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Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
Fecha de lanzamiento: 13 de Dic, 2013
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Alpha 9.3X & Alpha 10 Status!

18 de Septiembre

Howdy Survivalists, we inserted an anti-cheat hotfix into the Alpha 9.3 client and a have a new Dedi version up as well. Note: the version number has not increased for the client it still reads Alpha 9.3 and Alpha 9.2 is the rollback version. Both the client and server are compatible with old saved games and network games.

Official 9.3X Release Notes and Alpha 10 Status

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Alpha 9.3 Hotfix is out!

8 de Septiembre

Good Day Survivalists,
Alpha 9.3 hotfix is out and here’s the skinny.


http://7daystodie.com/alpha-9-3-hotfix-is-out/

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Análisis

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

Acerca del juego


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.



  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting wood, scrap metal and cobblestone upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 230 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.



(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Character Customization - Choose unique character skills and perks, what your character looks like and choose which clothing and gear to equip them with.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

Requisitos del sistema (PC)

    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8800 GTX | Radeon HD 4770
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 460 | Radeon HD 5850
    • Network: Broadband Internet connection

Requisitos del sistema (MAC)

    Minimum:
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9800M GTS | Radeon HD 6770M
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Network: Broadband Internet connection
Análisis útiles de usuarios
A 59 de 68 personas (87%) les ha sido útil este análisis
224.0 h registradas
Análisis de acceso anticipado
7 Days to Die es un juego de supervivencia (no sé porque lo etiquetaron como un juego de "rol" y de "aventura") en el cual tenés que arreglartelas en un mundo plagado de zombis. Al principio resulta bastante complicado jugarlo, pero con el tiempo vas aprendiendo cosas que te van a resultar útiles y van a hacer de tu experiencia más compleja y atrapante (ejemplos: utilizar el horno para forja, cazar animales para cocinarlos, fabricar armas...).
Sé que las capturas pueden no ser muy convincentes, pero tranquilos, el juego todavía está en Alpha y está en constante evolución, lo que me lleva al siguiente tema: los desarrolladores. Los desarrolladores, conocidos como "The Fun Pimps" simplemente son geniales. Actualizan el juego constantemente, agregando nuevas funciones y mejorando las existentes (sí, entre esas "existentes" a las que me refiero también están los gráficos). Deben ser unos de los pocos desarrolladores a quienes no solo les interesa lucrar de su juego, si no que también quieren lograr que todos los que lo compraron estén satisfechos con él.
Eeen fin, creo que con eso que escribí ya dejé más que clara mi opinión: yo recomiendo totalmente 7 Days to Die.
Publicado: 21 de Junio
¿Te ha sido útil este análisis? No
A 27 de 34 personas (79%) les ha sido útil este análisis
217.3 h registradas
Análisis de acceso anticipado
Juego tremendamente adictivo. Teniendo en cuenta que está aun en Alpha, su nivel de jugabilidad es muy elevado a pesar de los comprensibles fallos derivados de su fase de desarrollo tan temprana.

Las comparaciones que se hacen con Minecraft diciendo que éste juego es un "Minecraft HD" no son justas, ya que es como decir que el sobrenatural Half Life 2 es un "Doom HD". Hay que agradecer a Minecraft la apertura de un camino que gracias a titulos como 7 Days to die promete ser largo.

El potencial de éste videojuego está limitado unicamente por la imaginación y por la capacidad de escuchar a la comunidad de su equipo de desarrollo. Aún queda mucho por hacer, así que detenerse a enumerar posibles mejoras, ya sea de gráficos, objetos concretos o jugabilidad es pura especulación alimentada por nuestros propios deseos personales.

Por enumerar algúnos fallos, hay que decir que la estabilidad del juego es aún un poco precaria al sufrir caidas aleatorias y bloqueos. Por otro lado el consumo de recursos es excesivo, teniendo en cuenta la calidad gráfica del juego, debería ser bastante menor.

En definitiva estamos ante un título que promete muchísimo y que de momento no está defraudando. Extremadamente recomendable jugar en cooperativo.
Publicado: 27 de Marzo
¿Te ha sido útil este análisis? No
A 677 de 737 personas (92%) les ha sido útil este análisis
146.2 h registradas
Análisis de acceso anticipado
( Updates at bottom. )

A friend got this game for me, I looked at the title, looked at the screenshots and groaned. "Not another 'zombicide game' trying to say it's a 'survival game'." But he got it for me, and it woud be rude to not atleast give it another shot. I'm rather glad I did.

I started play in a -private game- with my friend, set to the medium difficulty. Day one was a mess, I figured I was playing another left4dead 'survival' game which was all about killing as many zombies as one humanly can before wandering to the next area. Well, after breaking a few weapons on zombies and getting no reward outside of what lint was in the zombie's pockets, I knew I was wrong, and night had begun to set in. My friend luckily -had- played before and warned me that things got a lot different at night, so we managed to make it through with no deaths, but many close calls.

50 days in, I'm more than hooked. Survival is the key- Food, water, scavving, repairs and building at day. Shelter, security and stealth at night. Crafting damn near anything in a Alpha game, from multiple layers of cobblestone walls outside of what used to be a log cabin. Each peice taken the long crafting process of finding rocks, chopping them down into stone and then turning into cobblestone. More? We built a second story for storing items. More? Two layers of spiked pits surrounding our 'cabin' with only a ♥♥♥♥♥ for us living people to cross. More? Another story, turned into a rooftop farm of corn, blueberries and potatos.

Nights can get rough at the "Spillway Estate" as we have now dubbed our fortress, we try to keep quiet throughout the nights, limiting player activity to things that dont make sound, or carry foods on our person that generate smell. ( Yes, that's a thing!) A chest near the front door full of easy repaired and built weapons. Pistols, a shotgun and some ammo for it, fresh from the forge! when things get really bad- The newly crafted fallback point, a basement/bunker. Metal walls , floor, and roof, only one entry which is blocked in times of emergencies. Beds, emergency food and water (or tea!) supplies stored next to some of our most powerful weapons. ( Chainsaws, landmines, a rocket launcher, and a whole lot of shotgun ammo! )

To sum it all up, it has a few minor bugs, but it's in alpha, and they generally get fixed up rather swiftly! Worth the money, great with friends- Especially when you notch up the difficulty and find yourself hiding for your life in a closet with nothing but a stick to protect yourself!

Lots of potentiel, and fun as is.

9/10


(Aug 19, 2014 Update: 1)
Been awhile since I posted this, but it has been brought to my attention that a good amount of people have read this. So I thought I owe it an update due to the many, many changes to the game:

Crafting: Crafting is mostly the same beast as it was when I started, though so, so much more crisp now than it was before. A lot of the bugs have been worked out (Some still linger). You now can upgrate tiles after you lay them into more fortified version of their previous selves. (A wooden frame - Wooden block. - Reinforced wooden block - Metal reinforced wooden block.) As well as many other types of similar things, it's rather neat I think.

Random world generation?! I admit the same ol' world was getting a bit old and such. So when I heard they had a random world with some neat UI upgrades I was excited. And it is nice, though has its bugs and the occasional cluster of buildings you recognise from the old world, but still adds a great stuff. Maps now have a "fog of war" making it harder, and more exciting to go scavanging!


To come? I heard character creation comes at the next big patch. Could be wrong though.

My rating remains the same.
Publicado: 18 de Abril
¿Te ha sido útil este análisis? No
A 1,249 de 1,404 personas (89%) les ha sido útil este análisis
53.7 h registradas
Análisis de acceso anticipado
I have been playing this game since Alpha2, it is my and my son's favorite game to play together (he's 14). We have written a few suggestions that would increase longevity of gameplay, efficiency and fun.
1. Decrease the stupid wasp noise, way too loud and obnoxious
2. Incorporate rope, and simple machines including but not limited: pulleys for drawbridge function, trip wire, netting, and levers.
3. Equipable ruck sack for additional storage, but decreased speed.
4. Weather? rain would dampen smell and sound sensed by zombies, slow player... etcetera.
5. A zoomable minimap
6. Ladder lock, jump to eject, I have died way too many times falling off of a ladder.
7. Easier book reading for recipes.
8. Laser sight, red dot sight, and mechanical sight. Add a sword and a spear.
9. Alliances, groups, clans?
10. Big military base instead of those small camps. a lot of loot a lot of risk.
11. First aid kit to restore either half or full health.
12. Restaurant food prep/ovens and MREs
13. Fall breaking: IE pressing space bar breaks fall.
14. Silencers for the weapons
15. ammo in inventory carries to belt with a reloading speed penalty instead of having to manually transfer
16. Stamina regens faster when undected, slower when detected or hunted.
Publicado: 9 de Abril
¿Te ha sido útil este análisis? No
A 8 de 14 personas (57%) les ha sido útil este análisis
34.1 h registradas
Análisis de acceso anticipado
Muy buen juego la verdad tiene bastantes crafteos, hay algunos bugs pero es debido a que es la version alpha la verdad lo recomiendo y mas si lo vas a jugar con amigos que es muy divertido le daria un 9.5/10
Publicado: 6 de Mayo
¿Te ha sido útil este análisis? No