HOW LONG WILL YOU SURVIVE? 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and...
Évaluations des utilisateurs :
Récentes :
plutôt positives (1,738 évaluation(s)) - 75% des 1,738 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (29,542 évaluation(s)) - 80% des 29,542 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 13 déc 2013

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Ce que les développeurs ont à dire :

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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30 avril

Alpha 14.6 is out!

Hey Survivalist,
Alpha 14.6 is out for you with many fixes, optimizations and improvements.


Alpha 14.6 Official Release Notes

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7 avril

Alpha 14.5 Is Out!

Hey Survivalists,
We have another release for you with some great bug fixes and improvements.

For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with all Alpha Alpha 14 on up saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related and are still investigating this.


Alpha 14.5 Is Out!


And for those of you haven’t heard the news Telltale Publishing in conjunction with The Fun Pimps are bringing ‘7 Days to Die’ to both consoles!

7 Days Coming To Consoles!

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Articles

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

À propos de ce jeu

HOW LONG WILL YOU SURVIVE?

7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

GAME FEATURES

  • Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
  • Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
  • Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
  • Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
  • Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
  • Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
  • Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
  • Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
  • Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
  • Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
  • Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
  • Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
  • Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
  • Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
  • Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : WindowsXP (Service Pack 3)
    • Processeur : 2.4 Ghz Dual Core CPU
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 512MB Dedicated Memory
    • DirectX : Version 10
    • Réseau : Connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible
    • Carte son : Sound Card: DirectX® Compatible
    • Notes supplémentaires : Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommandée :
    • Système d'exploitation : Windows 7 or higher
    • Processeur : 3.0 Ghz Quad Core CPU or faster
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : 2 GB Dedicated Memory
    • DirectX : Version 10
    • Réseau : Connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible
    • Carte son : Sound Card: DirectX® Compatible
    • Notes supplémentaires : Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • Système d'exploitation : 10.7
    • Processeur : 2.4 Ghz Dual Core CPU
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 512MB Dedicated Memory
    • Réseau : Connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommandée :
    • Système d'exploitation : 10.9
    • Processeur : 3.0 Ghz Quad Core CPU or faster
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : 2 GB Dedicated Memory
    • Réseau : Connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • Système d'exploitation : Ubuntu 12.04
    • Processeur : 2.4 Ghz Dual Core CPU
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 512MB Dedicated Memory
    • Réseau : Connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommandée :
    • Système d'exploitation : Ubuntu 14.04
    • Processeur : 3.0 Ghz Quad Core CPU or faster
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : 2 GB Dedicated Memory
    • Réseau : Connexion internet haut débit
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Évaluations des utilisateurs
Customer Review system updated! Learn more
Récentes :
plutôt positives (1,738 évaluation(s))
Globales :
très positives (29,542 évaluation(s))
Publiées récemment
Ace The Dragon
( 375.7 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 6 mai
Product received for free
Oh hey, look, a new update that adds a bunch of cool stuff! I really hope they fixed that annoying console error that kept popping up when I op-

NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
IndexOutOfRangeException: Array index out of range

... nope, they didn't.
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bossxuan 老黄
( 0.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 6 mai
NOOB THIS ♥♥♥♥ GAME!!!
-always no responding
-lag
-alpha have many bug!!!
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hellosouchi
( 1.2 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Terrible glitches, end of the road trap where you cant escape. Plus many more bugs they really have to fix.
Sadly, an overall bad experience :/
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Peasant
( 4.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Better than DayZ
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TheDuDe
( 225.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Seriously, if you've never paid for an Alpha game, don't. Complete waste of time, money, and quite frankly, unless you're just ready to throw money down the drain, just stay away. The concept of this game is cool, but with so many bugs, the whole experience is truly aggravating. You'll bust your ♥♥♥ collecting plenty of items, only to have lost everything when you spawn back for another session (either because of an update or because a bug prevents you from recovering your backpack). This kind of crap should be on kickstarter, not steam.
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TunnelSnake_Airsoft
( 97.8 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
TIS GUT
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Vand
( 361.6 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Love the game and all the changes they have done with it!
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isentiototus
( 34.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
This game is great. It is EARLY ACCESS, so you need patients, and some patients. I bought into the game earlier, and it only became playable recently (last 6 months) I am hoping, that they will continue to polish and add more content. Which to me seems like they are. If you enjoy the game at all leave a thumbs up, it will help improve the game later on.
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BIGJERK>XI<
( 80.8 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
the new patch sucks bad
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pj.rizk
( 69.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
I think the game itself is excellent. A great idea with some decent implementation. A little rough around the edges at times and could use some work balancing the availability and requirements for loot and materials.

Unfortunately, if you are on a mac DO NOT GET THIS GAME. While the devs advertise it as mac compatible (this is something I look for when getting any game) they do not support it. The last update (14.6) was released with the full knowledge that the game would crash, without fail, on the load screen on OSX.

I have never seen any company release something that they know is completely unusable prior to release. I cannot fathom what kind of decision making is going on at this company. Just delay the update.

To make matters worse, even with many forum posts indicating the problem I have seen no official communication from the devs. Something as simple as "We realize there is a problem and are doing our best to solve it" would go a long way
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Ha Obatz
( 110.1 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
The game is quite nice but there are so many technical issues; it's very frustrating. Only buy, if you are extremely patient
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MR.D
( 2.6 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
keeps crashing when loading the main menu
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Denmelsan
( 6.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Screenshots look NOTHING like the actual game does.
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LIF£
( 16.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
new update has made this game 10 times better got back to playing it its very good and has its own fantastic game mechanics!
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demerick1
( 1,911.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
I have owned this game since the ground was Minecraft cubes. I have a million (okay, that's hyperbole) other games and this is the one I always keep coming back to. I've watched as the land has smoothed out, a skill tree has been added, trees and zombies have been beautified, and additional zombies have been added, among other things.

If you are listening to a review from someone who has recently downvoted because of an upgrade, keep in mind that The Fun Pimps are constantly monitoring player feedback and responding to it. Ultimately, this is an alpha and there will be times when things happen that take away an aspect of the game that you are used to or that is part of your usual play style, but you can try a new play style for a while then return to it when it's reintroduced after The Fun Pimps are able to respond to the complaints.

Now, how about some pros and cons from someone who has some real gameplay in?

Pros:
Continual work from The Fun Pimps. I don't think any other alpha can boast this kind of attention from its creators.

Certain levels of hilarity.

You can make Lucille!

The game runs beautifully on my $500 laptop that is overloaded with programs for college.
Creative play

Biome Variety

Skill Improvement Increases Damage, Item Quality, Access to New Skills.

Building materials respond to zombie damage in a logical manner.

Physics are logical.

Choice of randomly generated world or predetermined world.

POIs everywhere to loot.

Many challenging things to craft and improve.

New quests to be accepted or not.

Zombies aren't the only things to hunt.

You're never truly safe.

Combat requires technique and improves with practice.

Today is my last day of finals (Okay, not relevant to 7 Days to Die, but definitely a pro in my life).

Cons (Build 14.8)

You have to kill dogs (Yeah, it should be on doesthedogdie/gaming.com (I made the gaming part up...the website just exists for movies).

Caves can be too steep leading to unexpected injuries and difficulty leaving.

I had a couple of games where zombies just disappeared and wouldn't spawn, despite setting enemy spawn rate to the max.

Water slows you when walking through it and I think that swimming should be faster than walking.

Temperature system is still wonky.

Bears. I hate bears. Bears are sneaky jerks that don't fight fair.

Verdict:

If you don't like change, don't get this, or any other Alpha game.

If you don't have patience, don't get this, or any other Alpha game.

If you don't like challenging combat, don't get this game.

If you like variety and seeing how a game grows over time, get this game.

If you like the idea of going from a guy or gal in his or her underwear to a survival king or queen, get this game.

If you like creating things that become better and better quality as time passes, get this game.

*Exit, pursued by a bear*
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Jadeia
( 12.0 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Hell Yes.
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Zalex
( 14.6 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Like it. Could be a bit smoother.
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Warden Hardpuss
( 120.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
I absolutley love this game. The building system is probably my favorite of any game so far. The crafting is alright, but nothing special IMO. I recommend making a really deep moat.
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Dante
( 338.4 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mai
I have had this game over a year, what can I say that probably hasn't already been said.

Its a great game, I love worldcrafting, I love zombies, to be able to build your base, but all the time using your sound to make sure nothing is behind you, or having to keep looking out as you just never know.

If you're like me and love the idea of Horror Post apocolyptic world with an Indepth crafting system attached, then this is the game for you.
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Clockman
( 0.7 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mai
The screenshots on the storepage are very misleading, the game doesn't even look close to that level of quality.

Sound quality is ♥♥♥♥.
UI looks BLECKH.
Graphics for something that's been in development for 3 years should look better than this. I've taken ♥♥♥♥♥ that look more appealing than this game.

You could have the most extensive crafting system in the world, but if your game looks like Halflife 1 in 2016 eeehh...

Overall this game looks like the posterboy for early access purgartory along with ♥♥♥♥ing Hurtworld.




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Évaluations les plus pertinentes  Dans les 30 derniers jours
17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
Recommandé
47.3 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 8 avril
Mon respect le plus sincère aux développeurs qui sont TRES actifs.J'ai lâché le jeu un an , et maintenant que je reviens tout a changé : graphismes améliorés , mises à jour , système RPG , nouveaux crafts . Je savais dès le début en voyant le travail fournit que ce projet irait loin mais ça dépasse mes attentes : bravo!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
Recommandé
514.5 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 17 avril
Joueur depuis l'Alpha 9.3, je recommande ce jeu aux amateurs de survie et construction dans un univers de zombie. Le monde généré aléatoirement est entièrement destructible à l'image de Minecraft.

Pour survivre il va falloir vous construire un abri solide pour résister aux attaques pendant les nuits, mais également récolté des ressources pour manger, boire et se soigner.

7 days To Die évolue dans le bon sens, avec toujours plus de nouveauté, récemment l'arrivée de la gestion des températures. Pour l'heure quelques ajustements sont attendus, notamment sur la génération des cartes, mais cela n'enlève rien à la qualité du jeu.

Découvrez l'évolution de 7DTD au travers de mes let's play, ma dernière saison sur l'alpha 14
https://www.youtube.com/playlist?list=PL1h3I1whTU0lT6YmLRTSR8MIjDS4Ba2ij
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
219.8 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 19 avril
7 Days to Die ; en 7 points :

1- Survivre (la première nuit)
2- Construire (creuser son premier abris)
3- Chercher (à manger ET à boire)
4- Rencontrer (de nouveaux joueurs)
5- Partager son Bunker (et ses provisions)
6- Crafter des munitions (ET des armes, une armure.. )
7- Affronter la HORDE tous les 7 jours (bon courage...)

Tout est dit, à part que le jeu est en constante évolution : mises à jour régulières et développement assidu.
#7DTD : une valeur sûre dans la jungle des jeux de Z.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
162.2 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 7 avril
7 Days to die un jeu que je recommande a tout les joueurs de zombie !

Je follow le jeu depuis des année et il arrête pas d'évoluer.
Ce qui est génial !

Dans ce jeu vous devez survivre dans une map aléatoirement générée ou une préfaite.
et dans ce jeu vous avez une barre d'eau et de nourriture et aussi vie,endurance.

Récemment ils ont ajouter des barre de compétence qui peu être améliorer en fesant certaine choses,
et les améliorer vous permet d'être plus rapide pour fabriquer un certain groupe d'objets ect...

Comme le titre l'indique "7 days to die" tout les 7 jours vous êtes assiégée par une vague de zombie qui dure la totalité de la nuit alors chaque fois vous devez vous préparer pour survivre ! En fesant des piége et en fortifiant votre base.

Enfin bref, juste pour dire que ce jeu est vraiment génial !
Et je recommande d'y jouer avec des amis ce qui est encore + amusant !


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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
27.5 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 21 avril
7 Days to Die est un trés bon survival zombie et il fait partit des rares car il est bien fait les systèmes dû jeux sont très cool, les zombies sont parfaits (pas de bugs) beaucoup d'option pour les parties (solo,multi,serveur) et comment oublier le plaisir d'avoir tout les 7 jours une horde de zombies qui vous dezingue et qui court vers vous à toute vitesse ... Que du bonheur ... Ce jeux vaut sont prix ;)
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
52.8 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 16 avril
Une véritable perle

80/100
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
Non recommandé
0.5 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 2 mai
Sans deconner 22 balles pour un truc totalement injouable codé avec le cul d'un poney .......

la course au survival horror deviens vriament nimporte quoi
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135 personne(s) sur 149 (91%) ont trouvé cette évaluation utile
60 personnes ont trouvé cette évaluation amusante
Recommandé
903.7 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 12 avril
7 Days to Die has been one of the most immersive game experiences I've ever had.

I discovered this game upon the recommendation of a friend and gave it a shot, sometime during alpha 9 or 10. We both spawned in the wasteland and spent panicked hours trying to avoid the undead while scavenging what we could. So great was our noobishness that we'd actually chow down on raw eggs and old sham sandwiches in a pinch just to regain our hunger, ignorant to the fact that we were slowly poisoning and killing ourselves as we struggled to stay ahead of the dead and cowered on rooftops at night, listening to the rushed footsteps of sprinting zombies as they tried to sniff us out, emboldened and strengthened by the lack of sunlight.

I was a fool to think we were safe.

After repeated breaking of legs and the development of bloody diarrhea, dysentery and an infecton, I actually ended up killing myself to purge myself of my ailments and settled with my friend near the banks of a river, ignorant to what would happen to us on the 7th night or the fact that I was sacrificing my wellness, growing frail and weak as my max health and stamina was reduced to a whopping 60. Day 7 rolled by with no incidents, giving us more time to stockpile on resources and think we were safe in our hastily designed log cabin towers, guarded by nothing but stick-based spikes and amateur trenches dug into the soft sands of southwestern Navezgane.

Then Day 14 happened.

My friend was outside when a massive day horde approached our homes, watching helplessly as I ended up getting trapped, and surrounded in our besieged base. The buzzing of hornets and the groans and vomiting zombified police officers turning an otherwise beautiful day into a horror show. She managed to sneak back in, but spent the entire time having a panic attack as the undead began to eat at the foundations of our towers like termites, destroying everything we had worked for. Glancing out of the windows on the top floor, our attempts to snipe at the numerous walkers proved futile as we resigned ourselves to a slow death and complete loss of everything we had worked for in our first fourteen days of play...

Then we broke out the chainsaws.

In a surge of blood and gore, we -barely- managed to carve our way out through the undead and ran out into the surrounding desert with no supplies but the clothes on our backs and few jars of water and canned food we always kept on our persons. We contemplated quitting and starting over, but decided to push on and rebuild. After many running battles, we managed to reclaim our ruined towers before the evening rolled by, and spent a few nights huddled in the relative safety of one of the interior rooms, and scavenge what little supplies that had survived the onslaught while filling the holes with what little materials we could cobble together.

Then we found it...

A small campsite, isolated and on the other side of a hill where our original ruined towers stood. For some reason, we decided to settle there, digging deep underground and building a series of bunker networks that we connected into one super-compound. With our supplies safe, we built connecting tunnels to a nearby town and heavily fortified one of the buildings there with every material we could find back then, sandstone, sand, stone, wood, scrap metal, you name it. We made a point to make our stand there every 7 days, retreating into our tunnels when the going got tough, which was pretty much every single day until day 35.

After a long and terrible night...

We managed to keep the Horde out, and surged out of our bunker during the day to meet them head on. After mopping up the remnants, we squared off against multiple waves before the undead fell silent, we had avenged our horrible defeat at day 14. To commemorate our victory, we built a giant tower with a sniper perch and elegant roof over our bunker, complete with beer coolers and chairs. We named it Isengard, surrounding our perimeter with layers and layers of (then-invulnerable) log cabin spikes and smashed the undead repeatedly from that day 35 onward. Gone were the days of our frailty as our wellness surged to 200, replacing old sham sandwiches with meat stew, blueberry pie and goldenrod tea. We even went back to our old base and refurbished it, combining our two towers into one giant platform where we housed giant, closed farm, connected to our main base through a series of tunnels. This lasted until a patch-induced server wipe ended our adventure, but we had learned valuable lessons. We were hardened.



In short,

10/10, would get bloody diarrhea and build Isengard again.
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39 personne(s) sur 46 (85%) ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
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615.3 heures en tout
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Posté le : 24 avril
I have played 7 days for a while, just recently got back into it and I have to say I love the changes they have made, the little quests will help out new players, the new crafting interface is well constucted and the crafting menu still blows me away. There is a lot of detail in the crafting system which I love. It's not just a zombie hoard in this game it's a loot hoard.
This game after months of playing still gives me the heebeegeebies, I hide like a little kid and if talking to my buddies I lower my voice thinking the zombies will hear me if I talk to loud. The sounds they make give me the chills and I just want to turn my computer off and never turn it on again. But as a grown adult I tell myself it's just a damn game...LOL..
*Thumbs up*
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63 personne(s) sur 111 (57%) ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
Non recommandé
293.2 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 22 avril
I played this game before Steam and was a very excited supporter of early access. Most of my 200+ hours were spent in the first few months came out. I enjoyed the crafting options for buildings, tools, weapons. The combat was loads of fun, and I had an amazing time using the many different ways to kill zombies with traps, weapons and environmental destruction. I was hooked after a Gas station explosion chained to all the oil drums as a zombie horde attacked.

I know games change in Early Access and I do feel that I got my money's worth for the time I played. Sadly, I currently find the game unplayable. Some of the biggest issues for me are...
- Zombies can hit you farther out than you can hit them with a melee weapon (Absolutely horrendous in multi player, but still bad in single player). I have a 2-3 foot spiked club and can't hit the zombie punching me from 4-6 blocks away!?!
- The cross hair targeting for any weapon is randomly inaccurate. (Enjoy wasting all that ammo you spent hours gathering resources for and forced time spent crafting it up?)
- Crafting has become overly complex, not in options, but with the steps you have to go through to even find what you need to craft in the GUI menu's. (Can't see the recipe for the mini bike frame, unless inside the forge GUI)
- AI glitching. (Watching zombies circle 4 blocks for a few mins before killing it or having one run away from you in the middle of a fight, is funny to watch but not great game play.)
- Terrain glitches (Fall through the world to your death anyone?)

I'm not including frame rates, or view distance issues, due to not being able to test properly on different computers.

Many people have found ways to work around the glitch-ridden combat and just accept the obtuse crafting mechanics, but I don't feel that I should have to do that for a game about killing zombies and crafting for base creation. I would rather watch it on YouTube.

Being able to have a zombie fall and crawl at me, after hitting them in the leg is great, but if I can't attack or kill it due to glitches, sloppy targeting, or a weapon blocking the screen, then I personally can't enjoy it.

At this point I feel, that having more time and money may have caused a loss of focus on game play. I loved this game before and want to again. Hopefully the Fun Pimps will be able to correct these issues at some point. If that happens, I will happily change this review.
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11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
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105.6 heures en tout
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Posté le : 2 mai
Probably the best survival & crafting game ever made. You can never get bored, there's always something to do and gives you the "just one more turn"-ish kind of addiction. Although still in Alpha i can 100% say that i've seen games released by major studios in a way worse state than this "alpha". Very active developers, releasing patches very often.
If you want a game that's really about survival, building and crafting - this is the one.
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13 personne(s) sur 18 (72%) ont trouvé cette évaluation utile
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118.5 heures en tout
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Posté le : 12 avril
I noticed there are a quite a few negative reviews added recently about the game so I was a little reluctant to give it a try. That’s why I decided to write my first review - I do not think the reviews are representative of the game, they nearly put me off buying a game that I am enjoying a lot.

First thing I really like is that you can play this game exactly how you want to. You want creative mode for building, farming and exploring? It’s there. You're fed up with the zombies? you can remove them or reduce their numbers, want more of a challenge? Make more zombies and give them the ability to run day and night or increase their health. You can tailor the game exactly to your favourite gameplay. As well as the menu options, the spawn settings are stored in XML files which you can edit to customise further still.

The balance of the whole game IMO is very good. Everything has been designed in such a way that you have to get out and explore. To begin you can make a few items/tools/weapons. To unlock more you have to read schematics or books which you can only find by looting buildings. The better schematics and weapons are mostly found in the cities which is where you find the most dangerous zombies, forcing you to take risks if you want to progress.

A lot of these survival games are all about grinding materials, with 7DTD I never really feel like it’s a grind, especially once you start getting decent tools. Breaking safes can take a while but you normally get decent rewards for it. You can very quickly get enough materials to build a basic house. You can farm some of the plants and most of your materials will come from looting buildings and rubbish.

The zombie types have been chosen well to give a good variety. You are mostly safe to walk around during the day, but there are dogs and bears that still keep you on your toes, at night, everything is dangerous. Some can climb, some have a ranged attack, some can run faster than others and some crawl around in the grass.

The entire world is destructible, so you can dig into the ground and mine anywhere in the map, destroy, rebuild or fortify buildings etc. The immersion -ambient sounds in the game are brilliant. The wind, the howling of dogs at night and the footsteps of zombies all add up to a really good experience. Many times I have been caught out by zombies creeping up on me and made me jump. The graphics IMO are very good considering the size and detail of the maps.

The only negative I have is the zombies seem to be able to see through walls, but the game is still Alpha so this may improve in future.
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15 personne(s) sur 22 (68%) ont trouvé cette évaluation utile
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Posté le : 8 avril
Slightly Addictive gameplay?? with nearly 1200 hours under my belt I'd say yes indeed.
The game just keep's getting better but never losing what makes it addictive, the constant work towards something better, with the constant fear of loss.

The fully destructable world and the voxel building and crafting put it a step ahead of ARK : Srvival and the like, because you can build whatever you like, trenches, bases, defenses, it's not predefined like it is in games like ARK.
It's LEGO, you craft block by block.

The new RPG Skills and Perk tree really do a great job in fleshing out your character and brings skill benefits for working together in a small group with specialists, you can still play solo, you just need to be a little more frugal with your skill points spending.

Lots of servers out there, hugly active multiplayer, building your own server is pretty easy if yo udont like the way others are set up.

AAA+++ for the Fun Pimps, they keep working on this little gem of a game and the love and care shines through.

Follow Joel on the dev diary here http://joelhuenink.tumblr.com/
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37 personne(s) sur 67 (55%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
168.3 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 23 avril
I've enjoyed this game for so long, and actually I am changing my POSITIVE review to a negative. I've enjoyed this game for so long and put many hours (like most of the negative reviews here) to have it get worse over time. This game was brilliant and by far one of my favorite games on my STEAM library.

I'm writing this review because I bought this game as soon as it came out on STEAM and I have waited YEARS for a full release. However, we the community have gotten nothing but bad updates, and round about bug fixes that usually don't do much. When they revamped the game in 13-14 I played a little more and enjoyed the game. Then I saw they wanted to make this game a CONSOLE game when this game is DEEP into Alpha and they don't want to finisht the game until they finish their console game. Ya'know this isn't a bad game, this is one of the best zombie survival crafting games I have ever played but because they don't wanna finish this, I feel like I have been abandoned by the devlopers.
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75 personne(s) sur 140 (54%) ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
Non recommandé
729.5 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 8 avril
This game is all but done for, many broken promises for content, and now they're spending our EA money on a console port for a game thats still DEEP in alpha instead of finishing their game or at least getting it into a beta (should call the game 7ytb, aka 7 years to beta). Their forum is laughable as anything remotely considered negative feedback is instantly shut down by the forum mods. Spend your hard earned money elsewhere.
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48 personne(s) sur 89 (54%) ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
Non recommandé
28.4 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 18 avril
Should be called 7 Seconds to Crash.

Earlier versions worked, but this one just crashes crashes and crashes.

EDIT 2016.04.30: While I can load earlier versions of the program using the BETA options, this game hasn't worked otherwise since v.14.4.

I wouldn't recommend this game until these bugs are worked out.
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31 personne(s) sur 57 (54%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
459.1 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 15 avril
In alpha, releases are slow and buggy. Each release fixes some bugs while creating new ones. The game lacks direction as the devs keep redesigning major parts of the crafting system, not necessarily for the better. Multiplayer is limited because of major performance issues. Servers keep crashing. Considering the success the kickstarter I would expect better development in the alpha stage.

I would not recommend it until out of alpha stage.
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10 personne(s) sur 17 (59%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
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145.5 heures en tout
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Posté le : 19 avril
The best game i have ever played
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15 personne(s) sur 27 (56%) ont trouvé cette évaluation utile
Non recommandé
54.1 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 22 avril
It breaks my heart to do this but this version has really killed the game. I have tried to run it 3 times and it crashed every one of those three times. For me at least, in its current form it is completely unplayable. I will load the game and the second I turn to the left or the right, the game crashes.

I have spent a lot of time playing this game so I am sad to say, I am pretty unimpressed by the latest installation. Especially considering the game really should be finished by now.
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16 personne(s) sur 29 (55%) ont trouvé cette évaluation utile
Non recommandé
611.4 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 11 avril
7 Days To Die
is about looting-crafting-base building-survirval 'taking place in a open zombie infested world

Pros:
looting
learn new crafting recipes
building
survirval in general food/water/over heat/freezing to death
zombie hunting
Many options to tweak & setup the game as you want!

Cons:
Zombie spawn are really bad and can make zombies spawn right on top of your head
or 2 feets behind you.

Sounds are incredible poorly made and 50% of time will play a few seconds
after it should have stopped.

Optimization basically none at all since they dont know how to optimize a open world game
it seems at this point!

Textures/models/animations looks worse than a game from 2010 (Dead Island)

We was promised many more weapons
+ vehicles & electricity in our buildings, but looks like we not are getting that :(

Note: There are only 2 months left until game is completed from today
where i write this small review

unless they work their butts off here in the last final weeks left,
then i have to give it a thumbs down.
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