Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
Recenzje użytkowników: Bardzo pozytywne (27,346) - 81% z 27,346 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 13 Gru, 2013

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Od twórców:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Najnowsze aktualizacje Wyświetl wszystkie (88)

5 lutego

Alpha 13.8 Is Out!

Hey Survivalists,
Alpha 13.8 Patch is out and ready for consumption. This patch addresses many important fixes.

Alpha 13.8 Is Out!


Komentarzy: 72 Więcej

28 stycznia

A13.7 Patch And A14 Status

Hey Survivalist,
We have an Alpha 13 patch out now and here is a status update on 14.

We’re working hard on Alpha 14 and it has some great new content. Here are the highlights: Navezgane has gotten a lot bigger and better with a brand new improved height map with higher mountains and deep water, a new smoothing algorithm that makes the land and water much more natural, a multitude of new locations including the largest city in the expanded plains, and a bandit like shanty town and a huge lake with islands just to name a few.

Alpha 14 also has many new perks and improvements to our skills system, a great new damage and death system where zombies feed on your corpse, an introductory basics of survival quest, repeatable quest note challenges, a radiant buried treasure quest system for infinite digging for treasure fun, many new improved world textures and block shapes, a major rebalancing of block damage, leveling and XP, some good optimizations, random gen improvements, and so many bug fixes. We’re making great progress on it folks so expect it to drop in February.

Even with all this going on we took some time out to fix the most important user reported bugs from 13.6 and have an Alpha 13.7 patch ready. Tip of the fedora goes out to Gazz and Clockwork Orange for their xml fixes. You guys rock!

A13.7 Patch And A14 Status

Komentarzy: 157 Więcej
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Recenzje

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – {LINK USUNIĘTY}

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

O tej grze


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimalne:
    • System operacyjny: WindowsXP (Service Pack 3)
    • Procesor: 2.4 Ghz Dual Core CPU
    • Pamięć: 4 GB RAM
    • Karta graficzna: 512MB Dedicated Memory
    • DirectX: Wersja 10
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    • Karta dźwiękowa: Sound Card: DirectX® Compatible
    • Dodatkowe uwagi: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Zalecane:
    • System operacyjny: Windows 7 or higher
    • Procesor: 3.0 Ghz Quad Core CPU or faster
    • Pamięć: 6 GB RAM
    • Karta graficzna: 2 GB Dedicated Memory
    • DirectX: Wersja 10
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    • Karta dźwiękowa: Sound Card: DirectX® Compatible
    • Dodatkowe uwagi: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimalne:
    • System operacyjny: 10.7
    • Procesor: 2.4 Ghz Dual Core CPU
    • Pamięć: 4 GB RAM
    • Karta graficzna: 512MB Dedicated Memory
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    • Dodatkowe uwagi: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Zalecane:
    • System operacyjny: 10.9
    • Procesor: 3.0 Ghz Quad Core CPU or faster
    • Pamięć: 6 GB RAM
    • Karta graficzna: 2 GB Dedicated Memory
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    • Dodatkowe uwagi: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimalne:
    • System operacyjny: Ubuntu 12.04
    • Procesor: 2.4 Ghz Dual Core CPU
    • Pamięć: 4 GB RAM
    • Karta graficzna: 512MB Dedicated Memory
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    • Dodatkowe uwagi: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Zalecane:
    • System operacyjny: Ubuntu 14.04
    • Procesor: 3.0 Ghz Quad Core CPU or faster
    • Pamięć: 6 GB RAM
    • Karta graficzna: 2 GB Dedicated Memory
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    • Dodatkowe uwagi: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Pomocne recenzje klientów
12 z 12 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
57.6 godz. łącznie
Zamieszczono: 21 stycznia
Recenzja Wczesnego Dostępu
Ta gra nam uświadamia, że liczy się grywalność, a nie grafika. 10/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
96.8 godz. łącznie
Zamieszczono: 15 stycznia
Recenzja Wczesnego Dostępu
Gra ma bardzo rozbudowany system craftingu i strasznie dobry klimat.W grze trzeba zbierać wszystko co się znajdzie i umieć to wykorzystać.

Polecam tryb multiplayer ,możecie sobie zobaczyć na moich zrzutach ekranu jak super jest rozgrywka.

Moja ocena to 8,5/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
33.2 godz. łącznie
Zamieszczono: 13 stycznia
Recenzja Wczesnego Dostępu
7 days to die jest ciekawą produkcją . podoba mi się w niej przede wszystkim mechanika . Nie zwracałem uwagi na grafike , poniewasz gra jest jeszcze w wersji alfa . gra moim zdaniem jest wciągająca i zapowiada się na jeszcze lepszą prodykcje .
(∩ ͡° ͜ʖ ͡°)⊃━☆
Czy ta recenzja była pomocna? Tak Nie Zabawna
129 z 186 osób (69%) uważa, że ta recenzja jest pomocna
Według 7 osób ta recenzja jest zabawna
797.9 godz. łącznie
Zamieszczono: 22 stycznia
Recenzja Wczesnego Dostępu
6 months ago this would have been an amazingly good review but as of Alpha 13 I have to go the other way with it unfortunately. The game peaked at A12 and was the most immersive game I'd played to date. Seemed the Pimps couldn't do anything wrong at the time. Now, to introduce Alpha 13.

The campfire, one of my favorite UI's in the game, was removed and merged into the same UI as the inventory system. I know it's such a small thing but it is a major example of the little things that bring immersion to the players. Use to be you had to put the pot on the fire and if you wanted the grill instead you would replace the pot with the grill, and so on. Now you just have tools that you pop into place that unlock upgrades to the fire. There is also a cooking queue, on a campfire, really. Not the same. This little change removed so much immersion from the game for me.

Meat! Everything is just meat now. Kill a bear and you get "meat". Kill a deer and you get, that's right, "meat". This is the worst change and I hate it. I want venison and rabbit and bear meat back. Use to be that a serving of bear meat would make a much more filling stew than venison and rabbit but now you just get more "meat"s for killing the bear.

Speaking of animals, it has been days since I have seen one. I don't know if it is because I am playing on a multiplayer coop server but the only way for me to get decent food now is to raid the grocery store. Thank god I am on a multiplayer server so the loot is refreshed every night, otherwise I would be starving.

The player's character's huffing and puffing and moaning and groaning has got to go!!! I have complained about this one on the forum and the Pimps don't seem to care what the player base says, they are going to keep it. This is so immersion breaking for me. I don't neet to listed to the character moan and groan and cry and complain. It's ridiculous and needs to be cut out of the game.

The new block health meter that shows the health of every block you look at is right smack in the middle of the screen. Why? Why does this meter need to be interrupting my game? Can't it be optional or do I have to stare at this stupid white bar every time I want to cut down a tree or dig a hole? This is another "thing" that snaps me out of immersion and back to reality, reminding me that I am working with a UI and that each block has a certain amount of hit points. I don't want it.

There are many other things that have really gone wrong with A13 as well like the forge not working unless you are standing right next to it. Leveled loot is still very broken and OP, and was a bad idea to begin with. The new block upgrade system, upgrading wood blocks to concrete and concrete to solid steel, all within just a few seconds is also extremely OP, and game breaking in my opinion. And many more but I'm sure you get the picture. Immersion for me is now gone and I don't really get anything from playing the game anymore.

I'm really sorry for the bad review Pimps because I have a lot of respect for all of you, but you went in the complete wrong direction with A13 in my opinion, and need to know how your biggest fans feel about it. I will give you to A14 to decide in which direction you will be taking this but I will probably be done after that. It really is too bad too. I liked A9 through 12 so much and like I said before, if asked 6 months ago, this review would have been glowing, but 13 removes a lot of the aspects that made the game immersive. Now it just feels like I'm playing a bloated UI, which I deal with enough all day at work.
Czy ta recenzja była pomocna? Tak Nie Zabawna
72 z 101 osób (71%) uważa, że ta recenzja jest pomocna
Według 68 osób ta recenzja jest zabawna
16.4 godz. łącznie
Zamieszczono: 31 stycznia
Recenzja Wczesnego Dostępu
Spawned in a blizzard. Froze to death.
Respawned in Desert. Died from heat stroke.
Respawned in a forest fire. Mauled by fat zombie.
Respawned in the woods. Made epic base on the roof of a house.
I'M KING OF THE WORLD
♥♥♥♥ YOU ZOMBIES
Physics is a thing
base collapses
mauled by a horde
10/10 would endlessly die again
Czy ta recenzja była pomocna? Tak Nie Zabawna