Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
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Çıkış Tarihi: 13 Ara 2013

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Erken Erişim Oyunu

Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştirici ürün hakkında ne diyor:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Son güncellemeler Tümünü görüntüle (88)

5 Şubat

Alpha 13.8 Is Out!

Hey Survivalists,
Alpha 13.8 Patch is out and ready for consumption. This patch addresses many important fixes.

Alpha 13.8 Is Out!


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28 Ocak

A13.7 Patch And A14 Status

Hey Survivalist,
We have an Alpha 13 patch out now and here is a status update on 14.

We’re working hard on Alpha 14 and it has some great new content. Here are the highlights: Navezgane has gotten a lot bigger and better with a brand new improved height map with higher mountains and deep water, a new smoothing algorithm that makes the land and water much more natural, a multitude of new locations including the largest city in the expanded plains, and a bandit like shanty town and a huge lake with islands just to name a few.

Alpha 14 also has many new perks and improvements to our skills system, a great new damage and death system where zombies feed on your corpse, an introductory basics of survival quest, repeatable quest note challenges, a radiant buried treasure quest system for infinite digging for treasure fun, many new improved world textures and block shapes, a major rebalancing of block damage, leveling and XP, some good optimizations, random gen improvements, and so many bug fixes. We’re making great progress on it folks so expect it to drop in February.

Even with all this going on we took some time out to fix the most important user reported bugs from 13.6 and have an Alpha 13.7 patch ready. Tip of the fedora goes out to Gazz and Clockwork Orange for their xml fixes. You guys rock!

A13.7 Patch And A14 Status

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İncelemeler

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – {BAĞLANTI SİLİNDİ}

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

Bu Oyun Hakkında


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • İşletim Sistemi: WindowsXP (Service Pack 3)
    • İşlemci: 2.4 Ghz Dual Core CPU
    • Bellek: 4 GB RAM
    • Ekran Kartı: 512MB Dedicated Memory
    • DirectX: Sürüm 10
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 3 GB kullanılabilir alan
    • Ses Kartı: Sound Card: DirectX® Compatible
    • İlave Notlar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Önerilen:
    • İşletim Sistemi: Windows 7 or higher
    • İşlemci: 3.0 Ghz Quad Core CPU or faster
    • Bellek: 6 GB RAM
    • Ekran Kartı: 2 GB Dedicated Memory
    • DirectX: Sürüm 10
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 3 GB kullanılabilir alan
    • Ses Kartı: Sound Card: DirectX® Compatible
    • İlave Notlar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • İşletim Sistemi: 10.7
    • İşlemci: 2.4 Ghz Dual Core CPU
    • Bellek: 4 GB RAM
    • Ekran Kartı: 512MB Dedicated Memory
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 3 GB kullanılabilir alan
    • İlave Notlar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Önerilen:
    • İşletim Sistemi: 10.9
    • İşlemci: 3.0 Ghz Quad Core CPU or faster
    • Bellek: 6 GB RAM
    • Ekran Kartı: 2 GB Dedicated Memory
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 3 GB kullanılabilir alan
    • İlave Notlar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • İşletim Sistemi: Ubuntu 12.04
    • İşlemci: 2.4 Ghz Dual Core CPU
    • Bellek: 4 GB RAM
    • Ekran Kartı: 512MB Dedicated Memory
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 3 GB kullanılabilir alan
    • İlave Notlar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Önerilen:
    • İşletim Sistemi: Ubuntu 14.04
    • İşlemci: 3.0 Ghz Quad Core CPU or faster
    • Bellek: 6 GB RAM
    • Ekran Kartı: 2 GB Dedicated Memory
    • Ağ: Genişbant İnternet bağlantısı
    • Depolama: 3 GB kullanılabilir alan
    • İlave Notlar: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Yararlı müşteri incelemeleri
5 kişiden 4 tanesi (80%) bu incelemeyi yararlı buldu
kayıtlarda 54.5 saat
Yayınlanma: 20 Ocak
Erken Erişim İncelemesi
bu oyun bir harika dostum
+crafting sistemi
+her 7 günde bir yepyeni şeyler ile karşılaşıyor
+haritasında çeşitli çeşitli mekanlarla karşılaşıyorsunuz
+zombiler oldukça ürkütücü ve aksiyondan çok artık geriliyorsunuz
+strateji anlamda kafa yorabilirsiniz
+yaratıcılık işin içine girdiğinde çok güzel şeyler yapılabiliyor tuzak,kale vb

-grafikler daha iyi olabilir ama oyun hala alpha da ve geliştiriliyor
-optimazson iyileştirebilir( son güncelleme ile olan bir olaymış düzeltileceğini açıkladılar)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 59.4 saat
Yayınlanma: 7 Şubat
Erken Erişim İncelemesi
Türkçe Destek gerekli
Bu inceleme yararlı oldu mu? Evet Hayır Komik
256 kişiden 177 tanesi (69%) bu incelemeyi yararlı buldu
11 kişi bu incelemeyi komik buldu
kayıtlarda 797.9 saat
Yayınlanma: 22 Ocak
Erken Erişim İncelemesi
6 months ago this would have been an amazingly good review but as of Alpha 13 I have to go the other way with it unfortunately. The game peaked at A12 and was the most immersive game I'd played to date. Seemed the Pimps couldn't do anything wrong at the time. Now, to introduce Alpha 13.

The campfire, one of my favorite UI's in the game, was removed and merged into the same UI as the inventory system. I know it's such a small thing but it is a major example of the little things that bring immersion to the players. Use to be you had to put the pot on the fire and if you wanted the grill instead you would replace the pot with the grill, and so on. Now you just have tools that you pop into place that unlock upgrades to the fire. There is also a cooking queue, on a campfire, really. Not the same. This little change removed so much immersion from the game for me.

Meat! Everything is just meat now. Kill a bear and you get "meat". Kill a deer and you get, that's right, "meat". This is the worst change and I hate it. I want venison and rabbit and bear meat back. Use to be that a serving of bear meat would make a much more filling stew than venison and rabbit but now you just get more "meat"s for killing the bear.

Speaking of animals, it has been days since I have seen one. I don't know if it is because I am playing on a multiplayer coop server but the only way for me to get decent food now is to raid the grocery store. Thank god I am on a multiplayer server so the loot is refreshed every night, otherwise I would be starving.

The player's character's huffing and puffing and moaning and groaning has got to go!!! I have complained about this one on the forum and the Pimps don't seem to care what the player base says, they are going to keep it. This is so immersion breaking for me. I don't need to listen to the character moan and groan and cry and complain. It's ridiculous and needs to be cut out of the game.

The new block health meter that shows the health of every block you look at is right smack in the middle of the screen. Why? Why does this meter need to be interrupting my game? Can't it be optional or do I have to stare at this stupid white bar every time I want to cut down a tree or dig a hole? This is another "thing" that snaps me out of immersion and back to reality, reminding me that I am working with a UI and that each block has a certain amount of hit points. I don't want it.

There are many other things that have really gone wrong with A13 as well like the forge not working unless you are standing right next to it. Leveled loot is still very broken and OP, and was a bad idea to begin with. The new block upgrade system, upgrading wood blocks to concrete and concrete to solid steel, all within just a few seconds is also extremely OP, and game breaking in my opinion. And many more but I'm sure you get the picture. Immersion for me is now gone and I don't really get anything from playing the game anymore.

I'm really sorry for the bad review Pimps because I have a lot of respect for all of you, but you went in the complete wrong direction with A13 in my opinion, and need to know how your biggest fans feel about it. I will give you to A14 to decide in which direction you will be taking this but I will probably be done after that. It really is too bad too. I liked A9 through 12 so much and like I said before, if asked 6 months ago, this review would have been glowing, but 13 removes a lot of the aspects that made the game immersive. Now it just feels like I'm playing a bloated UI, which I deal with enough all day at work.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
129 kişiden 94 tanesi (73%) bu incelemeyi yararlı buldu
88 kişi bu incelemeyi komik buldu
kayıtlarda 17.7 saat
Yayınlanma: 31 Ocak
Erken Erişim İncelemesi
Spawned in a blizzard. Froze to death.
Respawned in Desert. Died from heat stroke.
Respawned in a forest fire. Mauled by fat zombie.
Respawned in the woods. Made epic base on the roof of a house.
I'M KING OF THE WORLD
♥♥♥♥ YOU ZOMBIES
Physics is a thing
base collapses
mauled by a horde
10/10 would endlessly die again
Bu inceleme yararlı oldu mu? Evet Hayır Komik
104 kişiden 72 tanesi (69%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 804.0 saat
Yayınlanma: 18 Ocak
Erken Erişim İncelemesi
First off I loved my time playing the game but here is my opinion it hard to justify the problems with the game now.

look at all the negitive reviews with people with 200 to 2,000 hours this should till you something first time game buyers


I cannot recommend the game in it's current state any more (alpha 13.6) Many of my friends I gathered with running servers by playing this game don't play it anymore and the very few who still do hate A13.6.
A lot things they added in alpha 13.6 is buggy or just plain broken and the game as a whole is a lot more grindy .Very bugged game, I recommend not buying until it leaves 'early access' status, assuming it ever does.

I was hoping for more out of the game at this point with game designers with backgrounds going back to 1996 with company like gearbox , 3D Realms, 4D rulers software ...there senior Graphics programmer at one time work as the graphic programmer for H1Z1 . I just had a hard time understand why all the issue with A13.6 happen.......... I wish you five luck with future updates I really do but your forum mods just are unjust with actions to there player base on forums

Yes the forums are just a toxic mess with Fanboy's and the heavy handed Mod's are complete Yes men to the Dev's who ask you to PM them with any compliants so they can hide it from the forums and if they don't like what you say they just permaban you. lol I know because they did me I asked them about : I had new player on my server who said the game is nothing like the video when I bought the game I had to explain it was a alpha 8 video and there is no more crafting grid and it not even close to game play now with the current video on the steam sales page . I just don't see having that video on the steam sale page is fair to first time buyers to the game .

I will close my servers I just can't keep watching first time new players come in asking the same thing about the video and how it not even close to the game they bought I may still play from time to time in single player.

carry on Bug Pimps
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