Last time I wrote a review for this game it was in it's early access, alpha 0.44 stage, and now, after it's full release, the game just keeps getting better and better.
Every time I stop playing I can hear the catchy music playing in my head, especially Melody's (one of the main protagonists) themes. This music is pure gold, no matter which track I listen to.
The levels are procedurally generated, and so are the enemies that go along with them, making game play change each time you load up and play.
The large assortment of items and upgrades you can purchase in the game's lobby (for diamonds you find on each level run) is large and diverse, with many different rings, weapons, spells, health upgrades, etc. at your disposal.
The player and enemy movement design is flawless, and whenever you start battling you being this "dance of death" with whatever you're fighting. And when you die, and believe me you will (And if you're like me it will be a lot), it was never some random event that happened out of nowhere that killed you, as some rogue-likes are based around, this one is your own mistakes being your downfall, which means less luck is involved and the game is more skill-based, which I truly enjoy.
Everything can be defeated with the stock dagger, without armour and without any fancy magic tricks, they're all just luxuries that make fighting your way through the darkest areas of the Crypt simpler.
In short, Crypt of the NecroDancer is one of the best indie-games I have ever come across, with it's blend of both musical masterpieces and enthralling game play, this is one of my top choices for games focusing around rhythm.
Also, the Shopkeeper Sings.https://www.youtube.com/watch?v=SVWZwltXKAM&list=PLhFC8pd7oZvwJYhjmpZVyaKG7CUNoVvae&index=78