Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
用户评测: 好评如潮 (2,856 篇评测)
发行日期: 2015年4月23日

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"Dance or die! Rules to live by generally, but particularly in this delectable fusion of roguelike and accessible rhythm action."
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4月23日

Crypt of the NecroDancer FULL LAUNCH!

Crypt of the NecroDancer has left Early Access and has launched fully on Steam! Your game should automatically update to the latest version. (Make sure that the loading screen says v1.0 or higher, or you may not yet have the latest build.)


We have had such an amazing time working on Crypt of the NecroDancer that we thought we’d let you take a peek behind the scenes to see how it all went down! We took the game to festivals all around the world, meeting fans, making lifelong friends, and learning how to make the game the best it could be. We hope you enjoy our minidocumentary and the full game! Here’s to two and a half years that none of us will ever forget.

Thank you!!! ːnecroheartː ːnecroheartː ːnecroheartː


Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Two new playable soundtrack remixes by A_Rival (EDM) and FamilyJules7X (metal)!
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes

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4月16日

NecroDancer launches April 23rd!



We are very excited to announce that Crypt of the NecroDancer will be leaving Early Access and launching fully on April 23rd! Check out the launch trailer, above!

Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Some musical surprises we can't yet reveal...
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes


Thank you so much for your support and feedback during early access! The NecroDancer community is truly the best! ːnecroheartː

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评测

“It's a thing of beauty”
IGN

“It's just so ingenious!”
Adam Sessler

“A transformative experience”
US Gamer

Merch!


Nab yourself one of our official NecroDancer shirts, while supplies last!

关于这款游戏

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1500 MB RAM
    • Hard Drive: 1600 MB available space
    Recommended:
    • Memory: 1500 MB RAM
有价值的用户评测
3 人中有 3 人(100%)觉得这篇评测有价值
15.1 小时(记录在案的)
发布于:5月1日
评分:11/10
这种风格的游戏如果你没有见过,不妨来体验一下,不会让你失望,值得你全价购买。
我是打折截至最后三十秒买的,当时还犹豫了半天,结果游戏出乎意料的好,根本停不下来。非要类比的话只能说神似PATAPON,形似Spelunky。着魔以后听到任何音乐都会下意识去点拍子。
这游戏比较牛逼的一点是能自定义音乐,用自己喜欢的曲子代替BGM,请一定要亲身体验下,high到不行。替换的时候注意歌曲文件别用日文名或中文名就好了。当然原声音乐制作也相当精良,不差钱就收个OST吧。
目前游戏有4个Zone,每个地城为3层普通层外带1层BOSS层。觉得太难/手残的话也不用担心玩不了,可以用bard和eazy模式来休闲。人物总共10个,特性不一样,玩法也有差别,什么炸弹人,和平主义者,满足各种需求。搭配上四种模式(人物故事模式,deathless模式,单关地城挑战模式跟全程挑战竞速模式),这类Roguelike的游戏可玩性也是相当高。
最后,特么支持外接跳舞毯!
听说制作人是以撒的结合原作者,也是因为在制作这个游戏,所以没有参加以撒重生的开发。喜欢以撒大概也会喜欢这个游戏吧。
总之,买买买就对了。
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20 人中有 18 人(90%)觉得这篇评测有价值
26.1 小时(记录在案的)
发布于:4月29日
Everything about this game is just perfection. Two Genres that would never have worked together, and yet it does, and beautifully at that. For a game like this, the music will play a huge part of the quality of the game, and I think Danny B really outdid himself with this. I just can't stop listening to the soundtrack, and then on top of that, we now have 2 alternative albums to listen to!

Gameplay is equally fantastic. Every enemy has their own movements to the beat. And it's down to you to figure out how to beat each enemy. Every Zone has a different set of enemies, and the difficulty increases nicely with each zone. The bosses are some of the most clever and innovative bosses I have ever seen in a game. They fit so well with the game, and they still function in fun and unique ways. I mean one of the bosses is basically an entire chess set! Best part is, every single piece moves just like they do in real chess.

This game is definitely a contender to be a GOTY for me. It's addictive, it's fun, and the fact you have the choice to have your own music, the mod support, the variety of characters and the ease of changing soundtracks just shows how much effort and detail these guys have put in to the game. I just can't recommend this enough. Take note all you aspiring devs, this is Early Access done right.
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6 人中有 6 人(100%)觉得这篇评测有价值
13.9 小时(记录在案的)
发布于:4月29日
Steam is full of many indie greats. Brilliant, inventively crafted games that spring out of nowhere, and create gameplay formulas so well refined they earn themselves a place within the halls of all the greatest classic.

Whether its the addictive simplicity of One Finger Death Punch, the relaxing, almost zen like experience of playingE uro Truck simulator, or the stylish assassinating that makes Mark of the Ninja so great, there are countless titles on this services whose quality is very difficult dispute.

Crypt of the Necrodancer is one of those games.

The game hits you right from the get go with its gorgeously bright pixel art, which serve far more purpose than simply creating being a retro aesthetic.

The sharp, bright visuals bring the levels to life in a way that serves the gameplay perfectly, the vibrantly animated enemies movement (and dancing) to the beat in beautiful detailed fashion. The distinctively detailed enemy sprites don't just look great - they serve to help you plan your attacks, always allowing you to quickly figure out what is going on, even when the hectic beat of the game's brilliant music threatens to eclipse your hand eye coordination.

The bosses especially are a treat, but I don't want to spoil those here. You'll just have to buy the game and discover what they are like for yourself!

Don't be at all surprise if you lose track of time playing this game. Progress is undeniably challenging but it has the "one more go" feeling down to perfection. The more you play, the more you learn the important strategies needed to beat the dozens of different enemies you encounter, the best items to help you progress, and the endless number of secrets. Then you unlock a new character, and the cycle beings all over again.

There is nothing else like this game on the market, and there may never be again. On the surface it is like many rogue-likes, challenging and requiring plenty of time, patient and skill on your behalf, but its rhythmic beat is an addiction that completely changes the way you explore, the way you fight, and the way you win. If you have no sense of rhythm, this is not the game for you.

This game deserves you attention.

Did I mention Crypt of the Necrodancer's music is amazing? I did? Well, I'm telling you again. The music is amazing. The game is worth it for the music alone.
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15 人中有 10 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.7 小时(记录在案的)
发布于:5月1日
I think, i got the hang of this... Oh what's that? OH GOD! OH GOD OH GOD OH GOD I DEAR GOD WHAT IS THAT? *insta dies from red dragon, with bad equipment*
red dragons are my new nightmares.. Forget about clowns, and spiders :(
Red dragon/10
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4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
129.5 小时(记录在案的)
发布于:4月30日
This is what happens when the perfect game concept has the perfect soundtrack composed for it.
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3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
10.8 小时(记录在案的)
发布于:5月3日
You will die - a lot. But the mechanics are so solid in this game, that there is never any question as to who's at fault when you die; and that's refreshing. I've been sucked into this game for hours, intending to sit down for a short play session, only to end up trying again and again to improve my skills, and progress. In the age of depressing, gritty, gaming-realism, this game is ridiculously fun and quirky, and I hope the creators know what a gem of a game they've got here. And the music? I don't even know where to start. I only wish there was more of this boogie based dungeoncrawler...

Did I mention lots of female protagonists?
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1 人中有 1 人(100%)觉得这篇评测有价值
28.4 小时(记录在案的)
发布于:5月1日
Twelve hours so far and this game is being incredibly fun! It's very casual if you just want to spend time, but at the same time you actually have a lot of progress the more you play the game.

You pick up diamonds that let you buy upgrades, so everytime that you play the game, you're having a bit of progress and just wasting some minutes on a casual game. Also, the sound beat based game mechanics are insane! I highly recommend the game!
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有 1 人觉得这篇评测很欢乐
9.8 小时(记录在案的)
发布于:4月29日
It is so original that the experience cannot be well explained, It has to be played to be understood. A perfect example for the industry to take on interesting (original) concepts (mechanics) rather than great budget with poor (or overused) concepts. Amazing and well executed. The pixel art might be tough to look at, at first, but in time it won´t bother.
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1 人中有 1 人(100%)觉得这篇评测有价值
15.4 小时(记录在案的)
发布于:4月29日
Fantastic Game! Ok so its a rhythm based rouge like with Awesome music!!! also lots of gear and items to collect. Its really awesome totally worth getting.
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1 人中有 1 人(100%)觉得这篇评测有价值
9.4 小时(记录在案的)
发布于:4月30日
SUPER FUN!
I don't even like rouge-likes, but this is a really fun game! Short and to the point. Easy to play but hard to beat! And when you die you can jump right back in, with a new dungeon.

The music is great too!

Everyone should get this game
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1 人中有 1 人(100%)觉得这篇评测有价值
11.9 小时(记录在案的)
发布于:5月3日
THEIR TWISTED SOULS BOUND TO THE BEAT.

Seriously, you will be bumpin' your way over through all the dancing monsters you could imagine to the kickin' toons of the infamous Danny B. If you like roguelikes and sweet music, don't pass this one up.
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1 人中有 1 人(100%)觉得这篇评测有价值
7.2 小时(记录在案的)
发布于:5月3日
You'll like this if :
You are a fan of rogue likes
Like Spelunky
Appreciate good game soundtracks

You'll hate this is :
You have no rhythm and things like DDR drive you nuts
Get bored with casual quick games
Think old school graphics are horrible


Crypt of the Necrodancer is a light rogue like game that owes a lot of its design philosophy to Spelunky. It does away with the depth of most roguelikes and instead concentrates on serving up a bite size piece of dungeon crawling in a challenging cute form, with many of the game design elements from Spelunky directly converted into its top down view point.

So far, so similar.

But CotND has a gimmick up its sleeve. The soundtrack. Everything in the game moves to the beat of the soundtrack, animations, movement, attacks - even your own input has to move to the beat of the soundtrack, like some mad version of Dance Dance Revolution where each step lets you explore further into the dungeon.

Move out of step with the beat and you will be punished - losing bonus and also potentially missing your chance to move or attack. Learn to step with the beat, learn how the monsters move with the beat, and suddenly you will be popping along to this fiendishly addictive game.

If the idea of playing a roguelike to the sound of a beat sounds weird - it kind of is. And I'll admit I wasn't entirely sure if this would turn out to be a flop or a cool idea. But once you play it, it just makes sense, and adds a very unique aspect to the game - that of timing. Where you have to move to the beat - staying still just isn't an option, and yet a move will push you into the path of a deadly foe, or out of striking range of a target. A new dimension of just how to "wait" or move in such a way as to hit an enemy becomes part of the game.

The soundtrack itself that supports the main gimmick of the game is absolutely top notch, and there are a few great touches to the game - such as the singing shopkeepers - that just make this game work really very well indeed.

An all round excellent experiment in combining the winning formula of Spelunky with a top down roguelike all to the beat of a soundtrack. Don't be put off because this game is kind of... left field. It manages to weld everything together beautifully, and is definitely a game where you will just want One More Try, because This Time, I've Got It.
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1 人中有 1 人(100%)觉得这篇评测有价值
8.1 小时(记录在案的)
发布于:5月6日
Full Preview - https://www.youtube.com/watch?v=xztqOq_ICMo

Crypt of the NecroDancer is a rythem based rouge like were you have to keep the beat to survive.

Positives

- Great Soundtrack
- Fantastic Combination of the Rythem and Rouge Like Genre
- Tons of Replayability with Numerous Characters and Items
- Requires a Good Amount of Skilled Play to Beat

Negatives

- ummm.....Can't Really Think of Any
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3 人中有 2 人(67%)觉得这篇评测有价值
7.9 小时(记录在案的)
发布于:5月4日
My first serious review. This game has changed my opinion so much from the first time I played it I wanted to write this incase I can convince at least one other person who may have had similiar feelings as me when I first played it.

I tried playing this game a few times as Cadence when I first got it.
It was somewhat fun, although not enough to keep my attention.

Then I tried playing as the Bard.

It was fun not having to worry about the beat of music, and instead just learning enemy movement and attack patterns.
When you play as the Bard the whole game becomes turn-based. Each move you make causes the enemies to do one movement.
A solid rogue-like. You basically play over and over until you get familiar with all the enemies, each time you feel yourself getting better and better at this game.

I was in zone 2. Just doing another run, when it hit me. Even as the Bard I found myself moving to the beat of the music. I was using my shovel to dig through dirt which added its own sound to the music playing. I was realizing that some of the movements I was making when fighting a particular enemy was almost like doing dance moves.

It hit me. This game is freaking genius. Playing through a few times as the Bard is almost a necessity and I wish the game developers would have somehow made it more obvious that this should be a first step.

Binding of Isaac used to be my favorite Rogue-Like, now I can say without a doubt this is my new favorite.
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2 人中有 1 人(50%)觉得这篇评测有价值
6.7 小时(记录在案的)
发布于:4月29日
I've played maybe an hour of this game and I already adore it. Great music by Danny B, and a simple but thoroughly enjoyable premise of roguelike + rhythm game. When someone with as little as rhythm as I have can do well, you know you've struck the right middle ground. (and if you really suck, you can always play as the Bard)
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2 人中有 1 人(50%)觉得这篇评测有价值
34.2 小时(记录在案的)
发布于:5月2日
This game got me speechless... That actually has never happened before, the soundtrack is beyond amazing and the story is great!

I should still add something but i don't have anything

i can't say anything bad about this game because there is nothing (that i would have noticed so far)

10/10 - Everyone should own a copy of this masterpiece.
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有 2 人觉得这篇评测很欢乐
26.1 小时(记录在案的)
发布于:5月4日
预发行版本评测
Move to the music and deliver beatdowns to the men of this corrupt patriarchal society!
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2 人中有 1 人(50%)觉得这篇评测有价值
10.8 小时(记录在案的)
发布于:4月29日
Crypt of the Necrodancer Review:

I rate this game: 8.0 / 10.0

Where to start... hmmm... Before the games full release, my friends told me this game was awesome. Looking at it from a spectators view, it didn't feel like a good game. The reason I tried it is because of the game's music. This game has awesome music, and the word awesome cannot even begin to describe how good the music is - awesome is an understatement if anything else. Well, the music better be super awesome because its main theme is a Music-Rhythm Dungeon Crawling Game. Yes, put that cloth down; stop rubbing your eyes, your glasses and eyesight are both fine. MUSIC - RHYTHM - DUNGEON - CRAWLING. Who would've thought combining those elements would make an awesome Rogue-lite game, Brace Yourself Games and Klei Entertainment did. Okay, so, I start playing the game on my friend's game on steam during the early access phase.

MUSIC AND HOW IT PLAYS
That was the starting point that sucked me into this musical addiction of dungeon crawling awesomeness. At the beginning, just like all dungeon crawling games, you don't know anything about the dungeon. You start treading about slowly, and then you realize, how come my movements aren't registering very well, are these controls buggy or broken? NO, you can only move according to the beat, you cannot move whenever you please BUT the enemies and monsters do the same, they move according to the beat. This gives the game a semi real time system and gives you little time for planning strategies. Then, when you want to attack an enemy, you just stand next to them or in range of your weapon and click the direction the enemy is at. Most of the time, you will fight and suddenly another monster comes from the top, then below, then the boss of the stage is coming for you. When that happens, you gotta dance with the enemy on the fly. Each enemy has a different "dance" pattern, and with that, you "dance" with them. This part of the game made me come back for more. When you pull it off successfully, timing the beat perfectly, dodging everything, playing with the game's advance tactics that give a single beat invulnerability, that feeling that rushes through like adrenaline - well it was like that for me.

THIS SECTION SEMI-RELEVANT ONLY
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Aside from that, just like any dungeon crawling game, itemizing is also one of the main fun points of roguelite or roguelike games. I'll write a few ITEM SPOILERS here, so if you want to find out what the items do on their own, you may wanna skip this section. Okay, At first, I loved the Broadsword which attacks 3 spaces in front of where your character is facing, not 3 spaces front, 3 spaces wide - in front of you, that box to the left and right. Unlike other weapons, this is one of the few weapons that can hit multiple targets. For the first few days of playing this game non-stop, I always looked out for the broadsword cause it was my main choice. Itemizing that with Ring of Might which gives 1 damage and combo that with a War Drum that let's you stay in one position without missing a beat and also increase your damage if you stand still. You could possibly one-shot a dragon if you use that combo with the War Drum. Then one day, I asked my friend: " Man whenever I get the Rapier, I feel like I'm bringing myself to death." Just so you know, the Rapier can only hit one target, with a range of two spaces in front of you. IF you attack a target that is two spaces away you lunge toward that target. Basically you attack and move a the same time, but why would you want to do that lunging towards a boss? If the boss doesn't die from that attack, you take a beating from the boss. Then my friend gave me the theory on how the rapier is awesome, and it piqued my interest. I practiced the rapier for another few days and apparently the rapier fit my style of combat. Then, I learnt that best combo with a rapier, Ring of Courage + Rapier. Ring of Courage gives 1 bonus damage and moves the player towards the target if the target is killed. I stumbled upon this combo, I held both items, and I was surrounded, no matter where I move, I'll get hit, and I have half a heart of HP remaining, anything would kill me, so, I YOLO-ed and dash around the battlefield killing everything in my path but eventually dying at the last 3 enemies because i messed up the beat. Along the dance of carnage, I saw myself got hit, but I didn't die, and so I realized, the Ring of Courage moves you one step forward, and gives you a one beat invulnerability. What solidified my choice of weapons to the rapier was this one time, so happen I have a damage boost ring, damage boost boots and a Glass Rapier, yes, Glass... Glass breaks your weapon if you get hit but it does 4 damage - the highest damage in the game, most mooks don't even have 3 HP. And so, with the rhythm and beats of the dancing gods i killed all of "Death Metal's" minions, I proceed to kill "Death Metal" himself, the boss with 10 HP, after a few frustrating side steps to get around his shield, i finally got a position to do a lunge attack with the Glass Rapier and I took it. To my surprise, Death Metal died. I just stood there for the next 1 minute, wondering what just happened. Scratching my head over it, thinking that there is no way possible i can hit 10 dmg in one hit, I finally gave up on figuring it out on my own and checked the wiki. Apparently the Rapier does double damage on lunge. From that moment onwards till today, I finished off most bosses with mostly a rapier.
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LONG STORY SHORT, The itemizing in this game is fun and there are so many combinations to try but sadly there are only few favourites among players and people normally only stick to that because the other combinations are not as reliable. Comparing the itemizing to another Roguelite: Binding of Isaac, this game lacks in the itemization department.

ETC
The monsters and enemies in this game are very interesting to "dance" with especially in the final zone. The monsters make me want to come back to this zone with better gear just to try and fight them again. The story plot of the game is interesting but not amazing. In my opinion, it is a great story, I got mind blown at one point, and then mind blown again when I went to character select. So, once again, in my opinion, I think the story is great. Also, after getting the official full release and playing until the end of the story. I found out that you get to play as other characters to progress the story. That in turn makes the replayability of the game pretty good. Even without the extended story from other characters, I already played the entire game from zone 1 to final zone for hundreds of runs. Finally finishing the story, if im not mistaken, there might be DLC for extra levels or just Crypt of the NecroDancer 2 and I CAN'T WAIT FOR IT!!! JUST TAKE MY MONEY!!!

DOWN-SIDE
The couple of downsides of this game, is the lack of itemization options and very limited bosses. Every zone, the final floor will be a random pick from 4 bosses, and the further zones just improve their HP abit and include harder mooks in the boss chamber. I was expecting 10 different bosses in the official release. Only the Final Zone, Final Boss is fixed. The fight was amazing. To put it in words without spoilers, the game basically just told me "THIS IS THE LAST BOSS, HERE IS SOMETHING ENTIRELY NEW YOU NEED TO GET USE TO TO BEAT THE BOSS, NOW GO!!!". Now back to the negative points, the very final part of the story is ludicrous hard and I can't say any further because it would be spoilers. I consider that as a negative because it would frustrate people to a point that they would give up trying. If this game had more bosses, and more items, I believe I would give it 10/10.
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2 人中有 1 人(50%)觉得这篇评测有价值
8.6 小时(记录在案的)
发布于:5月1日
A chess piece killed me
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有 1 人觉得这篇评测很欢乐
12.6 小时(记录在案的)
发布于:5月3日
Brutal af. 10/10
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