Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance? Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Utgivelsesdato: 30. jul, 2014

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Early Access-spill

Få umiddelbar tilgang og spill med en gang; bli involvert i spillet mens det utvikles.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Hva utviklerne har å si:

Hvorfor Early Access?

“Earlier in the year we released an alpha build to everyone who pre-ordered, and the feedback we received on that build helped us to vastly improve the game. We're excited to release via Early Access because we know Crypt of the NecroDancer is going to improve greatly as a result. Our community is amazing!”

Hvor lenge antas det at dette spillet vil være i Early Access?

“Our goal is to finish zone 4 and the final bosses in early 2015. However, if the game proves to be popular we hope to continue to add additional features beyond that. We are having a great time developing this game and we want to keep on improving it!”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“The full version will include zone 4, the final boss battles, as well as more playable characters.”

Hva er nåværende tilstand på Early Access-versjonen?

“The current version includes zones 1, 2, and 3. It also includes 5 of the 8 playable characters. Many fans have racked up hundreds of hours of playtime already, so there's no shortage of fun to be had with this current version!”

Vil spillet være priset annerledes under og etter Early Access?

“The game's base price will be $14.99 both during Early Access, and after.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“We've already taken many suggestions from the community and incorporated them in the game. By expanding our community via Early Access we look forward to doing this even more!”
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Anbefalt av kuratorer

"Dance or die! Rules to live by generally, but particularly in this delectable fusion of roguelike and accessible rhythm action."
Read the full review here.

Nylige oppdateringer Vis alle (17)

22. mars

Update #18: Blood Shovel, Lucky Charm, and a bajillion other improvements!

Hi everyone!

As we get closer to the game's final launch we are tidying up a bunch of loose ends, hence this huge laundry list of improvements and fixes! Enjoy! ːnecroheartː

- Added Blood Shovel item and Lucky Charm item
- The Daily Challenge now requires you to play Cadence, then Melody, then Aria, to win.
- Updated Coral Riff behavior to make him a little more difficult to quick kill
- Made Boots of Lunging do 999 damage on a lunge, and made the lunge not result in taking the killed enemy’s place
- Changed Crown of Teleportation to teleport player into the shop if possible
- Added 'ignore multipress combos’ option (this will help if you often accidentally drop bombs as Bard)
- Added pop-up File Selection dialog to make selecting Custom Music songs easier, on Windows
- Made healing via spell, food, or holy water give invincibility for that beat. (Food now has a use, for Aria!)
- Added code to reduce swarming in zone 3. Also, purple shovemonsters only have 2 health, and new gray ones have 3
- Renamed “Hardcore Mode” to “All Zones Mode” and moved the staircase in the lobby
- Made gold piles different at 50 gold so that you can tell visually when you have enough to summon a leprechaun
- added option to disable pre-boss audio effect
- added option to disable pause on loss of focus
- added option to wipe progress
- added option to disable the "spend diamonds!" reminders
- added option to swap P1/P2
- added option to set a default character
- added option to always show enemy hearts
- added option to always show item names
- added fullscreen toggle (works in Windows only)
- added option to specify resolution (works in Windows only)
- added option for setting a mod by default
- fixed bug where shrine effects persisted in the character select room in all chars mode
- added Coral Riff to level editor
- added rotating bounce traps to editor
- added new shops to editor
- disallowed placing stairs at (0, 0) in level editor
- fixed weird crate/barrel duplication bug in level editor
- fixed inconsistency with deleting/moving at tile (0, 0) in level editor
- allow custom music with level editor levels
- increased green bat probability
- made boots of leaping ignore water
- fixed bug where phasing/piercing damage wasn't hitting armored beetles
- made piercing not affect moles
- fixed bug where piercing weapons were acting like phasing when thrown/fired
- made holy water not hit NPCs
- made boots of pain and golden lute not work from within walls (with ring of phasing)
- fixed issues with not being able to hit enemies that just spawned from crate
- allow weaponless characters (and Melody) to shove barrels/crates
- changed error handling in Windows to log exceptions to log file
- removed 'quit to lobby' option when in lobby
- made deathless mode just start hardcore immediately
- prompt when quick restarting deathless mode with at least 1 win
- changed speedrun timer to counter in deathless mode
- made shovemonsters not kill groove chain when squishing player
- made spell cooldowns work with Dove
- fixed bug where Dove died in the lobby from weaponmaster tiles
- removed arena for Dove, food shop for Aria, Pawn Shop for Monk, and others
- shrine/transmog items are now removed from the item pool
- fix 'song ended' text
- disallow shrines that are useless for certain characters
- changed shrine bomb items to not give items that would be useless for that character
- made duplicate shrines not show up
- no shrine of peace in shriner shop
- made using shriner ensure that no other zone 1 shrine will spawn
- no guaranteed shriner in 1-1 for daily challenge
- added hint text for shrines
- shrine of darkness gives 1 bomb instead of 3
- made shrine of risk only affect 1 player
- made shriner accept coupons, monk
- shrine of war now upgrades mushrooms, bosses
- shrines no longer make pickups in front of them disappear
- fixed issue with ring of courage not protecting from death metal fireball
- made ring of courage give invincibility even if dash can't be performed
- made ring of courage dash ignore water/tar
- made player ignore water/tar when giant
- fixed issue where war drum, boots of leaping, and blood magic could mess up ice slides
- fixed issue where holstered gold weapons weren't creating coins in boss battles
- don't let shove monsters shove when shield is active
- made sounds not start playing if it is already playing (can turn off with delayBetweenRepeat=0 in xml)
- made VO sounds cut each other
- added visual indicator to audio calibration
- fixed issue where weapons would sometimes hit crates/barrels instead of an enemy
- made Monk/Dove able to steal shop items
- made ring of shadows let you steal arena items
- made enemies de-aggro when confusion ends (very helpful for Dove!)
- Took War Drum out of Melody’s item pool
- Fixed crash bug caused by trying to play an old replay file
- added autodetection for XBOX/XBONE/PS3/PS4 controllers on Windows and made HUD text match controller detected
- added ability to use R stick on controllers
- fixed bug where you couldn't assign any keys to RIGHT
- fixed crash caused by trying to watch old version replays in leaderboards menu
- removed custom music leaderboard for bard
- fixed holster/backpack duplication bug
- took away knockback from ring of peace
- fixed level editor bug where generating/playing boss levels with Dove would cause weird behaviour
- Fixed the bug that was causing diagonal-moving enemies to behave more intelligently than desired
- Made the game play VO sfx for Shield, Need, and Enchant spells
- Fixed bug where Coral Riff’s head and tentacles could teleport while frozen
- Removed Blast Helm’s additional armor and made it give you +3 bombs when you pick it up for the first time
- Made coin multiplier text not be red at 3x if the Shrine of Rhythm is active
- Fixed various text/hint issues
- Altered the costs of some rings
- Increased probability of finding a torch
- Make transmute spell rarer, costlier, and increased number of kills required for refresh and the health required for blood magic
- Made Crossbow, Rifle, and Blunderbuss more rare
- added option to enable/disable custom music
- fixed exploit where you could play most of a run with custom music, then switch at the end to submit to normal leaderboard
- Altered the timings of all animations to make them “snap” more on the beat
- Made Blood Drum permit player to dig any wall on the next beat after use
- fixed sideways door bug
- fixed issue with filenames containing ';' causing issues for custom music
- fixed issue where mushroom lights could spawn in shops behind metal doors
- fixed issue where fake walls could spawn in miniboss room after trapdoor

EDIT! Updated to v0.402 with the following changes:
- fixed bug where secret rooms could fail to be created and crates, etc. could show up in walls
- fixed bug where L-shaped rooms could cause enemies/traps/shrines to spawn incorrectly in secret rooms
- fixed bug that caused you to respawn as Cadence after daily challenge
- made it so the game respects command line params over profile for fullscreen/resolution
- fixed bug where window would resize when using custom music filebrowser
- fixed boss generation in level editor (Coral riff was producing Deep blues when played)
- added grey shove monster to beastmaster, level editor
- fixed monkeys/tar monsters on always show hearts mode
- Hm! Looks like we've hit the max length of an announcement post! See this thread for the full list:

Edit! Updated to 0.403. Since we've hit the max length of an announcement post, see this thread for the full list of changes:


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22. februar

Update #17: Our biggest update EVER! New boss, new characters, new NPCs, and more!

Version 0.400 is our biggest update ever! Check out this massive list of new features:

- Added new boss battle: Coral Riff!
- Added two new characters: Melody and Dorian!
- Added three new NPCs: Shriner, Pawnbroker, and Conjurer
- Added three character options: Random, Deathless, and All Characters
- Made holster use LEFT+RIGHT slot, so you can now store weapons in holster for future throwing
- Added new voiceovers for Aria, Melody, and Dorian
- Added an option to enable VSYNC
- Game now automatically pauses when minimized
- Reduced Dagger of Phasing damage to 2
- Made Dagger of Frost do piercing damage
- fixed issue where killing shopkeeper would affect run RNG
- fixed issue where some characters would die when entering DDR mode
- fixed crash when player 2 steps on single player mode stairs in lobby
- fixed crash from using invisible 'prev page' option in level editor
- fixed issue where you could stall by pressing both a direction and the alternate binding for that direction
- Made the game default to Bard for debug builds, since he’s much easier/faster to test with
- made distinction between phasing and piercing weapons
- fixed issue with leprechauns moving while doing their disappear animation
- fixed crash bug in input class related to custom key bindings (could be the cause of some of the crashes on startup?)
- made giant armadillos able to destroy all destructible wall types
- made it so enemies killed by traps don't count towards spell cooldowns
- made barrels/crates not count for ring of courage, blood weapons, spell cooldowns, etc
- fixed bug where bomb traps were disappearing from level editor levels
- took holy water & boots of lunging out or Dove's item pool
- fixed bug where Aria wouldn't die from missed beat in training mode
- fixed bug where arena items could disappear if a shrine was used on the same level
- fixed bug where teh urn would not collide in certain situations after having been dropped down a trapdoor
- fixed bug where fear would persist across levels
- fixed bugs where minotaur would sometimes charge incorrectly
- added downloaded_mods folder to try to prevent re-publication of mods
- hide confusion particles if you die when confused
- fixed bug that sometimes allowed 2 chests (one normal, one mimic) in one level in hardcore
- made diamond dealer's items not refresh until one is bought
- added glass jaw to shrine of glass and scroll of need effects
- made Eli unable to kick bombs that are inside of walls (with ring of phasing)
- made it so thrown weapons and rifle shots can aggro shopkeepers
- made purple scroll drops deterministic
- made armadillos not charge until the beat after they've been visible
- made all mimics damageable by bombs even when stealthed
- added Hephaestus art
- fixed bug where urns can get stuck in walls in boss level
- fixed bug where janitor wouldn't remove an item from the pending spawn item pool
- fixed bug where frost and knockback weapons were also affecting holy water, boots of pain, etc.
- fixed a few erroneous item pool items
- fixed bug where things like golden lute could be generated by scroll of need, transmuting, etc.
- fixed bug where large enemies could open a metal door and then move again on the next beat
- made enemies that move through walls still seek if player is in walls
- fixed bugs with wraiths + earthquake/freeze spells
- fixed issue where wraiths could spawn too close to player after shrine of war
- made wraiths unable to spawn in secret shops
- fixed bugs with Dove getting hit while submitting scores, and not unlocking zones properly
- fixed bug where rook could castle without the king
- Tweaked some character select stair text
- fixed banshee audio bug
- fixed bug that could cause score message to persist and enemies to not move
- Fixed the monkey code so that Render+Update are always called at the same time on Mac+Lin
- Added new travel rune images for the added NPCs
- Added hammering sound for Hephaestus
- added code to pause the game when the window is minimized (should work with mac/linux too I think)
- moved frame capturing for post-death replay into C++, hopefully will reduce GC time
- Fixed crash bug with Ring of Charisma and non-sale shrines
- Made Dorian not leap in the lobby
- Fixed issue where Dorian and Eli were not animating to the beat properly

EDIT: Updated from v0.398 to v0.399 with these changes:
- fixed issue with freezes/stutters after dying or completing a run
- made shriner lock player in his room after summoning dragons
- fixed bug where shriner dragons were being counted as minibosses for unlocking exit stairs
- fixed bug where shriner dragons could get spawned outside the shop walls
- fixed crash bug when you start a throw, then swap weapons, then move
- made Melody able to gain health
- removed ring of courage from Melody's item pool
- fixed bug where deep blues wasn't castling anymore
- made glass shovel able to dig through 1 shop wall, then break
- fixed bug where flawless victory achievement was unlocking for any character
- fixed bug where teleporting into the boss room could keep music muffled
- fixed bug with trapdoor when landing on stairs on last beat of song
- Fixed bug where some seeds with potions on 1-1 would not have a shriner cracked wall on 1-1
- When dragons appear after bombing shriner, they now drop no gold
- Gave Melody 2 hearts by default and Cadence and Bolt 3
- Reduced chance of finding Golden Crossbow in blood shop
- Fixed bug where freeze spell could make Pawn Shop inescapable
- Made pawn shop not give you a dagger or basic shovel when pawning those slots. It was exploitable via transmogrify to get gold repeatedly
- Made it so Melody’s attacks don’t work while inside a wall with Ring of Phasing
- Fixed bug where freezing during the Coral Riff fight could cause a crash
- Made glass shrine not turn Dorian’s armor into glass
- Made Shrine of Phasing revert Melody + Dorian to their initial builds
- Made Shrine of Peace give Melody 2 heart containers
- Adjusted the locations of post-boss Flawless Victory chests, so they are easier for Dorian to work with
- Made it so that you can only use one Shrine from the Shriner, and you can bomb the shrine you’ve “purchased” afterward, if you wish
- Added Coral Riff to bossmaster
- fixed bug that was causing locked chests to generate gold in non-hardcore mode
- fixed bug where some custom music songs weren't generating a trapdoor when the song ends
- made freezing cancel knockback effects
- made spells visible while cooling down (took away pie)

EDIT: Updated to v0.400 with these changes:
- You can now choose the order of the characters when doing an All Characters run
- Prevent possible cause of slowdown on leaderboard GUI for large replay files
- Fixed teleportation bugs where enemies were sometimes not teleporting
- Made shrine of phasing not take away dagger of phasing, if you already have it
- Fixed bug where activating a shrine elsewhere on the level would cause the shriner not to attack
- Fixed issues with shovels not appearing for Melody
- Made glass shovel not break when digging shop walls if the player is gigantic
- Made glass shovel not break when walking past shop walls while wearing the Miner’s Cap
- Fixed “GODLEN LUTE” typo
- Removed Ring of Gold from Dorian’s item pool
- Removed Ballet Shoes from Bolt’s item pool

We look forward to hearing what you think! ːnecroheartː

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“Editor's Choice”

“It's just so ingenious!”
Adam Sessler

“It's unlike anything I've played before and represents everything that I treasure about the indie games scene.”

Om dette spillet

Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance, slay the NecroDancer, and recapture your still beating heart? Or will you be a slave to the rhythm for all eternity?

  • Move on the beat to navigate ever changing dungeons while battling dancing skeletons, zombies, dragons, and more!
  • Groove to the game's epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
  • Play with keyboard, controller, or even a USB dance pad!


Mac OS X
SteamOS + Linux
    • OS: Windows XP, service pack 3
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
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