Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Análises de utilizadores: Extremamente positivas (3,411 análises)
Data de lançamento: 23 Abr, 2015

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Pacotes que incluem este jogo

Comprar Crypt of the NecroDancer Collector's Edition

Inclui 4 itens: Crypt of the NecroDancer, Crypt of the NecroDancer Extended Soundtrack, Crypt of the NecroDancer Extras, Crypt of the Necrodancer Original Danny Baranowsky Soundtrack

 

Recomendações de Curadores

"A beautifully designed, tough, and cheerful roguelike that rewards perseverance with a singular feeling of finesse."
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Atualizações recentes Ver todas (19)

23 Abril

Crypt of the NecroDancer FULL LAUNCH!

Crypt of the NecroDancer has left Early Access and has launched fully on Steam! Your game should automatically update to the latest version. (Make sure that the loading screen says v1.0 or higher, or you may not yet have the latest build.)

https://www.youtube.com/watch?v=3EL6VK557Yk
We have had such an amazing time working on Crypt of the NecroDancer that we thought we’d let you take a peek behind the scenes to see how it all went down! We took the game to festivals all around the world, meeting fans, making lifelong friends, and learning how to make the game the best it could be. We hope you enjoy our minidocumentary and the full game! Here’s to two and a half years that none of us will ever forget.

Thank you!!! ːnecroheartː ːnecroheartː ːnecroheartː


Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Two new playable soundtrack remixes by A_Rival (EDM) and FamilyJules7X (metal)!
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes

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16 Abril

NecroDancer launches April 23rd!

https://www.youtube.com/watch?v=-HiQUw5Np8o

We are very excited to announce that Crypt of the NecroDancer will be leaving Early Access and launching fully on April 23rd! Check out the launch trailer, above!

Here's what's in store for you in the launch build!:
- Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await
- You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria
- Some musical surprises we can't yet reveal...
- There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more
- One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.)
- 10+ new achievements
- A new 'Codex' room in the lobby that helps teach the game's higher-level techniques
- And, of course, a ton of polish, balance tweaks, and bug fixes


Thank you so much for your support and feedback during early access! The NecroDancer community is truly the best! ːnecroheartː

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Análises

“It's a thing of beauty”
IGN

“It's just so ingenious!”
Adam Sessler

“A transformative experience”
US Gamer

Merch!


Nab yourself one of our official NecroDancer shirts, while supplies last!

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Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Hard Drive: 1600 MB available space
    Minimum:
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Hard Drive: 1600 MB available space
    Recommended:
    • Memory: 1500 MB RAM
Análises úteis de clientes
109 de 127 pessoas (86%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
44.4 hrs em registo
Publicada: 12 Junho
The shopkeeper's name is Freddie Merchantry.

That's all you really need to know.
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42 de 46 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
15.8 hrs em registo
Publicada: 19 Junho
Crypt of the Necrodancer
Developer: Brace Yourself Games
Publisher: Brace Yourself Games, Klei Entertainment

Introduction
==========
Crypt of the Necrodancer is a rhythm rogue-like dungeon crawler. You navigate your character through randomly generated dungeons divided into zones, while avoiding traps, defeating enemies, and collecting treasure, weapons, and armor. The game encourages you to move to the beat of the tracks played in each zone, offering you a coin multiplayer as long as you stick to moving with the beat. The longer you stay in rhythm with the beat, the higher your multiplayer goes. The multiplier affects how many coins you earn from defeating enemies, as well as providing boosts to some of the items you find. So it's really in your best interests to try and keep a good rhythm going as you explore!

Gameplay
==========
As said above, you move your character in-time with the beat of the song being played on each floor. The starter character, Cadence, has the perk of having an assistive tool at the bottom of the screen, which helps you to time your button presses with the beat. The game is divided into 4 zones, each consisting of a few floors and a boss floor. Each floor has a different tune playing, which in turn has a different beat that allows you to move at a certain pace. Some floors have a slower beat, some have a faster beat. Also important to note are how monsters move with the beat. Certain monster types have specific patterns, and learning these patterns will help you greatly in navigating the dungeon safely. Some move every beat, some move every other beat. If you happen to move onto a square at the same time as a monster, you take damage, which further emphasizes how important it is to learn monster movements.

You are also able to utilize several tools, including a shovel, bombs, and various charms that have different effects. Also scattered about are shrines, which offer several different effects depending on it's type. Some are positive effects, while others are negative. Smart use of every tool at your disposal is crucial to survival. One tool I really like to utilize are bombs, as they have several exploratory and combat uses. The shovel is used to dig through walls, which can lead to lots of hidden rooms with secret items! Some walls cannot be dug if your shovel isn't good enough, and there are several tiers of shovels, as well as weapons and armor. Gold, Blood, Titanium, and Obsidian are a few examples, each providing different modifiers for the items.

The game also features a level editor, with which you can create and upload your own dungeons to the Steam Workshop for others to play and enjoy. The only downside is that you need to clear Zone 4 with a character to unlock it initially. It's also a bit odd in that it's very difficult to use until you learn how to navigate the menus and how to place items. Despite this, it's a powerful tool that works. One thing I'd like for them to add in the level editor is the ability to have specific enemies drop specific items when defeated...such as keys!


Graphics
==========
Boasting a pixel art style, everything is surprisingly detailed. The sprites are amazingly rich and colorful, and often times you are able to tell where monsters will move and what they are about to do, as well as spot secrets hidden in the walls...like the glinting tip of a diamond in a stone pillar! Such small details are what make this game great. Armor also shows up on your character, so it's easy to tell what they are wearing. Some weapons have battle animations, such as the whips, but most you don't actually see the weapon. Instead, you see a sort of "slash" animation depending on the weapon type. Needless to say, these are minor graphical grievances that are more than made up for by the rest of the game's details. Traps are easy to spot, and items laying around are easily identified as well.


Sound and Music
==========
The music of this game is where the game shines. Catchy tunes accompany every zone and floor, offering a variety of beats and toe-tapping goodness. Danny Baranowsky is the one responsible for most of the songs in the game, and he has done a fantastic job in really giving this game life. Sound effects are basic and they work, signalling damage, movement, and enemy presence. There really isn't much to say here, other than the soundtarck is amazing. You can check it out or buy it here. It's 100% worth a listen, and even a buy if you like it! There is even an extended soundtrack available for you to further customize each zone. The game also allows you to use your own MP3's in-game for endless fun.

Performance
==========
This isn't really a very-demanding game, so most people should have no issues running it. If you have any doubts, make sure to check the minimum and recommended specs for the game on the Store Page. During my playtime I did not run into any bugs or glitches. I expected to run into at least 1 bug during my several playthroughs, but surprisingly not a single one appeared. Bravo! There are options for several resolutions, as well as Windowed and Fullscreen modes.

Final Thoughts
==========
Crypt of the Necrodancer is a worthy additional to the library of anyone who is a fan of rogue-likes, music-based games, dungeons crawlers, or people who just love fun unique games. There hasn't been a game like this before, so it's worth diving into if you are looking for a new experience.

Gameplay Demo
==========
https://www.youtube.com/watch?v=niHOpQ7ldTE

Nerd House Verdict:
==========
A Must-Play


A special thanks to the friend who gifted me this game!

Be sure to check out Nerd House Gaming for more reviews!
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25 de 28 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
37.1 hrs em registo
Publicada: 7 Junho
Run around randomly generated dungeons, beating baddies to the beat! Keep moving in sync with the music, employing a slew of really varied and clever items - all sorts of swords, armors, bombs and accessories, not to mention powerful spells. Everything is thightly balanced and well designed and thanks to the soundtrack, possibly THE soundtrack of the year, it's a joy to play.
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7 de 7 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.3 hrs em registo
Publicada: 22 Junho
Wow. Just woow! What a great game.

Imagine a chess endgame-like gameplay (like working out tempos with your king, you know) with a rougelike setting somewhat drawing from Spelunky, in a RHYTHM game. BEAT it!

There's great educational value to it, no kidding. I just recently covered a rhytmic guitar handbook and the very first exercise there was quite exactly what you practice throughout CotND: record yourself tapping to the metronome, then listen to the recording and ponder how much offbeat you get despite you try hard. As my friend who was a strong jazz drummer used to say: "Anyone can play any instrument, there's no big deal to it. But it takes a musician to play to the beat."

Oh, and you can import your own music for even more fun... I want "Swing Eights" DLC now! :)
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6 de 6 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
40.2 hrs em registo
Publicada: 13 Junho
This game combines rhythm and roguelike like fried chicken and waffles. If you haven't experienced them together, you think it's a bizarre combo that won't mesh well. Then you try it and you wonder why you haven't had the two together before. Where has this magical combo been your entire life?

Gimmick aside, the game is still beautifully designed. The enemies all have tells and literally have choreographed attacks. Everything gives signs before the action takes place, much like many roguelikes. It's just that this game took that dance and set it to a kickin' soundtrack. You can even practice against enemies without needing to throw yourself into the deep end to figure out their tells.
Even the characters are more upbeat and lively than your average roguelike. The little things, like how they greet NPCs (shyly VS boldly VS force of habit) and their surprised reactions to teleportation make them seem less like digital avatars and more like humans. A little detail that adds a lot of magic to the game.

[edit] THE STORY. Add the story to another fantastic bit of this game. Only frustrating bit is how hard it is to complete story mode, but hey, it's a roguelike. That's to be expected from the genre.

TL;DR - A wonderfully charming game that blends two very different genres in a lovingly-designed piece. I strongly recommend you pick up the game and the soundtrack!
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