Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance? Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
使用者評論: 壓倒性好評 (1,594 篇評論)
發售日: 2014 年 07 月 30 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“Earlier in the year we released an alpha build to everyone who pre-ordered, and the feedback we received on that build helped us to vastly improve the game. We're excited to release via Early Access because we know Crypt of the NecroDancer is going to improve greatly as a result. Our community is amazing!”

這個遊戲的搶先體驗時間大概會持續多久?

“Our goal is to finish zone 4 and the final bosses in early 2015. However, if the game proves to be popular we hope to continue to add additional features beyond that. We are having a great time developing this game and we want to keep on improving it!”

完整版與搶先體驗版在計畫上有何不同?

“The full version will include zone 4, the final boss battles, as well as more playable characters.”

目前的搶先體驗版本發展情況如何?

“The current version includes zones 1, 2, and 3. It also includes 5 of the 8 playable characters. Many fans have racked up hundreds of hours of playtime already, so there's no shortage of fun to be had with this current version!”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“The game's base price will be $14.99 both during Early Access, and after.”

在開發遊戲時,您打算如何與社群互動?

“We've already taken many suggestions from the community and incorporated them in the game. By expanding our community via Early Access we look forward to doing this even more!”
繼續閱讀

購買 Crypt of the NecroDancer

佳節特賣!特惠時間剩餘 01 月 2 日

-25%
$14.99
$11.24

購買 Crypt of the NecroDancer + Soundtrack

佳節特賣!特惠時間剩餘 01 月 2 日

-25%
$24.99
$18.74
 

由多名鑑賞家所推薦

"Dance or die! Rules to live by generally, but particularly in this delectable fusion of roguelike and accessible rhythm action."
點此閱讀完整評論。

最近更新 檢視全部(11)

12 月 15 日

Update #12: Blood magic!

Blood Magic, Blood Drum, Boots of Pain, and more!:

- Added a bit more variability to the initial setups of all of the boss battles
- Added an option to allow the display of ‘hints’ when standing next to items
- Made it so that you can cast spells even before they’ve cooled down. This “Blood Magic” just costs you some health.
- Made it so you only attack crates/barrels/urns if you’re adjacent to them (regardless of what weapon you have)
- Added ‘Blood Drum’ item and ‘Boots of Pain’ that do damage to enemies you walk towards
- Fixed some Death Metal bugs and also made it so you can’t double bomb him before he teleports
- Made Teh Urn also give out a spell and some food, in addition to the powerful item it previously gave out
- Made Ring of Mana cut cooldown delay by 1/4 rather than 1/2 and cause all spells to have more powerful effects
- Fixed a few Bard bugs, including the bug where Bard took no damage on hot coals
- Fixed some longstanding input bugs that prevented exiting the game and navigating menus
- Fixed issue where enemies could fall down trapdoors and not let other enemies fall
- Fixed issue where player could drop a monkey down a trapdoor and avoid it
- Fixed issue where Bard could move quickly onto and off a trap without triggering it
- Made barrels and crates have something inside them slightly more often
- Made it so Teh Urn can be opened by hitting it with a weapon and dealing 5 or more damage, instead of 9
- Made crates/barrels say “EMPTY CRATE” or “EMPTY BARREL” when opened and empty
- Made Blood Shops have slightly better items
- Made transmogrifier NPC cost 1/2 as much

We hope you enjoy the update!


UPDATED to version 0.389:
- Fixed bug where Blood Magic’s damage was being reduced by armor and other things

UPDATED to version 0.390:
- Fixed an irregularity in the Deep Blues boss battle changes
- Fixed a bug in the Options menu where ‘Done’ wasn’t doing anything

11 則回應 繼續閱讀

12 月 9 日

Update #11: Teh Urn!

Another sizable update incoming!! Here are the changes:

- Overhauled the core of the game’s movement system. Resolved a ton of longstanding bugs and made replays more reliable.
- Added crates, barrels, and ‘teh urn’ -- a very rare container that always has a powerful item inside!
- Added Boots of Strength item
- Made blood weapons do massive damage when player is at 1/2 heart of health remaining
- Made dagger of frost do 1 damage on first hit, but 9999 damage to any frozen enemy. Also, frozen enemies can no longer teleport away
- Increased Ring of Charisma discount at shops, including blood shop
- Added ability to attach thumbnail preview images to published mods/dungeons (see http://necrodancer.com/workshop/ for instructions)
- Fixed bug where ‘tink' sound was missing when you hit an undiggable wall
- Implemented movement priority system for enemies. Larger+stronger enemies now move and attack before smaller+weaker enemies
- You can once again dodge dragon fire and bomb blasts by using bounce trap tricks, and standardized the way knockbacks work
- Allow moving/deleting items from on top of player in level editor
- Fixed bug where level editor was generating the same levels for 1-2, 1-3, 2-2, 2-3, etc.
- Allowed movement with cat + ring of phasing into walls
- Fixed bug where 'no items' wasn't working in level editor
- Removed Ring of Gold from the Monk’s item pool
- Fixed longstanding issue where skeleton mages would sometimes wait 1 beat too many before moving or casting wind spell
- Fixed bug where transmuting items from a shrine would let you take all three instead of just one
- Made it so you can damage King Conga early, or on his throne, if you have a Dagger of Phasing (regardless of your shovel type)
- Fixed bug where King Conga looked funny when frozen
- Fixed bug where invisible enemies could show up with ice around their feet
- Let blunderbuss recoil knock player back into walls with ring of phasing

EDIT! Updated to version 0.386 with the following bug fixes:
- Added crates/barrels/urn to level editor
- Fixed bug where fallen crates could prevent boss battles from finishing
- Fixed issue with inconsistent Deep Blues priorities
- Gave barrels + urn “friendly names” in case you get killed by a barrel

EDIT! Updated to version 0.387 with this fix:
- Fixed some Bard movement bugs including Ring of Courage bug and Dragon Dance bug

11 則回應 繼續閱讀
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在討論區回報錯誤並留下對於此遊戲的意見

評論

“Editor's Choice”
Destructoid

“It's just so ingenious!”
Adam Sessler

“It's unlike anything I've played before and represents everything that I treasure about the indie games scene.”
Joystiq

關於此遊戲

Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance, slay the NecroDancer, and recapture your still beating heart? Or will you be a slave to the rhythm for all eternity?

  • Move on the beat to navigate ever changing dungeons while battling dancing skeletons, zombies, dragons, and more!
  • Groove to the game's epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
  • Play with keyboard, controller, or even a USB dance pad!

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, service pack 3
    Minimum:
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    Minimum:
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
具參考價值的用戶評論
84 人之中有 61 人(73%)認為這篇評論有參考價值
10.5 記錄時數
張貼於:11 月 27 日
搶先體驗的評論
Admit it, You're just buying this because of the singing shopkeeper, right?
這篇評論有參考價值嗎?
28 人之中有 22 人(79%)認為這篇評論有參考價值
9.4 記錄時數
張貼於:12 月 4 日
搶先體驗的評論
if you like roguelikes/roguelites/rouge things, whatever you want to call them - get this game
if you like rhythm games (remember those?) - get this game
if you like both genres - get this game

the music is wonderful, it allows you to use your own music on your PC and has recently added steam workshop support.

also, it has a daily challenge mode, which is always appreciated.

tl;dr - get this game
這篇評論有參考價值嗎?
55 人之中有 33 人(60%)認為這篇評論有參考價值
57.0 記錄時數
張貼於:11 月 26 日
搶先體驗的評論
get into the rhythm. take it easy :)
這篇評論有參考價值嗎?
4 人之中有 4 人(100%)認為這篇評論有參考價值
3.7 記錄時數
張貼於:12 月 4 日
搶先體驗的評論
Originally posted on KaboomShark.

I was almost instantly intrigued by Crypt of the NecroDancer. It’s a roguelike that’s played to the rhythm of whatever song is currently playing in the level. Being a fan of dungeon crawlers in general, this rather ingenious spin on the genre got me interested. On the bottom of the screen is a heart with animated bars getting closer and closer. It’s like a simpler Guitar Hero; jump to the beat of the heart to keep your coin multiplier from depleting. If you’re attacked, you’ll lost the multiplier. Aside from things trying to kill you, traps in the environment will also try to ruin this multiplier. If you fall in a puddle your multiplier will be lost. Spike traps will injure you, trapdoors will send you to different areas in the level, sometimes surrounded by monsters, other times you are greeted by a singing merchant who will sell you armor, food to heal, weapons, anything useful. You’ll earn money by killing monsters such as skeletons, bats, ghosts, even monkeys.

You start every playthrough with a dagger, shovel, and a bomb. Chests will drop larger blades, crossbows, armor, and more items once you’ve unlocked them with diamonds. Diamonds are scattered throughout the map, sometimes hidden in walls that can be dug up using a shovel. Items found in chests can also be purchased from the aforementioned singing merchant.

Levels are divided into four zones. At the end of every zone, there will be a mini-boss (often a dragon) that needs to be killed in order for the stairs to the next level to unlock. However, if you wait around in a level for too long, the song that’s playing will end and you’ll be dropped to the next level. This is similar to the ghost that is sent after you in Spelunky when you’ve spent a long time in one level. Or like the music that’s used to cut actors off during their acceptance speeches when they’re boring. Whatever floats your boat. I mean, the game allows you to use your own MP3 files, so you could totally kill monsters to the Oscars’ “get off the stage” music.

Characters can sometimes be found locked in cages. If you haven’t found the key in a chest prior, there’s a good chance the merchant will have one on sale. Once these characters are unlocked, a new room will unlock in the lobby. These rooms contain practice courses and shops. You can use the diamonds you collected in your last playthrough to purchase upgrades and new items that will show up in chests. Also in the lobby is where you’ll find the entrances to zones, different game modes like Hardcore or an easier mode with fewer enemies, local co-op, character select, and more. Unlockable characters carry different abilities, such as Bard, who can move freely and not to the rhythm of a song. He’s a great character to use to take a break from the rhythm-based combat of Cadence, the story’s frontliner. Though there isn’t much of a story; it’s all set up in the opening cutscene, featuring Cadence falling into a dungeon and being taken over by the NecroDancer. Which would explain why she’s tasked to move to the beat of a song.
The Verdict

There isn’t much I could dislike about this game. I would totally understand your feelings if you dislike dungeon crawlers; it’s a love it or hate it situation. Crypt of the NecroDancer is available now for $14.99 on Steam. It can be played with a controller, keyboard, and even a DDR pad. If you dislike the genre, it’s likely you’ll dislike this rhythmic take on it. If you’re like me and enjoy roguelikes that put your persistence to the test, chances are you’ll enjoy it, maybe even love it. Hell I’m already addicted.
這篇評論有參考價值嗎?
4 人之中有 4 人(100%)認為這篇評論有參考價值
12.4 記錄時數
張貼於:12 月 18 日
搶先體驗的評論
Ah! Ah! Ah! Ahahah ♪ Ahahah ♪♪ Ahah Ahah Ahhhhhhhhhhhhh ♪♪♪ Ahhhhhhhhhhhhhhhh ♫ Ah!!!
這篇評論有參考價值嗎?
5 人之中有 4 人(80%)認為這篇評論有參考價值
32.5 記錄時數
張貼於:11 月 26 日
搶先體驗的評論
Crypt of the NecroDancer is amazing. The procedural dungeons and drops make every delve unique, and the thumping beat means the game action is always fast. Combining enements of Rogue-like dungeon crawlers and rhythm games, it makes a very unique, and extremely fun addition to your library.
這篇評論有參考價值嗎?
2 人之中有 2 人(100%)認為這篇評論有參考價值
54.6 記錄時數
張貼於:12 月 3 日
搶先體驗的評論
Crypt Of The NecroDancer is my ultimately favorite rogue-like. You have to move to the beat while killing various enemies which can be very hard. If you make one stupid mistake, then you are screwed. The good thing is, ALL the deaths are YOUR fault-I still haven't had any crashes whatsoever. This game is infinitely replayable, with daily challenges and hardcore mode. This game does NOT hold your hand, you will be fighting and fighting for days to complete just zone 1. There is basically no tutorial but to figure out the patterns of the enemies you can unlock the ( I don't remember who he is called ). I rate this game 8/8 because it's great
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
19.2 記錄時數
張貼於:11 月 30 日
搶先體驗的評論
Crypt of the NeroDancer is a very well executed game. The genre is a mix between rhythm and a dungeon crawler in which leaves the game with a new feeling I've never experienced. There is a lot to learn and a lot experience due to the random generation system that it features. The game is another one of those games where you must learn the tricks and rules that the game has laid out for you. Cause of this you feel like it is your fault when you make a mistake, and you will learn from them constantly. Crypt of the NecroDancer features one of the best OSTs I have ever heard, the rhythm and styles of the songs are varied (Note you can also add your own music. This system works quite well I found and it picks up the beat well.) . There are many unlocks (Items, spells, character upgrades, etc.) for it being in an early stage such as it is. This allows for variety in the way you dance your way through dungeons. This game also features unlockable characters that have their own gimmicks which change gameplay. I personally found myself playing as the main protagonist the most, but it is nice to have the option. Another feature in which I like is the ability to face against different mobs and bosses in a controlled environment. This will allow you to learn their patterns and figure out what works best against them. Recently added is the level editor in which allows a player to construct massive complex dungeons. Either that or try out different weapons and scenarios. Overall Crypt of the NecroDancer is a fantastic game in which will more than likely produce more than enough fun and frustration. I'd give this game a 9/10
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
34.8 記錄時數
張貼於:12 月 1 日
搶先體驗的評論
Hours and hours of fun. You can jump on for half an hour finish a run and then leave it again. Not even finished yet and already so good. The soundtrack is great and controls simple and easy to understand. Your doing yourself a favour by buying th game
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
92.0 記錄時數
張貼於:12 月 17 日
搶先體驗的評論
After 91 hours of playing this game, I can safely say that it's the best 15$ I've spent on Steam.
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
38.1 記錄時數
張貼於:12 月 17 日
搶先體驗的評論
Do not be fooled or alarmed by the Early-Access tag. This game is worth getting as it is. The developers dish out updates constantly, even if it's just a little bug fix.

Crypt of the NecroDancer combines Rogue-Like Elements with Rythm-Based gameplay to make up for one hell of a game. It's an 'easy to learn, hard to master' type of game that promises many hours of entertainment. The game consists as of this moment of 3 Zones (with 3 floors or levels each), a Hardcore Mode (in which you have to beat all 3 zones in a row), a Level Editor, 5 playable characters (each of which has a different trait!) and even a Steam-Workshop for User-Created content. The music is simply amazing (as expected of Danny B.). And the best part: You can play to your own music!

Like in every good Rogue-Like game, every run is randomized, but thanks to the way the game is played, even a hardcore run can be completed with the most basic equipment if you have enough practice. A run usually doesn't take that long, so it's good for a bit of fun in between as much as it is to play the game to death. Just give your brain a moment of rest from time to time.

What are you still reading this for?! Get in there and start to deliver some beatdowns to the beat!
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
15.7 記錄時數
張貼於:12 月 18 日
搶先體驗的評論
Pretty rad game. Can add in your own music which is pretty sweet. Lots of different characters to add replay value, but I would like to see more levels soon.
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
9.5 記錄時數
張貼於:12 月 18 日
搶先體驗的評論
+It's in early access but you should probably get it, does an excellent job at combining the rythm /dungeon crawler / roguelike genres.

+The game isnt easy and requires some practice and time investment to beat all the zones (learning monsters patterns, items, shrines) but all in all its a very rewarding process.

+Has Steam Workshop support and a lot of interesting items/equipment you'll have to learn. Also they do daily challenges and the devs donate some money to charities and top players.

+Gets you humming to its great OST and moving to the beat

Before reading on, keep in mind that:
1)This is early access, things will improve even if they are already great
2)The game is awesome as it is, the following things are just suggestions

Things I would improve:
-Some improvements to the custom music-to-beats process, using your own songs doesn't always work as expected

-Adding some kind of end-game content (After beating zone 3 you are like "what do I do now"). Yes, you have hardcore mode, but I would add some minor and faster reachable achievements / milestones. Like "kill X red ragons" , "kill 3 enemies with a bomb", "kill Conga King with a glass shard". Maybe even add some more hidden collectibles or trophys which can be viewed in a room in the lobby.

-Cloud save would be a nice feature, also multiplayer in the future would be something nice but it's ok as it is, I know it would be too much trouble.
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
4.3 記錄時數
張貼於:12 月 18 日
搶先體驗的評論
THis is a great great rouge lilke dripping with nostalgia and funas hell
這篇評論有參考價值嗎?
3 人之中有 2 人(67%)認為這篇評論有參考價值
26.9 記錄時數
張貼於:11 月 22 日
搶先體驗的評論
I hadn't enjoyed rogue-likes before playing this game! The protagonist is great, the music is catchy and doesn't wear thin, and hardcore mode is extremely replayable. I'm playing at least once a day (no matter how busy) for the daily challenge.
這篇評論有參考價值嗎?
7 人之中有 4 人(57%)認為這篇評論有參考價值
4.4 記錄時數
張貼於:11 月 24 日
搶先體驗的評論
Me and my cousin had a little inside joke between us. When we played Heroes 3 of Might and Magic back then, we called the Necromancers, Necrodancers or Negrodancers. Yeah it's a stupid little joke but heck, it gives us plenty of laughs back then.

When this game popped up in Steam, my cousin messaged me ".. Have you seen the new game title in Steam?"

Ha!

So anyways, the game itself is fun but only in short bursts. Being able to use your own musics is awesome, but as of now at least in my opinion, most of the musics I use doesn't match with the in-game beat well/precisely. Could just be because its still in Early Access. More items is being released too but as of now, IMO its just an ok game.

[WORTH TRYING OUT]
這篇評論有參考價值嗎?
2 人之中有 1 人(50%)認為這篇評論有參考價值
31.8 記錄時數
張貼於:12 月 15 日
搶先體驗的評論
Why are you reading the reviews about the best game of all time when you could be playing it?
這篇評論有參考價值嗎?
580 人之中有 558 人(96%)認為這篇評論有參考價值
473.8 記錄時數
張貼於:07 月 27 日
搶先體驗的評論
I've been playing this game obsessively for a couple months now, and still can't get enough of it. Learning the patterns of all the enemies is one of the most satisfying things I've ever done in any game. When you start out, you're just fumbling around, faceplanting into enemies and getting torn apart. If you practice enough, though, you'll be able to take on any situation without suffering so much as a scratch. Every part of the game is very doable with the default equipment, so you're never just screwed because the right items didn't drop for you. The weapons and spells that you can find all work differently and cause you to change your method of attack, but they're all pretty balanced. There are a ton of different weapons types with their own unique advantages and drawbacks, rather than traditional "tiers" of weapons (1 damage, 2 damage, 3 damage, etc.) And there's an instant replay feature upon death, where you can look and see what you could have done differently to save yourself (there's always SOMETHING). This is quite possibly the most well-balanced game I've ever played, and I adore it. Pick this game up right now if you can.

Edit: If you have any doubts, just look at how many hours I've logged on it ;)
這篇評論有參考價值嗎?
8 人之中有 7 人(88%)認為這篇評論有參考價值
4.8 記錄時數
張貼於:08 月 4 日
搶先體驗的評論
讓你的手指邊跳舞邊下地城吧!!

.跟隨著節奏,配合怪物的步調,一步一步的跳到地城最下層,與BOSS一戰。
.收集地面與牆中的鑽石,在大廳中強化自已以利下次的地城探險。
.在每層樓的有限時間內,探索所有的寶箱,提升自已的裝備與學習法術。
.善用金錢,是要用在強化自我,還是買KEY拯救NPC。
.被你拯救的NPC都會出現在大廳中提供道具與服務,當然,不是免費的。
.聽膩了遊戲預設音樂?那就放入自已的音樂,設定各樓層的音樂,跟著自已的音樂節奏下地城。

遊戲預設音樂Gameplay:
http://youtu.be/0-wWETV4_Fw

自定第一樓層為 PayDay 2 音樂:
http://youtu.be/ilBD_uGSGas
這篇評論有參考價值嗎?
340 人之中有 309 人(91%)認為這篇評論有參考價值
26.3 記錄時數
張貼於:07 月 30 日
搶先體驗的評論
"Kick! Punch! It's all in the mind."

These words were spoken by the great Tamanegi Sensei (better known as Chop Chop Master Onion) over 15 years ago when music-based games were first making a name, and they ring even truer today as the rhythm genre takes an evolutionary step into the dungeon crawling arena.

NecroDancer is the holy matrimony between addictive rhythm game grooviness and challenging roguelike complexity, and I'll be damned if it doesn't hit the spot. It's amazing that a concept this unique took as long as it did to come to fruition, but it's been more than worth the wait.

Not only is the concept unique but it's done right, something we hardly ever see when a new mechanic or gimmick is introduced to the gaming world for the first time. We see so many "new" ideas that are merely just a melting pot of previously established genres. Lo and behold, these developers have obviously set out to refine and perfect their concoction of varied gameplay elements on their first attempt and that is highly admirable. Necrodancer stands not only as a magnificently well-realized combination of genres but as a completely new experience of it's own and the start of what is hopefully a new trend of taking fun and risky chances in game development.

The in-game music is dark, fantastic and quite danceable itself lending to the blissful feeling of hitting each beat of the song with perfect timing. The precision of the music-based movement has lead lots of early adopters of the game to swear by playing with DDR dancepads which apparently add a lot to the fun and engaging nature of exploring the Crypt. This shows a serious level of dedication from the rhythm game community and has already garnered enough attention to spawn it's own design of custom NecroDancer dancepads.

And if you somehow are crazy enough to get tired of renowned composer Danny Baranowsky's heavy electronic horror jams, the game features an intuitive beat detection function for usage of songs from your own library. The detection of beats in your songs is generally spot on, and makes trying and discovering those perfect tunes for the game infinitely explorable and replayable for audiophiles in the same way games like Audiosurf and Beat Hazard Ultra provide endless entertainment. Even for those songs that might be a bit too fast or slow for manageable NecroDancing, there's a feature to alter the speed of in-game beats to give more accessibility for a wider range of genres. No form of music shall go undanced in the heart of these Crypts.

There are four main floors to the game with three levels and a boss-type enemy each, but beating any single one of them won't be an easy task. You will retry many times being forced to scour every diamond, buy up all the upgrades, and loot your way through multiple plays before you succeed, but what makes this so much more of a pleasure to replay than any other games which borrow rogue elements is the musical nature of the game. NecroDancer replaces the repetitive and stale turn-based combat of traditional roguelikes with the fun and engaging audio interaction of the best rhythm games made to date.

With a touch of the strategic approach of traditional tactics games, the enemies each have a very distinct pattern to their movements and attacks that the player must learn through multiple failures and awareness. Starting out you encounter the easier monsters such as slimes that move passively back and forth as well as skeletons that follow behind in a predictable way that is easy to counter. Protecting the exit of each floor are the harder and more complex mini-bosses, ranging from hulking Minotaurs that charge towards you in a straight path or determined Dragons that you must outsmart and keep just out of harm's way in order to retain your doomed life just a little longer.

Throughout your journeys into the crypt you'll have two different forms of currency, first being gold coins that you can spend within the levels at merchants on equipment and items to help you on your current run. Second, and most importantly are the much harder to find Diamonds which are the only thing that carry over into the lobby after death, allowing you to purchase upgrades to the gear and loot you come across during your runs. This adds an insanely addictive level of persistence in the same way that the character growth in Rogue Legacy or shortcut system of Spelunky do.

The shops you purchase these upgrades from won't be made available to you that easily, however, as each of the different merchants and trainers you need will be imprisoned and strewn about the various dungeons forcing you to dance deeper and deeper to rescue the people you will rely on in the future. The game is hard and you'll die many times, but the deeper you go the more you discover, and the more you discover the easier your respective trips will become. This adds a ridiculous amount of replayability and persistence to an already engaging and genre defying new formula.

Here I am hopping and slashing away to the beat of Castlevania's 'Vampire Killer', and I come across a Blood Whip. Things could not be more perfect. Necrodancer isn't just a gimmick, it's the start of something beautiful, it's a new kind of entertainment that can be enjoyed from the hardecore-est of dungeon delving roguelite aficionados to the most casual of rhythm game fans, but there is one thing that all of these demographics must have in common; a dedication to the sound of music.
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