Crypt of the NecroDancer ist ein preisgekröntes hardcore roguelike Rhythmusspiel. Bewege dich zur Musik und verteile Schläge im Takt! Schwing' die Finger zum epischen Soundtrack von Danny Baranowsky, oder wähle Lieder aus deiner eigenen MP3 Sammlung.
Sehr positiv (142 Reviews) - 94% der 142 Nutzerreviews der letzten 30 Tage sind positiv.
Äußerst positiv (6,139 Reviews) - 97 % der 6,139 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 23. Apr. 2015

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Enthält 5 Artikel: Crypt of the NecroDancer, Crypt of the NecroDancer Extended Soundtrack, Crypt of the NecroDancer Extended Soundtrack 2, Crypt of the NecroDancer Extras, Crypt of the Necrodancer Original Danny Baranowsky Soundtrack

SUMMER SALE! Angebot endet am 4. Juli


Kürzliche Updates Alle anzeigen (22)

1. Mai

BIG UPDATE! 2 new playable OSTs, new languages, and more!

You can now play Crypt of the NecroDancer using our epic new OST remixes from Virt and Girlfriend Records! Just go to the in-game options menu and select "CHANGE SOUNDTRACK" to assign "VIRT" or "GIRLFRIEND RECORDS" to your character of choice. Virt, the composer of the amazing soundtrack for Shovel Knight, has created a gorgeous "retro freestyle" soundtrack for us, while Girlfriend Records have delivered a pulse pounding synthwave OST.

This free update also includes localizations for Russian and Brazilian Portuguese, with more localizations on the way!

Finally, we've been listening to your feedback, and have corrected a number of issues that you've reported. Here's the complete changelog for v1.24:

  • Two new playable soundtracks, by Virt and Girlfriend Records
  • Added new languages: Brazilian Portuguese and Russian. Other languages coming soon
  • Flicker shield spell the beat before it wears off
  • Fix bug where default character changed item generation
  • Remove diamond counter from modes that don't have diamonds
  • Change Yeti animation to more clearly show movement cycle
  • Bolt picking up thrown spear doesn't lose low%
  • Fix bug where Necrodancer phase 2 music sometimes didn't start
  • Play shopkeep ghost sound even when music volume is low
  • Call the ring slot "ring" in the HUD
  • Fix shield effect being invisible after falling through a trap door with shield active
  • Heart transplant now works when used on the first beat of the song
  • Don't fade molehill of frozen mole
  • Fix frozen animations to show beetle unshelling, skeleton knight dehorsing, skeleton beheading, Death Metal deshielding
  • Show armor changes while frozen
  • Fix eye color of some skeletons
  • Add glow effects to white sarcophagus silhouette
  • Aria doesn't regain low% when entering zone 1
  • Fix bug where confusion would re-occur when heart transplant wears off
  • Finish rendering weapon swipes after player picks up another weapon
  • Show throw swipes for both players in co-op
  • Make lobby torches look consistent on the minimap
  • When player teleports into shop, play shopkeeper song at full volume
  • Make shopkeeper singing full volume when bombing into shop
  • Set zone 3 volume correctly when banshee dies
  • Add red knight swipe
  • Fixed early beat bar hit visual when boss song loops
  • Make white chest mimic available in level editor
  • Fix blue chest mimic becoming red chest mimic in level editor
  • Fix misaligned weapon glow sprites
  • Bolt practice, level editor kc1 has blue bats instead of red
  • Don't apply localization scale to non-localized text
  • Fix spacing of scaled localized text
  • Hide secret shop speech when NPC is aggroed or dead
  • Fix Dove unlocking Story Mode 1-1 exit stairs
  • Remove player minimap dot when player in secret shop
  • Fix minimap going offscreen with two spells
  • Make "always show enemy hearts" not reveal cauldron mimics
  • Added Jeweled Dagger to weaponmaster (edit: after picking it up during a run)
  • Fix mod menu selection order
  • Don't show unlock splashscreens during a replay
  • Make monstrous cracked shop wall dark too
  • Remove obsolete unlockable second action slot
  • Fix large seed parsing so that they are not rounded
  • Print large seeds as positive numbers instead of negative
  • Don't allow playing seed -1 (change it to seed 0) to avoid strange behavior
  • Faster item pool generation for mods
  • Mode stairs in char select area now prompt & take diamonds
  • Diamond prompt now doesn't cancel the second prompt (where applicable)
  • Fix "SONG ENDED!" in Japanese localization, which wasn't displaying
  • When game paused, pause sounds of shopkeep ghost, banshee
  • Detect audio cheating for Necrodancer 1 phase 2

We hope you enjoy the new tunes, languages, and improvements!

77 Kommentare Weiterlesen
15 Kommentare Weiterlesen


9.5/10 – Destructoid

A+ – GamingAge

5/5 – The Guardian

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Über dieses Spiel


Mac OS X
SteamOS + Linux
    • Betriebssystem: Windows XP, service pack 3
    • Prozessor: 2GHz
    • Arbeitsspeicher: 1000 MB RAM
    • Grafik: 512MB VRAM
    • Speicherplatz: 1600 MB verfügbarer Speicherplatz
    • Betriebssystem: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Prozessor: 2GHz
    • Arbeitsspeicher: 1000 MB RAM
    • Grafik: 512MB VRAM
    • Speicherplatz: 1600 MB verfügbarer Speicherplatz
    • Betriebssystem: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Prozessor: 2GHz
    • Arbeitsspeicher: 1000 MB RAM
    • Grafik: 512MB VRAM
    • Speicherplatz: 1600 MB verfügbarer Speicherplatz
    • Arbeitsspeicher: 1500 MB RAM
Nutzerreview-System aktualisiert! Mehr erfahren
Sehr positiv (142 Reviews)
Äußerst positiv (6,139 Reviews)
Kürzlich verfasst
( 3.0 Std. insgesamt )
Verfasst: 26. Juni
The concept alone deserves a thumbup,not to mention the content is awesome.
Perfect combination of rhythm and dungeon games,10/10.
Hilfreich? Ja Nein Lustig
( 6.9 Std. insgesamt )
Verfasst: 25. Juni
Lost the beat, died to a dragon from across the map.
...Yeah, it was pretty fun
Hilfreich? Ja Nein Lustig
( 21.1 Std. insgesamt )
Verfasst: 25. Juni
This is a game that I just keep coming back to in my steam library, the music stays with you and and has you craving just one more play through, so addictive. I love the concept of dancing to the beat, but it could challenge those less coordinated. There is a large array of weapons, spells and items to make every playthrough different, and the dungeons are randomly generated too. The game has lovely bright colours and a cool pixelated feel, what are you waiting for? Buy it now!
Hilfreich? Ja Nein Lustig
( 14.1 Std. insgesamt )
Verfasst: 25. Juni
A little buggy with the custom songs. Missing features for custom song select. Fun the first levels, then it gets boring.

I couldn't add a comment with everything I wanted to say about custom songs, so here it is:

Never thought a developer would put interest into my "review". At first, I was really enjoying the first levels with my own songs, but it wasn't working out. I wish I could set the custom song to start at a determined time.

For some songs, the game screws up the beat, making the custom song unplayable. This might be too specific, but maybe let the user set the beat as constant? Most of psychodelic songs could benefit from this, because most of the time the beat is constant.

Now, I liked the 3 songs of the first zone. But I didn't like other zones' songs and because custom songs doesn't really cut it, I was using zone1_1.ogg 2 and 3 for the remaining zones, but sometimes zone1_3.ogg's beat would be really awkward at either mid or at the end of the song (when selected as custom). I had to remove zone1_3.ogg and replaced it with zone1_1.ogg.

Another point is, if you disable achievements just because I'm using my custom songs? why bother? At least consider some acheievements (not the hardcore ones), if there is no other option, warn the user... It's really disappointing.

I don't know if it makes sense but like I mentioned before, I didn't like the other's zone songs but I used zone1_1.ogg and zone1_2.ogg to beat all the other zones, except bosses. Why is still not considered good enough to get achievements? (If anything zone1_2.ogg is a little faster, making it a little harder)

A feature for custom songs, is... make the level 3 minutes instead of the song ending. It gets really frustating to listen your song get repeated every time you die. So, when you die, your custom song continues playing, but the level needs to be finished in 3 minutes.

Another feature for custom songs, allow a level to select 3 custom songs and play them randomly.

Custom songs could brought this game to a whole new level, but unless you edit the songs yourself and select very specific songs, it's not worth it (not to mention steam achievements are disabled)
Hilfreich? Ja Nein Lustig
( 9.8 Std. insgesamt )
Verfasst: 25. Juni
Great soundtrack with an original game mechanic. Buy it
Hilfreich? Ja Nein Lustig
( 6.1 Std. insgesamt )
Verfasst: 25. Juni
Fun game. Loved being able to load my own songs in to play along with. Quick and simple fun with a short learning curve.
Hilfreich? Ja Nein Lustig
Sir Wilfrey
( 4.8 Std. insgesamt )
Verfasst: 25. Juni
Not the hardest Rogue-like out there, but the ability to play community-made levels and add custom music (with fully-functioning beat system) will keep you coming back to boogie with the bones for a long, long time.

Comical, endearing, and combines raves and randomized dungeon crawls. A good buy for any Rogue-like fan. (Also has very interesting multiplayer)
Hilfreich? Ja Nein Lustig
( 2.7 Std. insgesamt )
Verfasst: 25. Juni
Really nice Retro game :)
Hilfreich? Ja Nein Lustig
Acsr |Guardian
( 3.8 Std. insgesamt )
Verfasst: 25. Juni
i love it
Hilfreich? Ja Nein Lustig
( 0.4 Std. insgesamt )
Verfasst: 25. Juni
This game is 10/10
Movement is sometimes annoying
Very Good Gameplay
A Fire Mixtape
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
2 von 3 Personen (67 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.0 Std. insgesamt
Verfasst: 12. Juni
Das Spiel hat eine angenehme Atmosphäre!!
War dieses Review hilfreich? Ja Nein Lustig
9 von 11 Personen (82 %) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 20. Juni
Really fun and original game with the best soundtrack I've heard in a long time.
War dieses Review hilfreich? Ja Nein Lustig
16 von 25 Personen (64 %) fanden dieses Review hilfreich
11 Personen fanden dieses Review lustig
126.8 Std. insgesamt
Verfasst: 9. Juni
Use a spooky spell to spook the shopkeeper out of his shop and steal his wares

War dieses Review hilfreich? Ja Nein Lustig
7 von 8 Personen (88 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
56.8 Std. insgesamt
Verfasst: 14. Juni
Fresh and funky, Crypt of the Necrodancer will put a beat to your gameplay and have you bobbing your head while dodging and slashing your way through each level. Incredibly unique, wonderfully composed, this is a game you don't want to miss.

I give Crypt of the Necrodancer 9/10 pants
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
116.4 Std. insgesamt
Verfasst: 23. Juni
I absolutely love this game, and keep coming back to it. It takes some time getting used to, but I've played it 100 hours and I feel like I'm still learning new things about it. The game really opens up a bit once you get access to the different characters, and the very differing playstyles means there are many hours to enjoy. 10/10 would fully recommend.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.0 Std. insgesamt
Verfasst: 8. Juni
Awesome game. An original take on classical dungeon-crawling games. Not particularly fun at two, but still a very enjoyable additional feature. If you read the description on the store page and is intrigued/interested, then go for it: you won't be disappointed. It's exactly what it looks like.
War dieses Review hilfreich? Ja Nein Lustig
4 von 6 Personen (67 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
12.9 Std. insgesamt
Verfasst: 30. Mai
You're into rhytm games? Get this game - You're into rogue-like or rogue-lite games a la The Binding of Isaac? Get thi game - You are into heavy addciting drugged experience? Get this game.
No, really. It's almost dangerous as it's addictive: just one more run.
War dieses Review hilfreich? Ja Nein Lustig
4 von 6 Personen (67 %) fanden dieses Review hilfreich
35.8 Std. insgesamt
Verfasst: 6. Juni
This game is really fun and I love it but god it is ballbustingly hard.

10/10 of my tears were shed playing this
War dieses Review hilfreich? Ja Nein Lustig
6 von 10 Personen (60 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
17.2 Std. insgesamt
Verfasst: 2. Juni
Rhythm-based roguelike that has you move to the beat to kill and avoid monsters. Deceptively hard and good music. I was going to beat it to completion, but then Overwatch and The Witcher 3: Blood and Wine expansion came out. So take this recommendation for what it's worth: deserving of your time if you don't have the money or a good enough computer for other, better games. That's a back-handed compliment, but I'm not really a huge roguelike fan. That I played this long enough that I could no longer refund it is compliment enough.

Four out of five Lennys
( ͡͡ ° ͜ʖ ͡ °) ( ͡͡ ° ͜ʖ ͡ °) ( ͡͡ ° ͜ʖ ͡ °) ( ͡͡ ° ͜ʖ ͡ °) ( )
War dieses Review hilfreich? Ja Nein Lustig
20 von 38 Personen (53 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
15.4 Std. insgesamt
Verfasst: 21. Juni
There are quite a few things to like about Crypt of the NecroDancer, and there's no question that it is the result of having an interesting crazy idea and running with it - and I love seeing game writers taking risks and doing crazy interesting stuff.

But. This just doesn't work for me. I'm probably not really the target audience - I have never gotten into the rhythm/dance games at all, and am now probably a bit old and just not generally able to slip into the "zone" when playing.

Playing the game 'properly', with the beat (not as Bard) is frequently just too chaotic and confusing - particularly when starting out with this constant time pressure (not just the urgency of keeping to the beat, but also knowing there's only a limited amount of time until the song ends and you get forcibly moved on). I frequently couldn't work out what items were - reading the text was problematic at times, and if I'd picked something up that I didn't already know I found it quite difficult to work out what I had picked up and what to do with it.

Playing as Bard (not the default for a Newbie, and I understand why because it doesn't really represent the 'core experience' of the game) sort of solved a lot of this - the time pressure is removed so you can spend as long as you need to look at items and play around with them and learn the enemy behaviour. But playing as Bard is just dull for the most part. Removing that core mechanic does drain the game of any particular interest. I thought it would make sense to play as Bard enough to learn what I needed to learn and then go back in with the beat to enjoy the game, but frankly it just didn't hold enough appeal to do this.

The music is great. The graphics are ok. The roguelike stuff is ok, although the upgrade system is a bit thin, a bit poorly implemented and a bit ... I don't know, just patchy. Not enough richness to make it feel worth crawling through the dungeon again and again like a good dungeon crawler does.

And there are bugs. Playing on Windows it just dumped me out of the game every other hour or so. Not such a big deal, but not great. And a few possibly deliberate gameplay choices that seem like bugs - the mimics that reveal themselves when you stand next to them, but are still counted as "fail" moves to attack until you take a step and get them to move off their square. It's sitting right there pulsating, I know I need to kill it, but you just fail me for swinging at it? Minor, but annoying nonetheless.

I think there are people who will enjoy this, but it frustrated me too often for too little reward and too little motivation to keep playing.
War dieses Review hilfreich? Ja Nein Lustig