Verfasst: 3. Mai
You'll like this if :
You are a fan of rogue likes
Appreciate good game soundtracks
You'll hate this is :
You have no rhythm and things like DDR drive you nuts
Get bored with casual quick games
Think old school graphics are horrible
Crypt of the Necrodancer is a light rogue like game that owes a lot of its design philosophy to Spelunky. It does away with the depth of most roguelikes and instead concentrates on serving up a bite size piece of dungeon crawling in a challenging cute form, with many of the game design elements from Spelunky directly converted into its top down view point.
So far, so similar.
But CotND has a gimmick up its sleeve. The soundtrack. Everything in the game moves to the beat of the soundtrack, animations, movement, attacks - even your own input has to move to the beat of the soundtrack, like some mad version of Dance Dance Revolution where each step lets you explore further into the dungeon.
Move out of step with the beat and you will be punished - losing bonus and also potentially missing your chance to move or attack. Learn to step with the beat, learn how the monsters move with the beat, and suddenly you will be popping along to this fiendishly addictive game.
If the idea of playing a roguelike to the sound of a beat sounds weird - it kind of is. And I'll admit I wasn't entirely sure if this would turn out to be a flop or a cool idea. But once you play it, it just makes sense, and adds a very unique aspect to the game - that of timing. Where you have to move to the beat - staying still just isn't an option, and yet a move will push you into the path of a deadly foe, or out of striking range of a target. A new dimension of just how to "wait" or move in such a way as to hit an enemy becomes part of the game.
The soundtrack itself that supports the main gimmick of the game is absolutely top notch, and there are a few great touches to the game - such as the singing shopkeepers - that just make this game work really very well indeed.
An all round excellent experiment in combining the winning formula of Spelunky with a top down roguelike all to the beat of a soundtrack. Don't be put off because this game is kind of... left field. It manages to weld everything together beautifully, and is definitely a game where you will just want One More Try, because This Time, I've Got It.