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Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance? Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Fecha de lanzamiento: 30 de Jul, 2014
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Earlier in the year we released an alpha build to everyone who pre-ordered, and the feedback we received on that build helped us to vastly improve the game. We're excited to release via Early Access because we know Crypt of the NecroDancer is going to improve greatly as a result. Our community is amazing!”

¿Cuánto tiempo va a estar este juego en acceso anticipado?

“We plan to finish zone 4 and the final bosses in late 2014 or early 2015. However, if the game proves to be popular we hope to continue to add additional features beyond that. We are having a great time developing this game and we want to keep on improving it!”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version will include zone 4, the final boss battles, as well as more playable characters.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The current version includes zones 1, 2, and 3. It also includes 4 of the 8 playable characters. Many fans have racked up hundreds of hours of playtime already, so there's no shortage of fun to be had with this current version!”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“The game's base price will be $14.99 both during Early Access, and after.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We've already taken many suggestions from the community and incorporated them in the game. By expanding our community via Early Access we look forward to doing this even more!”
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Informa de errores y deja opiniones sobre este juego en los foros de discusión.


“Editor's Choice”

“It's just so ingenious!”
Adam Sessler

“It's unlike anything I've played before and represents everything that I treasure about the indie games scene.”

Acerca del juego

Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance, slay the NecroDancer, and recapture your still beating heart? Or will you be a slave to the rhythm for all eternity?

  • Move on the beat to navigate ever changing dungeons while battling dancing skeletons, zombies, dragons, and more!
  • Groove to the game's epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
  • Play with keyboard, controller, or even a USB dance pad!

Requisitos del sistema (PC)

    • OS: Windows XP, service pack 3

Requisitos del sistema (MAC)

    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files

Requisitos del sistema (Linux)

    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
Análisis útiles de usuarios
A 6 de 7 personas (86%) les ha sido útil este análisis
16.1 h registradas
Análisis de acceso anticipado
Me gustan mucho los juegos de ritmo y tal vez la demás gente debe plantearse lo mismo antes de comprar este juego.

Como un roguelike deja mucho que desear sinceramente porque no tiene ninguna característica que lo haga ser uno más que la apariencia pero en el fondo es un juego adictivo con un sencillo gameplay, muy intuitivo, fácil de aprender pero que necesita bastante práctica para dominarlo aunque insisto en que influye mucho el que te gusten los juegos musicales.

Como todo juego con acceso anticipado es obvio que hay muchas cosas que deben mejorarse y/o pulirse además de que por el precio uno espera(ni más ni menos) que los desarrolladores agreguen más cosas a futuro porque si esto es todo lo que tiene que ofrecer por 15 dólares hará sentir a la mayoría robado.

- Gameplay adictivo y muy fácil de aprender, después de morir 2 o 3 veces ya le pillaste el truco.
- El soundtrack es buenísimo, obvio al tratarse de un juego musical.
- Buena variedad de enemigos e items
- Los calabozos se generan al azar por lo que nunca encuentras un mismo escenario 2 veces
- Buena variedad de modos de juegos incluido CO-OP LOCAL, un plus muy grande para los tiempos que corren(triste pero cierto)
- El replay-value es bastante elevado ya que siempre querrás regresar a zonas antes pasadas por muchos factores(encontrar más diamantes, nuevas armas e items, oír de nuevo las canciones, romper récords, jugar con amigos, puff, un largo etc.)
- Se pueden usar MP3's de nuestra propia colección para jugar cualquier zona

- Muy pocas zonas y bosses
- Se puede mejorar muchísimo el usar canciones propias, algunas van desfasadas.
- Varios aspectos podrían ser mejores(poder comprar items antes de iniciar cualquier zona y no empezar con lo básico y tener que encontrar items que ya compraste dentro del juego(los cuales salen completamente al azar).
- No se puede jugar en la Zona 4 todavía.
- No se puede jugar de la zona 1 a la 3 de una sola corrida.

Cuando salga una nueva versión editaré mi review, de momento un sólido juego adictivo y entretenido pero enfocado más en la gente que le gustan los juegos de ritmo que los roguelikes.

Publicado: 1 de Agosto
¿Te ha sido útil este análisis? No
A 415 de 434 personas (96%) les ha sido útil este análisis
430.0 h registradas
Análisis de acceso anticipado
I've been playing this game obsessively for a couple months now, and still can't get enough of it. Learning the patterns of all the enemies is one of the most satisfying things I've ever done in any game. When you start out, you're just fumbling around, faceplanting into enemies and getting torn apart. If you practice enough, though, you'll be able to take on any situation without suffering so much as a scratch. Every part of the game is very doable with the default equipment, so you're never just screwed because the right items didn't drop for you. The weapons and spells that you can find all work differently and cause you to change your method of attack, but they're all pretty balanced. There are a ton of different weapons types with their own unique advantages and drawbacks, rather than traditional "tiers" of weapons (1 damage, 2 damage, 3 damage, etc.) And there's an instant replay feature upon death, where you can look and see what you could have done differently to save yourself (there's always SOMETHING). This is quite possibly the most well-balanced game I've ever played, and I adore it. Pick this game up right now if you can.

Edit: If you have any doubts, just look at how many hours I've logged on it ;)
Publicado: 27 de Julio
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
15.2 h registradas
Análisis de acceso anticipado
Tras muchos meses testeando la obra he visto como ha ido tomando forma hasta llegar a ser uno de los mejores Roguelikes que el panorama independiente ha dejado caer sobre nuestras cabezas. Su infinita rejugabilidad y la mecánica tan original ligada a la música incita adentrarse en las peligrosas mazmorras al ritmo de su magnífica banda sonora o incluso con las canciones que quieras.
Publicado: 27 de Julio
¿Te ha sido útil este análisis? No
A 255 de 279 personas (91%) les ha sido útil este análisis
26.3 h registradas
Análisis de acceso anticipado
"Kick! Punch! It's all in the mind."

These words were spoken by the great Tamanegi Sensei (better known as Chop Chop Master Onion) over 15 years ago when music-based games were first making a name, and they ring even truer today as the rhythm genre takes an evolutionary step into the dungeon crawling arena.

NecroDancer is the holy matrimony between addictive rhythm game grooviness and challenging roguelike complexity, and I'll be damned if it doesn't hit the spot. It's amazing that a concept this unique took as long as it did to come to fruition, but it's been more than worth the wait.

Not only is the concept unique but it's done right, something we hardly ever see when a new mechanic or gimmick is introduced to the gaming world for the first time. We see so many "new" ideas that are merely just a melting pot of previously established genres. Lo and behold, these developers have obviously set out to refine and perfect their concoction of varied gameplay elements on their first attempt and that is highly admirable. Necrodancer stands not only as a magnificently well-realized combination of genres but as a completely new experience of it's own and the start of what is hopefully a new trend of taking fun and risky chances in game development.

The in-game music is dark, fantastic and quite danceable itself lending to the blissful feeling of hitting each beat of the song with perfect timing. The precision of the music-based movement has lead lots of early adopters of the game to swear by playing with DDR dancepads which apparently add a lot to the fun and engaging nature of exploring the Crypt. This shows a serious level of dedication from the rhythm game community and has already garnered enough attention to spawn it's own design of custom NecroDancer dancepads.

And if you somehow are crazy enough to get tired of renowned composer Danny Baranowsky's heavy electronic horror jams, the game features an intuitive beat detection function for usage of songs from your own library. The detection of beats in your songs is generally spot on, and makes trying and discovering those perfect tunes for the game infinitely explorable and replayable for audiophiles in the same way games like Audiosurf and Beat Hazard Ultra provide endless entertainment. Even for those songs that might be a bit too fast or slow for manageable NecroDancing, there's a feature to alter the speed of in-game beats to give more accessibility for a wider range of genres. No form of music shall go undanced in the heart of these Crypts.

There are four main floors to the game with three levels and a boss-type enemy each, but beating any single one of them won't be an easy task. You will retry many times being forced to scour every diamond, buy up all the upgrades, and loot your way through multiple plays before you succeed, but what makes this so much more of a pleasure to replay than any other games which borrow rogue elements is the musical nature of the game. NecroDancer replaces the repetitive and stale turn-based combat of traditional roguelikes with the fun and engaging audio interaction of the best rhythm games made to date.

With a touch of the strategic approach of traditional tactics games, the enemies each have a very distinct pattern to their movements and attacks that the player must learn through multiple failures and awareness. Starting out you encounter the easier monsters such as slimes that move passively back and forth as well as skeletons that follow behind in a predictable way that is easy to counter. Protecting the exit of each floor are the harder and more complex mini-bosses, ranging from hulking Minotaurs that charge towards you in a straight path or determined Dragons that you must outsmart and keep just out of harm's way in order to retain your doomed life just a little longer.

Throughout your journeys into the crypt you'll have two different forms of currency, first being gold coins that you can spend within the levels at merchants on equipment and items to help you on your current run. Second, and most importantly are the much harder to find Diamonds which are the only thing that carry over into the lobby after death, allowing you to purchase upgrades to the gear and loot you come across during your runs. This adds an insanely addictive level of persistence in the same way that the character growth in Rogue Legacy or shortcut system of Spelunky do.

The shops you purchase these upgrades from won't be made available to you that easily, however, as each of the different merchants and trainers you need will be imprisoned and strewn about the various dungeons forcing you to dance deeper and deeper to rescue the people you will rely on in the future. The game is hard and you'll die many times, but the deeper you go the more you discover, and the more you discover the easier your respective trips will become. This adds a ridiculous amount of replayability and persistence to an already engaging and genre defying new formula.

Here I am hopping and slashing away to the beat of Castlevania's 'Vampire Killer', and I come across a Blood Whip. Things could not be more perfect. Necrodancer isn't just a gimmick, it's the start of something beautiful, it's a new kind of entertainment that can be enjoyed from the hardecore-est of dungeon delving roguelite aficionados to the most casual of rhythm game fans, but there is one thing that all of these demographics must have in common; a dedication to the sound of music.
Publicado: 30 de Julio
¿Te ha sido útil este análisis? No
A 0 de 21 personas (0%) les ha sido útil este análisis
0.1 h registradas
Análisis de acceso anticipado
Publicado: 5 de Agosto
¿Te ha sido útil este análisis? No


  • Multiple Nominations, Independent Games Festival, Game Developers Conference, 2014
  • Official Selection, IndieCade East, 2014
  • Winner, Best Audio, Brazil Independent Game Festival, 2014
  • Selected for the Indie MEGABOOTH, PAX East, 2014
  • Official Selection, IndieCade West, 2013
  • Selected for the Indie Game Fest, Tokyo Game Show, 2013
  • Fantastic Arcade Showcase Selection, Fantastic Fest, 2013
  • Destructoid Editor's Choice, PAX Prime, 2013
  • Selected for the Indie MEGABOOTH, PAX Prime, 2013
  • Official Selection, Toronto Gamercamp Festival, 2013
  • Official Selection, Portland Stumpquest Game Fest, 2013