First off, I have to admit, I fell in love with the opening sequence. It's the perfect blend of music, plot, voice acting and a beat to get me hyped all the hell when I start it up. DROP DEAD!
The game is really enjoyable. It's a Roguelike, but it feels less dependent on luck, and more on skill and planning then most others. I don't generally feel like I was screwed too hard when I die; As far as I can see it, you should be able to clear the game without getting hit, or at least close, if you're god-like at pattern recognition.
Every enemy has it's own pattern, which, I can't believe the game didn't refer to as it's unique Dance. Maybe it's too corny. As Cadence (oh, there's the corniness. Works, though.) remarks, 'learn that, and they'll never harm you.' (something like that.)
I think the one negative I've had in dealing with the game is in using items and spells. It's not impossible, but it takes a good deal getting used to. You only have 4 keys, the 4 directions. To use items, you combine them. Ex, an apple is Up+Left, or whatnot. Keeping your combo going while using them very rarely works out for me in the heat of a battle.
But, even then, you can bind those combinations to other keys, if you like. Up+Left could be bound to Ctrl, or Shift, or Left trigger.
Yes, it works with gamepads. Personally, I bound XBAY and the Dpad to all directions applicable. If your one hand gets tired, switch to the other! Or, if you have a Left+Right item, it works well using both hands, I find, so it's Left+B instead.
Aaaaanyway. Graphics are fine. Gameplay is fun (first level's tempo is a liiitle slow for my taste), and the feeling on beating a boss is rewarding. King Conga and his Zombie Conga Lines (yes) confused the hell out of me the first time, but when you learn it, it's just plain fun.
In short, I love installing large screen televisions in doghouses, and Crypt of the NecroDancer is a good game.