The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
ユーザーレビュー:
最近:
賛否両論 (14 件のレビュー) - 64% of the 14 user reviews in the last 30 days are positive.
Overall:
非常に好評 (584 件のレビュー) - このゲームのユーザーレビュー 584 件中 86% が好評です
リリース日: 1996年10月31日

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I Have No Mouth and I Must Scream を購入する

サマーセール! 7月4日 に終了

 

最新の更新 全て表示(7)

3月31日

Small Update Available Now

Hello Everyone,

A small update is available now for IHNMAIMS.

  • ScummVM ( http://www.scummvm.org ) has been updated from the 1.8.0Git build to the official 1.8.0 release.
  • Source Code updated.
Enjoy.

Daniel,
Night Dive Studios

13 件のコメント 詳細を見る

このゲームについて

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows XP / Vista / 7
    • プロセッサー: IBM PC Compatible computer with a 233Mhz 486 processor
    • メモリー: 8 MB RAM
    • グラフィック: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • ストレージ: 2 GB 利用可能
    推奨:
    • OS: Windows 7
    • プロセッサー: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • メモリー: 8 MB RAM
    • グラフィック: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • ストレージ: 2 GB 利用可能
    • サウンドカード: Sound Blaster AWE32 sound card
    最低:
    • OS: Mac OS X 10.6.8
    • プロセッサー: 233Mhz 486 processor
    • メモリー: 8 MB RAM
    • グラフィック: A VESA compatible Super VGA card
    • ストレージ: 2 GB 利用可能
    推奨:
    • OS: Mac OS X 10.7 or newer
    • プロセッサー: 486 DX2/ 66Mhz (or faster) processor
    • メモリー: 8 MB RAM
    • サウンドカード: Sound Blaster AWE32 sound card
    最低:
    • OS: Ubuntu 14.04 LTS
    • プロセッサー: IBM PC Compatible computer with a 233Mhz 486 processor
    • メモリー: 8 MB RAM
    • グラフィック: A VESA compatible Super VGA card
    • ストレージ: 2 GB 利用可能
    推奨:
    • OS: Ubuntu 14.04 LTS
    • プロセッサー: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • メモリー: 8 MB RAM
    • ストレージ: 2 GB 利用可能
    • サウンドカード: Sound Blaster AWE32 sound card
Customer reviews
カスタマーレビューシステムがアップデートされました! 詳細を見る
最近:
賛否両論 (14 件のレビュー)
Overall:
非常に好評 (584 件のレビュー)
Recently Posted
S0mtimes
( 記録時間: 0.9 時間 )
投稿日: 6月30日
Probably the best point and click game I have ever played.
参考になりましたか? はい いいえ 面白い
flyssann
( 記録時間: 11.1 時間 )
投稿日: 6月29日
Very atmospheric, creepy and twisted, a horror classic. The story is very origanal I've not yet read the source novella from Harlan Ellison, but this game definately makes me want to seek it out. This nasty little tale is told from the point of view of 5 characters that have been captured by a phychopathic computer, the last vestiges of a humanity that destroyed itself. You play a scenario from each as they slowly regain their memory, they all have a secret past, some have comitted atrocities, others have created their own personal hell. The game play isn't perfect and it can be a little frustrating having to replay each scenario just because your actions weren't carried out in a very rigid order, but the story and atmophere more than make up for it.
参考になりましたか? はい いいえ 面白い
LixxieLicious
( 記録時間: 6.4 時間 )
投稿日: 6月28日
This is one of the ABSOLUTE BEST point and click games from this era. I have heard complaints about how it's too difficult, requiring random clicking, and, yeah... I understand that. But the thing is, I don't know of a single PAC from before 2000 that WASN'T like that. It's just a blessing that the internet exists, making it a lot easier to enjoy these games. I realize that this does feel shameful, but what I do with old fashioned PAC games like this, along with the original Kings Quest games and Gabriel Knight: Sins of the Fathers, is I have a walkthorugh on standby. I understand that a game shouldn't be so stupidly difficult that this is nessicary to enjoy the game, but this game was made 20 years ago, before a lot of developers truely understood game design. But, I do agree that this game is unbelievably, unreasonably, difficult.

But, the reason this game is worth buying, even though you'd need to constantly read a walkthrough, is because it's hauntingly creative. It's based off the short story by Harlan Ellison, and even has him voice acting as the main villian, this goes through punishments of the 5 people left on Earth, at the utter submission of an evil, all-knowing, computer. Some of these characters are deeply flawed, while some others didn't really do anything wrong, but it's still interesting to witness every characters living hell.

This game is also very dark, bringing up issues like domestic violence, ♥♥♥♥, murder, the Holocaust, and, although this was cut out from the game, you can watch cutscenes on Youtube that were taken out; like one of the main characters becoming so overwhelmed with hunger, he eats live baby.
Absolutely not for the faint of heart, but an absolute must for anyone who is a devout horror fan.
参考になりましたか? はい いいえ 面白い
NoMouth
( 記録時間: 3.5 時間 )
投稿日: 6月28日
One of the greatest adventure games, I've ever played. Based on short novel by Harlan Ellison, the game tells the story of five people trapped inside a supercomputer. They're facing their own fears, forced by the AM to relive their worst nightmares. If you like dark and disturbing stories, this game is must-have.
参考になりましたか? はい いいえ 面白い
5eiko
( 記録時間: 9.0 時間 )
投稿日: 6月23日
WOW. This game is dated, and the gameplay shows it (loooots of pixel-hunting), but don't let that discourage you. At $5.99, it's honestly a steal. If you like sci-fi, then definitely buy I Have No Mouth, and I Must Scream.
I'd highly recommend reading the short story beforehand; the game is a sort of sequel to it, and while not necessary to read, the game makes nods to the original. It's also helpful to get to know the characters.
参考になりましたか? はい いいえ 面白い
T. Alberto Barbosa
( 記録時間: 10.1 時間 )
投稿日: 6月22日
By no means is this game perfect. It can be hard to find the solution to a puzzle, or even realize what the puzzle is. When a track of music (which is great, by the way, making this even worse) ends, it takes what feels like forever to start again.

Even with the flaws it has, that makes me think one thing: This game needs a remastering. However, because of it's age, this game has become even better. The game has essentially aged like wine instead of milk, which is an interesting contrast to other games made around the same time.

Part of it's beauty is the time it was made in. The music almost sounds as if it were taken from a 90s edutainment game (4th grade typing deluxe), then made melancholy, bringing on feelings of regret and acceptance of horrible sins. Seriously, it's a strange feeling when you mix those together. The graphics aid this kind of feel too. This is all so fitting for supercomputer that has gone insane; It cannot move, yet it can think and torture the last humans alive in the digital simulations it creates. That 90s kind of feel helps this.

As far as the story and game itself goes, you have choices. Except these choices aren't just presented to you directly. It's your small individual decisions, as little as attempts to try burying something. These build up change the outcome of events.

There are no real good endings or resolutions in this game. AM (the computer) will physically not let you die. You have options here: Cowardly commit suicide, only for the cycle that you are trapped in to repeat and repeat, or die with honor, atoning for and confronting your horrible sins, showing mercy and compassion as you die knowing that this is the closest you'll ever get to morally fix your past. It doesn't matter though. You're one of the last humans "alive", if you count this as living.

You don't win. You can die as a coward, or change yourself in the process of death. There is no way to win.



When I first played this, I wasn't really in the right mood for it, which is probably because of medicine I had to take then. If you are buying this, I have some suggestions on how to enjoy this game the best you can:

Make sure that you're in the right mood. If you ever feel depressed, play this game. It won't make you feel better, but you'll get more out of the game.

Don't use guides. It breaks the atmosphere and immersion. If you get stuck, consider your options and logically think for a bit. If this doesn't work, then just come back to the game later. Your mind will have refreshed then.

Play the scenarios in this order: Gorrister, Ellen, Benny, Ted, Nimdok. It makes sense judging by the feel and content of each one.

I feel like this is obvious by now, but play it in a dark room with headphones on.


Really, the problem isn't that the game looks bad or anything. However, the real problems are invisible at first (especially to the buyer). The problems are mostly technical stuff too. If you can look past this, the game is amazing.
参考になりましたか? はい いいえ 面白い
Notoremo
( 記録時間: 9.7 時間 )
投稿日: 6月22日
I would argue if given more guidance, effort, and common sense, "I Have No Mouth" could have been one of the best. It's less-so a game of wasted potential and more a sad product of people who failed to take it as seriously as it deserved to be.

The plot is fascinating here. It incorporates genuine themes of humanity, morality, and mortality, and explores the struggle of each individual character searching hopelessly for some kind of redemption. Each path is extremely unique in some way or another, and really tries to make interactivity key to the experience. Only problem is a lot of the choices are cookie-cutter dry and painfully transparent, but, hey, it’s the thought that counts, right?

The original "No Mouth" short story by Harlan Ellison is an incredible cautionary vision about the relationship between us and technology, as well as a bleak tale of human suffering. The game does only a half-decent job reflecting on those concepts and a half-decent job expanding on them. It gets some things right, other things horribly wrong. Voice acting is extremely hit-or-miss, the gameplay overall is unpolished and the puzzles, in typical point-and-click fashion, are often nonsensical. The dialogue is sadly forgettable, and while the characters are fleshed-out slightly more, some of the changes/additions are worse-off, rather than improvements (example: changing Benny’s backstory and sexuality).

Harlan Ellison’s short story being adapted into a video game is a huge leap for the medium because for once it attempts to elevate games to the level of real literature. The general public often fails to take games seriously because more often than not they serve as purely entertainment. No Mouth isn’t so concerned with entertaining you as it is to try and make you think. It’s an endeavor not often seen in video games, and it’s something definitely to be applauded here, even if it doesn’t fully succeed. Recently there's been a shift to change that, but it’s always been mostly unheard of. In fact, I would say a lot try and fail, but No Mouth gets marks for being one of the real firsts of its kind and not misfiring completely.

So what am I saying here? I'm saying it's an incredible experience if you get past what it could have been. None of the somewhat obvious flaws are even remotely dealbreakers. It remains essential gaming for anyone with an interest in interactive storytelling, and especially for speculative fiction fans.
参考になりましたか? はい いいえ 面白い
Yit 美国
( 記録時間: 5.7 時間 )
投稿日: 6月19日
Interesting/creepy concept, good for a point and click game, came across a few glitches but overall enjoyable experience. -- moral of the story, watch your back cuz your computer might just be ready to torture your ♥♥♥.
参考になりましたか? はい いいえ 面白い
VinLark
( 記録時間: 2.6 時間 )
投稿日: 5月29日
Probably the BEST port of a DOS game I have seen on steam. If you have read the book and you think this will resemble it, it won't. But if you need a kinda scary and classic game to play, THIS IS WHERE TO GO.
参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 30 days
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 9.7 時間
投稿日: 6月22日
I would argue if given more guidance, effort, and common sense, "I Have No Mouth" could have been one of the best. It's less-so a game of wasted potential and more a sad product of people who failed to take it as seriously as it deserved to be.

The plot is fascinating here. It incorporates genuine themes of humanity, morality, and mortality, and explores the struggle of each individual character searching hopelessly for some kind of redemption. Each path is extremely unique in some way or another, and really tries to make interactivity key to the experience. Only problem is a lot of the choices are cookie-cutter dry and painfully transparent, but, hey, it’s the thought that counts, right?

The original "No Mouth" short story by Harlan Ellison is an incredible cautionary vision about the relationship between us and technology, as well as a bleak tale of human suffering. The game does only a half-decent job reflecting on those concepts and a half-decent job expanding on them. It gets some things right, other things horribly wrong. Voice acting is extremely hit-or-miss, the gameplay overall is unpolished and the puzzles, in typical point-and-click fashion, are often nonsensical. The dialogue is sadly forgettable, and while the characters are fleshed-out slightly more, some of the changes/additions are worse-off, rather than improvements (example: changing Benny’s backstory and sexuality).

Harlan Ellison’s short story being adapted into a video game is a huge leap for the medium because for once it attempts to elevate games to the level of real literature. The general public often fails to take games seriously because more often than not they serve as purely entertainment. No Mouth isn’t so concerned with entertaining you as it is to try and make you think. It’s an endeavor not often seen in video games, and it’s something definitely to be applauded here, even if it doesn’t fully succeed. Recently there's been a shift to change that, but it’s always been mostly unheard of. In fact, I would say a lot try and fail, but No Mouth gets marks for being one of the real firsts of its kind and not misfiring completely.

So what am I saying here? I'm saying it's an incredible experience if you get past what it could have been. None of the somewhat obvious flaws are even remotely dealbreakers. It remains essential gaming for anyone with an interest in interactive storytelling, and especially for speculative fiction fans.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 11.1 時間
投稿日: 6月29日
Very atmospheric, creepy and twisted, a horror classic. The story is very origanal I've not yet read the source novella from Harlan Ellison, but this game definately makes me want to seek it out. This nasty little tale is told from the point of view of 5 characters that have been captured by a phychopathic computer, the last vestiges of a humanity that destroyed itself. You play a scenario from each as they slowly regain their memory, they all have a secret past, some have comitted atrocities, others have created their own personal hell. The game play isn't perfect and it can be a little frustrating having to replay each scenario just because your actions weren't carried out in a very rigid order, but the story and atmophere more than make up for it.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.9 時間
投稿日: 6月30日
Probably the best point and click game I have ever played.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 10.1 時間
投稿日: 6月22日
By no means is this game perfect. It can be hard to find the solution to a puzzle, or even realize what the puzzle is. When a track of music (which is great, by the way, making this even worse) ends, it takes what feels like forever to start again.

Even with the flaws it has, that makes me think one thing: This game needs a remastering. However, because of it's age, this game has become even better. The game has essentially aged like wine instead of milk, which is an interesting contrast to other games made around the same time.

Part of it's beauty is the time it was made in. The music almost sounds as if it were taken from a 90s edutainment game (4th grade typing deluxe), then made melancholy, bringing on feelings of regret and acceptance of horrible sins. Seriously, it's a strange feeling when you mix those together. The graphics aid this kind of feel too. This is all so fitting for supercomputer that has gone insane; It cannot move, yet it can think and torture the last humans alive in the digital simulations it creates. That 90s kind of feel helps this.

As far as the story and game itself goes, you have choices. Except these choices aren't just presented to you directly. It's your small individual decisions, as little as attempts to try burying something. These build up change the outcome of events.

There are no real good endings or resolutions in this game. AM (the computer) will physically not let you die. You have options here: Cowardly commit suicide, only for the cycle that you are trapped in to repeat and repeat, or die with honor, atoning for and confronting your horrible sins, showing mercy and compassion as you die knowing that this is the closest you'll ever get to morally fix your past. It doesn't matter though. You're one of the last humans "alive", if you count this as living.

You don't win. You can die as a coward, or change yourself in the process of death. There is no way to win.



When I first played this, I wasn't really in the right mood for it, which is probably because of medicine I had to take then. If you are buying this, I have some suggestions on how to enjoy this game the best you can:

Make sure that you're in the right mood. If you ever feel depressed, play this game. It won't make you feel better, but you'll get more out of the game.

Don't use guides. It breaks the atmosphere and immersion. If you get stuck, consider your options and logically think for a bit. If this doesn't work, then just come back to the game later. Your mind will have refreshed then.

Play the scenarios in this order: Gorrister, Ellen, Benny, Ted, Nimdok. It makes sense judging by the feel and content of each one.

I feel like this is obvious by now, but play it in a dark room with headphones on.


Really, the problem isn't that the game looks bad or anything. However, the real problems are invisible at first (especially to the buyer). The problems are mostly technical stuff too. If you can look past this, the game is amazing.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
35 人中 33 人 (94%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 8.0 時間
投稿日: 2013年12月26日
「俺には口がない、それでも叫ばなければならない」

ハーラン・エリスンの1968年のSF短編、『おれには口がない、それでもおれは叫ぶ』をベースとしたポイント&クリックADV。人類全滅から109年後の世界が舞台となっていて、冷戦から世界大戦まで発展した際に戦争をより効率よく行うためにロシア・中国・アメリカがそれぞれ人間より知能の優れているスーパーコンピューターをつくった。しかしある日、AM(Allied Mastercomputer)と呼ばれるこれらが自我を持つようになり、男4人と女一人を残した全ての人類を滅ぼした。それから109年間、生き残った5人をAMは拷問し、殺さないながらも苦しめ続けた。

ある日はAMはゲームがしたいといい始めた。彼らをより苦しめるために過去に彼ら5人が行った自分の行いを思い出させるようにそれぞれ精神世界へと飛ばされる。あるものは自分のトラウマと向き合わせるために、そしてあるものは自分が行った非人道的な悪事を見つめなおさせるために。果たしてAMの意思を裏切り自分の過去を克服することができるのか。そしてこの5人にあった深い過去とは一体何なのか。

残念ながら日本語化は現状無いが、字幕表示ができるのである程度英語が分かる人ならば比較的問題なくプレイできるだろう。ただゲームの問題としてそもそもポイント&クリックADVの中では難易度がかなり高い。攻略を見ずに各キャラのGOODエンディングが見ることは困難だろう。そこは日本語化とか依然の問題なのでしょうがない。

ハッピーエンドなんてものはない。自分の過去に犯した過ちを正す最後のチャンスでどのように行動するか。ただ強大な力の前にして最後にできる悪足掻きをし、僅かながらも「マシ」な最後を生きる、そんな人類最後の5人の話を見届けよう。
このレビューは参考になりましたか? はい いいえ 面白い
24 人中 23 人 (96%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 2.3 時間
投稿日: 2014年5月3日
Updateで原作が無料配信されたのでプレイ前に読んでみました。
よくあるコンピューターAI集合体が自我を持つようになり人類の脅威になる話だが、これが1960年代に書かれたことに驚きます。
このAI so called "AM" as Allied Mastercomputer or Adaptive Manipulator then Aggressive Menaceが五人以外の全ての人類を滅ぼしてしまい、挙げ句自らに取り込んで永遠の拷問をこの五人に109年も与え続けます。そこからストーリーは始まりますがエンディングまではネタバレしませんので悪しからず。15ページほどの短い話ですのでプレイ前に読んでおくとより理解が深まるかもしれません。非常に鬱なハナシではありますが。。。。

さてゲーム内容ですが、この五人からひとりづつ選んでプレイし各キャラクターの過去を解明していきます。
まだGorristerパートしかエンディングまでプレイしていませんが、普通のポイントクリックアドベンチャーでマルチエンディングのようです。それほど理不尽な解法はありませんが、話自体が形而上的な内容ですので多少突飛な発想も必要かも。。。詰まったら迷わずガイドのwalkthroughを参照するのをオススメします。。。わたしはしました。。。

残り4人もプレイするつもりではありますが、どうなんでしょう。原作が原作ですのであまり楽しそうな経験になりそうにないですし、万人にオススメできるかといえば疑問です。

ただこのどうしようもなく暗い原作をゲームにしてしまった発想には感心してしまいますし、サウンドトラックや原作のスクリプトまで付いてきますのでセールかバンドルで買うのがオススメです。
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 10.7 時間
投稿日: 2015年1月4日
アメリカのSF作家。ハーラン・エリスンの短編小説『おれには口がない、それでもおれは叫ぶ』をゲーム化した作品。

原作は、ヒューゴー賞も受賞している傑作である。大まかな内容としては、近未来の地球を舞台に、人類を5人残してすべて絶滅させたコンピュータ、アム(AM)が109年間残った5人を死なせず拷問し続けた後の話であり、絶望的な雰囲気の短編小説だ。

注目すべきは、ハーラン・エリスン自身が直接ゲーム制作に携わっている点にある。
シナリオは、ゲームのために原作とは変更されており、登場人物が、それぞれアムの用意した世界に転送され、その世界の謎を解くことにより、キャラが、自分が何者であったかを思い出し、過去の罪や苦しみと対決することになる。そのためキャラがより深く魅力的に掘り下げられてくる。原作よりも、設定が変更されている所が多く、比べてみる愉しみもある。

シナリオだけでなく、エリスン自身が、巨大コンピュータのアム(AM)の声優をやっている。このアムの声が、大変な怪演技で素晴らしい。聞いていてビリビリする。

ゲーム的には、ありきたりのポイントクリック方式で、行ける場所も少ない。アイテムも総当たりで行けば、手に入れやすいし、キャラもよく喋ってヒントをくれる。
しかし、そのプレイのしやすさとは逆に、会話や行動における「良心を試される選択」がとても難しい。ウォークスルーをカンニングするのが必要になってしまうだろう。ただ、この選択が、それぞれのキャラの人間力を試しており、引いては、人類とコンピュータの戦いの根幹にも繋げてくるのは、さすがと言わざるをえない。

グラフィックは、2Dのドットながら、細密で美しくキャラもよく動く。
画面の下に、各機能があり、左に各主人公の顔が表示される。最初は、人物背景が緑色だがこれが、SAN値(正気度パラメーター)を示していて、ゲーム中で主人公が倫理的に良い行いをしたり、難問を解くための、良いアイテムを手に入れたりした時は、どんどん色が明るくなっていく。
逆に、精神がやられたり、悪い行いをしたりすると色が暗くなっていく。
真ん中にあるのが、アクションコマンド。拾う。使う。見る。食べる。などのボタンを使用。そして、右のボックスに拾い集めたアイテムが溜まっていく。

残念な点としては、かなりヤバい倫理的な話や選択肢が多いため、カットシーンが一部ある事だ。
そのため、ゴリスターの時に、よく分からないアイテムが手に入ったり、ベニーの行動が何か変?な気がしたりする時があった事だ。あと、ベニーの時に、バグが多くて、ゲームが落ちてしまったり、ムービーが早く流れすぎてしまったりした不具合が出た。
こまめにセーブして、起動し直す、気長さも必要だ。

なお、スチームの購入特典として、原作の短編小説、メイキングの文章、BGMのボーナストラックがついてくる。Steamapps/common/IHNMAIMS/ を見てみよう。
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.9 時間
投稿日: 2013年11月21日
ストーリー、雰囲気共に良し。理不尽な即ゲームオーバーとバグが結構あるので、こまめにセーブするといいかも。
古いゲームだけど、デスクトップの解像度に自動で合わせてくれるし、Steam Overlayも使えるので現代のパソコンでプレイするのにも特に支障はないです。
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.0 時間
投稿日: 2014年12月23日
『おれには口がない、それでもおれは叫ぶ』という小説が原作のポイントクリック型のアドベンチャー。
人類を滅ぼし世界を支配したAI通称「AM」に100年以上拷問され続けている5人のストーリー。

サイバーパンクのタグで飛んできた人は世界観がかなり違うので注意。
拷問、殺人、強姦など全体的に不快な描写が多く、爽快感は全く無い。

英語は日常的な単語も多く、比較的分かり易いが、ストーリーが醍醐味なので少し注意。
難易度は低めだが、詰まる場面が多数あるので攻略サイトを参照しよう。

正直おすすめとは言い難いが、類似したゲームは少ないのでセール中なら試してみても良いかもしれない。
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298 人中 290 人 (97%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 8.9 時間
投稿日: 2014年10月12日
I Have No Mouth, and I Must Scream is a fascinating piece of work. It's one of those games, much like Scratches, that works wonders with atmosphere, but not so much when it comes to the actual gameplay. Although where Scratches had a really tense, frightening atmosphere, No Mouth is more mysterious and depressing. I Have No Mouth, and I Must Scream works more with fridge horror, I feel. Yeah, it's creepy, but it's only truly scary if you sit back and think about it. And you will, because it's a tale that provokes thought.

I Have No Mouth, and I Must Scream was originally a famous short story by one Mr. Harlan Ellison. If you get the chance, I recommend giving it a read, as there's a reason it's so famous. Actually, that's a lie. I don't recommend reading it. I really recommend listening to it. The I Have No Mouth audiobook, read by Harlan Ellison himself, is truly a treasure of audio. Ellison is hammy and over-the-top, but man does he sell it. The man gets completely into his story, and it benefits immensely from it.

If you've done the above, then I think you'll be more than pleased to hear that Ellison also plays AM, the maniacally hate-filled, torturous supercomputer who serves as your antagonist and tormenter for the duration of this game. He's every bit as hammy and over-the-top, and it's hard not to hang on his every word. The other voices in the game vary in quality, but you won't really notice the dips as you'll be too focused on the unfolding storylines, and also on WHAT DO I DO

So let's start with the story. You play five different characters, who comprise the entire remaining human population of Earth. AM, a colossal supercomputer which resides beneath the crust of the Earth, more or less got frustrated with his lot in life and unleashed the world's supply of nukes at... well, the world. But it kept five human beings alive to be his playthings for the remainder of eternity. For over a hundred years, these five humans have been subjected to ungodly torments, and now AM would like to play a little game.

Each character is thrown into a scenario built especially for them, expected to be horrible and miserable for AM's amusement. The true goal before you is to fail AM, and prove yourself above his petty games. It is in these scenarios that you will learn about each character, their faults, their history, and a little bit about AM himself and what's going on behind the scenes and beyond your view.

This obviously differs from the original story, as these scenarios never existed. They were created (with major input from Ellison) especially for this game in order to give more backstory on the characters. Things change. The story as a whole changes. But it's still very much I Have No Mouth, and I Must Scream.

Let's talk about the gameplay.

It could be better.

IHNM is presented in a classic SCUMM format. You have a list of verbs and an inventory at the bottom of the screen, both of which can be used to interact with the world around you. You will talk to characters, solve puzzles, find objects. All the familiar trappings of a good point-and-click adventure. So far, so good. The first major hitch is that eternal adventure game hellspawn, the unrelated event. You know what I'm talking about. When you do a thing, which triggers an unrelated thing to happen somewhere else which you have no way of knowing about and no reason to think might have happened. So many point-and-click adventures have fallen prey to this design flaw (Myst IV and Hector 3 among them, just thinking off the top of my head, here), and I wish it would stop.

I had one point in the first scenario I picked where I didn't know what to do. I looked up a guide, and it didn't help. I thought maybe my game was glitched, as I had done everything the guide had ordered. And then I saw it. A very subtle thing. A line in the guide telling me to exhaust a certain character's dialogue. All I had skipped (for reasons that we'll get to in a moment) was an entirely unnecessary rude line that doesn't actually help anything. But lo and behold, when burning off that one useless line of dialogue caused an unrelated character to appear in a different location, freeing progression from the devs' icy cold grip.

There are some other annoying bits, here and there. Some items and interactables that aren't exactly obvious on the screen. Two scenarios allow you to progress past important items or before doing mandatory bits. It's problematic, and very confusing when it happens. Luckily, it's possible to die after this moment in one of the scenarios, bringing you back to the character select where you can choose to try again. For the other one... well, just keep multiple saves, is all.

In addition to simply making through each scenario, every character has a personal spiritual meter. The better the spirits they're in, the lighter the background behind their portrait in the lower-left becomes. Practice good morals and make progress to lighten it. Screw up, be corrupt or evil, or just cause your character to freak out to darken it. If the meter turns white as the scenario draws to a close, you've perfected that scenario. This is not always easy to do. I only managed it in two scenarios.

They say you need to get a white meter with each character in order to see the best ending, and that's going to require either a guide or multiple playthroughs. I wonder, though. I'm pretty positive I did in fact get the best ending, despite not having all whites. I think it's probably possible as long as each character has almost a white meter, or a couple characters have white meters and everyone else is close? Or something? Though don't quote me on that, I really don't know, and there's a surprising lack of entirely helpful documentation on this subject.

Anyways, my advice is to not worry about it. Do your best and get an ending, whatever that ending may be. Give the finale a few tries, though, because you'll probably screw it up a couple times.

Anyways, point is, the game looks great and sounds great, and the story will draw you all sorts of in. Just be aware that you may need to consult the Internet at times, and be sure to rotate your saves. Or do what I did and just make each save a new one, because this game seems to have infinite slots. Which is a nice feature.

For all its faults, I still enjoyed the majority of my time with I Have No Mouth, and I Must Scream. And if you're a fan of the original story, or games which not only don't shy away from adult themes, but walk straight through a minefield of adult themes and take it all in stride with a sly grin upon their lips, then I think you'll enjoy it too.
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