The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
Análisis de usuarios: Muy positivos (440 análisis)
Fecha de lanzamiento: 31 oct. 1996

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"This is unquestionably one of the grimmest games ever made, but it forces us to stare deep at issues that we have a hard time addressing in games."
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Actualizaciones recientes Ver todos (6)

18 de marzo

New Update Out Now

Hello Everyone. A new update is out now for IHNMAIMS which contains the following changes and fixes:

  • Added a new launch option. People will non 100% OpenGL supported hardware can use it and should now be able to play the game without experiencing a black screen on start-up. The Steam Overlay will not function in this mode.
  • Updated ScummVM ( http://www.scummvm.org ) to 1.8.0Git (Released on March 16th 2015, source code provided) which contains a fix for Ellen disappearing from the screen when loading a save game. Saves that are affected by this bug will not be retroactively fixed and a previous save will have to be loaded.
Enjoy the update.

Saleck,
Night Dive Studios

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Acerca de este juego

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Sound Blaster AWE32 sound card
    Minimum:
    • OS: Mac OS X 10.6.8
    • Processor: 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Mac OS X 10.7 or newer
    • Processor: 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Sound Card: Sound Blaster AWE32 sound card
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Hard Drive: 2 GB available space
    • Sound Card: Sound Blaster AWE32 sound card
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
4.6 h registradas
Publicado: 12 de enero
Old but gold.
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A 5 de 5 personas (100%) les ha sido útil este análisis
20.0 h registradas
Publicado: 31 de mayo
Este point and click está basado en el relato del escritor Harlan Ellison que lleva por título el mismo nombre, "I Have no Mouth, and I Must Scream", o, en español, "No Tengo Boca, y Debo Gritar". Se trata de uno de los más ingeniosos y perturbadores relatos que se hayan escrito, y más aún por tratarse de un relato de género ciencia ficción.

Primero un poco de historia:
I Have no Mouth, and I Must Scream se ambienta en un futuro pos-apocalíptico dominado por una súper computadora llamada "AM". Con el estallido de la guerra fría , la cual más tarde se convirtió en la tercera guerra mundial, las superpotencias del mundo veían la necesidad de combatir utilizando tecnología avanzada, por lo que se crearon tres súper computadoras que extendían sus circuitos por todo el planeta. Poco a poco la llamada, en principio, Allied Mastercomputer comenzó a tomar conciencia de sí misma y estudiar minuciosamente a la especie humana. Llegando a un punto irreversible, AM aniquila a la raza humana dejando solo a cinco humanos con vida, cuatro hombres y una mujer, con quienes desquita su odio infinito por los seres que lo crearon. Durante 109 años Benny, Gorrister, Numdok, Ted y Ellie fueron las desafortunadas personas que sufrieron la ira de AM a través de maquiavélicos juegos y numerosas torturas que van más allá de lo físico. Sus "vidas", se resumen a un sin fin de agonías y todo se debe a que AM a experimentado con ellos y los ha dotado de una semi inmortalidad, por lo que la muerte se les niega. 109 años de tormentos y cada uno de los humanos ha intentado suicidarse millones de veces, pero aún sigue en pie la esperanza, el sueño, de que algún día podrán burlar a AM y librarse de ella de una vez por todas.

Para que un videojuego sea considerado por específicos grupos de personas como un "título de culto", tiene que tener una característica muy importante a la que se conoce como "historia". El gran peso que tiene la misma hizo que este videojuego se salvara de críticas negativas, las cuales de todas maneras le llovieron de a miles y te voy a resumir el por qué.

La jugabilidad y maniobrabilidad de los personajes es muy tosca, resulta difícil prestar atención a los acertijos para resolver determinados puzzles, pueden llegar a parecer muy rebuscados pero tienen cierta lógica que podría volvernos locos. La música peca por ser repetitiva al punto de enfermarnos y sacar el sonido. Pero los efectos especiales están bastante bien. Los gráficos no estaban nada mal para la época. Las mecánicas de juego pueden llegar a confundir al jugador y si llegaras a cometer el crimen de olvidar guardar la partida... te darán ganas de suicidarte.

Ahora bien, entre tantas características y puntos malos... -¿Qué mie$%# tiene de bueno este juego?. - Estarás pensando. Bueno querido lector, como dije antes, lo interesante que rescata a este título es su HISTORIA, si sos jugador de FPS, TPS, MOBAS, ETC. no lo vas a poder apreciar a menos que seas una persona a la que le atrae mucho leer libros. Este videojuego te va a dar mucho a nivel argumento, tanto que podrás complementarlo con el relato, -el cual no es una novela de 700 páginas, tiene menos de 15 páginas-, te va a captar por mas tosca que sea la jugabilidad.
Si te atraen los relatos perturbadores psicológicamente y/o los de ciencia ficción, te lo recomiendo. Si se te hace difícil siempre contas con guías detalladísimas en internet (más que nada por tratarse de un point and click).

Lo Bueno:
- Argumento
- Dirigido por el autor del relato (Harlan Ellison)

Lo Malo:
- Jugabilidad
- Apartado sonoro
- Algunos puzzles
- Velocidad de juego: lenta

Puntuación Final: 8/10 -No es un juego para cualquiera
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A 2 de 2 personas (100%) les ha sido útil este análisis
11.5 h registradas
Publicado: 17 de febrero
Aventura gráfica, vieja. Basada en un relato nos ofrece un mundo distópico bastante interesante. Hay que tener cuidado con lo que se hace, porque nos puede fastidiar el final bueno.
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A 18 de 21 personas (86%) les ha sido útil este análisis
21.6 h registradas
Publicado: 31 de enero
This is a game I bought a minute after I saw a 9 second review clip. I have just rushed to the end of this game, and now I'll be rushing a review. I'll be spending the next few hours bumrushing plot summaries or looking at additional content, endings, and at some point I'd like to read the original short story pdf included in the game files. Okay this is stressful because I feel there's a lot to talk about. Holy ♥♥♥♥. More recently, I've become a big fan of point-and-click games and I've never touched anything like this. This game is GRIM, I could go on and on about how I've never encountered anything like this in any capacity (this includes all media, I'm willing to say that now). The story is insane, comprehensive, believable, well-researched, and covers a lot of controversial material. This game doesn't ♥♥♥♥ around. Here's where it's going to get a little spoiler-heavy. In this game, there is a ♥♥♥♥ scene, and it is story-serving. I know the area is gray but I would be shocked to learn if anyone was under the impression that such a scene was included to pander to deviant males or something along those lines (I'm talking now about criticism for Hotline Miami). This is by far the most mature game I've ever played. The villain, a supercomputer named AM, is almost comically evil in that he tortures five people profoundly for 109 years, keeping them artificially alive. While we're on the subject of AM, I want to get this out of the way because it's still fresh in my mind: the final level is by far the best in terms of story and visuals, the entire thing comes full circle without any enormous monologue or contrived adlib about the relationship between man and machine. It will not pull that ♥♥♥♥. I LOVE that the Russian and Chinese counterparts of AM and AM himself appear physically as god figures. I am fascinated in all things "ultimate" especially those types of metaphors which appear in very immaculate or, at least not in this case, formless designs. Let the pacing of this review so far be a reflection of how the game has impacted my mind in the time to follow. I'm this far in the review and I'm sensing the package is wrapping up nicely. How much more can I say? Do you need me to address every theme in this game at once, to put into poor grammar the peace I am at? I wouldn't be able to do it justice. I can't review the game properly. I have no mouth and I must scream, so to speak. 10/10 game, VERY annoying programming errors set me back a few hours. The story managed to trounce these negatives, it's that good. You'll sleep on this one for years.
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A 12 de 14 personas (86%) les ha sido útil este análisis
2.6 h registradas
Publicado: 5 de abril
IHNM&IMS is one of the more interesting point and click adventure games. It is an adaptation of a Harlan Ellison short story... kind of. It doesn't follow the plot of the original story but moreso elaborates on it's characters and the setting.

The premise of the game features a super computer called A.M. that has destroyed all of humanity. The characters of the game are the last remaining human beings who have been tortured for 109 years. Each character has a unique backstory and a notable fatal flaw. And they each have a different scenario A.M. puts them through. A.M. was also voiced by Harlan Ellison which is an interesting bit of trivia.

What's notable about the game is how it has numerous multiple endings for each character and the actual "end" of the game based on how you acted throughout. Harlan Ellison went on record as stating the game was designed in such a way so that you could not exactly "win" but you would have "A variety of moral and ethical ways to lose". It's a very interesting game in this regard and doubly so since the original writer was so involved in it's production. It's not written like a traditional video game plot at all, and ends up being a very interesting companion to the original short story.

The game runs on ScummVM so it runs pretty well on whatever machine you throw it on. And it ends up being very replayable due to the multiple endings and choices. For it's price, aesthetic and writing there's little wonder why it's so highly regarded as a Point and Click adventure game.
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