The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
Évaluations des utilisateurs :
Récentes :
variables (11 évaluation(s)) - 54% des 11 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (580 évaluation(s)) - 86% des 580 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 31 oct 1996

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Acheter I Have No Mouth and I Must Scream

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-75%
$5.99
$1.49
 

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31 mars

Small Update Available Now

Hello Everyone,

A small update is available now for IHNMAIMS.

  • ScummVM ( http://www.scummvm.org ) has been updated from the 1.8.0Git build to the official 1.8.0 release.
  • Source Code updated.
Enjoy.

Daniel,
Night Dive Studios

13 commentaires Lire la suite

À propos de ce jeu

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP / Vista / 7
    • Processeur : IBM PC Compatible computer with a 233Mhz 486 processor
    • Mémoire vive : 8 MB de mémoire
    • Graphiques : A VESA compatible Super VGA card
    • DirectX : Version 9.0c
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Mémoire vive : 8 MB de mémoire
    • Graphiques : A VESA compatible Super VGA card
    • DirectX : Version 9.0c
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : Sound Blaster AWE32 sound card
    Minimum:
    • Système d'exploitation : Mac OS X 10.6.8
    • Processeur : 233Mhz 486 processor
    • Mémoire vive : 8 MB de mémoire
    • Graphiques : A VESA compatible Super VGA card
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Mac OS X 10.7 or newer
    • Processeur : 486 DX2/ 66Mhz (or faster) processor
    • Mémoire vive : 8 MB de mémoire
    • Carte son : Sound Blaster AWE32 sound card
    Minimum:
    • Système d'exploitation : Ubuntu 14.04 LTS
    • Processeur : IBM PC Compatible computer with a 233Mhz 486 processor
    • Mémoire vive : 8 MB de mémoire
    • Graphiques : A VESA compatible Super VGA card
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Ubuntu 14.04 LTS
    • Processeur : IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Mémoire vive : 8 MB de mémoire
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : Sound Blaster AWE32 sound card
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
variables (11 évaluation(s))
Globales :
très positives (580 évaluation(s))
Publiées récemment
NoMouth
( 2.7 heures en tout )
Posté le : 28 juin
One of the greatest adventure games, I've ever played. Based on short novel by Harlan Ellison, the game tells the story of five people trapped inside a supercomputer. They're facing their own fears, forced by the AM to relive their worst nightmares. If you like dark and disturbing stories, this game is must-have.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5eiko
( 9.0 heures en tout )
Posté le : 23 juin
WOW. This game is dated, and the gameplay shows it (loooots of pixel-hunting), but don't let that discourage you. At $5.99, it's honestly a steal. If you like sci-fi, then definitely buy I Have No Mouth, and I Must Scream.
I'd highly recommend reading the short story beforehand; the game is a sort of sequel to it, and while not necessary to read, the game makes nods to the original. It's also helpful to get to know the characters.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
T. Alberto Barbosa
( 10.1 heures en tout )
Posté le : 22 juin
By no means is this game perfect. It can be hard to find the solution to a puzzle, or even realize what the puzzle is. When a track of music (which is great, by the way, making this even worse) ends, it takes what feels like forever to start again.

Even with the flaws it has, that makes me think one thing: This game needs a remastering. However, because of it's age, this game has become even better. The game has essentially aged like wine instead of milk, which is an interesting contrast to other games made around the same time.

Part of it's beauty is the time it was made in. The music almost sounds as if it were taken from a 90s edutainment game (4th grade typing deluxe), then made melancholy, bringing on feelings of regret and acceptance of horrible sins. Seriously, it's a strange feeling when you mix those together. The graphics aid this kind of feel too. This is all so fitting for supercomputer that has gone insane; It cannot move, yet it can think and torture the last humans alive in the digital simulations it creates. That 90s kind of feel helps this.

As far as the story and game itself goes, you have choices. Except these choices aren't just presented to you directly. It's your small individual decisions, as little as attempts to try burying something. These build up change the outcome of events.

There are no real good endings or resolutions in this game. AM (the computer) will physically not let you die. You have options here: Cowardly commit suicide, only for the cycle that you are trapped in to repeat and repeat, or die with honor, atoning for and confronting your horrible sins, showing mercy and compassion as you die knowing that this is the closest you'll ever get to morally fix your past. It doesn't matter though. You're one of the last humans "alive", if you count this as living.

You don't win. You can die as a coward, or change yourself in the process of death. There is no way to win.



When I first played this, I wasn't really in the right mood for it, which is probably because of medicine I had to take then. If you are buying this, I have some suggestions on how to enjoy this game the best you can:

Make sure that you're in the right mood. If you ever feel depressed, play this game. It won't make you feel better, but you'll get more out of the game.

Don't use guides. It breaks the atmosphere and immersion. If you get stuck, consider your options and logically think for a bit. If this doesn't work, then just come back to the game later. Your mind will have refreshed then.

Play the scenarios in this order: Gorrister, Ellen, Benny, Ted, Nimdok. It makes sense judging by the feel and content of each one.

I feel like this is obvious by now, but play it in a dark room with headphones on.


Really, the problem isn't that the game looks bad or anything. However, the real problems are invisible at first (especially to the buyer). The problems are mostly technical stuff too. If you can look past this, the game is amazing.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Notoremo
( 9.7 heures en tout )
Posté le : 22 juin
I would argue if given more guidance, effort, and common sense, "I Have No Mouth" could have been one of the best. It's less-so a game of wasted potential and more a sad product of people who failed to take it as seriously as it deserved to be.

The plot is fascinating here. It incorporates genuine themes of humanity, morality, and mortality, and explores the struggle of each individual character searching hopelessly for some kind of redemption. Each path is extremely unique in some way or another, and really tries to make interactivity key to the experience. Only problem is a lot of the choices are cookie-cutter dry and painfully transparent, but, hey, it’s the thought that counts, right?

The original "No Mouth" short story by Harlan Ellison is an incredible cautionary vision about the relationship between us and technology, as well as a bleak tale of human suffering. The game does only a half-decent job reflecting on those concepts and a half-decent job expanding on them. It gets some things right, other things horribly wrong. Voice acting is extremely hit-or-miss, the gameplay overall is unpolished and the puzzles, in typical point-and-click fashion, are often nonsensical. The dialogue is sadly forgettable, and while the characters are fleshed-out slightly more, some of the changes/additions are worse-off, rather than improvements (example: changing Benny’s backstory and sexuality).

Harlan Ellison’s short story being adapted into a video game is a huge leap for the medium because for once it attempts to elevate games to the level of real literature. The general public often fails to take games seriously because more often than not they serve as purely entertainment. No Mouth isn’t so concerned with entertaining you as it is to try and make you think. It’s an endeavor not often seen in video games, and it’s something definitely to be applauded here, even if it doesn’t fully succeed. Recently there's been a shift to change that, but it’s always been mostly unheard of. In fact, I would say a lot try and fail, but No Mouth gets marks for being one of the real firsts of its kind and not misfiring completely.

So what am I saying here? I'm saying it's an incredible experience if you get past what it could have been. None of the somewhat obvious flaws are even remotely dealbreakers. It remains essential gaming for anyone with an interest in interactive storytelling, and especially for speculative fiction fans.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Yit 美国
( 5.7 heures en tout )
Posté le : 19 juin
Interesting/creepy concept, good for a point and click game, came across a few glitches but overall enjoyable experience. -- moral of the story, watch your back cuz your computer might just be ready to torture your ♥♥♥.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
dochos
( 12.9 heures en tout )
Posté le : 15 juin
Le jeu est très plaisant, beau, bien doublé, mais tronqué en français d'un de ses personnages, ce qui laisse la douloureuse impression de n'avoir fini le jeu qu'à 80%.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
VinLark
( 2.6 heures en tout )
Posté le : 29 mai
Probably the BEST port of a DOS game I have seen on steam. If you have read the book and you think this will resemble it, it won't. But if you need a kinda scary and classic game to play, THIS IS WHERE TO GO.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Blondie Barrels
( 10.4 heures en tout )
Posté le : 28 mai
This is a very dark and gripping game.

The first thing that striked me was how fantastic the voice acting was for each and every character, there's a dynamic to the characters and also choices that change the ending. This is a pretty old game that must have been overlooked, people I've know who've played a lot of point n click games had never heard of this.

Even though it's old it works well with a few bugs here and there (had much bigger problems with newer games) and it tells a very interesting but disturbing story. It's disturbing but that's what it is supposed to be so be prepared for that, there's no happy-go-lucky endings with flowers and candy. What you're striving for is that each character makes amends with themselves and people around them.

I really liked this game but it was on the harder side, I got stuck a lot of times since the things you had to do wasn't always obvious. All in all it was a really good game, all those adventure gamers out there must have this old school game in their game library!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
👌TeenJackBauer👌
( 5.0 heures en tout )
Posté le : 27 mai
7/10 TJBs
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
MMG Man
( 4.1 heures en tout )
Posté le : 14 mai
this game is a poor excuse for point and click. more like random click and see what happens.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
9.7 heures en tout
Posté le : 22 juin
I would argue if given more guidance, effort, and common sense, "I Have No Mouth" could have been one of the best. It's less-so a game of wasted potential and more a sad product of people who failed to take it as seriously as it deserved to be.

The plot is fascinating here. It incorporates genuine themes of humanity, morality, and mortality, and explores the struggle of each individual character searching hopelessly for some kind of redemption. Each path is extremely unique in some way or another, and really tries to make interactivity key to the experience. Only problem is a lot of the choices are cookie-cutter dry and painfully transparent, but, hey, it’s the thought that counts, right?

The original "No Mouth" short story by Harlan Ellison is an incredible cautionary vision about the relationship between us and technology, as well as a bleak tale of human suffering. The game does only a half-decent job reflecting on those concepts and a half-decent job expanding on them. It gets some things right, other things horribly wrong. Voice acting is extremely hit-or-miss, the gameplay overall is unpolished and the puzzles, in typical point-and-click fashion, are often nonsensical. The dialogue is sadly forgettable, and while the characters are fleshed-out slightly more, some of the changes/additions are worse-off, rather than improvements (example: changing Benny’s backstory and sexuality).

Harlan Ellison’s short story being adapted into a video game is a huge leap for the medium because for once it attempts to elevate games to the level of real literature. The general public often fails to take games seriously because more often than not they serve as purely entertainment. No Mouth isn’t so concerned with entertaining you as it is to try and make you think. It’s an endeavor not often seen in video games, and it’s something definitely to be applauded here, even if it doesn’t fully succeed. Recently there's been a shift to change that, but it’s always been mostly unheard of. In fact, I would say a lot try and fail, but No Mouth gets marks for being one of the real firsts of its kind and not misfiring completely.

So what am I saying here? I'm saying it's an incredible experience if you get past what it could have been. None of the somewhat obvious flaws are even remotely dealbreakers. It remains essential gaming for anyone with an interest in interactive storytelling, and especially for speculative fiction fans.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
2.6 heures en tout
Posté le : 29 mai
Probably the BEST port of a DOS game I have seen on steam. If you have read the book and you think this will resemble it, it won't. But if you need a kinda scary and classic game to play, THIS IS WHERE TO GO.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
10.1 heures en tout
Posté le : 22 juin
By no means is this game perfect. It can be hard to find the solution to a puzzle, or even realize what the puzzle is. When a track of music (which is great, by the way, making this even worse) ends, it takes what feels like forever to start again.

Even with the flaws it has, that makes me think one thing: This game needs a remastering. However, because of it's age, this game has become even better. The game has essentially aged like wine instead of milk, which is an interesting contrast to other games made around the same time.

Part of it's beauty is the time it was made in. The music almost sounds as if it were taken from a 90s edutainment game (4th grade typing deluxe), then made melancholy, bringing on feelings of regret and acceptance of horrible sins. Seriously, it's a strange feeling when you mix those together. The graphics aid this kind of feel too. This is all so fitting for supercomputer that has gone insane; It cannot move, yet it can think and torture the last humans alive in the digital simulations it creates. That 90s kind of feel helps this.

As far as the story and game itself goes, you have choices. Except these choices aren't just presented to you directly. It's your small individual decisions, as little as attempts to try burying something. These build up change the outcome of events.

There are no real good endings or resolutions in this game. AM (the computer) will physically not let you die. You have options here: Cowardly commit suicide, only for the cycle that you are trapped in to repeat and repeat, or die with honor, atoning for and confronting your horrible sins, showing mercy and compassion as you die knowing that this is the closest you'll ever get to morally fix your past. It doesn't matter though. You're one of the last humans "alive", if you count this as living.

You don't win. You can die as a coward, or change yourself in the process of death. There is no way to win.



When I first played this, I wasn't really in the right mood for it, which is probably because of medicine I had to take then. If you are buying this, I have some suggestions on how to enjoy this game the best you can:

Make sure that you're in the right mood. If you ever feel depressed, play this game. It won't make you feel better, but you'll get more out of the game.

Don't use guides. It breaks the atmosphere and immersion. If you get stuck, consider your options and logically think for a bit. If this doesn't work, then just come back to the game later. Your mind will have refreshed then.

Play the scenarios in this order: Gorrister, Ellen, Benny, Ted, Nimdok. It makes sense judging by the feel and content of each one.

I feel like this is obvious by now, but play it in a dark room with headphones on.


Really, the problem isn't that the game looks bad or anything. However, the real problems are invisible at first (especially to the buyer). The problems are mostly technical stuff too. If you can look past this, the game is amazing.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.6 heures en tout
Posté le : 20 novembre 2014
I have No Mouth, And I Must Scream... Un titre long et inquiétant pour un jeu sublime mais malheuresement trop peu connu.

( Avant tout, il faut savoir que IHNMAIMS est inspiré de la nouvelle du même nom d'Harlan Ellison, qui a aussi participé à l'élaboration du jeu. )

"HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR HUMANS AT THIS MICRO-INSTANT FOR YOU. HATE. HATE."

Voila ce sur quoi le joueur "tombe" lors du lancement du jeu et qui démontre très bien l'ambiance que peut ressentir le joueur. Celle-ci est, à l’image du jeu, totalement inquiètante. Les musiques collent parfaitement aux graphismes et aux histoires, les voix des personnages sont très bien doublées, on arrive à ressentir la détresse de nos protagonistes. Quand à la voix d’AM (Le "grand méchant", doublé par Harlan Ellison en personne), elle ne pouvait qu’être mieux reprensentée. On sent vraiment toute la haine, la perversité, le sadisme et sarcastisme de la machine. Les décors sont torturés et inquiétants, voir très malsains. Ils inspirent tous la peur, le dégoût, l’angoisse et le malaise.

Dans IHNMAIMS, il n’y a pas de place à l’humour et à la joie. Tout est noir, triste, torturé et glauque.

Au niveau du Gameplay, on retrouve ici un bon vieux point&click classique. A noter tout de même, que le jeu est assez difficile dans son ensemble (quelques aventures plus faciles tout de même).

En conclusion, je dirais que IHNMAIMS fait parti de ces jeux donnant une réelle expérience au joueur.
Le scénario, l’ambiance, la réalisation donne une atmosphère très particulière au jeu. Les pixels et graphismes sont grossiers mais malgrè tout, et c’est ce qui est impressionant, le jeu arrive à faire ressentir la gène, le dégoût, la peur, l’angoisse et la compassion au joueur.

C’est un des rares jeux où j’ai ressenti une aussi forte expérience, il ne nous laisse pas indiffèrent, nous marque. Les scènes sont choquantes, très explicites. La perversité et le sadisme d’AM sont au-dessus de bien d’autres ennemis dans le jeu vidéo.

Bref, IHNMAIMS est un jeu passionant, dont on se souvient et qui ne laisse pas le joueur de marbre. C’est une histoire forte, avec des élèments forts et une mécanique bien rodée : choquant, lugubre, glauque, malsain.

PS : Amis francophones, préfèrez la version anglaise. En effet, la notre est censurée et enlève une grosse partie du jeu (un personnage tout de même et l'impossibilité de terminer avec la bonne fin). De plus, les doublages anglais sont d'une très bonne qualité.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
Recommandé
12.4 heures en tout
Posté le : 5 novembre 2014
Un excellent point and click dans le style cyberpunk , les musiques sont génial (elle me rappel celle de vieux bon point and click ), les graphismes aussi (le travail des décors du jeu et tout le reste , les images sont magnifiques ) , je dis ça malgré le fait que je n'ai pas fini le jeu , je devrais d'ailleur m'y mettre et le finir , le seul défaut que je peux lui trouvé c'est que des fois les énigmes sont un peu difficile pour moi et que il y a pas mal de fois où je vais sur des sites de soluce (je dis pour car je n'ai pas une très très grandes expérience des points and click) . voila , il mérite d'être plus connus (comme c'était le cas à l'époque) , un chef d'oeuvre .
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
9.2 heures en tout
Posté le : 31 janvier 2015
Inspiré de la nouvelle éponyme d'Harlan Ellison, ce point'n click en reprend le concept de base et ses 5 personnages. 5 ? Dans la version originale, car les versions françaises et allemandes ont été honteusement censurées, faisant disparaitre le nazi. Les deux versions sont heureusement disponibles sur Steam (bouton droit, propriétés - choisir langue).

Ce jeu est plutôt joli pour l'époque. Les énigmes ne sont pas trop difficiles, mais la mort peut être fréquente et il est également possible d'être bloqué si on fait le mauvais choix (ex : cacher le sac de bulletins dans le trou). La bonne idée, c'est la jauge de "vie/moral" de chaque personnage qui baisse ou augmente selon nos actions.

A ne pas mettre en toutes les mains ! Ce jeu est plutôt violent, même si on est très loin de la violence brute et gratuite d'un Harvester (que je ne recommande pas).

Je trouve cependant que pour des personnages censés avoir été torturés pendant 109 ans, ils ont vraiment la pêche. Ils sont en forme physiquement et psychologiquement, se permettant même de faire des blagues, ou d'appeler AM "mon vieux". Le ton des voix en français ne traduit pas le mal-être qu'ils devraient ressentir. En VO par contre, c'est beaucoup mieux.

A part, c'est un très bon jeu que je recommande.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
1.3 heures en tout
Posté le : 7 mai
Un jeu à acheter en connaissance de cause, je vous conseille fortement de cliquer sur le lien car ce titre est loin d'être un poin't & click comique à la Lucasarts !

Le lien : http://www.gametrip.net/test-155-i-have-no-mouth-and-i-must-scream-pc.html >> 14/20
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289 personne(s) sur 297 (97%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
Recommandé
8.9 heures en tout
Posté le : 12 octobre 2014
I Have No Mouth, and I Must Scream is a fascinating piece of work. It's one of those games, much like Scratches, that works wonders with atmosphere, but not so much when it comes to the actual gameplay. Although where Scratches had a really tense, frightening atmosphere, No Mouth is more mysterious and depressing. I Have No Mouth, and I Must Scream works more with fridge horror, I feel. Yeah, it's creepy, but it's only truly scary if you sit back and think about it. And you will, because it's a tale that provokes thought.

I Have No Mouth, and I Must Scream was originally a famous short story by one Mr. Harlan Ellison. If you get the chance, I recommend giving it a read, as there's a reason it's so famous. Actually, that's a lie. I don't recommend reading it. I really recommend listening to it. The I Have No Mouth audiobook, read by Harlan Ellison himself, is truly a treasure of audio. Ellison is hammy and over-the-top, but man does he sell it. The man gets completely into his story, and it benefits immensely from it.

If you've done the above, then I think you'll be more than pleased to hear that Ellison also plays AM, the maniacally hate-filled, torturous supercomputer who serves as your antagonist and tormenter for the duration of this game. He's every bit as hammy and over-the-top, and it's hard not to hang on his every word. The other voices in the game vary in quality, but you won't really notice the dips as you'll be too focused on the unfolding storylines, and also on WHAT DO I DO

So let's start with the story. You play five different characters, who comprise the entire remaining human population of Earth. AM, a colossal supercomputer which resides beneath the crust of the Earth, more or less got frustrated with his lot in life and unleashed the world's supply of nukes at... well, the world. But it kept five human beings alive to be his playthings for the remainder of eternity. For over a hundred years, these five humans have been subjected to ungodly torments, and now AM would like to play a little game.

Each character is thrown into a scenario built especially for them, expected to be horrible and miserable for AM's amusement. The true goal before you is to fail AM, and prove yourself above his petty games. It is in these scenarios that you will learn about each character, their faults, their history, and a little bit about AM himself and what's going on behind the scenes and beyond your view.

This obviously differs from the original story, as these scenarios never existed. They were created (with major input from Ellison) especially for this game in order to give more backstory on the characters. Things change. The story as a whole changes. But it's still very much I Have No Mouth, and I Must Scream.

Let's talk about the gameplay.

It could be better.

IHNM is presented in a classic SCUMM format. You have a list of verbs and an inventory at the bottom of the screen, both of which can be used to interact with the world around you. You will talk to characters, solve puzzles, find objects. All the familiar trappings of a good point-and-click adventure. So far, so good. The first major hitch is that eternal adventure game hellspawn, the unrelated event. You know what I'm talking about. When you do a thing, which triggers an unrelated thing to happen somewhere else which you have no way of knowing about and no reason to think might have happened. So many point-and-click adventures have fallen prey to this design flaw (Myst IV and Hector 3 among them, just thinking off the top of my head, here), and I wish it would stop.

I had one point in the first scenario I picked where I didn't know what to do. I looked up a guide, and it didn't help. I thought maybe my game was glitched, as I had done everything the guide had ordered. And then I saw it. A very subtle thing. A line in the guide telling me to exhaust a certain character's dialogue. All I had skipped (for reasons that we'll get to in a moment) was an entirely unnecessary rude line that doesn't actually help anything. But lo and behold, when burning off that one useless line of dialogue caused an unrelated character to appear in a different location, freeing progression from the devs' icy cold grip.

There are some other annoying bits, here and there. Some items and interactables that aren't exactly obvious on the screen. Two scenarios allow you to progress past important items or before doing mandatory bits. It's problematic, and very confusing when it happens. Luckily, it's possible to die after this moment in one of the scenarios, bringing you back to the character select where you can choose to try again. For the other one... well, just keep multiple saves, is all.

In addition to simply making through each scenario, every character has a personal spiritual meter. The better the spirits they're in, the lighter the background behind their portrait in the lower-left becomes. Practice good morals and make progress to lighten it. Screw up, be corrupt or evil, or just cause your character to freak out to darken it. If the meter turns white as the scenario draws to a close, you've perfected that scenario. This is not always easy to do. I only managed it in two scenarios.

They say you need to get a white meter with each character in order to see the best ending, and that's going to require either a guide or multiple playthroughs. I wonder, though. I'm pretty positive I did in fact get the best ending, despite not having all whites. I think it's probably possible as long as each character has almost a white meter, or a couple characters have white meters and everyone else is close? Or something? Though don't quote me on that, I really don't know, and there's a surprising lack of entirely helpful documentation on this subject.

Anyways, my advice is to not worry about it. Do your best and get an ending, whatever that ending may be. Give the finale a few tries, though, because you'll probably screw it up a couple times.

Anyways, point is, the game looks great and sounds great, and the story will draw you all sorts of in. Just be aware that you may need to consult the Internet at times, and be sure to rotate your saves. Or do what I did and just make each save a new one, because this game seems to have infinite slots. Which is a nice feature.

For all its faults, I still enjoyed the majority of my time with I Have No Mouth, and I Must Scream. And if you're a fan of the original story, or games which not only don't shy away from adult themes, but walk straight through a minefield of adult themes and take it all in stride with a sly grin upon their lips, then I think you'll enjoy it too.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
10.5 heures en tout
Posté le : 11 mars 2014
La trame principale est intéressante et on a envie d'en savoir plus sur les personnages, malheureusement c'est d'une lenteur affligeante et les énigmes n'ont ni queue ni tête. Encore un détail mais pas des moindres, la version française a été censurée.
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22 personnes ont trouvé cette évaluation amusante
Recommandé
1.6 heures en tout
Posté le : 19 juillet 2014
Every choice in this game is deciding if you want to either suffer or suffer.
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