The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
Évaluations des utilisateurs : Très positive (450 évaluation(s))
Date de parution: 31 oct 1996

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter I Have No Mouth and I Must Scream

 

Recommandé par les curateurs

"This is unquestionably one of the grimmest games ever made, but it forces us to stare deep at issues that we have a hard time addressing in games."
Lire la critique complète ici.

Mises à jour récentes Tout voir (6)

18 mars

New Update Out Now

Hello Everyone. A new update is out now for IHNMAIMS which contains the following changes and fixes:

  • Added a new launch option. People will non 100% OpenGL supported hardware can use it and should now be able to play the game without experiencing a black screen on start-up. The Steam Overlay will not function in this mode.
  • Updated ScummVM ( http://www.scummvm.org ) to 1.8.0Git (Released on March 16th 2015, source code provided) which contains a fix for Ellen disappearing from the screen when loading a save game. Saves that are affected by this bug will not be retroactively fixed and a previous save will have to be loaded.
Enjoy the update.

Saleck,
Night Dive Studios

17 commentaires Lire la suite

À propos de ce jeu

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Sound Blaster AWE32 sound card
    Minimum:
    • OS: Mac OS X 10.6.8
    • Processor: 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Mac OS X 10.7 or newer
    • Processor: 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Sound Card: Sound Blaster AWE32 sound card
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Hard Drive: 2 GB available space
    • Sound Card: Sound Blaster AWE32 sound card
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
9.2 heures en tout
Posté le : 31 janvier
Inspiré de la nouvelle éponyme d'Harlan Ellison, ce point'n click en reprend le concept de base et ses 5 personnages. 5 ? Dans la version originale, car les versions françaises et allemandes ont été honteusement censurées, faisant disparaitre le nazi. Les deux versions sont heureusement disponibles sur Steam (bouton droit, propriétés - choisir langue).

Ce jeu est plutôt joli pour l'époque. Les énigmes ne sont pas trop difficiles, mais la mort peut être fréquente et il est également possible d'être bloqué si on fait le mauvais choix (ex : cacher le sac de bulletins dans le trou). La bonne idée, c'est la jauge de "vie/moral" de chaque personnage qui baisse ou augmente selon nos actions.

A ne pas mettre en toutes les mains ! Ce jeu est plutôt violent, même si on est très loin de la violence brute et gratuite d'un Harvester (que je ne recommande pas).

Je trouve cependant que pour des personnages censés avoir été torturés pendant 109 ans, ils ont vraiment la pêche. Ils sont en forme physiquement et psychologiquement, se permettant même de faire des blagues, ou d'appeler AM "mon vieux". Le ton des voix en français ne traduit pas le mal-être qu'ils devraient ressentir. En VO par contre, c'est beaucoup mieux.

A part, c'est un très bon jeu que je recommande.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
21 personne(s) sur 24 (88%) ont trouvé cette évaluation utile
21.6 heures en tout
Posté le : 31 janvier
This is a game I bought a minute after I saw a 9 second review clip. I have just rushed to the end of this game, and now I'll be rushing a review. I'll be spending the next few hours bumrushing plot summaries or looking at additional content, endings, and at some point I'd like to read the original short story pdf included in the game files. Okay this is stressful because I feel there's a lot to talk about. Holy ♥♥♥♥. More recently, I've become a big fan of point-and-click games and I've never touched anything like this. This game is GRIM, I could go on and on about how I've never encountered anything like this in any capacity (this includes all media, I'm willing to say that now). The story is insane, comprehensive, believable, well-researched, and covers a lot of controversial material. This game doesn't ♥♥♥♥ around. Here's where it's going to get a little spoiler-heavy. In this game, there is a ♥♥♥♥ scene, and it is story-serving. I know the area is gray but I would be shocked to learn if anyone was under the impression that such a scene was included to pander to deviant males or something along those lines (I'm talking now about criticism for Hotline Miami). This is by far the most mature game I've ever played. The villain, a supercomputer named AM, is almost comically evil in that he tortures five people profoundly for 109 years, keeping them artificially alive. While we're on the subject of AM, I want to get this out of the way because it's still fresh in my mind: the final level is by far the best in terms of story and visuals, the entire thing comes full circle without any enormous monologue or contrived adlib about the relationship between man and machine. It will not pull that ♥♥♥♥. I LOVE that the Russian and Chinese counterparts of AM and AM himself appear physically as god figures. I am fascinated in all things "ultimate" especially those types of metaphors which appear in very immaculate or, at least not in this case, formless designs. Let the pacing of this review so far be a reflection of how the game has impacted my mind in the time to follow. I'm this far in the review and I'm sensing the package is wrapping up nicely. How much more can I say? Do you need me to address every theme in this game at once, to put into poor grammar the peace I am at? I wouldn't be able to do it justice. I can't review the game properly. I have no mouth and I must scream, so to speak. 10/10 game, VERY annoying programming errors set me back a few hours. The story managed to trounce these negatives, it's that good. You'll sleep on this one for years.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 17 (88%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 5 avril
IHNM&IMS is one of the more interesting point and click adventure games. It is an adaptation of a Harlan Ellison short story... kind of. It doesn't follow the plot of the original story but moreso elaborates on it's characters and the setting.

The premise of the game features a super computer called A.M. that has destroyed all of humanity. The characters of the game are the last remaining human beings who have been tortured for 109 years. Each character has a unique backstory and a notable fatal flaw. And they each have a different scenario A.M. puts them through. A.M. was also voiced by Harlan Ellison which is an interesting bit of trivia.

What's notable about the game is how it has numerous multiple endings for each character and the actual "end" of the game based on how you acted throughout. Harlan Ellison went on record as stating the game was designed in such a way so that you could not exactly "win" but you would have "A variety of moral and ethical ways to lose". It's a very interesting game in this regard and doubly so since the original writer was so involved in it's production. It's not written like a traditional video game plot at all, and ends up being a very interesting companion to the original short story.

The game runs on ScummVM so it runs pretty well on whatever machine you throw it on. And it ends up being very replayable due to the multiple endings and choices. For it's price, aesthetic and writing there's little wonder why it's so highly regarded as a Point and Click adventure game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
35 personne(s) sur 61 (57%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.0 heures en tout
Posté le : 8 février
Warning wall of text ahead:

This review will be based on the game only as I haven't read the short story the game is based of.
It kind of makes me sad that I have to give this game a negative review. But there are some things in this game that just didn't cut it for me, seeing how hyped this game has been over the years, always being mentioned in "best point and click/adventure games of all time" threads all over the internet, I don't really see why. Sure the story is very unique (and the short story is probably 10 times better) but I really couldn't feel that dark and twisted feeling that most people did.

Ok on to the parts that made me give this game a thumbs down. Oh and like many others who have played this game, I live and breathe point and click/adventure games. I grew up during the 80's with the big 3 on the NES (Deja Vu, Shadowgate, Uninvited) and I played my fair share of the Sierra/Lucas arts games during the years. So no "trolling" here. This review will probably get down rated anyway :)

The first big turnoff in the game is "trial and error" part, don't get me wrong I love a hard adventure game (took me months to beat Myst without a walkthrough). But this game forces you to either pick up a walkthrough (which I dislike) or save your game every time you interact with something. Why? Because if you screw up even the slightest you can't complete the game. And the worst part is that the game doesn't even tell you that you screwed up. So either spam that save/load button or stick to your walkthrough as soon as you pick it up, because you will need it more than once if you don't want to go mad. In the end I think I were suffering more than the characters in the game due to this mechanic.

The second thing that really killed it for me was the overall atmosphere over the characters. I saw some other comments like this under the reviews and it feels good that I'm not the only one noticing this. But these characters (without spoiling too much) have been tortured for over 100 years, and they just seem so... full of spirit.. At least some of them, some characters even joke around when your play them (Ellen). This is why I didn't feel the "horror" and darkness in the game. I really didn't feel like these characters were suffering or anything. You might think that these people were walking disasters after 100 years of mental and physical torture, but nope! I didn't care for any of the characters, I just wanted to skip to the next one all the time and sadly it never got better, only worse. And the ending was a HUGE meh, giving me a feeling like I have been doing everything for nothing (yes I got the best endings).

One other small problem I had with the game is the amount of bugs, stuff disappearing and multiplying (you pick up a key only for it to reappear when you reenter the room). Doors you can walk through sometimes and sometimes not because you have to "use" the door. But hey it's an old game, I can let that one slide.

TL;DR There are plenty of other horror adventure games out there with a more twisted and darker story (yes I said it) than this one. So save your money or buy a game like The Cat Lady instead and watch a complete walkthrough of this game on youtube.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
7.8 heures en tout
Posté le : 3 mai
Okay I love IHNMAIMS. The story was great, the scenarios had a wide rage of challenge to them, and over all the different scenery was great. I do have a few criticisms of the game although...

The Save Game Glitch: When I was on my second scenario (I went Ellen then Gorrister) I kept one saved game because I didn't think I'd need another. The problem with that was I had to quit the game for a minute. When I went back to my saved game, Gorrister wasn't on screen. I could not advance through the story and I had to restart my game. The solution? Keep like a butt load of saved games on you I mean really save save save!!

Nimdok's Scenario: The story was fantastic but...it is EASY to advance through this scenario to the point of no return without specific items you will need. You have to do it a SPECIFIC way to advance in the story. The solution for this one is to read up on his story before hand or you definitely won't know what you're doing. I mean unless you are hardcore willing to go through the scenario a billion times I will reccomend you do this.

Endgame Strobe: During the endgame portion (no spoilers) at points the screen will start to flicker, possibly due to the graphics. This is easily remedied by going to another screen.

Otherwise the game is very playable, it's fun, and it's easy to get invested into the story. Just make sure to read up if you experience problems, there are others out there who have the solutions!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante