The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
Valutazione degli utenti:
Complessivamente:
Molto positiva (579 recensioni) - 579 recensioni degli utenti (86%) per questo gioco sono positive.
Data di rilascio: 31 ott 1996

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Acquista I Have No Mouth and I Must Scream

SALDI ESTIVI! L'offerta termina il giorno 4 luglio

-75%
$5.99
$1.49
 

Aggiornamenti recenti Mostra tutto (7)

31 marzo

Small Update Available Now

Hello Everyone,

A small update is available now for IHNMAIMS.

  • ScummVM ( http://www.scummvm.org ) has been updated from the 1.8.0Git build to the official 1.8.0 release.
  • Source Code updated.
Enjoy.

Daniel,
Night Dive Studios

13 commenti Altre informazioni

Informazioni sul gioco

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows XP / Vista / 7
    • Processore: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memoria: 8 MB di RAM
    • Scheda video: A VESA compatible Super VGA card
    • DirectX: Versione 9.0c
    • Memoria: 2 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Windows 7
    • Processore: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memoria: 8 MB di RAM
    • Scheda video: A VESA compatible Super VGA card
    • DirectX: Versione 9.0c
    • Memoria: 2 GB di spazio disponibile
    • Scheda audio: Sound Blaster AWE32 sound card
    Minimi:
    • Sistema operativo: Mac OS X 10.6.8
    • Processore: 233Mhz 486 processor
    • Memoria: 8 MB di RAM
    • Scheda video: A VESA compatible Super VGA card
    • Memoria: 2 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Mac OS X 10.7 or newer
    • Processore: 486 DX2/ 66Mhz (or faster) processor
    • Memoria: 8 MB di RAM
    • Scheda audio: Sound Blaster AWE32 sound card
    Minimi:
    • Sistema operativo: Ubuntu 14.04 LTS
    • Processore: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memoria: 8 MB di RAM
    • Scheda video: A VESA compatible Super VGA card
    • Memoria: 2 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Ubuntu 14.04 LTS
    • Processore: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memoria: 8 MB di RAM
    • Memoria: 2 GB di spazio disponibile
    • Scheda audio: Sound Blaster AWE32 sound card
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Molto positiva (579 recensioni)
Pubblicate di recente
5eiko
( 9.0 ore in totale )
Pubblicata: 23 giugno
WOW. This game is dated, and the gameplay shows it (loooots of pixel-hunting), but don't let that discourage you. At $5.99, it's honestly a steal. If you like sci-fi, then definitely buy I Have No Mouth, and I Must Scream.
I'd highly recommend reading the short story beforehand; the game is a sort of sequel to it, and while not necessary to read, the game makes nods to the original. It's also helpful to get to know the characters.
T. Alberto Barbosa
( 10.1 ore in totale )
Pubblicata: 22 giugno
By no means is this game perfect. It can be hard to find the solution to a puzzle, or even realize what the puzzle is. When a track of music (which is great, by the way, making this even worse) ends, it takes what feels like forever to start again.

Even with the flaws it has, that makes me think one thing: This game needs a remastering. However, because of it's age, this game has become even better. The game has essentially aged like wine instead of milk, which is an interesting contrast to other games made around the same time.

Part of it's beauty is the time it was made in. The music almost sounds as if it were taken from a 90s edutainment game (4th grade typing deluxe), then made melancholy, bringing on feelings of regret and acceptance of horrible sins. Seriously, it's a strange feeling when you mix those together. The graphics aid this kind of feel too. This is all so fitting for supercomputer that has gone insane; It cannot move, yet it can think and torture the last humans alive in the digital simulations it creates. That 90s kind of feel helps this.

As far as the story and game itself goes, you have choices. Except these choices aren't just presented to you directly. It's your small individual decisions, as little as attempts to try burying something. These build up change the outcome of events.

There are no real good endings or resolutions in this game. AM (the computer) will physically not let you die. You have options here: Cowardly commit suicide, only for the cycle that you are trapped in to repeat and repeat, or die with honor, atoning for and confronting your horrible sins, showing mercy and compassion as you die knowing that this is the closest you'll ever get to morally fix your past. It doesn't matter though. You're one of the last humans "alive", if you count this as living.

You don't win. You can die as a coward, or change yourself in the process of death. There is no way to win.



When I first played this, I wasn't really in the right mood for it, which is probably because of medicine I had to take then. If you are buying this, I have some suggestions on how to enjoy this game the best you can:

Make sure that you're in the right mood. If you ever feel depressed, play this game. It won't make you feel better, but you'll get more out of the game.

Don't use guides. It breaks the atmosphere and immersion. If you get stuck, consider your options and logically think for a bit. If this doesn't work, then just come back to the game later. Your mind will have refreshed then.

Play the scenarios in this order: Gorrister, Ellen, Benny, Ted, Nimdok. It makes sense judging by the feel and content of each one.

I feel like this is obvious by now, but play it in a dark room with headphones on.


Really, the problem isn't that the game looks bad or anything. However, the real problems are invisible at first (especially to the buyer). The problems are mostly technical stuff too. If you can look past this, the game is amazing.
Notoremo
( 9.7 ore in totale )
Pubblicata: 22 giugno
I would argue if given more guidance, effort, and common sense, "I Have No Mouth" could have been one of the best. It's less-so a game of wasted potential and more a sad product of people who failed to take it as seriously as it deserved to be.

The plot is fascinating here. It incorporates genuine themes of humanity, morality, and mortality, and explores the struggle of each individual character searching hopelessly for some kind of redemption. Each path is extremely unique in some way or another, and really tries to make interactivity key to the experience. Only problem is a lot of the choices are cookie-cutter dry and painfully transparent, but, hey, it’s the thought that counts, right?

The original "No Mouth" short story by Harlan Ellison is an incredible cautionary vision about the relationship between us and technology, as well as a bleak tale of human suffering. The game does only a half-decent job reflecting on those concepts and a half-decent job expanding on them. It gets some things right, other things horribly wrong. Voice acting is extremely hit-or-miss, the gameplay overall is unpolished and the puzzles, in typical point-and-click fashion, are often nonsensical. The dialogue is sadly forgettable, and while the characters are fleshed-out slightly more, some of the changes/additions are worse-off, rather than improvements (example: changing Benny’s backstory and sexuality).

Harlan Ellison’s short story being adapted into a video game is a huge leap for the medium because for once it attempts to elevate games to the level of real literature. The general public often fails to take games seriously because more often than not they serve as purely entertainment. No Mouth isn’t so concerned with entertaining you as it is to try and make you think. It’s an endeavor not often seen in video games, and it’s something definitely to be applauded here, even if it doesn’t fully succeed. Recently there's been a shift to change that, but it’s always been mostly unheard of. In fact, I would say a lot try and fail, but No Mouth gets marks for being one of the real firsts of its kind and not misfiring completely.

So what am I saying here? I'm saying it's an incredible experience if you get past what it could have been. None of the somewhat obvious flaws are even remotely dealbreakers. It remains essential gaming for anyone with an interest in interactive storytelling, and especially for speculative fiction fans.
Yit 美国
( 5.7 ore in totale )
Pubblicata: 19 giugno
Interesting/creepy concept, good for a point and click game, came across a few glitches but overall enjoyable experience. -- moral of the story, watch your back cuz your computer might just be ready to torture your ♥♥♥.
VinLark
( 2.6 ore in totale )
Pubblicata: 29 maggio
Probably the BEST port of a DOS game I have seen on steam. If you have read the book and you think this will resemble it, it won't. But if you need a kinda scary and classic game to play, THIS IS WHERE TO GO.
Minniewhop
( 10.4 ore in totale )
Pubblicata: 28 maggio
This is a very dark and gripping game.

The first thing that striked me was how fantastic the voice acting was for each and every character, there's a dynamic to the characters and also choices that change the ending. This is a pretty old game that must have been overlooked, people I've know who've played a lot of point n click games had never heard of this.

Even though it's old it works well with a few bugs here and there (had much bigger problems with newer games) and it tells a very interesting but disturbing story. It's disturbing but that's what it is supposed to be so be prepared for that, there's no happy-go-lucky endings with flowers and candy. What you're striving for is that each character makes amends with themselves and people around them.

I really liked this game but it was on the harder side, I got stuck a lot of times since the things you had to do wasn't always obvious. All in all it was a really good game, all those adventure gamers out there must have this old school game in their game library!
MMG Man
( 4.1 ore in totale )
Pubblicata: 14 maggio
this game is a poor excuse for point and click. more like random click and see what happens.
Insomnianna
( 4.6 ore in totale )
Pubblicata: 8 maggio
I beat the game in one sitting. I didn't get the best ending so I have to replay it. The game is very dark, the art and style is very much like The Dig and Dark Seed. I got this as I loved both the dark seeds games.

The game will make you thing and question humanity and what is going on in your life. It is great and I really do recoomend it to people if they like The Dig, Dark Seed or Dark Seed 2.

The game has very cotroversial isses including ♥♥♥♥, sposal abuse, the holocaust etc.
Sonic Titan
( 7.5 ore in totale )
Pubblicata: 1 maggio
Completely soul destroying, will require frequent breaks to contemplate the very notion of existence - 10/10
Recensioni più utili  Negli scorsi 30 giorni
4 persone su 4 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
10.4 ore in totale
Pubblicata: 28 maggio
This is a very dark and gripping game.

The first thing that striked me was how fantastic the voice acting was for each and every character, there's a dynamic to the characters and also choices that change the ending. This is a pretty old game that must have been overlooked, people I've know who've played a lot of point n click games had never heard of this.

Even though it's old it works well with a few bugs here and there (had much bigger problems with newer games) and it tells a very interesting but disturbing story. It's disturbing but that's what it is supposed to be so be prepared for that, there's no happy-go-lucky endings with flowers and candy. What you're striving for is that each character makes amends with themselves and people around them.

I really liked this game but it was on the harder side, I got stuck a lot of times since the things you had to do wasn't always obvious. All in all it was a really good game, all those adventure gamers out there must have this old school game in their game library!
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
Consigliato
9.7 ore in totale
Pubblicata: 22 giugno
I would argue if given more guidance, effort, and common sense, "I Have No Mouth" could have been one of the best. It's less-so a game of wasted potential and more a sad product of people who failed to take it as seriously as it deserved to be.

The plot is fascinating here. It incorporates genuine themes of humanity, morality, and mortality, and explores the struggle of each individual character searching hopelessly for some kind of redemption. Each path is extremely unique in some way or another, and really tries to make interactivity key to the experience. Only problem is a lot of the choices are cookie-cutter dry and painfully transparent, but, hey, it’s the thought that counts, right?

The original "No Mouth" short story by Harlan Ellison is an incredible cautionary vision about the relationship between us and technology, as well as a bleak tale of human suffering. The game does only a half-decent job reflecting on those concepts and a half-decent job expanding on them. It gets some things right, other things horribly wrong. Voice acting is extremely hit-or-miss, the gameplay overall is unpolished and the puzzles, in typical point-and-click fashion, are often nonsensical. The dialogue is sadly forgettable, and while the characters are fleshed-out slightly more, some of the changes/additions are worse-off, rather than improvements (example: changing Benny’s backstory and sexuality).

Harlan Ellison’s short story being adapted into a video game is a huge leap for the medium because for once it attempts to elevate games to the level of real literature. The general public often fails to take games seriously because more often than not they serve as purely entertainment. No Mouth isn’t so concerned with entertaining you as it is to try and make you think. It’s an endeavor not often seen in video games, and it’s something definitely to be applauded here, even if it doesn’t fully succeed. Recently there's been a shift to change that, but it’s always been mostly unheard of. In fact, I would say a lot try and fail, but No Mouth gets marks for being one of the real firsts of its kind and not misfiring completely.

So what am I saying here? I'm saying it's an incredible experience if you get past what it could have been. None of the somewhat obvious flaws are even remotely dealbreakers. It remains essential gaming for anyone with an interest in interactive storytelling, and especially for speculative fiction fans.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
2.6 ore in totale
Pubblicata: 29 maggio
Probably the BEST port of a DOS game I have seen on steam. If you have read the book and you think this will resemble it, it won't. But if you need a kinda scary and classic game to play, THIS IS WHERE TO GO.
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
10.1 ore in totale
Pubblicata: 22 giugno
By no means is this game perfect. It can be hard to find the solution to a puzzle, or even realize what the puzzle is. When a track of music (which is great, by the way, making this even worse) ends, it takes what feels like forever to start again.

Even with the flaws it has, that makes me think one thing: This game needs a remastering. However, because of it's age, this game has become even better. The game has essentially aged like wine instead of milk, which is an interesting contrast to other games made around the same time.

Part of it's beauty is the time it was made in. The music almost sounds as if it were taken from a 90s edutainment game (4th grade typing deluxe), then made melancholy, bringing on feelings of regret and acceptance of horrible sins. Seriously, it's a strange feeling when you mix those together. The graphics aid this kind of feel too. This is all so fitting for supercomputer that has gone insane; It cannot move, yet it can think and torture the last humans alive in the digital simulations it creates. That 90s kind of feel helps this.

As far as the story and game itself goes, you have choices. Except these choices aren't just presented to you directly. It's your small individual decisions, as little as attempts to try burying something. These build up change the outcome of events.

There are no real good endings or resolutions in this game. AM (the computer) will physically not let you die. You have options here: Cowardly commit suicide, only for the cycle that you are trapped in to repeat and repeat, or die with honor, atoning for and confronting your horrible sins, showing mercy and compassion as you die knowing that this is the closest you'll ever get to morally fix your past. It doesn't matter though. You're one of the last humans "alive", if you count this as living.

You don't win. You can die as a coward, or change yourself in the process of death. There is no way to win.



When I first played this, I wasn't really in the right mood for it, which is probably because of medicine I had to take then. If you are buying this, I have some suggestions on how to enjoy this game the best you can:

Make sure that you're in the right mood. If you ever feel depressed, play this game. It won't make you feel better, but you'll get more out of the game.

Don't use guides. It breaks the atmosphere and immersion. If you get stuck, consider your options and logically think for a bit. If this doesn't work, then just come back to the game later. Your mind will have refreshed then.

Play the scenarios in this order: Gorrister, Ellen, Benny, Ted, Nimdok. It makes sense judging by the feel and content of each one.

I feel like this is obvious by now, but play it in a dark room with headphones on.


Really, the problem isn't that the game looks bad or anything. However, the real problems are invisible at first (especially to the buyer). The problems are mostly technical stuff too. If you can look past this, the game is amazing.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
14 persone su 14 (100%) hanno trovato questa recensione utile
Consigliato
9.1 ore in totale
Pubblicata: 4 gennaio 2014
Ispirato al racconto originale di Harlan Ellison questo videogioco è un perfetto esempio di come questo mezzo di comunicazione possa raccontare storie ed esprimere concetti in una maniera completamente originale. I Have No Mouth And I Must Scream è una piccola gemma (quasi) dimenticata, ma che riesce a sopravvive meravigliosamente al peso degli anni grazie ad uno stile narrativo efficace e possente, ad un'atmosfera semplicemente incredibile e a delle tematiche mature e profonde, ieri come oggi, meritevoli di riflessione.

Da un punto di vista più tecnico (e meno "romantico") il gioco non si discosta molto dalle classiche avventure grafiche per gameplay e trovate. La grafica resta tutt'oggi molto gradevole ed affascinante ed i suoi colori spenti e cupi trasmettono tutta la tristezza e rassegnazione che permea quest'opera. Le musiche in particolare, anche se non numerose, riescono a porre quel disagio emotivo necessario per fruire a pieno di un gioco del genere.

Certo, alcuni enigmi saranno caratterizzati da una certa componente di cripticità (alle volte, anche troppo esagerata), ma come ben ricorderete, era pressoché la norma nel genere (non che questo lo giustifichi). Per completare il gioco probabilmente dovrete affidarvi ad una guida ogni tanto...

Personalmente ritengo che questo sia un gioco da provare almeno una volta nella vita. Ti lascia qualcosa dentro. Non si può negare...

(Magari dopo andate anche a leggervi il racconto originale! :P )
Questa recensione ti è stata utile? No Divertente
12 persone su 13 (92%) hanno trovato questa recensione utile
Consigliato
8.1 ore in totale
Pubblicata: 15 agosto 2015
Punta e clicca che mi è piaciuto tantissimo, le atmosfere sono fantastiche e i momenti di angoscia non mancano, ha solo un problema bello grande che vi dirò nella recensione.

PRO:

-La trama: La trama del gioco mi è piaciuta molto, più che la trama il passato dei 5 personaggi che dovremmo utilizzare durante il gioco, sono tutti molto ben caratterizzati (I miei preferiti sono Ellen e Nimdok).
La trama non vorrei raccontarvi niente perchè secondo me dovreste giocarvelo per capirlo.
Una cosa è certa, mi è piaciuto così tanto che mi son comprato il libro (anche se alla fine è un racconto di poche pagine).

-Grafica: Anche la grafica è ben messa per essere un punta e clicca degli anni 90, questo tipo di grafica mi è sempre piaciuta se si deve narrare delle trame particolari.

-Doppiaggio: Si ha anche un doppiaggio, a me è piaciuto molto , soprattutto il fatto che il cattivo (AM) è doppiato da Harlan Ellison (Il creatore del libro) e si sente proprio che ogni doppiatore si è impegnato. Anche gli altri personaggi sono molto ben doppiati ,si sente proprio che ogni doppiatore si è impegnato col proprio personaggio.

-Musiche: Anche esse molto ben fatte, non sono tante ma sono fatte molto bene. Ci sono certe tipo di tracce che ti fanno venire molta ansia o tensione.


IL Contro

-Bug: Wow dei bug in un avventura grafica e come rovinare completamente il gioco.
Questo gioco è molto particolare come ho detto perchè puoi anche morire durante l'avventura del personaggio. In più si ci mettono pure dei Bug che devi essere costretto a riavviare il gioco più volte.
"Massì dai ci sarà solo un bug" se fosse stato solo uno avrei fatto spallucce pure io e avrei lasciato perdere, purtroppo c'è ne sono parecchi.
E quindi si è costretti ad usare una guida per andare avanti (e anche con la guida sarà difficile, perchè se sai che dovevi interagire con un oggetto che te non hai fatto, il 90% sei costretto a riavviare la partita, per questo io ogni 5-10 min ero costretto a salvare il gioco).



Conclusione:

Il gioco come ho detto prima è fantastico , come difficoltà è pure molto difficile (molte volte devi cliccare più di una volta su un oggetto, ogni tanto ci sono oggetti che devi andare nel millimetro giusto per prenderlo, ecc.) ma purtroppo i bug che ho descritto prima lo rovina completamente.
Per via di quest'ultimo problema infatti non saprei proprio se consigliarlo o no.
Nella recensione lo raccomando, però secondo me è più comodo guardarvi un Walkthrough su youtube... perchè dico questo? Se poi sarete costretti a osservarvi la soluzione del gioco per via dei bug allora tanto vale guardatevi il Walkthrough diretto su youtube.
Io di solito odio i Walkthrough, ma in questo caso lo raccomando piuttosto che comprarvi un gioco buggato...

Voto 7/10 (avrei messo 9 se non fosse per i bug vari)
Questa recensione ti è stata utile? No Divertente
6 persone su 6 (100%) hanno trovato questa recensione utile
Consigliato
8.5 ore in totale
Pubblicata: 8 febbraio 2014
Avventura sci-fi punta e clicca di impressionante bellezza dove non c'è vittoria; si può perdere con onore o con ignominia, con coraggio o vigliaccheria, affrontando il subconscio o restando intrappolato nella propria follia. Tratto da un racconto omonimo di Ellison (premio Hugo 1968), e sceneggiato in collaborazione con lo stesso Ellison. Paranoia, follia, violenza e un nemico temibile: AM, SONO, "penso dunque sono", un'intelligenza artificiale senziente che si è resa conto di essere in trappola: può pensare, adirarsi, provare emozioni, ma non può godere il senso della propria realtà. Un tetraplegico intrappolato nella sua stessa pelle. Non ha la bocca, e deve urlare.

Voto: ★★★★★
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Sconsigliato
5.5 ore in totale
Pubblicata: 25 gennaio 2015
Bel gioco punta e clicca, bellissima atmosfera ma ha un difetto GIGANTESCO (per il genere punta e clicca)

In questa tipologia di giochi non si devono usare le guide perché sarebbe come barare, ebbene sono stato COSTRETTO perché il gioco ha dei bug, se fai un'azione prima del previsto potresti girare intorno senza mai trovare una soluzione.

Peccato perché il gioco è bello ma questo gravissimo errore non farà altro che metterti "il tarlo" in testa e non capire se sei bloccato o se è il gioco ad esserlo.

IMPERDONABILE per un punta e clicca.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
11.6 ore in totale
Pubblicata: 6 dicembre 2013
Splendida avventura "punta e clicca" datata 1995, decennio glorioso per questa tipologia di giochi. La storia è tratta da un racconto fantascientifico dello stesso nome scritto da Harlan Ellison nel 1967. La vicenda è ambientata in una versione post apocalittica del nostro pianeta. Un super computer di nome AM (ha deciso di chiamarsi così dopo che ha preso autocoscienza, "I think, therefore I AM " e la cui voce è doppiata da Ellison in persona!) ha distrutto l'interezza del genere umano se non cinque persone, che ha mantenuto in vita e torturato per ben 109 anni. Ognuno dei sopravvissuti è caratterizzato da una sorta di difetto fatale nella propria personalità e AM, nel tentativo di abbattere il loro spirito oltre che il loro corpo, ha elaborato uno psicodramma metaforico per ciascuno di loro che mette a nudo le debolezze di ognuno. Per completare il gioco occorrerà fare delle scelte che siano in grado di dimostrare che gli umani sono migliori delle macchine, in quanto è possibile per loro pentirsi e cercare una strada di riparazione al male che hanno subito o fatto. Intessuti nella trama del videogame vi sono tematiche forti e dilemmi etichi che hanno a che fare con temi come la pazzia, lo stupro, la paranoia e il genocidio. Gli enigmi del gioco sono avvincenti, e a volte anche un poco frustranti. Ma è quello il bello di queste avventure! La parte finale metterà alla prova il vostro pensiero laterale in quanto vi troverete a dover pensare in maniera simbolica. Per altro vi sono diversi tipi di finali che potete scoprire, tra cui ovviamente quello del racconto.

Consigliato a tutti gli amanti del genere e alle persone che vogliono riflettere sulla natura umana

Voto. 8,5/10
Questa recensione ti è stata utile? No Divertente
287 persone su 295 (97%) hanno trovato questa recensione utile
5 persone hanno trovato questa recensione divertente
Consigliato
8.9 ore in totale
Pubblicata: 12 ottobre 2014
I Have No Mouth, and I Must Scream is a fascinating piece of work. It's one of those games, much like Scratches, that works wonders with atmosphere, but not so much when it comes to the actual gameplay. Although where Scratches had a really tense, frightening atmosphere, No Mouth is more mysterious and depressing. I Have No Mouth, and I Must Scream works more with fridge horror, I feel. Yeah, it's creepy, but it's only truly scary if you sit back and think about it. And you will, because it's a tale that provokes thought.

I Have No Mouth, and I Must Scream was originally a famous short story by one Mr. Harlan Ellison. If you get the chance, I recommend giving it a read, as there's a reason it's so famous. Actually, that's a lie. I don't recommend reading it. I really recommend listening to it. The I Have No Mouth audiobook, read by Harlan Ellison himself, is truly a treasure of audio. Ellison is hammy and over-the-top, but man does he sell it. The man gets completely into his story, and it benefits immensely from it.

If you've done the above, then I think you'll be more than pleased to hear that Ellison also plays AM, the maniacally hate-filled, torturous supercomputer who serves as your antagonist and tormenter for the duration of this game. He's every bit as hammy and over-the-top, and it's hard not to hang on his every word. The other voices in the game vary in quality, but you won't really notice the dips as you'll be too focused on the unfolding storylines, and also on WHAT DO I DO

So let's start with the story. You play five different characters, who comprise the entire remaining human population of Earth. AM, a colossal supercomputer which resides beneath the crust of the Earth, more or less got frustrated with his lot in life and unleashed the world's supply of nukes at... well, the world. But it kept five human beings alive to be his playthings for the remainder of eternity. For over a hundred years, these five humans have been subjected to ungodly torments, and now AM would like to play a little game.

Each character is thrown into a scenario built especially for them, expected to be horrible and miserable for AM's amusement. The true goal before you is to fail AM, and prove yourself above his petty games. It is in these scenarios that you will learn about each character, their faults, their history, and a little bit about AM himself and what's going on behind the scenes and beyond your view.

This obviously differs from the original story, as these scenarios never existed. They were created (with major input from Ellison) especially for this game in order to give more backstory on the characters. Things change. The story as a whole changes. But it's still very much I Have No Mouth, and I Must Scream.

Let's talk about the gameplay.

It could be better.

IHNM is presented in a classic SCUMM format. You have a list of verbs and an inventory at the bottom of the screen, both of which can be used to interact with the world around you. You will talk to characters, solve puzzles, find objects. All the familiar trappings of a good point-and-click adventure. So far, so good. The first major hitch is that eternal adventure game hellspawn, the unrelated event. You know what I'm talking about. When you do a thing, which triggers an unrelated thing to happen somewhere else which you have no way of knowing about and no reason to think might have happened. So many point-and-click adventures have fallen prey to this design flaw (Myst IV and Hector 3 among them, just thinking off the top of my head, here), and I wish it would stop.

I had one point in the first scenario I picked where I didn't know what to do. I looked up a guide, and it didn't help. I thought maybe my game was glitched, as I had done everything the guide had ordered. And then I saw it. A very subtle thing. A line in the guide telling me to exhaust a certain character's dialogue. All I had skipped (for reasons that we'll get to in a moment) was an entirely unnecessary rude line that doesn't actually help anything. But lo and behold, when burning off that one useless line of dialogue caused an unrelated character to appear in a different location, freeing progression from the devs' icy cold grip.

There are some other annoying bits, here and there. Some items and interactables that aren't exactly obvious on the screen. Two scenarios allow you to progress past important items or before doing mandatory bits. It's problematic, and very confusing when it happens. Luckily, it's possible to die after this moment in one of the scenarios, bringing you back to the character select where you can choose to try again. For the other one... well, just keep multiple saves, is all.

In addition to simply making through each scenario, every character has a personal spiritual meter. The better the spirits they're in, the lighter the background behind their portrait in the lower-left becomes. Practice good morals and make progress to lighten it. Screw up, be corrupt or evil, or just cause your character to freak out to darken it. If the meter turns white as the scenario draws to a close, you've perfected that scenario. This is not always easy to do. I only managed it in two scenarios.

They say you need to get a white meter with each character in order to see the best ending, and that's going to require either a guide or multiple playthroughs. I wonder, though. I'm pretty positive I did in fact get the best ending, despite not having all whites. I think it's probably possible as long as each character has almost a white meter, or a couple characters have white meters and everyone else is close? Or something? Though don't quote me on that, I really don't know, and there's a surprising lack of entirely helpful documentation on this subject.

Anyways, my advice is to not worry about it. Do your best and get an ending, whatever that ending may be. Give the finale a few tries, though, because you'll probably screw it up a couple times.

Anyways, point is, the game looks great and sounds great, and the story will draw you all sorts of in. Just be aware that you may need to consult the Internet at times, and be sure to rotate your saves. Or do what I did and just make each save a new one, because this game seems to have infinite slots. Which is a nice feature.

For all its faults, I still enjoyed the majority of my time with I Have No Mouth, and I Must Scream. And if you're a fan of the original story, or games which not only don't shy away from adult themes, but walk straight through a minefield of adult themes and take it all in stride with a sly grin upon their lips, then I think you'll enjoy it too.
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