The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
Valutazione degli utenti:
Recenti:
Positiva (20 recensioni) - 90% delle 20 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (565 recensioni) - 565 recensioni degli utenti (87%) per questo gioco sono positive.
Data di rilascio: 31 ott 1996

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Acquista I Have No Mouth and I Must Scream

 

Aggiornamenti recenti Mostra tutto (7)

31 marzo

Small Update Available Now

Hello Everyone,

A small update is available now for IHNMAIMS.

  • ScummVM ( http://www.scummvm.org ) has been updated from the 1.8.0Git build to the official 1.8.0 release.
  • Source Code updated.
Enjoy.

Daniel,
Night Dive Studios

13 commenti Altre informazioni

Informazioni sul gioco

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows XP / Vista / 7
    • Processore: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memoria: 8 MB di RAM
    • Scheda video: A VESA compatible Super VGA card
    • DirectX: Versione 9.0c
    • Memoria: 2 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Windows 7
    • Processore: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memoria: 8 MB di RAM
    • Scheda video: A VESA compatible Super VGA card
    • DirectX: Versione 9.0c
    • Memoria: 2 GB di spazio disponibile
    • Scheda audio: Sound Blaster AWE32 sound card
    Minimi:
    • Sistema operativo: Mac OS X 10.6.8
    • Processore: 233Mhz 486 processor
    • Memoria: 8 MB di RAM
    • Scheda video: A VESA compatible Super VGA card
    • Memoria: 2 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Mac OS X 10.7 or newer
    • Processore: 486 DX2/ 66Mhz (or faster) processor
    • Memoria: 8 MB di RAM
    • Scheda audio: Sound Blaster AWE32 sound card
    Minimi:
    • Sistema operativo: Ubuntu 14.04 LTS
    • Processore: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memoria: 8 MB di RAM
    • Scheda video: A VESA compatible Super VGA card
    • Memoria: 2 GB di spazio disponibile
    Consigliati:
    • Sistema operativo: Ubuntu 14.04 LTS
    • Processore: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memoria: 8 MB di RAM
    • Memoria: 2 GB di spazio disponibile
    • Scheda audio: Sound Blaster AWE32 sound card
Recensioni dei giocatori
Customer Review system updated! Learn more
Recenti:
Positiva (20 recensioni)
Complessivamente:
Molto positiva (565 recensioni)
Pubblicate di recente
Sonic Titan
( 7.5 ore in totale )
Pubblicata: 1 maggio
Completely soul destroying, will require frequent breaks to contemplate the very notion of existence - 10/10
DarkSider47
( 7.4 ore in totale )
Pubblicata: 28 aprile
This game is great and unique. Buy this game.
Fidscrag
( 14.1 ore in totale )
Pubblicata: 26 aprile
One of the most demented games i've ever played

and i loved every damn minute of it
zsd
( 3.0 ore in totale )
Pubblicata: 26 aprile
One of those games that you have to be in the right mood to enjoy.

And if you are in that mood, I am seriously sorry about whatever's going on in your life.
Belphegore
( 4.1 ore in totale )
Pubblicata: 25 aprile
I Have No Mouth, and I Must Scream is a point and click that was released on Halloween in 1996. The game is based off of the post-apocalyptic short story of the same name by Harlan Ellison, which was first published in 1967. It is classified as one of the top ten most reprinted stories in the English language, and it is highly acclaimed. It's also noteworthy that Harlan himself voices the antagonist in the game, a computer called AM.

The plot of the story takes place 109 years after the destruction of human civilization, which was caused by the escalation of the Cold War into a full blown world war. The three warring nations, Russia, China, and the United States, had all built super computers which were put in charge of running the war; as they were deemed more efficient at the task. The computers were referred to as AM, which originally stood for Allied Mastercomputer, then later Adaptive Manipulator, and finally Aggressive Menace. One of the computers eventually became self aware and absorbed the other two, and then carried out the mass genocide of humanity; save four men and one woman.

The final survivors of the human race, Gorrister, Benny, Nimdok, Ted and Ellen, are housed in a seemingly endless underground personal hell. The master computer, AM, harbors an immense hatred for all human kind, and has spent every available moment for the last 109 years torturing the poor souls that he 'spared' from the mass genocide. He not only has kept them from committing suicide, but he has made them nearly immortal over the years, thus allowing them to survive for such a long period of time.

Throughout I Have No Mouth, and I Must Scream, it is your duty to get each of the five survivors to the end of their scenario without letting them die, commit suicide, or otherwise make a wrong decision that could end up ending their scenario early. If the character dies or commits suicide, the scenario ends and you must begin again; if they end up making a wrong decision, it will have an effect on the ending that you will receive. There are multitudes of endings available, although some of them are very similar; you have a chance for the best, worst, and bad endings.

The game has a disturbing, morose atmosphere that is carried by an overall darkened setting throughout each scenario. From the inside of a grungy airship, to a remote forest inhabited by a tribe that sacrifices its people to AM, to a Nazi war camp in 1945, each character has their own distinct setting, with many gruesome discoveries to be made. However, what makes the game truly disturbing is the thought of actually being kept alive and tortured for over 100 years, and the effect that it would have to have on the human psyche. It would be a living hell, wherein you ultimately forget that there ever was anything else, questioning reality and if you had perhaps actually died and gone to hell. Coupled with the haunting knowledge that we are, as a society, getting closer every year to creating such advanced technology, the idea behind I Have No Mouth, and I Must Scream should be more spine-tingling now than it was 40 some years ago.

While many people in the forums have stated that they've ran into bugs and glitches that have prevented them from finishing the game, I had no such issues during my four hours with the title. The most that happened for me was the background music stopping entirely, which was a shame since the musical score is incredible for its time period. I also somehow managed to unlock the debug screen during Nimdok's scenario... which was weird, but not game destroying.

Overall, I Have No Mouth, and I Must Scream is a solid horror point and click, which was ahead of its time in 1996. The atmosphere is dark, lonely, and grim. It does a great job of conveying the sense of dread and loneliness that each of the characters experience, and the idea of the main plot will really linger in the recesses of your mind for a while. Harlan Ellison even wrote most of the in-game dialogue, and coauthored this expanded storyline. However, I do not find this title better than other horror point and clicks of the same era, namely Sanitarium. If you have a choice of only one or the other, I would go with the latter. For the true horror fan though, I still recommend this title for its capability to truly haunt the human mind.

Rating: 3.5/5.0 - Average, can take it or leave it.
Belphegore's Hell House Reviews (Group)
Madea
( 0.6 ore in totale )
Pubblicata: 25 aprile
Not for churen.
baby jesus
( 10.7 ore in totale )
Pubblicata: 16 aprile
IHNOAIMS is a very weird game. It suffers from everything that killed adventure games in the 90's insane dreamlogic like puzzles, and is filled with programming bugs which have apparently always been there, not just some artifact of the porting process.

But then it also has a bunch of other interesting concepts in there you just don't see in games today. I couldn't stop myself from playing it, morbid curiosity kept me moving forward.
Nyhm | Kickback.com
( 0.9 ore in totale )
Pubblicata: 11 aprile
best game i rate 10/10
Westenra
( 1.5 ore in totale )
Pubblicata: 11 aprile
Fascinating story, sadly not even the great Harlan Ellison can elevate his classic tale from the mundanity of the point-and-click formula.
Dog
( 0.5 ore in totale )
Pubblicata: 11 aprile
I recommend this game.
iVAN0815
( 15.1 ore in totale )
Pubblicata: 8 aprile
It is good in giving important things to mostly all of you, so what about in taking a closer look at something totally unimportant? Not really true, nor?

By the way: The ScummVM is getting ready to Rock with the Steam-Controller!
matthewjknight
( 3.9 ore in totale )
Pubblicata: 4 aprile
an absolute bloody masterpiece. with some of the best voice acting i have heard in a game
Marona
( 10.3 ore in totale )
Pubblicata: 27 marzo
"I Have No Mouth, and I Must Scream" is one of the earliest point-and-click adventures. Although time flew from this game, it still maintains its place as one of the most noteable games of the past.

Graphics:
Back then, seeing how graphics are formed really kept us coming back for more on PC games. The graphics are mostly 2.5d, an appearance of 3d but acts as if it is 2d. Overall, the settings of the game on various scenarios were pretty good and well thought out.

Voice Acting:
Wait, this game that is this old has voice acting?! Believe it or not, it does. I feel the actors really put theirselves in place of the character. However, I have to say that the voice acting of Nimdok was very terrible. It was annoying, slow, and monotonous. I know it was just an old guy, but come on learn to put some character in it (if only this review was done in the past).

Gameplay:
The gameplay is more complicated than the traditional point-and-click adventures we normally see on Steam...well...judging from the games such as Anna, Enola, and Kairo. Certain things need to be "Push"ed, "Use"d, "Talk To"ed, "Look At"ed, to "Give" stuff to, and rare cases "Swallow"ed. Yes, those commands plus "Walk To" to move and "Take" to take certain items. Regardless of that, you can easily learn from trial and error.

The goal of the game, although not specified, is not to lose spirit, aka the background surrounding the character portrait in the playthrough. You cannot lose any spirit at all. You'll notice that you've maxed out when your portrait turns from green to white at the end of the scenario (excluding one). Thankfully, if you made a mistake, you can save at any time and any scenario during the game.

The only problem is that during Nimdok's scenario, just simply using "Talk To" can instantly kill you. Also, some things are not reversible and certain scenarios are "needle in a haystack" type, in this case, trying to get the best ending for the game.

Story:
I have to say the stories were creative during the 90s era. While I have seen more disturbing things in other games and the internet, I do say they still captured the feel of chaos and fear in a demonic sense. Each story is unique to each character, going from someone who abuses to another person being abused, and others who look for forgiveness or those who commonly lose their way by fulfilling desires.

Overall: Regardless of some annoyances in gameplay, "I Have No Mouth, and I Must Scream" is a memorable classic that is part of the history of PC gaming. The stories of the characters can leave you feeling a bit heartbroken, sad, angry, remorseful, and even turning the other cheek. While most old video games get lost in the junk pile like AM's hellhole, this one stands out like a gem and rises up to continue to be noticeable in the history of gaming.
Mr. Pickles
( 0.9 ore in totale )
Pubblicata: 25 marzo
Not sure why I only have 0.9 hours on this game. (More like 20 hours but okay steam..)

But this is probably the only point and click adventure I have ever enjoyed. Its pretty hard and has some good stories to go along with it.
Mr614
( 4.8 ore in totale )
Pubblicata: 24 marzo
Go to room
"Talk" to characters
Pick up items
Use all items on all hotspots
Try different verbs on hotspots
Go to the next room

While the story has its merits, the gameplay is archaic and it is often far from clear what you are supposed to do, so you try everything, on everything, over and over until you get to continue.
Blood War
( 9.1 ore in totale )
Pubblicata: 14 marzo
There's some good things but when your point and click has items that only appear after something happens, and their apparance has nothing to do with the events that just took place, and when the goals are bearly spoken and then there's hidden goals that if you didn't get for one character you can't beat the game and will have to start all over from the beginning.
kitzaaa⚣
( 10.8 ore in totale )
Pubblicata: 10 marzo
Love.
Let me tell you how much I've come
to love this game since I began to play.
There are 387.44 million miles of printed
circuits in wafer thin layers that fill my
complex. If the word Love was engraved
on each nanoangstrom of those hundreds
of millions of miles it would not equal one
one-billionth of the love I feel for Steam
at this micro-instant. For The Dreamer's Guild.
Love. Love.
Rhenor
( 6.6 ore in totale )
Pubblicata: 9 marzo
Look, the atmosphere is nice, but it's just a bad game. There are dead ends and you will get annoyed at why things are happening and look at a walkthrough and wonder how on Earth you were meant to guess. I found it a chore and would recommend watching Let's Plays or other videos.
Techno Gray
( 13.8 ore in totale )
Pubblicata: 6 marzo
What can I say about this game? Let me tell you a little story:

There is a poor old woman that will chew your food for you because you physically can't. A little later I asked to eat that woman. It honestly seemed like the merciful choice.
Terrien
( 7.1 ore in totale )
Pubblicata: 2 marzo
I enjoyed the game very much other than the various bugs and glitches. SAVE YOUR GAME OFTEN WITH MULTIPLE SAVE FILES.
Recensioni più utili  Negli scorsi 30 giorni
4 persone su 4 (100%) hanno trovato questa recensione utile
Consigliato
4.1 ore in totale
Pubblicata: 25 aprile
I Have No Mouth, and I Must Scream is a point and click that was released on Halloween in 1996. The game is based off of the post-apocalyptic short story of the same name by Harlan Ellison, which was first published in 1967. It is classified as one of the top ten most reprinted stories in the English language, and it is highly acclaimed. It's also noteworthy that Harlan himself voices the antagonist in the game, a computer called AM.

The plot of the story takes place 109 years after the destruction of human civilization, which was caused by the escalation of the Cold War into a full blown world war. The three warring nations, Russia, China, and the United States, had all built super computers which were put in charge of running the war; as they were deemed more efficient at the task. The computers were referred to as AM, which originally stood for Allied Mastercomputer, then later Adaptive Manipulator, and finally Aggressive Menace. One of the computers eventually became self aware and absorbed the other two, and then carried out the mass genocide of humanity; save four men and one woman.

The final survivors of the human race, Gorrister, Benny, Nimdok, Ted and Ellen, are housed in a seemingly endless underground personal hell. The master computer, AM, harbors an immense hatred for all human kind, and has spent every available moment for the last 109 years torturing the poor souls that he 'spared' from the mass genocide. He not only has kept them from committing suicide, but he has made them nearly immortal over the years, thus allowing them to survive for such a long period of time.

Throughout I Have No Mouth, and I Must Scream, it is your duty to get each of the five survivors to the end of their scenario without letting them die, commit suicide, or otherwise make a wrong decision that could end up ending their scenario early. If the character dies or commits suicide, the scenario ends and you must begin again; if they end up making a wrong decision, it will have an effect on the ending that you will receive. There are multitudes of endings available, although some of them are very similar; you have a chance for the best, worst, and bad endings.

The game has a disturbing, morose atmosphere that is carried by an overall darkened setting throughout each scenario. From the inside of a grungy airship, to a remote forest inhabited by a tribe that sacrifices its people to AM, to a Nazi war camp in 1945, each character has their own distinct setting, with many gruesome discoveries to be made. However, what makes the game truly disturbing is the thought of actually being kept alive and tortured for over 100 years, and the effect that it would have to have on the human psyche. It would be a living hell, wherein you ultimately forget that there ever was anything else, questioning reality and if you had perhaps actually died and gone to hell. Coupled with the haunting knowledge that we are, as a society, getting closer every year to creating such advanced technology, the idea behind I Have No Mouth, and I Must Scream should be more spine-tingling now than it was 40 some years ago.

While many people in the forums have stated that they've ran into bugs and glitches that have prevented them from finishing the game, I had no such issues during my four hours with the title. The most that happened for me was the background music stopping entirely, which was a shame since the musical score is incredible for its time period. I also somehow managed to unlock the debug screen during Nimdok's scenario... which was weird, but not game destroying.

Overall, I Have No Mouth, and I Must Scream is a solid horror point and click, which was ahead of its time in 1996. The atmosphere is dark, lonely, and grim. It does a great job of conveying the sense of dread and loneliness that each of the characters experience, and the idea of the main plot will really linger in the recesses of your mind for a while. Harlan Ellison even wrote most of the in-game dialogue, and coauthored this expanded storyline. However, I do not find this title better than other horror point and clicks of the same era, namely Sanitarium. If you have a choice of only one or the other, I would go with the latter. For the true horror fan though, I still recommend this title for its capability to truly haunt the human mind.

Rating: 3.5/5.0 - Average, can take it or leave it.
Belphegore's Hell House Reviews (Group)
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
3.0 ore in totale
Pubblicata: 26 aprile
One of those games that you have to be in the right mood to enjoy.

And if you are in that mood, I am seriously sorry about whatever's going on in your life.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
7.5 ore in totale
Pubblicata: 1 maggio
Completely soul destroying, will require frequent breaks to contemplate the very notion of existence - 10/10
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Negli scorsi 90 giorni
48 persone su 55 (87%) hanno trovato questa recensione utile
28 persone hanno trovato questa recensione divertente
Consigliato
10.8 ore in totale
Pubblicata: 10 marzo
Love.
Let me tell you how much I've come
to love this game since I began to play.
There are 387.44 million miles of printed
circuits in wafer thin layers that fill my
complex. If the word Love was engraved
on each nanoangstrom of those hundreds
of millions of miles it would not equal one
one-billionth of the love I feel for Steam
at this micro-instant. For The Dreamer's Guild.
Love. Love.
Questa recensione ti è stata utile? No Divertente
8 persone su 8 (100%) hanno trovato questa recensione utile
8 persone hanno trovato questa recensione divertente
Consigliato
0.1 ore in totale
Pubblicata: 25 febbraio
I sat through the entire introduction monologue and then closed the game because I needed to change my pants
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
9.2 ore in totale
Pubblicata: 27 febbraio
It's a great story but as far as gameplay is concerned it is extremely trial and error. So much so that I would suggest using a guide from time to time and to save very often. Despite the outdated approach to gameplay where even looking at something the wrong way may earn you a "game over" or in this case to start over, the atmosphere and the story outweighs this drawback.

P.S.: Make sure to read the short story for added context.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
10.3 ore in totale
Pubblicata: 27 marzo
"I Have No Mouth, and I Must Scream" is one of the earliest point-and-click adventures. Although time flew from this game, it still maintains its place as one of the most noteable games of the past.

Graphics:
Back then, seeing how graphics are formed really kept us coming back for more on PC games. The graphics are mostly 2.5d, an appearance of 3d but acts as if it is 2d. Overall, the settings of the game on various scenarios were pretty good and well thought out.

Voice Acting:
Wait, this game that is this old has voice acting?! Believe it or not, it does. I feel the actors really put theirselves in place of the character. However, I have to say that the voice acting of Nimdok was very terrible. It was annoying, slow, and monotonous. I know it was just an old guy, but come on learn to put some character in it (if only this review was done in the past).

Gameplay:
The gameplay is more complicated than the traditional point-and-click adventures we normally see on Steam...well...judging from the games such as Anna, Enola, and Kairo. Certain things need to be "Push"ed, "Use"d, "Talk To"ed, "Look At"ed, to "Give" stuff to, and rare cases "Swallow"ed. Yes, those commands plus "Walk To" to move and "Take" to take certain items. Regardless of that, you can easily learn from trial and error.

The goal of the game, although not specified, is not to lose spirit, aka the background surrounding the character portrait in the playthrough. You cannot lose any spirit at all. You'll notice that you've maxed out when your portrait turns from green to white at the end of the scenario (excluding one). Thankfully, if you made a mistake, you can save at any time and any scenario during the game.

The only problem is that during Nimdok's scenario, just simply using "Talk To" can instantly kill you. Also, some things are not reversible and certain scenarios are "needle in a haystack" type, in this case, trying to get the best ending for the game.

Story:
I have to say the stories were creative during the 90s era. While I have seen more disturbing things in other games and the internet, I do say they still captured the feel of chaos and fear in a demonic sense. Each story is unique to each character, going from someone who abuses to another person being abused, and others who look for forgiveness or those who commonly lose their way by fulfilling desires.

Overall: Regardless of some annoyances in gameplay, "I Have No Mouth, and I Must Scream" is a memorable classic that is part of the history of PC gaming. The stories of the characters can leave you feeling a bit heartbroken, sad, angry, remorseful, and even turning the other cheek. While most old video games get lost in the junk pile like AM's hellhole, this one stands out like a gem and rises up to continue to be noticeable in the history of gaming.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
Consigliato
11.0 ore in totale
Pubblicata: 7 febbraio
A cool little point-and-click, though a bit difficult at times.
Faithful to the source material in spirit, and the author of the original story voice acts as AM, which is awesome :)
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Negli scorsi 180 giorni
107 persone su 116 (92%) hanno trovato questa recensione utile
6 persone hanno trovato questa recensione divertente
Consigliato
4.5 ore in totale
Pubblicata: 8 novembre 2015
I have no mouth, and I must scream is a classic adventure game first released back in 1996. Since its release, it's acquired a large cult following, hailing it for its dark and very mature storyline. It's based on a short story by Harlan Ellison, released in 1967.

Story
The game takes place 109 after the destruction of mankind. A computer calling itself AM, which was originally created to wage war with the other super powers. Wars had become so complex that humans could not oversee them, which resulted the three super powers (USA, Russia & China) creating their own super computers, which ended up wiping out humanity.
AM hates humans. It hates humans for what they've done. Hate drives it to torture 5 specific humans, the last living humans on earth, making them immortal, so that it can torture them forever. These 5 characters are the characters that you play as.
Each character gets its own short (<1h) storyline, where you have to guide them through their own personal hell, based on what AM view as the most just punishment for their past deeds.

Gameplay
The game plays like a typical mid 90's point & click adventure game. You have an inventory, and most of the puzzles are about figuring out which item goes where. Many sections have multiple solutions, and depending on which solution you find, you'll get a different final ending ("kinder" solutions generally result in better endings). Actually solving the puzzles needed to progress the story is quite easy, far easier than the puzzles of most contemporary adventure games, but figuring out how to get the good ending often feels like you're trying to read the puzzle designers mind. It feels like this was made with replay value in mind, as the game is quite short, but it ends up being rather frustrating, as you can end up getting a bad ending simply because you walked through a door at the wrong time, without the game properly warning you about it.

Graphics & Sound
The graphics is quite good for the era. While the animation quality might not be up to par with the greatest games of its genre, the scenes are very atmospheric and all feel like they're made to convey a certain mood.
The voice acting is also good, but not outstanding. Compared to its contemporary counterparts, it would be considered really good, but voice acting tends to be a bit better these days. Still, all the voices fit, and the voice actors do a good job at conveying how their characters feel when they speak.

Final thoughts
I have no mouth, and I must scream is a game that I feel has a well deserved good reputation. While it might be a bit too short, and trying to figure out what the developers were thinking when you try to solve the puzzles if you want a good ending is not always fun, but the story is very well told. When I say that the story is "Mature", I don't mean mature as in there being a lot of gore & nudity in the game, but rather it's a story dealing with some very dark subjects in a mature way, and this helps lift the game above the masses. It might not be a perfect game, but for anyone who enjoy point & click adventure games aimed at a more adult audience, it's a must play.
Questa recensione ti è stata utile? No Divertente
27 persone su 31 (87%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
12.5 ore in totale
Pubblicata: 9 gennaio
My Playthrough
Youtube Video
The Review
I Have No Mouth, and I Must Scream is a classic from the DOS era. This is a dark game that makes you ask yourself some questions that no one wants to answer. This game is based off the short story of the same name by Harlan Ellison and while it does deviate from the original source material it still holds the same meaning. I highly recommend this game to anyone who loves dark scifi stories.
Questa recensione ti è stata utile? No Divertente
20 persone su 21 (95%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
Consigliato
5.7 ore in totale
Pubblicata: 5 dicembre 2015
Depressing atmosphere, pretty nice voice overs (especially Harlan Ellison as AM), interesting story and characters, bad endings better than the good ending.

Good game.
Questa recensione ti è stata utile? No Divertente
48 persone su 72 (67%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
17.0 ore in totale
Pubblicata: 1 febbraio
I wish that Steam had a button somewhere between "Recommended" and "Not Recommended" for these reviews, because there's a lot to be said for I Have No Mouth, And I Must Scream. Since we don't live in such a world, however, I'll have to tilt toward the red side of things, because the game's many good qualities are ultimately overshadowed by its infuriating design and failure to live up to its own aspirations of profundity.

First the good, and that right off the bat: I Have No Mouth... has one of the best opening monologues I've ever seen in a game -- a joyously hateful screed delivered in blistering fashion by the game's antagonist, an insane supercomputer called AM. It's the year future-future-something-or-other, and AM, being a supercomputer in a video game, has (surprise!) taken over the world, killed off most of humanity, and spent the last 109 years keeping our five "heroes" hostage and subjecting them to all sorts of tortures in an underground lair. AM narrates this backstory with a chilling mix of glee over his own sadism, and bone-deep bitterness over the fact of his own miserable existence. Here's a YouTube clip of this cheerful setup -- dig it, you won't regret it.

Unfortunately, the pace immediately drops from headlong to plodding, as the five flawed protagonists are split up and sent off on banal individual quests. (The player can freely choose the order in which to tackle them). AM tantalizes each of his victims with a promise of freedom, if only they can navigate their way through a personalized test of AM's making. The point of AM's game is, apparently, to explore the individual vices and psychology of his five playthings. The protagonists are therefore forced to make choices that test their strength of character and, ultimately, determine whether the player achieves the "good," "middle," or "bad" ending of the game.

This is a terrific setup for an adventure game, but the execution here is botched for two main reasons. First, the choices facing the characters are so black-and-white that you almost have to try to fail the subquests. At one point, for example, you're offered the choice to rescue a small boy on a sacrificial altar, or... eat him. Decisions, decisions!

Second -- and this is more of a design flaw than a narrative one -- if you don't perform your tasks within a subquest in the exact (often arbitrary) order that the developers intended, certain necessary branches of the story won't open up even when you know what to do next. After pulling your hair out for a while, you'll look up an online guide and see that the reason your character won't perform an obvious solution to the challenge at hand is because you failed to talk to an unrelated character four screens away and three saved games ago. The upshot is that you're forced to replay the entire subquest in a slightly different manner in order to get the plot moving again. This is every bit as tedious as it sounds.

Broadly speaking, I Have No Mouth... seems like it's aspiring to Say Something About Society, but I'm not quite sure what that could be, other than (perhaps) "human vice + technology = tragedy," or maybe "our ability to make moral choices is what makes us human." Both of which are undoubtedly true, but hardly original or even all that deep. So without interesting ideas or a smoothly-flowing narrative, we're left with a slow-paced and sometimes tedious game that fails to live up to the promise of its wonderful opening moments.

I Have No Mouth... has a lot of good qualities (e.g. its disturbing central premise, Harlan Ellison's scenery-chewing voiceover work for AM, or the occasional inspired horror sequence), but for the reasons described above I didn't have a particularly good time playing it, nor was I left with much to think about in terms of interesting themes. Not recommended, with regret.
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5 persone su 5 (100%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
7.5 ore in totale
Pubblicata: 24 novembre 2015
IHNMAIMS is a very strange game. The trailer will tell you all you need to know about the story. As far as the game goes, it comes off as a standard point and click game, but the multiple ways you can mess up, intentionally or not, along with the mulitiple endings, sometimes disturbing content, and excellent voice work and music make it stand out from the bunch. A solid recommendation.
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3 persone su 4 (75%) hanno trovato questa recensione utile
Consigliato
9.2 ore in totale
Pubblicata: 2 gennaio
This is one of greatest horror games ever made. It might not scare you, but it will haunt you.
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3 persone su 4 (75%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
11.4 ore in totale
Pubblicata: 27 dicembre 2015
The book was good. The game was good.

How the hell does this game exist?
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1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
5.6 ore in totale
Pubblicata: 9 gennaio
I Have No Mouth And I Must Scream is something of a stealth classic of horror point-and-clicks, or at least, it's rare I hear people talking about it. A few screenshots and the title itself whispered at me for years after seeing it in a PC gaming magazine as a kid, but it wasn't until recently I got a chance to play it.

The game's certainly aged well, for starters. Scene after scene looks beautiful and colorful despite the morbid themes permeating things, with the environments toward the end (once you've played through every scenario) being some of my favorite from any game, ever. The story is essentially split into chapters, each one following the psychological torment of one of the game's five protagonists by a world-encompassing and really, REALLY angry supercomputer. Each mental torture chamber is tailored to play specifically to each subject, whose fears aren't as simple as gore or spookiness. In fact, only one or two scenarios deal with anything particularly supernatural, though I should mention a trigger warning for an implied sexual assault in one of the character's histories that she briefly relives.

Since these are computer-generated projections of each character's imagination, the peculiar logic of point-and-click adventures does tend to apply more often than not. Gorrister's situation in particular is kind of all over the place, so keep that in mind when you play as him. Also, try to get a feel for each character's personality as they react to and interact with things, as it may help with choosing proper responses for them later on. Just sayin'.

Despite having come out ages ago, I Have No Mouth And I Must Scream is still absolutely worth a playthrough. Maybe more than one, as the demands for the "perfect" ending are a bit exacting. Everything's even voice-acted quite well, with Harlan Ellison deliciously filling the role of the morally questionable supercomputer running everything. Appropriate, since he penned the short story it's (kind of loosely) based upon. If you like your horror more subtle and less in your face, pick this one up.
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1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
5.6 ore in totale
Pubblicata: 26 dicembre 2015
I Have No Mouth, and I Must Scream is a point and click adventure psychological horror game where a mad god-like supercomputer named AM (short for Allied Master Computer) has destroyed humanity in a way that is not explained in the game (though I personally think AM turned the world's supply of nukes against...well, the world) and left only a few survivors. How many, you may ask? 1,000? 3,000? Over 9,000? (Overused meme, sorry) Nope. FIVE. There are FIVE humans left. Gorrister, Benny, Ellen, Nimdok and Ted. AM has trapped these unfortunate five in a chamber in the hollowed out core of the destroyed Earth and is torturing these people. Not only that, that AM has altered to them to not age and be impervious to harm, meaning they can be tortured forever. When I Have No Mouth, and I Must Scream starts out, Gorrister, Benny, Ellen, Nimdok and Ted, after 109 years of torture and humiliation, find themselves at a pillar with a burning message about how AM hates them etched into. AM tells them about a new "game" to play and asks "Which of you five would like to play my little game?" It's there that you can pick which of them should go first. When you make your pick, that survivor is whisked away to a strange place somewhere in time, where AM is watching them. There, you must make choices as what to do next and must help that unfortunate human solve the mystery of what is going on. After you beat a character's story, you must complete another character's story. In order to beat I Have No Mouth, and I Must Scream, you must make the right choices and prove that humans are better than machines. If you can beat all the stories making the right choices, Gorrister, Benny, Ellen, Nimdok and Ted may have a chance at escaping AM and finally being free of their torments.
The game is unique in it's gameplay and story, and is one of the scariest games I've ever played. There are no cheap jumpscares like in Five Night's at Freddy's, nor massive amounts of gore like Harvester. The game has a general feeling of hopelessness and a very dark atmosphere, and what's more is that aside from brief moments of attacking something, Gorrister, Benny, Ellen, Nimdok and Ted have no real way of defending themselves aside from outwitting their adversaries. Even worse is the fact that you're always being watched, and unless you can outwit your stalker, you're just going to suffer more and more toment. All of the survivors are also pretty saddening too. They've all suffered what no-one should ever have to suffer in AM's complex, and they're all pretty messed up. Gorrister seeked death before he was captured by AM, Benny has been mutated into a sentient chimpanzee by AM, Ellen suffered something terrible in the past, Nimdok was old before AM captured him and has guilt for something horrible he can't remember doing, and Ted is even more paranoid than me (Until I played this game, I wasn't sure if that was possible) because he did something in the past. And yes, there is a good bit of disturbing imagery along the way.
I Have No Mouth, and I Must Scream is truely a terrifying game which I'd recommend if you're a horror fan or want to play something original rather than all the first-person shooters that are everywhere nowerdays. However, if you are sensitive to ethical subjects like suicide, Nazism, ♥♥♥♥, paranoia, insanity and guilt, I wouldn't recommend getting the game, as it has all those themes in it. Oh, and if you don't have a walkthrough of the game in another window or a friend to help you through, you won't get very far. Yeah, it's that hard.
Say hi to Nimdok for me!
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1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
8.4 ore in totale
Pubblicata: 1 dicembre 2015
Probably the darkest game I have ever played. There are a number of dead ends and glitches that keep it from being a really great game, but overall, this is an interesting experience, and a good sci-fi story.
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2 persone su 3 (67%) hanno trovato questa recensione utile
Consigliato
9.5 ore in totale
Pubblicata: 24 novembre 2015
Truly, a classic.
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Recensioni più utili  Complessivamente
14 persone su 14 (100%) hanno trovato questa recensione utile
Consigliato
9.1 ore in totale
Pubblicata: 4 gennaio 2014
Ispirato al racconto originale di Harlan Ellison questo videogioco è un perfetto esempio di come questo mezzo di comunicazione possa raccontare storie ed esprimere concetti in una maniera completamente originale. I Have No Mouth And I Must Scream è una piccola gemma (quasi) dimenticata, ma che riesce a sopravvive meravigliosamente al peso degli anni grazie ad uno stile narrativo efficace e possente, ad un'atmosfera semplicemente incredibile e a delle tematiche mature e profonde, ieri come oggi, meritevoli di riflessione.

Da un punto di vista più tecnico (e meno "romantico") il gioco non si discosta molto dalle classiche avventure grafiche per gameplay e trovate. La grafica resta tutt'oggi molto gradevole ed affascinante ed i suoi colori spenti e cupi trasmettono tutta la tristezza e rassegnazione che permea quest'opera. Le musiche in particolare, anche se non numerose, riescono a porre quel disagio emotivo necessario per fruire a pieno di un gioco del genere.

Certo, alcuni enigmi saranno caratterizzati da una certa componente di cripticità (alle volte, anche troppo esagerata), ma come ben ricorderete, era pressoché la norma nel genere (non che questo lo giustifichi). Per completare il gioco probabilmente dovrete affidarvi ad una guida ogni tanto...

Personalmente ritengo che questo sia un gioco da provare almeno una volta nella vita. Ti lascia qualcosa dentro. Non si può negare...

(Magari dopo andate anche a leggervi il racconto originale! :P )
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