The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
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Çok Olumlu (565 inceleme) - Bu oyun için yazılan 565 adet kullanıcı incelemesinden %87 kadarı olumlu.
Çıkış Tarihi: 31 Eki 1996

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I Have No Mouth and I Must Scream Satın Alın

 

Son güncellemeler Tümünü görüntüle (7)

31 Mart

Small Update Available Now

Hello Everyone,

A small update is available now for IHNMAIMS.

  • ScummVM ( http://www.scummvm.org ) has been updated from the 1.8.0Git build to the official 1.8.0 release.
  • Source Code updated.
Enjoy.

Daniel,
Night Dive Studios

13 yorum Daha fazlasını oku

Bu Oyun Hakkında

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • İşletim Sistemi: Windows XP / Vista / 7
    • İşlemci: IBM PC Compatible computer with a 233Mhz 486 processor
    • Bellek: 8 MB RAM
    • Ekran Kartı: A VESA compatible Super VGA card
    • DirectX: Sürüm 9.0c
    • Depolama: 2 GB kullanılabilir alan
    Önerilen:
    • İşletim Sistemi: Windows 7
    • İşlemci: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Bellek: 8 MB RAM
    • Ekran Kartı: A VESA compatible Super VGA card
    • DirectX: Sürüm 9.0c
    • Depolama: 2 GB kullanılabilir alan
    • Ses Kartı: Sound Blaster AWE32 sound card
    Minimum:
    • İşletim Sistemi: Mac OS X 10.6.8
    • İşlemci: 233Mhz 486 processor
    • Bellek: 8 MB RAM
    • Ekran Kartı: A VESA compatible Super VGA card
    • Depolama: 2 GB kullanılabilir alan
    Önerilen:
    • İşletim Sistemi: Mac OS X 10.7 or newer
    • İşlemci: 486 DX2/ 66Mhz (or faster) processor
    • Bellek: 8 MB RAM
    • Ses Kartı: Sound Blaster AWE32 sound card
    Minimum:
    • İşletim Sistemi: Ubuntu 14.04 LTS
    • İşlemci: IBM PC Compatible computer with a 233Mhz 486 processor
    • Bellek: 8 MB RAM
    • Ekran Kartı: A VESA compatible Super VGA card
    • Depolama: 2 GB kullanılabilir alan
    Önerilen:
    • İşletim Sistemi: Ubuntu 14.04 LTS
    • İşlemci: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Bellek: 8 MB RAM
    • Depolama: 2 GB kullanılabilir alan
    • Ses Kartı: Sound Blaster AWE32 sound card
Yararlı müşteri incelemeleri
116 kişiden 107 tanesi (92%) bu incelemeyi yararlı buldu
6 kişi bu incelemeyi komik buldu
kayıtlarda 4.5 saat
Yayınlanma: 8 Kasım 2015
I have no mouth, and I must scream is a classic adventure game first released back in 1996. Since its release, it's acquired a large cult following, hailing it for its dark and very mature storyline. It's based on a short story by Harlan Ellison, released in 1967.

Story
The game takes place 109 after the destruction of mankind. A computer calling itself AM, which was originally created to wage war with the other super powers. Wars had become so complex that humans could not oversee them, which resulted the three super powers (USA, Russia & China) creating their own super computers, which ended up wiping out humanity.
AM hates humans. It hates humans for what they've done. Hate drives it to torture 5 specific humans, the last living humans on earth, making them immortal, so that it can torture them forever. These 5 characters are the characters that you play as.
Each character gets its own short (<1h) storyline, where you have to guide them through their own personal hell, based on what AM view as the most just punishment for their past deeds.

Gameplay
The game plays like a typical mid 90's point & click adventure game. You have an inventory, and most of the puzzles are about figuring out which item goes where. Many sections have multiple solutions, and depending on which solution you find, you'll get a different final ending ("kinder" solutions generally result in better endings). Actually solving the puzzles needed to progress the story is quite easy, far easier than the puzzles of most contemporary adventure games, but figuring out how to get the good ending often feels like you're trying to read the puzzle designers mind. It feels like this was made with replay value in mind, as the game is quite short, but it ends up being rather frustrating, as you can end up getting a bad ending simply because you walked through a door at the wrong time, without the game properly warning you about it.

Graphics & Sound
The graphics is quite good for the era. While the animation quality might not be up to par with the greatest games of its genre, the scenes are very atmospheric and all feel like they're made to convey a certain mood.
The voice acting is also good, but not outstanding. Compared to its contemporary counterparts, it would be considered really good, but voice acting tends to be a bit better these days. Still, all the voices fit, and the voice actors do a good job at conveying how their characters feel when they speak.

Final thoughts
I have no mouth, and I must scream is a game that I feel has a well deserved good reputation. While it might be a bit too short, and trying to figure out what the developers were thinking when you try to solve the puzzles if you want a good ending is not always fun, but the story is very well told. When I say that the story is "Mature", I don't mean mature as in there being a lot of gore & nudity in the game, but rather it's a story dealing with some very dark subjects in a mature way, and this helps lift the game above the masses. It might not be a perfect game, but for anyone who enjoy point & click adventure games aimed at a more adult audience, it's a must play.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
55 kişiden 48 tanesi (87%) bu incelemeyi yararlı buldu
28 kişi bu incelemeyi komik buldu
kayıtlarda 10.8 saat
Yayınlanma: 10 Mart
Love.
Let me tell you how much I've come
to love this game since I began to play.
There are 387.44 million miles of printed
circuits in wafer thin layers that fill my
complex. If the word Love was engraved
on each nanoangstrom of those hundreds
of millions of miles it would not equal one
one-billionth of the love I feel for Steam
at this micro-instant. For The Dreamer's Guild.
Love. Love.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
31 kişiden 27 tanesi (87%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 12.5 saat
Yayınlanma: 9 Ocak
My Playthrough
Youtube Video
The Review
I Have No Mouth, and I Must Scream is a classic from the DOS era. This is a dark game that makes you ask yourself some questions that no one wants to answer. This game is based off the short story of the same name by Harlan Ellison and while it does deviate from the original source material it still holds the same meaning. I highly recommend this game to anyone who loves dark scifi stories.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
21 kişiden 20 tanesi (95%) bu incelemeyi yararlı buldu
4 kişi bu incelemeyi komik buldu
kayıtlarda 5.7 saat
Yayınlanma: 5 Aralık 2015
Depressing atmosphere, pretty nice voice overs (especially Harlan Ellison as AM), interesting story and characters, bad endings better than the good ending.

Good game.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
70 kişiden 47 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 17.0 saat
Yayınlanma: 1 Şubat
I wish that Steam had a button somewhere between "Recommended" and "Not Recommended" for these reviews, because there's a lot to be said for I Have No Mouth, And I Must Scream. Since we don't live in such a world, however, I'll have to tilt toward the red side of things, because the game's many good qualities are ultimately overshadowed by its infuriating design and failure to live up to its own aspirations of profundity.

First the good, and that right off the bat: I Have No Mouth... has one of the best opening monologues I've ever seen in a game -- a joyously hateful screed delivered in blistering fashion by the game's antagonist, an insane supercomputer called AM. It's the year future-future-something-or-other, and AM, being a supercomputer in a video game, has (surprise!) taken over the world, killed off most of humanity, and spent the last 109 years keeping our five "heroes" hostage and subjecting them to all sorts of tortures in an underground lair. AM narrates this backstory with a chilling mix of glee over his own sadism, and bone-deep bitterness over the fact of his own miserable existence. Here's a YouTube clip of this cheerful setup -- dig it, you won't regret it.

Unfortunately, the pace immediately drops from headlong to plodding, as the five flawed protagonists are split up and sent off on banal individual quests. (The player can freely choose the order in which to tackle them). AM tantalizes each of his victims with a promise of freedom, if only they can navigate their way through a personalized test of AM's making. The point of AM's game is, apparently, to explore the individual vices and psychology of his five playthings. The protagonists are therefore forced to make choices that test their strength of character and, ultimately, determine whether the player achieves the "good," "middle," or "bad" ending of the game.

This is a terrific setup for an adventure game, but the execution here is botched for two main reasons. First, the choices facing the characters are so black-and-white that you almost have to try to fail the subquests. At one point, for example, you're offered the choice to rescue a small boy on a sacrificial altar, or... eat him. Decisions, decisions!

Second -- and this is more of a design flaw than a narrative one -- if you don't perform your tasks within a subquest in the exact (often arbitrary) order that the developers intended, certain necessary branches of the story won't open up even when you know what to do next. After pulling your hair out for a while, you'll look up an online guide and see that the reason your character won't perform an obvious solution to the challenge at hand is because you failed to talk to an unrelated character four screens away and three saved games ago. The upshot is that you're forced to replay the entire subquest in a slightly different manner in order to get the plot moving again. This is every bit as tedious as it sounds.

Broadly speaking, I Have No Mouth... seems like it's aspiring to Say Something About Society, but I'm not quite sure what that could be, other than (perhaps) "human vice + technology = tragedy," or maybe "our ability to make moral choices is what makes us human." Both of which are undoubtedly true, but hardly original or even all that deep. So without interesting ideas or a smoothly-flowing narrative, we're left with a slow-paced and sometimes tedious game that fails to live up to the promise of its wonderful opening moments.

I Have No Mouth... has a lot of good qualities (e.g. its disturbing central premise, Harlan Ellison's scenery-chewing voiceover work for AM, or the occasional inspired horror sequence), but for the reasons described above I didn't have a particularly good time playing it, nor was I left with much to think about in terms of interesting themes. Not recommended, with regret.
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