The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
Nutzerreviews:
Kürzlich:
Sehr positiv (16 Reviews) - 93% der 16 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (572 Reviews) - 87 % der 572 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 31. Okt. 1996

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I Have No Mouth and I Must Scream kaufen

 

Kürzliche Updates Alle anzeigen (7)

31. März

Small Update Available Now

Hello Everyone,

A small update is available now for IHNMAIMS.

  • ScummVM ( http://www.scummvm.org ) has been updated from the 1.8.0Git build to the official 1.8.0 release.
  • Source Code updated.
Enjoy.

Daniel,
Night Dive Studios

13 Kommentare Weiterlesen

Über dieses Spiel

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows XP / Vista / 7
    • Prozessor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Arbeitsspeicher: 8 MB RAM
    • Grafik: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Arbeitsspeicher: 8 MB RAM
    • Grafik: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Soundkarte: Sound Blaster AWE32 sound card
    Minimum:
    • Betriebssystem: Mac OS X 10.6.8
    • Prozessor: 233Mhz 486 processor
    • Arbeitsspeicher: 8 MB RAM
    • Grafik: A VESA compatible Super VGA card
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Mac OS X 10.7 or newer
    • Prozessor: 486 DX2/ 66Mhz (or faster) processor
    • Arbeitsspeicher: 8 MB RAM
    • Soundkarte: Sound Blaster AWE32 sound card
    Minimum:
    • Betriebssystem: Ubuntu 14.04 LTS
    • Prozessor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Arbeitsspeicher: 8 MB RAM
    • Grafik: A VESA compatible Super VGA card
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Ubuntu 14.04 LTS
    • Prozessor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Arbeitsspeicher: 8 MB RAM
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Soundkarte: Sound Blaster AWE32 sound card
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Sehr positiv (16 Reviews)
Insgesamt:
Sehr positiv (572 Reviews)
Kürzlich verfasst
Super Hans
( 0.2 Std. insgesamt )
Verfasst: 21. Mai
I have no mouth and I must meme
Hilfreich? Ja Nein Lustig
MMG Man
( 4.1 Std. insgesamt )
Verfasst: 14. Mai
this game is a poor excuse for point and click. more like random click and see what happens.
Hilfreich? Ja Nein Lustig
Insomnianna
( 4.6 Std. insgesamt )
Verfasst: 8. Mai
I beat the game in one sitting. I didn't get the best ending so I have to replay it. The game is very dark, the art and style is very much like The Dig and Dark Seed. I got this as I loved both the dark seeds games.

The game will make you thing and question humanity and what is going on in your life. It is great and I really do recoomend it to people if they like The Dig, Dark Seed or Dark Seed 2.

The game has very cotroversial isses including ♥♥♥♥, sposal abuse, the holocaust etc.
Hilfreich? Ja Nein Lustig
Peet Plays Place
( 0.1 Std. insgesamt )
Verfasst: 3. Mai
Ist ein sehr gutes Spiel, ich würde es aber bei GOG kaufen, da in der Steam Version das "Nimdoc" Szenario rausgenommen wurde, und somit die Option das Spiel zu einem guten ende zu beenden.
Hilfreich? Ja Nein Lustig
Sonic Titan
( 7.5 Std. insgesamt )
Verfasst: 1. Mai
Completely soul destroying, will require frequent breaks to contemplate the very notion of existence - 10/10
Hilfreich? Ja Nein Lustig
DarkSider47
( 7.4 Std. insgesamt )
Verfasst: 28. April
This game is great and unique. Buy this game.
Hilfreich? Ja Nein Lustig
Fidscrag
( 14.1 Std. insgesamt )
Verfasst: 26. April
One of the most demented games i've ever played

and i loved every damn minute of it
Hilfreich? Ja Nein Lustig
zsd
( 3.0 Std. insgesamt )
Verfasst: 26. April
One of those games that you have to be in the right mood to enjoy.

And if you are in that mood, I am seriously sorry about whatever's going on in your life.
Hilfreich? Ja Nein Lustig
Belphegore
( 4.1 Std. insgesamt )
Verfasst: 25. April
I Have No Mouth, and I Must Scream is a point and click that was released on Halloween in 1996. The game is based off of the post-apocalyptic short story of the same name by Harlan Ellison, which was first published in 1967. It is classified as one of the top ten most reprinted stories in the English language, and it is highly acclaimed. It's also noteworthy that Harlan himself voices the antagonist in the game, a computer called AM.

The plot of the story takes place 109 years after the destruction of human civilization, which was caused by the escalation of the Cold War into a full blown world war. The three warring nations, Russia, China, and the United States, had all built super computers which were put in charge of running the war; as they were deemed more efficient at the task. The computers were referred to as AM, which originally stood for Allied Mastercomputer, then later Adaptive Manipulator, and finally Aggressive Menace. One of the computers eventually became self aware and absorbed the other two, and then carried out the mass genocide of humanity; save four men and one woman.

The final survivors of the human race, Gorrister, Benny, Nimdok, Ted and Ellen, are housed in a seemingly endless underground personal hell. The master computer, AM, harbors an immense hatred for all human kind, and has spent every available moment for the last 109 years torturing the poor souls that he 'spared' from the mass genocide. He not only has kept them from committing suicide, but he has made them nearly immortal over the years, thus allowing them to survive for such a long period of time.

Throughout I Have No Mouth, and I Must Scream, it is your duty to get each of the five survivors to the end of their scenario without letting them die, commit suicide, or otherwise make a wrong decision that could end up ending their scenario early. If the character dies or commits suicide, the scenario ends and you must begin again; if they end up making a wrong decision, it will have an effect on the ending that you will receive. There are multitudes of endings available, although some of them are very similar; you have a chance for the best, worst, and bad endings.

The game has a disturbing, morose atmosphere that is carried by an overall darkened setting throughout each scenario. From the inside of a grungy airship, to a remote forest inhabited by a tribe that sacrifices its people to AM, to a Nazi war camp in 1945, each character has their own distinct setting, with many gruesome discoveries to be made. However, what makes the game truly disturbing is the thought of actually being kept alive and tortured for over 100 years, and the effect that it would have to have on the human psyche. It would be a living hell, wherein you ultimately forget that there ever was anything else, questioning reality and if you had perhaps actually died and gone to hell. Coupled with the haunting knowledge that we are, as a society, getting closer every year to creating such advanced technology, the idea behind I Have No Mouth, and I Must Scream should be more spine-tingling now than it was 40 some years ago.

While many people in the forums have stated that they've ran into bugs and glitches that have prevented them from finishing the game, I had no such issues during my four hours with the title. The most that happened for me was the background music stopping entirely, which was a shame since the musical score is incredible for its time period. I also somehow managed to unlock the debug screen during Nimdok's scenario... which was weird, but not game destroying.

Overall, I Have No Mouth, and I Must Scream is a solid horror point and click, which was ahead of its time in 1996. The atmosphere is dark, lonely, and grim. It does a great job of conveying the sense of dread and loneliness that each of the characters experience, and the idea of the main plot will really linger in the recesses of your mind for a while. Harlan Ellison even wrote most of the in-game dialogue, and coauthored this expanded storyline. However, I do not find this title better than other horror point and clicks of the same era, namely Sanitarium. If you have a choice of only one or the other, I would go with the latter. For the true horror fan though, I still recommend this title for its capability to truly haunt the human mind.

Rating: 3.5/5.0 - Average, can take it or leave it.
Belphegore's Hell House Reviews (Group)
Hilfreich? Ja Nein Lustig
Madea
( 0.6 Std. insgesamt )
Verfasst: 25. April
Not for churen.
Hilfreich? Ja Nein Lustig
baby jesus
( 10.7 Std. insgesamt )
Verfasst: 16. April
IHNOAIMS is a very weird game. It suffers from everything that killed adventure games in the 90's insane dreamlogic like puzzles, and is filled with programming bugs which have apparently always been there, not just some artifact of the porting process.

But then it also has a bunch of other interesting concepts in there you just don't see in games today. I couldn't stop myself from playing it, morbid curiosity kept me moving forward.
Hilfreich? Ja Nein Lustig
Nyhm | Kickback.com
( 0.9 Std. insgesamt )
Verfasst: 11. April
best game i rate 10/10
Hilfreich? Ja Nein Lustig
Westenra
( 1.5 Std. insgesamt )
Verfasst: 11. April
Fascinating story, sadly not even the great Harlan Ellison can elevate his classic tale from the mundanity of the point-and-click formula.
Hilfreich? Ja Nein Lustig
Dog
( 0.5 Std. insgesamt )
Verfasst: 11. April
I recommend this game.
Hilfreich? Ja Nein Lustig
iVAN
( 15.1 Std. insgesamt )
Verfasst: 8. April
It is good in giving important things to mostly all of you, so what about in taking a closer look at something totally unimportant? Not really true, nor?

By the way: The ScummVM is getting ready to Rock with the Steam-Controller!
Hilfreich? Ja Nein Lustig
matthewjknight
( 3.9 Std. insgesamt )
Verfasst: 4. April
an absolute bloody masterpiece. with some of the best voice acting i have heard in a game
Hilfreich? Ja Nein Lustig
Marona
( 10.3 Std. insgesamt )
Verfasst: 27. März
"I Have No Mouth, and I Must Scream" is one of the earliest point-and-click adventures. Although time flew from this game, it still maintains its place as one of the most noteable games of the past.

Graphics:
Back then, seeing how graphics are formed really kept us coming back for more on PC games. The graphics are mostly 2.5d, an appearance of 3d but acts as if it is 2d. Overall, the settings of the game on various scenarios were pretty good and well thought out.

Voice Acting:
Wait, this game that is this old has voice acting?! Believe it or not, it does. I feel the actors really put theirselves in place of the character. However, I have to say that the voice acting of Nimdok was very terrible. It was annoying, slow, and monotonous. I know it was just an old guy, but come on learn to put some character in it (if only this review was done in the past).

Gameplay:
The gameplay is more complicated than the traditional point-and-click adventures we normally see on Steam...well...judging from the games such as Anna, Enola, and Kairo. Certain things need to be "Push"ed, "Use"d, "Talk To"ed, "Look At"ed, to "Give" stuff to, and rare cases "Swallow"ed. Yes, those commands plus "Walk To" to move and "Take" to take certain items. Regardless of that, you can easily learn from trial and error.

The goal of the game, although not specified, is not to lose spirit, aka the background surrounding the character portrait in the playthrough. You cannot lose any spirit at all. You'll notice that you've maxed out when your portrait turns from green to white at the end of the scenario (excluding one). Thankfully, if you made a mistake, you can save at any time and any scenario during the game.

The only problem is that during Nimdok's scenario, just simply using "Talk To" can instantly kill you. Also, some things are not reversible and certain scenarios are "needle in a haystack" type, in this case, trying to get the best ending for the game.

Story:
I have to say the stories were creative during the 90s era. While I have seen more disturbing things in other games and the internet, I do say they still captured the feel of chaos and fear in a demonic sense. Each story is unique to each character, going from someone who abuses to another person being abused, and others who look for forgiveness or those who commonly lose their way by fulfilling desires.

Overall: Regardless of some annoyances in gameplay, "I Have No Mouth, and I Must Scream" is a memorable classic that is part of the history of PC gaming. The stories of the characters can leave you feeling a bit heartbroken, sad, angry, remorseful, and even turning the other cheek. While most old video games get lost in the junk pile like AM's hellhole, this one stands out like a gem and rises up to continue to be noticeable in the history of gaming.
Hilfreich? Ja Nein Lustig
Mr. Pickles
( 0.9 Std. insgesamt )
Verfasst: 25. März
Not sure why I only have 0.9 hours on this game. (More like 20 hours but okay steam..)

But this is probably the only point and click adventure I have ever enjoyed. Its pretty hard and has some good stories to go along with it.
Hilfreich? Ja Nein Lustig
Mr614
( 4.8 Std. insgesamt )
Verfasst: 24. März
Go to room
"Talk" to characters
Pick up items
Use all items on all hotspots
Try different verbs on hotspots
Go to the next room

While the story has its merits, the gameplay is archaic and it is often far from clear what you are supposed to do, so you try everything, on everything, over and over until you get to continue.
Hilfreich? Ja Nein Lustig
mammutjongleur
( 7.5 Std. insgesamt )
Verfasst: 20. März
Was für ein Meisterwerk der spielerischen Erzählkunst. Gibt es ein Computerspiel das ernsthafter, aufrichtiger und schonungsloser mit menschlichen Abgründen umgeht bzw. diese sogar verarbeitet?

Ein Spiel wie ein Alptraum, der einem die Augen öffnet für neue Denkweisen. Ein Spiel das einen aus den blauäugigen Gedanken reist und die Welt zeigt, wie sie ist.

Man kann jeden Charakter auf unterschiedliche Weise retten. Das "gute" Ende sieht man aber nur, wenn man alle Charaktere in einem Spiel auf die bestmögliche Art befreit. Also ruhig erstmal selbst probieren aber bitte VOR der Wahl eines Charakters abspeichern und nach dessen Abschluss wieder neu laden und mit (einer richtigen!) Komplettlösung wiederholen.

Nur die englische Version ist aufgrund deutscher Zensur wirklich spielbar.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
21 von 21 Personen (100 %) fanden dieses Review hilfreich
14 Personen fanden dieses Review lustig
Empfohlen
3.0 Std. insgesamt
Verfasst: 26. April
One of those games that you have to be in the right mood to enjoy.

And if you are in that mood, I am seriously sorry about whatever's going on in your life.
War dieses Review hilfreich? Ja Nein Lustig
9 von 9 Personen (100 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
7.5 Std. insgesamt
Verfasst: 1. Mai
Completely soul destroying, will require frequent breaks to contemplate the very notion of existence - 10/10
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
51 von 59 Personen (86 %) fanden dieses Review hilfreich
30 Personen fanden dieses Review lustig
Empfohlen
10.8 Std. insgesamt
Verfasst: 10. März
Love.
Let me tell you how much I've come
to love this game since I began to play.
There are 387.44 million miles of printed
circuits in wafer thin layers that fill my
complex. If the word Love was engraved
on each nanoangstrom of those hundreds
of millions of miles it would not equal one
one-billionth of the love I feel for Steam
at this micro-instant. For The Dreamer's Guild.
Love. Love.
War dieses Review hilfreich? Ja Nein Lustig
9 von 10 Personen (90 %) fanden dieses Review hilfreich
Empfohlen
4.1 Std. insgesamt
Verfasst: 25. April
I Have No Mouth, and I Must Scream is a point and click that was released on Halloween in 1996. The game is based off of the post-apocalyptic short story of the same name by Harlan Ellison, which was first published in 1967. It is classified as one of the top ten most reprinted stories in the English language, and it is highly acclaimed. It's also noteworthy that Harlan himself voices the antagonist in the game, a computer called AM.

The plot of the story takes place 109 years after the destruction of human civilization, which was caused by the escalation of the Cold War into a full blown world war. The three warring nations, Russia, China, and the United States, had all built super computers which were put in charge of running the war; as they were deemed more efficient at the task. The computers were referred to as AM, which originally stood for Allied Mastercomputer, then later Adaptive Manipulator, and finally Aggressive Menace. One of the computers eventually became self aware and absorbed the other two, and then carried out the mass genocide of humanity; save four men and one woman.

The final survivors of the human race, Gorrister, Benny, Nimdok, Ted and Ellen, are housed in a seemingly endless underground personal hell. The master computer, AM, harbors an immense hatred for all human kind, and has spent every available moment for the last 109 years torturing the poor souls that he 'spared' from the mass genocide. He not only has kept them from committing suicide, but he has made them nearly immortal over the years, thus allowing them to survive for such a long period of time.

Throughout I Have No Mouth, and I Must Scream, it is your duty to get each of the five survivors to the end of their scenario without letting them die, commit suicide, or otherwise make a wrong decision that could end up ending their scenario early. If the character dies or commits suicide, the scenario ends and you must begin again; if they end up making a wrong decision, it will have an effect on the ending that you will receive. There are multitudes of endings available, although some of them are very similar; you have a chance for the best, worst, and bad endings.

The game has a disturbing, morose atmosphere that is carried by an overall darkened setting throughout each scenario. From the inside of a grungy airship, to a remote forest inhabited by a tribe that sacrifices its people to AM, to a Nazi war camp in 1945, each character has their own distinct setting, with many gruesome discoveries to be made. However, what makes the game truly disturbing is the thought of actually being kept alive and tortured for over 100 years, and the effect that it would have to have on the human psyche. It would be a living hell, wherein you ultimately forget that there ever was anything else, questioning reality and if you had perhaps actually died and gone to hell. Coupled with the haunting knowledge that we are, as a society, getting closer every year to creating such advanced technology, the idea behind I Have No Mouth, and I Must Scream should be more spine-tingling now than it was 40 some years ago.

While many people in the forums have stated that they've ran into bugs and glitches that have prevented them from finishing the game, I had no such issues during my four hours with the title. The most that happened for me was the background music stopping entirely, which was a shame since the musical score is incredible for its time period. I also somehow managed to unlock the debug screen during Nimdok's scenario... which was weird, but not game destroying.

Overall, I Have No Mouth, and I Must Scream is a solid horror point and click, which was ahead of its time in 1996. The atmosphere is dark, lonely, and grim. It does a great job of conveying the sense of dread and loneliness that each of the characters experience, and the idea of the main plot will really linger in the recesses of your mind for a while. Harlan Ellison even wrote most of the in-game dialogue, and coauthored this expanded storyline. However, I do not find this title better than other horror point and clicks of the same era, namely Sanitarium. If you have a choice of only one or the other, I would go with the latter. For the true horror fan though, I still recommend this title for its capability to truly haunt the human mind.

Rating: 3.5/5.0 - Average, can take it or leave it.
Belphegore's Hell House Reviews (Group)
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
9.2 Std. insgesamt
Verfasst: 27. Februar
It's a great story but as far as gameplay is concerned it is extremely trial and error. So much so that I would suggest using a guide from time to time and to save very often. Despite the outdated approach to gameplay where even looking at something the wrong way may earn you a "game over" or in this case to start over, the atmosphere and the story outweighs this drawback.

P.S.: Make sure to read the short story for added context.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
10.3 Std. insgesamt
Verfasst: 27. März
"I Have No Mouth, and I Must Scream" is one of the earliest point-and-click adventures. Although time flew from this game, it still maintains its place as one of the most noteable games of the past.

Graphics:
Back then, seeing how graphics are formed really kept us coming back for more on PC games. The graphics are mostly 2.5d, an appearance of 3d but acts as if it is 2d. Overall, the settings of the game on various scenarios were pretty good and well thought out.

Voice Acting:
Wait, this game that is this old has voice acting?! Believe it or not, it does. I feel the actors really put theirselves in place of the character. However, I have to say that the voice acting of Nimdok was very terrible. It was annoying, slow, and monotonous. I know it was just an old guy, but come on learn to put some character in it (if only this review was done in the past).

Gameplay:
The gameplay is more complicated than the traditional point-and-click adventures we normally see on Steam...well...judging from the games such as Anna, Enola, and Kairo. Certain things need to be "Push"ed, "Use"d, "Talk To"ed, "Look At"ed, to "Give" stuff to, and rare cases "Swallow"ed. Yes, those commands plus "Walk To" to move and "Take" to take certain items. Regardless of that, you can easily learn from trial and error.

The goal of the game, although not specified, is not to lose spirit, aka the background surrounding the character portrait in the playthrough. You cannot lose any spirit at all. You'll notice that you've maxed out when your portrait turns from green to white at the end of the scenario (excluding one). Thankfully, if you made a mistake, you can save at any time and any scenario during the game.

The only problem is that during Nimdok's scenario, just simply using "Talk To" can instantly kill you. Also, some things are not reversible and certain scenarios are "needle in a haystack" type, in this case, trying to get the best ending for the game.

Story:
I have to say the stories were creative during the 90s era. While I have seen more disturbing things in other games and the internet, I do say they still captured the feel of chaos and fear in a demonic sense. Each story is unique to each character, going from someone who abuses to another person being abused, and others who look for forgiveness or those who commonly lose their way by fulfilling desires.

Overall: Regardless of some annoyances in gameplay, "I Have No Mouth, and I Must Scream" is a memorable classic that is part of the history of PC gaming. The stories of the characters can leave you feeling a bit heartbroken, sad, angry, remorseful, and even turning the other cheek. While most old video games get lost in the junk pile like AM's hellhole, this one stands out like a gem and rises up to continue to be noticeable in the history of gaming.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
4.2 Std. insgesamt
Verfasst: 27. Januar
A classic point and click adventure, based on a story of Harlan Ellison. This is the darkest story, I have ever seen in a Game. You are basically tortured for eternaty, and you are forced to face your fears. Mankind is completely gone except five specific people. Master Computer AM has complete control over everything, even their minds. This game is quite disturbing and does make you think. Recommended !
War dieses Review hilfreich? Ja Nein Lustig
27 von 31 Personen (87 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
12.5 Std. insgesamt
Verfasst: 9. Januar
My Playthrough
Youtube Video
The Review
I Have No Mouth, and I Must Scream is a classic from the DOS era. This is a dark game that makes you ask yourself some questions that no one wants to answer. This game is based off the short story of the same name by Harlan Ellison and while it does deviate from the original source material it still holds the same meaning. I highly recommend this game to anyone who loves dark scifi stories.
War dieses Review hilfreich? Ja Nein Lustig
20 von 21 Personen (95 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
Empfohlen
5.7 Std. insgesamt
Verfasst: 5. Dezember 2015
Depressing atmosphere, pretty nice voice overs (especially Harlan Ellison as AM), interesting story and characters, bad endings better than the good ending.

Good game.
War dieses Review hilfreich? Ja Nein Lustig
48 von 72 Personen (67 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
17.0 Std. insgesamt
Verfasst: 1. Februar
I wish that Steam had a button somewhere between "Recommended" and "Not Recommended" for these reviews, because there's a lot to be said for I Have No Mouth, And I Must Scream. Since we don't live in such a world, however, I'll have to tilt toward the red side of things, because the game's many good qualities are ultimately overshadowed by its infuriating design and failure to live up to its own aspirations of profundity.

First the good, and that right off the bat: I Have No Mouth... has one of the best opening monologues I've ever seen in a game -- a joyously hateful screed delivered in blistering fashion by the game's antagonist, an insane supercomputer called AM. It's the year future-future-something-or-other, and AM, being a supercomputer in a video game, has (surprise!) taken over the world, killed off most of humanity, and spent the last 109 years keeping our five "heroes" hostage and subjecting them to all sorts of tortures in an underground lair. AM narrates this backstory with a chilling mix of glee over his own sadism, and bone-deep bitterness over the fact of his own miserable existence. Here's a YouTube clip of this cheerful setup -- dig it, you won't regret it.

Unfortunately, the pace immediately drops from headlong to plodding, as the five flawed protagonists are split up and sent off on banal individual quests. (The player can freely choose the order in which to tackle them). AM tantalizes each of his victims with a promise of freedom, if only they can navigate their way through a personalized test of AM's making. The point of AM's game is, apparently, to explore the individual vices and psychology of his five playthings. The protagonists are therefore forced to make choices that test their strength of character and, ultimately, determine whether the player achieves the "good," "middle," or "bad" ending of the game.

This is a terrific setup for an adventure game, but the execution here is botched for two main reasons. First, the choices facing the characters are so black-and-white that you almost have to try to fail the subquests. At one point, for example, you're offered the choice to rescue a small boy on a sacrificial altar, or... eat him. Decisions, decisions!

Second -- and this is more of a design flaw than a narrative one -- if you don't perform your tasks within a subquest in the exact (often arbitrary) order that the developers intended, certain necessary branches of the story won't open up even when you know what to do next. After pulling your hair out for a while, you'll look up an online guide and see that the reason your character won't perform an obvious solution to the challenge at hand is because you failed to talk to an unrelated character four screens away and three saved games ago. The upshot is that you're forced to replay the entire subquest in a slightly different manner in order to get the plot moving again. This is every bit as tedious as it sounds.

Broadly speaking, I Have No Mouth... seems like it's aspiring to Say Something About Society, but I'm not quite sure what that could be, other than (perhaps) "human vice + technology = tragedy," or maybe "our ability to make moral choices is what makes us human." Both of which are undoubtedly true, but hardly original or even all that deep. So without interesting ideas or a smoothly-flowing narrative, we're left with a slow-paced and sometimes tedious game that fails to live up to the promise of its wonderful opening moments.

I Have No Mouth... has a lot of good qualities (e.g. its disturbing central premise, Harlan Ellison's scenery-chewing voiceover work for AM, or the occasional inspired horror sequence), but for the reasons described above I didn't have a particularly good time playing it, nor was I left with much to think about in terms of interesting themes. Not recommended, with regret.
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10 von 11 Personen (91 %) fanden dieses Review hilfreich
10 Personen fanden dieses Review lustig
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0.1 Std. insgesamt
Verfasst: 25. Februar
I sat through the entire introduction monologue and then closed the game because I needed to change my pants
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
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9.2 Std. insgesamt
Verfasst: 2. Januar
This is one of greatest horror games ever made. It might not scare you, but it will haunt you.
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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11.4 Std. insgesamt
Verfasst: 27. Dezember 2015
The book was good. The game was good.

How the hell does this game exist?
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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5.6 Std. insgesamt
Verfasst: 9. Januar
I Have No Mouth And I Must Scream is something of a stealth classic of horror point-and-clicks, or at least, it's rare I hear people talking about it. A few screenshots and the title itself whispered at me for years after seeing it in a PC gaming magazine as a kid, but it wasn't until recently I got a chance to play it.

The game's certainly aged well, for starters. Scene after scene looks beautiful and colorful despite the morbid themes permeating things, with the environments toward the end (once you've played through every scenario) being some of my favorite from any game, ever. The story is essentially split into chapters, each one following the psychological torment of one of the game's five protagonists by a world-encompassing and really, REALLY angry supercomputer. Each mental torture chamber is tailored to play specifically to each subject, whose fears aren't as simple as gore or spookiness. In fact, only one or two scenarios deal with anything particularly supernatural, though I should mention a trigger warning for an implied sexual assault in one of the character's histories that she briefly relives.

Since these are computer-generated projections of each character's imagination, the peculiar logic of point-and-click adventures does tend to apply more often than not. Gorrister's situation in particular is kind of all over the place, so keep that in mind when you play as him. Also, try to get a feel for each character's personality as they react to and interact with things, as it may help with choosing proper responses for them later on. Just sayin'.

Despite having come out ages ago, I Have No Mouth And I Must Scream is still absolutely worth a playthrough. Maybe more than one, as the demands for the "perfect" ending are a bit exacting. Everything's even voice-acted quite well, with Harlan Ellison deliciously filling the role of the morally questionable supercomputer running everything. Appropriate, since he penned the short story it's (kind of loosely) based upon. If you like your horror more subtle and less in your face, pick this one up.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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5.6 Std. insgesamt
Verfasst: 26. Dezember 2015
I Have No Mouth, and I Must Scream is a point and click adventure psychological horror game where a mad god-like supercomputer named AM (short for Allied Master Computer) has destroyed humanity in a way that is not explained in the game (though I personally think AM turned the world's supply of nukes against...well, the world) and left only a few survivors. How many, you may ask? 1,000? 3,000? Over 9,000? (Overused meme, sorry) Nope. FIVE. There are FIVE humans left. Gorrister, Benny, Ellen, Nimdok and Ted. AM has trapped these unfortunate five in a chamber in the hollowed out core of the destroyed Earth and is torturing these people. Not only that, that AM has altered to them to not age and be impervious to harm, meaning they can be tortured forever. When I Have No Mouth, and I Must Scream starts out, Gorrister, Benny, Ellen, Nimdok and Ted, after 109 years of torture and humiliation, find themselves at a pillar with a burning message about how AM hates them etched into. AM tells them about a new "game" to play and asks "Which of you five would like to play my little game?" It's there that you can pick which of them should go first. When you make your pick, that survivor is whisked away to a strange place somewhere in time, where AM is watching them. There, you must make choices as what to do next and must help that unfortunate human solve the mystery of what is going on. After you beat a character's story, you must complete another character's story. In order to beat I Have No Mouth, and I Must Scream, you must make the right choices and prove that humans are better than machines. If you can beat all the stories making the right choices, Gorrister, Benny, Ellen, Nimdok and Ted may have a chance at escaping AM and finally being free of their torments.
The game is unique in it's gameplay and story, and is one of the scariest games I've ever played. There are no cheap jumpscares like in Five Night's at Freddy's, nor massive amounts of gore like Harvester. The game has a general feeling of hopelessness and a very dark atmosphere, and what's more is that aside from brief moments of attacking something, Gorrister, Benny, Ellen, Nimdok and Ted have no real way of defending themselves aside from outwitting their adversaries. Even worse is the fact that you're always being watched, and unless you can outwit your stalker, you're just going to suffer more and more toment. All of the survivors are also pretty saddening too. They've all suffered what no-one should ever have to suffer in AM's complex, and they're all pretty messed up. Gorrister seeked death before he was captured by AM, Benny has been mutated into a sentient chimpanzee by AM, Ellen suffered something terrible in the past, Nimdok was old before AM captured him and has guilt for something horrible he can't remember doing, and Ted is even more paranoid than me (Until I played this game, I wasn't sure if that was possible) because he did something in the past. And yes, there is a good bit of disturbing imagery along the way.
I Have No Mouth, and I Must Scream is truely a terrifying game which I'd recommend if you're a horror fan or want to play something original rather than all the first-person shooters that are everywhere nowerdays. However, if you are sensitive to ethical subjects like suicide, Nazism, ♥♥♥♥, paranoia, insanity and guilt, I wouldn't recommend getting the game, as it has all those themes in it. Oh, and if you don't have a walkthrough of the game in another window or a friend to help you through, you won't get very far. Yeah, it's that hard.
Say hi to Nimdok for me!
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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8.4 Std. insgesamt
Verfasst: 1. Dezember 2015
Probably the darkest game I have ever played. There are a number of dead ends and glitches that keep it from being a really great game, but overall, this is an interesting experience, and a good sci-fi story.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
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11.0 Std. insgesamt
Verfasst: 7. Februar
A cool little point-and-click, though a bit difficult at times.
Faithful to the source material in spirit, and the author of the original story voice acts as AM, which is awesome :)
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86 von 87 Personen (99 %) fanden dieses Review hilfreich
8 Personen fanden dieses Review lustig
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2.9 Std. insgesamt
Verfasst: 30. Oktober 2014
Die deutsche Version AUF KEINEN FALL KAUFEN!!! Dank der hobbylosen, dummen, behinderten Zensur-Leute, die in der Zeit hängen geblieben sind und die man für ihre Verbrechen der beschädigung von Kulturgut steinigen sollte, fehlt hier ein kompletter charakter, den man aber braucht um das Spiel überhaupt bis zum Ende spielen zu können.
Danke an die ahnungslosen Trottel, die keinen Respekt vor Kunst haben.
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28 von 31 Personen (90 %) fanden dieses Review hilfreich
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3.7 Std. insgesamt
Verfasst: 15. Oktober 2014
Einfach nur frustrierend! Wenn man die Dinge in der falschen Reihenfolge angeht hängt man fest. Eins der kryptischen Spiele von früher, die man eh nie durchspielt. Du willst alte DOS Spiele sammeln? - Dann google mal Abadonia.
Spar dir das Geld und lies das Buch: "Die Puppe Maggie Moneyeyes". Das ist nämlich richtig gut und im Gegensatz hierzu auch nicht geschnitten.
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23 von 28 Personen (82 %) fanden dieses Review hilfreich
Nicht empfohlen
3.3 Std. insgesamt
Verfasst: 29. Januar 2014
Die Handlung ist originell, aber da hört das Positive wieder auf. Beim Gameplay fliegt spürbar der Staub auf und es muss sich (leider) vor der Konkurrenz der damaligen Zeit verstecken. Vielen Rätseln mangelt es an Logik und die Wegpunkte um bestimmte Screens zu verlassen sind gelegentlich als solche kaum zu erkennen.
Die deutsche Synchronisation schwankt zwischen annehmbar und unfreiwillig komisch. Das "gute" Ende ist in der deutschen Version nicht erreichbar, da ein Hauptcharakter rausgeschnitten wurde.
Ich wollte das Spiel gerne mögen, aber es ist wirklich nicht besonders gut. Aus Neugier heraus ist es aber mal einen Blick wert.
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