The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes.
Uživatelské recenze: Smíšené (1,894 recenzí)
Datum vydání: 27. zář. 2013

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Zpráva od vývojářů:

“Hello Survivors, old and new! The Dead Linger is currently in Alpha stage and in active development. Check out our comprehensive Development Roadmap for the bigger picture! We release updates frequently, usually alongside a dev vlog to show you what's new and let you know we're listening. As the game is in Alpha, there are bugs, missing features, and unfinished bits. Just remember to visit our forums at to participate in discussion, suggest features, and give us feedback! You can also follow us on twitter @thedeadlinger!
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28. srpna

The Weekly Dead 53

Hello survivors and welcome to The Weekly Dead. This week we, ah you guys know how the Weekly Dead works, let's just jump right in!

Inventory Refactor
Still on that huge inventory refactor we've been doing, reorganizing how items look and feel inside the inventory and how you interact with them, getting all of that wrapped up.
This week we've worked extensively on adding attributes to loot items including defense, speed, infection risk reduction, fire resistance, and things like that.

We've also added tool tips to the items, with all these attributes visible.

Armor deals with durability differently than weapons, so you'll see much higher durability ratings on armor and clothing than weapons.


We also have been doing a lot of work under the hood on multiplayer. Specifically things like door physics working correctly cross network, picking up and interacting with objects, and general consistency between client and host. Basically trying to get all the survivors on the same page all the time.


We've got a lot of cool pictures to show off that I just don't know how to categorize otherwise.

First off, we have a few apartments showing signs of previous survivor interaction.

Pretty spooky looking to me at least. I mean, these images suggest that the bathroom for that apartment building is communal, and that's the spookiest thing I can think of!

We also have some images showing off our day/night cycle which lets us change time of day, density of clouds, moon phases, and more.

I could look at that sky all day. In fact, you just did!

Other Stuff

A few other things of interest were also made this week.

Starting with, an FPS counter added to the options menu so you can see how changing the options affects your performance.

and for our own purposes, a dev test center.

This will allow us to quickly look at every item in the game, pick them up, and test them. It makes testing the items both easy and fun, and shows us at a glance which items need to be worked on. You can't read it in the picture, but the green circle that is visible says "Walk here to spawn ammo" and as long as the gun has an ammo type plugged in, just walking into that circle will spawn us ammo.

It's a pretty sweet addition for us.

And finally, new zombie animations.

Click here to see them in action.

That delay will be fixed up soon, but we thought you might want to see that animation sooner.

Social Media Stuff

Now we arrive at the weekly reminder that Geoff, Richard, and Chaoss do livestreams every now and then on twitch.
The Sandswept Team Page

Be sure to follow us on twitter @TheDeadLinger for more development news!

Linger on, Survivors!

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21. srpna

The Weekly Dead 52

Hello survivors! Welcome to this week's edition of The Weekly Dead, where we explain what we have been doing all week.

Update 3

Update 3 will focus on 3 main areas.

1:Multiplayer and fixing small issues with it.
2:Inventory and refactoring.
3:Loads of little fixes and additions that Geoff can work on in the meantime.

Now, last week's focus was multiplayer, and this week has mainly been inventory issues, so we'll go straight to that for now.


This was the delicious meat of this week's work, refactoring inventory.
Tool tips have been created and work pretty well actually. For both items in your inventory, and your stat organs.

Looks a little something like this.

Items can now be dragged and dropped, much like one would do in Diablo.

Picked up an item in the inventory and put it down again, Diablo style. Yes yes yes. A very small part of the refactor, but nice. #TDL
— Zag (@geoffkeene) August 19, 2015

The backpack can also be closed with the 'Esc' key, a small but important feature.

This is working for the next update. Backpack will be closable with Esc key.
— Zag (@geoffkeene) August 17, 2015

Finally, the survivor model, YOUR survivor, is visible in the inventory. It's work in progress but it lays the proper foundation.

Clothing items you wear will be visible on your model in the inventory.

The rest of the inventory fixes, tweaks, and refactoring was mainly deep coding and blue print work. Things like weapon and equipment sockets.

Little Things and Bug Fixes

Now onto the little things that have been worked on.

Things like, fixing a typo in the credits screen, adding dev commands, making it so you can't open the inventory in the splash screen, and adding a button to click on the splash screen for clicky people. What does it do? We'll let you figure that one out.

Stamina now regenerates slowly when walking compared to standing still. It no longer drains while standing still and holding shift.

Ladders have also gotten a little love. They now have a box at the top of the ladder that can detect whether you are coming up to it on the ladder, or off of it. If you are on it, you are placed safely at the top of the ladder when you hit the box. If you are off of it, you are placed safely on the ladder.

A basic feedback form has also been worked on. Heavily in progress, so much so that it won't be in update 3 at this point. But it was something made and is worth a look.

At this point, F8 will be the key to bring this screen up. Oh and the tool tips here are the wrong way around.

A basic Celsius temperature gauge has been implemented. So now the rest of the world can know how hot it is in game.

Finally, there is this baby.

That will show your survivor when you click on it. Currently deciding if we'll load a save or load the main save to display it, but this also might pave the way for a 3D background in the main menu.

That wraps up this week's Weekly Dead.

Social Media Stuff

Now we arrive at the weekly reminder that Geoff, Richard, and Chaoss do livestreams every now and then on twitch.
The Sandswept Team Page

Be sure to follow us on twitter @TheDeadLinger for more development news!

Linger on, Survivors!

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Informace o hře

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you've longed for all these years. The zombie genre has died. We're bringing it back from the dead. Be sure to check out our Development Roadmap!

Latest Update:

Key Alpha Features

  • Explore a massive world, full of the restless undead!
  • Slay the undead hordes, with whatever you want!
  • True free-form barricading; nailing boards wherever and however you want!
  • Interact and explore every item, weapon, object, and building that you can see! No fake doors, no fake windows, no invisible walls.
  • Full multiplayer support; as many survivors as your server can handle!
  • Survive the apocalypse YOUR way. True multiplayer zombie survival, with a major focus on classic zombies as the core enemy!
  • Once purchased, all future updates are FREE!
  • Yes, this is the zombie survival you and your friends have been waiting for.
  • Lower price during Alpha!
  • Be part of the Sandswept Legion community; led by a dedicated development team who listen and discuss the game with the community on a daily basis!

Systémové požadavky

    • OS: Windows XP / Vista / 7 (64-bit)
    • Processor: Intel Core 2 Duo E6000 series or equivalent AMD AthlonX2 processor
    • Memory: 6 GB RAM
    • Graphics: GeForce 8000 series or higher, ATI Radeon HD2000 series or higher. (512 MB or higher)
    • Hard Drive: 6 GB available space
Užitečné recenze od zákazníků
48 z 51 osob (94%) ohodnotilo tuto recenzi jako užitečnou
14.5 hodin celkem
Přidáno: 3. srpna
Recenze předběžného přístupu
This game will never deliver its promises, as it never did, not even once. I bought this game when alpha 1 was released, 3 years ago,yeah...3 years, and despite some positives changes here and there, the game never have been even playable.

I could say like everyone, that this game is full of bugs, unoptimized, and empty, but what bugs me the most is that the game is not even fun to play, the fighting system is a joke, the zombies aren't a threat at all, you can actually walk faster than them even by walking backwards, the bike's wheels doesn't even spin, and I remember that aiming with the crossbow was lauching the animation for the bow (which was awkward).

But the worst is even than the developers don't know where they are going, they changed their engine twice, blaming the previous engines, like they were "not good enough for their game" (7 days to die is developped in Unity,and delivers actually 200% of what these guys promised,even procedural generation, the reason everyone bought this game). Plus, they don't even take time to work on what is broken, they just add small stuff like new items or better graphics (and they take 3 to 6 months to do these) without even taking time to correct the huge amount of gameplay and visual bugs that kills the game on the whole. And even if the last update is an "opt-in betas" ,most of the problems are still here, like they were 3 years ago.

They keep making promises, claming later they didn't. I remember seeing them saying like 20 times "after this update, the followings will come faster", still waiting for this to come. And instead of realizing that they are going wrong, they act like Steam's forums and reviews are made by people just wanting to throw ♥♥♥♥ at them because they are bored in their life or whatever.

I know that making a game takes time,require a lot of work etc... but this is not normal.

I still consider giving them a positive review if one day this game even come to the point where it's playable, but until this day, I just can't consider telling anyone to buy this game.

P.S: Sorry for the potential bad english.
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40 z 56 osob (71%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
6.3 hodin celkem
Přidáno: 31. července
Recenze předběžného přístupu
This game sucks.
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15 z 16 osob (94%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
0.9 hodin celkem
Přidáno: 14. srpna
Recenze předběžného přístupu
I don't know what to say. More than two years in Alpha and... no progress whatsoever. As a matter of fact, I'm almost certain this game has actually gotten worse since I first purchased it.

I just finished playing a short session this evening and the most fun I had was when I found a bicycle in an abandoned garage. I rode around the empty streets and pretended I was playing Paperboy 3D. I had to imagine throwing newspapers at the abandoned houses though since this game has no mechanics implemented yet that would allow a player to actually do anything remotely that fun. I suppose the occasional zombie here and there could have provided a challenging obstacle to my imaginary paper route however, if they moved faster than the average tortoise that is.

Oh well, maybe another two years in Alpha and this will all change and the devs will actually turn this mess into an actual videogame...

... nah.
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16 z 19 osob (84%) ohodnotilo tuto recenzi jako užitečnou
1.6 hodin celkem
Přidáno: 31. července
Recenze předběžného přístupu
This game sucks, sure it's "early access" but, its been like this for years now. When I bought it I was thinking "wow I can't wait for this to become a full game, this sounds awesome". now I will have to wait...for a new developer to make the game you think you're buying when you buy this turd.
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11 z 11 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
2.8 hodin celkem
Přidáno: 1. srpna
Recenze předběžného přístupu
Wing Chun Apocalypse
I was going to write a post about sliding zombies who are totally unaware of your presence and missing models for items that exist in the game but instead I'd just like to say thanks for the ability to punch zombies as fast as Bruce Lee.

I'm sure this game is an excellent proof of some concept, but that concept cannot be 'good game'.

Its kind of a bummer that nearly everything was taken out and the game looks/plays about as well as Day One: Garry's Incident, but at least its on an updated engine and literally 10 times the cost.

ps. better FPS on max settings does not an optimization fix make when you remove most of the models, textures, world, and game content.

I eagerly await another decade of your not-so-weekly newsletter
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