The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes.
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Datum vydání: 27. zář. 2013

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Hra s předběžným přístupem

Získejte okamžitý přístup a začněte hrát. Zapojte se do této hry již během jejího vývoje.

Poznámka: Tato hra dosud není dokončená a během vývoje se může výrazně změnit. Pokud Vás hra nyní nezaujala, zkuste počkat, až bude v další fázi vývoje. Více informací zde.

Zpráva od vývojářů:

“Hello Survivors, old and new! The Dead Linger is currently in Alpha stage and in active development. Check out our comprehensive Development Roadmap for the bigger picture! We release updates frequently, usually alongside a dev vlog to show you what's new and let you know we're listening. As the game is in Alpha, there are bugs, missing features, and unfinished bits. Just remember to visit our forums at to participate in discussion, suggest features, and give us feedback! You can also follow us on twitter @thedeadlinger!
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27. března

The Weekly Dead 33

Hello Survivors!This week I've got some good technical information and some great terrain shots for you to view.

I should get this out of the way, a quote from our glorious leader Geoff "Zag" Keene about an estimation of the release of the opt-in.

I just simply don't have one. We are diving into a new engine with new ways of doing things, and new tools at our disposal. Anything we give right now (such as that February estimate we gave earlier that didn't pan out) could and most likely would be completely wrong.

We'll let you know when we know.

So with that popular question answered for now, onto the goodies!

Weapon Systems

Here we have an example of Geoff using UE4's Blueprint feature to make TDL's weapon systems. This in particular is showing the system for guns and the difference between full auto, and burst fire weapons. In this example, primary fire is using the full-auto/burst fire function, and alt-fire is semi-auto. It's a comprehensive system for swapping out weapons, checking which ones you have, and the details like ammo and firing mode.

Digital Wizardry

On the programming side of things we've been digging in.

Richard is currently working on the inventory, including dropping items, collecting items, and moving items around the inventory. After that comes getting equipping weapons and clothing up and working.

Grant is working on rig placement, re-targeting the animations to the new rig, as well as adding sockets which allows equipment to be placed on the character.

When combined with Richard and Chaoss's code will get the equipment and weapon system set up.

Chaoss has also been doing a lot of work on the terrain (more on that in a bit) including world tiles.

Basically, it will now be much easier for Zag to paint rocks and trees on the landscape.

The World

The most visual part of this Weekly Dead, Chaoss's other work on terrain includes making sure each area of Pepper Valley has a unique feel to it, in the name of maximum variety. You can see it detailed here.

Item Corner

We've got a few interesting and awesome images to show off this week, and the art team is hard at work making more.

An AT Launcher you'll need for taking out those pesky Sirens, and pretty much anything else.

The Satchel Charge has beautiful new textures now. It's almost a shame that it explodes.

And to top it off we have a man wielding a sword...A sword is an Item so it can be under this header!

The textures on this one are just placeholder ones Grant plugged in while he waits on the official ones from Chaoss, but I personally hope Chaoss keeps that boxer briefs/ankle socks combo.

Virtual Noses
You read that right, based on a Gamasutra article that was based on a study about VR we've decided that it is necessary for a virtual nose to be coded in for VR headset users.

Researchers say putting your nose in VR makes it more tolerable.

Noses confirmed for @thedeadlinger.
— Zag (@geoffkeene) March 26, 2015

And that wraps up this week's Weekly Dead!

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

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20. března

The Weekly Dead 32

Hello Survivors!

If you're like me, you've probably been wondering where the Weekly Dead has been. Well Jenny has had a lot come up and has been really busy, too busy in fact. So now I've been asked to take over her Community Manager role and write the Weekly Dead posts in her stead.

Who am I you ask? I am Christopher Howell(AKA Howell2010), and this is The Weekly Dead.

Digital Wizardry
As always you can get nearly daily updates of what our team is up to by checking out our twitter @thedeadlinger but for a summary, since PAX when you last heard anything, our programmers have been working on everything from zombie-player interaction, zombie awareness, zombie spawning, multiplayer, inventory, object interaction, tile load/store (which means zombies and items dropped in a "tile" will remain when you leave and return).

Essentially, a lot of the mechanics to get it at least back up to the playable state.

Chaoss meanwhile has been working on optimizing trees so that we can have truly vast forests without melting your computers.

Item Art
The art team has still been chugging away. A few new things to show off starting with one untextured thing.

You probably won't find any of these laying around. Might have to improvise one.

For when you want to kill something on the other side of something... Or around a corner.

Cause writing notes is an important skill. Almost as important as reading them.

For people who can't/couldn't be bothered with writing.

Where Art And Programming Mix

Got a few things from our rigger too. Take a look at this IK foot placement.

See how he has one foot on the step and one off, both planted firmly on their respective surfaces? That's IK Foot Placement.

A bunch of new house designs, both lower and middle income, and 2 kinds of Swerts. That's twice the Swerts we had before!

Well that's what I've got for now, tune in next Friday (PST) for another Weekly Dead!

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

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Informace o hře

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you've longed for all these years. The zombie genre has died. We're bringing it back from the dead. Be sure to check out our Development Roadmap!

Latest Update:

Key Alpha Features

  • Explore a massive world, full of the restless undead!
  • Slay the undead hordes, with whatever you want!
  • True free-form barricading; nailing boards wherever and however you want!
  • Interact and explore every item, weapon, object, and building that you can see! No fake doors, no fake windows, no invisible walls.
  • Full multiplayer support; as many survivors as your server can handle!
  • Survive the apocalypse YOUR way. True multiplayer zombie survival, with a major focus on classic zombies as the core enemy!
  • Once purchased, all future updates are FREE!
  • Yes, this is the zombie survival you and your friends have been waiting for.
  • Lower price during Alpha!
  • Be part of the Sandswept Legion community; led by a dedicated development team who listen and discuss the game with the community on a daily basis!

Systémové požadavky

    • OS: Windows XP / Vista / 7 (64-bit)
    • Processor: Intel Core 2 Duo E6000 series or equivalent AMD AthlonX2 processor
    • Memory: 6 GB RAM
    • Graphics: GeForce 8000 series or higher, ATI Radeon HD2000 series or higher. (512 MB or higher)
    • Hard Drive: 6 GB available space
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