The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes.
Brukeranmeldelser: Blandet (1,846 anmeldelser)
Utgivelsesdato: 27. sep, 2013

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“Hello Survivors, old and new! The Dead Linger is currently in Alpha stage and in active development. Check out our comprehensive Development Roadmap for the bigger picture! We release updates frequently, usually alongside a dev vlog to show you what's new and let you know we're listening. As the game is in Alpha, there are bugs, missing features, and unfinished bits. Just remember to visit our forums at http://www.sandswept.net/forums to participate in discussion, suggest features, and give us feedback! You can also follow us on twitter @thedeadlinger!
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26. juli

B15-UE4 Opt-In Survival Guide

Hello Survivors!

The UE4 build is available to test and play. Are you prepared? Watch this video to ensure you are!

https://www.youtube.com/watch?v=VerdIw8tb3w

Known Issues & Other Tips: (RECOMMENDED READING IF YOU ARE OPTING IN!)
- Inventory currently works by clicking and dragging items. B and I open and close the backpack inventory.
- Pick up items with middle click or C.
- Turn on the flashlight by pressing V. Flashlight has a recharging battery.
- Interact with doors by holding middle click or C, and dragging your mouse in the desired direction.
- Infrequent but known issue with doors not opening immediately when you drag your mouse.
- Graphics options are limited and/or not working. We'll be getting to those soon.
- Player's camera height is a bit odd in some cases. (i.e. first person hands look too high.)
- There are various known issues with the inventory, including disappearing items and items overlapping one another in your survivor's hands.- Some ammo boxes might be really big. It is most likely due to an error when importing. Easy fix, we just have to get to it.
- Ladders are simple, but work. W is up, S is down, and space bar detaches you from the ladder. Be careful!
- Crouching currently does not crouch visually, but your character does get smaller and can pass through smaller areas. Left CTRL to crouch.
- Free Look works but has some issues with clipping. Left ALT to free look.
- AltTabbing make cause Free Look to become stuck. Just press Left ALT again to fix.
- Some items are soup cans or don't look quite right, either in the world or when equipped. We have a list, but definitely report these as well. (On second thought; report everything that seems off. We'll sort through it!)
- Multiplayer is kind of a black hole right now. It should work, but there might be issues with it.
- There is only 1 spawn point in the opt in area, so your initial spawn-in might be crowded if there are multiple survivors.
- Servers are kind of a loose concept right now. We'll add more server options later, and there is no inherent limit to players on a server. (Again; black hole.) Multiplayer is very important to us and we'll be working on ensuring it's all properly hooked up soon enough. We recommend solo mode, but we won't stop you from trying some multiplayer.
- Zombies sometimes stop tracking you or don't follow you when they should. We have lots of tweaking to do on the AI.
- Guns are generally finnicky. Just press R to reload for now.
- Known issue hitting zombies at long range with guns.
- You are opting in to an early version of the UE4 build that is not very polished.
- Bugs are great and all, but we'd also would like to hear what people enjoy. If we're doing something right, feel free to let us know. It helps us confirm our decisions and direction.
- Player names do not show up.
- Player names are probably your Steam ID. If you see other instances of this not being the case let us know.

How to Let Us Know
Post general feedback here:
http://www.sandswept.net/forums/viewforum.php?f=24
Post bugs here:
http://www.sandswept.net/forums/viewforum.php?f=25

Linger on, Survivors!

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17. juli

The Weekly Dead 49



Hello Survivors! I've been stuck on the intro for too long now so let's jump right in!

Flashlight/Torch and Other Tweaks

Over the past week Geoff has been working hard on lots of stuff, most of it being little tweaks, menus, splash screens, various little things like that. However he has worked on flashlights. Right now the flashlight will be somewhat like it was in the previous builds, with it being mounted to your head and having a recharging battery. When you leave the flashlight on, the battery drains, and it slowly recharges when you leave it off. The flashlights also have sound and feelings based notifications as opposed to a graph or bar.

For non-Americans, I'll reword the entire last paragraph into non-American English.

Over the past week Geoff has been working hard on lots of stuff, most of it being little tweaks, menus, splash screens, various little things like that. However he has worked on Torches. Right now the torch will be somewhat like it was in the previous builds, with it being mounted to your head and having a recharging battery. When you leave the torch on, the battery drains, and it slowly recharges when you leave it off. The torches also have sound and feelings based notifications as opposed to a graph or bar.

Pretty sure I did translated that correctly.

Geoff also just implemented ladders and climbing up and down them.

Grass, Buildings, and Trees

Chaoss has been doing a lot of work on buildings textures, trees, and grass. Specifically layer masking and billboard lighting for trees, and a forest grass texture for all distances.

Let's take a look!











Chaoss also has a side job paving roads.



Grant and the Aim Offsets

Over the past week Grant has been working on root motion animations, and various skin stuff. The major thing he's worked on is first person aiming offsets which look like the pictures below.







Richard and the Quest for Frames per Second

Richard has been hard at work trying to increase the FPS, searching far and wide for things that would reduce the FPS. So far he's been able to get 70FPS in town surrounded by 100 zombies.

Which by the way, reminds me of one of our performance tests.

Some performance tests. Zombie pants!!

These were not the zombies surrounding Richard that day.

Livestreams

Now we arrive at the weekly reminder that Geoff, Richard, and Chaoss do livestreams every now and then on twitch.
The Sandswept Team Page

Be sure to follow us on twitter @TheDeadLinger for more development news!

Linger on, Survivors!

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Om dette spillet

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you've longed for all these years. The zombie genre has died. We're bringing it back from the dead. Be sure to check out our Development Roadmap!

Latest Update:



Key Alpha Features

  • Explore a massive world, full of the restless undead!
  • Slay the undead hordes, with whatever you want!
  • True free-form barricading; nailing boards wherever and however you want!
  • Interact and explore every item, weapon, object, and building that you can see! No fake doors, no fake windows, no invisible walls.
  • Full multiplayer support; as many survivors as your server can handle!
  • Survive the apocalypse YOUR way. True multiplayer zombie survival, with a major focus on classic zombies as the core enemy!
  • Once purchased, all future updates are FREE!
  • Yes, this is the zombie survival you and your friends have been waiting for.
  • Lower price during Alpha!
  • Be part of the Sandswept Legion community; led by a dedicated development team who listen and discuss the game with the community on a daily basis!

Systemkrav

    Minimum:
    • OS: Windows XP / Vista / 7 (64-bit)
    • Processor: Intel Core 2 Duo E6000 series or equivalent AMD AthlonX2 processor
    • Memory: 6 GB RAM
    • Graphics: GeForce 8000 series or higher, ATI Radeon HD2000 series or higher. (512 MB or higher)
    • Hard Drive: 6 GB available space
Hjelpsomme kundeanmeldelser
82 av 105 personer (78%) syntes denne anmeldelsen var hjelpsom
6 personer syntes at denne anmeldelsen var morsom
0.1 timer registrert
Publisert: 7. juli
Early Access-anmeldelse
Pros:
- in some parallel universes this game never came into existence

Cons:
- it exists in our universe
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
73 av 102 personer (72%) syntes denne anmeldelsen var hjelpsom
4 personer syntes at denne anmeldelsen var morsom
1.6 timer registrert
Publisert: 27. juni
Early Access-anmeldelse
All i can say
....................../´¯/)
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\...
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
22 av 28 personer (79%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
3.8 timer registrert
Publisert: 4. juli
Early Access-anmeldelse
fps is horrible. and i have a good gaming pc. zombies are badly developed, and they go through stuff. this game is good with survival, and it has ok graphics. 2/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
24 av 32 personer (75%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
0.6 timer registrert
Publisert: 16. juli
Early Access-anmeldelse
I've had this game for like 2 years and i log in to see that nothing has changed. what a great group of guys
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
15 av 17 personer (88%) syntes denne anmeldelsen var hjelpsom
4.9 timer registrert
Publisert: 10. juli
Early Access-anmeldelse
This is the game that made me realize early access was a way for developers to make money off a game they will never finish.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom