The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes.
Nutzerreviews: Ausgeglichen (1,709 Reviews)
Veröffentlichung: 27. Sep. 2013

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Early Access-Spiel

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Was die Entwickler zu sagen haben:

“Hello Survivors, old and new! The Dead Linger is currently in Alpha stage and in active development. Check out our comprehensive Development Roadmap for the bigger picture! We release updates frequently, usually alongside a dev vlog to show you what's new and let you know we're listening. As the game is in Alpha, there are bugs, missing features, and unfinished bits. Just remember to visit our forums at http://www.sandswept.net/forums to participate in discussion, suggest features, and give us feedback! You can also follow us on twitter @thedeadlinger!
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29. Mai

The Weekly Dead 42



Hello survivors! Welcome to another edition of The Weekly Dead!

"Where's the pictures?"

Everything this week has been code work, and with some people recovering from sicknesses, and others visiting sick relatives we've come to the end of the week without any images to show. Work has progressed in spite of all of that thanks to the hard working team members who slave away while sick.

But for now, my picture's folder is empty.



The VLOG Redux

Did you see the VLOG last week? If not then here it is again. You should really watch it.

The VLOG

Grant

This week, Grant has returned from the land of the Anglo-Saxons and has battled ferocious jet-lag to work on his part. Refining skinning on the fingers. It sounds like such a miniscule task but skinning errors can be some of the most visible ones.

Chaoss

Chaoss has battled both illness and the illness of a family member, yet has managed to get a few things done anyway. Chaoss has been working on creating more modules for buildings, and the textures for them.

Richard

Richard has finally tackled his major nemesis of the past several weeks. He has got the inventory working seamlessly in multiplayer. This initially did not include Drag-and-Drop functionality as Unreal Engine has a problem with showing the icon while dragging, so until tonight the inventory works by clicking on an item, and clicking on a section of inventory/equip slot. Drag-and-Drop is looking to be Richard's next big nemesis.

The Rest and What's Next

Player movement is the final system worked on this week that I didn't mention until now, and next week the targeted system is Zombie AI. Hmm, wasn't Zombie AI one of the last systems that have to be in place before the release of the Unreal Engine build? I wonder...

Steam Workshop

I would like to take a moment to reiterate why the workshop was empty when you went to browse it, or why you couldn't upvote anything. Well, we've figured out that our upload program was uploading things under the wrong category. We have since updated it, and you can find the uploader at the location in this link under the category of "Tools / Packages".

Creators will have to edit their creations or possibly re-upload them using our new uploader tool.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

4 Kommentare Weiterlesen

22. Mai

The Weekly Dead 41



Hello survivors! Welcome to another edition of The Weekly Dead!

The VLOG

Before we get to the rest of the Weekly Dead, it is my solemn duty to ensure that everyone watches the VLOG Geoff created. This VLOG answers several frequently asked questions, including some hard hitting ones. I feel that it is a VLOG that must be watched... Or, listened to, rather.

The VLOG post

Trees and Bushes

Over the past week Chaoss has been working on trees and bushes. Specifically he has finished all of the bushes and pine trees. In his madness Chaoss has plans to fill the world with many different forest types. Chaoss also plans to fill Pepper Valley's terrain for the initial release.





The above image includes all of the bushes and the pine trees. The shaders in both of the previous images have been hand tweaked by Chaoss himself in a process he calls "Chaoss-ifying".



In the screenshot immediately preceding this line, we see only one type of tree, but we must remember that it is not the number of types of trees that is important, but what goes into them. The above image is both a test of the procedural tree generation, and the alpha-to-coverage tree shader, which is essentially taking the transparency in the grass and leaf (or in this case, pine needle) textures and using it to blend the foliage edges together.

Weapon Values

In addition to recording that VLOG post at the top of this week's Weekly Dead, Geoff has been setting up proper damage and durability values for the melee weapons. Geoff has completed about half of them so far. These values are placeholder and based on a the idea of zombies requiring X amount of damage to their heads before re-death. Far from finished, these values must first be tested and balanced, especially where PvP is concerned.

More Inventory

Richard is still hard at work making sure the inventory system in multiplayer is air-tight and works smoothly. While working on the inventory system Richard has also been doing a bit of debug work on Unreal 4.8.0 Preview 2. TDL is now fully integrated into 4.8!

Grant

Grant is gallivanting around Europe this week, and even stopped by to say hello to Chaoss in London! He'll be back in awhile with more animation and rigging things, but he finished up the majority of the clothing work for Build 15-UE4 before he left. Thanks Grant! Enjoy your holiday!

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

14 Kommentare Weiterlesen
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Über dieses Spiel

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you've longed for all these years. The zombie genre has died. We're bringing it back from the dead. Be sure to check out our Development Roadmap!

Latest Update:



Key Alpha Features

  • Explore a massive world, full of the restless undead!
  • Slay the undead hordes, with whatever you want!
  • True free-form barricading; nailing boards wherever and however you want!
  • Interact and explore every item, weapon, object, and building that you can see! No fake doors, no fake windows, no invisible walls.
  • Full multiplayer support; as many survivors as your server can handle!
  • Survive the apocalypse YOUR way. True multiplayer zombie survival, with a major focus on classic zombies as the core enemy!
  • Once purchased, all future updates are FREE!
  • Yes, this is the zombie survival you and your friends have been waiting for.
  • Lower price during Alpha!
  • Be part of the Sandswept Legion community; led by a dedicated development team who listen and discuss the game with the community on a daily basis!

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP / Vista / 7 (64-bit)
    • Processor: Intel Core 2 Duo E6000 series or equivalent AMD AthlonX2 processor
    • Memory: 6 GB RAM
    • Graphics: GeForce 8000 series or higher, ATI Radeon HD2000 series or higher. (512 MB or higher)
    • Hard Drive: 6 GB available space
Hilfreiche Kundenreviews
76 von 84 Personen (90%) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
12.2 Std. insgesamt
Verfasst: 5. Mai
Early Access-Review
The main reason why I bought this game, is because this game originally promised a large, procedurally generated world. Where you can craft things, build, and survive.

After like 3 years of development, they've managed to switch the engines three times. They've also now removed the promised procedurally generation feature from the game completely. (which was the main reason I bought it)

Overall, this game has made 0 progress over three years of development. Don't buy it.
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61 von 71 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.5 Std. insgesamt
Verfasst: 3. Mai
Early Access-Review
Another Kickstarter flop
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36 von 44 Personen (82%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.4 Std. insgesamt
Verfasst: 4. Mai
Early Access-Review
Like someone said in this forum community about some early acess projects:
"your money, your choice, our profit, their trash".
This is the rule apllied to The Dead Linger.
Six or seven months without updating. Engine changed, misleading features, barely playable.
I could keep going but i wont.
No one deserves.
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28 von 33 Personen (85%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
8.6 Std. insgesamt
Verfasst: 13. Mai
Early Access-Review
It's dead, Jim.
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17 von 22 Personen (77%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 10. Mai
Early Access-Review
I got this game when it came out, before it was on steam. It was pretty ♥♥♥♥, but I hoped it would be better in the future. I played it for the first time since then today, and it feels like nothing has changed. Sometimes zombies do nothing when you shoot them, controls are clunky, FPS is constantly bad, etc. Don't buy this game.
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14 von 17 Personen (82%) fanden dieses Review hilfreich
14.7 Std. insgesamt
Verfasst: 10. Mai
Early Access-Review
Been following since the game was just a discussion on the forums, and I'm let down..

I appreciate the effort the devs are going to to do this right, but holy high damn - this just keeps dragging out.

As of writing this, SandSwept are working on getting the Unreal Engine4 build up to scrap - this includes:
  • no more procedural generation - I'm not too fussed about this, as long as the game becomes involving and provides the zombie survival simulation that's promised I'll be happy
  • recoding the entire game.....again - because who can really make appropriate decisions on engine changes
  • building new art assets - woo, new art assets! Mah grafix!!

    and the best for last

  • waiting for all of this to come together so we can play in an area that's going to be something like 1/20 (at most) of the full game world
    {/list]

    SO - where does that leave the players?

    Frustrated to hell.

    I understand what they're going for. They want to make a good game and at stage of development is the best time to get their crap together - hopefully for the last time.



    The UE4 engine change and the removal of procedural generation is going to provide quicker build cycles, better graphics, a more functional game, and a better presentation for the devs to work in.

    So when's all this meant to be delivered?

    March 2015....

    Yup.



    I would really love to recommend this game... I really would. I'd love for the devs to have all the money they could get their hands on to hire more people and get this release polished and to a playable state so we can get playing and they can get to finishing off the rest of the world.

    but.... I can't do that. That's $20 of someone's money for a potential investment. This game might not even reach a polished state. I'm optimistic, it looks like SandSwept have got their ♥♥♥♥ together this time.. But I guess all this sums up to



    BUYER BEWARE
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17 von 23 Personen (74%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.2 Std. insgesamt
Verfasst: 10. Mai
Early Access-Review
Had this game since early non steam alpha... bought it for 3 friends.... you could actually play it once or twice over the course of the games life, but not anymore.... they are starting over again..... save your money
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11 von 13 Personen (85%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
22.2 Std. insgesamt
Verfasst: 9. Mai
Early Access-Review
I'm just going to come out and say it. I loved this game back when i thought i was going to be getting something more interesting, but due to many changes and false advertising yep i said false advertising i DO NOT RECOMMEND YOU BUY THIS AT ALL, RIGHT NOW. lets start with why i loved this game. the world was almost endless, which was a huge selling point for me unlike project zomboid which i would marry if it was legal does have a limit to where you could travel as of right now, what the dead linger was telling me, it was huge and limitless and also random every time you play the game, but it's no longer like that it's reduced to 360 kilometers across, very much reduced however the randomness is still in which i like. i could go on and on about how bad this game is but i do want this game to succeed but now with three different engine changes and the money to develop this running out, i’m afraid the dead won’t be lingering for long.
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11 von 15 Personen (73%) fanden dieses Review hilfreich
9.5 Std. insgesamt
Verfasst: 6. Mai
Early Access-Review
Sadly I have only 9.5 hrs in this game. What is worse is I can't believe that I have so many hours in the game. I have owned this for close to 2 yrs, in that time the game has seen little change. I checked this game out about a month ago. What I saw was the zombie still look about the same as 2 years ago. There are still roads that end into nothing. There is a small part of the map that has some houses. Probally more if I cared to explore.
I will some my review up to something any true PC Gamer can understand. I thought that DayZ Standalone was a bad game. Sadly this game makes the SA look like it is done.
Now I am not bashing the Dev. I am merely stating my opinion. I was looking forward to this being farther along. Oh well, another 19.99 wasted. I hope the Dev at least paid there rent with the money I feel was stolen from me.
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12 von 17 Personen (71%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
0.7 Std. insgesamt
Verfasst: 22. Mai
Early Access-Review
Never buy this game it gave me stage 2 autism.
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10 von 14 Personen (71%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 17. Mai
Early Access-Review
I've had this game a little over 6 months, when I got it, it was reasonably buggy, but playable. In the time that I've owned it, somehow they made the game completely unplayable. Bugs are everywhere, zombies walk through walls, and I don't care what specs you have on your PC, you will not go above 10 FPS ever.

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12 von 18 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.1 Std. insgesamt
Verfasst: 17. Mai
Early Access-Review
I paid $20 to kill a low textured zombie with toilet plunger and run around clueless for an hour.



Help Alien
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4 von 4 Personen (100%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 23. Mai
Early Access-Review
2yrs later and they are still trying to figure out how to optimize a shell of a game... This team clearly lacks experience and little has been accomplished. Save your $19 until this team can prove they deserve it, like another member mentioned, don't feel bad for them, instead demand results and then they might be able to earn back our support.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 29. Mai
Early Access-Review
yeah i know what you think

''watched so many videos etc it seems awesome zombie survival''
pff screw that, exactly what i thought around year ago..
the game isnt even half done, not even sure if its 20% done

they went through kick starter successfully, they made it early-access for well.. obviously money
they also went through 3 engine changes and they ''polished'' the game after each in the past, which was months and wasnt polished, they just keep the game ''alive'' while milking the money out of it
avoid this game at all costs, THIS TYPE OF GAME IS WHAT GIVES EARLY ACCESS TITLES A BAD NAME IN GENERAL

i hate the fact i bought this year ago, shouldve seen it. the devs are lazy. literally.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
7.9 Std. insgesamt
Verfasst: 13. Mai
Early Access-Review
Bought a game that used to be playable, even though far from done. Now own a game that doesn't work at all and I feel that it never will nor will it be finished. I believe that this is a game that has been abandoned unofficially and may become official in the near future as a failed project and my money lost in the wind. Do not buy this game. Be forwarned that you will be disapointed.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 25. Mai
Early Access-Review
This game ran at 10 or so fps on my friends rig which can play Dying Light/ Witcher 3 at max graphics. It is a cruddy, gay, PIECE OF ♥♥♥♥.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
28.9 Std. insgesamt
Verfasst: 19. Mai
Early Access-Review
Been playing this game since build 8. It started out great. Over the last 3 years they have ruined what this game was. First with the change to unity. The big engine change(build 10) did nothing for the game but make it run like crap. 5 builds later they are changing to yet another engine UnReal 4. With this change they are taking out procedural world gen(why many bought this game) for a smaller hand crafted map. The beta of the Alpha is now 3 months past the ETA given and looks months more away.

He was the game as of release of steam. https://www.youtube.com/watch?v=RuRuUQu0llY
Here it is one year later https://www.youtube.com/watch?v=EYdN-fIDhoc This is basicly what you have to play while you wait for the UE4 build.


PLZ do not buy this game untill after you see what the game runs like in the new build.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
8.7 Std. insgesamt
Verfasst: 20. Mai
Early Access-Review
Alright, I've played this game since 009c bulid, well I think that's what the build was called. This was when I thought it was going pretty well and seems like a nice developing game, after a lot of updates it has improved since but is still not quite up to scratch, I cannot recommend this game yet as it's badly optimised and has a lot of bugs and is quite expensive.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
4.2 Std. insgesamt
Verfasst: 23. Mai
Early Access-Review
horrible.
bought this game around 1.5-2 years ago. Several engine changes, taking out core features that make this game unique.
Dev team clearly don't know what they are doing. Something that takes a normal programmer 2 days to do, takes these blokes 2 months.
shameless cash grab, exploiting crowd funding.
Scam alert.
you have been warned.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
6.2 Std. insgesamt
Verfasst: 29. Mai
Early Access-Review
I want my 25$ );
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