The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes.
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Julkaisupäivä: 27. syys, 2013

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Early Access -peli

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Kehittäjien kertomaa:

“Hello Survivors, old and new! The Dead Linger is currently in Alpha stage and in active development. Check out our comprehensive Development Roadmap for the bigger picture! We release updates frequently, usually alongside a dev vlog to show you what's new and let you know we're listening. As the game is in Alpha, there are bugs, missing features, and unfinished bits. Just remember to visit our forums at to participate in discussion, suggest features, and give us feedback! You can also follow us on twitter @thedeadlinger!
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Osta The Dead Linger

Osta The Dead Linger - Four Pack

Includes four copies of The Dead Linger - Send the extra copies to your friends!


Uusimmat päivitykset Katso kaikki: (83)

22. toukokuu

The Weekly Dead 41

Hello survivors! Welcome to another edition of The Weekly Dead!


Before we get to the rest of the Weekly Dead, it is my solemn duty to ensure that everyone watches the VLOG Geoff created. This VLOG answers several frequently asked questions, including some hard hitting ones. I feel that it is a VLOG that must be watched... Or, listened to, rather.

The VLOG post

Trees and Bushes

Over the past week Chaoss has been working on trees and bushes. Specifically he has finished all of the bushes and pine trees. In his madness Chaoss has plans to fill the world with many different forest types. Chaoss also plans to fill Pepper Valley's terrain for the initial release.

The above image includes all of the bushes and the pine trees. The shaders in both of the previous images have been hand tweaked by Chaoss himself in a process he calls "Chaoss-ifying".

In the screenshot immediately preceding this line, we see only one type of tree, but we must remember that it is not the number of types of trees that is important, but what goes into them. The above image is both a test of the procedural tree generation, and the alpha-to-coverage tree shader, which is essentially taking the transparency in the grass and leaf (or in this case, pine needle) textures and using it to blend the foliage edges together.

Weapon Values

In addition to recording that VLOG post at the top of this week's Weekly Dead, Geoff has been setting up proper damage and durability values for the melee weapons. Geoff has completed about half of them so far. These values are placeholder and based on a the idea of zombies requiring X amount of damage to their heads before re-death. Far from finished, these values must first be tested and balanced, especially where PvP is concerned.

More Inventory

Richard is still hard at work making sure the inventory system in multiplayer is air-tight and works smoothly. While working on the inventory system Richard has also been doing a bit of debug work on Unreal 4.8.0 Preview 2. TDL is now fully integrated into 4.8!


Grant is gallivanting around Europe this week, and even stopped by to say hello to Chaoss in London! He'll be back in awhile with more animation and rigging things, but he finished up the majority of the clothing work for Build 15-UE4 before he left. Thanks Grant! Enjoy your holiday!


The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

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20. toukokuu

Minivlog 7 – FAQ – The Black Vlog

Hello Survivors!

A round of important FAQ from our brave and fearless leader. And handsome leader. He may be the one writing this.

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Tietoja pelistä

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in a massive, ever-changing world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you've longed for all these years. The zombie genre has died. We're bringing it back from the dead. Be sure to check out our Development Roadmap!

Latest Update:

Key Alpha Features

  • Explore a massive world, full of the restless undead!
  • Slay the undead hordes, with whatever you want!
  • True free-form barricading; nailing boards wherever and however you want!
  • Interact and explore every item, weapon, object, and building that you can see! No fake doors, no fake windows, no invisible walls.
  • Full multiplayer support; as many survivors as your server can handle!
  • Survive the apocalypse YOUR way. True multiplayer zombie survival, with a major focus on classic zombies as the core enemy!
  • Once purchased, all future updates are FREE!
  • Yes, this is the zombie survival you and your friends have been waiting for.
  • Lower price during Alpha!
  • Be part of the Sandswept Legion community; led by a dedicated development team who listen and discuss the game with the community on a daily basis!


    • OS: Windows XP / Vista / 7 (64-bit)
    • Processor: Intel Core 2 Duo E6000 series or equivalent AMD AthlonX2 processor
    • Memory: 6 GB RAM
    • Graphics: GeForce 8000 series or higher, ATI Radeon HD2000 series or higher. (512 MB or higher)
    • Hard Drive: 6 GB available space
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