Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend.
사용자 평가: 매우 긍정적 (평가 621 개) - 이 게임에 대한 사용자 평가 621개 중 93% 가 긍정적입니다.
출시 날짜: 2013년 8월 29일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Memoria 구매

LUNAR NEW YEAR SALE! Offer ends 2016년 2월 12일

-85%
$19.99
$2.99

이 게임이 포함된 패키지

Daedalic Adventure Bundle 구매

5 가지 포함된 항목들: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

LUNAR NEW YEAR SALE! Offer ends 2016년 2월 12일

The Dark Eye Universe Bundle 구매

4 가지 포함된 항목들: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

LUNAR NEW YEAR SALE! Offer ends 2016년 2월 12일

The Daedalic Armageddon Bundle 구매

11 가지 포함된 항목들: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

LUNAR NEW YEAR SALE! Offer ends 2016년 2월 12일

 

평가

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

게임에 대해

Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combines point & click gameplay with unique magic skills.

Sadja, a Southern princess, has an unstoppable desire to become the greatest hero in history – by joining and succeeding in the biggest war Aventuria has ever seen: The war of the Mages, fought in the middle of an uninhabitable desert.
Bird catcher Geron lives almost 450 years after the Great War. Geron’s eternal love, Nuri, has been turned into a crow by an evil curse. To give her back her human form, Geron needs the help of the mysterious merchant Fahi, who has magical powers. But Fahi is only willing to help Geron if he agrees to solve a puzzle which Fahi has seen in his dreams. The quest for answers soon leads to a chain of events that connects both Sadja's and Geron's stories, threatening to turn the present into a grim reflection of a long forgotten past.

Memoria combines classic point & click adventure gameplay with the features of The Dark Eye, one of the most successful RPG universes known in the fantasy world. Point & click adventure game puzzles get a unique twist by adding magical features – and a wise, talking staff. Over eight chapters, players control both Sadja’s and Geron’s fates, involuntarily interacting with each other and bridging over 500 years of time. Each chapter in Memoria features opulent graphics, epic locations, a thrilling fantasy crime story and a unique puzzle design that differs from chapter to chapter.

Key Features


  • Epic fantasy soundtrack and high quality voiceover to draw you deep into the game
  • Dive into the world of The Dark Eye, and explore mystical places such as Draconia, an ancient temple built by dragons
  • Follow the story of two unique characters through two different time periods
  • Beautifully hand-drawn 2D backgrounds and high quality 3D game characters
  • From the creator of The Dark Eye: Chains of Satinav, The Whispered World and Deponia

시스템 요구 사항

Windows
Mac OS X
    최소:
    • 운영체제: Windows Vista/7/8
    • 프로세서: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • 메모리: 2500 MB RAM
    • 그래픽: OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX: 버전 9.0c
    • 저장공간: 10 GB 사용 가능 공간
    • 사운드카드: DirectX 9.0c compatible
    권장:
    • 운영체제: Windows Vista/7/8
    • 프로세서: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • 메모리: 2500 MB RAM
    • 그래픽: OpenGL 2.0 compatible with 1GB RAM (Shared Memory is not recommended)
    • DirectX: 버전 9.0c
    • 저장공간: 10 GB 사용 가능 공간
    • 사운드카드: DirectX 9.0c compatible
    최소:
    • 운영체제: Lion (10.7)
    • 프로세서: 2 GHz (Dual Core) Intel
    • 메모리: 2500 MB RAM
    • 저장공간: 10 GB 사용 가능 공간
유용한 고객 평가
13명 중 13명(100%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
17.0 시간 기록
게시 일시: 2015년 9월 2일
주의) 스토리 설명이 이전작 The Dark Eye: Chains of Satinav의 결말에 대한 약한 스포일러를 포함하고 있어 검게 처리했습니다.


위대한 Heroin이 되고 싶었던 한 공주의 이야기

이전작(The Dark Eye: Chains of Satinav)에서 안더가스트를 구하기위해 Seer와 대결중 게론의 여자친구 누리는 저주를 받게된다. 이 저주를 제거하기 위해 만난 상인 파히는 게론에게 위대한 히로인이 되고 싶어 했던 공주 사디아와 관련된 수수께끼를 들려주고 이것을 풀어주면 그 대가로 저주를 풀어주는 제안을 하게 되는데...

Memoria는 이전작인 The Dark Eye: Chains of Satinav의 후속작이다. 사실 두 이야기의 연관성은 크지 않다. 이전작은 다만 Memoria에서 전작의 주인공 게론이 왜 사건에 휘말리게 되었는지에 대한 배경만 제공해줄 뿐이다. 또한 게론파트는 결말부분전까지는 또 다른 주인공 사디아 이야기를 진행하는 서술자 역활인 경우가 왕왕 있으니 굳이 이전작을 하고 Memoria를 할 필요는 없다. 하지만 개인적으로 The Dark Eye: Chains of Satinav를 하고 Memoria를 하기를 추천한다. 결말의 선택부분에서 좀 더 게론과 누리에 감정이입이 가능하기 때문이다.

게임에서 두 주인공 게론과 사디아를 번갈아 조작할 수 있다. 게론은 현재, 사디아로는 과거의 이야기를 진행 가능하다. 두 주인공이 동시대 사람이 아니므로 서로의 이야기가 서로 영향을 미치거나 하지는 않지만, 개인적으로 게론의 경우는 사디아의 과거 행적을 추적하기 때문에 그에 비추어 현재 벌어지는 게론의 사건들에 대해 예상하고 추론하는 재미가 있었다.

이 게임의 주요한 특징중 하나는 상당히 미려한 아트워크를 들 수 있다. 특히 배경이 아름답고 매우 디테일하다. 애니메이션도 전작에 비해 좀 더 부드러워 졌고 더 다양한 모션을 보인다.

퍼즐은 쉬운퍼즐, 어려운 퍼즐, 짜증나는 퍼즐들도 있었지만 그중에서도 마법을 사용한 퍼즐들은 논리적이고 독특했다. 마법아티팩트의 활성화/비활성화 마법, 비젼을 보내는 마법, 작은 물건을 부수고 재조합하는 마법, 또 석화마법 등 5-6가지 마법들을 때에 따라 적절한 곳에 사용해서 문제를 해결할 수 있다.

힌트 시스템은 칭찬해줄만 하다. 장기간 손을 놨다가 다시 게임을 잡은 게이머나 지금 무엇을 해야할지 잘 모르는 사람을 위해 지금해야 할일들을 제시해주고 있고 더 나아가 그 문제 해결의 실마리를 암시해 주고 있다. 직접적으로 알려주거나 하지 않는다.

아쉬운 점은 전반적으로 퍼즐의 난이도가 낮지 않아서 어드벤쳐 초보자들에게 쉽게 권할 수 없는 게임이라는 것과 먼거리를 이동시 전작에서의 달리기가 삭제되었다는 점이다.
이 평가가 유용한가요? 아니요 재미있음
48명 중 47명(98%)이 이 평가가 유용하다고 함
12.9 시간 기록
게시 일시: 2015년 11월 13일
Memoria is a point and click adventure, and in many ways sticks to the medium the way you would expect. Fill your inventory, combine items, rub them against things in the hope for progress. Unlike normal point and click adventures, most combinations and applications are fairly common sense. There are some places where you need to do things in an odd order, but for the most part the puzzles make sense – you use daggers to cut things open, or poke holes in small places, while sticks and ropes can be fashioned into animal traps.

However, Memoria adds an extra element in the way of spells. Each main character gains access to different spells – Geron can destroy or repair things, while Sadja gains a spell that can create visions to force NPCs to act in certain ways. These spells add an extra dimension to the typical point and click approach – it makes things a bit more tedious as it adds to the things you must rub together to try to make progress, but it also adds something other than inventory management to the experience.

What impressed me the most about Memoria was the aesthetic. Sure, the story was interesting and by the end I was pretty sucked in. However, the sound and art design was what truly held Memoria together.

First, there was the art direction. Each scene was beautifully drawn and created. The clickable elements blend naturally into the environment – no change in pigment or design. If players struggle to determine what can be clicked, they can simply press space and it will highlight the interactive points. In this way, the scenes are able to maintain artistic integrity without sacrificing ease of gameplay.

Next is the music and sound design. These are so important to creating a mood during point and click adventures. I still remember how the music in Myst shaped that game for me. Memoria is excellent in this regard – subtly crafting an ambiance without being overbearing. I particularly liked the sound effects as you would move or interact with different items. The voice acting was generally fantastic, although one or two characters were shockingly bad. Unfortunately, one of those characters is at the start of the game, which made me worry for the rest – that said, the majority of voice acting is well performed and suited to each character.

Finally, I was most impressed with the animation. Movements were fluid and natural, and the environment reacted to a wide range of influences. I particularly enjoyed the attention to water effects in various scenes – the game could have worked around any need for them, but instead revelled in the animations. Birds and animals were portrayed realistically, and the movements of characters and scenery were organic. I must say that this added to the immersion in a game that would otherwise be quite straight forward.

+music, and sound design
+voice acting
+dialogues
+landscapes, and different places
+animation
+art design

One of the best point and click adventure games I've ever played

Good job Daedalic!

Curator Page
Community Group
이 평가가 유용한가요? 아니요 재미있음
41명 중 36명(88%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
12.0 시간 기록
게시 일시: 2015년 8월 21일
Memoria is just brilliant. Even better than its predecessor, Chains of Satinav. It has good riddles, a brilliant story, interesting characters, very nice voice-actors - for me it's one of the best adventures of the last 10 years. If you like adventures at all, you should not miss out on Memoria!
이 평가가 유용한가요? 아니요 재미있음
17명 중 16명(94%)이 이 평가가 유용하다고 함
19.8 시간 기록
게시 일시: 2015년 9월 5일
After playing Chains of Satinav I fell in love with The Dark Eye universe.
Could not stop playing at all and only slept when exhaustion forced me to.
I really can't express my feelings for this story because it is so amazing.
The ending made me cry like a little girl. (in a good way c:)

If you liked Chains of Satinav, you simply SHOULD play Memoria, for it would be a great sin in the sight of the Twelve not to play it.
이 평가가 유용한가요? 아니요 재미있음
8명 중 8명(100%)이 이 평가가 유용하다고 함
6.9 시간 기록
게시 일시: 2015년 12월 10일
The most engaging story I've encountered in an indie game in a really long time, and that despite me not having played Chains of Satinav first (which I think would have made me more invested in Geron's story). Sadja is a fascinating character, her traveling companion is complicated in the best way, and the exploration of the importance of storytelling just pleases me to no end. Recommended to anyone who likes epic fantasy with compelling female leads.

If you're achievement hunting (or just get frustrated easily by point-and-click puzzles), you'll want to use a guide; there are a number of spots where you can get one of two different achievements depending on your approach to a situation, and there are a few others that are easily missable. If you know what to expect and save/reload in all the right places you can get 100% in one playthrough.
이 평가가 유용한가요? 아니요 재미있음