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Deux histoires, deux personnages principaux, une expérience épique : dans Memoria, les joueurs voyagent à travers différentes époques en suivant deux protagonistes distincts : Sadja, princesse du Sud qui veut devenir une héroïne guerrière et Geron, oiseleur qui veut déjouer le sort jeté à sa copine.
Date de parution: 29 août 2013
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Demo now available!

28 février 2014

Aventuria is waiting for you!

There is now a demo version of our award-winning point&click adventure ‘The Dark Eye: Memoria’ available featuring the whole first chapter of the game.

Your biggest adventure is just about to begin ...

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If you have technical issues

14 novembre 2013

Please note that we cannot offer official technical support on this board, except for posting the latest patch notes.

But your games and my computer don’t work as a team! Where can I get help?
We do offer technical support. Just not in forums. Please contact our colleagues from the support via mail using http://mailto:support@daedalic.de. However, feel free and use this forum (or our official forum) to address your technical problem. We are certain that many players of our games are able to help you out with certain problems.

What can I do to speed up the support process?
In order to speed up the process our support needs information of your running system and the game (version) you are playing. So please read before reporting technical issues to us.

Thank you very much for your ongoing support!


Best regards,
your Daedalic Entertainment Community Team

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Articles

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

À propos du jeu

Deux histoires, deux personnages principaux, une expérience épique : dans Memoria, les joueurs voyagent à travers différentes époques en suivant deux protagonistes distincts : Sadja, princesse du Sud qui veut devenir une héroïne guerrière et Geron, oiseleur qui veut déjouer le sort jeté à sa copine. Le jeu combine une jouabilité point & click à des atouts magiques uniques.

Sadja, une princesse du Sud, nourrit l'insatiable désir de devenir la plus grande héroïne de l'Histoire en se joignant et en triomphant à la plus grande guerre qu'Aventuria n'ait jamais vue : la guerre des Mages qui sévit au milieu d'un désert inhabité.
L'oiseleur Geron vit à une époque située 450 ans après la Grande Guerre. L'amour éternel de Geron, Nuri, a été transformée en corbeau suite à un sortilège maléfique. Afin de lui rendre son apparence humaine, Geron a besoin de l'aide du mystérieux marchand Fahi, doté de pouvoirs magiques. Mais Fahi n'est d'accord d'aider Geron que si celui-ci accepte de résoudre une énigme que Fahi a vu dans ses rêves. La quête aux réponses mènera bientôt à une chaîne d'événements qui reliera les histoires de Sadja et de Geron, menaçant de transformer le présent en sombre reflet d'un passé oublié depuis longtemps.

Memoria est un jeu d'aventure point & click classique qui présente les caractéristiques de L'Oeil Noir, l'un des univers de jeu de rôle les plus réussis dans le monde fantastique. Ce jeu d'aventure point & click et de résolution d'énigmes a cela d'unique qu'il combine des caractéristiques magiques à des voix off aux sages paroles. Plus de huit chapitres au cours desquels les joueurs contrôlent à la fois le destin de Sadja et celui de Geron qui interagissent de manière involontaire et bousculent les joueurs tantôt 500 ans en avant, tantôt 500 ans en arrière. Chaque chapitre du jeu Memoria présente de somptueux graphiques, des lieux épiques, une histoire criminelle fantastique et palpitante et un design sidérant unique qui change de chapitre en chapitre.

Caractéristiques Principales


  • Banda sonora de fantasía épica y locuciones de gran calidad que sumergen al jugador en la trama del juego
  • Une bande-son fantastique et épique et des voix off de haute qualité pour vous plonger profondément dans les abîmes du jeu
  • Immergez-vous dans le monde de L'Oeil Noir et explorez des lieux mystiques tels que Draconia, un ancien temple construit par des dragons
  • Suivez l'histoire de deux personnages uniques à travers deux époques différentes
  • Des arrière-plans 2D magnifiquement dessinés à la main et des personnages 3D de grande qualité
  • Par le créateur de L'Œil Noir : Les Chaînes de Satinav, Les Chroniques de Sadwick : The Whispered World et Deponia

Configuration requise (PC)

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz simple cœur ou 2 GHz double cœur
    • Memory: 2500 MB RAM
    • Graphics: carte graphique OpenGL 2.0 compatible avec une barrette de RAM 512 MB
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: carte son compatible avec le DirectX®9.0c
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz simple cœur ou 2 GHz double cœur
    • Memory: 2500 MB RAM
    • Graphics: carte graphique OpenGL 2.0 compatible avec une barrette de RAM 1 GB
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: carte son compatible avec le DirectX®9.0c

Configuration requise (MAC)

    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz double cœur Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
Évaluations intéressantes des utilisateurs
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
973 produits enregistrés
12 évaluations
8.3 heures en tout
Suite directe de Dark Eye: Chains of Satinav, Memoria nous fait découvrir une nouvelle héroine qui ne manque pas de charisme. Une belle histoire à découvrir !
Posté le : 27 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
41 personne(s) sur 42 (98%) ont trouvé cette évaluation utile
70 produits enregistrés
1 évaluation
15.9 heures en tout
Absolutely stellar game with amazing detail and story. As the sequel to The Dark Eye: Chains of Satinav, it greatly improves upon the animations and the thought process of puzzles. However, there might be a few puzzles that will seem like complete BS to you and you wouldnt be wrong. It might require you to think outside of the box and have some determination. If you can i would recommend playing Chains of Satinav before this so you can know the background of everything.

Pros:
Great Artwork and details
Bueatiful and unpredictable story about love and adventuring

Cons:
Some puzzles may take some time and frustration
Posté le : 27 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
25 personne(s) sur 26 (96%) ont trouvé cette évaluation utile
59 produits enregistrés
6 évaluations
8.6 heures en tout
OK so lemme get something out of the way before we being, I played this game without playing any of the previous games. It was discribed to me as a game that didn't require having played the other games to appreciate this one. To an extent, that is true, but the game feels a bit overwhelming when you havent played the other games. The game has some expectations, espectially in regards to it's puzzles. They are logic puzzles, and they are a bit outside of normal adventure game logic of one item for one interaction. Other traits common to adventure games, such as randomly rubbing everything against everything else is still in-tact.

I would recommend playing the other games before jumping into this one, but if you can't be asked, then jumping into this game alone is possible. Half of the story is underwhelming (i.e the part where you play as garron). it has a few moments, some tense, some funny, some that are actually a bit scary, but not enough to say it's anything other than passable. The other half (where you play as Sadja) are a real treat. Sadja is a female heroine who is actually a well
-rounded, well-developed character. For me, the game was worth it for her involvement alone, it was that good. The normal tedium of adventure games, the obtuse puzzling, the sometimes uncooperative interface, and the weird logic, were worth it just for Sadja's story. Adventure games don't do gameplay well, and this one really isn't different in that regard, but it tells a fantastic story with a damn good ending. I had goosebumbs at the end, despite the fact that i was a bit frustrated with the game at that point. It really mad the game worth it, rapped everything up nicely and made me happy that I owned the game.

The art in this game is fantastic. It has a Pastel feel to it. Lots of softer colors, blurred lines, and a really earthy beauty to it. I enjoyed it quite a bit. The sound design wasn't bad, nothing offensive, but no tunes i find myself whistling. And the voice acting is hit and miss. Sadja's voice acting is usually very good, Garons is passible, and everyone else is up for grabs (some good, some Laughably bad). The dialogue and writing are better then most, and the world being build is actually an interesting one, which makes me interested in the other games or possible sequals.

The game definitly has some negative points, such as towards the end. i won't spoil, but a character's personality change will leave some with a feeling of whiplash. It wasn't bad, just unexpected and definitly a bit sad. It felt a little forced, and didn't compare well to the rest of the character development that had happened thus far.

All in all, the game is good. It's an adventure game in an older style. Still has some of the same ♥♥♥♥les as older adventure titles, but still tells its story well enough. It's beautiful, has some wonderful characters, and a deep enough world to make it something people can dive into if it's their thing. If you liked older adventure titles like Monkey island, and want something a bit more centered around drama as opposed to comedy, then this game is worth a look-see. If your more into The Walking Dead style of adventure games, you may feel a bit disappointed. If adventure games arn't your thing, skip it or get it on sale.
Posté le : 19 décembre 2013
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19 personne(s) sur 21 (90%) ont trouvé cette évaluation utile
189 produits enregistrés
7 évaluations
18.6 heures en tout
“As the stone over the scarab, so rules the scarab over the stone” – The riddle from the Ancient Vault

After finishing Memoria’s prequel „The Dark Eye: Chains of Satinav” I was anxiously waiting for this game, wanting to know how exactly would Geron’s and Nuri’s tale end. Sitting to the game I had some expectations about the overall course of it, and involved mechanics. I was somewhat uneasy about announced introduction of another main character – Princess Sadja, but overall I did not expected any drastic changes between “Memoria” and its predecessor.

To my surprise however, after just a couple of minutes I had to completely abandon all these previous assumptions, and for the benefit of the game that is ! Not only all the strong points of “Chains of Satinav” were still present – with its stunning music, beautifully hand-painted backgrounds and complete, detailed voice-over, but also, to my content “Memoria” introduced a handful of new ideas making the game even better !

In ‘Memoria’, contrary to the previous game, we follow two seemingly separate stories. One starts right after the events of the previous game, which left Nuri, a former fairy and Geron’s girlfriend, turned into a Raven, and the featuring Princess Sadja, a heroine from over 450 years ago, whose footsteps we’ll have to follow. The narrative is written perfectly, telling us the truly moving story, full of surprising events, magic and sacrifice. The characters are likeable, interesting, and their motivations are truly believable.

The main flaw of “TDE: Chains of Satinav’s” gameplay were its puzzles, which although solid and logical, turned out to be quite simple, and after a while may have felt a bit repetitive. In “Memoria” this problem is nonexistent, ‘cause almost each of game’s many brilliant puzzles feels unique. All that thanks to an improved magic mechanic, greatly augmented in comparison to “Chains of Satinav”, with both spells variety increasing, and their impact on puzzle solving changing dramatically. Now we are allowed to choose from much larger diversity of powers than before, each coming with a distinct applications.

Summing up, I have to admit that “Memoria” has left me speechless, and after finishing it, I won’t hesitate saying that this jewel should be counted among best adventure games of the last decade. Both plotline and the puzzle design in this game are as close to perfection as I’d dare to ask, and above that we are once again pleased with astonishing aesthetics known from the previous game in the series.

I’d strongly recommend this game not only to those who enjoy this particular genere, but also to anyone who has even the slightest liking to a top grade fantasy tales !

Pros:
- Deep and intriguing plotline with two entangled keynotes.
- Huge amount of witty puzzles.
- Unique magic mechanics.
- Beautiful soundtrack perfectly fitting the story !
- Sequel to “Chains of Satinav”
- Set in a vast fantasy setting of ‘Dark Eye’

Cons:
- Boxed “Collectors Edition” available only in Germany
Posté le : 26 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
15 personne(s) sur 18 (83%) ont trouvé cette évaluation utile
212 produits enregistrés
3 évaluations
18.6 heures en tout
The story continues from the game before it, to get a full pciture and emotional ties, you should play The Dark Eye Chains of Satinav, as it relates to the story and without playing it you will have no meaning to what the person is talking about, both games are worth it. The artwrok is fantastic, water colour paint drawn in detail out of a fairy tale, with every detail and item done with detail like the game before it, even conversations with NPCS, are done in detail with moving characters that come to life and shown in first person, Fairy tale is what comes to mind, those wonderous books you read as a child come to life in this game.

Gameplay is point and click with inventory system and magic use, puzzles and events and conversations are logical and won't have you doing some abstract picaso or infinate staircase riddle that has you smaking heads and every thing mostly fits.

Voice and sound are great, coming from a european maker, yolu actually get the feel of medievil europe and fairy tale setting then you would from a western game,

I can find no fault in the game and everyone should own it, it reminds me of the games of old, like Syberia were story and art fuse to create something you have not played before, honestly it did what few games could do, allow me to feel like I was playing a fairy tale or reading one, something I have not felt since I was a kid. 5/5
Posté le : 3 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non