Deux histoires, deux personnages principaux, une expérience épique : dans Memoria, les joueurs voyagent à travers différentes époques en suivant deux protagonistes distincts : Sadja, princesse du Sud qui veut devenir une héroïne guerrière et Geron, oiseleur qui veut déjouer le sort jeté à sa copine.
Évaluations des utilisateurs : Très positive (312 évaluation(s))
Date de parution: 29 août 2013
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Acheter Memoria

Packages qui comprennent ce jeu

Acheter Daedalic Adventure Bundle

Inclut les 5 articles suivants : Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

Acheter The Dark Eye Universe Bundle

Inclut les 4 articles suivants : Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

Acheter The Daedalic Armageddon Bundle

Inclut les 11 articles suivants : Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

Recommandé par les curateurs

"Easily one of the best games in the history of the point and click genre. The story is absolutely beautiful and will make you teary-eyed if you let it."

Articles

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

À propos de ce jeu

Deux histoires, deux personnages principaux, une expérience épique : dans Memoria, les joueurs voyagent à travers différentes époques en suivant deux protagonistes distincts : Sadja, princesse du Sud qui veut devenir une héroïne guerrière et Geron, oiseleur qui veut déjouer le sort jeté à sa copine. Le jeu combine une jouabilité point & click à des atouts magiques uniques.

Sadja, une princesse du Sud, nourrit l'insatiable désir de devenir la plus grande héroïne de l'Histoire en se joignant et en triomphant à la plus grande guerre qu'Aventuria n'ait jamais vue : la guerre des Mages qui sévit au milieu d'un désert inhabité.
L'oiseleur Geron vit à une époque située 450 ans après la Grande Guerre. L'amour éternel de Geron, Nuri, a été transformée en corbeau suite à un sortilège maléfique. Afin de lui rendre son apparence humaine, Geron a besoin de l'aide du mystérieux marchand Fahi, doté de pouvoirs magiques. Mais Fahi n'est d'accord d'aider Geron que si celui-ci accepte de résoudre une énigme que Fahi a vu dans ses rêves. La quête aux réponses mènera bientôt à une chaîne d'événements qui reliera les histoires de Sadja et de Geron, menaçant de transformer le présent en sombre reflet d'un passé oublié depuis longtemps.

Memoria est un jeu d'aventure point & click classique qui présente les caractéristiques de L'Oeil Noir, l'un des univers de jeu de rôle les plus réussis dans le monde fantastique. Ce jeu d'aventure point & click et de résolution d'énigmes a cela d'unique qu'il combine des caractéristiques magiques à des voix off aux sages paroles. Plus de huit chapitres au cours desquels les joueurs contrôlent à la fois le destin de Sadja et celui de Geron qui interagissent de manière involontaire et bousculent les joueurs tantôt 500 ans en avant, tantôt 500 ans en arrière. Chaque chapitre du jeu Memoria présente de somptueux graphiques, des lieux épiques, une histoire criminelle fantastique et palpitante et un design sidérant unique qui change de chapitre en chapitre.

Caractéristiques Principales


  • Banda sonora de fantasía épica y locuciones de gran calidad que sumergen al jugador en la trama del juego
  • Une bande-son fantastique et épique et des voix off de haute qualité pour vous plonger profondément dans les abîmes du jeu
  • Immergez-vous dans le monde de L'Oeil Noir et explorez des lieux mystiques tels que Draconia, un ancien temple construit par des dragons
  • Suivez l'histoire de deux personnages uniques à travers deux époques différentes
  • Des arrière-plans 2D magnifiquement dessinés à la main et des personnages 3D de grande qualité
  • Par le créateur de L'Œil Noir : Les Chaînes de Satinav, Les Chroniques de Sadwick : The Whispered World et Deponia

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz simple cœur ou 2 GHz double cœur
    • Memory: 2500 MB RAM
    • Graphics: carte graphique OpenGL 2.0 compatible avec une barrette de RAM 512 MB
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: carte son compatible avec le DirectX®9.0c
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz simple cœur ou 2 GHz double cœur
    • Memory: 2500 MB RAM
    • Graphics: carte graphique OpenGL 2.0 compatible avec une barrette de RAM 1 GB
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: carte son compatible avec le DirectX®9.0c
    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz double cœur Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
11.1 heures en tout
Posté le : 7 décembre 2014
Comparé au jeu précédent de la série, Memoria ne s'améliore pas en terme de techniques ou de visuels. On sent qu'on repart exactement de la même base pour faire une nouvelle histoire.
La continuité aurait pu être très sympa, mais franchement, dans cet opus on se contrefiche des passages geron/nuri qui sont d'un mièvre incroyable pour finalement apprécier les passages de Sadja. Je ne suis pas certaine que ce partage de l'histoire ait été une bonne idée.
Côté jeu, c'est un peu la berezina les enigmes. Soit c'est trop facile, soit c'est complètement impossible sans aide (et je ne pense pas qu'au passage de la fôret si compliqué qu'ils ont du mettre une option pour la skiper...). Le jeu était plus équilibré la première fois.
Dans l'ensemble memoria n'est pas un trop mauvais jeu, mais rébarbatif et vraiment inférieur en intérêt au premier opus/ C'est dommage!
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55 personne(s) sur 58 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.6 heures en tout
Posté le : 10 août 2014
Don't start this game if you haven't finished The Dark Eye: Chains of Satinav yet !

This sequel is really worth being played : same gameplay and characters (and some more of course), indispensable if you want to know what happens to Geron and Nuri. Few more hours in this fantastic universe and the same emotion at the end of the game ! DO play it !
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12 personne(s) sur 16 (75%) ont trouvé cette évaluation utile
9.5 heures en tout
Posté le : 17 novembre 2014
Very fun, and heart warming, it rekindles what the previous game was all about. Altho, i strongly recommend you play the first game before playing Memoria, otherwise you just wouldnt have the same relationship with Nuri if you did not play the first game. Sad ending, with a glimmy of hope.

9/10

eNjoy ^-^
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
16.9 heures en tout
Posté le : 7 octobre 2014
Just a short recommendation: a fun adventure with a great storyline, nice graphics and enjoyable voice acting for the most part. I now want to play the prequel to this :) I really like the feature that allows skipping pixel-hunting by pressing space to show indicators for the items you can interact with.

The situations/puzzles are of the right difficulty level and quite logical. Only one really stalled me while I needed to figure it out because the solution was a bit more ambiguous. 8/10.
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 17 octobre 2014
This game excels in two fields: Story and World Setting.

Story:
If you care about story in games, than you must play this game.
I played many point and click adventures in my life, so I can compare to a lot of them, and I truly can't think of one that had a more sophisicated story. When I sat through the ending credits of this one, I was just blown away by the cleverness of the plot and particularly its ending.

World Setting:
I guess that most gamers know all the "usual" fantasy elements well - magic, dragons etc. but the world of this game presents such original ideas that it really feels special and more deep than other fantasy worlds.
I won't spoil it, I'll just say that in this game artifacts and spells do original and interesting things, that we just don't see in other games.

As for the quality of other elements of the game:
- Graphics and Soundtrack: Beautiful as you would expect from Daedalic Entertainment.
- Puzzles: I think that most of the puzzles were great and fun. There were only a few that I found to be awkward, but still most are great.
- Voice Acting: Good but certainly not the strong side of this game, although it shouldn't drive you away from it.

And lastly, just note that this game is a sequel to The Dark Eye: Chains of Satinav, which is also a great game. You can't just play Memoria without playing Chains of Satinav first.
Luckily, it's another great game, and playing through both of them will give you a great journey.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
17.3 heures en tout
Posté le : 18 août 2014
Best adventure game I have played since the age of the Monkey Island series.
Strong epic fantasy story that will keep you on throught out the game.
Excellent puzzle logic with one of the best hints system that will help you when you are stuck without telling you everything.
Graphics looks superb reminding me oil paintings and sound along with the voices are also of high standards.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
9.7 heures en tout
Posté le : 7 décembre 2014
What a brilliant sequel to Chains of Satinav. While it started a bit slow and seemingly about two separate groups of individuals from different times, but it didn't take long to get me engrossed in the story and characters. I played the whole thing in one sitting - I just had to know what happened next.

This is a tragic love story at it's heart, and yes, I cried. You should probably play Chains of Satinav first for the backstory of Geron the bird catcher and Nuri the fairy, but you won't miss anything in terms of plot if you were to start with this one as it tells a separate story.

If you like point & click adventure games and are after something a bit serious I highly recommend this and Chains of Satinav, and I hold these in much higher regard than some of Daedalic's other works (perhaps it's just me, but I couldn't stand the protagonist in Deponia and I felt that the characters in The Whispered World just fell flat).

These games have also got me interested in exploring The Dark Eye universe further, which is a role-playing game from Germany along the lines of Dungeons and Dragons.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 1 octobre 2014
I love point and click adventures and the ending of this fantastic story just blew my mind ;D
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 22 décembre 2014
The most engrossing story I've ever encountered in a video game--I cared so much about Sadja and Halef that I couldn't do anything else until I had finished it. I also greatly enjoyed the magic spells, which proved to be a great addition to the point-and-click mechanic. Absolutely amazing game.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
10.0 heures en tout
Posté le : 11 octobre 2014
Really great game that was sitting half finished in my steam library way to long. Once I got into it again after a long pause I could not help myself but finish it within a few sessions. I am regretting that I had a long pause between the first and second half of the game. Really recommend this game to be played in a few long sessions for maximum immersion into the story.

Of course you should play the prequel first as the story is heavily based on chains of satinav (which is also very good).

The game has a nice scenerie, a good soundtraick, fair voice acting and a fantastic story. So if you fancy a good fantasy adventure I really recommend playing this game (and the prequel).

I hope there will be a third entry of the series.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
8.2 heures en tout
Posté le : 8 novembre 2014
A really nice continuation/conclusion to the events of the Chains of Satinav. If you liked the original, this one is a must-play. The same dark fantasy setting, new (and old) stories about time, about choices and how to rise above yourself.

The graphics look fabolous, the music is nice. A bit clishé'd story, but I enjoyed it nevertheless. I recommend playing it.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
16.7 heures en tout
Posté le : 28 novembre 2014
I purchased this game on a whim and it turned out to be amazing. What a fantastic story. I hope there will be another after this one! A few of the puzzles were a tad clunky or things that just didn't make sense but overall the flow was great. I fell in love with the characters and would absolutely recomend this game. One of the best stories I've seen in a game for quite some time!

My only regret is not playing the Memoria games in order. I guess I'll play the first one second.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
33.9 heures en tout
Posté le : 19 décembre 2014
Incredible is really the only word I can use to describe this game. The animations are so smooth and I love the little details Daedalic added in, such as each character breathing which was a nice tweak over the prequel, and how the arrows and inventory change for both Geron and Sadja. The characters are diverse, well written and easily likable, and the voice acting is top notch. Once again Daedalic has produced an extremely beautiful, immersive point and click adventure with a wonderful new help system which is neither too vague, nor too obvious.

It explores the themes of both an established relationship and a growing one, and the building of trust between two souls. The writing of the story and the characters is so incredible that you end up finding a magical staff endearing, and there are amusing little quips and innuendos that had me in laughter. The feeling of different cultures and traditions is a really nice touch and it's a breath of fresh air to see that not every character is white. It's lovely to see a female protaginist willful and sure of herself and her beliefs, yet with a tender and forgiving side which allows Daedalic's ability to present incredible character depth to shine through.

It's honestly impressive that a game made by indie developers can be as complex and beautiful as Memoria is, and at times I have to remind myself that it was made my such a company. Daedalic is one of my favourite game companies and this game is exceptional proof as to why. At its current discount, it's more than worth buying.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
32.3 heures en tout
Posté le : 3 janvier
Memoria is an interesting conclusion to the first game Chains of Satinav. I found it to be more enjoyable than the first game as well. Thus, it has become my favorite point-and-click adventure game now.

The game sort of has two main characters. Geron is definitely the primary main character, as he was in the first game. However, for practically half of the game, another character is in control. The player goes through the dream memories about a woman named Sadja. I'm glad that the developers made those dreams playable, instead of cutscenes. The story of Sadja definitely makes the game more interesting, and can keep the player wondering about how she is connected to the events of the present.
Spoiler comment: I'm really glad that it didn't have a happily ever after ending (again). I guess one could imagine that Geron and Nuri could have that if she was changed back and eventually remembered who she is, but it seems unlikely.

The graphics improved from the first game. I didn't encounter any glitches with this one either. No typos. Good job on the technical stuff.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.8 heures en tout
Posté le : 26 octobre 2014
This is one of the best games I've ever played and one of the most beautiful stories!

I love that "just a shady magical staff". I would like to have one for my own. Really, if only that could be true... I love Sadja and her never-giving-up will and humour. She knows how to deal with over-bored magical staffs, lacking self-confidence due to the lack of memory, with over-excited too self-confident princes, and with too great powers of so great Ruler of Time, that it would be envied and betrayed by its servant.

Geron is kind. But honest. If we can say here "but".

Brida was interesting, but... boring as a common human being.

Fahi... Riddle-passionated man with castle-passionated daughter, he was a riddle himself.

My brain was strained to solve the riddles, however, not the riddles of the game, but those of the story! Deep story of Time and Destiny, Life and Death, Faithfulness and Betrayal, Truth and Lie, Love - and Dreams that come true.

It was a good idea with torches moving the forest, and the only thing that irritated me was a couple of kids keeping washing themselves whenever I came to the location. But the only minus it is!

To the glory of Sadja and her Staff!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
8.9 heures en tout
Posté le : 8 décembre 2014
You obviously intended this to drive players mad. I had to finish it. I had to. It was wonderful. it was lovely. it was fun. And if there isn't a sequel, i will be deeply disappointed.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
9.7 heures en tout
Posté le : 5 janvier
Memoria is one of those third-person adventures I was thinking of playig long time ago, but the graphics put me off. It's not Syberia, you know?
Well, I was wrong. The story was such a cute fantasy adventure I was into it within the first ten minutes. I wouldn't let go, although I did for work.

The game had a great advneture and a nice story. The graphics were what made it special. There are different achievements across the game, making replaying it even better.

The only negativity I could find is that the story has a few lame-spots, as I like to call them. It just doesn't make sense, but hell - it's a fantasy world, who knows how people should react if they were born and raised in it?
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.6 heures en tout
Posté le : 14 décembre 2014
10/10

Sooooo much improvement from the first game, Chains of Satinav! I absolutely loved it, and got so into the game, I wound up playing it much, much later than I intended because I just had to know what happened next.

Pros:
- great music, which had me searching for a download after I finished the game. "Nothing is ever Lost" actually made me well up. Epically beautiful music for an epic game.
- as in CoS, Memoria is full of even more beautiful art. The city of Drakonia is especially a standout, looking like something that even Tolkien would find enchanting. It seems more polished and detailed than CoS was as well-- with fog and lighting and shadows.
- The story, writing, and dialogue are all much better! The story was so engaging I lost track of time, especially when playing as Sadja and her staff. In fact, I found the two of them to be much more interesting and fun to play as than Geron and Nuri. The dialogue felt more natural to the characters as well. I actually teared up a few times during the story and would occasionally find myself gasping in shock or giggling at a joke. Again, the detail to the rules and background of the game universe is absolutely wonderful. While this is a relatively new world in comparison to The Lord of the Rings and The Elder Scrolls, I still feel that a comparison is deserved. The universe feels real and complete and it's obvious the developers put a lot of thought into it (I only wish we learn more-- they should add "books" like in TES, so we can read more if we like).
- The voice acting! In my review for CoS, I mentioned this a con, with Geron and Nuri using inappropriate intonations or coming off monotone, or strangely whispering at times it wasn't appropriate (such as when yelling... yeah). Those problems are no longer present in Memoria. This may be because the story switches between Geron and Nuri to Sadja and the staff, meaning less of a chance for me to be annoying with Geron and Nuri. The addition of Bryda was welcome as well. The stand out, however, is the staff. I was wanting to play more often as Sadja and the staff primarily because of him-- excellent VA work there.
- The puzzles were a lot more fun this time. It's very similar to CoS, but it felt more intuitive, even during those times I would get a bit lost. Speaking to everyone as much as you can is a must, as it'll only help you to put the puzzles together. I didn't find myself "pixel hunting" so much, as it seemed more obvious what could/couldn't be clicked. The best part though was the increased use of magic in puzzle-solving. With both Geron and Sadja, you get the use of more (and fun) spells. Sadja's especially were a joy to play with :)

Cons:
- Performance issues AGAIN. My computer far exceeds the recommended requirements and yet, when I play for more than an hour, noticeable lag and long loading times start to appear. Play for more than several hours and the game becomes near unplayable and requires being restarted.
- Animations are poor and poorly synced. For such a beautiful game, the animations are embarassing. Sometimes the characters mouths don't move, sometimes their mouths don't start moving until they've been talking for a while. Most of the quality animation seems to have gone into Sadja's glorious ponytail. It's very strange and a bit jarring once you get into the game.

Tips:
- make at least 2-3 saves per chapter, as there are different ways to complete quests and different choices to make, not to mention some fun/silly random achievements (the very first silly achievement, which can be had in the 2nd chapter when Geron first meets Fahi, actually made me laugh out loud). It'll be easier to experience all of this with several saves per chapter, and there are more than enough save slots for it.
- Really, talk to absolutely everybody you can, exhaust all their dialogue options. Some puzzles will leave you completely lost if you don't!

In all, I can't recommend this game enough. It's earn a spot on my list of best, and favorite, point-and-click games. I bought it while it was on sale for ~$5 and got more than my monies worth for sure.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
16.9 heures en tout
Posté le : 22 décembre 2014
A note first. This game is the sequel to Chains of Satinav, and you'll not understand part of the story if you didn't play Chains first.

I finished the game for the second time just now, and I must say, this game is absolutely wonderful.
Wonderful characters, story and voice acting (I played it in English).
I loved Sadja and the Staff chemistry, and I think I LOVE the Staff voice actor.
Seriously, I'd listen to him talking forever.

Play. This. Game.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
12.5 heures en tout
Posté le : 22 juin 2014
La suite des "Chaînes de Satinav" s'avère être un point'n click beaucoup plus difficile que son grand frère. Toujours aussi beau visuellement, c'est un vrai régal de se plonger en Aventurie, l'univers de l'Oeil Noir bien connu des rôlistes, mais pour un jeu où seul l'esprit de déduction du joueur sera mis à l'épreuve.

L'énigme des piliers, le labyrinthe, les élémentaires ne sont que des exemples d'énigmes plutôt corsées, et c'est tant mieux !

Le scénario s'avère cependant moins palpitant que dans "les chaînes de Satinav" : Geron court moins de risques, il passe la moitié du jeu à écouter l'histoire de la Princesse qui, bien qu'intéressante, n'est pas si épique que je l'aurais imaginé. Cependant, les lois qui gravitent autour de l'univers du "jardin de l'oubli, du Djiinn du temps et de Satinav" sont très intéressantes.

En résumé : un très bon point'n click, magnifique et difficile.
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