Två berättelser, två karaktärer, en fantastisk upplevelse: i Memoria färdas spelaren genom olika tidsperioder och följer två tydliga protagonister: Sadja, en prinsessa från södern som vill bli krigshjälte och Geron, en fågelfångare som vill lyfta en förbannelse från sin flickvän.
Användarrecensioner:
Senaste:
Väldigt positivt (20 recensioner) - 95% av de 20 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Väldigt positivt (749 recensioner) - 92% av 749 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 29 aug, 2013

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Köp Memoria

SOMMARREA! Erbjudandet upphör 4 juli

-75%
$19.99
$4.99

Paket som innehåller detta spel

Köp The Dark Eye Universe Bundle

Innehåller 4 saker: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

SOMMARREA! Erbjudandet upphör 4 juli

Köp Daedalic Adventure Bundle

Innehåller 5 saker: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

SOMMARREA! Erbjudandet upphör 4 juli

Köp The Daedalic Armageddon Bundle

Innehåller 11 saker: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

SOMMARREA! Erbjudandet upphör 4 juli

 

Recensioner

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

Om detta spel

Två berättelser, två karaktärer, en fantastisk upplevelse: i Memoria färdas spelaren genom olika tidsperioder och följer två tydliga protagonister: Sadja, en prinsessa från södern som vill bli krigshjälte och Geron, en fågelfångare som vill lyfta en förbannelse från sin flickvän. I spelet kombineras peka-och-klicka med unik magisk skicklighet.

Sadja, en prinsessa från södern, vill bli historiens största hjälte – genom att gå in i och lyckas i det största kriget Aventuria råkat ut för: Mages krig utspelas mitt i en obeboelig öken.
Protagonisten Geron lever nästan 450 år efter det stora kriget. Gerons älskade Nuri har förvandlats till en korp av en hemsk förbannelse. Geron måste, för att hon ska bli människa igen, få hjälp av den mystiska köpmannen Fahi, som äger magiska krafter. Men Fahi vill bara hjälpa Geron om han går med på att lösa ett pussel som Fahi har sett i en dröm. Sökandet efter svar leder snart till en räcka av händelser som binder ihop både Sadjas och Gerons berättelser, och hotar att förvandla nutid till en ohygglig återspegling av en sedan länge glömd förgången tid.

Memoria kombinerar klassiska peka-klicka-äventyrsspel med funktionerna hos The Dark Eye, ett av de mest lyckosamma RPG-universum som fantasy-världen känner till. Äventyrspussel i peka-och-klicka-genren har utvecklats genom att magiska funktioner lagts till – och klok, talande personal. I åtta kapitel kan spelaren styra både Sadjas och Gerons öden, oavsiktligt interagerande med varandra, och överbrygga mer än 500 år. Kapitlen i Memoria har rik grafik, fantastiska platser, en spännande fantasy-berättelse och unik pusseldesign som skiljer sig åt i de olika kapitlen.

Funktioner


  • Episkt fantasy-ljud och mångfasetterade röster som för dig djupt in i spelet
  • Kasta dig in i Dark Eye-världen och utforska mystiska platser som Draconia, ett forntida tempel byggt av drakar
  • Följ historien med två unika karaktärer genom två olika tidsperioder
  • Vackra handritade 2D-bakgrunder och förstklassiga 3D-spelkaraktärer
  • Från utvecklaren av The Dark Eye: Chains of Satinav, The Whispered World och Deponia

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz (enkelkärnig processor) eller 2 GHz (dubbelkärning processor)
    • Minne: 2500 MB RAM
    • Grafik: OpenGL2.0-kompatibelt grafikkort med 512 MB RAM
    • DirectX: Version 9.0c
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: DirectX®9.0c-kompatibelt ljudkort
    Rekommenderade:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz (enkelkärnig processor) eller 2 GHz (dubbelkärning processor)
    • Minne: 2500 MB RAM
    • Grafik: OpenGL2.0-kompatibelt grafikkort med 1 GB RAM
    • DirectX: Version 9.0c
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: DirectX®9.0c-kompatibelt ljudkort
    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (dubbelkärnig processor) Intel
    • Minne: 2500 MB RAM
    • Lagring: 10 GB ledigt utrymme
Kundrecensioner
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Senaste:
Väldigt positivt (20 recensioner)
Sammanställt:
Väldigt positivt (749 recensioner)
Nyligen upplagda
whenstorytellersplaygames
( 13.8 timmar totalt )
Upplagd: 30 juni
Memoria is an interesting story driven point and click game. The puzzles are increase in difficulty and it requires to think creatively. The story of the game offers the incentive to keep you going, it's humourous and engaging. The graphics are beautiful and well done.

The only downside for us is that the story can get too complicated at times, too many sub plots woven in one story, the plot twist is not strong enough and sometimes it can get confusing. (You may need to play through it more than once to fully get the story) Otherwise, if you are a point and click fan or a puzzle fan, play Memoria!
Hjälpsam? Ja Nej Rolig
nibbles
( 13.1 timmar totalt )
Upplagd: 29 juni
After playing Deponia (and not really liking it), Daedalic Games really surprised me with this one!

The story was very rich, and the scriptwriting and voice acting is probably among the best from all the games I've ever played. Very immersive and fun. Geron and Sadja, the two main characters, are very likeable too! I won't be forgetting them any time soon.

Every scene in this game had me gasping because the graphics are SO. GORGEOUS.

I didn't like some of the puzzles too much, but the ending more than makes up for those. It's a great game, go buy it!
Hjälpsam? Ja Nej Rolig
thewwe4
( 14.4 timmar totalt )
Upplagd: 26 juni
Memoria is a another great point and click adventure by Daedalic Entertainment. The Dark Eye series, being Memoria its second game, has a great storyline and very interesting characters to follow. While the continuation of the first game was really exciting when I first played, what really shone in the end was the added story that follows princess Sadja. Beautiful handdrawn artstyle, enjoyable puzzles and compelling voice acting makes this series really worth playing. I recommend it for anyone who enjoys story rich point and click adventures.
Hjälpsam? Ja Nej Rolig
john.silver.007
( 16.9 timmar totalt )
Upplagd: 26 juni
Amazing story! Classic high quality adventure! Only a couple of times I was stuck and had to use walkthrough. Voice actors are very good. Graphics suit the story well. Everything is so balanced. If you like tales about magic you wont regret it.
Hjälpsam? Ja Nej Rolig
Jade ^_^
( 12.4 timmar totalt )
Upplagd: 24 juni
Easily one of my favorite games. Long game play, challenging, story rich, good graphics, and very fun. I enjoied this game so much that I wish I could donate more money to the makers. Seriously! It's a REALLY good game!! 7 out of 5 stars!
Hjälpsam? Ja Nej Rolig
Wolfhowl
( 8.6 timmar totalt )
Upplagd: 20 juni
In my opinion this was a really enjoyable and great point and click adventure game, and I fully recommend it to anyone that likes the genre.

Following two storylines, with Geron and Nuri's tale working as a framing device for Sadja's adventure, which is the real focus of the story. You might get a bit more out of the game if you have played The Dark Eye: Chains of Satinav, since then you have played out the background story between the bird catcher and his love, but I wouldn't say it is required to understand what is happening at all.

The new character Sadja was much more interesting to me than Geron. And I greatly enjoyed each and every part with her. Driven and ambitious, but still with a softer side that she usually kept hidden. Her character and story is a mystery that is slowly uncovered through the journey. Geron has a simple and clear goal, that makes it easy to sympathize and understand him. Which also means we don't have to explore his character so much to understand his actions and motivations.

The story had several turns that I didn't see coming, and I was engaged through the entire experience. Because Geron isn't the brightest kid on the block, you might figure something out a bit before him in the story and dialogue, but not so early that you end up facepalming. There are also a few funny moments in this otherwise slightly dark tale, some of my favorite being dialogue between Sadja and her companion through most of her story.

The puzzles were good, and for the most part not too difficult. I got through a lot more of the game without needing a guide than I did in Chains of Satinav. And there are a lot of magical spells to add an additional element to puzzle solving. With Geron and Sadja gaining access to different forms of magic through their journey.
Hjälpsam? Ja Nej Rolig
SkaterPoem
( 11.1 timmar totalt )
Upplagd: 18 juni
This is the second game of the "The Dark Eye: Chains of Satinav"
Rich story good game, when puzzles are get frustrating it may give you a "skip" option which is very nice.
Hjälpsam? Ja Nej Rolig
不能看比赛我要死了。
( 0.6 timmar totalt )
Upplagd: 18 juni
下了半天结果一玩就闪退是什么鬼啊
Hjälpsam? Ja Nej Rolig
The Danish Hotdog
( 0.2 timmar totalt )
Upplagd: 16 juni
I never actually played much of the game, as it was a thing that my sister bought from my account without me allowing here to. Not being a fan of Point and click games, I returned it, with only around half an hour of gameplay. What I saw of it though, had beautiful art and gorgeous music. I just never liked the awkward movements and layout of these kind of games.
Hjälpsam? Ja Nej Rolig
LonM
( 7.6 timmar totalt )
Upplagd: 15 juni
TDE Memoria is a great point-and-click game from daedalic.

It has a great story, with a nice way of telling it [a story within a story]. Something nice about this game is that it works pretty well as a standalone (i.e. you don't need to have played the original). Plus, unlike some other daedalic games, I didn't spot any glaringly obvious spelling/translation errors.

The game mechanics are good too, with a mix of puzzles and magic spells that can interact with the environment, with the odd find-and-collect the items thrown in for good measure.

The art in this game is very nice, from the painted backgrounds to the character models.

gDefinitely a Great game.
Hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Från de senaste 30 dagarna
4 av 4 personer (100%) fann denna recension hjälpsam
Rekommenderas
8.6 timmar totalt
Upplagd: 20 juni
In my opinion this was a really enjoyable and great point and click adventure game, and I fully recommend it to anyone that likes the genre.

Following two storylines, with Geron and Nuri's tale working as a framing device for Sadja's adventure, which is the real focus of the story. You might get a bit more out of the game if you have played The Dark Eye: Chains of Satinav, since then you have played out the background story between the bird catcher and his love, but I wouldn't say it is required to understand what is happening at all.

The new character Sadja was much more interesting to me than Geron. And I greatly enjoyed each and every part with her. Driven and ambitious, but still with a softer side that she usually kept hidden. Her character and story is a mystery that is slowly uncovered through the journey. Geron has a simple and clear goal, that makes it easy to sympathize and understand him. Which also means we don't have to explore his character so much to understand his actions and motivations.

The story had several turns that I didn't see coming, and I was engaged through the entire experience. Because Geron isn't the brightest kid on the block, you might figure something out a bit before him in the story and dialogue, but not so early that you end up facepalming. There are also a few funny moments in this otherwise slightly dark tale, some of my favorite being dialogue between Sadja and her companion through most of her story.

The puzzles were good, and for the most part not too difficult. I got through a lot more of the game without needing a guide than I did in Chains of Satinav. And there are a lot of magical spells to add an additional element to puzzle solving. With Geron and Sadja gaining access to different forms of magic through their journey.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
Rekommenderas
13.4 timmar totalt
Upplagd: 6 juni
A masterpiece. This game is amazing. I just finished it a couple days ago and my mind it still blown. The game-play is excellant and really makes you think. Sometimes you think you've tried everything. But every puzzle is always solvable, and usually in the simplest of fassions. Helps you to think outside the box, too. The characters are wonderful as well. Most are very likable and the creators did a good job in making even the characters you don't expect to like likeable. I would totally recomend!
Var denna recension hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Totalt
105 av 110 personer (95%) fann denna recension hjälpsam
Rekommenderas
11.1 timmar totalt
Upplagd: 18 maj, 2015
If you are playing this before have played The Dark Eye: Chains of Satinav, you are making an HUGE mistake. Stop, play Chains of Satinav, which is absolutely great and them return to Memoria.

You will love this even more, I guarantee.

Awesome game.
Var denna recension hjälpsam? Ja Nej Rolig
59 av 62 personer (95%) fann denna recension hjälpsam
Rekommenderas
15.9 timmar totalt
Upplagd: 27 november, 2013
Absolutely stellar game with amazing detail and story. Very very few games have made me care so much about the characters within the story and Memoria hooked me in with ease. As the sequel to The Dark Eye: Chains of Satinav, it greatly improves upon the animations and the thought process of puzzles. However, there might be a few puzzles that will seem like complete BS to you and you wouldnt be wrong. It might require you to think outside of the box and have some determination. If you can i would recommend playing Chains of Satinav before this so you can know the background of everything.

Pros:
Great Artwork and details
Beautiful and unpredictable story about love and adventuring

Cons:
Some puzzles may take some time and frustration
Var denna recension hjälpsam? Ja Nej Rolig
59 av 62 personer (95%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
12.6 timmar totalt
Upplagd: 10 augusti, 2014
Don't start this game if you haven't finished The Dark Eye: Chains of Satinav yet !

This sequel is really worth being played : same gameplay and characters (and some more of course), indispensable if you want to know what happens to Geron and Nuri. Few more hours in this fantastic universe and the same emotion at the end of the game ! DO play it !
Var denna recension hjälpsam? Ja Nej Rolig
56 av 62 personer (90%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
8.6 timmar totalt
Upplagd: 27 maj, 2015
“There are many kinds of joy, but they all lead to one: the joy to be loved.” ― Michael Ende, The Neverending Story

This game is a must for anyone and everyone! It is not only a game; it is an experience, a tale to be told over and over again! I strongly recommend playing the prequel, The Dark Eye: Chains of Satinav, which explains the events a year before Memoria, revealing the background story for Geron and Nuri for you to be able to grasp all heartwarming references of this game.

After the tragic, yet beautiful ending of the previous game, we meet Geron again in Andergast. A travelling caravan is visiting the silent medieval town, hailing from Far East. Driven by the possibility that there may still be a way to turn Nuri back into a fairy, Geron visits the residing site of the caravan to ask for their wisdom. Fahi, the travelling riddler and storyteller welcomes Geron, and challenges him to solve a riddle that resides in a long forgotten tale: the tale of princess Sadja.

I personally think that Memoria is Daedalic Entertaintment’s best work yet. Characters are so deep and alive, you keep carrying them with you long after you finish the series, as if you've just finished reading a good book, and wonder what to do with your life now. Aside from Geron and Nuri, our newly met characters - Sadja and the mysterious magical staff - are remarkable. The story is built so masterfully, you keep playing for hours, anticipating what shall happen next.

The gameplay is easy to grasp, hints and interactions are curiously enjoyable, puzzles are nearly always challenging. The art work is breathtaking just like the prequel, depicting different fantastic environments in a fashion that you'd wish that you are there. There are lots to discover in this game!

I consider myself a hardcore adventure gamer, and I haven't been seeing a game that I can compare to old classics like Grim Fandango, The Longest Journey, Syberia or Monkey Island Series. Memoria, is no less than a modern competitor. I thought Chains of Satinav to be a glorious fairytale that should be considered a classic. In this case, Memoria is a masterpiece!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Var denna recension hjälpsam? Ja Nej Rolig
37 av 38 personer (97%) fann denna recension hjälpsam
Rekommenderas
8.6 timmar totalt
Upplagd: 19 december, 2013
OK so lemme get something out of the way before we being, I played this game without playing any of the previous games. It was discribed to me as a game that didn't require having played the other games to appreciate this one. To an extent, that is true, but the game feels a bit overwhelming when you havent played the other games. The game has some expectations, espectially in regards to it's puzzles. They are logic puzzles, and they are a bit outside of normal adventure game logic of one item for one interaction. Other traits common to adventure games, such as randomly rubbing everything against everything else is still in-tact.

I would recommend playing the other games before jumping into this one, but if you can't be asked, then jumping into this game alone is possible. Half of the story is underwhelming (i.e the part where you play as garron). it has a few moments, some tense, some funny, some that are actually a bit scary, but not enough to say it's anything other than passable. The other half (where you play as Sadja) are a real treat. Sadja is a female heroine who is actually a well
-rounded, well-developed character. For me, the game was worth it for her involvement alone, it was that good. The normal tedium of adventure games, the obtuse puzzling, the sometimes uncooperative interface, and the weird logic, were worth it just for Sadja's story. Adventure games don't do gameplay well, and this one really isn't different in that regard, but it tells a fantastic story with a damn good ending. I had goosebumbs at the end, despite the fact that i was a bit frustrated with the game at that point. It really mad the game worth it, rapped everything up nicely and made me happy that I owned the game.

The art in this game is fantastic. It has a Pastel feel to it. Lots of softer colors, blurred lines, and a really earthy beauty to it. I enjoyed it quite a bit. The sound design wasn't bad, nothing offensive, but no tunes i find myself whistling. And the voice acting is hit and miss. Sadja's voice acting is usually very good, Garons is passible, and everyone else is up for grabs (some good, some Laughably bad). The dialogue and writing are better then most, and the world being build is actually an interesting one, which makes me interested in the other games or possible sequals.

The game definitly has some negative points, such as towards the end. i won't spoil, but a character's personality change will leave some with a feeling of whiplash. It wasn't bad, just unexpected and definitly a bit sad. It felt a little forced, and didn't compare well to the rest of the character development that had happened thus far.

All in all, the game is good. It's an adventure game in an older style. Still has some of the same niggles as older adventure titles, but still tells its story well enough. It's beautiful, has some wonderful characters, and a deep enough world to make it something people can dive into if it's their thing. If you liked older adventure titles like Monkey island, and want something a bit more centered around drama as opposed to comedy, then this game is worth a look-see. If your more into The Walking Dead style of adventure games, you may feel a bit disappointed. If adventure games arn't your thing, skip it or get it on sale.
Var denna recension hjälpsam? Ja Nej Rolig
42 av 48 personer (88%) fann denna recension hjälpsam
5 tyckte att den här recensionen var rolig
Rekommenderas
12.0 timmar totalt
Upplagd: 21 augusti, 2015
Memoria is just brilliant. Even better than its predecessor, Chains of Satinav. It has good riddles, a brilliant story, interesting characters, very nice voice-actors - for me it's one of the best adventures of the last 10 years. If you like adventures at all, you should not miss out on Memoria!
Var denna recension hjälpsam? Ja Nej Rolig
34 av 37 personer (92%) fann denna recension hjälpsam
Rekommenderas
8.3 timmar totalt
Upplagd: 22 december, 2014
The most engrossing story I've ever encountered in a video game--I cared so much about Sadja and Halef that I couldn't do anything else until I had finished it. I also greatly enjoyed the magic spells, which proved to be a great addition to the point-and-click mechanic. Absolutely amazing game.
Var denna recension hjälpsam? Ja Nej Rolig
29 av 32 personer (91%) fann denna recension hjälpsam
Rekommenderas
18.6 timmar totalt
Upplagd: 26 december, 2013
“As the stone over the scarab, so rules the scarab over the stone” – The riddle from the Ancient Vault

After finishing Memoria’s prequel „The Dark Eye: Chains of Satinav” I was anxiously waiting for this game, wanting to know how exactly would Geron’s and Nuri’s tale end. Sitting to the game I had some expectations about the overall course of it, and involved mechanics. I was somewhat uneasy about announced introduction of another main character – Princess Sadja, but overall I did not expected any drastic changes between “Memoria” and its predecessor.

To my surprise however, after just a couple of minutes I had to completely abandon all these previous assumptions, and for the benefit of the game that is ! Not only all the strong points of “Chains of Satinav” were still present – with its stunning music, beautifully hand-painted backgrounds and complete, detailed voice-over, but also, to my content “Memoria” introduced a handful of new ideas making the game even better !

In ‘Memoria’, contrary to the previous game, we follow two seemingly separate stories. One starts right after the events of the previous game, which left Nuri, a former fairy and Geron’s girlfriend, turned into a Raven, and the featuring Princess Sadja, a heroine from over 450 years ago, whose footsteps we’ll have to follow. The narrative is written perfectly, telling us the truly moving story, full of surprising events, magic and sacrifice. The characters are likeable, interesting, and their motivations are truly believable.

The main flaw of “TDE: Chains of Satinav’s” gameplay were its puzzles, which although solid and logical, turned out to be quite simple, and after a while may have felt a bit repetitive. In “Memoria” this problem is nonexistent, ‘cause almost each of game’s many brilliant puzzles feels unique. All that thanks to an improved magic mechanic, greatly augmented in comparison to “Chains of Satinav”, with both spells variety increasing, and their impact on puzzle solving changing dramatically. Now we are allowed to choose from much larger diversity of powers than before, each coming with a distinct applications.

Summing up, I have to admit that “Memoria” has left me speechless, and after finishing it, I won’t hesitate saying that this jewel should be counted among best adventure games of the last decade. Both plotline and the puzzle design in this game are as close to perfection as I’d dare to ask, and above that we are once again pleased with astonishing aesthetics known from the previous game in the series.

I’d strongly recommend this game not only to those who enjoy this particular genere, but also to anyone who has even the slightest liking to a top grade fantasy tales !

Pros:
- Deep and intriguing plotline with two entangled keynotes.
- Huge amount of witty puzzles.
- Unique magic mechanics.
- Beautiful soundtrack perfectly fitting the story !
- Sequel to “Chains of Satinav”
- Set in a vast fantasy setting of ‘Dark Eye’

Cons:
- Boxed “Collectors Edition” available only in Germany
Var denna recension hjälpsam? Ja Nej Rolig