Två berättelser, två karaktärer, en fantastisk upplevelse: i Memoria färdas spelaren genom olika tidsperioder och följer två tydliga protagonister: Sadja, en prinsessa från södern som vill bli krigshjälte och Geron, en fågelfångare som vill lyfta en förbannelse från sin flickvän.
Användarrecensioner: Väldigt positivt (445 recensioner)
Utgivningsdatum: 29 aug, 2013

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Köp Memoria

Paket som innehåller detta spel

Köp Daedalic Adventure Bundle

Innehåller 5 saker: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

Köp The Dark Eye Universe Bundle

Innehåller 4 saker: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

Köp The Daedalic Armageddon Bundle

Innehåller 11 saker: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

Rekommenderat av kuratorer

"Easily one of the best games in the history of the point and click genre. The story is absolutely beautiful and will make you teary-eyed if you let it."

Recensioner

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

Om detta spel

Två berättelser, två karaktärer, en fantastisk upplevelse: i Memoria färdas spelaren genom olika tidsperioder och följer två tydliga protagonister: Sadja, en prinsessa från södern som vill bli krigshjälte och Geron, en fågelfångare som vill lyfta en förbannelse från sin flickvän. I spelet kombineras peka-och-klicka med unik magisk skicklighet.

Sadja, en prinsessa från södern, vill bli historiens största hjälte – genom att gå in i och lyckas i det största kriget Aventuria råkat ut för: Mages krig utspelas mitt i en obeboelig öken.
Protagonisten Geron lever nästan 450 år efter det stora kriget. Gerons älskade Nuri har förvandlats till en korp av en hemsk förbannelse. Geron måste, för att hon ska bli människa igen, få hjälp av den mystiska köpmannen Fahi, som äger magiska krafter. Men Fahi vill bara hjälpa Geron om han går med på att lösa ett pussel som Fahi har sett i en dröm. Sökandet efter svar leder snart till en räcka av händelser som binder ihop både Sadjas och Gerons berättelser, och hotar att förvandla nutid till en ohygglig återspegling av en sedan länge glömd förgången tid.

Memoria kombinerar klassiska peka-klicka-äventyrsspel med funktionerna hos The Dark Eye, ett av de mest lyckosamma RPG-universum som fantasy-världen känner till. Äventyrspussel i peka-och-klicka-genren har utvecklats genom att magiska funktioner lagts till – och klok, talande personal. I åtta kapitel kan spelaren styra både Sadjas och Gerons öden, oavsiktligt interagerande med varandra, och överbrygga mer än 500 år. Kapitlen i Memoria har rik grafik, fantastiska platser, en spännande fantasy-berättelse och unik pusseldesign som skiljer sig åt i de olika kapitlen.

Funktioner


  • Episkt fantasy-ljud och mångfasetterade röster som för dig djupt in i spelet
  • Kasta dig in i Dark Eye-världen och utforska mystiska platser som Draconia, ett forntida tempel byggt av drakar
  • Följ historien med två unika karaktärer genom två olika tidsperioder
  • Vackra handritade 2D-bakgrunder och förstklassiga 3D-spelkaraktärer
  • Från utvecklaren av The Dark Eye: Chains of Satinav, The Whispered World och Deponia

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz (enkelkärnig processor) eller 2 GHz (dubbelkärning processor)
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0-kompatibelt grafikkort med 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c-kompatibelt ljudkort
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz (enkelkärnig processor) eller 2 GHz (dubbelkärning processor)
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0-kompatibelt grafikkort med 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c-kompatibelt ljudkort
    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (dubbelkärnig processor) Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
Hjälpsamma kundrecensioner
40 av 43 personer (93%) fann denna recension hjälpsam
11.1 timmar totalt
Upplagd: 18 maj
If you are playing this before have played The Dark Eye: Chains of Satinav, you are making an HUGE mistake. Stop, play Chains of Satinav, which is absolutely great and them return to Memoria.

You will love this even more, I guarantee.

Awesome game.
Var denna recension hjälpsam? Ja Nej Rolig
8 av 9 personer (89%) fann denna recension hjälpsam
8.6 timmar totalt
Upplagd: 27 maj
This game is a must for anyone and everyone! It is not only a game, it is an experience, a tale to be told over and over again! I strongly recommend playing the prequel, The Dark Eye: Chains of Satinav, which explains the events a year before Memoria, revealing the background story for Geron and Nuri to grasp all heartwarming references of the game.

As expected from Daedalic Entertaintment, characters are so deep and alive, you keep carrying them with you long after you finish the series, as if you've just finished reading a good book, and wonder what to do with your life now. Aside from Geron and Nuri, our newly met characters, Sadja and the mysterious magical staff are remarkable. The story is built so masterfully, you keep playing for hours, anticipating what shall happen next. The gameplay is easy to grasp, hints and interactions are curiously enjoyable, puzzles are nearly always challenging. The art work is breathtaking just like the prequel, depicting different fantastic environments in a fashion that you'd wish that you are there. There are lots to discover in this game!

I thought Chains of Satinav to be a glorious fairytale that should be considered a classic. In this case, Memoria is a masterpiece!
Var denna recension hjälpsam? Ja Nej Rolig
8 av 10 personer (80%) fann denna recension hjälpsam
30.3 timmar totalt
Upplagd: 10 maj
Great game.

Great story, great art, great characters, great voice acting. I was sad to see the game end. It's of proper length and it has a satisfying ending and I hope it will get a sequel because I got attached to the main characters and would love to see (and hear) them again.

It has varying forms of puzzling which never bored or frustrated me. I glanced at a walkthrough a few times to hasten a few things up which I didn't get right too soon, but I believe everything is solveable perfectly fine if one isn't in a hurry and maybe uses a pen and paper to sort some stuff.
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A good thing: Throughout most parts of the game you can press a button to have things you can interact with in the world get highlighted. It helps those who don't want to look for "hidden items". It's not mandatory so those who love getting their full classic adventuring way can have it just as well. There is also a "combination helper" that, when enabled, puts a glow on your cursor when you hover with one item over another or over a spot in the world which it interacts with (though it seems towards the end it is sometimes isn't working fully either, intentionally or by accident).

The story could have some logic loopholes, but I need to think some details over because things can get convoluted with various characters looking differently at events throughout different timelines and sharing their (un)knowing amongst each other.

A downer: The English text and English voice acting aren't always aligning. Sometimes something is said but something else is written. In a few instances I had text or voice lines appear from previous scenes that made absolutely no sense in the scenes I was in at the time. One line (well, it was just one word, but still) was skipped away quickly even though I didn't press any button at all. There is a background journey "log" of sort you can look up and I noticed one text part not existing at all in the English version (it isn't just lacking translation - it's really simply missing, you get an empty subwindow when you try to read it in English language). These things don't happen too often, but they aren't exactly rare either.

However it's possible the English voice acting is better than than the native one. I played the game in English because I'm used to that but glanced at the German version because the developers are from Germany: It's by no length bad but in direct, short comparison I liked some important characters better English voiced. But I could be biased because, as I said, I played it mostly in English.

I noticed a specific scene that has significantly deviating English lines. The basic idea is still there, but there are some implications which are more direct in the German version. Could be that it's different in English because these are sexual implications. I hope the English version didn't shy away from the German original too often like this because as much as I like this game I don't think I'm gonna replay it in German anytime soon.

Also, that journey log - it looks kinda nice, but it's not very handy to use. It's a wall of images that get added over the course of your journey with some logical lines connecting to the images back and forth. You click on these images and lines and get some info on what happened (which is appreciated because the story can be confusing at times). However some parts of this image wall one may look over accidently because there aren't always clear cuts between the images and connecting lines.

It won't hurt to know the prequel "Chains of Satinav". The title "Memoria" is unfortunate as it should be "The Dark Eye 2: Memoria" to make clear that things happened before. This is an independent story, but one of the main characters and his female companion clearly had a long journey of their own before this, there are some references to events that happened back then one may understand and relate to better when having played the prequel first. I can't tell right now because I haven't played Chains of Satinav yet. The English voice acting is very great at showing that these two feel a lot for each other and went through a lot together, though, so it could be very well a positive aspect because it wants me to play Chains of Satinav soon.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 5 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
13.0 timmar totalt
Upplagd: 19 juni
“It is said some lives are linked across time. Connected by an ancient calling that echoes through the ages. Destiny.”
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
11.9 timmar totalt
Upplagd: 1 maj
A worthy sequel to the first game, with beautiful art, wonderful characters, a great plot, and fun Adventure Game mechanics; though even the "good" ending may leave players vaguely unsatisfied
Var denna recension hjälpsam? Ja Nej Rolig