2つの物語、2人の主人公、1つの壮大な体験。Memoriaの世界で、プレイヤーは異なる時代を旅しながら対照的な2人の人物と行動をともにします。 一人は、戦場の英雄となることを夢見る南国の姫君サジャ。もう一人は、恋人にかけられた呪いを解くために奮闘する鳥刺しのゲロン。 このゲームでは、ポイント&クリックでのゲームプレイと独特の魔法スキルが融合されています。南国の姫サジャは、歴史に残る偉大な英雄になるという夢をかなえるために、アバンチュリア史上最大の戦いに参加して大いなる勝利を得ようとします。 それは、住む者もいない過酷な砂漠地帯の真中で勃発したマギの戦いでした。鳥刺しのゲロンは大戦が終わってからほぼ450年のあいだ生き延びてきました。
ユーザーレビュー: 非常に好評 (394 件のレビュー)
リリース日: 2013年8月29日

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Memoria を購入する

このゲームが含まれるパッケージ

Daedalic Adventure Bundle を購入する

5 アイテムを同梱: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

The Dark Eye Universe Bundle を購入する

4 アイテムを同梱: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

The Daedalic Armageddon Bundle を購入する

11 アイテムを同梱: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

キュレーターによりおすすめされています

"Easily one of the best games in the history of the point and click genre. The story is absolutely beautiful and will make you teary-eyed if you let it."

レビュー

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

このゲームについて

2つの物語、2人の主人公、1つの壮大な体験。Memoriaの世界で、プレイヤーは異なる時代を旅しながら対照的な2人の人物と行動をともにします。 一人は、戦場の英雄となることを夢見る南国の姫君サジャ。もう一人は、恋人にかけられた呪いを解くために奮闘する鳥刺しのゲロン。 このゲームでは、ポイント&クリックでのゲームプレイと独特の魔法スキルが融合されています。

南国の姫サジャは、歴史に残る偉大な英雄になるという夢をかなえるために、アバンチュリア史上最大の戦いに参加して大いなる勝利を得ようとします。 それは、住む者もいない過酷な砂漠地帯の真中で勃発したマギの戦いでした。
鳥刺しのゲロンは大戦が終わってからほぼ450年のあいだ生き延びてきました。 彼には永遠の愛を誓った恋人ヌリがいましたが、彼女は邪悪な呪いによってカラスの姿に変えられてしまいます。 彼女を人間に戻すため、ゲロンは魔力を操る謎の商人ファヒの助けを借りようとします。 しかしファヒには一つ条件がありました。彼が夢で見たあるパズルをゲロンが解けば助けてくれるというのです。 パズルの答えを探すうちに様々な出来事が起こり、それらはサジャとゲロンの物語を交互に結びつけながら、長い間忘れ去られていた忌まわしき過去の残響を現代に呼び起こしていきます。

Memoriaは、ポイント&クリックでのアドベンチャーゲームに、ファンタジーのジャンルで最も成功したRPGの一つである『The Dark Eye』の特徴を取り入れています。 ポイント&クリックでアドベンチャーを楽しみながら様々なパズルを解くゲームプレイが、魔法要素と賢く会話好きの脇役たちを加えることで独特の進化を遂げました。 8つの章を通して、プレイヤーはサジャとゲロンの運命にまきこまれ、知らぬ間に2人のストーリーを結びつけながら500年におよび壮大な時間を繋いでいくことになります。 Memoriaのそれぞれの章では、豪華なグラフィック、壮大な景観、幻想的なクライム・ストーリー、個性的なパズルが展開されます。

主な特徴


  • プレイヤーをゲーム世界に深く引き込む高品質なボイスと壮麗で幻想的な音楽。
  • 『The Dark Eye』の世界に飛び込んで、種々の神秘的な場所(例えばドラゴンによって建てられた古の寺院ドラコニア)を探検できます。
  • 2人の個性的な主人公が繰り広げる2つの異なる時代の物語に浸ることができます。
  • 流麗な手描き2D背景画、そして高品質3D映像で描かれるキャラクターたち。
  • 「The Dark Eye」のクリエーター達から、 Chains of Satinav、The Whispered World、Deponiaを継承。

システム要件

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz (シングルコア) / 2 GHz (デュアルコア)以上
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0 対応グラフィックボード(RAM: 512 MB 以上)
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c 対応サウンドボード
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz (シングルコア) / 2 GHz (デュアルコア)以上
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0 対応グラフィックボード(RAM: 1 GB 以上)
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c 対応サウンドボード
    Minimum:
    • OS: Lion (10.7)以上
    • Processor: Intel (デュアルコア) 2 GHz 以上
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
参考になったカスタマーレビュー
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.4 時間
投稿日: 2月8日
前作「The Dark Eye : Chains of Satinav」を先にプレイすることをお薦めします。
そして前作をクリアするまでは、この作品のトレイラーも説明文も絶対に見るべきではありません。とんでもないネタバレをくらいます!

謎解きの面白さは前作に軍配が上がりますが(個人的な意見です)カットシーンの演出は格段に良くなっていましたし、なによりシナリオが素晴らしかったです。

二人の主人公と言っても、メインはサジャの物語。ゲロンの冒険を期待していた人はがっかりするかもしれません。
私もそのクチで、中盤はサジャのパートが退屈にすら感じられましたが、終盤になって一気に引き込まれ、何度か涙しました。
この終盤の展開には「やられた!」という思いです。
エンディングを迎えた後のこの満足感。高評価なのも頷ける作品でした。

こんなに素晴らしい作品なのに日本語化できない事が、非常に残念です。
ちなみに私はTOEIC600点程度ですが、ジャンルの性質上日常英会話とはかけ離れているので、全く参考にはならないかと。
英語が苦手でなければ、ゲームを進めるだけで大まかなストーリーは把握できると思います。
もしついて行けなくなっても、それまでの話をまとめてくれる会話が用意されているので、何とかなるはず。
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51 人中 36 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 9.5 時間
投稿日: 2014年11月17日
Very fun, and heart warming, it rekindles what the previous game was all about. Altho, i strongly recommend you play the first game before playing Memoria, otherwise you just wouldnt have the same relationship with Nuri if you did not play the first game. Sad ending, with a glimmy of hope.

9/10

eNjoy ^-^
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13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 8.3 時間
投稿日: 2014年12月22日
The most engrossing story I've ever encountered in a video game--I cared so much about Sadja and Halef that I couldn't do anything else until I had finished it. I also greatly enjoyed the magic spells, which proved to be a great addition to the point-and-click mechanic. Absolutely amazing game.
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11 人中 9 人 (82%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 9.7 時間
投稿日: 2014年12月7日
What a brilliant sequel to Chains of Satinav. While it started a bit slow and seemingly about two separate groups of individuals from different times, but it didn't take long to get me engrossed in the story and characters. I played the whole thing in one sitting - I just had to know what happened next.

This is a tragic love story at it's heart, and yes, I cried. You should probably play Chains of Satinav first for the backstory of Geron the bird catcher and Nuri the fairy, but you won't miss anything in terms of plot if you were to start with this one as it tells a separate story.

If you like point & click adventure games and are after something a bit serious I highly recommend this and Chains of Satinav, and I hold these in much higher regard than some of Daedalic's other works (perhaps it's just me, but I couldn't stand the protagonist in Deponia and I felt that the characters in The Whispered World just fell flat).

These games have also got me interested in exploring The Dark Eye universe further, which is a role-playing game from Germany along the lines of Dungeons and Dragons.
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6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.6 時間
投稿日: 2014年12月14日
10/10

Sooooo much improvement from the first game, Chains of Satinav! I absolutely loved it, and got so into the game, I wound up playing it much, much later than I intended because I just had to know what happened next.

Pros:
- great music, which had me searching for a download after I finished the game. "Nothing is ever Lost" actually made me well up. Epically beautiful music for an epic game.
- as in CoS, Memoria is full of even more beautiful art. The city of Drakonia is especially a standout, looking like something that even Tolkien would find enchanting. It seems more polished and detailed than CoS was as well-- with fog and lighting and shadows.
- The story, writing, and dialogue are all much better! The story was so engaging I lost track of time, especially when playing as Sadja and her staff. In fact, I found the two of them to be much more interesting and fun to play as than Geron and Nuri. The dialogue felt more natural to the characters as well. I actually teared up a few times during the story and would occasionally find myself gasping in shock or giggling at a joke. Again, the detail to the rules and background of the game universe is absolutely wonderful. While this is a relatively new world in comparison to The Lord of the Rings and The Elder Scrolls, I still feel that a comparison is deserved. The universe feels real and complete and it's obvious the developers put a lot of thought into it (I only wish we learn more-- they should add "books" like in TES, so we can read more if we like).
- The voice acting! In my review for CoS, I mentioned this a con, with Geron and Nuri using inappropriate intonations or coming off monotone, or strangely whispering at times it wasn't appropriate (such as when yelling... yeah). Those problems are no longer present in Memoria. This may be because the story switches between Geron and Nuri to Sadja and the staff, meaning less of a chance for me to be annoying with Geron and Nuri. The addition of Bryda was welcome as well. The stand out, however, is the staff. I was wanting to play more often as Sadja and the staff primarily because of him-- excellent VA work there.
- The puzzles were a lot more fun this time. It's very similar to CoS, but it felt more intuitive, even during those times I would get a bit lost. Speaking to everyone as much as you can is a must, as it'll only help you to put the puzzles together. I didn't find myself "pixel hunting" so much, as it seemed more obvious what could/couldn't be clicked. The best part though was the increased use of magic in puzzle-solving. With both Geron and Sadja, you get the use of more (and fun) spells. Sadja's especially were a joy to play with :)

Cons:
- Performance issues AGAIN. My computer far exceeds the recommended requirements and yet, when I play for more than an hour, noticeable lag and long loading times start to appear. Play for more than several hours and the game becomes near unplayable and requires being restarted.
- Animations are poor and poorly synced. For such a beautiful game, the animations are embarassing. Sometimes the characters mouths don't move, sometimes their mouths don't start moving until they've been talking for a while. Most of the quality animation seems to have gone into Sadja's glorious ponytail. It's very strange and a bit jarring once you get into the game.

Tips:
- make at least 2-3 saves per chapter, as there are different ways to complete quests and different choices to make, not to mention some fun/silly random achievements (the very first silly achievement, which can be had in the 2nd chapter when Geron first meets Fahi, actually made me laugh out loud). It'll be easier to experience all of this with several saves per chapter, and there are more than enough save slots for it.
- Really, talk to absolutely everybody you can, exhaust all their dialogue options. Some puzzles will leave you completely lost if you don't!

In all, I can't recommend this game enough. It's earn a spot on my list of best, and favorite, point-and-click games. I bought it while it was on sale for ~$5 and got more than my monies worth for sure.
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9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 8.2 時間
投稿日: 2014年11月8日
A really nice continuation/conclusion to the events of the Chains of Satinav. If you liked the original, this one is a must-play. The same dark fantasy setting, new (and old) stories about time, about choices and how to rise above yourself.

The graphics look fabolous, the music is nice. A bit clishé'd story, but I enjoyed it nevertheless. I recommend playing it.
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.9 時間
投稿日: 2014年12月22日
A note first. This game is the sequel to Chains of Satinav, and you'll not understand part of the story if you didn't play Chains first.

I finished the game for the second time just now, and I must say, this game is absolutely wonderful.
Wonderful characters, story and voice acting (I played it in English).
I loved Sadja and the Staff chemistry, and I think I LOVE the Staff voice actor.
Seriously, I'd listen to him talking forever.

Play. This. Game.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.0 時間
投稿日: 5月1日
After 15 minutes of playing it I saw the credits roll because I told some old geezer I didn't like puzzles and he basically told me to get lost. : - (
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 16.7 時間
投稿日: 2014年11月28日
I purchased this game on a whim and it turned out to be amazing. What a fantastic story. I hope there will be another after this one! A few of the puzzles were a tad clunky or things that just didn't make sense but overall the flow was great. I fell in love with the characters and would absolutely recomend this game. One of the best stories I've seen in a game for quite some time!

My only regret is not playing the Memoria games in order. I guess I'll play the first one second.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 41.8 時間
投稿日: 2014年12月19日
Incredible is really the only word I can use to describe this game. The animations are so smooth and I love the little details Daedalic added in, such as each character breathing which was a nice tweak over the prequel, and how the arrows and inventory change for both Geron and Sadja. The characters are diverse, well written and easily likable, and the voice acting is top notch. Once again Daedalic has produced an extremely beautiful, immersive point and click adventure with a wonderful new help system which is neither too vague, nor too obvious.

It explores the themes of both an established relationship and a growing one, and the building of trust between two souls. The writing of the story and the characters is so incredible that you end up finding a magical staff endearing, and there are amusing little quips and innuendos that had me in laughter. The feeling of different cultures and traditions is a really nice touch and it's a breath of fresh air to see that not every character is white. It's lovely to see a female protaginist willful and sure of herself and her beliefs, yet with a tender and forgiving side which allows Daedalic's ability to present incredible character depth to shine through.

It's honestly impressive that a game made by indie developers can be as complex and beautiful as Memoria is, and at times I have to remind myself that it was made my such a company. Daedalic is one of my favourite game companies and this game is exceptional proof as to why. At its current discount, it's more than worth buying.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.7 時間
投稿日: 3月6日
Visually stunning, great story and storytelling. A tale I would revisit over and over. A must have for those who love point and click adventures with and amazing story and visuals. Just amazing!
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.7 時間
投稿日: 3月8日
I have very mixed feelings. On one hand the game is VERY GOOD. Great story, very good atmosphere.
On other hand the game is EXTREMELY UNSTABLE. On certain points of the game, it crashes all the time, you have to be lucky to get through some videos the 3rd or 4rd times. So I recommend you to save very often.

I still recommend this game and the first part ( Chains of Satinav ) because the story is fantastic.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 2月27日
I haven't been very far into the game, but I have to say that I am impressed.. enthralled by its story and amazed by its execution... at no point so far have I felt the grasp of tedium.. I found it hard to put it down, but I have other things to do. by far the best adventure game I have played in a LONG long time.. I own other titles by daedalic entertainment two of which I have been playing *Edna & Harvey : Harveys new eyes and randalls monday* this game.. is in a totally different league... this is just like the adventure games I remember growing up.. it captures you.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.5 時間
投稿日: 2月1日
I truly recommend this game! It is one of the most beautiful point-and-click adventures I've ever played both in graphics, story and gameplay. A young man trying to solve the riddle of a bold, headstrong and brave woman destiny while trying to change his own. Can't wait to play the sequel.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.2 時間
投稿日: 2月10日
Despite a somewhat confining linearity, Memoria is another triumph for Daedalic. It features an expertly-told poignant and complex storyline with a powerful and unexpected twist, interesting philosophical connotations, elegant visuals and excellent puzzles.

Full Review: http://adventureadvocate.gr/gamereviews/item/memoria
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 15.6 時間
投稿日: 4月7日
One of the best adventure games I've played since The Longest Journey. Wonderful story, great puzzles, beautiful art and music, and voice acting that didn't make me claw my ears out (I'm looking at you, Whispered World).

Besides a few instances of obtuse puzzle logic, it has a good level of challenge. The option to highlight interactive objects at the press of a key removed pixel hunting problems entirely and kept the focus on problem solving.

The story is really good and engaging. Cared about the characters a lot. It builds somewhat on a previous game ("Chains of Satinov," I think) which I hadn't played, but I don't feel like i lost much context because it re-lays the foundations pretty quickly. I felt like there was some depth to the relationships between some existing characters that i missed out on, but I picked up on it in time.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.3 時間
投稿日: 4月9日
Some say there are only seven story plots in the world. Most narratives tell the same story with new decorations and names. This is a story you haven't heard before. A rare treasure.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.1 時間
投稿日: 4月4日
Memoria is a fantastic game, well written with an in depth narrative not often achieved. It abounds in interesting characters, beautifully executed art style and a gameplay system that is surprisingly non frustrating for a genre known to be experimental.

As with it's predecessor The Chains of Satinav, the first thing that will strike you about Memoria is the gorgeously rendered art. The illustrative style is beautiful to behold and every bit as suited to the narrative, as it is to the concept of traditional fantasy. The animations are smoother and more realistic than in Chains of Satinav, which was rather welcome as the transitions are more realistic. The characters appear natural when speaking and this adds to the overall immersion.
The sound is again wonderful, the orchestral soundtrack, is neither overpowering nor dominant and does not detract attention from the gameplay or environmental sounds. The voice-acting is particularly pleasant and the actors they have chosen are very good, (in English, I'm not sure of other language localizations) carrying across their characters emotions in a sincere and convincing way.

The narrative and characterization is supreme. In other titles, Daedalic have hinted at their capacity to tell stories well, and here in Memoria, they have reached a pinnacle. Each character is distinctly realized, and stay true to their motivations. The narrative itself is both an interesting interpretation of the quest story, whilst simultaneously introducing the Dark Eye setting. Less lore is revealed in this game than in Chains of Satinav, but what is revealed is done so in small sections that are quick and easy to assimilate letting the player continue with the story without getting bogged down by too many details (you'll spend enough time exploring the world visually as it is). It is the story that sells this game, it has a depth of maturity to it, unusual for this sort of narrative, whilst still being easy enough to interpret for younger audiences and it has an astonishingly beautiful message about the strength and endurance of love.
In addition the intertwining narratives are skillfully executed, both Geron's and Sadja's quests mesh well together and the juxtaposition and movement between the two is fascinatingly done, without becoming dull or uninteresting.

The gameplay is amazingly logical. There are a few moments where you will be surprised at the combination of items, but on the whole, the interaction between objects+objects+world is surprisingly easy and consistent. Where the game does throw a curveball though is in the environmental puzzles, as these may become quite tricky to resolve, especially if you haven't paid attention to the clues from dialogue and scattered about the environment. This is most definitely a game that encourages observation.

Memoria is a supreme example of its type, with logical puzzles, beautiful atmosphere and art, and a story that should linger in your memory, Memoria is highly recommended!
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.2 時間
投稿日: 4月23日
kewl and nice art and everything but i don't the part ofi t which is buggin' there f*ckin' much of buggin' in it if it wasn't for that... it would be much greater 'n' awesome.~
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 11.9 時間
投稿日: 5月1日
A worthy sequel to the first game, with beautiful art, wonderful characters, a great plot, and fun Adventure Game mechanics; though even the "good" ending may leave players vaguely unsatisfied
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