2つの物語、2人の主人公、1つの壮大な体験。Memoriaの世界で、プレイヤーは異なる時代を旅しながら対照的な2人の人物と行動をともにします。 一人は、戦場の英雄となることを夢見る南国の姫君サジャ。もう一人は、恋人にかけられた呪いを解くために奮闘する鳥刺しのゲロン。 このゲームでは、ポイント&クリックでのゲームプレイと独特の魔法スキルが融合されています。 南国の姫サジャは、歴史に残る偉大な英雄になるという夢をかなえるために、アバンチュリア史上最大の戦いに参加して大いなる勝利を得ようとします。 それは、住む者もいない過酷な砂漠地帯の真中で勃発したマギの戦いでした。 鳥刺しのゲロンは大戦が終わってからほぼ450年のあいだ生き延びてきました。
リリース日: 2013年8月29日
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5 アイテムを同梱: Deponia, Edna & Harvey: Harvey's New Eyes, The Night of the Rabbit, Memoria, The Whispered World Special Edition

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4 アイテムを同梱: The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

最新の更新 全て表示(2)

Demo now available!

2014年2月28日

Aventuria is waiting for you!

There is now a demo version of our award-winning point&click adventure ‘The Dark Eye: Memoria’ available featuring the whole first chapter of the game.

Your biggest adventure is just about to begin ...

2 件のコメント 詳細を見る

レビュー

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

ゲームについて

2つの物語、2人の主人公、1つの壮大な体験。Memoriaの世界で、プレイヤーは異なる時代を旅しながら対照的な2人の人物と行動をともにします。 一人は、戦場の英雄となることを夢見る南国の姫君サジャ。もう一人は、恋人にかけられた呪いを解くために奮闘する鳥刺しのゲロン。 このゲームでは、ポイント&クリックでのゲームプレイと独特の魔法スキルが融合されています。

南国の姫サジャは、歴史に残る偉大な英雄になるという夢をかなえるために、アバンチュリア史上最大の戦いに参加して大いなる勝利を得ようとします。 それは、住む者もいない過酷な砂漠地帯の真中で勃発したマギの戦いでした。
鳥刺しのゲロンは大戦が終わってからほぼ450年のあいだ生き延びてきました。 彼には永遠の愛を誓った恋人ヌリがいましたが、彼女は邪悪な呪いによってカラスの姿に変えられてしまいます。 彼女を人間に戻すため、ゲロンは魔力を操る謎の商人ファヒの助けを借りようとします。 しかしファヒには一つ条件がありました。彼が夢で見たあるパズルをゲロンが解けば助けてくれるというのです。 パズルの答えを探すうちに様々な出来事が起こり、それらはサジャとゲロンの物語を交互に結びつけながら、長い間忘れ去られていた忌まわしき過去の残響を現代に呼び起こしていきます。

Memoriaは、ポイント&クリックでのアドベンチャーゲームに、ファンタジーのジャンルで最も成功したRPGの一つである『The Dark Eye』の特徴を取り入れています。 ポイント&クリックでアドベンチャーを楽しみながら様々なパズルを解くゲームプレイが、魔法要素と賢く会話好きの脇役たちを加えることで独特の進化を遂げました。 8つの章を通して、プレイヤーはサジャとゲロンの運命にまきこまれ、知らぬ間に2人のストーリーを結びつけながら500年におよび壮大な時間を繋いでいくことになります。 Memoriaのそれぞれの章では、豪華なグラフィック、壮大な景観、幻想的なクライム・ストーリー、個性的なパズルが展開されます。

主な特徴


  • プレイヤーをゲーム世界に深く引き込む高品質なボイスと壮麗で幻想的な音楽。
  • 『The Dark Eye』の世界に飛び込んで、種々の神秘的な場所(例えばドラゴンによって建てられた古の寺院ドラコニア)を探検できます。
  • 2人の個性的な主人公が繰り広げる2つの異なる時代の物語に浸ることができます。
  • 流麗な手描き2D背景画、そして高品質3D映像で描かれるキャラクターたち。
  • 「The Dark Eye」のクリエーター達から、 Chains of Satinav、The Whispered World、Deponiaを継承。

システム要件 (PC)

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz (シングルコア) / 2 GHz (デュアルコア)以上
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0 対応グラフィックボード(RAM: 512 MB 以上)
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c 対応サウンドボード
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz (シングルコア) / 2 GHz (デュアルコア)以上
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0 対応グラフィックボード(RAM: 1 GB 以上)
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c 対応サウンドボード

システム要件 (Mac)

    Minimum:
    • OS: Lion (10.7)以上
    • Processor: Intel (デュアルコア) 2 GHz 以上
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
参考になったカスタマーレビュー
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 414
59 件のレビュー
記録時間: 9.4 時間
Memoria follows the stories of two people - Sadja, an enterprising princess and Geron, a young and impoverished bird catcher. These stories take place centuries apart, so it would be easy to assume that they are unrelated, but fortunately Memoria succeeds in entangling these stories in ways that are just as intruiging as they are satisfying. The majority of the story is spent on uncovering the forgotten secrets of a time gone by, and through experiencing that forgotten past you can eventually piece everything together. The characters you spend most of your time with aren't all that complex or interesting but they are greatly endearing and I found myself sympathizing with the entire main cast. Some puzzles rely heavily on the understanding of the narrative - which can get confusing at times - so the game offers explanations through optional dialogue which I found helpful but not intrusive. Geron is often placed in the same confusion as the player so you are given free reign to take the story in at our own pace and ask any questions you may have depending on your understanding of the lore from The Dark Eye universe. The puzzles in Memoria run the gambit from fantastic to downright unpleasant, the first half of the game's consistantly interesting and creative puzzles eventually gave way to some drawn out and obscure puzzles, the weight of which on the game is only amplified by poor optimization and awkward controls. Fortunately, the game's mechanical low is quickly followed up by one of the most gratifying and unexpected endings I've ever had the pleasure of experiencing.

Memoria is both a successful sequel and a great entry point for any newcomers to The Dark Eye's universe. The puzzles are for the most part inventive and rewarding but even when it isn't playing it's best the fantastic story is more than enough to keep you invested.
投稿日: 2014年1月20日
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 280
23 件のレビュー
記録時間: 10.6 時間
The human mind has an innate ability to organize memories into stories... and then ask if someone else is authoring the story instead. Stories within stories and their authors inside them are common themes in various metafictional novels and films but have not appeared very often in games. Memoria builds an interesting, labyrinthian tale from themes of imagination, memory and myth that pleases the senses as well as the mind.

Memoria picks up where Chains of Satinav left off, with the bird-catcher Geron once again leading the cast. Since playing the previous title is all but necessary I will not discuss any plot details from either. As a general description it can be said that the story takes place in two completely different times and places and accordingly on two different levels which mix in various interesting ways as events unfold. Unfortunately the story inside the main story, the one detailing Sadja, a princess in an Arabian-like kingdom, begins on the wrong foot. I have rarely seen a more cold-blooded and merciless exposition beginning to a story as the one for Sadja. To make things even worse her quest is a rather abstract one making it difficult to become immediately involved. Sadja herself is odd company: ambitious to the brink of ruthlessness with an odd sense of a grand fate awaiting her. As such she is as unusual creative choice but in the end does fit into the overall themes and design.

The writing in general is more concerned with the whole than the parts which I found pleasing. There are no quotable one-liners nor amusing banter but given the fairytale surroundings this austerity may indeed be better than any rhetorical flower arrangements. The somewhat weak beginning is the only major flaw and offset by the very impressive ending. The many layers of mythology logic seen throughout the story are also unusual and take the place of any everyday realism. In this case the high fantasy works since the whole is kept to an economical length are there are no larger-than-life emotional outbursts.

While the writing takes some time to draw the player in this cannot be said from the sensory stimulation. The hand-drawn environments are both lucid and vivid and could not have been done better. One of the key strengths with Chains of Satinav was the bittersweet orchestral soundtrack and while Memoria does not reach the same heights it does an admirable job of setting the mood. A true weakness in the presentation are once again the animations. Slight ruggedness during adventures is somewhat easy to ignore but becomes difficult indeed during moments of dialogue. When the only part of the face moving is the mouth the effect is jarring to say the least.

As the puzzles require fantasy logic to solve some of them may be problematic but I did not see any insurmountable ones. The number of items, hotspots and screens needed for a major puzzle are kept to reasonable limits. The game also has a questlog to remind you of the current task as well as lore reminders of the things you have learned. Should you lose hope on a puzzle there is even a hint system for the desperate. Chains of Satinav introduced limited spellcasting into the otherwise traditional pointing-and-clicking. Geron only had one ability at his disposal in that game but now he has two in addition to Sadja's three. Not all of these are used very much so some editing could have been useful but on the other hand this system lessens the clunky "bottomless pockets" inventory-based problems of many other adventure games.

Memoria's ultimate strength is perhaps a strong sense of identity. The developers did their very best with the indie resources available and cleary love the genre and the game as much as the adventure game audience does. Memoria will not conquer the world any more than any other contemporary adventure will but for those willing to appreciate its quiet appeal there is much pleasure to be discovered within these ten hours.
投稿日: 2014年6月6日
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 81
3 件のレビュー
記録時間: 12.9 時間
This game was just as fantastic as the prequel. Some of the puzzles were a bit more obnoxious (the tower/crystal puzzle), and almost thought I was stuck in a bug once but luckily it wasn't. These games remind me of the longest journey, with surprises at every turn and an immersive story. I'm just sad that it's over... it was shorter than Chains of Satinav.
投稿日: 2014年6月30日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 18
1 件のレビュー
記録時間: 3.4 時間
This game provided me with hours of fun puzzles, and enthralling story. No big magics, but simplicity and beauty. Riddles enough, but you won't get told off for getting some of them wrong, as far as I know~

And best of all: In all the hours of fun, I only found one minor bug.
9/10 would play again.
投稿日: 2014年6月21日
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 50
3 件のレビュー
記録時間: 11.8 時間
Nice, surprising sequel to The Dark Eye: Chains of Satinav.

Sometimes I wasn't sure, if I liked the princess or not. Or the speaking Staff for that matter. But in the end, it was that, exactly, and the beautiful drawn environment that made the game worthwhile.

Handy enough, the user Interface didn't change all too much to it's prequel and this was perfect for me. Besides, the UI disappeared, unless I needed it. Which supports immersion quite nicely.

Tip: As mentioned already a few times, it really adds to immersion and understanding of Memoria, if you played first The Dark Eye.
投稿日: 2014年6月27日
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