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Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend.
发行日期: 2013年8月29日
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购买 Daedalic Adventure Bundle

包含 5 件物品: Deponia, Edna & Harvey: Harvey's New Eyes, The Night of the Rabbit, Memoria, The Whispered World Special Edition

购买 The Dark Eye Universe Bundle

包含 4 件物品: The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

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Demo now available!

2014年2月28日

Aventuria is waiting for you!

There is now a demo version of our award-winning point&click adventure ‘The Dark Eye: Memoria’ available featuring the whole first chapter of the game.

Your biggest adventure is just about to begin ...

2 条评论 了解更多

评测

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

关于游戏

Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combines point & click gameplay with unique magic skills.

Sadja, a Southern princess, has an unstoppable desire to become the greatest hero in history – by joining and succeeding in the biggest war Aventuria has ever seen: The war of the Mages, fought in the middle of an uninhabitable desert.
Bird catcher Geron lives almost 450 years after the Great War. Geron’s eternal love, Nuri, has been turned into a crow by an evil curse. To give her back her human form, Geron needs the help of the mysterious merchant Fahi, who has magical powers. But Fahi is only willing to help Geron if he agrees to solve a puzzle which Fahi has seen in his dreams. The quest for answers soon leads to a chain of events that connects both Sadja's and Geron's stories, threatening to turn the present into a grim reflection of a long forgotten past.

Memoria combines classic point & click adventure gameplay with the features of The Dark Eye, one of the most successful RPG universes known in the fantasy world. Point & click adventure game puzzles get a unique twist by adding magical features – and a wise, talking staff. Over eight chapters, players control both Sadja’s and Geron’s fates, involuntarily interacting with each other and bridging over 500 years of time. Each chapter in Memoria features opulent graphics, epic locations, a thrilling fantasy crime story and a unique puzzle design that differs from chapter to chapter.

Key Features


  • Epic fantasy soundtrack and high quality voiceover to draw you deep into the game
  • Dive into the world of The Dark Eye, and explore mystical places such as Draconia, an ancient temple built by dragons
  • Follow the story of two unique characters through two different time periods
  • Beautifully hand-drawn 2D backgrounds and high quality 3D game characters
  • From the creator of The Dark Eye: Chains of Satinav, The Whispered World and Deponia

系统需求(PC)

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2500 MB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2500 MB RAM
    • Graphics: OpenGL 2.0 compatible with 1GB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c compatible

系统需求(MAC)

    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
有价值的用户评测
3 人中的 3 人(100%)觉得这篇评测有价值
帐号内拥有 193 项产品
17 篇评测
3.8 小时(记录在案的)
魔杖千年寻爱记(大雾),算是最长的旅程和塞伯利亚系列之后我认真玩的第一款冒险游戏。作为新一代设计师制作的冒险游戏,游戏中所有的探索触发点都能按空格高亮显示,场景间的转换也可以靠鼠标双击迅速完成,完全没有古典冒险游戏里令人深恶痛绝的鼠标扫图设计。但这并不代表游戏的谜题设计得很简单,某些场景的谜题设计还是会有让你砸电脑的冲动。

游戏的背景设定来源于The Dark Eyes(TDE),德国人设计的纸上角色扮演游戏系统。国人比较熟悉的龙歌系列,最近的Demonicon、Blackguard都出自这个系统,以臭名昭著的复杂角色构建而闻名于世。

幸运的是本作是个冒险游戏,你不用去花时间去思考加什么数值会让你的角色更强、农装备更快,轰杀BOSS更爽。只需安静的坐下,泡一杯清茶来慢慢品味这个故事中的故事。

故事始于前作Chains of Satinav的主角Geron,为了将自己的爱人,精灵Nuri变回人形,历经辗转找到一名神秘的商人Fahi。Fahi承诺帮助Geron,但作为交换,Geron必须替他解决困扰他数个月的神秘之梦。在梦中,名为Sadja的公主历经千难万险,成功击败了恶魔军团的侵略,却从未被历史记载。随着调查的不断深入,Nuri的记忆也在逐渐恶化,她忘记了自己的身份,过去的冒险,甚至忘了自己的爱人Geron,只愿做一只顺从自己本能的小鸟。

历史背后的真相究竟是什么?Geron能否及时挽救的Nuri?被遗忘的记忆能否重见天日?

一切的答案,都在迷雾重重的记忆之中。
当星光将箭头融化,当流水与天堂相连,总有人看得到他的丰功伟业,终有人知道他自愿成为代罪羔羊。

最后:这个系列和德波里亚一样,在CHINAAVG有汉化版下载,算是近年来冒险游戏中的精品,个人评价只比最长的旅程略低一线,感兴趣的朋友不妨一试。
发布于:2014年4月30日
这篇评测是否有价值?
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 1,222 项产品
15 篇评测
8.9 小时(记录在案的)
被遗忘在时间里的传奇

(有大量剧透,没玩过的朋友慎重)

下午在听1990版《封神榜》的片尾曲——《独占潇洒》,可能是触动了儿时记忆,觉得音乐沁入心扉,一时间什么烦恼都忘记了。其中有一句歌词是“用血泪、换一个千古神话”,道尽了千年前英雄的豪迈,《封神榜》的故事是虚构的,但是否可能是这样:他们的奋斗,他们的事迹,随着时间亘古流传,千百年后,故事最终演绎成了神话?我相信这是可能的。

后来我想起了之前我看过的一个故事就是讲述这个的,故事很精彩,也很烧脑,当时我思索了才弄清楚,今天就写下来,聊以纪念。
故事的主角有二个,第一个Geron是一个神神叨叨的男青年,因为之前的成功经历,他被一个卖魔法物品的师傅Fatii叫去研究一段古代谜题,由此了解到了五百年前一个远方国度Fasar的公主Sadja的故事:
Sadja公主生活在黄金时代(魔法时代),其时魔鬼正在人间肆虐,人类节节败退,即将在沙漠中和魔王的军团展开最后的决战,Sadja在诸多护卫的跟随下受命前往一个墓穴深处,寻找一个古老的面具,她的任务是找到这个面具,将之带到战场上交给王子,这个面具能打开圣城Drakonia的大门,带来神圣的军团帮助人类,最终人类将取得伟大的胜利。
地下墓穴凶险异常,护卫们损失殆尽,终于将公主等数人送到了面具所在地,但随后侍卫和引导此行的法师陆续丧命,待到Sadja历尽千辛万苦拿到面具后,身边只剩下了一个居心叵测的本地向导,Sadja没有胆怯,她决定只身让这个向导带自己前往战场。
她在地下墓穴发现了一个能说话的魔杖,因为偶然原因,她的血渗透进了魔杖里,这样当她握住魔杖时,二者可以对话交流,她也能使用魔杖会的魔法。
走出墓穴时,Sadja发誓说自己会英勇地投入到战争之中,带领人们取得伟大的胜利,让自己的美名千古传扬。
然而,Geron在随后对资料的查阅中,发现对这场战争提之之甚少,而且没人知道结局,当时在沙漠到底发生了什么,无人得知,而且更是没有任何资料提到了Sadja公主。难道公主失败了?到底后来发生了什么?Geron有很多猜测,找不到答案。
此时镇里也发生了种种意外,似乎有一个很厉害的巫师到了这里,造成了一些破坏,随之Geron发现他在Sadja的记忆中看到的面具和红宝石在现实中出现了,据说是法师们在沙漠里发现了带回来研究的,这二样物品的存在说明他看到的Sadja的事情是真的,但为什么一点记载也没有呢?于是他继续追查了下去,看到更多的Sadja的故事。
Sadja在路上遇到了很多困难和危险,他遭到了向导的背叛,被抢走了一切东西,追回后向导又痛下杀手,她走了很多冤枉路,爬过许多山丘河流,甚至还走上了雪山,但最终她凭借聪慧和勇敢挫败了诸多阴谋,在说话魔杖的帮助下她克服了诸多困难,以顽强的意志终于到了目的地Drakonia。
但没想到的是,Drakonia不是什么圣城,而是一座法师们建立的浮空城堡,Sadja请求法师们施以援手,然而他们早已决定置身事外,他们说自己不是战士,决定在战争到来时将城堡飞走,远离这些是非;而那个王子,原来Sadja早就认识,他们从小就在一起,Sadja早就知道他是个野心家,如今他因为阴谋被关在了Drakonia的监狱里,二人似乎有仇,这个王子不可能也没资格率领军队;至于那个面具,魔杖能读懂面具上面的古代文字,Sadja使用了一次后发现,它的作用仅仅是让一个人失去记忆。
尽管如此,Sadja没有气馁,她将匕首擦的铮亮,即使没有神圣的援军,即使没有强大的宝物,她仍然决定加入军队,她仍然相信,自己能以非凡的勇气和意志,带领人们取得伟大的胜利,千古扬名。
在城堡中等待最终之战来临时,Sadja在城堡的图书馆找到了魔杖的真实身份——alef ben Jalif ,又和研究者一起找到了面具的用途,原来面具并非消除记忆,而是吸收记忆,alef ben Jalif 想起一点,自己曾被主人派来寻找一个地点,但没有找到,于是作为惩罚他被人用面具吸收了记忆,灵魂封入了魔杖之中。Sadja借助红宝石和面具取得了联系,学会了alef ben Jalif 会的法术,并且从他的记忆中了解了这个城堡的机关所在。
最终Sadja破解了城堡的机关,找出了面具的秘密。原来面具是Djinni of the time制作的,Djinni是记录时间的Satinav的仆人,Satinav是时间魔神,它站在时间轴之外,忠实地记录着过去和未来的一切,并且保障万物依照时间之书运行,任何偏离了路线或是想重写命运的人都会被他消灭,Djinni是他的仆人与执行者。在漫长的岁月中,Djinni逐渐对人类产生了怜悯,希望能有办法改变人类的命运,他制作了一个宝物——即这个面具,用这个宝物可以召唤他来,获取一次改变过去的机会。Djinni建立了一个自己的领域,叫做遗忘花园,在这个花园内发生的所有事,Satinav无从知晓,在Satinav的记录上是空白的,Satinav无法书写。而在之后,若有见证者(或是撒谎者)将期间发生的事讲述出来,此时Satinav才能将空白之处如是记录下来。
Satinav对此宝物十分震怒,他无法毁掉它,只能尽力隐藏它的存在,他利用时间记录之书让花园入口的记忆逐渐被遗忘,让Djinni的真名从人间消失,人们只记得他的一个假名。而使用面具时只有念出真名Djinni才会出现,否则面具就会吸取认得记忆,若无人知道他的真名了,面具就再也不会生效。Djinni在被放逐前,将自己的名字刻在了花园地面上,这样他在世上最终保留了一处他的真名,留下了最后一个希望。
还有一点是,因为发生在花园中的事,Satinav无从知晓,因此若转述者撒谎,且无法被伪证,那Satinav就会当成真实记录下来,大多数时候谎言和容易被事实和逻辑拆穿,就算在一段时间无法辨别,但随着时间推移,逐渐就会露出破绽,此时Satinav会将陈述谎言者消灭,将伪造的记录归于空白,但若是有人的谎言无懈可击,能经得起岁月的考验,那谎言也就成为了真相。
Sadja最终找到了遗忘花园的入口,她最后将魔杖安放起来,告诉Jalif她欺骗了他,她希望给自己的事迹找一个记述者,而这个目的已经达到了,而她原本告诉Jalif将会带走他、从魔杖中解放他,但最终她没能做到。法师们已经答允将他带到浮空城上飞走,他将会继续活下去,至少不会毁于战火。
最后,Sadja独自去了遗忘花园,试图在那里召唤Djinni,改变战争,但无论结果如何,或许都无人知晓了。
太长了写不下,余下请看
http://user.qzone.qq.com/47173975/blog/1404705852
发布于:2014年7月8日
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7 人中的 6 人(86%)觉得这篇评测有价值
帐号内拥有 414 项产品
59 篇评测
9.4 小时(记录在案的)
Memoria follows the stories of two people - Sadja, an enterprising princess and Geron, a young and impoverished bird catcher. These stories take place centuries apart, so it would be easy to assume that they are unrelated, but fortunately Memoria succeeds in entangling these stories in ways that are just as intruiging as they are satisfying. The majority of the story is spent on uncovering the forgotten secrets of a time gone by, and through experiencing that forgotten past you can eventually piece everything together. The characters you spend most of your time with aren't all that complex or interesting but they are greatly endearing and I found myself sympathizing with the entire main cast. Some puzzles rely heavily on the understanding of the narrative - which can get confusing at times - so the game offers explanations through optional dialogue which I found helpful but not intrusive. Geron is often placed in the same confusion as the player so you are given free reign to take the story in at our own pace and ask any questions you may have depending on your understanding of the lore from The Dark Eye universe. The puzzles in Memoria run the gambit from fantastic to downright unpleasant, the first half of the game's consistantly interesting and creative puzzles eventually gave way to some drawn out and obscure puzzles, the weight of which on the game is only amplified by poor optimization and awkward controls. Fortunately, the game's mechanical low is quickly followed up by one of the most gratifying and unexpected endings I've ever had the pleasure of experiencing.

Memoria is both a successful sequel and a great entry point for any newcomers to The Dark Eye's universe. The puzzles are for the most part inventive and rewarding but even when it isn't playing it's best the fantastic story is more than enough to keep you invested.
发布于:2014年1月20日
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4 人中的 4 人(100%)觉得这篇评测有价值
帐号内拥有 280 项产品
23 篇评测
10.6 小时(记录在案的)
The human mind has an innate ability to organize memories into stories... and then ask if someone else is authoring the story instead. Stories within stories and their authors inside them are common themes in various metafictional novels and films but have not appeared very often in games. Memoria builds an interesting, labyrinthian tale from themes of imagination, memory and myth that pleases the senses as well as the mind.

Memoria picks up where Chains of Satinav left off, with the bird-catcher Geron once again leading the cast. Since playing the previous title is all but necessary I will not discuss any plot details from either. As a general description it can be said that the story takes place in two completely different times and places and accordingly on two different levels which mix in various interesting ways as events unfold. Unfortunately the story inside the main story, the one detailing Sadja, a princess in an Arabian-like kingdom, begins on the wrong foot. I have rarely seen a more cold-blooded and merciless exposition beginning to a story as the one for Sadja. To make things even worse her quest is a rather abstract one making it difficult to become immediately involved. Sadja herself is odd company: ambitious to the brink of ruthlessness with an odd sense of a grand fate awaiting her. As such she is as unusual creative choice but in the end does fit into the overall themes and design.

The writing in general is more concerned with the whole than the parts which I found pleasing. There are no quotable one-liners nor amusing banter but given the fairytale surroundings this austerity may indeed be better than any rhetorical flower arrangements. The somewhat weak beginning is the only major flaw and offset by the very impressive ending. The many layers of mythology logic seen throughout the story are also unusual and take the place of any everyday realism. In this case the high fantasy works since the whole is kept to an economical length are there are no larger-than-life emotional outbursts.

While the writing takes some time to draw the player in this cannot be said from the sensory stimulation. The hand-drawn environments are both lucid and vivid and could not have been done better. One of the key strengths with Chains of Satinav was the bittersweet orchestral soundtrack and while Memoria does not reach the same heights it does an admirable job of setting the mood. A true weakness in the presentation are once again the animations. Slight ruggedness during adventures is somewhat easy to ignore but becomes difficult indeed during moments of dialogue. When the only part of the face moving is the mouth the effect is jarring to say the least.

As the puzzles require fantasy logic to solve some of them may be problematic but I did not see any insurmountable ones. The number of items, hotspots and screens needed for a major puzzle are kept to reasonable limits. The game also has a questlog to remind you of the current task as well as lore reminders of the things you have learned. Should you lose hope on a puzzle there is even a hint system for the desperate. Chains of Satinav introduced limited spellcasting into the otherwise traditional pointing-and-clicking. Geron only had one ability at his disposal in that game but now he has two in addition to Sadja's three. Not all of these are used very much so some editing could have been useful but on the other hand this system lessens the clunky "bottomless pockets" inventory-based problems of many other adventure games.

Memoria's ultimate strength is perhaps a strong sense of identity. The developers did their very best with the indie resources available and cleary love the genre and the game as much as the adventure game audience does. Memoria will not conquer the world any more than any other contemporary adventure will but for those willing to appreciate its quiet appeal there is much pleasure to be discovered within these ten hours.
发布于:2014年6月6日
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3 人中的 3 人(100%)觉得这篇评测有价值
帐号内拥有 81 项产品
3 篇评测
12.9 小时(记录在案的)
This game was just as fantastic as the prequel. Some of the puzzles were a bit more obnoxious (the tower/crystal puzzle), and almost thought I was stuck in a bug once but luckily it wasn't. These games remind me of the longest journey, with surprises at every turn and an immersive story. I'm just sad that it's over... it was shorter than Chains of Satinav.
发布于:2014年6月30日
这篇评测是否有价值?

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