Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend.
用户评测: 特别好评 (393 篇评测)
发行日期: 2013年8月29日

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购买 Memoria

含有此游戏的游戏包

购买 Daedalic Adventure Bundle

包含 5 件物品: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

购买 The Dark Eye Universe Bundle

包含 4 件物品: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

购买 The Daedalic Armageddon Bundle

包含 11 件物品: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

由鉴赏家推荐

"Easily one of the best games in the history of the point and click genre. The story is absolutely beautiful and will make you teary-eyed if you let it."

评测

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

关于这款游戏

Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combines point & click gameplay with unique magic skills.

Sadja, a Southern princess, has an unstoppable desire to become the greatest hero in history – by joining and succeeding in the biggest war Aventuria has ever seen: The war of the Mages, fought in the middle of an uninhabitable desert.
Bird catcher Geron lives almost 450 years after the Great War. Geron’s eternal love, Nuri, has been turned into a crow by an evil curse. To give her back her human form, Geron needs the help of the mysterious merchant Fahi, who has magical powers. But Fahi is only willing to help Geron if he agrees to solve a puzzle which Fahi has seen in his dreams. The quest for answers soon leads to a chain of events that connects both Sadja's and Geron's stories, threatening to turn the present into a grim reflection of a long forgotten past.

Memoria combines classic point & click adventure gameplay with the features of The Dark Eye, one of the most successful RPG universes known in the fantasy world. Point & click adventure game puzzles get a unique twist by adding magical features – and a wise, talking staff. Over eight chapters, players control both Sadja’s and Geron’s fates, involuntarily interacting with each other and bridging over 500 years of time. Each chapter in Memoria features opulent graphics, epic locations, a thrilling fantasy crime story and a unique puzzle design that differs from chapter to chapter.

Key Features


  • Epic fantasy soundtrack and high quality voiceover to draw you deep into the game
  • Dive into the world of The Dark Eye, and explore mystical places such as Draconia, an ancient temple built by dragons
  • Follow the story of two unique characters through two different time periods
  • Beautifully hand-drawn 2D backgrounds and high quality 3D game characters
  • From the creator of The Dark Eye: Chains of Satinav, The Whispered World and Deponia

系统需求

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2500 MB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2500 MB RAM
    • Graphics: OpenGL 2.0 compatible with 1GB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
有价值的用户评测
13 人中有 12 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
14.1 小时(记录在案的)
发布于:2014年11月28日
除了好好好买买买之外实在不知道有什么别的可说的,反正对于我这种专注捡白菜20年的人来说,本作的价格 完 全 不 是 问 题。而且都80 OFF了不买科学?!

虽然是The Dark Eyes:Chains of Satinav 的续作,不过一代剧情对本作没有直接影响。尽管一代主角依然占据着一半的游戏时间,但是更多是起着串联的作用,整个故事仍然是以Sadja 和Staff为主导(不过TAG居然打女主人翁? 这作不是两个汉子救老婆的故事么? )。但另一方面,一代的很多角色在本作中会重新出现,而且没玩过一代的话,Geron & Nuri 线的剧情感染力会被严重削弱,而且也不会明白为啥Nuri 妹子即使全程酱油也是主角之一(和Goal一样哈哈哈),因此玩一下一代还是有必要的。顺便说一下,这游戏的制作组也是The Night of the Rabbit 的同一班人,因此里面也有很多tNotR的捏他(比如那个单片镜哈哈哈)。

在我玩过的所有游戏中,美术风格与这两部曲最接近的是圣女之歌系列和北欧女神1,就连横版和注重剧情这两点也十分相似。本作画面依旧延续着前作碉堡的画风,3D人物模型也比前作精细很多。不过和前作相比,如果说前作是童话,这作就是史诗:颜色更暗,中性色更多,质感也更厚重。不过我自己倒是对变精致了的角色立绘不太满意,而且Sadja 妹子半侧脸真的……很像大妈= = 动画的不同步在本作改善了一些,不过画质低运行卡的问题依旧存在,电脑不给力的要慎重。

音乐……一头一尾的主题曲烘托气氛太厉害,一个魔幻大片开头+无限级别的结尾(抱歉找不到形容词了)直接把人看的激动万分,相比之下其它BGM都没啥印象了= = 配音依旧给力,尤其是Staff(CV似乎是之前配 tNotR 里兔子的那位?),最后一章表现简直超神,强烈推荐用英配,感情的变化完全展现出来了。不过和超神的Staff相比Sadja 的配音略显生硬,诶……

和神级的画面和剧情相比,解谜部分要弱了很多,只能说是Daedalic作品的平均水平。这游戏的解谜概括一下就是森林探险记,两个森林直接拉走了50%的仇恨值(虽然我觉得第一个森林还没幽城的高昌古城难,那还是个RPG);而且虽然脑洞少了很多,但解谜给的提示也偏少,无形中提升了难度(p.s. 游戏设定里可以开提示)。由于设定背景的变化,主人公们能用的法术变多了,因此也有一些浪费的地方,比如从头到尾用不了两次的觅踪术还有每次都是蒙着过的视觉传递,这一点比较可惜。

最后终于要说剧情了……本作的剧情我觉得绝对是神作级别,双线剧情的推进和伏笔的回收都十分巧妙,节奏的把控也没有任何问题,最后的结尾更是神来之笔;不过人物的塑造还是略有瑕疵,尽管两位男主塑造的都很出色,但妹子们的性格就差了很多(说实话我觉得Sadja 和Staff 性转毫无违和感2333),只能说编剧果然还是个直男。要是再强行挑一下刺的话,神的智商问题、主角的闪避Max光环、Sadja 的武力值与嘴炮值,以及剧情的广度(主题我觉得挺深刻的)都有可以提高的空间。

越好的东西能说的越少(所以上面那堆字是怎么回事),各位玩家还是自己亲自体验一下吧,最后是我对剧情的一点理(ju)解(tou),希望能帮到对剧情有疑惑的玩家。


======前方剧透======
1. 结尾动画啥意思?
首先,整个游戏的最终谜题,也就是Staff想知道答案的谜题,就是“Sadja 在花园里究竟做了什么”。既然根据事实,花园里只有面具和红宝石,那么可能性只有两种:(1)Sadja戴上面具,念出名字,然后把自己完全销毁——这个可能性最大的结论被Geron否定了;(2)Sadja无法念出名字(因为名字在面具上,所以念名字必须摘面具),所以只能戴上面具,用石化咒语把自己变成石头 ——这点在游戏里有很多暗示,比如红宝石无法被魔法修复等等。Staff其实猜到了这两种可能,但是他无法判断哪个是真的,因此不能贸然行动(说错了直接被神秒杀);在Geron证明Sadja 没死之后Staff 知道她把自己变成了宝石,所以先说出来让这件事成为事实,再用反石化法术把Sadja 变回来。

2. Staff 哥为什么会说话?
因为人家本来就是个人……主线进行到解时间花园封印的时候,和图书馆大叔对话会得知以前Malakkar(面具的主人)派了一个叫Halef ben Jalif 的仆人拿着面具去找花园,但这个仆人没有找到花园,并且在此之后为了逃避惩罚躲了起来。与此同时,游戏里也有暗示Staff哥就是那个悲剧的Halef……被抓住之后先被戴上了面具,又被变成了法杖。不过虽然Staff哥是个人,但整个游戏好像只有Fahi 大叔管他叫Halef……啊喂话说这段是主线啊!没这段的话傲娇法杖根本不会和你说话啊!

3.最后的选择哪个好?
别逗……无论如何Nuri已经完全失忆了,这点是不会变的。是否把她变回来也只是一个纯主观的选择:虽然Nuri很享受乌鸦的生活,但她没完全失忆的时候也很希望自己能回到原来的身体;她虽然很喜欢Geron,但是第一部的故事对她而言又是伤心回忆。我个人是坚定的变回精灵党,虽然Nuri已经失忆了,但还是一个精灵的灵魂,呆在乌鸦的身体里只能伤害她。不过不得不说,无论是“我会告诉你一切”还是“我会等你回来”都是很优秀的结局,唉编剧去死吧……
这篇评测是否有价值? 欢乐
49 人中有 35 人(71%)觉得这篇评测有价值
9.5 小时(记录在案的)
发布于:2014年11月17日
Very fun, and heart warming, it rekindles what the previous game was all about. Altho, i strongly recommend you play the first game before playing Memoria, otherwise you just wouldnt have the same relationship with Nuri if you did not play the first game. Sad ending, with a glimmy of hope.

9/10

eNjoy ^-^
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12 人中有 10 人(83%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:2014年12月22日
The most engrossing story I've ever encountered in a video game--I cared so much about Sadja and Halef that I couldn't do anything else until I had finished it. I also greatly enjoyed the magic spells, which proved to be a great addition to the point-and-click mechanic. Absolutely amazing game.
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11 人中有 9 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
9.7 小时(记录在案的)
发布于:2014年12月7日
What a brilliant sequel to Chains of Satinav. While it started a bit slow and seemingly about two separate groups of individuals from different times, but it didn't take long to get me engrossed in the story and characters. I played the whole thing in one sitting - I just had to know what happened next.

This is a tragic love story at it's heart, and yes, I cried. You should probably play Chains of Satinav first for the backstory of Geron the bird catcher and Nuri the fairy, but you won't miss anything in terms of plot if you were to start with this one as it tells a separate story.

If you like point & click adventure games and are after something a bit serious I highly recommend this and Chains of Satinav, and I hold these in much higher regard than some of Daedalic's other works (perhaps it's just me, but I couldn't stand the protagonist in Deponia and I felt that the characters in The Whispered World just fell flat).

These games have also got me interested in exploring The Dark Eye universe further, which is a role-playing game from Germany along the lines of Dungeons and Dragons.
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6 人中有 6 人(100%)觉得这篇评测有价值
10.6 小时(记录在案的)
发布于:2014年12月14日
10/10

Sooooo much improvement from the first game, Chains of Satinav! I absolutely loved it, and got so into the game, I wound up playing it much, much later than I intended because I just had to know what happened next.

Pros:
- great music, which had me searching for a download after I finished the game. "Nothing is ever Lost" actually made me well up. Epically beautiful music for an epic game.
- as in CoS, Memoria is full of even more beautiful art. The city of Drakonia is especially a standout, looking like something that even Tolkien would find enchanting. It seems more polished and detailed than CoS was as well-- with fog and lighting and shadows.
- The story, writing, and dialogue are all much better! The story was so engaging I lost track of time, especially when playing as Sadja and her staff. In fact, I found the two of them to be much more interesting and fun to play as than Geron and Nuri. The dialogue felt more natural to the characters as well. I actually teared up a few times during the story and would occasionally find myself gasping in shock or giggling at a joke. Again, the detail to the rules and background of the game universe is absolutely wonderful. While this is a relatively new world in comparison to The Lord of the Rings and The Elder Scrolls, I still feel that a comparison is deserved. The universe feels real and complete and it's obvious the developers put a lot of thought into it (I only wish we learn more-- they should add "books" like in TES, so we can read more if we like).
- The voice acting! In my review for CoS, I mentioned this a con, with Geron and Nuri using inappropriate intonations or coming off monotone, or strangely whispering at times it wasn't appropriate (such as when yelling... yeah). Those problems are no longer present in Memoria. This may be because the story switches between Geron and Nuri to Sadja and the staff, meaning less of a chance for me to be annoying with Geron and Nuri. The addition of Bryda was welcome as well. The stand out, however, is the staff. I was wanting to play more often as Sadja and the staff primarily because of him-- excellent VA work there.
- The puzzles were a lot more fun this time. It's very similar to CoS, but it felt more intuitive, even during those times I would get a bit lost. Speaking to everyone as much as you can is a must, as it'll only help you to put the puzzles together. I didn't find myself "pixel hunting" so much, as it seemed more obvious what could/couldn't be clicked. The best part though was the increased use of magic in puzzle-solving. With both Geron and Sadja, you get the use of more (and fun) spells. Sadja's especially were a joy to play with :)

Cons:
- Performance issues AGAIN. My computer far exceeds the recommended requirements and yet, when I play for more than an hour, noticeable lag and long loading times start to appear. Play for more than several hours and the game becomes near unplayable and requires being restarted.
- Animations are poor and poorly synced. For such a beautiful game, the animations are embarassing. Sometimes the characters mouths don't move, sometimes their mouths don't start moving until they've been talking for a while. Most of the quality animation seems to have gone into Sadja's glorious ponytail. It's very strange and a bit jarring once you get into the game.

Tips:
- make at least 2-3 saves per chapter, as there are different ways to complete quests and different choices to make, not to mention some fun/silly random achievements (the very first silly achievement, which can be had in the 2nd chapter when Geron first meets Fahi, actually made me laugh out loud). It'll be easier to experience all of this with several saves per chapter, and there are more than enough save slots for it.
- Really, talk to absolutely everybody you can, exhaust all their dialogue options. Some puzzles will leave you completely lost if you don't!

In all, I can't recommend this game enough. It's earn a spot on my list of best, and favorite, point-and-click games. I bought it while it was on sale for ~$5 and got more than my monies worth for sure.
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9 人中有 7 人(78%)觉得这篇评测有价值
8.2 小时(记录在案的)
发布于:2014年11月8日
A really nice continuation/conclusion to the events of the Chains of Satinav. If you liked the original, this one is a must-play. The same dark fantasy setting, new (and old) stories about time, about choices and how to rise above yourself.

The graphics look fabolous, the music is nice. A bit clishé'd story, but I enjoyed it nevertheless. I recommend playing it.
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4 人中有 4 人(100%)觉得这篇评测有价值
16.9 小时(记录在案的)
发布于:2014年12月22日
A note first. This game is the sequel to Chains of Satinav, and you'll not understand part of the story if you didn't play Chains first.

I finished the game for the second time just now, and I must say, this game is absolutely wonderful.
Wonderful characters, story and voice acting (I played it in English).
I loved Sadja and the Staff chemistry, and I think I LOVE the Staff voice actor.
Seriously, I'd listen to him talking forever.

Play. This. Game.
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3 人中有 3 人(100%)觉得这篇评测有价值
5.0 小时(记录在案的)
发布于:5月1日
After 15 minutes of playing it I saw the credits roll because I told some old geezer I didn't like puzzles and he basically told me to get lost. : - (
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7 人中有 5 人(71%)觉得这篇评测有价值
16.7 小时(记录在案的)
发布于:2014年11月28日
I purchased this game on a whim and it turned out to be amazing. What a fantastic story. I hope there will be another after this one! A few of the puzzles were a tad clunky or things that just didn't make sense but overall the flow was great. I fell in love with the characters and would absolutely recomend this game. One of the best stories I've seen in a game for quite some time!

My only regret is not playing the Memoria games in order. I guess I'll play the first one second.
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7 人中有 5 人(71%)觉得这篇评测有价值
41.8 小时(记录在案的)
发布于:2014年12月19日
Incredible is really the only word I can use to describe this game. The animations are so smooth and I love the little details Daedalic added in, such as each character breathing which was a nice tweak over the prequel, and how the arrows and inventory change for both Geron and Sadja. The characters are diverse, well written and easily likable, and the voice acting is top notch. Once again Daedalic has produced an extremely beautiful, immersive point and click adventure with a wonderful new help system which is neither too vague, nor too obvious.

It explores the themes of both an established relationship and a growing one, and the building of trust between two souls. The writing of the story and the characters is so incredible that you end up finding a magical staff endearing, and there are amusing little quips and innuendos that had me in laughter. The feeling of different cultures and traditions is a really nice touch and it's a breath of fresh air to see that not every character is white. It's lovely to see a female protaginist willful and sure of herself and her beliefs, yet with a tender and forgiving side which allows Daedalic's ability to present incredible character depth to shine through.

It's honestly impressive that a game made by indie developers can be as complex and beautiful as Memoria is, and at times I have to remind myself that it was made my such a company. Daedalic is one of my favourite game companies and this game is exceptional proof as to why. At its current discount, it's more than worth buying.
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1 人中有 1 人(100%)觉得这篇评测有价值
8.7 小时(记录在案的)
发布于:3月6日
Visually stunning, great story and storytelling. A tale I would revisit over and over. A must have for those who love point and click adventures with and amazing story and visuals. Just amazing!
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1 人中有 1 人(100%)觉得这篇评测有价值
13.7 小时(记录在案的)
发布于:3月8日
I have very mixed feelings. On one hand the game is VERY GOOD. Great story, very good atmosphere.
On other hand the game is EXTREMELY UNSTABLE. On certain points of the game, it crashes all the time, you have to be lucky to get through some videos the 3rd or 4rd times. So I recommend you to save very often.

I still recommend this game and the first part ( Chains of Satinav ) because the story is fantastic.
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1 人中有 1 人(100%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:2月27日
I haven't been very far into the game, but I have to say that I am impressed.. enthralled by its story and amazed by its execution... at no point so far have I felt the grasp of tedium.. I found it hard to put it down, but I have other things to do. by far the best adventure game I have played in a LONG long time.. I own other titles by daedalic entertainment two of which I have been playing *Edna & Harvey : Harveys new eyes and randalls monday* this game.. is in a totally different league... this is just like the adventure games I remember growing up.. it captures you.
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1 人中有 1 人(100%)觉得这篇评测有价值
9.5 小时(记录在案的)
发布于:2月1日
I truly recommend this game! It is one of the most beautiful point-and-click adventures I've ever played both in graphics, story and gameplay. A young man trying to solve the riddle of a bold, headstrong and brave woman destiny while trying to change his own. Can't wait to play the sequel.
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1 人中有 1 人(100%)觉得这篇评测有价值
16.2 小时(记录在案的)
发布于:2月10日
Despite a somewhat confining linearity, Memoria is another triumph for Daedalic. It features an expertly-told poignant and complex storyline with a powerful and unexpected twist, interesting philosophical connotations, elegant visuals and excellent puzzles.

Full Review: http://adventureadvocate.gr/gamereviews/item/memoria
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1 人中有 1 人(100%)觉得这篇评测有价值
15.6 小时(记录在案的)
发布于:4月7日
One of the best adventure games I've played since The Longest Journey. Wonderful story, great puzzles, beautiful art and music, and voice acting that didn't make me claw my ears out (I'm looking at you, Whispered World).

Besides a few instances of obtuse puzzle logic, it has a good level of challenge. The option to highlight interactive objects at the press of a key removed pixel hunting problems entirely and kept the focus on problem solving.

The story is really good and engaging. Cared about the characters a lot. It builds somewhat on a previous game ("Chains of Satinov," I think) which I hadn't played, but I don't feel like i lost much context because it re-lays the foundations pretty quickly. I felt like there was some depth to the relationships between some existing characters that i missed out on, but I picked up on it in time.
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1 人中有 1 人(100%)觉得这篇评测有价值
9.3 小时(记录在案的)
发布于:4月9日
Some say there are only seven story plots in the world. Most narratives tell the same story with new decorations and names. This is a story you haven't heard before. A rare treasure.
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1 人中有 1 人(100%)觉得这篇评测有价值
8.1 小时(记录在案的)
发布于:4月4日
Memoria is a fantastic game, well written with an in depth narrative not often achieved. It abounds in interesting characters, beautifully executed art style and a gameplay system that is surprisingly non frustrating for a genre known to be experimental.

As with it's predecessor The Chains of Satinav, the first thing that will strike you about Memoria is the gorgeously rendered art. The illustrative style is beautiful to behold and every bit as suited to the narrative, as it is to the concept of traditional fantasy. The animations are smoother and more realistic than in Chains of Satinav, which was rather welcome as the transitions are more realistic. The characters appear natural when speaking and this adds to the overall immersion.
The sound is again wonderful, the orchestral soundtrack, is neither overpowering nor dominant and does not detract attention from the gameplay or environmental sounds. The voice-acting is particularly pleasant and the actors they have chosen are very good, (in English, I'm not sure of other language localizations) carrying across their characters emotions in a sincere and convincing way.

The narrative and characterization is supreme. In other titles, Daedalic have hinted at their capacity to tell stories well, and here in Memoria, they have reached a pinnacle. Each character is distinctly realized, and stay true to their motivations. The narrative itself is both an interesting interpretation of the quest story, whilst simultaneously introducing the Dark Eye setting. Less lore is revealed in this game than in Chains of Satinav, but what is revealed is done so in small sections that are quick and easy to assimilate letting the player continue with the story without getting bogged down by too many details (you'll spend enough time exploring the world visually as it is). It is the story that sells this game, it has a depth of maturity to it, unusual for this sort of narrative, whilst still being easy enough to interpret for younger audiences and it has an astonishingly beautiful message about the strength and endurance of love.
In addition the intertwining narratives are skillfully executed, both Geron's and Sadja's quests mesh well together and the juxtaposition and movement between the two is fascinatingly done, without becoming dull or uninteresting.

The gameplay is amazingly logical. There are a few moments where you will be surprised at the combination of items, but on the whole, the interaction between objects+objects+world is surprisingly easy and consistent. Where the game does throw a curveball though is in the environmental puzzles, as these may become quite tricky to resolve, especially if you haven't paid attention to the clues from dialogue and scattered about the environment. This is most definitely a game that encourages observation.

Memoria is a supreme example of its type, with logical puzzles, beautiful atmosphere and art, and a story that should linger in your memory, Memoria is highly recommended!
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14.2 小时(记录在案的)
发布于:4月23日
kewl and nice art and everything but i don't the part ofi t which is buggin' there f*ckin' much of buggin' in it if it wasn't for that... it would be much greater 'n' awesome.~
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11.9 小时(记录在案的)
发布于:5月1日
A worthy sequel to the first game, with beautiful art, wonderful characters, a great plot, and fun Adventure Game mechanics; though even the "good" ending may leave players vaguely unsatisfied
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