Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend.
用户评测: 特别好评 (282 篇评测)
发行日期: 2013年8月29日
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含有此游戏的游戏包

购买 Daedalic Adventure Bundle

包含 5 件物品: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

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购买 The Dark Eye Universe Bundle

包含 4 件物品: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

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购买 The Daedalic Armageddon Bundle

包含 11 件物品: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

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鉴赏家的推荐

"Easily one of the best games in the history of the point and click genre. The story is absolutely beautiful and will make you teary-eyed if you let it."

评测

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

关于这款游戏

Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combines point & click gameplay with unique magic skills.

Sadja, a Southern princess, has an unstoppable desire to become the greatest hero in history – by joining and succeeding in the biggest war Aventuria has ever seen: The war of the Mages, fought in the middle of an uninhabitable desert.
Bird catcher Geron lives almost 450 years after the Great War. Geron’s eternal love, Nuri, has been turned into a crow by an evil curse. To give her back her human form, Geron needs the help of the mysterious merchant Fahi, who has magical powers. But Fahi is only willing to help Geron if he agrees to solve a puzzle which Fahi has seen in his dreams. The quest for answers soon leads to a chain of events that connects both Sadja's and Geron's stories, threatening to turn the present into a grim reflection of a long forgotten past.

Memoria combines classic point & click adventure gameplay with the features of The Dark Eye, one of the most successful RPG universes known in the fantasy world. Point & click adventure game puzzles get a unique twist by adding magical features – and a wise, talking staff. Over eight chapters, players control both Sadja’s and Geron’s fates, involuntarily interacting with each other and bridging over 500 years of time. Each chapter in Memoria features opulent graphics, epic locations, a thrilling fantasy crime story and a unique puzzle design that differs from chapter to chapter.

Key Features


  • Epic fantasy soundtrack and high quality voiceover to draw you deep into the game
  • Dive into the world of The Dark Eye, and explore mystical places such as Draconia, an ancient temple built by dragons
  • Follow the story of two unique characters through two different time periods
  • Beautifully hand-drawn 2D backgrounds and high quality 3D game characters
  • From the creator of The Dark Eye: Chains of Satinav, The Whispered World and Deponia

系统需求

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2500 MB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2500 MB RAM
    • Graphics: OpenGL 2.0 compatible with 1GB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
有价值的用户评测
8 人中有 8 人(100%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:9月19日
这才是魔幻史诗般的冒险解密游戏,
2D场景加3D的人物,每次过场和对话时都能看出人物的细节塑造很用心,
不同解密道具的使用和人物的互动都很有意思。
有汉化但是影响成就系统。
完成序章后cg的bgm很是恢宏,作为一款鼠标点击的横版解密游戏能这么唯美真的挺震撼的。
解密是主线,但是有攻略所以跟着走就当视觉小说一样了。
就视觉小说而言,本座的artwork和剧情才算是真正的epic!
本座是承接了上一步作品的剧情,当然对于剧情理解影响不是很大,快来享受魔幻旅行吧。
这篇评测是否有价值?
7 人中有 7 人(100%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:9月28日
贯彻了Daedalic一如既往的优良制作,比起前作而言有着不小的进步,近年点击冒险游戏的代表作之一

因为故事直接延续前作Chains of Satinav,前作的不少角色在本作都会继续登场,所以为了完整的游戏体验请不要跳过前作!

比起前作在游戏体验上的最大区别是对于黑暗之眼(DSA)的设定利用更加完善了,本作在“魔幻感”这点上完全超越了前作:游戏为两条线交替进行,前作主角Geron的现代线,以及Geron梦中以Sadja公主为主角的过去线,因为Sadja所处的时代是DSA中大约500年前法师大战的时代,魔法强度要远胜现代,所以其中会接触到一些非常高端的法术,魔像、恶魔之类的经典怪物也开始刷存在感,场景设计更是大气无比史诗感十足,通过双线交替剧情编制和伏笔回收也设计的十分巧妙。当然主角依然是非战斗人员,也不会遭遇任何战斗,除了新增法术以外模式完全继承前作,全靠点击式解谜来推动剧情

Daedalic工作室似乎对Satinav这个DSA设定里很少提及的神秘神祇很有爱,本作的关键故事依然和时间守卫有关,而且原创了一个时间守卫被遗忘的跟班,以及跟班所造的脱离Satinav控制的遗忘花园——在花园中发生的事情不会被Satinav察觉,但从里面出来的人可以随便宣称在花园里发生的任何事情,只要没有被指出漏洞,就可以让谎言变成真实——于是从前作强调时间守卫的强大改成钻他的空子了

当然作为设定爱好者,我要指出本作设定其实是比较牵强的,Satinav的反应过慢了,说谎者的故事即便与外界出现了矛盾,只要没人指出Satinav就不会发动制裁,似乎这位强大的神祇懒得去关注细节深究逻辑,却又时刻倾听着人们的交谈,当然可以理解制作组如此设计是为了让玩家去指出矛盾,这也算是一个谜题元素,但我个人总觉得不科学;而且原创人物Sadja公主随便宣称自己是公主都不会有人质疑她,她处在那样一个混乱的战争时代,在行动中竟然不会遭到暴力阻拦,比如最后在飞空城战Boss的时候,明明冒险者都被击败了,公主却可以长驱直入,光解几个谜题就能直面Boss去地形杀,仔细想想实在是不怎么合理(前作没遇怪是因为Boss先知那边人手严重不足,但本作不遇怪就说不过去了)

另外就是人物塑造方面,我个人感觉Sadja公主的个性比较单薄,人设悲剧且毫无萌点,倒是她会说话的魔杖塑造的非常出色,让人印象深刻;Geron还是那个过去的Geron,可惜前作的萌女主Nuri这次非常路人,台词也没多少,若不是最后发生了[——哔——]的超展开,感觉她都会被新角色法师学徒妹子NTR……

本作的作画、剧情设计可能是Daedalic目前为止最好的一作,因此喜欢点击式ADV的朋友请千万不要错过,不过谜题方面并不怎么吸引人,对点击式解谜无爱的可以考虑照着攻略走一遍剧情
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3 人中有 3 人(100%)觉得这篇评测有价值
14.1 小时(记录在案的)
发布于:11月28日
除了好好好买买买之外实在不知道有什么别的可说的,反正对于我这种专注捡白菜20年的人来说,本作的价格 完 全 不 是 问 题。

虽然是The Dark Eyes:Chains of Satinav 的续作,不过一代剧情对本作没有直接影响。尽管一代主角依然占据着一半的游戏时间,但是更多是起着串联的作用,整个故事仍然是以Sadja 和Staff为主导(不过TAG居然打女主人翁? 这作不是两个汉子救老婆的故事么? )。但另一方面,一代的很多角色在本作中会重新出现,而且没玩过一代的话,Geron & Nuri 线的剧情感染力会被严重削弱,而且也不会明白为啥Nuri 妹子即使全程酱油也是主角之一(和Goal一样哈哈哈),因此玩一下一代还是有必要的。顺便说一下,这游戏的制作组也是The Night of the Rabbit 的同一班人,因此里面也有很多tNotR的捏他(比如那个单片镜哈哈哈)。

在我玩过的所有游戏中,美术风格与这两部曲最接近的是圣女之歌系列和北欧女神1,就连横版和注重剧情这两点也十分相似。本作画面依旧延续着前作碉堡的画风,3D人物模型也比前作精细很多。不过和前作相比,如果说前作是童话,这作就是史诗:颜色更暗,中性色更多,质感也更厚重。不过我自己倒是对变精致了的角色立绘不太满意,而且Sadja 妹子半侧脸真的……很像大妈= = 动画的不同步在本作改善了一些,不过画质低运行卡的问题依旧存在,电脑不给力的要慎重。

音乐……一头一尾的主题曲烘托气氛太厉害,一个魔幻大片开头+无限级别的结尾(抱歉找不到形容词了)直接把人看的激动万分,相比之下其它BGM都没啥印象了= = 配音依旧给力,尤其是Staff(CV似乎是之前配 tNotR 里兔子的那位?),最后一章表现简直超神,强烈推荐用英配,感情的变化完全展现出来了。不过和超神的Staff相比Sadja 的配音略显生硬,诶……

和神级的画面和剧情相比,解谜部分要弱了很多,只能说是Daedalic作品的平均水平。这游戏的解谜概括一下就是森林探险记,两个森林直接拉走了50%的仇恨值(虽然我觉得第一个森林还没幽城的高昌古城难,那还是个RPG);而且虽然脑洞少了很多,但解谜给的提示也偏少,无形中提升了难度(p.s. 游戏设定里可以开提示)。由于设定背景的变化,主人公们能用的法术变多了,因此也有一些浪费的地方,比如从头到尾用不了两次的觅踪术还有每次都是蒙着过的视觉传递,这一点比较可惜。

最后终于要说剧情了……本作的剧情我觉得绝对是神作级别,双线剧情的推进和伏笔的回收都十分巧妙,节奏的把控也没有任何问题,最后的结尾更是神来之笔;不过人物的塑造还是略有瑕疵,尽管两位男主塑造的都很出色,但妹子们的性格就差了很多(说实话我觉得Sadja 和Staff 性转毫无违和感2333),只能说编剧果然还是个直男。要是再强行挑一下刺的话,神的智商问题、主角的闪避Max光环、Sadja 的武力值与嘴炮值,以及剧情的广度(主题我觉得挺深刻的)都有可以提高的空间。

越好的东西能说的越少(所以上面那堆字是怎么回事),各位玩家还是自己亲自体验一下吧,最后是我对剧情的一点理(ju)解(tou),希望能帮到对剧情有疑惑的玩家。


======前方剧透======
1. 结尾动画啥意思?
首先,整个游戏的最终谜题,也就是Staff想知道答案的谜题,就是“Sadja 在花园里究竟做了什么”。既然根据事实,花园里只有面具和红宝石,那么可能性只有两种:(1)Sadja戴上面具,念出名字,然后把自己完全销毁——这个可能性最大的结论被Geron否定了;(2)Sadja无法念出名字(因为名字在面具上,所以念名字必须摘面具),所以只能戴上面具,用石化咒语把自己变成石头 ——这点在游戏里有很多暗示,比如红宝石无法被魔法修复等等。Staff其实猜到了这两种可能,但是他无法判断哪个是真的,因此不能贸然行动(说错了直接被神秒杀);在Geron证明Sadja 没死之后Staff 知道她把自己变成了宝石,所以先说出来让这件事成为事实,再用反石化法术把Sadja 变回来。

2. Staff 哥为什么会说话?
因为人家本来就是个人……主线进行到解时间花园封印的时候,和图书馆大叔对话会得知以前Malakkar(面具的主人)派了一个叫Halef ben Jalif 的仆人拿着面具去找花园,但这个仆人没有找到花园,并且在此之后为了逃避惩罚躲了起来。与此同时,游戏里也有暗示Staff哥就是那个悲剧的Halef……被抓住之后先被戴上了面具,又被变成了法杖。不过虽然Staff哥是个人,但整个游戏好像只有Fahi 大叔管他叫Halef……啊喂话说这段是主线啊!没这段的话傲娇法杖根本不会和你说话啊!

3.最后的选择哪个好?
别逗……无论如何Nuri已经完全失忆了,这点是不会变的。是否把她变回来也只是一个纯主观的选择:虽然Nuri很享受乌鸦的生活,但她没完全失忆的时候也很希望自己能回到原来的身体;她虽然很喜欢Geron,但是第一部的故事对她而言又是伤心回忆。我个人是坚定的变回精灵党,虽然Nuri已经失忆了,但还是一个精灵的灵魂,呆在乌鸦的身体里只能伤害她。不过不得不说,无论是“我会告诉你一切”还是“我会等你回来”都是很优秀的结局,唉编剧去死吧……

这篇评测是否有价值?
5 人中有 4 人(80%)觉得这篇评测有价值
9.0 小时(记录在案的)
发布于:7月8日
我个人认为这是Daedalic最高水平的作品,看过有游戏媒体给予过100分评价。
先说剧情吧,故事延续了《萨提纳夫之链》的故事,Geron寻求治愈Yuri的方法,从而接触到了Sadja公主的记忆碎片,自此故事分为二条线,第一条是Geron的故事线,这条线剧情和人物都很少,讲述的内容也不多,更多意义的是讲述上一部作品角色的归宿。而另一条线,才是真正的主线。
拥有伟大贵族血统的没落王朝继承人Sadja公主正投身于一场伟大的战争中,她与同伴们前往地底的墓穴,在经历重重困难后,终于找到了传说中时间之仆的面具。她决定带着这个面具去参加那场在沙漠深处的正邪之战,传说将之带到那里的高山之上,就能唤出来自Draconia的神圣军队,帮助世人消灭恶魔军团。Sadja公主浑身充满了激情和野心,她向世界大声宣布,她要英勇地投入这场战争中,带领人们赢取伟大的胜利,名垂千古。
但是Geron却发现,根本找不到关于Sadja公主的任何记载,公主是成功了还是失败了,战争是什么结局,沙漠中到底发生了什么?都不得而知。Geron为了Yuri一定要找到Sadja存在过的证据,一定是有什么地方出错了,一定是有什么东西被遗忘了,到底是什么样的传奇被埋没在时间里了。
游戏在第一章用极为精彩的演绎抛出了饱含魅力的Sadja公主的这个角色,并且留下了一个横亘整个游戏首尾的、Geron和玩家以及其他人都想知道答案的谜团。随后故事分别在Geron和Sadja之间切换,随着剧情慢慢展开,谜团将抽丝剥茧般一点点露出真相,或者只是真相的答案之一,直到游戏的最后一刻,这个悬疑仍在玩家面前,需要很多思考和联系前情,对玩家的头脑实在是非常享受的一次体验。
故事黑暗、精彩、扣人心弦,剧情像有魔力般吸引你在这个美丽的世界中前进和追寻;台词经过精心设计、推敲和雕琢,加上配音演员无懈可击的表演,将角色的性格与心理表现得淋漓尽致;游戏的画面延续了前作风格,并更加出色,那些村庄、市场、森林,其中的动物、装饰品,柔和又光彩,让人感觉就像是在艺术作品中,这画面、音乐、台词和语音营造的气氛,和优秀的故事完美地结合在一起,让《Memoria》这个游戏就像一块光彩夺目的宝珠。
有人说,《Memoria》游戏的每一个方面的设计都散发出艺术的野心,我认为的确如此。
这篇评测是否有价值?
50 人中有 47 人(94%)觉得这篇评测有价值
12.6 小时(记录在案的)
发布于:8月10日
Don't start this game if you haven't finished The Dark Eye: Chains of Satinav yet !

This sequel is really worth being played : same gameplay and characters (and some more of course), indispensable if you want to know what happens to Geron and Nuri. Few more hours in this fantastic universe and the same emotion at the end of the game ! DO play it !
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11 人中有 10 人(91%)觉得这篇评测有价值
9.5 小时(记录在案的)
发布于:11月17日
Very fun, and heart warming, it rekindles what the previous game was all about. Altho, i strongly recommend you play the first game before playing Memoria, otherwise you just wouldnt have the same relationship with Nuri if you did not play the first game. Sad ending, with a glimmy of hope.

9/10

eNjoy ^-^
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
7.3 小时(记录在案的)
发布于:10月17日
This game excels in two fields: Story and World Setting.

Story:
If you care about story in games, than you must play this game.
I played many point and click adventures in my life, so I can compare to a lot of them, and I truly can't think of one that had a more sophisicated story. When I sat through the ending credits of this one, I was just blown away by the cleverness of the plot and particularly its ending.

World Setting:
I guess that most gamers know all the "usual" fantasy elements well - magic, dragons etc. but the world of this game presents such original ideas that it really feels special and more deep than other fantasy worlds.
I won't spoil it, I'll just say that in this game artifacts and spells do original and interesting things, that we just don't see in other games.

As for the quality of other elements of the game:
- Graphics and Soundtrack: Beautiful as you would expect from Daedalic Entertainment.
- Puzzles: I think that most of the puzzles were great and fun. There were only a few that I found to be awkward, but still most are great.
- Voice Acting: Good but certainly not the strong side of this game, although it shouldn't drive you away from it.

And lastly, just note that this game is a sequel to The Dark Eye: Chains of Satinav, which is also a great game. You can't just play Memoria without playing Chains of Satinav first.
Luckily, it's another great game, and playing through both of them will give you a great journey.
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5 人中有 5 人(100%)觉得这篇评测有价值
16.9 小时(记录在案的)
发布于:10月7日
Just a short recommendation: a fun adventure with a great storyline, nice graphics and enjoyable voice acting for the most part. I now want to play the prequel to this :) I really like the feature that allows skipping pixel-hunting by pressing space to show indicators for the items you can interact with.

The situations/puzzles are of the right difficulty level and quite logical. Only one really stalled me while I needed to figure it out because the solution was a bit more ambiguous. 8/10.
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4 人中有 4 人(100%)觉得这篇评测有价值
17.3 小时(记录在案的)
发布于:8月18日
Best adventure game I have played since the age of the Monkey Island series.
Strong epic fantasy story that will keep you on throught out the game.
Excellent puzzle logic with one of the best hints system that will help you when you are stuck without telling you everything.
Graphics looks superb reminding me oil paintings and sound along with the voices are also of high standards.
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4 人中有 4 人(100%)觉得这篇评测有价值
9.7 小时(记录在案的)
发布于:12月7日
What a brilliant sequel to Chains of Satinav. While it started a bit slow and seemingly about two separate groups of individuals from different times, but it didn't take long to get me engrossed in the story and characters. I played the whole thing in one sitting - I just had to know what happened next.

This is a tragic love story at it's heart, and yes, I cried. You should probably play Chains of Satinav first for the backstory of Geron the bird catcher and Nuri the fairy, but you won't miss anything in terms of plot if you were to start with this one as it tells a separate story.

If you like point & click adventure games and are after something a bit serious I highly recommend this and Chains of Satinav, and I hold these in much higher regard than some of Daedalic's other works (perhaps it's just me, but I couldn't stand the protagonist in Deponia and I felt that the characters in The Whispered World just fell flat).

These games have also got me interested in exploring The Dark Eye universe further, which is a role-playing game from Germany along the lines of Dungeons and Dragons.
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3 人中有 3 人(100%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:10月1日
I love point and click adventures and the ending of this fantastic story just blew my mind ;D
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2 人中有 2 人(100%)觉得这篇评测有价值
10.0 小时(记录在案的)
发布于:10月11日
Really great game that was sitting half finished in my steam library way to long. Once I got into it again after a long pause I could not help myself but finish it within a few sessions. I am regretting that I had a long pause between the first and second half of the game. Really recommend this game to be played in a few long sessions for maximum immersion into the story.

Of course you should play the prequel first as the story is heavily based on chains of satinav (which is also very good).

The game has a nice scenerie, a good soundtraick, fair voice acting and a fantastic story. So if you fancy a good fantasy adventure I really recommend playing this game (and the prequel).

I hope there will be a third entry of the series.
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2 人中有 2 人(100%)觉得这篇评测有价值
8.2 小时(记录在案的)
发布于:11月8日
A really nice continuation/conclusion to the events of the Chains of Satinav. If you liked the original, this one is a must-play. The same dark fantasy setting, new (and old) stories about time, about choices and how to rise above yourself.

The graphics look fabolous, the music is nice. A bit clishé'd story, but I enjoyed it nevertheless. I recommend playing it.
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1 人中有 1 人(100%)觉得这篇评测有价值
16.7 小时(记录在案的)
发布于:11月28日
I purchased this game on a whim and it turned out to be amazing. What a fantastic story. I hope there will be another after this one! A few of the puzzles were a tad clunky or things that just didn't make sense but overall the flow was great. I fell in love with the characters and would absolutely recomend this game. One of the best stories I've seen in a game for quite some time!

My only regret is not playing the Memoria games in order. I guess I'll play the first one second.
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1 人中有 1 人(100%)觉得这篇评测有价值
10.8 小时(记录在案的)
发布于:10月26日
This is one of the best games I've ever played and one of the most beautiful stories!

I love that "just a shady magical staff". I would like to have one for my own. Really, if only that could be true... I love Sadja and her never-giving-up will and humour. She knows how to deal with over-bored magical staffs, lacking self-confidence due to the lack of memory, with over-excited too self-confident princes, and with too great powers of so great Ruler of Time, that it would be envied and betrayed by its servant.

Geron is kind. But honest. If we can say here "but".

Brida was interesting, but... boring as a common human being.

Fahi... Riddle-passionated man with castle-passionated daughter, he was a riddle himself.

My brain was strained to solve the riddles, however, not the riddles of the game, but those of the story! Deep story of Time and Destiny, Life and Death, Faithfulness and Betrayal, Truth and Lie, Love - and Dreams that come true.

It was a good idea with torches moving the forest, and the only thing that irritated me was a couple of kids keeping washing themselves whenever I came to the location. But the only minus it is!

To the glory of Sadja and her Staff!
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1 人中有 1 人(100%)觉得这篇评测有价值
33.9 小时(记录在案的)
发布于:12月19日
Incredible is really the only word I can use to describe this game. The animations are so smooth and I love the little details Daedalic added in, such as each character breathing which was a nice tweak over the prequel, and how the arrows and inventory change for both Geron and Sadja. The characters are diverse, well written and easily likable, and the voice acting is top notch. Once again Daedalic has produced an extremely beautiful, immersive point and click adventure with a wonderful new help system which is neither too vague, nor too obvious.

It explores the themes of both an established relationship and a growing one, and the building of trust between two souls. The writing of the story and the characters is so incredible that you end up finding a magical staff endearing, and there are amusing little quips and innuendos that had me in laughter. The feeling of different cultures and traditions is a really nice touch and it's a breath of fresh air to see that not every character is white. It's lovely to see a female protaginist willful and sure of herself and her beliefs, yet with a tender and forgiving side which allows Daedalic's ability to present incredible character depth to shine through.

It's honestly impressive that a game made by indie developers can be as complex and beautiful as Memoria is, and at times I have to remind myself that it was made my such a company. Daedalic is one of my favourite game companies and this game is exceptional proof as to why. At its current discount, it's more than worth buying.
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1 人中有 1 人(100%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:12月22日
The most engrossing story I've ever encountered in a video game--I cared so much about Sadja and Halef that I couldn't do anything else until I had finished it. I also greatly enjoyed the magic spells, which proved to be a great addition to the point-and-click mechanic. Absolutely amazing game.
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1 人中有 1 人(100%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:12月8日
You obviously intended this to drive players mad. I had to finish it. I had to. It was wonderful. it was lovely. it was fun. And if there isn't a sequel, i will be deeply disappointed.
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1 人中有 1 人(100%)觉得这篇评测有价值
10.6 小时(记录在案的)
发布于:12月14日
10/10

Sooooo much improvement from the first game, Chains of Satinav! I absolutely loved it, and got so into the game, I wound up playing it much, much later than I intended because I just had to know what happened next.

Pros:
- great music, which had me searching for a download after I finished the game. "Nothing is ever Lost" actually made me well up. Epically beautiful music for an epic game.
- as in CoS, Memoria is full of even more beautiful art. The city of Drakonia is especially a standout, looking like something that even Tolkien would find enchanting. It seems more polished and detailed than CoS was as well-- with fog and lighting and shadows.
- The story, writing, and dialogue are all much better! The story was so engaging I lost track of time, especially when playing as Sadja and her staff. In fact, I found the two of them to be much more interesting and fun to play as than Geron and Nuri. The dialogue felt more natural to the characters as well. I actually teared up a few times during the story and would occasionally find myself gasping in shock or giggling at a joke. Again, the detail to the rules and background of the game universe is absolutely wonderful. While this is a relatively new world in comparison to The Lord of the Rings and The Elder Scrolls, I still feel that a comparison is deserved. The universe feels real and complete and it's obvious the developers put a lot of thought into it (I only wish we learn more-- they should add "books" like in TES, so we can read more if we like).
- The voice acting! In my review for CoS, I mentioned this a con, with Geron and Nuri using inappropriate intonations or coming off monotone, or strangely whispering at times it wasn't appropriate (such as when yelling... yeah). Those problems are no longer present in Memoria. This may be because the story switches between Geron and Nuri to Sadja and the staff, meaning less of a chance for me to be annoying with Geron and Nuri. The addition of Bryda was welcome as well. The stand out, however, is the staff. I was wanting to play more often as Sadja and the staff primarily because of him-- excellent VA work there.
- The puzzles were a lot more fun this time. It's very similar to CoS, but it felt more intuitive, even during those times I would get a bit lost. Speaking to everyone as much as you can is a must, as it'll only help you to put the puzzles together. I didn't find myself "pixel hunting" so much, as it seemed more obvious what could/couldn't be clicked. The best part though was the increased use of magic in puzzle-solving. With both Geron and Sadja, you get the use of more (and fun) spells. Sadja's especially were a joy to play with :)

Cons:
- Performance issues AGAIN. My computer far exceeds the recommended requirements and yet, when I play for more than an hour, noticeable lag and long loading times start to appear. Play for more than several hours and the game becomes near unplayable and requires being restarted.
- Animations are poor and poorly synced. For such a beautiful game, the animations are embarassing. Sometimes the characters mouths don't move, sometimes their mouths don't start moving until they've been talking for a while. Most of the quality animation seems to have gone into Sadja's glorious ponytail. It's very strange and a bit jarring once you get into the game.

Tips:
- make at least 2-3 saves per chapter, as there are different ways to complete quests and different choices to make, not to mention some fun/silly random achievements (the very first silly achievement, which can be had in the 2nd chapter when Geron first meets Fahi, actually made me laugh out loud). It'll be easier to experience all of this with several saves per chapter, and there are more than enough save slots for it.
- Really, talk to absolutely everybody you can, exhaust all their dialogue options. Some puzzles will leave you completely lost if you don't!

In all, I can't recommend this game enough. It's earn a spot on my list of best, and favorite, point-and-click games. I bought it while it was on sale for ~$5 and got more than my monies worth for sure.
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1 人中有 1 人(100%)觉得这篇评测有价值
16.9 小时(记录在案的)
发布于:12月22日
A note first. This game is the sequel to Chains of Satinav, and you'll not understand part of the story if you didn't play Chains first.

I finished the game for the second time just now, and I must say, this game is absolutely wonderful.
Wonderful characters, story and voice acting (I played it in English).
I loved Sadja and the Staff chemistry, and I think I LOVE the Staff voice actor.
Seriously, I'd listen to him talking forever.

Play. This. Game.
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