Dva príbehy, dve hlavní postavy, jeden epický zážitek: v Memorii hráci cestují do ruzných historických období a sledují pociny dvou výrazne odlišných hlavních postav: První je Sadja, princezna z jižních zemí, která si preje stát se velkou válecnou hrdinkou. Druhou je ptácník Geron, snažící se zvrátit kletbu, která postihla jeho lásku.
Datum vydání: 29 srp. 2013
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Obsahuje následující položky (celkem 5): Deponia, Edna & Harvey: Harvey's New Eyes, The Night of the Rabbit, Memoria, The Whispered World Special Edition

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Obsahuje následující položky (celkem 4): The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

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Demo now available!

28 února 2014

Aventuria is waiting for you!

There is now a demo version of our award-winning point&click adventure ‘The Dark Eye: Memoria’ available featuring the whole first chapter of the game.

Your biggest adventure is just about to begin ...

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Recenze

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

O hře

Dva príbehy, dve hlavní postavy, jeden epický zážitek: v Memorii hráci cestují do ruzných historických období a sledují pociny dvou výrazne odlišných hlavních postav: První je Sadja, princezna z jižních zemí, která si preje stát se velkou válecnou hrdinkou. Druhou je ptácník Geron, snažící se zvrátit kletbu, která postihla jeho lásku. Tato hra v sobe spojuje prvky klikací adventury a jedinecných kouzelných schopností.

Sadja je princezna z jižní zeme, která má neutuchající touhu stát se nejvetším hrdinou, který kdy žil — a to v té nejvetší válce, která se kdy v Aveturii udála: ve Válce Mágu zurící uprostred nehostinné poušte.
Ptácník Geron žije v dobe témer 450 let po skoncení Velké války. Geronova životní láska Nuri se vinou zlé kletby promenila v havrana. Aby jí však Geron dokázal vrátit lidskou podobu, musí prijmout pomoc tajemného obchodníka jménem Fahi, který vládne kouzelnými schopnostmi. Fahi je však Geronovi ochoten pomoci pouze tehdy, pokud Geron vyreší hádanku, kterou Fahi videl ve svých snech. Hledání odpovedí brzy rozpoutá sled událostí, které spojí príbehy Sadji a Gerona dohromady tak úzce, až hrozí, že se soucasnost muže promenit v ponurý odraz dávno zapomenuté minulosti.

Memoria v sobe spojuje klasickou klikací adventuru s prvky sveta The Dark Eye, jednoho z nejúspešnejších fantasy RPG systému. Hádanky v této klikací adventure získávají jedinecný rozmer díky kouzlum — a kouzelné holi, která umí mluvit a ví toho víc, než se zdá. V osmi kapitolách tohoto príbehu hrác rídí osudy Sadji a Gerona, které se navzájem ovlivnují, prestože je od sebe delí více než 500 let. Všechny kapitoly v této hre jsou plné skvostné grafiky, epických míst, jsou protkány vzrušujícím fantasy príbehem s kriminální zápletkou a okorenené nápaditými hádankami, které mají v každé kapitole jiný styl.

KLÍCOVÉ VLASTNOSTI


  • Epická fantasy hudba a mluvené dialogy ve vysoké kvalite, které vás vtáhnou do deje
  • Prozkoumejte svet The Dark Eye a navštivte bájná místa, jako je napríklad Draconia — prastará svatyne postavená mýtickými draky
  • Ponorte se do príbehu dvou zcela odlišných postav ve dvou ruzných casových obdobích
  • Prekrásná rucne malovaná 2D pozadí a 3D herní postavy ve vysoké kvalite
  • Od tvurcu her The Dark Eye: Chains of Satinav, The Whispered World a Deponia

Systémové požadavky (PC)

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz procesor s jedním jádrem nebo 2 GHz dvoujádrový procesor
    • Memory: 2500 MB RAM
    • Graphics: Grafická karta kompatibilní s OpenGL2.0 s 512 MB paměti
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: Zvuková karta kompatibilní s DirectX®9.0c
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz procesor s jedním jádrem nebo 2 GHz dvoujádrový procesor
    • Memory: 2500 MB RAM
    • Graphics: Grafická karta kompatibilní s OpenGL2.0 s 1 GB paměti
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: Zvuková karta kompatibilní s DirectX®9.0c

Systémové požadavky (MAC)

    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (dvoujádrový) Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
Užitečné recenze od zákazníků
6 z 7 osob (86%) ohodnotilo tuto recenzi jako užitečnou
414 titulů na účtu
59 recenzí
9.4 hodin celkem
Memoria follows the stories of two people - Sadja, an enterprising princess and Geron, a young and impoverished bird catcher. These stories take place centuries apart, so it would be easy to assume that they are unrelated, but fortunately Memoria succeeds in entangling these stories in ways that are just as intruiging as they are satisfying. The majority of the story is spent on uncovering the forgotten secrets of a time gone by, and through experiencing that forgotten past you can eventually piece everything together. The characters you spend most of your time with aren't all that complex or interesting but they are greatly endearing and I found myself sympathizing with the entire main cast. Some puzzles rely heavily on the understanding of the narrative - which can get confusing at times - so the game offers explanations through optional dialogue which I found helpful but not intrusive. Geron is often placed in the same confusion as the player so you are given free reign to take the story in at our own pace and ask any questions you may have depending on your understanding of the lore from The Dark Eye universe. The puzzles in Memoria run the gambit from fantastic to downright unpleasant, the first half of the game's consistantly interesting and creative puzzles eventually gave way to some drawn out and obscure puzzles, the weight of which on the game is only amplified by poor optimization and awkward controls. Fortunately, the game's mechanical low is quickly followed up by one of the most gratifying and unexpected endings I've ever had the pleasure of experiencing.

Memoria is both a successful sequel and a great entry point for any newcomers to The Dark Eye's universe. The puzzles are for the most part inventive and rewarding but even when it isn't playing it's best the fantastic story is more than enough to keep you invested.
Přidáno: 20 ledna 2014
Byla tato recenze užitečná? Ano Ne
4 z 4 osob (100%) ohodnotilo tuto recenzi jako užitečnou
280 titulů na účtu
23 recenzí
10.6 hodin celkem
The human mind has an innate ability to organize memories into stories... and then ask if someone else is authoring the story instead. Stories within stories and their authors inside them are common themes in various metafictional novels and films but have not appeared very often in games. Memoria builds an interesting, labyrinthian tale from themes of imagination, memory and myth that pleases the senses as well as the mind.

Memoria picks up where Chains of Satinav left off, with the bird-catcher Geron once again leading the cast. Since playing the previous title is all but necessary I will not discuss any plot details from either. As a general description it can be said that the story takes place in two completely different times and places and accordingly on two different levels which mix in various interesting ways as events unfold. Unfortunately the story inside the main story, the one detailing Sadja, a princess in an Arabian-like kingdom, begins on the wrong foot. I have rarely seen a more cold-blooded and merciless exposition beginning to a story as the one for Sadja. To make things even worse her quest is a rather abstract one making it difficult to become immediately involved. Sadja herself is odd company: ambitious to the brink of ruthlessness with an odd sense of a grand fate awaiting her. As such she is as unusual creative choice but in the end does fit into the overall themes and design.

The writing in general is more concerned with the whole than the parts which I found pleasing. There are no quotable one-liners nor amusing banter but given the fairytale surroundings this austerity may indeed be better than any rhetorical flower arrangements. The somewhat weak beginning is the only major flaw and offset by the very impressive ending. The many layers of mythology logic seen throughout the story are also unusual and take the place of any everyday realism. In this case the high fantasy works since the whole is kept to an economical length are there are no larger-than-life emotional outbursts.

While the writing takes some time to draw the player in this cannot be said from the sensory stimulation. The hand-drawn environments are both lucid and vivid and could not have been done better. One of the key strengths with Chains of Satinav was the bittersweet orchestral soundtrack and while Memoria does not reach the same heights it does an admirable job of setting the mood. A true weakness in the presentation are once again the animations. Slight ruggedness during adventures is somewhat easy to ignore but becomes difficult indeed during moments of dialogue. When the only part of the face moving is the mouth the effect is jarring to say the least.

As the puzzles require fantasy logic to solve some of them may be problematic but I did not see any insurmountable ones. The number of items, hotspots and screens needed for a major puzzle are kept to reasonable limits. The game also has a questlog to remind you of the current task as well as lore reminders of the things you have learned. Should you lose hope on a puzzle there is even a hint system for the desperate. Chains of Satinav introduced limited spellcasting into the otherwise traditional pointing-and-clicking. Geron only had one ability at his disposal in that game but now he has two in addition to Sadja's three. Not all of these are used very much so some editing could have been useful but on the other hand this system lessens the clunky "bottomless pockets" inventory-based problems of many other adventure games.

Memoria's ultimate strength is perhaps a strong sense of identity. The developers did their very best with the indie resources available and cleary love the genre and the game as much as the adventure game audience does. Memoria will not conquer the world any more than any other contemporary adventure will but for those willing to appreciate its quiet appeal there is much pleasure to be discovered within these ten hours.
Přidáno: 6 června 2014
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3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
81 titulů na účtu
3 recenzí
12.9 hodin celkem
This game was just as fantastic as the prequel. Some of the puzzles were a bit more obnoxious (the tower/crystal puzzle), and almost thought I was stuck in a bug once but luckily it wasn't. These games remind me of the longest journey, with surprises at every turn and an immersive story. I'm just sad that it's over... it was shorter than Chains of Satinav.
Přidáno: 30 června 2014
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2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
18 titulů na účtu
1 recenze
3.4 hodin celkem
This game provided me with hours of fun puzzles, and enthralling story. No big magics, but simplicity and beauty. Riddles enough, but you won't get told off for getting some of them wrong, as far as I know~

And best of all: In all the hours of fun, I only found one minor bug.
9/10 would play again.
Přidáno: 21 června 2014
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
96 titulů na účtu
2 recenzí
6.7 hodin celkem
Wonderful immersive game! The voice acting was very good and the story + artwork were interesting enough to keep me delighted throughout the whole thing! The puzzle aspect wasn't too hard, but at times it left me thinking for longer than I'd like to admit. Would definitely play again!
Přidáno: 1 července 2014
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