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Dos tramas, dos héroes, una gran aventura: En Memoria, el jugador acompañará a la princesa Sadja y a Geron el pajarero en un viaje por el tiempo a través de los impresionantes gráficos de Aventuria, el mundo de El Ojo Negro.
Fecha de lanzamiento: 29 Ago 2013
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Comprar Memoria

Paquetes que incluyen este juego

Comprar Daedalic Adventure Bundle

Incluye 5 artículos: Deponia, Edna & Harvey: Harvey's New Eyes, The Night of the Rabbit, Memoria, The Whispered World Special Edition

¡OFERTA DE LA SEMANA! Finaliza el 28 julio

Comprar The Dark Eye Universe Bundle

Incluye 4 artículos: The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

Actualizaciones recientes Ver todos (2)

Demo now available!

28 febrero 2014

Aventuria is waiting for you!

There is now a demo version of our award-winning point&click adventure ‘The Dark Eye: Memoria’ available featuring the whole first chapter of the game.

Your biggest adventure is just about to begin ...

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Análisis

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

Acerca del juego

Dos tramas, dos héroes, una gran aventura: En Memoria, el jugador acompañará a la princesa Sadja y a Geron el pajarero en un viaje por el tiempo a través de los impresionantes gráficos de Aventuria, el mundo de El Ojo Negro. El juego combina el juego con ratón con habilidades mágicas y todas las características de uno de los universos RPG de más éxito en el mundo.

Sadja, una princesa del Sur quiere ser recordada como la heroína más grande de la historia. Con este fin, se decide a luchar en la más violenta guerra jamás vista en Aventuria: la Guerra de los Magos, que tiene lugar en medio de un desierto mortal.
El pajarero Geron aún vive, 450 años después de la Gran Guerra. El gran amor de Geron, Nuri, fue transformada en un cuervo por una siniestra maldición. Para romper la maldición y recuperar su forma humana, Geron depende de la ayuda de la misteriosa mercader Fahi, poseedora de mágicos poderes. Pero Fahi solo está dispuesta a ayudar a Geron si éste resuelve el misterio que ha visto en sus sueños. La búsqueda de respuestas conducirá pronto a una cadena de acontecimientos que unirá una y otra vez las historias de Sadja y Geron... y que amenaza con convertir el presente en un oscuro reflejo de un pasado hace tiempo olvidado...

La clásica aventura de rompecabezas que se juega con ratón se convierte en Memoria en un juego único gracias a las habilidades mágicas — y a una sabia varita mágica parlante — que tiene lugar en el mundo de El Ojo Negro. A través de ocho capítulos, el jugador se hace dueño de los destinos de Sadja y Geron en una historia que abarca un periodo de 500 años. Memoria cuenta con unos gráficos impresionantes, escenas épicas, una emocionante historia de fantasía y crimen y un diseño único de puzzles que cambia de un capítulo a otro.

Características Principales


  • Banda sonora de fantasía épica y locuciones de gran calidad que sumergen al jugador en la trama del juego
  • Sumérgete en el mundo de "El Ojo Negro" y explora lugares místicos como Drakonia, un ancestral templo construido por dragones
  • Sigue la historia de dos personajes únicos a través de diferentes épocas
  • Maravillosos fondos 2D dibujados a mano y personajes del juego en 3D de alta calidad
  • De los creadores de El Ojo Negro: Las Cadenas de Satinav, The Whispered World y la serie de Deponia

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Procesador de 2,5 GHz de un solo núcleo o procesador de 2 GHz de doble núcleo
    • Memory: 2500 MB RAM
    • Graphics: Tarjeta gráfica compatible con OpenGL 2.0 con 512 MB de RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: Tarjeta de sonido compatible con DirectX® 9.0c
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: Procesador de 2,5 GHz de un solo núcleo o procesador de 2 GHz de doble núcleo
    • Memory: 2500 MB RAM
    • Graphics: Tarjeta gráfica compatible con OpenGL 2.0 con 1 GB de RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: Tarjeta de sonido compatible con DirectX® 9.0c

Requisitos del sistema (MAC)

    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (doble núcleo) Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
280 productos en la cuenta
23 análisis
10.6 h registradas
The human mind has an innate ability to organize memories into stories... and then ask if someone else is authoring the story instead. Stories within stories and their authors inside them are common themes in various metafictional novels and films but have not appeared very often in games. Memoria builds an interesting, labyrinthian tale from themes of imagination, memory and myth that pleases the senses as well as the mind.

Memoria picks up where Chains of Satinav left off, with the bird-catcher Geron once again leading the cast. Since playing the previous title is all but necessary I will not discuss any plot details from either. As a general description it can be said that the story takes place in two completely different times and places and accordingly on two different levels which mix in various interesting ways as events unfold. Unfortunately the story inside the main story, the one detailing Sadja, a princess in an Arabian-like kingdom, begins on the wrong foot. I have rarely seen a more cold-blooded and merciless exposition beginning to a story as the one for Sadja. To make things even worse her quest is a rather abstract one making it difficult to become immediately involved. Sadja herself is odd company: ambitious to the brink of ruthlessness with an odd sense of a grand fate awaiting her. As such she is as unusual creative choice but in the end does fit into the overall themes and design.

The writing in general is more concerned with the whole than the parts which I found pleasing. There are no quotable one-liners nor amusing banter but given the fairytale surroundings this austerity may indeed be better than any rhetorical flower arrangements. The somewhat weak beginning is the only major flaw and offset by the very impressive ending. The many layers of mythology logic seen throughout the story are also unusual and take the place of any everyday realism. In this case the high fantasy works since the whole is kept to an economical length are there are no larger-than-life emotional outbursts.

While the writing takes some time to draw the player in this cannot be said from the sensory stimulation. The hand-drawn environments are both lucid and vivid and could not have been done better. One of the key strengths with Chains of Satinav was the bittersweet orchestral soundtrack and while Memoria does not reach the same heights it does an admirable job of setting the mood. A true weakness in the presentation are once again the animations. Slight ruggedness during adventures is somewhat easy to ignore but becomes difficult indeed during moments of dialogue. When the only part of the face moving is the mouth the effect is jarring to say the least.

As the puzzles require fantasy logic to solve some of them may be problematic but I did not see any insurmountable ones. The number of items, hotspots and screens needed for a major puzzle are kept to reasonable limits. The game also has a questlog to remind you of the current task as well as lore reminders of the things you have learned. Should you lose hope on a puzzle there is even a hint system for the desperate. Chains of Satinav introduced limited spellcasting into the otherwise traditional pointing-and-clicking. Geron only had one ability at his disposal in that game but now he has two in addition to Sadja's three. Not all of these are used very much so some editing could have been useful but on the other hand this system lessens the clunky "bottomless pockets" inventory-based problems of many other adventure games.

Memoria's ultimate strength is perhaps a strong sense of identity. The developers did their very best with the indie resources available and cleary love the genre and the game as much as the adventure game audience does. Memoria will not conquer the world any more than any other contemporary adventure will but for those willing to appreciate its quiet appeal there is much pleasure to be discovered within these ten hours.
Publicado: 6 junio 2014
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
81 productos en la cuenta
3 análisis
12.9 h registradas
This game was just as fantastic as the prequel. Some of the puzzles were a bit more obnoxious (the tower/crystal puzzle), and almost thought I was stuck in a bug once but luckily it wasn't. These games remind me of the longest journey, with surprises at every turn and an immersive story. I'm just sad that it's over... it was shorter than Chains of Satinav.
Publicado: 30 junio 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
18 productos en la cuenta
1 análisis
3.4 h registradas
This game provided me with hours of fun puzzles, and enthralling story. No big magics, but simplicity and beauty. Riddles enough, but you won't get told off for getting some of them wrong, as far as I know~

And best of all: In all the hours of fun, I only found one minor bug.
9/10 would play again.
Publicado: 21 junio 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
50 productos en la cuenta
3 análisis
11.8 h registradas
Nice, surprising sequel to The Dark Eye: Chains of Satinav.

Sometimes I wasn't sure, if I liked the princess or not. Or the speaking Staff for that matter. But in the end, it was that, exactly, and the beautiful drawn environment that made the game worthwhile.

Handy enough, the user Interface didn't change all too much to it's prequel and this was perfect for me. Besides, the UI disappeared, unless I needed it. Which supports immersion quite nicely.

Tip: As mentioned already a few times, it really adds to immersion and understanding of Memoria, if you played first The Dark Eye.
Publicado: 27 junio 2014
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
129 productos en la cuenta
7 análisis
13.9 h registradas
The story in the game was extremely immersive and well designed, I devoured it whole during three very long gaming sessions where I simply could not just stop. Another shining star of this game was beautiful hand drawn graphics and interesting characters. That is the strong part of the game and I will definitely reccommend it to everyone.
However it is also important to mention some of the drawbacks I encountered. Puzzles were okay, but I found them too obvious or plain ridiculous, only a few were somewhere in between that left me with a warm feeling of accomplishment. The game also glitched a lot on my few months old high-end PC. And for the last thing, I don't understand in general achievements in a point-and-click adventure game. Seriously, why ? Such games don't have a replay value ... or at least not right after I finished it. Okay, I can forgive that, but at least after finishing the game I would like to go and get those achievements. Unfortunately, no. I can only start all over or use only my own saves (which I dont have many since it is an adventure game). And yeah no jumping to chapters. Nevermind, the negatives of this game are more or less insignificant, so do yourself a favor and go dive into the Memoria story !
Publicado: 17 abril 2014
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A 42 de 43 personas (98%) les ha sido útil este análisis
274 productos en la cuenta
23 análisis
0.2 h registradas
Memoria es un título que sorprende por su alta calidad de producción, una historia muy apasionante e intrigante que nos tendrá pegados a la pantalla para descubrir qué es lo siguiente que ocurrirá y además cuenta con la fama que le precede al estudio encargado de crearla, Daedalic Entertainment. Han conseguido un enfoque que nos ha gustado mucho al poder jugar con dos personajes de manera paralela en dos líneas de tiempo totalmente diferentes. Ambas historias son tan dispares y están tan bien entrelazadas que tenemos a la vez una secuela y un juego totalmente nuevo, que consigue dar un estupendo lavado de cara al género, haciéndolo aún mucho más atractivo.

Pese a que las aventuras gráficas están en declive, podemos decir con seguridad que Daedalic es una de las empresas que mejor está reviviendo el género y que ha vuelto a conseguir el éxito con Memoria.

Análisis completo: http://tecnoslave.com/analisis-the-dark-eye-memoria/
Publicado: 15 diciembre 2013
¿Te ha sido útil este análisis? No

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