To historier, to hovedpersoner, ett storslått eventyr: I Memoria reiser spillerne gjennom forskjellige tidsepoker i kjølvannet av de to hovedpersonene: Sadja, en prinsesse fra sør som mest av alt ønsker å bli kriger, og Geron, en fuglefanger som har som sitt største ønske å oppheve forbannelsen som hviler over kjæresten.
Brukeranmeldelser: Veldig positive (458 anmeldelser)
Utgivelsesdato: 29. aug, 2013

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Kjøp Memoria

Pakker som inkluderer dette spillet

Kjøp Daedalic Adventure Bundle

Inkluderer 5 objekter: Deponia, Edna & Harvey: Harvey's New Eyes, Memoria, The Night of the Rabbit, The Whispered World Special Edition

Kjøp The Dark Eye Universe Bundle

Inkluderer 4 objekter: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

Kjøp The Daedalic Armageddon Bundle

Inkluderer 11 objekter: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

Anbefalt av kuratorer

"Easily one of the best games in the history of the point and click genre. The story is absolutely beautiful and will make you teary-eyed if you let it."

Anmeldelser

“Memoria' is Daedalic's best adventure so far. The story presented is as elaborate as it is clever and remarkably well written [...]. If you'd ask me, I wouldn't know what to do better.”
10/10 – Eurogamer

“Great, fondly presented story with a stunningly beautiful conclusion, spiced with diversified game mechanics”
9/10 – Gamereactor

“Memoria is a masterpiece that shouldn't be overlooked by anyone.”
4.5/5 – Cheat Code Central

More games from the The Dark Eye series!

Om dette spillet

To historier, to hovedpersoner, ett storslått eventyr: I Memoria reiser spillerne gjennom forskjellige tidsepoker i kjølvannet av de to hovedpersonene: Sadja, en prinsesse fra sør som mest av alt ønsker å bli kriger, og Geron, en fuglefanger som har som sitt største ønske å oppheve forbannelsen som hviler over kjæresten. Spillet kombinerer pek og klikk-funksjoner med unike magiske evner.

Sadja, en prinsesse fra sør, ønsker å bli den største helten i historien ved å delta i og vinne den største krigen Aventuria har opplevd: trollmannkrigen som utkjempes midt i en ugjestmild ørken.
Fuglefangeren Geron lever nesten 450 år etter Den store krigen. Gerons elskede Nuri har blitt forvandlet til en kråke av en mørk forbannelse og han trenger hjelp fra den mystiske kjøpmannen Fahi, som har magiske evner, til å forvandle henne tilbake til et menneske. Men Fahi er kun villig til å hjelpe Geron hvis han klarer å løse en gåte som Fahi så i en drøm. Jakten på svaret fører snart til en rekke hendelser som knytter Sadjas og Gerons historie sammen og truer med å gjøre nåtiden til et dystert speilbilde av en glemt fortid.

Memoria kombinerer klassiske pek og klikk-funksjoner med The Dark Eye, et av de mest vellykkede rollespilluniversene i fantasyverdenen. Magiske funksjoner – og en klok, snakkende stokk – gir pek og klikk-eventyret en unik vri. I over åtte kapitler styrer spillerne både Sadjas og Geron mens de ufrivillig påvirker hverandres skjebne på tvers av 500 år. Memoria kjennetegnes av rik grafikk, storslåtte omgivelser, en spennende fantasykrimhistorie og unike oppgaver som varierer fra kapittel til kapittel.

Hovedpunkter


  • Storslått lydspor med motiverende fortellerstemme som river deg med inn i spillet.
  • Opplev The Dark Eye-verdenen og utforsk sagnomsuste steder som Draconia, et eldgammelt tempel bygget av drager.
  • Følg historien til to unike hovedpersoner gjennom to forskjellige tidsperioder.
  • Nydelig, håndtegnet 2D-bakgrunn og førsteklasses 3D-figurer.
  • Fra skaperen av The Dark Eye: Chains of Satinav, The Whispered World og Deponia

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz-prosessor med én kjerne eller 2 GHz-prosessor med to kjerner
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0-kompatibelt grafikkort med 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c-kompatibelt lydkort
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: 2,5 GHz-prosessor med én kjerne eller 2 GHz-prosessor med to kjerner
    • Memory: 2500 MB RAM
    • Graphics: OpenGL2.0-kompatibelt grafikkort med 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®9.0c-kompatibelt lydkort
    Minimum:
    • OS: Lion (10.7)
    • Processor: 2 GHz (tokjernet) Intel
    • Memory: 2500 MB RAM
    • Hard Drive: 10 GB available space
Hjelpsomme kundeanmeldelser
49 av 54 personer (91%) syntes denne anmeldelsen var hjelpsom
11.1 timer registrert
Publisert: 18. mai
If you are playing this before have played The Dark Eye: Chains of Satinav, you are making an HUGE mistake. Stop, play Chains of Satinav, which is absolutely great and them return to Memoria.

You will love this even more, I guarantee.

Awesome game.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
11 av 14 personer (79%) syntes denne anmeldelsen var hjelpsom
8.6 timer registrert
Publisert: 27. mai
This game is a must for anyone and everyone! It is not only a game, it is an experience, a tale to be told over and over again! I strongly recommend playing the prequel, The Dark Eye: Chains of Satinav, which explains the events a year before Memoria, revealing the background story for Geron and Nuri to grasp all heartwarming references of the game.

As expected from Daedalic Entertaintment, characters are so deep and alive, you keep carrying them with you long after you finish the series, as if you've just finished reading a good book, and wonder what to do with your life now. Aside from Geron and Nuri, our newly met characters, Sadja and the mysterious magical staff are remarkable. The story is built so masterfully, you keep playing for hours, anticipating what shall happen next. The gameplay is easy to grasp, hints and interactions are curiously enjoyable, puzzles are nearly always challenging. The art work is breathtaking just like the prequel, depicting different fantastic environments in a fashion that you'd wish that you are there. There are lots to discover in this game!

I consider myself a hardcore adventure gamer, and I haven't been seeing a worthy game of the genre since old classics like Grim Fandango, The Longest Journey, Syberia or Monkey Island Series. Memoria, is no less than a modern competitor. I thought Chains of Satinav to be a glorious fairytale that should be considered a classic. In this case, Memoria is a masterpiece!

Here is my review on the game's prequel, The Dark Eye - Chains of Satinav: http://steamcommunity.com/id/Faudraline/recommended/203830/
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
7 av 7 personer (100%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
13.0 timer registrert
Publisert: 19. juni
“It is said some lives are linked across time. Connected by an ancient calling that echoes through the ages. Destiny.”
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
8 av 10 personer (80%) syntes denne anmeldelsen var hjelpsom
30.8 timer registrert
Publisert: 10. mai
Great game.

Great story, great art, great characters, great voice acting. I was sad to see the game end. It's of proper length and it has a satisfying ending and I hope it will get a sequel because I got attached to the main characters and would love to see (and hear) them again.

It has varying forms of puzzling which never bored or frustrated me. I glanced at a walkthrough a few times to hasten a few things up which I didn't get right too soon, but I believe everything is solveable perfectly fine if one isn't in a hurry and maybe uses a pen and paper to sort some stuff.
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A good thing: Throughout most parts of the game you can press a button to have things you can interact with in the world get highlighted. It helps those who don't want to look for "hidden items". It's not mandatory so those who love getting their full classic adventuring way can have it just as well. There is also a "combination helper" that, when enabled, puts a glow on your cursor when you hover with one item over another or over a spot in the world which it interacts with (though it seems towards the end it is sometimes isn't working fully either, intentionally or by accident).

The story could have some logic loopholes, but I need to think some details over because things can get convoluted with various characters looking differently at events throughout different timelines and sharing their (un)knowing amongst each other.

A downer: The English text and English voice acting aren't always aligning. Sometimes something is said but something else is written. In a few instances I had text or voice lines appear from previous scenes that made absolutely no sense in the scenes I was in at the time. One line (well, it was just one word, but still) was skipped away quickly even though I didn't press any button at all. There is a background journey "log" of sort you can look up and I noticed one text part not existing at all in the English version (it isn't just lacking translation - it's really simply missing, you get an empty subwindow when you try to read it in English language). These things don't happen too often, but they aren't exactly rare either.

However it's possible the English voice acting is better than than the native one. I played the game in English because I'm used to that but glanced at the German version because the developers are from Germany: It's by no length bad but in direct, short comparison I liked some important characters better English voiced. But I could be biased because, as I said, I played it mostly in English.

I noticed a specific scene that has significantly deviating English lines. The basic idea is still there, but there are some implications which are more direct in the German version. Could be that it's different in English because these are sexual implications. I hope the English version didn't shy away from the German original too often like this because as much as I like this game I don't think I'm gonna replay it in German anytime soon.

Also, that journey log - it looks kinda nice, but it's not very handy to use. It's a wall of images that get added over the course of your journey with some logical lines connecting to the images back and forth. You click on these images and lines and get some info on what happened (which is appreciated because the story can be confusing at times). However some parts of this image wall one may look over accidently because there aren't always clear cuts between the images and connecting lines.

It won't hurt to know the prequel "Chains of Satinav". The title "Memoria" is unfortunate as it should be "The Dark Eye 2: Memoria" to make clear that things happened before. This is an independent story, but one of the main characters and his female companion clearly had a long journey of their own before this, there are some references to events that happened back then one may understand and relate to better when having played the prequel first. I can't tell right now because I haven't played Chains of Satinav yet. The English voice acting is very great at showing that these two feel a lot for each other and went through a lot together, though, so it could be very well a positive aspect because it wants me to play Chains of Satinav soon.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
11.9 timer registrert
Publisert: 1. mai
A worthy sequel to the first game, with beautiful art, wonderful characters, a great plot, and fun Adventure Game mechanics; though even the "good" ending may leave players vaguely unsatisfied
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom