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สำหรับคุณ
In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
บทวิจารณ์จากผู้ใช้:
Overall:
แง่บวกอย่างมาก (18,457 บทวิจารณ์) - 90% จาก 18,457 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันวางจำหน่าย: 18 ก.พ. 2014

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ

ซื้อ Banished

 

เกี่ยวกับเกมนี้

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

ความต้องการระบบ

    ขั้นต่ำ:
    • ระบบปฏิบัติการ: Win XP SP3 / Vista / Windows 7 / Windows 8
    • หน่วยประมวลผล: 2 GHz Intel Dual Core processor
    • หน่วยความจำ: แรม 512 MB
    • กราฟิก: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: เวอร์ชัน 9.0c
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 250 MB
    • การ์ดเสียง: Any
    แนะนำ:
    • ระบบปฏิบัติการ: Windows 7 / Windows 8
    • หน่วยประมวลผล: Intel Core i5 processor (or greater)
    • หน่วยความจำ: แรม 512 MB
    • กราฟิก: 512 MB DirectX 10 compatible card
    • DirectX: เวอร์ชัน 11
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 250 MB
    • การ์ดเสียง: Any
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
8.5 ชม. ในบันทึก
โพสต์: 28 กุมภาพันธ์
สนุกมากครับ คนไทยอยากลอง ลองเลย แนวสร้างสร้าง !!
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
28.9 ชม. ในบันทึก
โพสต์: 29 กุมภาพันธ์
เป็นเกมสร้างเมืองที่ดูๆแล้วเหมือนไม่มีอะไรดูสบายๆ แต่พอลองเล่นแล้วจะพบว่ายากกว่าที่คิดมาก โดยเฉพาะตาแรก เล่นไปไกลแล้วพลาดนิดเดียวแทบพินาศกันทั้งเมือง แต่ถ้าสามารถทำความเข้าใจในรายละเอียดและระบบต่างๆ ได้มากขึ้น ในตาต่อๆไปก็จะเล่นได้เรื่อยๆ
สำหรับคนที่เป็นคอเกมสร้างเมืองแนะนำครับ แต่โดยส่วนตัวแนะนำให้ซื้อช่วงลดราคาจะคุ้มค่ากว่า เพราะตัวเกมยังไม่มีอะไรน่าตื่นตามากนัก
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
225 จาก 238 คน (95%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
8 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
116.0 ชม. ในบันทึก
โพสต์: 16 พฤศจิกายน 2015
Banished strips the complexities of the city-building genre to their essentials. Shining Rock Software has rolled the genre back to the middle ages. There's no sewer system to manage, no power grid to maintain. Just a group of settlers pushing into the wilderness, and a wilderness that pushes back.This simplicity creates a focused game in Banished. It starts as an intimate simulation and grows to be a taut, strategic experience.

Banished feels more like a survival simulation than a traditional city builder. I was plopped into the middle of the wilderness with a dozen people and some supplies, which they immediately began consuming. The race was on to clear enough land to plant crops and build houses before winter.

Each step in this arduous process is shown off by delicate animations that give life to the individual tasks. And each of those animations has a one-to-one relation to the city's production. Ask a citizen to fell a tree, and watch as they chop it down, carry back and deposit a single wood resource into the town's storage. Banished's towns look like a busy little ant colonies from afar, but all the activity is something more. The game rewards careful study, and those rewards made me begin to care about my little citizens.

At the expense of making laborers anonymous, Banished provides an enormous amount of control over their virtual lives. The game's mechanics are closely tied to the cycle of the seasons, so in the spring and early summer I shifted everyone into the fields for planting. In the autumn I pulled laborers out of the mines to bring in the harvest. With such high-level strategy driving my decisions, I felt like a leader, not just a deity pushing at abstracted levers. While I couldn't get to know my citizens as individuals, I had control over their lives.

This worked perfectly until the mid-game, where the simulation gets tedious. Once I pushed the population over 50 workers it became less about dictating the free time of each individual and more about the careful accounting of performance of the population as a whole. But at this level of gameplay, Banished struggles with giving players solid feedback on their actions. For instance, a gatherer will roam the area around town and carry back little baskets of roots and berries. But when the forest has been picked clean they just mutely wander. You have to zoom in, below the trees, and check to see if their hands are full. When you're tracking a small population of workers on a one-to-one basis, this is fine. When the population has ballooned, it becomes a major frustration.

The struggle for information makes Banished especially difficult at points. As I swung wildly from feast to famine and back again, lots of people were left cold and hungry. Entire towns died off before I had an understanding of how to cycle through methods of generating food in order to reliably collect enough to make it through each winter. And even then it was more guesswork than fact; let's try hunting more this year, fishing more the next. While future towns benefitted from my experience, Banished put me through an emotional wringer to earn any pride I felt for my little ant farm.

My only comfort during these tough times was to zoom into the gorgeous fully 3D world. Banished looks phenomenal, and it ran without a hitch at maximum settings, even in the late game when my town of nearly 200 began to sprawl across several screens. At such a large scale Banished resembles a little clockwork machine with hundreds of tiny parts. And as the movement began to slow, the complexity of the simulation allowed me to easily pull off the gears and reassemble them in clever ways. When a disaster, say an infestation of insects, began to attack the crops, I pulled workers from the quarry to quickly bring in the harvest. At the same time I repositioned workers from the coal mine to clear more land for fast-growing, alternative crops. It was a joy to find that sometimes my improvised solutions even worked.

Banished demands your attention. It's a game that shows instead of tells, and at times I wish it had told me more. I failed over and over again as I got my bearings. But the grand scale of those failures just made my improvements feel all the more genuine. Past the steep learning curve and trial-and-error gameplay of Banished lies a methodically crafted labor of love that is as precise as it is thrilling.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
120 จาก 142 คน (85%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
4 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
98.2 ชม. ในบันทึก
โพสต์: 8 พฤศจิกายน 2015
Finally decided to write a review for this game as it's on sale. The developer deserves all the praises he can get.

AAA quality game under 300 mb. Reminds of good ol' days of PC gaming when hardcore coders not artists / modders used to make games.

Yes its true that 'reinventing the wheel' is waste of resources. But it doesn't mean to forcefully fit the same wheel on every cart/car regardless of its purpose and size. When game are made from scratch with less reliance on generic ready made engines or recycled tools and more under the hood coding, they require less resources and run blazingly fast even on old hardware.

And that is the first thing you will notice with Banished. You can feel the engine underneath while playing. It feels like you just need to press a hidden button to see everything in code Matrix style. It reminds me of the days playing Quake 3 Arena. Very raw yet very crispy.

Banished is developed by a lone coder so it doesn't have detailed tutorials, introductory videos and all other sorts of babysitting that gamers of today have gotten used to. But for someone like me that just adds to its appeal of truly open ended sandbox game. The difficulty I had to stop letting my village starved to death was the best part of the game. And I think that is how the game should be played. Stop reading guides and experiment on your own. Because that is what the game is all about. There is no specific objectives in the game. How city building games should be. The way they are meant to be played.

Having said that, the game doesn't have a huge scope like that of Total War or Civilization games. So without multiplayer, it's not a game that you can keep on playing forever. So don't rush it. Enjoy the game and try different things.

This game will appeal to you if you are a gamer who likes to explore, experiment, decorate and set your own objectives. But if you are someone who likes hand holding, being told what to do while following scripted sequences one after another with specific objectives to accomplish than look elsewhere.

Highly recommended!
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
86 จาก 96 คน (90%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
100 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
120.5 ชม. ในบันทึก
โพสต์: 14 ธันวาคม 2015
When I built the first town, they all died of starvation.

When I built the second town, they all died from cholera.

When I built the third town, they all died from exposure.

When I built the fourth town, they all died from infections after using their hands instead of tools for too long.

When they came for me I said, "10/10 would do it again."
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน