In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
Valutazione degli utenti: Molto positiva (11,441 recensioni)
Data di rilascio: 18 feb 2014

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23 novembre

New Mod Kit required for mod authors.

A new version of the Banished Mod Kit has been released for mod authors using Steam Workshop. Read more about the changes here:

http://www.shiningrocksoftware.com/2014-11-23-update-to-steam-1-0-4/

19 commenti Ulteriori informazioni

4 novembre

Banished 1.0.4 Now Available

Banished 1.0.4 brings modding to the game! Steam Workshop is integrated. Mods can add buildings, professions, change game balance, and more!

Additionally many bugs were fixed:

* Changes for version 1.0.4

  • Increased memory usage allowed for save games. This allows larger modded maps than default to be saved safely. However at some point very large maps will crash the game due to out of memory, or textures failing to be created.
  • Fixed a rare crash that was caused by closing tooltips in a particular way.
  • Fixed a bug that allowed combo box drop downs to stay up if the parent button went away.
  • Added an option to draw the mouse cursor in software in cases where DirectX fails to display the cursor properly.
  • Moved ‘clip mouse to window’ option from Game options to input options.
  • Added a Reset All option to the game launcher. This allows the game to reset to default settings if a setting is causing a game crash. The command line option /reset also does the same thing. Note this will unset achievements in non-steam versions.
  • Adding an option to the game launcher to disable use of DirectInput. This should allow systems where the mouse doesn’t move to work properly, however only the left, right, and middle mouse buttons will be available.
  • Roads will now always draw roads no matter how many there are on the terrain.
  • Misc fixes for rare crashes.
  • Added support for a cmd.txt file that contains command line parameters. cmd.txt must be in the same folder as the executable.
  • Added Steam Workshop support. Mods can be created, updated, downloaded, and browsed in game. Any updates to subscribed mods will download automatically. A reload is required once downloads are complete.
  • Fixed tooltip text going outside the background boundaries.
  • Fixed combo boxes not displaying correcly after being enabled, disabled, then re-enabled.

64 commenti Ulteriori informazioni

Riguardo questo gioco

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

Requisiti di sistema

    Minimum:
    • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 250 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5 processor (or greater)
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 10 compatible card
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: Any
Recensioni utili dai clienti
31 persone su 38 (82%) hanno trovato questa recensione utile
25.6 ore in totale
Pubblicata: 17 novembre
#Recensione Banished --> "Update 1.04" <-- (a nuovo update aggiornerò qui sopra).

Il gioco è fantastico!
In breve, dovete partire da zero, comandando un gruppetto di abitanti e aiutandoli a creare un villaggio, raccogliendo risorse per poter sopravvivere durante i duri inverni, e sfamandola.
Il gioco può avere mod personalizzate (+), ed ha un generatore di mappe casuali che aumenta di parecchio la longevità e la varietà di gioco (+++). Grafica decisamente buona (++), musiche ottime (++), ma effetti sonori.. così così (+/-).

Ma perché allora al momento lo sconsiglio?
Beh le prime ore di gioco sono filate come nulla. In breve tempo, acquisite le meccaniche base di gioco tramite un rapido tutorial, è diventato subito una droga ai miei occhi, ricominciando più volte una partita per creare il villaggio perfetto.
E' proprio durante questi continui riavvii di partita che sono nati i primi "SERI" problemi. I BUG.

(--) Molte volte i costruttori smettono di lavorare senza motivo, facendo perdere tempo prezioso necessario a fare cose più importanti per la popolazione.
(---!!) Ad ogni partita, diversi risultati. Può capitare in una partita di sfamare 5 famiglie con 2 campi. Ma quella dopo potreste non riuscirci a sfamare 7 famiglie con 4 campi, 2 pescatori ed un apicoltore (mod ufficiale).
(-) Quando un deposito si riempire, e ne avete uno accanto vuoto, a volte i lavoratori ignorano la cosa, lasciando tutte le risorse a terra, provocando diversi disagi e perdita di tempo.
(---!!) 2 taglialegna, messi in posizione uno affianco all'altro, hanno efficienze MOLTO DIVERSE, anche avendo lo stesso numero di lavoratori all'interno.
(-) C'è una incompatibilità tra il gioco e MSI Afterburner che causa il non avvio dello Steam Overlay. Scordatevi quindi di usare Afterburner se vi serve averlo. Se il bug è uguale a quello di Risk of Rain, probabilmente non funzioneranno nemmeno gli achievements.

Come alcuni di voi sapranno, il gioco è stato sviluppato da una sola persona da diversi anni, e almeno da parte mia non gli posso fare altro che tutti i complimenti di questo mondo, per ciò che è riuscito a fare.
Ma ciò non toglie che i bug ci sono, ed alcuni di loro compromettono seriamente l'esperienza di gioco, ed è un peccato, perché Banished ha serie potenzialità per diventare il miglior city-builder in circolazione.

Restiamo in attesa, con la speranza di un altro update. (1.05?)
Questa recensione ti è stata utile? No
717 persone su 749 (96%) hanno trovato questa recensione utile
34.7 ore in totale
Pubblicata: 24 ottobre
Banished is the best city builder I've ever played (and I've played a lot, having been a fan of the genre since the original Sim City and the old Sierra historical builder games). The game is deceptively simple, you start with a few settlers and minimal supplies and you build a thriving settlement. Sounds easy enough, but it's probably one of the most challenging games I've played.

There are a variety of crops, animals, and natural resources. Your setttlers will plant and gather and use these to build a rustic town. Steel tools and stone houses represent the pinnacle of your settlement's technological advancement. You can barter goods with a few visiting tradesmen and some nomads may periodically ask to join your settlement, but that's the limit of your outside contact. Peace reigns, you won't need any military (or even police) here. The only hostile forces you will encounter in Banished are tornadoes, fires, diseases, starvation, and cold. And you will encounter them, a lot.

Although the game is relaxing to play, it can at times be incredibly difficult. Your settlement might be going along nicely for 100 years, with plenty of food and lots of citizens available to fill all the jobs that need to be done, and suddenly everyone has cholera and you're closing down the schoolhouse to free up some child laborers to expand your cemetary. Banished is brutal that way. But it's also beautiful. The music and graphics and effects are really appealing, and the immersion factor is high. It's definitely one of those games you can sit down to in the early afternoon and play for hours and hours and then be surprised to find your stomach growling and oh hey when did it get so dark outside?

The developer is very active and involved in the community, and new features are added often. Now the game offers modding capability and Steam Workshop. So far the community has responded with some amazing tweaks and additions which only make the game even better (also a little easier, if you find the challenge a bit much).

I can't wait to see how Banished continues to evolve, which it seems to do in much the same way that my tiny settlements grow and evolve, with all of the little details coming together to make something really satisfying and enjoyable.
Questa recensione ti è stata utile? No
891 persone su 944 (94%) hanno trovato questa recensione utile
111.2 ore in totale
Pubblicata: 13 luglio
After everyone else in my city starved to death, only Nesto was left. I followed him for several more years as he lived off what others had left behind; moving from house to house to find food and firewood. Nesto spent half his entire life completely alone in a post-apocalyptic city, finally succumbing to the cold one late winter day at the age of 60. When Nesto died, the overall happiness of the city increased. This is the best game I have ever played.
Questa recensione ti è stata utile? No
640 persone su 681 (94%) hanno trovato questa recensione utile
7.3 ore in totale
Pubblicata: 10 novembre
-
Click for Gameplay Trailer - Review
-
Graphics:
+ credible landscapes
+ clear, sharp graphics
+ lovely details
- technically simple
- many gray-brown textures

Balance:
+ good tutorial
+ extensive help and tooltips
+ every action has an traceable effect
+ realistic disasters
- difficulty only affects the starting conditions

Atmosphere:
+ individual villagers
+ coherent middle ages scenario
+ atmospheric seasons
+ high realism
- brittle presentation

Sound:
+ vibrant sound world
+ very good weather effects
+ appropriate music
- some sounds a bit thin

Control:
+ uncomplicated building
+ statistics with high significance
+ customizable interface
+ four speed levels
+ free save

Game Size:
+ random maps
+ many farm-variants
+ decent amount of buildings
- virtually no upgrades
- no scenarios

Endless Game:
+ every action needs realistic time
+ a large population, a long-term challenge
+ there is always something to improve
- Survival voltage decreases with increasing skill

We start Banished depending on the difficulty with some settlers and supplies on a randomly generated map. All buildings are available from the start - provided we have building materials and workers. But ... what we start? With a farm, as effectively as possible to win food? Or with a hunting lodge, so a tailor from the skins of hunted animals can sew jackets?

Banished course is not the first game in which a city or an entire country perish without thoughtful planning and functioning economic cycles.
Hodorowicz missing aspects of urban planning, could not even capture the teeming settlers: an intimate proximity to the population and the intense experience of her worries. And just to include questions such as "how tomorrow is food on the table?" or "How do we get enough firewood?"
You don't control your citizens, but your people do have "lives" of their own, which can sometimes throw a wrench into your plans. They get cold, hungry, and tired.
While you're yelling at them to just frickin' move that rock, they go for lunch. It's not that they're endemically lazy; it's more like they're unionized, and by gosh, it's break time.
But that's also a big part of the appeal: You're not building this town. They are, and that can lead to an odd sort of personal connection with "characters" who don't actually exist, like the crazy herb lady all alone out in the forest or those jerk builders who insist on regular meal breaks.

People, more than anything else, are your vital resource. They need homes, food, decent clothes, tools, emotional support, medicine, and more.
Every mechanic, every building you can place, and everything else you can do relates back to that central theme of survival. If you can't gather enough food, your people die.
If they're stuck outside for too long, or don't have warm clothing, they die. Each time you fail as their leader, you're reminded of the loss with a grating sound and a yellow gravestone.
These serve as a one-two punch to punish you for failure because losing citizens makes it that much harder to keep up the resource flow.

Banished has a number of natural disasters that strike your populace. In many ways, they serve as a kind of random "boss fight" in the sense that they will often test one aspect of your infrastructure.
Diseases test the health of your population, fires your city planning, and tornadoes your ability to rapidly rebuild before winter comes again.
With Banished already amounting to a desperate attempt to stave off death, disasters can be absolutely devastating for the unprepared. When pests hit your crops and you're already barely squeaking by each year, you're going to start losing a lot of people.

While the process of survival is never-ending, holding out against the elements amid the hostility of the untamed natural world is a small but powerful personal victory.
Villagers have names; they're born, grow up, and eventually die under your intense supervision. Banished reinforces the human drama with its brutal difficulty and negative feedback loops.
There's no goal beyond survival and a handful of achievements to work toward. The lack of a campaign or meta-game meant that it was hard for me to stay motivated to play once I had a good-sized, reasonably stable village.

Score: 84 / 100
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Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
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Questa recensione ti è stata utile? No
6 persone su 6 (100%) hanno trovato questa recensione utile
151.6 ore in totale
Pubblicata: 17 ottobre
Assolutamente fantastico. E' il city builder per eccellenza. Finamente un gioco basato solo sulla strategia e la sopravvivenza. Fusione perfetta tra The Settlers e Sim City. Ricorda in qualche aspetto lo storico Zeus della Sierra. In ogni caso gioco ben fatto. Lo sviluppatore non si è perso nella ricerca di una grafica pazzesca e inutile per questo genere di giochi. Da poco è disponibile la versione Beta del Workshop. Non è ancora perfetta e crash ogni tanto, ma in ogni caso è il preludio per una longevità a mio avviso illimitata. Quando anche il workshop sarà perfezionato (a breve credo) Banished non avrà più davvero limito. Un applauso alla Shining Rocks.
Questa recensione ti è stata utile? No
489 persone su 520 (94%) hanno trovato questa recensione utile
11.1 ore in totale
Pubblicata: 9 novembre
So I got vis game in the hope that I would be able to build a balanced city and survive at least one winter, how wrong I was, I died like 16 times in a row, then I discovered plums, I traded everything I had for one plumb seed and the plumb boom began. I found that if I devoted my entire town to be a plumb nation so to speak, nothing could stop me. I dedicated all my time to plumb manufacturing. I set up a trading post and traded my vast abundance of plumbs for clothing and materials. After my brief time on this game I really feel I discovered the true value of plumbs in todays society and will never take them for granted again.
For example for 10 years in a row I found my population to be stagnant and it hovered around the 66 citisen mark (not including children) for these 10 years. My solution to this was simple, I set up plumb farms all across the coast, from what I can gather with my basic understanding of immigration, traders come into my city on canoes and see the plumbs, they then return to their families after trading their iron and coal for my nations plumbs, they tell their families tales of he great plumb nation, then they tell friends and co-workers. This all led to the great population inflation of 18AD.
After 10 years of 66 citisens I grew to 88, many historians argue this was due to a better education system and advancements in stone houses and such. But these people are heretics and should be shakled and plumbed to death. Of course the real reason was due to plumb based immigration. Unfortunately the great mine collapse of 18AD saw the death of 15 good miners, so this countered the growth, I decided to close all mines and quarries and focus solely on plumbs and the occasional gatherer for berries.

All in all I would give plumb simulator 2014 a 9/10 would deffo play again.
Questa recensione ti è stata utile? No
4 persone su 4 (100%) hanno trovato questa recensione utile
349.7 ore in totale
Pubblicata: 4 novembre
Bellissimo gioco di gestione delle risorse, con una grafica a dir poco stupenda è solo in inglese ma non c'è problema essendo semplice e intuitivo inoltre il prezzo è veramente basso e il gioco li vale tutti. Allora che aspettate a far crescere la vostra comunità di montanari? Vi dico subito che non sarà tanto semplice come sembra morire di fame è un attimo.
Questa recensione ti è stata utile? No
6 persone su 9 (67%) hanno trovato questa recensione utile
22.0 ore in totale
Pubblicata: 29 settembre
Banished è il prodotto di un solo sviluppatore che per 3 anni ha lavorato a quello che potrebbe essere il miglior city builder in circolazione. Qui non ci sono eserciti e guerre, non c'è oro nè moneta, non ci sono aggiornamenti tecnologici e viaggi sulla luna...c'è solo un piccolo capolavoro che impone una continua valutazione e gestione delle risorse, del terreno a disposizione e di tantissimi altri fattori. E' un gioco mediamente difficile, che non permette molti errori (provate ad accettare un gruppo di nomadi nella vostra città priva di ospedale).
La grafica è dettagliata, pulita, con uno stile credibile. L'interfaccia di gioco è completamente personalizzabile, ottime le visuali disponibili, c'è la possibilità di salvare inquadrature su punti sensibili per poi farvi ritorino con un semplice comando. Ottimo tutorial, guida in linea dettagliatissima, musiche piacevoli.
Bellissimo, longevo e ora c'è persino il Workshop attivo.
Instant classic.
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
16.4 ore in totale
Pubblicata: 23 settembre
Valutando Banished come un gioco city-building, penso che non gli renderei giustizia: si tratta infatti di un gioco concentrato molto più sulla strategia e sulla conservazione delle risorse, che devono essere sempre presenti in gran quantità per permettere all'insediamento di sopravvivere.
E' la sopravvivenza infatti il vero fulcro del gioco, che non renderà la vita facile per avere insediamenti superiori al massimo a qualche centinaio di abitanti.
Come per ogni persona normale, ogni abitante ha bisogno di calore in inverno, cibo, medicine, una casa, e se non ottiene tutte queste cose può morire.
Il gioco alla fine sta nel trovare il giusto equilibrio tra l'espansione, l'aumento di popolazione, e il raccoglimento di risorse via agricoltura o caccia, visto che anche un piccolo cambiamento nel numero degli abitanti, come qualche nuovo neonato, può decretare la fine del tuo villaggio prima perfettamente funzionante.
Non è un gioco per tutti, specialmente per quelli che amano vedere grosse città piene di vita che riescono a cavarsela più o meno in ogni situazione.
Qui il più piccolo errore può causare enormi e a volte irreparabili danni, ma la soddisfazione nel vedere il proprio villaggio prosperare è maggiore della frustrazione che si può avere continuando a perdere.
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
67.0 ore in totale
Pubblicata: 27 ottobre
Gran bel gioco considerando che è stato creato e gestito da una sola persona, questo indie si conferma come un articolo da acquistare da parte di tutti coloro che amano i gestionali.
L'unica pecca che si può considerare è la futuri ripetitività del gioco a lungo andare, magari dopo un centianio di ore può risultare eccessivamente ripetitivo considerando che le cose da fare non sono molte.
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
1.2 ore in totale
Pubblicata: 6 novembre
Bello e abbastanza difficile se non si sta attenti. aspetto aggiornamenti
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
42.9 ore in totale
Pubblicata: 27 luglio
Posso soltanto dire che questo è il gioco più "immersivo" che abbia mai giocato.
In poche parole, ti siedi, inizi a giocare, e la prima volta che guardi l'orologio, credi sia passata mezz'ora ed invece ne son volate almeno 3 (avete presente il famoso: "altri 2 turni e stacco" di civilization? qui sarà ancora peggio).
Il gameplay è a mio avviso profondo ma intuitivo, davvevo una piccola perla questo Banished.

N.B. Se avete una vita sociale, e ci tenete a mantenerla tale, non compratelo :)
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
70.7 ore in totale
Pubblicata: 31 agosto
Ottimo gioco, semplice ma grandissimo manageriale.
Ci vogliono decine di ore per far crescere la popolazione, ma basta una semplicissima scelta sbagliata per far finire tutto.

8/10
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
11.2 ore in totale
Pubblicata: 1 luglio
molto bello, uno dei più interessanti e divertenti gestionali di costruzione.
alcuni aspetti sono molto originali e indovinati: su tutti l'assenza totale di conio come risorsa, in questo gioco contano le braccia e di conseguenza le bocche da sfamare.
per gli appassionati del genere, assolutamente da provare.
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
111.3 ore in totale
Pubblicata: 3 agosto
This is one of the best city simulator ever made. It's quite challenging, but heavy micromanagment is not required, and neither hours of out-of-game tips reading.

The game seems relaxing but striking the balance where everything fits is quite difficult, your reaction to bad situations might take a large quantity of ingame time to kick in, so you HAVE to plan things ahead. You cannot stop growing or your population will age out, but to grow you have to think in advance sustainable ways to warm, feed, house and nurture your population.

You problems here are not armies of zombies that will invade at a determined turn, here your problems are like: if the harvest fails will i have enough food to pass the winter the same?

Games like these are gold, pure gold. (EDIT: spelling)
Questa recensione ti è stata utile? No
250 persone su 270 (93%) hanno trovato questa recensione utile
18.9 ore in totale
Pubblicata: 17 novembre
My entire village burned down, leaving two teenage boys alive and no-one else. I had a very successful economy so they survived on their own for many years in the burnt out husk of what was once a thriving merchant town by living off my extensive stockpile of most resources. Unable to have children for obvious reasons, they slowly grew old, and in late winter of Year 108, they both died at the ripe old ages of 72 and 73 respectively.
11/10 would play again.
Questa recensione ti è stata utile? No
1,153 persone su 1,466 (79%) hanno trovato questa recensione utile
110.6 ore in totale
Pubblicata: 18 ottobre
So, I now have about 100 hours in to this game. I've played multiple games, with my best reaching a population of approx 900 people before the wheels fell off. I've played easy, medium and hard. I've read all of the guides on the wiki, the forums, and even Reddit. I really, really wanted to love this game. I waited for it to come out for what felt like *ages*, stalking this guy's FB page for update info. And I am just so sad that I can't love it.

Why? The inconsistencies. I am a creature of habit. I place all my buildings in a predictable pattern, and I'm a hoarder by nature so I'm very careful about pathing to ensure maximum efficiency of the workers. And yet, despite my consistency in behavior and detail, there is no consistency in output. In one game, 2 woodcutters will provide enough firewood for a population of 120 with firewood to spare. In another game, 14 woodcutters cannot keep the same population afloat, despite over 4k backlog in wood. Woodcutters placed directly beside stockpile containing 2k logs. Woodcutter (A) will cut 42 logs in a season, while Woodcutter (B) will cut 298 logs in the same season, and Woodcutter (C) might cut 3 logs that season. All three are educated, and are situated in homes very close by. Their food is supplied by the gatherer and hunter that are always paired with foresters on my maps. They want for nothing, but they do not work.

This is a problem that I find repeatedly throughout the game. You want a field of about 40x40 cleared, so you free up 100 or so laborers, prioritize that field and wait for them to get to work! And you wait.... and you wait.... and you wait. You re-prioritize the field. You de-select everything else on the map for clearing. You wait..... 8 seasons have passed, and your field is not cleared. 8 seasons of 100 laborers that could have been doing any number of other things.

This is a randomly occurring problem within the game. You could go 50 seasons without a hitch, before you get a spike of random unproductiveness. Whole fields can produce less than 50 food per year, woodcutters that just dont show up for work, miners that idle the entire season away in the Cemetary.

Oh! And for funsies, when you get a disease outbreak, and the diseased persons refuse to go to any of your multiple, fully staffed hospitals for treatment! They just wander the map, going about their business like Typhoid Mary from Hell. Every town center I make gets a hospital, and the sick folks generally find their way to them in short order. However, every now and then, you will get a Typhoid Mary who will inflict their disease on 100+ of your population before they finally die.

Yeah, inconsistent.

Questa recensione ti è stata utile? No
256 persone su 310 (83%) hanno trovato questa recensione utile
34.0 ore in totale
Pubblicata: 5 novembre
>Play long enough to get 110 people
>Outbreak of influenza
>No big deal, have physician
>Winter comes early
>Crops die before harvesting
>Uh-oh
>Physician keeps dying of starvation
>By the next summer, before crops can be harvested, 75% of town dead
>Why God.

10/10
Questa recensione ti è stata utile? No
250 persone su 302 (83%) hanno trovato questa recensione utile
166.1 ore in totale
Pubblicata: 19 novembre
Don't blink.
Blink and you starve.
It happens fast.
Faster than you can believe.
Don't turn your back
Don't look away.
And don't blink.
Good luck
Questa recensione ti è stata utile? No
109 persone su 122 (89%) hanno trovato questa recensione utile
93.2 ore in totale
Pubblicata: 4 novembre
Banished is a city-building game with a heavy focus on survival. From humble beginnings - just a few families exiled from their past lives and a handful of supplies - you will have the opportunity to build up a thriving community.

While Banished has all the footprints of a typical city-building game, it sets itself apart from the rest by including a diverse pool of resources to manage, each with impacts on your villagers’ happiness, health, and productivity. Each citizen adds to your total consumption, meaning you cannot afford to be complacent; you must always be planning ahead lest famine or disease wipe out most of your population. You must also manage your labor force (working adults), and should do so as efficiently as possible in order to minimize their struggle to survive.

The setting and the art-style compliment the survival theme quite well. There is never any doubt that you are building a barebones medieval-era town - all the buildings are made from wood and stone and the whole thing feels very quaint. The seasons change, which has both a visual effect as well as creating a growth cycle for plants and crops (can’t farm during the winter!).

As the years progress, your population ages, has children, and eventually passes away leaving the newer generations to repeat the circle of life... that is if they haven’t suffered any misfortunes along the way. Merchants will periodically visit and trade crop seeds, farm animals, and all kinds of goods once you’ve built a trading post. Wandering nomads may choose to settle in your town if you allow them.

There is a healthy variety of crops and buildings, and there is also Workshop/mod support. Although the modkit for Banished is only fresh out of beta, there is already a significant amount of additional content that improves the base game immensely. For example, the Colonial Charter mod provides a complete overhaul of the game with tons of new resources, buildings, and production chains.

If city-building games are something you enjoy, I cannot recommend Banished enough. This was one of my most anticipated releases of 2014 and it has definitely lived up to my expectations (and then some). A word of caution though, there are many hardships ahead; this is in no way an "easy" game.

http://steamcommunity.com/sharedfiles/filedetails/?id=335650501
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