In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
Valutazione degli utenti: Molto positiva (17,718 recensioni) - 17,718 recensioni degli utenti (91%) per questo gioco sono positive.
Data di rilascio: 18 feb 2014

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30 ottobre 2015

New Beta Build Available

Beta build 1.0.5 is now available to test major engine changes that have been made to support multiple platforms for Banished. It also contains a few bug fixes, and some changes to the mod kit.

Read more about the release here:
http://www.shiningrocksoftware.com/2015-10-30-betabuild/

51 commenti Altre informazioni

Informazioni sul gioco

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

Requisiti di sistema

    Minimi:
    • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Sound Card: Any
    Consigliati:
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5 processor (or greater)
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 10 compatible card
    • DirectX: Version 11
    • Storage: 250 MB available space
    • Sound Card: Any
Recensioni utili
23 persone su 24 (96%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
31.6 ore in totale
Pubblicata: 18 novembre 2015
Banished è un titolo city builder, indie sviluppato da una sola persona in c++,in cui lo scopo è far sopravvivere la tua gente il più possibile e l'unico nemico è la natura; niente parte militare quindi, essenziale è il controllo delle risorse e tutto è accessibile fin dall'inizio.


Pro
  • supporto mod BanishedKit e steam workshop
  • requisiti sistema accetabili
  • prezzo accessibile
  • traduzione amatoriale in molte lingue (anche italiano)
  • buon Achievement
  • download leggero
  • rilassante
  • curato nei suoni e nell'interfaccia
  • tempi di caricamento accettabili
  • opzioni sufficentemente complete
  • approccio originale
  • grafica piacevole
  • abbastanza longevo per gli appassionati
  • esente da grossi bug
  • atmosfera che cattura
  • i disastri e le tue decisioni influenzano la vita o la morte
  • elementi sandbox ottimi

Contro
  • stop nell'aggiunta di nuovi contenuti
  • mancanza carte steam
  • no cloud saving
  • tutorial poco approfondito
  • troppa microgestione
  • musiche limitate
  • senza mod si sente la mancanza di contenuti
  • da l'impressione di non aver espresso il 100% delle sue possibilità
  • non ha obiettivi a lungo termine
  • mancanza realismo nei contenuti
  • assenza di missioni o campagne
  • può essere frustrante (approccio hardcore)
  • non presente demo


Note
  • qualche crash di troppo (nell'aggiungere mod)
  • supporto Mac e Linux in arrivo


In conclusione banished è un City Builder dall'atmosfera fantastica, ti cattura facilmente, ma è difficile da padroneggiare; le mod aiutano molto a riempire le lacune; bisogna dedicargli tempo ed attenzione e in cambio ti ripaga con un buon divertimento. L'unica pecca è che le meccaniche risultano limitate. Sarebbe stato perfetto con l'aggiunta di una parte militare e aumentando il realismo,ma questa è un altra storia...
Lo consiglio assolutamente, aspettando il seguito, ma manca il fattore X per renderlo perfetto.
E' un gioco inizialmente a tentativi ed esperienza,sconsigliato per giocatori casual. il mio consiglio: informatevi prima di comprarlo,la micro gestione potrebbe non piacere; richiede molte ore per farvi venire il gusto e la soddisfazione dell'impresa.
Infine da notare che quando la popolazione arriva a un numero elevato si notano rallentamenti e problemi di ottimizzazione.


Grafica 7
Sonoro 7
Longevità 8
Giocabilità 7,5

Voto 7,5/10 voto con mod 8/10

Prezzo di acquisto consigliato sotto 5€

Mod consigliata "CC: New Frontier" (controllate sempre l'ultima versione perchè escono e cambiano nome continuamente le mod della serie "CC"; migliora il gioco in tutti gli ambiti principali, aggiunge nuove costruzioni e risorse).
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
12.0 ore in totale
Pubblicata: 17 novembre 2015
Banished è un gioco molto interessante e con tanti aspetti positivi...
Le uniche cose che alla lunga possono venire a noia sono 1) la mancanza di una "campagna" o almeno una modalità con obiettivi, infatti si compone di una sola modalità libera, che ogni volta può cambiare cambiando la mappa ma anche in questo caso 2) senza il supporto della comunità con il workshop annoierebbe in fretta, dato che non ci sono troppe cose da fare o edifici da costruire, anche se ripeto che lo Steam Workshop è ben rifornito di cose interessanti e che ampliano tantissimo l'esperienza.
Per concludere, consiglio di comprarlo in saldo
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
4.0 ore in totale
Pubblicata: 29 gennaio
il gioco non funziona.
se, e quando dico SE, riesco a connettermi ai server, non riesco a connettermi a nessuna partita. provato decine di volte.

disinstallato.
Questa recensione ti è stata utile? No Divertente
256 persone su 265 (97%) hanno trovato questa recensione utile
13 persone hanno trovato questa recensione divertente
111.7 ore in totale
Pubblicata: 17 settembre 2015
After over 100 hours of playing it is definitely time that I write a review for this game.
I bought Banished on a whim during the summer sales, I played lots of Sim City 2000 during my childhood and I was after another game like that but of course at the time Cities Skylines was out of my budget, so after a bit of YouTube research I added this to my games collection.

When I started my first village I was completely lost, in fact my first four or five villages were complete failures. This game had a lot to balance up, a constant battle for resources that I always seemed to lose, it was very frustrating at first and I almost abandoned the game with about five hours playtime. I took to YouTube again and learnt the basics of making it through winter and keeping up with farming and eventually I made it past the usual three year mark and got a village that was actually growing and moving forward. With the town in full swing I was able to expand further and further, making smaller communities that would join with marketplaces and eventually with trading ports to bring animals, all leading up to the town hall which is great for prediciting resource consumption, housing needs and allowing the entry of nomads.

At this point I was spending almost entire days just tending to my village, I built a huge bridge spanning across a lake to connect up two distant communities and made both self reliant, with each year adding more houses, schools, forester lodges and so on. The problem is that if you don't maintain just one element of your village, the collapse is VERY sudden. One year my sheep got sick and this affected the whole herd, meaning I had to kill them all; in tern this meant that my tailor couldn't make the highest quality coats and since I didn't change the settings to a lower material, I had no coats stockpiled for winter, leading to many of my villagers freezing to death.

My newest village is going strong with around 280 citizens but everything lies in the balance, the further you get the more you have to keep track of, but it feels very rewarding to make it through a year without someone starving to death. I have to juggle my farmers around so that once a harvest is finished they are then pushed into the mines and quarries to retrieve resources until spring comes again, if I forget to change that option in time then that causes a huge drop in my food production, so yeah you need to stay on top of everything. My screen is usually covered with all my building objectives that need to be filled and the town hall stats that will show where to put my labourers.

That all being said, Banished isn't going to be a game you will return to every week, I could play for days on end at first but now its a bit intimidating returning to my town, that could be because of the stress of it all. The music can get quite repetitive but overall I did really enjoy the soundtrack, very appropriate for the theme of the game, but when you hear the music on start up everytime it can just get you out of the mood of playing, i'd put a playlist of your own on standby if you're going to play for more than two or so hours. I have been lucky to avoid most of the in game disasters unlike other players but that can be toggled to your preference. I agree with some players that there could have been a few more build options on top of what there is, more types of housing is something I would have enjoyed, but i've been playing without any mods so far and haven't felt the need (yet) to go in search for them.

Once you get your first successful town, the game is very cosy and its great to have the different map seeds with flat land or valleys to spice things up. You are going to need patience at first that is for sure, look up guides if you get caught in the lag of the first few years and that will help move things forward. The art style is quite detailed for such a small game and the camera feature that lets you cut back and forth to far apart settlements is so useful, in fact many of the shortcuts available make management of the game a lot less stressful as you go along.

Banished is a game I would definitely recommend to anyone I know. While it has difficulty options available to you, I would say this game is for people in that middle zone with it being a bit challenging for casual players and maybe lacking that complexity a more hardcore simulator player would prefer. Go watch some videos and add it to your wishlist!

Questa recensione ti è stata utile? No Divertente
75 persone su 78 (96%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
104.4 ore in totale
Pubblicata: 16 novembre 2015
Banished strips the complexities of the city-building genre to their essentials. Shining Rock Software has rolled the genre back to the middle ages. There's no sewer system to manage, no power grid to maintain. Just a group of settlers pushing into the wilderness, and a wilderness that pushes back.This simplicity creates a focused game in Banished. It starts as an intimate simulation and grows to be a taut, strategic experience.

Banished feels more like a survival simulation than a traditional city builder. I was plopped into the middle of the wilderness with a dozen people and some supplies, which they immediately began consuming. The race was on to clear enough land to plant crops and build houses before winter.

Each step in this arduous process is shown off by delicate animations that give life to the individual tasks. And each of those animations has a one-to-one relation to the city's production. Ask a citizen to fell a tree, and watch as they chop it down, carry back and deposit a single wood resource into the town's storage. Banished's towns look like a busy little ant colonies from afar, but all the activity is something more. The game rewards careful study, and those rewards made me begin to care about my little citizens.

At the expense of making laborers anonymous, Banished provides an enormous amount of control over their virtual lives. The game's mechanics are closely tied to the cycle of the seasons, so in the spring and early summer I shifted everyone into the fields for planting. In the autumn I pulled laborers out of the mines to bring in the harvest. With such high-level strategy driving my decisions, I felt like a leader, not just a deity pushing at abstracted levers. While I couldn't get to know my citizens as individuals, I had control over their lives.

This worked perfectly until the mid-game, where the simulation gets tedious. Once I pushed the population over 50 workers it became less about dictating the free time of each individual and more about the careful accounting of performance of the population as a whole. But at this level of gameplay, Banished struggles with giving players solid feedback on their actions. For instance, a gatherer will roam the area around town and carry back little baskets of roots and berries. But when the forest has been picked clean they just mutely wander. You have to zoom in, below the trees, and check to see if their hands are full. When you're tracking a small population of workers on a one-to-one basis, this is fine. When the population has ballooned, it becomes a major frustration.

The struggle for information makes Banished especially difficult at points. As I swung wildly from feast to famine and back again, lots of people were left cold and hungry. Entire towns died off before I had an understanding of how to cycle through methods of generating food in order to reliably collect enough to make it through each winter. And even then it was more guesswork than fact; let's try hunting more this year, fishing more the next. While future towns benefitted from my experience, Banished put me through an emotional wringer to earn any pride I felt for my little ant farm.

My only comfort during these tough times was to zoom into the gorgeous fully 3D world. Banished looks phenomenal, and it ran without a hitch at maximum settings, even in the late game when my town of nearly 200 began to sprawl across several screens. At such a large scale Banished resembles a little clockwork machine with hundreds of tiny parts. And as the movement began to slow, the complexity of the simulation allowed me to easily pull off the gears and reassemble them in clever ways. When a disaster, say an infestation of insects, began to attack the crops, I pulled workers from the quarry to quickly bring in the harvest. At the same time I repositioned workers from the coal mine to clear more land for fast-growing, alternative crops. It was a joy to find that sometimes my improvised solutions even worked.

Banished demands your attention. It's a game that shows instead of tells, and at times I wish it had told me more. I failed over and over again as I got my bearings. But the grand scale of those failures just made my improvements feel all the more genuine. Past the steep learning curve and trial-and-error gameplay of Banished lies a methodically crafted labor of love that is as precise as it is thrilling.
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