In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
Recenzje użytkowników: Bardzo pozytywne (11,492)
Data wydania: 18 Lut, 2014

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23 listopada

New Mod Kit required for mod authors.

A new version of the Banished Mod Kit has been released for mod authors using Steam Workshop. Read more about the changes here:

http://www.shiningrocksoftware.com/2014-11-23-update-to-steam-1-0-4/

Komentarzy: 20 Więcej

4 listopada

Banished 1.0.4 Now Available

Banished 1.0.4 brings modding to the game! Steam Workshop is integrated. Mods can add buildings, professions, change game balance, and more!

Additionally many bugs were fixed:

* Changes for version 1.0.4

  • Increased memory usage allowed for save games. This allows larger modded maps than default to be saved safely. However at some point very large maps will crash the game due to out of memory, or textures failing to be created.
  • Fixed a rare crash that was caused by closing tooltips in a particular way.
  • Fixed a bug that allowed combo box drop downs to stay up if the parent button went away.
  • Added an option to draw the mouse cursor in software in cases where DirectX fails to display the cursor properly.
  • Moved ‘clip mouse to window’ option from Game options to input options.
  • Added a Reset All option to the game launcher. This allows the game to reset to default settings if a setting is causing a game crash. The command line option /reset also does the same thing. Note this will unset achievements in non-steam versions.
  • Adding an option to the game launcher to disable use of DirectInput. This should allow systems where the mouse doesn’t move to work properly, however only the left, right, and middle mouse buttons will be available.
  • Roads will now always draw roads no matter how many there are on the terrain.
  • Misc fixes for rare crashes.
  • Added support for a cmd.txt file that contains command line parameters. cmd.txt must be in the same folder as the executable.
  • Added Steam Workshop support. Mods can be created, updated, downloaded, and browsed in game. Any updates to subscribed mods will download automatically. A reload is required once downloads are complete.
  • Fixed tooltip text going outside the background boundaries.
  • Fixed combo boxes not displaying correcly after being enabled, disabled, then re-enabled.

Komentarzy: 64 Więcej

O tej grze

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

Wymagania systemowe

    Minimum:
    • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 250 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5 processor (or greater)
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 10 compatible card
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: Any
Pomocne recenzje klientów
53 z 54 osób (98%) uważa, że ta recenzja jest pomocna
56.3 godz. łącznie
Zamieszczono: 23 lipca
Na początek muszę powiedzieć jedno - to dziwnie pozytywna gra. Nie przepadałem nigdy za tycoonami, sim builderami ani innymi tego typu grami. Ale to... to po prostu geniusz tego typu gatunku gier. Ale po kolei.

Zaczynamy jak zawsze skromnie - paru osadników, trochę surowców, czasem minimalna ilośc podstawowych budynków. I za pomocą tego co mamy musimy wybudować kwitnące miasto. Nie ma tu przeciwników, oprócz jednego - samej natury. Czyli musimy stawić czoła zimnu, braku jedzenia, przymrozkom niszczącym nasze plony, a bywa że i tornado nawiedzi nasze miasto. Powoli jednak sprawiamy, że nic nam nie straszne - na mróz mamy ogień i ubrania, na głód mamy pola, a na zły humor karczmy :) I naprawdę, czujemy dużą satysfakcję, jak już po jakimś czasie mamy mnóstwo mieszkańców, surowców nie mamy gdzie upychać, a tornado traktujemy raczej jako wyzwanie niż powód do załadowania poprzedniego zapisu stanu gry ;)

Grafika jest świetna, nie ma tam niewiadomo jakich bajerów, ale jest bardzo gustowna, ładna i nie monotonna. Muzyka tak samo dobra - kojąca i wpadająca w ucho. Technikalia - gra ma bardzo niskie wymagania sprzętowe - dość powiedzieć że wymaga niecałe 400 MB na dysku twardym. NIGDY nie zdarzył mi się jakikolwiek bug. Za to słowa uznania.

Poziom trudności jest dobrze zrobiony, możemy go dopasować jak tylko nam się podoba. Czy chcemy starować na dużej mapie z łagodnym klimatem, czy może stawimy sobie wyzwanie, i na górzystej z ostrą pogodą i krótkim okresem wegetacyjnym. Tu nie mam uwag, choć czasem irytuje za szybkie umieranie osadników w jednym momencie.

A teraz minusy. Jest właściwie tylko jeden - gra nieprędko nudzi, ale jednak w końcu to następuje. Gdy mamy mnóstwo zasobów, a nomadzi tłumnie już chcą u nas zamieszkać, robi się za prosto. Jeżeli gracz nie wyznaczy sam sobie celów ("a wybuduje domy wokół tego jeziorka, a zrobię tunel i zacznę tam budować"), to po jakimś czasie nuży. Ewentualnie można zdobywać achiewmenty, ale to da się zrobić na 2-3 mapach. Więc po prostu... chciałoby sie po jakimś czasie coś nowego. Kampania? Misje z wyzwaniami? Nie wiem... ale coś jednak by wypadało.

Reasumując - gra jest świetna. Stosunek jakości do ceny jest genialny. Gra pozwala na stworzenie nowego domu dla naszych wirtualnych protagonistów w bardzo przyjemnym, spokojnym stylu. To nie nachalne SimCity czy wojownicze Settlersy - to po prostu coś innego, nowego. Szczerze polecam. 9/10.

https://www.youtube.com/watch?v=dIqVoYKCJH8
Czy ta recenzja była pomocna? Tak Nie
1,065 z 1,122 osób (95%) uważa, że ta recenzja jest pomocna
111.2 godz. łącznie
Zamieszczono: 13 lipca
After everyone else in my city starved to death, only Nesto was left. I followed him for several more years as he lived off what others had left behind; moving from house to house to find food and firewood. Nesto spent half his entire life completely alone in a post-apocalyptic city, finally succumbing to the cold one late winter day at the age of 60. When Nesto died, the overall happiness of the city increased. This is the best game I have ever played.
Czy ta recenzja była pomocna? Tak Nie
788 z 822 osób (96%) uważa, że ta recenzja jest pomocna
34.7 godz. łącznie
Zamieszczono: 24 października
Banished is the best city builder I've ever played (and I've played a lot, having been a fan of the genre since the original Sim City and the old Sierra historical builder games). The game is deceptively simple, you start with a few settlers and minimal supplies and you build a thriving settlement. Sounds easy enough, but it's probably one of the most challenging games I've played.

There are a variety of crops, animals, and natural resources. Your setttlers will plant and gather and use these to build a rustic town. Steel tools and stone houses represent the pinnacle of your settlement's technological advancement. You can barter goods with a few visiting tradesmen and some nomads may periodically ask to join your settlement, but that's the limit of your outside contact. Peace reigns, you won't need any military (or even police) here. The only hostile forces you will encounter in Banished are tornadoes, fires, diseases, starvation, and cold. And you will encounter them, a lot.

Although the game is relaxing to play, it can at times be incredibly difficult. Your settlement might be going along nicely for 100 years, with plenty of food and lots of citizens available to fill all the jobs that need to be done, and suddenly everyone has cholera and you're closing down the schoolhouse to free up some child laborers to expand your cemetary. Banished is brutal that way. But it's also beautiful. The music and graphics and effects are really appealing, and the immersion factor is high. It's definitely one of those games you can sit down to in the early afternoon and play for hours and hours and then be surprised to find your stomach growling and oh hey when did it get so dark outside?

The developer is very active and involved in the community, and new features are added often. Now the game offers modding capability and Steam Workshop. So far the community has responded with some amazing tweaks and additions which only make the game even better (also a little easier, if you find the challenge a bit much).

I can't wait to see how Banished continues to evolve, which it seems to do in much the same way that my tiny settlements grow and evolve, with all of the little details coming together to make something really satisfying and enjoyable.
Czy ta recenzja była pomocna? Tak Nie
8 z 8 osób (100%) uważa, że ta recenzja jest pomocna
20.6 godz. łącznie
Zamieszczono: 4 września
DAJĘ POZYTYW, ALE POD WARUNKIEM ŻE KUPICIE NA WYPRZEDAŻY ZA MNIEJ NIŻ 11-12 EURO.

Bardzo byłem napalony na tą grę, wizja naprawdę trudnej gry, gdzie wrogiem jest natura i do tego strategii ekonomicznej bardzo mnie pobudzałą i do premiery odliczałem niemalże minuty. Niestety gra okazała się lekko rozczarowująca. Owszem jest to dobra gra, ale jednak po 20 godzinach grania już nawet nie mogę się zmusić żeby ponownie ją odpalić. Zwyczajnie okazało się, że problem z przetrwaniem kończy się po zakupie pierwszego nasionka żeby zrobić sad. Jak już kupisz sadzonke ziemniaka, albo innej rośliny, problemy z żywnością się kończą, masz masę czasu i ludzi na zbieranie pozostałych surowców i wszelki fun umiera. 20 euro za 20 h grania, to jak dla mnie troche za mało.

Czy ta recenzja była pomocna? Tak Nie
680 z 724 osób (94%) uważa, że ta recenzja jest pomocna
7.3 godz. łącznie
Zamieszczono: 10 listopada
-
Click for Gameplay Trailer - Review
-
Graphics:
+ credible landscapes
+ clear, sharp graphics
+ lovely details
- technically simple
- many gray-brown textures

Balance:
+ good tutorial
+ extensive help and tooltips
+ every action has an traceable effect
+ realistic disasters
- difficulty only affects the starting conditions

Atmosphere:
+ individual villagers
+ coherent middle ages scenario
+ atmospheric seasons
+ high realism
- brittle presentation

Sound:
+ vibrant sound world
+ very good weather effects
+ appropriate music
- some sounds a bit thin

Control:
+ uncomplicated building
+ statistics with high significance
+ customizable interface
+ four speed levels
+ free save

Game Size:
+ random maps
+ many farm-variants
+ decent amount of buildings
- virtually no upgrades
- no scenarios

Endless Game:
+ every action needs realistic time
+ a large population, a long-term challenge
+ there is always something to improve
- Survival voltage decreases with increasing skill

We start Banished depending on the difficulty with some settlers and supplies on a randomly generated map. All buildings are available from the start - provided we have building materials and workers. But ... what we start? With a farm, as effectively as possible to win food? Or with a hunting lodge, so a tailor from the skins of hunted animals can sew jackets?

Banished course is not the first game in which a city or an entire country perish without thoughtful planning and functioning economic cycles.
Hodorowicz missing aspects of urban planning, could not even capture the teeming settlers: an intimate proximity to the population and the intense experience of her worries. And just to include questions such as "how tomorrow is food on the table?" or "How do we get enough firewood?"
You don't control your citizens, but your people do have "lives" of their own, which can sometimes throw a wrench into your plans. They get cold, hungry, and tired.
While you're yelling at them to just frickin' move that rock, they go for lunch. It's not that they're endemically lazy; it's more like they're unionized, and by gosh, it's break time.
But that's also a big part of the appeal: You're not building this town. They are, and that can lead to an odd sort of personal connection with "characters" who don't actually exist, like the crazy herb lady all alone out in the forest or those jerk builders who insist on regular meal breaks.

People, more than anything else, are your vital resource. They need homes, food, decent clothes, tools, emotional support, medicine, and more.
Every mechanic, every building you can place, and everything else you can do relates back to that central theme of survival. If you can't gather enough food, your people die.
If they're stuck outside for too long, or don't have warm clothing, they die. Each time you fail as their leader, you're reminded of the loss with a grating sound and a yellow gravestone.
These serve as a one-two punch to punish you for failure because losing citizens makes it that much harder to keep up the resource flow.

Banished has a number of natural disasters that strike your populace. In many ways, they serve as a kind of random "boss fight" in the sense that they will often test one aspect of your infrastructure.
Diseases test the health of your population, fires your city planning, and tornadoes your ability to rapidly rebuild before winter comes again.
With Banished already amounting to a desperate attempt to stave off death, disasters can be absolutely devastating for the unprepared. When pests hit your crops and you're already barely squeaking by each year, you're going to start losing a lot of people.

While the process of survival is never-ending, holding out against the elements amid the hostility of the untamed natural world is a small but powerful personal victory.
Villagers have names; they're born, grow up, and eventually die under your intense supervision. Banished reinforces the human drama with its brutal difficulty and negative feedback loops.
There's no goal beyond survival and a handful of achievements to work toward. The lack of a campaign or meta-game meant that it was hard for me to stay motivated to play once I had a good-sized, reasonably stable village.

Score: 84 / 100
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Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
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Czy ta recenzja była pomocna? Tak Nie
6 z 6 osób (100%) uważa, że ta recenzja jest pomocna
16.7 godz. łącznie
Zamieszczono: 18 listopada
"Banished" - już dawno tytuł ten przykuł moją uwagę, lecz nie miałem czasu ni chęci by odpalić tę grę po raz pierwszy. I teraz mogę śmiało stwierdzić, że zrobiłem wtedy błąd. Gra jest wyśmienita, od samego początku musisz planować budowanie tak, by wystarczająca ilość jedzenia trafiała do mieszkańców wioski. Brak wrogich (w sumie jakichkolwiek) frakcji, pozwala na spokojne i przemyślane rozbudowywanie osady.Niestety rosnąca populacja to straszny kłopot, więcej ludzi - więcej jedzenia - jeszcze więcej robotników do uprawy roli. Przebijając okrągłą 3 setkę mieszkańców zapomniałem tylko o dodatkowym polu, które uratowało by moich "Wypędzonych", a tak tylko wzrosła liczba nagrobków na cmentarzach ... No cóż, nastepnym razem zadbam, by żaden z nich nie chodził głodny :)
Czy ta recenzja była pomocna? Tak Nie
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
3.3 godz. łącznie
Zamieszczono: 17 lipca
10/10. Gra brutalna, w mojej wiosce zginęło wiele dzieci...
Czy ta recenzja była pomocna? Tak Nie
533 z 572 osób (93%) uważa, że ta recenzja jest pomocna
11.1 godz. łącznie
Zamieszczono: 9 listopada
So I got vis game in the hope that I would be able to build a balanced city and survive at least one winter, how wrong I was, I died like 16 times in a row, then I discovered plums, I traded everything I had for one plumb seed and the plumb boom began. I found that if I devoted my entire town to be a plumb nation so to speak, nothing could stop me. I dedicated all my time to plumb manufacturing. I set up a trading post and traded my vast abundance of plumbs for clothing and materials. After my brief time on this game I really feel I discovered the true value of plumbs in todays society and will never take them for granted again.
For example for 10 years in a row I found my population to be stagnant and it hovered around the 66 citisen mark (not including children) for these 10 years. My solution to this was simple, I set up plumb farms all across the coast, from what I can gather with my basic understanding of immigration, traders come into my city on canoes and see the plumbs, they then return to their families after trading their iron and coal for my nations plumbs, they tell their families tales of he great plumb nation, then they tell friends and co-workers. This all led to the great population inflation of 18AD.
After 10 years of 66 citisens I grew to 88, many historians argue this was due to a better education system and advancements in stone houses and such. But these people are heretics and should be shakled and plumbed to death. Of course the real reason was due to plumb based immigration. Unfortunately the great mine collapse of 18AD saw the death of 15 good miners, so this countered the growth, I decided to close all mines and quarries and focus solely on plumbs and the occasional gatherer for berries.

All in all I would give plumb simulator 2014 a 9/10 would deffo play again.
Czy ta recenzja była pomocna? Tak Nie
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
56.0 godz. łącznie
Zamieszczono: 30 września
Ta gra do najłatwiejszych nie należy, można powiedzieć, że jest ona wyzwaniem, w którym mieszkańcy muszą na różne sposoby przeżyć Rozbudowana specjalnie nie jest, ale też nie jest specjalnie droga. Gra jest po angielsku, ale niw trzeba go dobrze znać dzięki dopasowanym obrazkom. Jak na studio jednoosobowe, to jest nieżle.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
55.3 godz. łącznie
Zamieszczono: 26 grudnia
Gra ogólnie super , ale dodłbym walki np : z wikingami (czasy Mieszka I by nie zepsuć gry ) tak w starodawnym stylu , jakieś grody drewniane , palisady itd.
Lekką piechotę z kolczugami czy jakąś lekką kawalerie , by coś się w grze działo więcej niż cały czas spokojna rozgrywka bo to po dłuższym czasie nudzi . Gra ma bardzo fajną grafikę , dobre podstawy ale brak militarny boli .
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
4.3 godz. łącznie
Zamieszczono: 27 grudnia
W grze jest przyjazny interfejs, logicznie zaprojektowana ekonomia, ciesząca oko grafika i dobrze dobrana muzyka. Niestety wiejska sielanka szybko robi się monotonna i nudna.

Biorąc pod uwagę oceny jaki zgarniają AAA+ gnioty to Banished mogę spokojnie polecić. Nie wydajcie jednak więcej niż 30-40 złotych, bo brak misji i scenariuszy jest tu na prawdę dotkliwy.

Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
7.1 godz. łącznie
Zamieszczono: 5 lipca
Polecam wszystkim, dobra gierka, mało waży, a co najważniejsze nie jest latwa.
Czy ta recenzja była pomocna? Tak Nie
270 z 294 osób (92%) uważa, że ta recenzja jest pomocna
18.9 godz. łącznie
Zamieszczono: 17 listopada
My entire village burned down, leaving two teenage boys alive and no-one else. I had a very successful economy so they survived on their own for many years in the burnt out husk of what was once a thriving merchant town by living off my extensive stockpile of most resources. Unable to have children for obvious reasons, they slowly grew old, and in late winter of Year 108, they both died at the ripe old ages of 72 and 73 respectively.
11/10 would play again.
Czy ta recenzja była pomocna? Tak Nie
1,204 z 1,533 osób (79%) uważa, że ta recenzja jest pomocna
110.6 godz. łącznie
Zamieszczono: 18 października
So, I now have about 100 hours in to this game. I've played multiple games, with my best reaching a population of approx 900 people before the wheels fell off. I've played easy, medium and hard. I've read all of the guides on the wiki, the forums, and even Reddit. I really, really wanted to love this game. I waited for it to come out for what felt like *ages*, stalking this guy's FB page for update info. And I am just so sad that I can't love it.

Why? The inconsistencies. I am a creature of habit. I place all my buildings in a predictable pattern, and I'm a hoarder by nature so I'm very careful about pathing to ensure maximum efficiency of the workers. And yet, despite my consistency in behavior and detail, there is no consistency in output. In one game, 2 woodcutters will provide enough firewood for a population of 120 with firewood to spare. In another game, 14 woodcutters cannot keep the same population afloat, despite over 4k backlog in wood. Woodcutters placed directly beside stockpile containing 2k logs. Woodcutter (A) will cut 42 logs in a season, while Woodcutter (B) will cut 298 logs in the same season, and Woodcutter (C) might cut 3 logs that season. All three are educated, and are situated in homes very close by. Their food is supplied by the gatherer and hunter that are always paired with foresters on my maps. They want for nothing, but they do not work.

This is a problem that I find repeatedly throughout the game. You want a field of about 40x40 cleared, so you free up 100 or so laborers, prioritize that field and wait for them to get to work! And you wait.... and you wait.... and you wait. You re-prioritize the field. You de-select everything else on the map for clearing. You wait..... 8 seasons have passed, and your field is not cleared. 8 seasons of 100 laborers that could have been doing any number of other things.

This is a randomly occurring problem within the game. You could go 50 seasons without a hitch, before you get a spike of random unproductiveness. Whole fields can produce less than 50 food per year, woodcutters that just dont show up for work, miners that idle the entire season away in the Cemetary.

Oh! And for funsies, when you get a disease outbreak, and the diseased persons refuse to go to any of your multiple, fully staffed hospitals for treatment! They just wander the map, going about their business like Typhoid Mary from Hell. Every town center I make gets a hospital, and the sick folks generally find their way to them in short order. However, every now and then, you will get a Typhoid Mary who will inflict their disease on 100+ of your population before they finally die.

Yeah, inconsistent.

Czy ta recenzja była pomocna? Tak Nie
271 z 330 osób (82%) uważa, że ta recenzja jest pomocna
34.0 godz. łącznie
Zamieszczono: 5 listopada
>Play long enough to get 110 people
>Outbreak of influenza
>No big deal, have physician
>Winter comes early
>Crops die before harvesting
>Uh-oh
>Physician keeps dying of starvation
>By the next summer, before crops can be harvested, 75% of town dead
>Why God.

10/10
Czy ta recenzja była pomocna? Tak Nie
273 z 335 osób (81%) uważa, że ta recenzja jest pomocna
166.1 godz. łącznie
Zamieszczono: 19 listopada
Don't blink.
Blink and you starve.
It happens fast.
Faster than you can believe.
Don't turn your back
Don't look away.
And don't blink.
Good luck
Czy ta recenzja była pomocna? Tak Nie
116 z 129 osób (90%) uważa, że ta recenzja jest pomocna
93.2 godz. łącznie
Zamieszczono: 4 listopada
Banished is a city-building game with a heavy focus on survival. From humble beginnings - just a few families exiled from their past lives and a handful of supplies - you will have the opportunity to build up a thriving community.

While Banished has all the footprints of a typical city-building game, it sets itself apart from the rest by including a diverse pool of resources to manage, each with impacts on your villagers’ happiness, health, and productivity. Each citizen adds to your total consumption, meaning you cannot afford to be complacent; you must always be planning ahead lest famine or disease wipe out most of your population. You must also manage your labor force (working adults), and should do so as efficiently as possible in order to minimize their struggle to survive.

The setting and the art-style compliment the survival theme quite well. There is never any doubt that you are building a barebones medieval-era town - all the buildings are made from wood and stone and the whole thing feels very quaint. The seasons change, which has both a visual effect as well as creating a growth cycle for plants and crops (can’t farm during the winter!).

As the years progress, your population ages, has children, and eventually passes away leaving the newer generations to repeat the circle of life... that is if they haven’t suffered any misfortunes along the way. Merchants will periodically visit and trade crop seeds, farm animals, and all kinds of goods once you’ve built a trading post. Wandering nomads may choose to settle in your town if you allow them.

There is a healthy variety of crops and buildings, and there is also Workshop/mod support. Although the modkit for Banished is only fresh out of beta, there is already a significant amount of additional content that improves the base game immensely. For example, the Colonial Charter mod provides a complete overhaul of the game with tons of new resources, buildings, and production chains.

If city-building games are something you enjoy, I cannot recommend Banished enough. This was one of my most anticipated releases of 2014 and it has definitely lived up to my expectations (and then some). A word of caution though, there are many hardships ahead; this is in no way an "easy" game.

http://steamcommunity.com/sharedfiles/filedetails/?id=335650501
Czy ta recenzja była pomocna? Tak Nie
84 z 90 osób (93%) uważa, że ta recenzja jest pomocna
37.2 godz. łącznie
Zamieszczono: 11 listopada
Everything seems fine. Winter rolls around. Food stocks are well beyond surplus, everyone... Okay, most people are wearing clothes, people all seem healthy.

A group of nomads come to your town hall upon seeing your vast reserves of resources and food.

You allow them to join your settlement, what could be the harm in adding some more workers?

A little bit rolls by seemingly fine, but suddenly you have no food reserves and the planting of new crops have just started! People are starving in the streets. Nobody has any food in their homes. Then you notice that fuel reserves have dwindled while you were trying to solve your food shortage problem! People are now huddling in their homes with their families freezing to death and you can't stop it! Then an outbreak of Influenza comes through, your town's only physician died of starvation not too long ago. All hell has broken loose and your citizens are dieing too rapidly for you to do anything about it.

You watch in horror.

Everything you knew has crumbled before you. A sprawling settlement is suddenly eerily empty after only about a year or two of commotion.

Everyone is dead. You didn't get the 0 population nomads mod.

You turn off your computer and go weep in the corner of the room after the mass extinction that just happened due to your negligence.

12/10. I love this game.
Czy ta recenzja była pomocna? Tak Nie
607 z 862 osób (70%) uważa, że ta recenzja jest pomocna
20.5 godz. łącznie
Zamieszczono: 9 października
So according to the sychophants on the forum, this game is now "complete". Let me tell you what you do in it:
-Get banished from the kingdom of ?????? because you and the rest of the inhabitants did ????????
-Grow crops
-Dig giant holes in the ground
-Dig giant implied holes in the side of a mountain
-Have a family of two hog the first and only house in the village so far while everyone else freezes outside
-Occasionally have a trader row (just row. there's no land trade to speak of so even if you're in a relatively flat area where you'd expect caravans you just get one ♥♥♥♥ in a row boat) and try to barter some beans with you
-Make a church so the already insanely happy people are even happier
-Make a tavern so the already insanely happy people are even happier, and drunk
-Make a hospital so everyone doesn't die from the chicken pox or something
-Make a town hall so you can get pretty graphs and detailed accounts on how many potatoes Joe Blow has stuffed in his kitchen cupboard

And, well, that's pretty much it. Nothing wrong with that. It's a great start and I do enjoy what little there is. My issue comes with the "completed" status and the fact I've seen maybe one update since I bought the game several months ago (which as far as I can tell was mostly just bugfixes). There's simply not enough game here.

Like I said, it's fun. I won't deny I enjoy watching my little lemming men run around, chop trees, and build roads so straight and villages so organized it'd send the Romans into a fit of envy. I'm just left wondering "what about all the other stuff?" Where are the wild animals that tear lonely loggers to shreds if they venture too far from town? The bandits and barbarians who threaten to raze the city if they don't get a tribute of food? As far as I can tell getting banished from ?????? for ?????? (It really doesn't fill you in on any of this. I'm sure someone will pass it off as "leaving it up to the player" but anyone with any idea of how to write things can tell you that's lazy writing) was more of a blessing than a curse, because if you don't make outright stupid decisions your village will be flourishing in a matter of years, and there's just not enough to threaten that prosperity. The winters mean less and less as your wooden buildings are turned to stone and your leather coats are lined with the wool from the sheep you traded six trillion beans for. Outbreaks are handled quickly and efficiently by the magical witch doctor that just rubs some plants on the afflicted's face until they're suddenly better. The only thing that will eventually theoretically threaten your village (assuming you play this long before getting bored) is running out of room for graveyards from all the people that eventually die from old age, and I'm sure even that could be avoided by keeping everyone happy enough they don't care Old Man Jenkins's carcass was thrown into the woods for the nonexistent wolves to tear apart.
I'm not really angry. I'm just disappointed. There's too little game here where there should be, and I'm finding myself questioning the legitimacy of its "completedness". I'm sure I'll be Not Helpfulled into oblivion by the raving drones that insist it was money well spent and can't take a lick of criticism, but all I can say is welcome to the reviews section, kids.
Czy ta recenzja była pomocna? Tak Nie
118 z 147 osób (80%) uważa, że ta recenzja jest pomocna
42.6 godz. łącznie
Zamieszczono: 13 października
It's a city building game mixed with survival.

In Banished just getting your town/village up to around 100 people and making sure no one is dying from some sort of plague or hunger is an achievement in it self.
Every wrong thing you do, the game will punish you ; expand to fast, your people will die from hunger, expand to slowly , your people will die out from old age, focuse to much on mining and certain materials, suddenly you're lacking everything else and die, oh you're doing good ? Well here have a tornado that will kill half of your people, it's a game that keeps kicking you in the balls but instead of complaining you just ask for more.

It's addictive , it's fun, it's challenging,it's hard and it's the best city building game iv'e played and it was all made by a single guy.
Pick this straight up if you like city building games, don't even wait for a sale, just get it now.
Czy ta recenzja była pomocna? Tak Nie