In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
用户评测: 特别好评 (14,805 篇评测)
发行日期: 2014年2月18日

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"A Pretty Good City Builder, its a bunch of good fun but is a little bare bones atm, however that might change in a few updates but its still really fun"

关于这款游戏

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

系统需求

    Minimum:
    • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 250 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5 processor (or greater)
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 10 compatible card
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: Any
有价值的用户评测
136 人中有 134 人(99%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
210.5 小时(记录在案的)
发布于:1月13日
这款游戏已超越EA的模拟城市!

农牧食物系统的加入,让你的村庄更加真实!

如果你是模拟系列迷,错过此游戏绝对是你的损失!

特别感谢创意工坊大神的汉化:
http://steamcommunity.com/sharedfiles/filedetails/?id=338554849
这篇评测是否有价值? 欢乐
2,576 人中有 2,527 人(98%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
18.5 小时(记录在案的)
发布于:3月1日
Was doing great. The little town of Aviono, 20k food, 78 adults, around 12 children, and 15 years in. When the 16th year came around, it all went to hell. A fire started, burning one of the three storage barns stocked with food. I tried to get my little people to fight the fire with the wells nearby. They failed miserably and the other two barns caught fire, (this is about the time I realized putting all my food storages close together was a mistake). The fire started to spread to the wooden houses nearby, so I paused the game and looked up how to fight the damn fire. I figured out prioritizing the fire would help, so I did it and it did the trick. After the fire was put out, I checked out the damage. All my food gone and 5-6 houses destroyed. I knew my first priority should be to get my food back up to support my ever growing population of little people. This is where I realised I had made another mistake. Over 70% of my food was coming from potato farms, and guess what? All of my farms were right next to each other and an infestation started. Farm after farm were getting infected and loosing crops and I had no idea how to stop it. (I'm not one to go back and load and earlier save) So I paused it and looked it up, I couldn't find out how to stop it this time and I let it run it's course. Now the starvation began, and the graveyard began to fill up with little people's grave stones. It was too late to plant crops to get enough food to feed them all, so I basically gave up and watched everyone die a horrible death. I closed my eyes, mourning the loss of the little people that I had led around for so long. Then...I opened my eyes. I had three people still living! One 19 year old male and one 22 year old mother with her 6 year old male child. I had another chance to fix the broken city and save Aviono. This female was my last hope, unless I could get her with a female child, all was lost. So I set them to work tearing down the now unoccupied houses of the original Aviono, since I was almost completely out of materials. I got them to live close to eachother and waited paitently untill....success! A female child was born. Life was good again. I set my new couple to tearing down everything not needed for materials and the future growth or Aviono. In the end, I had two stone houses, one of every type of resource production buildings, a town hall, and a cemetery (to remind me of the past mistakes). I got my population back up to 16 little people, and I sat back and sighed with relief. I had saved a town.


Then I realised that the new towns folk were all inbred children from the three survivors....
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26 人中有 25 人(96%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
57.1 小时(记录在案的)
发布于:2月28日
作为一个模拟类游戏的老玩家不得不说这个游戏做的很吸引人,让我一定程度的想起了模拟城市和十字军东征的结合。考虑到游戏很小,以现在的游戏性和画面来说这个价格真的很超值。如果你是一个多年的模拟城市,模拟人生,海岛大亨玩家的话。我极力推荐你要尝试一下,虽然刚玩的时候中等难度开场我重新开了十个存档(有六个是被我玩死的有四个是换地形)但第十个存档我已经玩到190年了,规划了大半个地图

改进和可以更新的地方很多所以提供一些建议给作者。不知道作者能不能看懂中文。

1:增加养老院,老人到70-80岁左右自动进入养老院,养老院提供集中住房食物和一些轻度老动的工作岗位。
目的是:给年轻人提供住房繁衍新生儿,防止大批死亡和大批新生。
2:增加更多种类中世纪建筑和动画效果丰富游戏(比如水磨坊,面包坊等等...)
3:增加公园,绿地给市民提供休闲娱乐,与幸福度挂钩,工作一定时间就会去娱乐已提升接下来的工作效率。
4:提供宪法体系,增加罪犯以及监牢(可以被动干预到死亡率)
5:在市政大厅内提供人口出生率,死亡率和成人平均年龄列表
6:地图可以更大,更多地形(峡谷,沙漠,瀑布等等...)
这篇评测是否有价值? 欢乐
16 人中有 15 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.9 小时(记录在案的)
发布于:3月27日
對這個遊戲我有著頗大的罪惡感...
因為在我小鎮開始人們很美好的生活,人口和科技也直線上升,結果寒冬來襲,因人口的爆發性增長,木柴和寒衣不能滿足人們的需求,最後不少家庭看著自己的親人離世...
這還不完...當寒冬過去了,人口已經死掉了四分之三...結果這時候來了一群遊牧人民,也迅速彌補了人口的空缺,然後工作崗位也開始得到了穩定的分配...(前方偷懶高能!)然而人們很美好的生活,人口和科技也直線上升,結果寒冬來襲,因人口的爆發性增長,木柴和寒衣不能滿足人們的需求,最後不少家庭看著自己的親人離世.....
...這個遊戲是一個死循環..木柴...太重要了..
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416 人中有 408 人(98%)觉得这篇评测有价值
20.7 小时(记录在案的)
发布于:1月25日
Banished is a distillation of what a lot of city-building fans missed from newer SimCity games. It’s a smart, fun twist on the concept -- instead of ruling over a metropolis through a mayor’s lens, you play a more intricate role in the development of a small colony. Every citizen is somebody you can see and control (though not directly), and your role is to see that your citizens are well-fed, happy, and warm through the long winters. The result is a more nuanced and satisfying game than the EA flagship franchise which inspired it.

Every Banished game starts on a randomly generated map, where you control a small band of settlers (about 10 adults and 10 children) who have ostensibly been banished from wherever they came from. You have nothing but the minimal supplies they carried with them, and the resources of the land around you. Your first objective is to survive the coming winter, which you can do by building houses, creating a source of food (a fishing dock or gatherer’s hut would do), and a source of heat for winter (firewood). All of these things require resources such as lumber, stone, and iron, which your citizens can scrounge from the land around them.

After the first winter, your options explode. The basic idea is to increase the population of your town by building homes, while balancing the basic needs of the citizens with the resources required for those needs. Every citizen in your town is a resource as well; the player personally assigns jobs to accomplish every task, and must make sure their labor force is well balanced and not spread too thin. Should the population dip and you no longer have enough farmers, for instance, the consequences can be dire.

All of this may sound a little daunting, and it can be, but Banished provides a helpful tutorial at the outset to ease the difficulty curve a bit. I was able to get rolling with my city and survive my first winter with its help. The mechanics are satisfying and relatively deep, although after 20 hours or so I found myself finding a groove and more or less following a formula for increasing the population of my town. It was still fun to see my town sprawl across the map (which can be sizeable), but the gameplay got a bit tired.

Banished does come with robust mod support and for those who find themselves growing tired of the gameplay, there is an extensive library of mods which breathe new life into the game. Colonial Charter is a large mod which adds an incredible amount of new content and greatly extends the life of Banished. It’s great to see mod support for a game like this, and it’s a shining example of why we should see more mod support for games going forward.

Overall, I’d recommend Banished to anyone pursuing that city simulation itch, but finding themselves disappointed with recent EA offerings. Populations of your city won’t rocket into the millions, but the level of control and visibility into the workings of the simulation is very satisfying. It’s a game which, while probably inspired by games like SimCity, does plenty to establish itself in this genre with new ideas.
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