In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The townspeople of Banished are your primary resource.
用户评测: 特别好评 (11,382 篇评测)
发行日期: 2014年2月18日

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11月23日

New Mod Kit required for mod authors.

A new version of the Banished Mod Kit has been released for mod authors using Steam Workshop. Read more about the changes here:

http://www.shiningrocksoftware.com/2014-11-23-update-to-steam-1-0-4/

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11月4日

Banished 1.0.4 Now Available

Banished 1.0.4 brings modding to the game! Steam Workshop is integrated. Mods can add buildings, professions, change game balance, and more!

Additionally many bugs were fixed:

* Changes for version 1.0.4

  • Increased memory usage allowed for save games. This allows larger modded maps than default to be saved safely. However at some point very large maps will crash the game due to out of memory, or textures failing to be created.
  • Fixed a rare crash that was caused by closing tooltips in a particular way.
  • Fixed a bug that allowed combo box drop downs to stay up if the parent button went away.
  • Added an option to draw the mouse cursor in software in cases where DirectX fails to display the cursor properly.
  • Moved ‘clip mouse to window’ option from Game options to input options.
  • Added a Reset All option to the game launcher. This allows the game to reset to default settings if a setting is causing a game crash. The command line option /reset also does the same thing. Note this will unset achievements in non-steam versions.
  • Adding an option to the game launcher to disable use of DirectInput. This should allow systems where the mouse doesn’t move to work properly, however only the left, right, and middle mouse buttons will be available.
  • Roads will now always draw roads no matter how many there are on the terrain.
  • Misc fixes for rare crashes.
  • Added support for a cmd.txt file that contains command line parameters. cmd.txt must be in the same folder as the executable.
  • Added Steam Workshop support. Mods can be created, updated, downloaded, and browsed in game. Any updates to subscribed mods will download automatically. A reload is required once downloads are complete.
  • Fixed tooltip text going outside the background boundaries.
  • Fixed combo boxes not displaying correcly after being enabled, disabled, then re-enabled.

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关于这款游戏

In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.

The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.

Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.

There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.

The success or failure of a town depends on the appropriate management of risks and resources.

系统需求

    Minimum:
    • OS: Win XP SP3 / Vista / Windows 7 / Windows 8
    • Processor: 2 GHz Intel Dual Core processor
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card (shader model 2)
    • DirectX: Version 9.0c
    • Hard Drive: 250 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: Intel Core i5 processor (or greater)
    • Memory: 512 MB RAM
    • Graphics: 512 MB DirectX 10 compatible card
    • DirectX: Version 11
    • Hard Drive: 250 MB available space
    • Sound Card: Any
有价值的用户评测
86 人中有 85 人(99%)觉得这篇评测有价值
9.6 小时(记录在案的)
发布于:7月26日
这是一款很轻松很好玩的游戏

这款游戏是在Early Access的时候买的 买了一直没怎么玩 因为觉得好难小人一直会死掉
前几天又下下来玩 刚开始很困难 小人一直死 但等到前面的艰难时期度过之后就轻松了不少 这就算是上手了吧
话说刚买来的时候这游戏经常是很久不更新 一度让我以为这游戏像某些游戏一样说是早期测试 结果卷了钱就很少更新的那种 看来还是我想多了哈哈
不过正式版玩起来和Early Access的版本感觉一模一样呢 大概一些数据上会有不同吧

这是一款模拟经营类游戏 游戏开始会给你一间仓库和四五户家庭(依据难度不同会有差异),你要做的就是利用这些村民收资源建房子种粮食 游戏里面的敌人就是饥饿、寒冷和疾病 每一年的活动都是为了度过艰苦的冬天以及随时可能出现的灾难做准备的 你要做的就是让这些小人活下去 并且繁衍下去

画面:游戏的画面不算华丽 但是也不算粗糙 总体看上去有一种很舒服的感觉 画面很简单 你也可以拉近看看小人的行为举止 季节和天气的表现还是很不错的很有特征感 我觉得这个游戏的画面还是可以的 UI也很简单 你也可以根据你自己的习惯增加一些对话框 让你的了解和操作更加方便

声音:小镇里会有各种各样的音效——收割粮食的声音、树木被伐倒的声音、牛羊的叫声、采石场的叮当声之类 音效种类不多而且很简单 但是游戏的背景音乐还算不错 很惬意的感觉 配合上简单的音效 还是能给这游戏的表现加分的~

游戏性:这游戏的系统玩下来感觉比起其他的模拟经营类游戏像SimCity、Cities XL之类云云 绝对算是简单的 刚开始可能会为小人的不停死亡而烦恼 但是上手以后这个游戏真得很容易 玩得好不好就看你如何调节村民的工作、年龄构成了 每一场游戏可能都会有不同的发展道路 一切全在你 看着这些小人的生活 谁也不会忍心让他们死去的吧
这游戏也不是一味的以人口为王道 人多对粮食、燃料也会有很高的要求 一下子扩张很多人口会带来很多小孩 而小孩对资源的需求量是非常大的 但是也不能老龄化太严重 否则可能一段时间内会死掉很多人 造成劳动力严重缺失

游戏很小 200MB左右 但是五脏俱全 内容是足够的 不过说实话 可以发掘的东西在你圆满的玩过一次之后恐怕就没什么了 这就是游戏的缺陷吧 可能是成本的问题 游戏内容充实但不算丰富 但这样才让游戏的系统变得简单好上手 让我这种模拟经营类苦手也能够玩得有模有样 也让这个游戏在此类游戏中有了特点

这款游戏也是种非常轻松的游戏 前期过去后基本就是快进看小人的劳动 然后必要的时候点一下鼠标 是一款可以一边喝茶一边玩的游戏

不过还是想吐槽一下这游戏的道路系统 据我几个小时的观察小人们基本上还是喜欢在野地直接超近道 很少走道路 感觉这游戏的道路只是起美观作用的了

这款游戏对配置要求很低(当然玩人口流的话还是需要稍微考虑下配置的) 所以你也不必担心什么配置问题 就敬请放心购买吧

诚意满满的游戏 与其$60买EA的模拟吞城 不如$20买放逐之城这个游戏
当然如果你不是喜欢这类游戏或者非常想玩的 还是建议在特卖的时候购买 不过真的是很不错很不错的游戏啊 值得玩 值得收藏 千万不能+1了喔

以上
这篇评测是否有价值?
56 人中有 52 人(93%)觉得这篇评测有价值
26.7 小时(记录在案的)
发布于:11月4日
写下最难模式开局的几个要点:

1.上来第一件事就是建那个可以住20户以上的大房子(其实名字我忘记了),然后划好点砍树和采石头。假如你一开始建设一家一户这种小房子的话,第一个冬天要不就是食物不够饿死村民,要不就是有人没住处冻死村民。

2.接着放下采集屋和打猎屋,等大房子建好了就可以放下种树屋,最后放下劈柴屋。这样,在冬天来临之前,可以有温饱的食物和火炉保护村民不受饿挨冻。

3.在第一个冬天过去以后,立即建设一个市场,市场最大的作用就是分发食物和柴火。安排一个人在市场工作就可以,人多也没太大用处。市场弄好了,马上放下裁缝屋和铁匠铺,制造衣服和工具,优先建铁匠铺!最难难度下,工具没多少的,不速出铁匠,后面没工具了,工人没效率不说,还耽误建设别的资源!

4.重复2的步骤,再保证采集和打猎都至少3个人的情况下,开始建设一家一户房子。房子贴近市场建设,以我的经验是市场一条边可以放三个房子,房子背靠背放一下就是6个房子。至于草药屋,100人口1个建筑就够了,而且只要安排一个人工作,多了也是浪费。

5.现在可以放下码头了,码头人安排2个工作足够,多了浪费人力。前期劳力紧张,能精简的最好都精简。因为商人基本一年来一回,所以刚建设好那年基本上想商人来是没什么希望了!码头就放柴火,放1000柴火差不多了,柴火的价格是4, 1000X4=4000。2500一个的种子只要625柴火,

说些要注意的事项:

1.市场有个范围,房子最好都建设在市场范围内,这样哪家缺生活物资市场工作人员自动送货上门,省的村民一边要生产,一边还要去弄吃喝,浪费时间!市场1-2个人足够,多了浪费人力。以后开拓新地块了,第一时间就是建设市场,保证住过来的人生活物资不缺

2.劈柴屋前期可以多建,发家致富就是靠这个。最高难度是什么种子和动物都没有的,所以我们就是靠卖柴火来换动物和种子。而且这个东西销量大,价格也不低,最主要的是来源容易。当然,配套的种树屋也要多弄几个!

3.建议动物第一时间换羊,羊可是个好东西,能出羊毛做衣服,能出肉当食物,而且产量高,一个20X20范围的农场,养羊比养鸡和牛划算多了。种子建议换高产的小麦(wheat)和土豆(patato).前者产量高但是生产时间比较长,后者产量但是生产时间短。种地的话最好2年一换,因为一直种一中农作物的话,产量会直线下降。

4.人口控制方面,80人口之前别弄学校。虽然学校出来的人不容易出事故死亡,但是蛋疼的是要20岁才算成年人,在前期劳力不足的情况下还弄学校简直是作死。80人口以后,发现闲散劳力不足了,就关闭学校,在里面学习的人就自动成为成年人了。

5.50人口之前这段时间是最艰难的时候。因为这段时间,食物来源少,除了打猎就是采集。解决办法是建个市政厅,这里可以看到食物一年的消耗和生产,消耗大于产出,就增加农田或者牧场或者打猎或者采集。这个游戏的特点就是民生特别脆弱,一不小心就超过产出饿死一片人。在消耗大的时候,多补采集屋和打猎屋。

6.种地建议10X10就OK,这样的产出“据说”是最大的,我也没特地去验证过。靠近仓库和民宅的设置一个人工作就够了,其他远点的2个人工作。牧场建议25X25,也是安排俩人。但是这个建筑物里动物会得瘟疫,一死就是一片,所以弄牧场的时候不能以片全是羊,或者一片都是牛。否则后果你懂的,最好间隔开来,村东一个牧场养羊,村西一个牧场养羊,尽量同一动物间隔远点。不同动物牧场建一起是没事的。

7.80-100人口,可以开始手动升级房子了,把木头房子升级成石头房子。升级石头房子的好处是着火几率小很多,我灾难全开玩了100年,工人住的房子一次没着火,就生产蘑菇的采集屋着火了!

8.造村民住的房子,最好是循序渐进,一次就建个3-6个,再慢慢补起来。别一下猛建十几或者几十所房子。猛建的话,人口爆炸式增长,尤其是小孩出生率高,而且人小鬼大特能吃,你的存粮一下就见底了。第一次玩的时候我10万存粮,人口一下爆发,从80-160,结果第2年就没吃的了,饿死了一大半,都成鬼村了!


以上是一些个人心得。顺便BB一下这个游戏的缺点:后期农场多了,一个一个的点换农作物简直要点死人,太多重复操作了,要是有个能一键换农作物就好了。另外一个就是村民AI明显不够,中后期开拓了几块地的时候,生产建筑安排的村民竟然不是就近原则的。我碰到过大型地图,左上角的农产农民住在右下角,尼玛等你跑到了,也到夏天啦,还种个毛地。
这篇评测是否有价值?
26 人中有 24 人(92%)觉得这篇评测有价值
9.7 小时(记录在案的)
发布于:10月13日
停……停不下来……

创意工坊上线了,可玩性又高了不少,看到好多翻译成各种语言的mod,可惜没中文的……

edit: 评论已给出汉化mod地址
http://steamcommunity.com/sharedfiles/filedetails/?id=338554849
666666666666666
这篇评测是否有价值?
14 人中有 14 人(100%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:7月22日
一款打发时间的小游戏,填补喝茶聊天看电视的空闲
这篇评测是否有价值?
695 人中有 665 人(96%)觉得这篇评测有价值
34.7 小时(记录在案的)
发布于:10月24日
Banished is the best city builder I've ever played (and I've played a lot, having been a fan of the genre since the original Sim City and the old Sierra historical builder games). The game is deceptively simple, you start with a few settlers and minimal supplies and you build a thriving settlement. Sounds easy enough, but it's probably one of the most challenging games I've played.

There are a variety of crops, animals, and natural resources. Your setttlers will plant and gather and use these to build a rustic town. Steel tools and stone houses represent the pinnacle of your settlement's technological advancement. You can barter goods with a few visiting tradesmen and some nomads may periodically ask to join your settlement, but that's the limit of your outside contact. Peace reigns, you won't need any military (or even police) here. The only hostile forces you will encounter in Banished are tornadoes, fires, diseases, starvation, and cold. And you will encounter them, a lot.

Although the game is relaxing to play, it can at times be incredibly difficult. Your settlement might be going along nicely for 100 years, with plenty of food and lots of citizens available to fill all the jobs that need to be done, and suddenly everyone has cholera and you're closing down the schoolhouse to free up some child laborers to expand your cemetary. Banished is brutal that way. But it's also beautiful. The music and graphics and effects are really appealing, and the immersion factor is high. It's definitely one of those games you can sit down to in the early afternoon and play for hours and hours and then be surprised to find your stomach growling and oh hey when did it get so dark outside?

The developer is very active and involved in the community, and new features are added often. Now the game offers modding capability and Steam Workshop. So far the community has responded with some amazing tweaks and additions which only make the game even better (also a little easier, if you find the challenge a bit much).

I can't wait to see how Banished continues to evolve, which it seems to do in much the same way that my tiny settlements grow and evolve, with all of the little details coming together to make something really satisfying and enjoyable.
这篇评测是否有价值?
10 人中有 9 人(90%)觉得这篇评测有价值
15.2 小时(记录在案的)
发布于:11月10日
这款游戏讲诉的是玩家带领着一群人远离社会,去荒无人烟的地方发展的故事。(根据游戏的名字“Banished”可以看出来主角他们是被先前的社会放逐了,所以迫不得已前往远方自力更生。)

首先这款游戏的分配系统是很不错。玩家需要给每个人分配职业。有医生,铁匠,伐木工,矿工,农民,渔民,教师等等的职业。而相应的职业也需要相应的建筑设施才能设定。游戏是可以暂停操作的,对于那些点不过来的同学暂停可是很好用的。这款游戏的上手难度有点高,不过正因为如此,这个游戏确保了基础的游戏性。玩这个游戏嘛,尽量多保存,出现无法挽回的问题的时候可以用S/L大法。游戏是有自然灾害的,还有矿灾,瘟疫,饥荒等。游戏的因素不少,真正发展到后期,会发现这个游戏没什么可玩的了。种了各种各样的田地,养殖了所有动物,种上了所有果树,拥有了几百人口的大城市,就渐渐离抛弃游戏不远了。

游戏的画面和音乐还是不错的。比起大部分老时代的马赛克或者渣画风的建设游戏,这款游戏的画面还算是比较说得过去的了。

总得来说这款游戏很不错,+1大法好。壕们快入手吧。穷人玩玩破解或者等打折咯*´∀`)´∀`)*´∀`)*´∀`)
这篇评测是否有价值?
779 人中有 729 人(94%)觉得这篇评测有价值
111.2 小时(记录在案的)
发布于:7月13日
After everyone else in my city starved to death, only Nesto was left. I followed him for several more years as he lived off what others had left behind; moving from house to house to find food and firewood. Nesto spent half his entire life completely alone in a post-apocalyptic city, finally succumbing to the cold one late winter day at the age of 60. When Nesto died, the overall happiness of the city increased. This is the best game I have ever played.
这篇评测是否有价值?
7 人中有 7 人(100%)觉得这篇评测有价值
31.4 小时(记录在案的)
发布于:8月21日
非常喜欢上帝视角的游戏,画面还行,而且磨时间的效果也非常好,不知不觉就玩3个小时了~
这篇评测是否有价值?
7 人中有 7 人(100%)觉得这篇评测有价值
25.8 小时(记录在案的)
发布于:9月11日
才200M的小玩意,画面不错,音乐也不错,没什么花哨的任务或者乱七八糟事件,核心任务就是,怎么生存,怎么养活这么多张嘴。所以石头铁矿神马的可以少采,猎户渔民农民牧民神马的缺编你就等着饿死人吧,人都饿死了就更没人干活了。

前期主要靠打猎打渔和采集,发展起来之后用贸易站从其他地方买种子和牲畜,农场最大15X15格,牧场最大是20X20格,可以养20头牛,或25只羊,或69只鸡,所以要市场覆盖民居尽量多,覆盖范围外的平地再布置农场牧场。只要不闹饥荒,人口稳中有增是没问题的,不然食物储备不足,外面移民又进来了,那就又要饿死人了。

石矿铁矿建了不能拆不能资源再生,挖完了就一大坑,所以只能留着作为应急储备,主要资源还要进口。我目前人口不到200,贸易站里存满了皮衣酒类和鹿肉当硬通货,旁边货栈里一堆的石材铁矿煤炭。

这个游戏就我看来最大的不足,也是它最大的特点,就是仅以维持生存为中心。举个例子,建筑中和“幸福”有关的只有两种,教堂和墓地。想想咱们国家的农村,除了个什么庙之外总要有个戏台子什么的吧?总不能娱乐活动除了喝酒就是回家和老婆啪啪啪,甚至“基本靠手”?在发展稳定资源充足,足以应对任何突发情况了之后,游戏就显得单调重复,除了单纯的增加人口之外没有其他多样性的挑战和内容,就比如旁边哪个屯子歉收了需要你支援点什么的,或者邻里两家闹了什么纠纷要你裁决的,这才显得更有代入感更能让人玩下去
这篇评测是否有价值?
630 人中有 594 人(94%)觉得这篇评测有价值
7.3 小时(记录在案的)
发布于:11月10日
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Click for Gameplay Trailer - Review
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Graphics:
+ credible landscapes
+ clear, sharp graphics
+ lovely details
- technically simple
- many gray-brown textures

Balance:
+ good tutorial
+ extensive help and tooltips
+ every action has an traceable effect
+ realistic disasters
- difficulty only affects the starting conditions

Atmosphere:
+ individual villagers
+ coherent middle ages scenario
+ atmospheric seasons
+ high realism
- brittle presentation

Sound:
+ vibrant sound world
+ very good weather effects
+ appropriate music
- some sounds a bit thin

Control:
+ uncomplicated building
+ statistics with high significance
+ customizable interface
+ four speed levels
+ free save

Game Size:
+ random maps
+ many farm-variants
+ decent amount of buildings
- virtually no upgrades
- no scenarios

Endless Game:
+ every action needs realistic time
+ a large population, a long-term challenge
+ there is always something to improve
- Survival voltage decreases with increasing skill

We start Banished depending on the difficulty with some settlers and supplies on a randomly generated map. All buildings are available from the start - provided we have building materials and workers. But ... what we start? With a farm, as effectively as possible to win food? Or with a hunting lodge, so a tailor from the skins of hunted animals can sew jackets?

Banished course is not the first game in which a city or an entire country perish without thoughtful planning and functioning economic cycles.
Hodorowicz missing aspects of urban planning, could not even capture the teeming settlers: an intimate proximity to the population and the intense experience of her worries. And just to include questions such as "how tomorrow is food on the table?" or "How do we get enough firewood?"
You don't control your citizens, but your people do have "lives" of their own, which can sometimes throw a wrench into your plans. They get cold, hungry, and tired.
While you're yelling at them to just frickin' move that rock, they go for lunch. It's not that they're endemically lazy; it's more like they're unionized, and by gosh, it's break time.
But that's also a big part of the appeal: You're not building this town. They are, and that can lead to an odd sort of personal connection with "characters" who don't actually exist, like the crazy herb lady all alone out in the forest or those jerk builders who insist on regular meal breaks.

People, more than anything else, are your vital resource. They need homes, food, decent clothes, tools, emotional support, medicine, and more.
Every mechanic, every building you can place, and everything else you can do relates back to that central theme of survival. If you can't gather enough food, your people die.
If they're stuck outside for too long, or don't have warm clothing, they die. Each time you fail as their leader, you're reminded of the loss with a grating sound and a yellow gravestone.
These serve as a one-two punch to punish you for failure because losing citizens makes it that much harder to keep up the resource flow.

Banished has a number of natural disasters that strike your populace. In many ways, they serve as a kind of random "boss fight" in the sense that they will often test one aspect of your infrastructure.
Diseases test the health of your population, fires your city planning, and tornadoes your ability to rapidly rebuild before winter comes again.
With Banished already amounting to a desperate attempt to stave off death, disasters can be absolutely devastating for the unprepared. When pests hit your crops and you're already barely squeaking by each year, you're going to start losing a lot of people.

While the process of survival is never-ending, holding out against the elements amid the hostility of the untamed natural world is a small but powerful personal victory.
Villagers have names; they're born, grow up, and eventually die under your intense supervision. Banished reinforces the human drama with its brutal difficulty and negative feedback loops.
There's no goal beyond survival and a handful of achievements to work toward. The lack of a campaign or meta-game meant that it was hard for me to stay motivated to play once I had a good-sized, reasonably stable village.

Score: 84 / 100
gamestar.de

Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
这篇评测是否有价值?
9 人中有 8 人(89%)觉得这篇评测有价值
18.9 小时(记录在案的)
发布于:11月8日
每次玩到最后人烟寥寥甚至荒无人烟的时候,我就默默的退出重来。
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6 人中有 6 人(100%)觉得这篇评测有价值
33.1 小时(记录在案的)
发布于:9月30日
麻雀虽小,五脏俱全。一个令人惊艳的“种田系”游戏,200mb的大小,却有着简陋却不失精致的画面与音效,而游戏的设计又能完美的激发起种田爱好者的热情,难以想象这是一款个人独立开发完成的作品。

比起传统的《法老王》《凯撒》《龙之崛起》《纪元1404》这类种田游戏,本作的特色在于融合了现在时下流行的生存类游戏的特色。游戏的难度几乎再现了中世纪那低下的生产率和人均寿命。

脆弱到爆炸的各种生产链,工人们每天上班都是胆战心惊,什么砍个树被砸死,挖个草被野猪拱死什么的,就算在家不工作还会有捉奸杀,上帝啊不要蹂躏我的劳动力了。

除了每天发愁设计生产链,另一个折磨你的是居民年龄和生育率,调节的难度可以说是如履薄冰,多一分少一分都不行,不然下场不是饥荒就是老龄化成鬼村。

贸易系统的设计,很符合“放逐之地”的感觉,深山老林里的村子,偶尔才来的商人,不能自己发出商队,也不能完全指定要求的商品。那种“不知道这次商人带来什么新鲜好货的感觉”非常有感触。


缺点的话,略提几个。

1.地图还是不够大,地形地貌重复。

2.高级产物少,玩家进入后期缺乏更多挑战和可玩性

3.缺乏一些调剂用的任务系统,或者类似残局的战役

不过考虑到作者的辛苦程度,等大家的mod来完善吧。
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
6.8 小时(记录在案的)
发布于:7月28日
挺棒的游戏,不过放逐之城吧的小吧主和游戏作者的那个对话记录更棒,哈哈。希望作者能够在mod制作工具中提供1.03版本的寻径的最优算法,本仔非常感兴趣。
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460 人中有 435 人(95%)觉得这篇评测有价值
11.1 小时(记录在案的)
发布于:11月9日
So I got vis game in the hope that I would be able to build a balanced city and survive at least one winter, how wrong I was, I died like 16 times in a row, then I discovered plums, I traded everything I had for one plumb seed and the plumb boom began. I found that if I devoted my entire town to be a plumb nation so to speak, nothing could stop me. I dedicated all my time to plumb manufacturing. I set up a trading post and traded my vast abundance of plumbs for clothing and materials. After my brief time on this game I really feel I discovered the true value of plumbs in todays society and will never take them for granted again.
For example for 10 years in a row I found my population to be stagnant and it hovered around the 66 citisen mark (not including children) for these 10 years. My solution to this was simple, I set up plumb farms all across the coast, from what I can gather with my basic understanding of immigration, traders come into my city on canoes and see the plumbs, they then return to their families after trading their iron and coal for my nations plumbs, they tell their families tales of he great plumb nation, then they tell friends and co-workers. This all led to the great population inflation of 18AD.
After 10 years of 66 citisens I grew to 88, many historians argue this was due to a better education system and advancements in stone houses and such. But these people are heretics and should be shakled and plumbed to death. Of course the real reason was due to plumb based immigration. Unfortunately the great mine collapse of 18AD saw the death of 15 good miners, so this countered the growth, I decided to close all mines and quarries and focus solely on plumbs and the occasional gatherer for berries.

All in all I would give plumb simulator 2014 a 9/10 would deffo play again.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
26.9 小时(记录在案的)
发布于:8月10日
这款游戏的中文名叫做放逐之城
按照名字的字面理解意思就是一群被放逐的人从头做起自己建立起来的城市
但是罗马不是一天就建好的.同理这座城市也不是直接就完工的.需要你从小村庄开始做
一座村庄需要什么?职工.建筑.道路.规划.贸易.原料
一个人需要什么?食物.衣服.工作.工具.燃料.材料
小到个人的需求大到村庄的需求.在这款游戏里你都要考虑到.而且不仅要考虑现在.还要考虑未来.
更不用说突如其来的灾难了
在这里可以满足你的管理者.建筑者.规划者的欲望
还等什么.just buy this
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:12月23日
虽然容量只有200+MB的游戏,但好玩真没的说
这篇评测是否有价值?
251 人中有 232 人(92%)觉得这篇评测有价值
18.9 小时(记录在案的)
发布于:11月17日
My entire village burned down, leaving two teenage boys alive and no-one else. I had a very successful economy so they survived on their own for many years in the burnt out husk of what was once a thriving merchant town by living off my extensive stockpile of most resources. Unable to have children for obvious reasons, they slowly grew old, and in late winter of Year 108, they both died at the ripe old ages of 72 and 73 respectively.
11/10 would play again.
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1,372 人中有 1,074 人(78%)觉得这篇评测有价值
110.6 小时(记录在案的)
发布于:10月18日
So, I now have about 100 hours in to this game. I've played multiple games, with my best reaching a population of approx 900 people before the wheels fell off. I've played easy, medium and hard. I've read all of the guides on the wiki, the forums, and even Reddit. I really, really wanted to love this game. I waited for it to come out for what felt like *ages*, stalking this guy's FB page for update info. And I am just so sad that I can't love it.

Why? The inconsistencies. I am a creature of habit. I place all my buildings in a predictable pattern, and I'm a hoarder by nature so I'm very careful about pathing to ensure maximum efficiency of the workers. And yet, despite my consistency in behavior and detail, there is no consistency in output. In one game, 2 woodcutters will provide enough firewood for a population of 120 with firewood to spare. In another game, 14 woodcutters cannot keep the same population afloat, despite over 4k backlog in wood. Woodcutters placed directly beside stockpile containing 2k logs. Woodcutter (A) will cut 42 logs in a season, while Woodcutter (B) will cut 298 logs in the same season, and Woodcutter (C) might cut 3 logs that season. All three are educated, and are situated in homes very close by. Their food is supplied by the gatherer and hunter that are always paired with foresters on my maps. They want for nothing, but they do not work.

This is a problem that I find repeatedly throughout the game. You want a field of about 40x40 cleared, so you free up 100 or so laborers, prioritize that field and wait for them to get to work! And you wait.... and you wait.... and you wait. You re-prioritize the field. You de-select everything else on the map for clearing. You wait..... 8 seasons have passed, and your field is not cleared. 8 seasons of 100 laborers that could have been doing any number of other things.

This is a randomly occurring problem within the game. You could go 50 seasons without a hitch, before you get a spike of random unproductiveness. Whole fields can produce less than 50 food per year, woodcutters that just dont show up for work, miners that idle the entire season away in the Cemetary.

Oh! And for funsies, when you get a disease outbreak, and the diseased persons refuse to go to any of your multiple, fully staffed hospitals for treatment! They just wander the map, going about their business like Typhoid Mary from Hell. Every town center I make gets a hospital, and the sick folks generally find their way to them in short order. However, every now and then, you will get a Typhoid Mary who will inflict their disease on 100+ of your population before they finally die.

Yeah, inconsistent.

这篇评测是否有价值?
260 人中有 219 人(84%)觉得这篇评测有价值
166.1 小时(记录在案的)
发布于:11月19日
Don't blink.
Blink and you starve.
It happens fast.
Faster than you can believe.
Don't turn your back
Don't look away.
And don't blink.
Good luck
这篇评测是否有价值?
289 人中有 240 人(83%)觉得这篇评测有价值
34.0 小时(记录在案的)
发布于:11月5日
>Play long enough to get 110 people
>Outbreak of influenza
>No big deal, have physician
>Winter comes early
>Crops die before harvesting
>Uh-oh
>Physician keeps dying of starvation
>By the next summer, before crops can be harvested, 75% of town dead
>Why God.

10/10
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