Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
使用者評論: 極度好評 (17,510 篇評論)
發售日: 2014 年 09 月 30 日

登入好來將此遊戲加入您的願望清單或是標記為無興趣

注意: This version of Shadow of Mordor does not support the Japanese Language.

購買 Middle-earth: Shadow of Mordor

包含此遊戲的合集

購買 Middle-earth: Shadow of Mordor Premium Edition

包含 2 個項目: Middle-earth: Shadow of Mordor - Season Pass, Middle-earth™: Shadow of Mordor™

購買 Middle-earth: Shadow of Mordor Season Pass

 

由多名鑑賞家所推薦

"Would be a competent but unremarkable Arkham-style open world game about killing orcs but made special with the Nemesis system and excellent voice work."
點此閱讀完整評論。

最近更新 檢視全部(7)

03 月 23 日

Update: Build v1951.11

Stability Fixes:
  • Fixed memory leak when SLI is enabled that could lead to “out of memory” crashes.
  • Fixed crash that could occur when saving if user had >200 uncollected Runes on the map. (Game now only saves 32 best uncollected Runes left on map.)
  • Fixed crash that could occur when closing game on skin selection window.

General Fixes:
  • Fixed an edge-case where Uruks were not re-populating empty spaces in the hierarchy, leading to extremely empty hierarchies.
  • Leaderboards now navigate properly.
  • Improved detection of monitor native resolution.

ːShowdownː

34 則回應 繼續閱讀

02 月 17 日

Update: Build v1951.6

New Features:
  • Bright Lord DLC support added. (Note: Bright Lord DLC requires slightly higher system specs than Main Game Campaign. If you’re noticing a loss in performance, please lower system settings.)

Continued PC Improvements:
Stability:
  • Fixed rare crash encountered when going into Skills Menu.
  • Fixed a crash that could occur if blood failed to render.
  • Fixed issue where game would crash after a video card driver crash.
  • Fixed crash related to physics.

Performance:
  • Improved rendering on domination FX to improve framerate.

Save/Load:
  • Fixed issue where users save progress could be lost after watching benchmark to completion.

UI:
  • Added ability to skip Splash Screens after first launch.

General:
  • Steam Achievements not being awarded properly. (Issue 1: Occasionally Achievement wasn’t awarded even though game criteria satisfied. Game now verifies again whether Achievement criteria has already been met and will re-pop. In some cases, it may be required to perform unlock a 2nd time. Issue 2: Some Achievements weren’t being awarded in Challenge Mode even though they should have. This issue should now be resolved.)
  • Fixed issue where player would lose Orc Hunter Rune when restarting Lord of the Hunt DLC.

ːShowdownː

161 則回應 繼續閱讀

評論

“AMAZING”
9.3/10 – IGN

“Revolutionary”
5/5 – Joystiq

“Remarkable”
4.5/5 – VideoGamer

Coming to SteamOS/Linux

Middle-earth™: Shadow of Mordor™ will be available on SteamOS and Linux in Spring 2015.

關於此遊戲

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

系統需求

    Minimum:
    • OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 25 GB available space
    Recommended:
    • OS: 64-bit: Win 7 SP1, Win 8.1
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 40 GB available space
值得參考的用戶評論
58 人之中有 55 人(95%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
14.8 記錄時數
張貼於:2014 年 10 月 5 日
不論是戰鬥、角色姿態、攀爬仰望等等,都非常有刺客教條系列的影子(甚至是一模一樣)

但是這不影響這款遊戲本身,它帶給玩家的遊戲性非常的驚人

尤其是復仇系統,根本就是獸人養成www 養出一隻超難打贏的獸人

還會根據好友在地圖上的生死來產生特別任務。

打鬥方面雖然簡單,但是卻可以衍生出不同的組合技讓玩家使用,非常的流暢且具快感!!

畫面跟優化都相當不錯,建議電腦配備好的玩家可以下載官方免費 DLC ,來開啟 HD 材質,讓中土的世界更加逼真。

獸人在模型上的製作也可以看出來公司的用心,每個獸人都有自己的特色跟裝備(雖然都醜不拉機)

接著,這款擁有魔戒的世界觀,但是遊戲名稱卻不使用''魔戒'',是因為劇情只摸到一點點,裡頭的內容完全是額外的故事線。


以我個人觀點來說,非常推薦各位購買。
這篇評論值得參考嗎? 有趣
31 人之中有 31 人(100%)認為這篇評論值得參考
21.6 記錄時數
張貼於:2014 年 10 月 4 日
遊戲的畫質音效可以設定的選項非常多
可以按照耳機或電視遊玩進行調整
移植到PC端的滑鼠&鍵盤操控感非常好
(但是還是建議使用把手,因為會比較直覺)

遊戲成功複製了蝙蝠俠阿卡漢系列的反擊模式
(幾乎沒有其他遊戲做到)
無論是鏡頭或是動作都非常流暢
不會有最忌諱的動作延遲

基本的短刀、長劍、弓涵蓋了從近到遠
摸落單的刺殺動作順手
潛行的被偵測到的範圍合理且有所差別
(有些生物嗅覺靈敏容易探知你)

開放式地圖讓你去探索魔多黑門外面和裡面的世界
兩張大地圖包含各種環境和要塞

獨特的Nemesis系統讓每個半獸人都是獨一無二的
半獸人會記得你對牠所作的一切
你的行動也會反映在它的模組身上
(傷痕、裝備、問候...)
也會因為牠的經歷
造成不同的弱點或是強項

任務除了主線之外
支線換按照Nemesis系統去產生
比方
在路途中順手解救了一群人類奴隸
就有可能開啟解放奴隸的支線任務
或是
你心靈控制了半獸人隊長
你可以命令他去威脅、暗殺其它隊長、背叛半獸人軍閥
進而開啟各種不同的任務
因此遊戲後期不會讓人有單調的作業感
總可以找到許多驚喜

符文系統讓武器有變化性
而符文的掉落是按照敵方半獸人隊長的強度
從普通的低數值加成到傳奇的特殊效果
讓每次的勝利帶來許多期待

至於難度方面
在前期技能樹為解開時
面對整群半獸人逃跑並不是件可恥的事
死亡之後半獸人也會趁機升級升官
然而死亡並不是懲罰
他會帶來更多機會和切入的想法
到後期只要注意血量和架擋
你也可以享受如魔戒電影中Legolas的以一擋百的感受

非常推薦這一款
無論你是魔戒迷還是動作遊戲愛好者
這篇評論值得參考嗎? 有趣
2,170 人之中有 2,048 人(94%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
33.9 記錄時數
張貼於:2014 年 10 月 2 日
Shadow of Mordor is an excellent third person action game that takes the best parts of the Batman Arkham games, places it in Mordor, throws in a little (of the best of) Assassin's Creed and some outstanding voice work and out comes an excellent game.

Here's the tl;dr Pros/Cons:

Pros
+ Looks great. Sounds great.
+ Exceptionally optimized. Don't be fearful of the requirements. I came across no bugs whatsoever.
+ Takes one of the best combat systems in recent gaming history and applies it to a world that it really excels in. Combat animations are brutal (in a good way). Sneaking up on orcs and/or mauling a large pack of orcs is fun throughout the entire game. Some awesome "orc death" animations. The sight of an orc head flying away never gets old.
+ Strong story in a world that is teeming with stories.
+ A TON of stuff to do. Sidequests, hunting, collectibles, challenge modes. Nemesis system essentially creates a neverending enemy hierarchy.
+ Encourages further reading of Tolkien.
+ Stealth is fun and easy to get the hang of.
+ Fun with Carigors! When you hear an orc say "It's a carigor!" Climb up high, and have fun siccing them on orcs.

Cons
- Story can be finished quickly unless you take your time.
- An absolute fart of a final boss fight. Total copout in terms of design.
- A smattering of quicktime events that are annoying and take you out of the immersion.
- Some forgettable supporting characters. Lack of Middle Earth races represented. Mostly just men and orcs.
- Respawning of enemies in areas cleared prior happen almost immediately and is another immersion killer.
- Game map (there are two sections, one opens later in the game) seems small for a game that is a 35 gigabyte download.
- A bit easy. Lack of a choice of skill level hurts replayability.

I'm writing this review shortly after completing the story. According to Steam, I have 20.3 hours invested into it. I did not do everything there is to do and I imagine had I taken more time I could easily have gotten 50 hours into it. However, I found myself into the story and enjoyed the missions a lot, so I kept at it especially after gaining one particular ability. I won't spoil it, but it starts with a "B" and you get it roughly 60-70% of the way into the story and can totally change how you approach any skirmish in the game, big or small. Needless to say "B" is awesome and plays a key role in the lead up to the final confrontations. I am on the fence as to returning to the game to finish the plethora of side missions and I am probably going to wait until story DLC before I do so.

Without going into too much detail of the story, the game is one that grabs you immediately. Put simply, the Shadow of Mordor is a story of revenge and the opening is done so exceptionally well that I was immediately engaged and wanting to destroy orcs within minutes of taking control of the main character, Talion. While the game does a decent job of keeping this interest, I do feel there were some shortcuts taken in almost every respect. The story is not immediately predictable, but does run into some typical cliches that may have been unavoidable. The big bad guys that are your true "targets" (they're not orcs) are more fearful in terms of their look than their bite once you fight them.

One of the most remarkable aspects of the game is what's being termed as "the nemesis system". What this means is that when you are defeated in battle, the orc that defeats you grows in power, remembers you, and you are encouraged to seek him out to exact your revenge. There is almost a neverending limit to orcs that get promoted, so as you kill one, another will take his place in the power hierarchy in essence creating a constant power struggle amongst the orcs of Mordor. They will even fight themselves, plot against one another, and you can essentially push this one way or another by the choices you make. Unfortunately, this system does not have an effect on the story and could almost be considered a meta game as the story missions are mostly unaffected by this system until nearer the end. Despite this, the nemesis system is one that I imagine will be copied and perfected by other games. I am already imagining something like this in a game of political intrigue, or with a terrorist mastermind who becomes stronger via the choices you make. This is an excellent mechanic that deserves to be explored more fully.

QuickTip: Focus on Ranger abilities first. They are integral to strengthening Talion.

Most of the enemies in this game are run of the mill orcs. Some are stronger than others (i.e. Captains) and require some aspect of a mission (kill X number of guys a certain way) before they appear. It is very Arkham-esque in certain respects as most of the foot soldiers are complete pushovers. That said, I found most of this game entirely too easy. The only times I felt truly challenged by my enemies was when they were completely overwhelming or I was stuck in a chokepoint unable to defend myself. You will die, but I guarantee you will feel "cheated" at times regarding your manner of death. The lack of a skill level selection hurts this game's replayability.

QuickTip: Run a benchmark when you first launch the game and experiment with the settings from there. I was able to Ultra everything even if the benchmark put me at high on everything!

All in all, I am extremely impressed by Shadow of Mordor. It's an engaging and fun third person action game in a familar world with great mechanics and some new ones that should be staples in future games. It's technologically sound, and while I felt extremely let down by the final boss "fight", the journey was worth it. I wanted Talion to succeed and that is half the battle in a game like this. When the player cares about the "avatar", you've got yourself a great starting point. If you are at all a fan of this world, you owe it yourself to play this game.

Overall: 8/10
這篇評論值得參考嗎? 有趣
1,087 人之中有 1,008 人(93%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
32.9 記錄時數
張貼於:2014 年 10 月 3 日
The experience that stands out most for me was encountering an Orc named Zakadush The Warrior. This ♥♥♥♥♥♥♥ showed up everywhere. He was also immensely terrifying. Not just because of his insane strength, but because of his personality. You see, Zakadush never spoke. He would only breathe heavily, giggle, and scream. There were many times I found myself with the upper hand in an intense combat situation, only to hear heavy breathing from behind -- and BAM -- Mr. Giggles (Zakadush) would ambush me, fling me around (literally), and beat me to a pulp. When I finally bested him during one of his many ambushes, I felt sweet relief and satisfaction. I was finally done with that psychopath.
NOPE.JPEG.
Zakadush somehow found his way back from beyond the grave and hunted me down again. This time, scars covered his face and gave him the look of an all-familiar clown villain from another series we're all familiar with. Mr. Giggles continued to be a pain in the ♥♥♥ for the rest of my game. I finally threw him off a cliff about an hour ago. Since I didn't cut off his head, there's no way to know for sure if that's the last I'll see of him. I want to believe he's dead, but I've learned that this game is cruel.


Middle-earth: Shadow of Mordor may be one of the most surprising games of the year. My expectations were hugely surpassed by this gem -- and a shiny gem at that, the game is gorgeous and smooth. The main storyline is alright. The overall plot is interesting, but it feels disconnected between missions and has odd pacing. You can tell it isn't the main focus of the game, which is fine as I spent all 32 some-odd hours crafting my own story.


The combat flows smoothly and is incredibly brutal. There is weight behind every sword swing, stab, leap, throw -- you see where I'm going, it feels good to control. The combat is heavily borrowed from the Batman: Arkham games, but I feel it adds its own flavor to it as well. The animations are amazing through and through and make the combat, movement, and just about everything else feel very immersive and smooth.


The open world exploration is heavily reminiscent of the Assassin's Creed franchise and a bit of the Far Cry series. Movement feels good and climbing is nowhere near as clunky as it is in Assassin's Creed. Climbing isn't without its faults though, there are a few hang ups with the parkouring system, though they aren't big issues and are hardly worth commenting on. The stealth system is a nice mix between what is found in the Batman and Assassin's Creed games -- overall, there is a bit to be desired, but the mechanic is satisfying nonetheless.


I have beaten my enemies and have been bested brutally many times. The game isn't a cakewalk and rewards quick-thinking as well as slow tactic. You can be easily overwhelmed if you're not careful and sometimes you can't bounce back. As you get used to the controls and systems at play, the game naturally gets a bit easier -- especially when leveling up. As a difficulty junkie, I was still experiencing death in the late game, though significantly less often.


Death is satisfying in Mordor -- it's the main way you build stories with your many enemies. The Orcs who slay you will grow in power, they'll taunt you the next time you meet, and they remember every meeting. They'll recall their defeats and your demise. You develop an enemy -- a nemesis. The system is dense.


The nemesis system is probably one of the most dynamic, deep, and satisfying AI tech I've seen in quite awhile. The stories that unfold through the gameplay are amazing -- they're also unique, in that they're YOUR stories and experiences. The replay value is absurd. It's incredibly hard to stress just how great this game is, but it may be one of my all-time favorites now. The potential this game has met, and the systems it has introduced, are immense. I very much look forward to experiencing more of Middle-earth and I'm going to be playing in this world for quite some time.
這篇評論值得參考嗎? 有趣
11 人之中有 10 人(91%)認為這篇評論值得參考
14.1 記錄時數
張貼於:2014 年 10 月 5 日
優化一流,畫質一流,戰鬥流暢,遊戲性中上~覺得沒到 IGN 9.3分那麼神的感覺,個人覺得差不多8分~因為感覺遊戲內容不夠豐富,地圖感覺變化不大,從頭到尾做的事其實差不多.....
這篇評論值得參考嗎? 有趣
5 人之中有 5 人(100%)認為這篇評論值得參考
30.7 記錄時數
張貼於:2014 年 12 月 28 日
我玩過最好玩的動作遊戲
精緻的畫面,流暢的動作,設計良好的操控(手把)
創新的復仇女神系統,各種獸人必須死
不需要對於中土世界有深刻的了解也可以融入劇情
喜愛動作遊戲的人不可以錯過的上乘之作 10/10
這篇評論值得參考嗎? 有趣
9 人之中有 7 人(78%)認為這篇評論值得參考
16.3 記錄時數
張貼於:2014 年 10 月 12 日
說實話,我並不太喜歡這款遊戲……
首先是對於摩多的還原實在是太令人失望了……
然後呢,雖說戰鬥爽快動作流暢,但是難度未免也太過於簡單了一點
關掉了反擊提示之後感覺好多啦,但是盾矛配備和遠程攻擊的獸人不能反擊始終是覺得有點掉節奏
不過就戰鬥系統而言還算是討喜的啦
但是,劇情以及劇情表現方面似乎就有點不給力了
劇情意外地有點簡單直白……緊湊有余但張力不足,一路劇情走下來也只是換個地方殺殺殺
各種各樣的獸人嘛,說是有不同的性格不同的弱點什麼的,也不過是給你一種便捷的方式把他們幹掉而已……就算是正面對抗,除了前期之外恐怕也不會感到有什麼太大的壓力……
人物塑造方面嘛,和魔戒小說一樣,沒什麼太複雜的地方,有點可惜;但是問題來了,人物卻沒有像魔戒的小說一樣那麼有魅力……而且幾乎沒有互動選項……就是各種獸人無雙;腦中只有復仇的塔里昂的魅力明顯不能和艾吉奧還有韋恩少爺比;各種各樣獸人的演出個人還是很喜歡的,只可惜他們只有死亡一種結局,即便是你把他們收為小弟……
音樂方面存在感並不強,一路玩下來根本沒什麼特別的印象……
武器傳奇任務的觸發設定也是覺得莫名其妙的
收集要素什麼的也就是稍微延長了一下遊戲時間而已,並沒有豐富可探索性
操控塔里昂戰鬥是一件十分愜意的事情,此外就並沒有太大的感觸啦;
在我眼中,ShadowOfMordor也就是一款比較平庸但亮點比較多的快餐遊戲而已(感覺要比最近的刺客信條系列好玩,遊俠塔里昂要比痞子海盜愛德華還有蠻子狂戰康納帥多了;而且我覺得也比蝙蝠俠起源有趣,至少打擊音效不會像坨軟趴趴的翔落地一般讓人惡心)
有閒錢的玩家的不妨買去玩玩唄
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
20.5 記錄時數
張貼於:03 月 14 日
獸人戰隊養成遊戲(誤

遊戲的幾大優點如下:

1. 首推,獨特的獸人養成系統

該款遊戲中,有很多類似小王概念的 獸人隊長,酋長
只要玩家不慎死亡,他們就會獲得成長
並且每隻隊長都有自己的特殊屬性
因應不同屬性會有一些比較容易的打法存在

此外隨著故事的進行,可以獲得控制獸人的能力
可以請他們協助幫忙戰鬥,順便幫他們升遷、提升戰鬥能力

2. 爽快的戰鬥系統

撇開任務需求 潛行的部分不談
這遊戲也算是個爽快殺獸人遊戲
玩家不需要做足太多的功課
首重反應速度,便能輕鬆打出高連擊
裝備技能等級策略等等 則是其次

3. 獸人的刻劃令人印象深刻

各種有趣的台詞乎吼,各種不一樣的面貌
各種表情
有時候真的讓人覺得智障的WW

4. 系統優化不錯

電腦配備不用太好也可以玩得很順

幾大缺失如下:

1. 場景過於單調

兩張大地圖給玩家自由的跑
但其實看起來都差不多,只是一張圖花花草草比較多罷了
身為一款高硬碟容量的大作,這實在是一大敗筆

2. 戰鬥變化過少

雖然有獸人養成系統這種東西,令人覺得很新奇
但其實不管怎麼打,最主要打的都還是獸人
保持著幾個簡單的原則,可以讓你從一開始打到最後

怪多就迂迴慢慢清,清不完代表實力不夠逃跑
清的完最後跟王單挑,基本上輕鬆贏(除了有某種特殊抗性的王會很難纏

3. 故事性太少

這邊我就不破梗
主線其實蠻短的,而且多數時間也是再拖
另外,這遊戲有支線任務,但根主要劇情關連性很低
甚至可以說是沒劇情,純粹讓你賺錢賺經驗

至於DLC的部分
只增加了劇情的長度,而沒增加可玩內容的寬度
而且跟主劇情是分開的

其他的都類似於挑戰自我的模式 如此而已

結語

有很不一樣的創意在
只可惜變化性反而沒那麼高

不過這創意值得讓玩家一試
還是列為人生必入作之一
歡迎大家在特價的時候買

劇情:馬馬虎虎(過場動畫還不錯,但故事性低落)
戰鬥:爽快
配樂配色:不錯
創意:滿分
耐玩度:普通(喜歡刷怪挑戰的人會高一些)
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
32.4 記錄時數
張貼於:2014 年 10 月 6 日
雖然只有英文版,但還算OK不會說太難(除了那怪怪的半獸人名子XD),遊戲整體而言戰鬥爽度極高,動作部分相當流暢,而劇情還算中規中矩不會太無趣,目前還在第一張大地圖,還算耐玩,但長時間可能會有點乏味,但此款遊戲就是強調斬殺的流暢動作快感,所以可以拿來當作消消怒氣的好遊戲,建議用360或是One的手把玩比較順手~
這篇評論值得參考嗎? 有趣
4 人之中有 3 人(75%)認為這篇評論值得參考
26.2 記錄時數
張貼於:01 月 23 日
Pros
- You get to kill orcs
- Great graphic quality
- Excellent and smooth combat system

Cons
- Short storyline
- Repetitive quests

Buy it.
這篇評論值得參考嗎? 有趣
6 人之中有 4 人(67%)認為這篇評論值得參考
5.3 記錄時數
張貼於:2014 年 10 月 1 日
完美体验,你可以说他是BMA和AC的结合体,但结合的如此顺畅自然好玩本身就已经是一种超越了,推荐入手!
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
10.4 記錄時數
張貼於:02 月 20 日
nice game, to be honest, i didnt expect shadow of mordor turn out to be one of my favorite game!
go get a copy, you'll enjoy it!!

這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
60.7 記錄時數
張貼於:2014 年 10 月 8 日
when is the officail Sli patch realised? 除了sli问题以外其他好评!
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
43.8 記錄時數
張貼於:2014 年 11 月 21 日
這款這麼棒的遊戲竟然一篇中文的評論也沒有還真令人驚訝,那麼我就在此稍為評論一下吧。
《Middle-earth: Shadow of Mordor》《中土大陸:魔多之影(暫譯)》,光看遊戲名稱就知道這是一款由魔戒延伸出來的遊戲作品,故事內容主要是主角為他被索倫殺死的家人復仇。而遊戲內容的話,大概百分之90%是在屠殺獸人。斬首、背刺、割喉、下毒、焚燒、射殺、(弓箭)爆頭、爆炸、騎上巨獸將獸人吞下肚,甚至是讓獸人自相殘殺,總之就是用盡一切的方法殺掉(或嚇跑)所有擋在你面前的敵人,搭配上流暢的運鏡、暴力的畫面,操作簡單、節奏明快而又不失挑戰性的戰鬥系統,讓看似單調的重覆作業成為一種享受。
優點:
●爽快的戰鬥系統與動作
●多樣化的技能及戰鬥方式
●精美的畫面,流暢的運鏡及慢動作特寫
●震撼的音效

缺點:
●故事內容少
●地圖小
●除了屠殺獸人以外幾乎沒什麼事情做
●最終BOSS很鳥
●難易度不平衡,對新手來說初期沒有任何技能時死亡率很高

總結:9/10
儘管缺點並不少,但這款遊戲的優點絕對可以掩蓋過大部分的缺點,非常值得入手。

很可惜的是這款遊戲並沒有官方的中文化,只能期待民間的漢化補丁了。雖然剛剛說這款遊戲並沒有什麼豐富的故事主線,但是對於戰鬥相關的訊息並不少(技能、符文、敵人的弱點etc.),對於不太懂英文的人來說玩這款遊戲絕對是很吃力的。(謎:那你還寫中文評論做啥!?)
另外要提的一點是這款遊戲的鍵盤操作會大量使用到Shift、Ctrl及空白鍵,再玩遊戲前請注意先自行設定控制鍵或是將切換輸入法的快捷鍵改掉,不然在砍獸人砍到一半時忽然變成注音輸入法就悲劇了(?)
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
21.2 記錄時數
張貼於:2014 年 10 月 21 日
從幾點方向來評論這款遊戲吧!

1. 畫面:

特效全開後,主角的精緻感提昇很多,整體遊玩時的舒暢度也提高不少,不過環境本身的畫質提昇效果普普

2. 戰鬥系統

天賦技能提供了非常多的強化方式,透過任務可以解鎖越來越多,但是難度會因遇到的敵人而異,曾經養出個獸人砍不痛射不進的...,就算點出了許多重要的技能,還是有可能失誤被殺。

整體而言,戰鬥系統提供的強化非常實用有感,敵人的難度也不會因主角變強而變太弱。復仇女神系統非常有意思。

3. 音效、音樂

音樂個人覺得普通,大部分並不會讓人特別有印象。

音效搭配戰鬥有不錯的效果,砍殺獸人時的揮砍聲很生動,終結技啟動時也很帶感。

4.結論

是一款不錯的動作遊戲,雖然劇情本身較薄弱,但是極具特色的系統以及流暢的戰鬥方式非常適合喜歡動作遊戲的玩家。
這篇評論值得參考嗎? 有趣
3 人之中有 2 人(67%)認為這篇評論值得參考
36.7 記錄時數
張貼於:2014 年 10 月 8 日
【劇本演出普普的高爽度遊戲,畢竟這還是"遊戲"啊~】


==整體==
使用了刺客教條的遊戲引擎所打造出的魔戒世界觀遊戲
但是劇情其實並沒有什麼給人有震撼與生動的視覺效果與演出表現
劇情本身也沒有什麼=A="
但是整體比刺客教條好玩並更有創意


==爽度==
遊戲整體爽度與刺客教條是不同的感覺
雖然無法爽快的快速擊殺群體敵人
但是打鬥都帶有快狠準的速度感與殺意存在


==遊戲體驗==
遊戲流程基本上雖然是開放式沙盒玩法
但是遊戲壽命還是只有保留在1次破關的耐完度
 主要原因玩家會隨著時間慢慢變強,而敵人的強度都是隨機的
 說白點
 隨機 = 只有簡單~困難 (也可以說固定)
 導致玩家中期到一定程度,都會強的跟外掛一樣
  像是我後面發現弓箭流根本無敵
  導致我後面根本沒在收集與訓練
  主線全部都無腦在過


==遊戲難度與挑戰性==
上手過刺客教條的新手玩家們
不要以為這遊戲可以爽爽開無雙
菜鳥上路直接直衝,是自殺行為
 如果上手後覺得沒難度後
 也可以去設定裡面把戰鬥提示給關閉
 這樣敵人攻擊就不會給你提示
 以及敵人對你的警戒圖示也都是會被關閉www



==總結==
如果你是想玩打擊的爽度,挑戰比刺客教條還要有更高難度的戰鬥
以及創新的遊戲體驗
你可以考慮購買

但是如果你是對劇情,或者是收集要素,以及沙盒玩法起購買慾望的玩家
不推薦的你購買
因為
劇情普普
收集要素,因為這是單機遊戲,所以沒有什麼可以比較的
沙盒玩法也不夠沙盒,因為沙盒目的是為了收集更好的符文(裝備)
 不過沙盒事件至少做得不錯
 雖然都是同樣的事情再重複,但是至少可以體驗一下過程
這篇評論值得參考嗎? 有趣
3 人之中有 2 人(67%)認為這篇評論值得參考
56.1 記錄時數
張貼於:2014 年 10 月 2 日
刺客教條+蝙蝠俠 魔多之影 齁聖!
這篇評論值得參考嗎? 有趣
5 人之中有 3 人(60%)認為這篇評論值得參考
22.2 記錄時數
張貼於:2014 年 12 月 31 日
Fight for life.
這篇評論值得參考嗎? 有趣
378 人之中有 349 人(92%)認為這篇評論值得參考
有 11 位使用者認為這則評論很有趣
14.2 記錄時數
張貼於:2014 年 11 月 21 日
Play this game if you enjoy:
Killing Orcs
Stabbing Orcs
Burning Orcs
Cutting of the Heads of Orcs
Gutting Orcs
Jumping on an Orc from a 20ft high rooftop, pinning him to the ground, then ruthlessly evicerating his thrashing body with a broken sword shank, spraying Orc blood to the wind, and hearing the lamentation of his Orc friends as they flee like cowards.
...
Shooting Orcs in the back as they run from you.
這篇評論值得參考嗎? 有趣
675 人之中有 584 人(87%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
18.7 記錄時數
張貼於:2014 年 10 月 2 日
Disclaimer: At this point, I have finished the main story and have dabbled into much of the sidequests.

This review will be split into 4 parts and each will be rated out of 10, with a final average score at the end:
-Story
-Gameplay/Mechanics
-Visuals
-Sound

[STORY]
The story is full of cliches and tropes, such as but not limited to a badass ranger having his family killed in front of him, but survived and goes on a roaring rampage of revenge. Nothing new in particular, but I believe it can be excused by the fact that it was Tolkien who kickstarted much of these tropes and trends.

The writing takes creative liberty of gutting the lore often. While it is a subjective as of what it does to the story, I believe that the bending and breaking of the lore (i.e. elves cannot be wraiths) works to the strength of the game, giving it a more interesting story. To sum it up, the story is a good story, yet lacking in originality. The worst part is probably how rushed it is towards the end, but nevertheless it is a memorable plot anyways.

Conclusion: 7/10

[GAMEPLAY]

The gameplay can be viewed as something of a cross of Arkham games with a smidge of Assassin's Creed thrown into the mix. I personally view the criticism of it being an "Assassin's Creed ripoff" as invalid, largely because of the fact that the only thing that is a rip-off of AC is the free-running mechanic, which is smooth for the most part. It does have stealth kills, as does the AC franchise, but nowadays stealth kills/takedowns are so common in gaming that it can hardly be considered a rip-off, and even if it is, it is a very well done rip-off. It is also published by WB, so I don't believe it to be wrong to rip-off another game under the same producer. (Batman Arkham Asylum/City/Origins)

The combat is much more challenging than either AC or Batman, in my opinion. While it is still relatively simple to completely obliterate orcs, there are usually huge numbers, especially in strongholds, and berserkers and shields make it quite difficult to just breeze through. While there are instant kills in the form of stealth kills and finishers, higher level captains/warchiefs are much more resistant and immune to this, making it a real challenge to figure out the weaknesses of certain uruks, meaning that it is challenging, but not unfair.

This brings us to the nemesis system. It is very well designed and gets rid of a bit of the repetitiveness of the game. This system means that all the captains and warchiefs are unique. Some are strong, some are weak, and if one kicks your butt a few too many times he might even become your arch-nemesis, meaning that he will keep coming back! My personal nemesis was Ratlug the brave, who was immune to everything but explosions and ranged attacks, forcing my to turn him into a pincushion every time I face him. What's worse is he has the Ambush trait, meaning that he keeps showing up in the worst of situations, such as when I'm fighting another captain or warchief, or when I'm running for my life from a horde of ghuls, poisoned and heavily injured. I would not like to divulge much as it would spoil the game for you.

The lack of bugs and glitches is also amazing. In my 15 hours of playtime, I have not run into a single bug and only one glitch one time, where I tried to drop assassinate a captain but was stuck frozen mid-air above the ground for a few seconds, before the game teleported me to the spot next to my target, who was unharmed.

Conclusion: 8/10

[VISUALS]

I was unable to run this game in Ultra, as it requires an absurd amount of Video RAM (6 GB, holy moly!). However, the texture quality, while not ground breaking, is still rather decent most of the time with the occasional terribly textures, but nothing immersion killing

The cutscene quality is reasonably high, and weaves itself seamlessly into the in-game visuals. I believe a good amount of it is pre-rendered, but it is very hard to see the difference. Overall, the visuals are not hugely amazing, but it isn't too shabby either, and the landscape and map design in general is beautiful.

Conclusion: 7/10

[SOUND]

I have had some audio cutoffs and stutters in cutscenes, but I believe that is most likely a framerate issue instead of a sound issue. The sound effects are top-notch, you can feel immersed with every single sword blow, arrow shot or explosion as you shoot a barrel full of putrid uruk grog, really making the gameplay feel very smooth or impactful when it needs to. The soundtrack is also quite a fine tune.

The voice acting is flawless, as I can't find a single thing wrong with it. Every single line of dialogue was delievered with clarity and emotion, and the voice actors have done a very good job. From the protagonist and the antagonist, the supporting cast in the main quest to the idle musings of random uruk grunts or the complaints of the human slaves littered around Mordor, not a single line of dialogue struck me as strange or not well-delievered.

Conclusion: 10/10

[OVERALL]
Middle Earth: Shadow of Mordor is a great game. While it lacks a lot of originality, it makes up for it by using the right ideas from the right places and implementing them very well. While the story is nothing to write home about, the way it is delivered to the player through the visuals and the sounds makes it a memorable one, with a host of memorable supporting casts, especially a certain dwarf!

The gameplay is smooth and it is very satisfying to hack at an uruk and send its limp body flying or to decapitate a warchief, but here lies the problem; the gameplay is good, but it is also repetitive. It means that you will most likely not get to do much else in this game but run to a place, kill some uruk, rinse and repeat. Nevertheless, it is an enjoyable experience.

[FINAL VERDICT: 9/10]
這篇評論值得參考嗎? 有趣