Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
使用者評論: 極度好評 (18,101 篇評論)
發售日: 2014 年 09 月 30 日

登入好來將此遊戲加入您的願望清單或是標記為無興趣

注意: This version of Shadow of Mordor does not support the Japanese Language.

購買 Middle-earth: Shadow of Mordor

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-50%
$49.99
$24.99

包含此遊戲的合集

購買 Middle-earth: Shadow of Mordor Premium Edition

包含 2 個項目: Middle-earth: Shadow of Mordor - Season Pass, Middle-earth™: Shadow of Mordor™

週末特價!特惠將於 後結束

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由多名鑑賞家所推薦

"Would be a competent but unremarkable Arkham-style open world game about killing orcs but made special with the Nemesis system and excellent voice work."
點此閱讀完整評論。

最近更新 檢視全部(7)

03 月 23 日

Update: Build v1951.11

Stability Fixes:
  • Fixed memory leak when SLI is enabled that could lead to “out of memory” crashes.
  • Fixed crash that could occur when saving if user had >200 uncollected Runes on the map. (Game now only saves 32 best uncollected Runes left on map.)
  • Fixed crash that could occur when closing game on skin selection window.

General Fixes:
  • Fixed an edge-case where Uruks were not re-populating empty spaces in the hierarchy, leading to extremely empty hierarchies.
  • Leaderboards now navigate properly.
  • Improved detection of monitor native resolution.

ːShowdownː

43 則回應 繼續閱讀

02 月 17 日

Update: Build v1951.6

New Features:
  • Bright Lord DLC support added. (Note: Bright Lord DLC requires slightly higher system specs than Main Game Campaign. If you’re noticing a loss in performance, please lower system settings.)

Continued PC Improvements:
Stability:
  • Fixed rare crash encountered when going into Skills Menu.
  • Fixed a crash that could occur if blood failed to render.
  • Fixed issue where game would crash after a video card driver crash.
  • Fixed crash related to physics.

Performance:
  • Improved rendering on domination FX to improve framerate.

Save/Load:
  • Fixed issue where users save progress could be lost after watching benchmark to completion.

UI:
  • Added ability to skip Splash Screens after first launch.

General:
  • Steam Achievements not being awarded properly. (Issue 1: Occasionally Achievement wasn’t awarded even though game criteria satisfied. Game now verifies again whether Achievement criteria has already been met and will re-pop. In some cases, it may be required to perform unlock a 2nd time. Issue 2: Some Achievements weren’t being awarded in Challenge Mode even though they should have. This issue should now be resolved.)
  • Fixed issue where player would lose Orc Hunter Rune when restarting Lord of the Hunt DLC.

ːShowdownː

163 則回應 繼續閱讀

評論

“AMAZING”
9.3/10 – IGN

“Revolutionary”
5/5 – Joystiq

“Remarkable”
4.5/5 – VideoGamer

Coming to SteamOS/Linux

Middle-earth™: Shadow of Mordor™ will be available on SteamOS and Linux in Spring 2015.

關於此遊戲

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

系統需求

    Minimum:
    • OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 25 GB available space
    Recommended:
    • OS: 64-bit: Win 7 SP1, Win 8.1
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 40 GB available space
值得參考的用戶評論
16 人之中有 16 人(100%)認為這篇評論值得參考
35.5 記錄時數
張貼於:03 月 14 日
獸人戰隊養成遊戲(誤

遊戲的幾大優點如下:

1. 首推,獨特的獸人養成系統

該款遊戲中,有很多類似小王概念的 獸人隊長,酋長
只要玩家不慎死亡,他們就會獲得成長
並且每隻隊長都有自己的特殊屬性
因應不同屬性會有一些比較容易的打法存在

此外隨著故事的進行,可以獲得控制獸人的能力
可以請他們協助幫忙戰鬥,順便幫他們升遷、提升戰鬥能力

2. 爽快的戰鬥系統

撇開任務需求 潛行的部分不談
這遊戲也算是個爽快殺獸人遊戲
玩家不需要做足太多的功課
首重反應速度,便能輕鬆打出高連擊
裝備技能等級策略等等 則是其次

3. 獸人的刻劃令人印象深刻

各種有趣的台詞乎吼,各種不一樣的面貌
各種表情
有時候真的讓人覺得智障的WW

4. 系統優化不錯

電腦配備不用太好也可以玩得很順

幾大缺失如下:

1. 場景過於單調

兩張大地圖給玩家自由的跑
但其實看起來都差不多,只是一張圖花花草草比較多罷了
身為一款高硬碟容量的大作,這實在是一大敗筆

2. 戰鬥變化過少

雖然有獸人養成系統這種東西,令人覺得很新奇
但其實不管怎麼打,最主要打的都還是獸人
保持著幾個簡單的原則,可以讓你從一開始打到最後

怪多就迂迴慢慢清,清不完代表實力不夠逃跑
清的完最後跟王單挑,基本上輕鬆贏(除了有某種特殊抗性的王會很難纏

3. 故事性太少

這邊我就不破梗
主線其實蠻短的,而且多數時間也是再拖
另外,這遊戲有支線任務,但根主要劇情關連性很低
甚至可以說是沒劇情,純粹讓你賺錢賺經驗

至於DLC的部分
只增加了劇情的長度,而沒增加可玩內容的寬度
而且跟主劇情是分開的

其他的都類似於挑戰自我的模式 如此而已

結語

有很不一樣的創意在
只可惜變化性反而沒那麼高

不過這創意值得讓玩家一試
還是列為人生必入作之一
歡迎大家在特價的時候買

劇情:馬馬虎虎(過場動畫還不錯,但故事性低落)
戰鬥:爽快
配樂配色:不錯
創意:滿分
耐玩度:普通(喜歡刷怪挑戰的人會高一些)
這篇評論值得參考嗎? 有趣
5 人之中有 5 人(100%)認為這篇評論值得參考
26.0 記錄時數
張貼於:04 月 24 日
《中土世界:魔多之影》
讓我們一起踏上中土,收服神奇寶獸(人)吧!

一開始就像《刺客教條》
有限的技能能力之下你必須運用地形標記敵人、潛行收割目標敵人

隨著劇情進展你慢慢學會更多戰鬥技能,此時遊戲變成阿卡系列的《蝙蝠俠》
順暢的連招搭配血腥的斬殺技能,再加上斬殺敵方的華麗運鏡,只有爽快紓壓可以形容!

最後,遊戲主角已精通所有戰鬥技能,玩家你也熟練連招、斬殺自如
遊戲並未因此單調,反而是一轉成了《神奇寶貝》
挑選你心愛的獸人、檢視他的能力素質,幫助他一步一步升為酋長吧!
在遊戲最後,你身邊最得力的助手就是你的寶貝可愛(依獸人不同有不同觀感)獸人!

爽快,有
暴力,有
畫面,有
遊戲性,有
一款遊戲四種刺激,三款遊戲般的享受
極度推薦你的嘗試!
這篇評論值得參考嗎? 有趣
7 人之中有 6 人(86%)認為這篇評論值得參考
30.7 記錄時數
張貼於:2014 年 12 月 28 日
我玩過最好玩的動作遊戲
精緻的畫面,流暢的動作,設計良好的操控(手把)
創新的復仇女神系統,各種獸人必須死
不需要對於中土世界有深刻的了解也可以融入劇情
喜愛動作遊戲的人不可以錯過的上乘之作 10/10
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
32.5 記錄時數
張貼於:03 月 30 日
Middle-earth™: Shadow of Mordor™
故事描述著咱們的主角,因為家族遭到旗下的士兵殺害,最後也落的被刎頸收場,死不瞑目的主人公決定以幽靈的方式復仇,在這片廣大的中土世界中毀滅殺害他的人。時間線是在魔戒以及哈比人之間。

聽說這樣大概就是在電影魔戒三部曲時的時間中一個插曲
故事算短但是畫面不錯,在戰鬥方面又比真三國無雙好,不是打一票那種感覺而是獸人隊長討閥部份讓人最耐玩。
優勢與劣勢跟戰前收集情報。

就算玩膩或無聊時在重新拿來玩還是不會有過膩的感覺。
這算是耐玩其一啊 :D
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
43.8 記錄時數
張貼於:2014 年 11 月 21 日
這款這麼棒的遊戲竟然一篇中文的評論也沒有還真令人驚訝,那麼我就在此稍為評論一下吧。
《Middle-earth: Shadow of Mordor》《中土大陸:魔多之影(暫譯)》,光看遊戲名稱就知道這是一款由魔戒延伸出來的遊戲作品,故事內容主要是主角為他被索倫殺死的家人復仇。而遊戲內容的話,大概百分之90%是在屠殺獸人。斬首、背刺、割喉、下毒、焚燒、射殺、(弓箭)爆頭、爆炸、騎上巨獸將獸人吞下肚,甚至是讓獸人自相殘殺,總之就是用盡一切的方法殺掉(或嚇跑)所有擋在你面前的敵人,搭配上流暢的運鏡、暴力的畫面,操作簡單、節奏明快而又不失挑戰性的戰鬥系統,讓看似單調的重覆作業成為一種享受。
優點:
●爽快的戰鬥系統與動作
●多樣化的技能及戰鬥方式
●精美的畫面,流暢的運鏡及慢動作特寫
●震撼的音效

缺點:
●故事內容少
●地圖小
●除了屠殺獸人以外幾乎沒什麼事情做
●最終BOSS很鳥
●難易度不平衡,對新手來說初期沒有任何技能時死亡率很高

總結:9/10
儘管缺點並不少,但這款遊戲的優點絕對可以掩蓋過大部分的缺點,非常值得入手。

很可惜的是這款遊戲並沒有官方的中文化,只能期待民間的漢化補丁了。雖然剛剛說這款遊戲並沒有什麼豐富的故事主線,但是對於戰鬥相關的訊息並不少(技能、符文、敵人的弱點etc.),對於不太懂英文的人來說玩這款遊戲絕對是很吃力的。(謎:那你還寫中文評論做啥!?)
另外要提的一點是這款遊戲的鍵盤操作會大量使用到Shift、Ctrl及空白鍵,再玩遊戲前請注意先自行設定控制鍵或是將切換輸入法的快捷鍵改掉,不然在砍獸人砍到一半時忽然變成注音輸入法就悲劇了(?)
這篇評論值得參考嗎? 有趣
4 人之中有 3 人(75%)認為這篇評論值得參考
26.2 記錄時數
張貼於:01 月 23 日
Pros
- You get to kill orcs
- Great graphic quality
- Excellent and smooth combat system

Cons
- Short storyline
- Repetitive quests

Buy it.
這篇評論值得參考嗎? 有趣
721 人之中有 654 人(91%)認為這篇評論值得參考
有 130 位使用者認為這則評論很有趣
14.2 記錄時數
張貼於:2014 年 11 月 21 日
Play this game if you enjoy:
Killing Orcs
Stabbing Orcs
Burning Orcs
Cutting of the Heads of Orcs
Gutting Orcs
Jumping on an Orc from a 20ft high rooftop, pinning him to the ground, then ruthlessly evicerating his thrashing body with a broken sword shank, spraying Orc blood to the wind, and hearing the lamentation of his Orc friends as they flee like cowards.
...
Shooting Orcs in the back as they run from you.
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
10.4 記錄時數
張貼於:02 月 20 日
nice game, to be honest, i didnt expect shadow of mordor turn out to be one of my favorite game!
go get a copy, you'll enjoy it!!

這篇評論值得參考嗎? 有趣
5 人之中有 3 人(60%)認為這篇評論值得參考
22.2 記錄時數
張貼於:2014 年 12 月 31 日
Fight for life.
這篇評論值得參考嗎? 有趣
262 人之中有 241 人(92%)認為這篇評論值得參考
有 36 位使用者認為這則評論很有趣
43.8 記錄時數
張貼於:2014 年 12 月 30 日
A no-nonsense fantasy action game where you play a dead man possessed by a dead elf and on a mission to create as many dead orcs as is inhumanly possible.

See my full review here: https://www.youtube.com/watch?v=fL_2Q1mmPxI
這篇評論值得參考嗎? 有趣
511 人之中有 434 人(85%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
26.1 記錄時數
張貼於:2014 年 12 月 7 日
Took me 24 hours to 100% the game. I'll be brief: the gameplay is pretty solid, fast-paced and brutal, the graphcs is top-class, nemesis system is innovation in game design and I totally fell in love with it, the plot is mature and the final scenes are just masterpiece with no happy-end and no final kiss. For me Shadow of Mordor is among BEST 3rd-person action games of all times. A solid 9/10 and I strongly recommend buying it.
Keep up the good work, Monolith!
這篇評論值得參考嗎? 有趣
332 人之中有 278 人(84%)認為這篇評論值得參考
有 172 位使用者認為這則評論很有趣
48.7 記錄時數
張貼於:2014 年 11 月 27 日
It seems one simply does walk through Mordor.
這篇評論值得參考嗎? 有趣
204 人之中有 174 人(85%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
29.0 記錄時數
張貼於:2014 年 11 月 29 日
Monolith’s first adventure in Middle-earth, Guardians of Middle-earth, was less than stellar, but the developer has rediscovered its mojo. Shadow of Mordor is an excellent game, and it shows.

You take the role of Talion, a Ranger that’s soon thrust into the harsh reality that Mordor and Sauron’s forces aren’t quite as dormant and broken as Gondor has been led to believe all these years. After witnessing the deaths of his son and wife, Talion himself is then slain...only to reawaken later to discover that he is for the most part immortal, and now bound to a particular Elven wraith. The opening moments of the game are, as you’d expect, a tutorial in the guise of introducing you to the Shadow of Mordor. We get a crash course in sneaking, basic combat and are then thrown into the open world of this pre-Lord of the Rings slice of Middle-Earth.

The fairly basic set-up is elevated immensely by some superb performances. Talion’s mission for revenge never feels forced, and the slow revelation of his elven companion's identity and past is genuinely engaging. Even the addition of Gollum fits neatly within the narrative, and gives Shadow of Mordor a solid link to the film adaptations without forcing it and smacking players like they were a fish on a rock.

Never before I have played an open world third-person action game that involved so much running away, but Shadow of Mordor is full of ‘tactical retreat’ moments you’ll be facing, otherwise you’ll just be whisked back up one of the few towers spread throughout the game world for fast travel. Combat itself is inspired by the close-up brawls and acrobatics from the likes of Rocksteady’s Batman: Arkham series, and Ubisoft’s Assassin’s Creed. That’s not exactly a problem although Shadow of Mordor can at times become a little unwieldy with enough foes and obstacles surrounding you. Counters to enemy attacks are generally easy to do with a single button, but dodging can run into trouble and those sharp pikes hurt – a lot.

As you keep slaying orcs and uruks in your travels you’ll be accumulating experience which you can eventually spend on new abilities, or some that unlock during specific story missions, so you can begin to see some unique flavours emerge. One of the Wraith abilities will let you use our bow to teleport to a target for instance, helping you get out of a tight spot. Then there’s always covering ground riding a Caragor, or even a mighty Rancor-like Gruag. Talion has multiple upgrade paths available to him. Not only can he upgrade his martial skills, and his ranged and stealth based wraith abilities, he also can modify each of three weapons with runes, which alter their effects when used. Coupled with unlockable skills and combat moves, Shadow of Mordor provides more depth in combat alone than practically any game on the market, and it's all in service of the wholesale slaughter of orcs.

But where Shadow of Mordor really shines...is the Nemesis System. Enemies are for the most part a generic horde you’ll be swinging a blade through or firing an arrow at, but that’s where Monolith’s Nemesis system plays its part. Sure you’ll be wading through the grunts of Mordor but very quickly you’ll find yourself being introduced to the higher echelons of orc and uruk society. Captains aren’t your average grunt as they’re much tougher with greater strengths, and early on they’ll have some debilitating weaknesses to exploit like a crippling fear of being burned.

Each of the captains – all the way to warchief – have their own name and ‘motivations’ to give a sense of what they’re thinking. The more interesting part about this system is how easily the deck can be reshuffled. As you start picking them off lesser uruks and orcs will rise to take their place. This means there’ll always be a command structure for Sauron’s army but it also provides an endless array of more challenging foes, as Monolith attempt to make them ‘unique’. It’s a façade to be sure as they end up spouting the same insults eventually, and the models are recycled with variations, but it’s a neat little trick that does try to keep things appearing fresh. To help the Nemesis feature more is the ‘memory’ these captains will have of previous encounters with Talion, so much so that they could be all bandaged up, their eyes turned milky white, or gloating you’ve yet to beat them at all and instead died by their hands many times. If you think it’s easy to take these guys out then you’ll be rudely awakened. Just because you're a Ranger doesn’t mean battles will be easy. As soon as those uruks start swarming around things get heated fast.

In the latter half of the game things switch up as you no longer have to just slice and dice your way through the uruk hierarchy, but can instead brand them as puppets that’ll do your bidding. It’s definitely a welcome change of pace, tactics and fun than just butchering a load more generated captains. It allows for some pretty interesting power struggles as you effectively ‘gain control’ to a degree.

Exploring the land of Mordor is where the game really shows its quality, and is highly recommended. Collectables, upgrades, side quests, weapon upgrade quests, artefacts, and hunting missions are littered throughout the world. They're a completionist's dream, adding more flavour and some interesting rewards.

Middle-Earth: Shadow of Mordor is a strong foray into the Tolkien universe, backed up by popular combat from other major action series, with its own free-running style to boot. The Nemesis system does keep things a little fresh even if after a while it’s illusion of orc and uruk society does start to break down. The fact these captains are going about their business just as we are helps it feel more chaotic. It is without a doubt the best experience set in Middle-Earth, but also stacks up against any action fantasy adventure, whether with a cape and cowl or haystack diving.

A Must Play

Be sure to check out Nerd House Gaming for more reviews!
這篇評論值得參考嗎? 有趣
143 人之中有 123 人(86%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
35.7 記錄時數
張貼於:2014 年 11 月 6 日
Despite its initial detractors, J. R. R. Tolkien's novel, The Lord of the Rings, is revered by many fans and is one of the best-selling novels of all time. It's an extraordinary story that has spawned three extraordinary movies, but managed only a few ordinary videogames. Until now.

On the surface, Middle-earth: Shadow of Mordor owes a lot of its gameplay to the inspiration derived from the successful Batman: Arkham and Assassin's Creed series of games. Players are given an open world setting within Mordor to explore, and innumerable Orcs and Uruk-hai to battle, and it’s these battles that set Shadow of Mordor apart from its influences.

The combat mechanism is a familiar combination of hit and counter, but with an added “last stand” mini-game that allows the character to parry a deathblow to remain in the fight. Winning the mini-game and surviving feels truly epic.

What’s more, Mordor introduces a fascinating "Nemesis" system for players to contend with. Enemy combatants stand to gain promotion (and effectively level up) from defeating you, or from the death of one of their rivals. If you flee from combat, which is a perfectly valid option when faced against a dozen enemies, you will also be taunted should you face the same foes again.

While not perfect--dead Orcs should remain dead--it can be enthralling, especially as more abilities become available.

Outside of the gameplay, there’s also something for the screenshot enthusiasts out there. The most recent update has added a Photo Mode, which is quite fun in and of itself with the options available to tweak shots. Check out the Community Hub for some great examples of the shots being produced from within the game.

It seems like the gaming industry has turned a corner with respect to licensed products. The Batman series is exceptional, and from what I understand, there’s even an Alien game that’s actually very good.

And now, at long last, we’ve got the one Lord of the RIngs game to rule them all.
這篇評論值得參考嗎? 有趣
109 人之中有 98 人(90%)認為這篇評論值得參考
23.6 記錄時數
張貼於:2014 年 12 月 22 日
Positives
+ Excellent graphics
+ Combat is fluid and extremely fun, with lots of options
+ Open World
+ Interesting story in the LotR environment
+ Nemesis system is innovative and fun
+ Stealth
+ Very well optimized - I was worried about this, as my graphics card is at the very low end of the system requirements, but the game looked great and game play was extremely smooth

Negatives:
- A few of the side characters could have been fleshed out more
- Melee combat is extremely fun, but I found ranged a bit underwhelming and difficult to use
- While the combat is excellent, it gets a little repetitive after a while
- Caragors are annoying!

Overall:
An extremely fun and enjoyable game. This is my personal game of the year, and one of the best games I've played recently. Highly recommended.

Rating: 9/10
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200 人之中有 156 人(78%)認為這篇評論值得參考
有 5 位使用者認為這則評論很有趣
19.7 記錄時數
張貼於:2014 年 12 月 7 日
It's like Batman arkham asylum and Assassin's creed had a baby.
If you are a fan of those games, and the Tolkien universe.
Then this is the game for you.

I personally feel like this game lived up to my expectations.
I was a little sceptical at first, because it looked too much like Assassin's creed.
But when you actually play the game, you forget all about it.

Pros:
+ Astonishing graphics
+ Counter Combat system
+ Stealth mode
+ Gollum... Do i need to say more?
+ Detailed environment
+ Wraith mode
+ Photo mode
+ Cape Physics
+ Nemesis system
+ Look mom, i can make a frontflip!

Cons:
- An Uruk threw his spear into a cliff and it killed me, apparently
- I insta killed a warchief with stealth
- Boss fights are way too easy

It's easy to say that this game has slowly become one of my favorite games of 2014.
Apart from the random spear kill, i really loved this game.
I give this title a 8/10 (9/10 if that spear didn't hit me)

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105 人之中有 89 人(85%)認為這篇評論值得參考
27.5 記錄時數
張貼於:2014 年 11 月 20 日
This game does not bring a lot of new things to the table, except for the Nemesis system, which makes it really stand out.
All in all, this is a really good action/adventure game and beneficiates from the LOTR Universe.
Feels like an Assassin's Creed game but not as boring in my opinion.

Unfortunately the game is a bit too short and sometimes repetitive, but it's a good game if you want to enjoy some epic action from time to time.

I do not regret buying this game in the slightest, but try to buy it for cheaper than it is right now, because the game is really too short for my tastes.
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88 人之中有 75 人(85%)認為這篇評論值得參考
有 7 位使用者認為這則評論很有趣
91.9 記錄時數
張貼於:2014 年 11 月 7 日
If Batman ever decided to take up arms and kill people. He'd nickname himself Talion. I dropped poison in uruks beverages, threw knives like Batarangs, even made 4 uruks out of a group of 5 turn around and beat the hell out of the 1 remaining uruk then I walked away without looking back like a boss. 10/10
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705 人之中有 481 人(68%)認為這篇評論值得參考
有 6 位使用者認為這則評論很有趣
16.7 記錄時數
張貼於:2014 年 11 月 10 日
I don't really know what to say about this game. I played for nearly 20 hours, and it certainly didn't feel like 20 hours, but I'm not sure whether that's because I was having so much fun, or because there's not actually that much to do before you find yourself rinsing, repeating, and killing killing killing your way to the end.

There's really 2 halves to the game - the half where you grasp the controls and prance around a rocky, muddy wasteland slaying anything that moves and indulging 2 or 3 types of missions; and the half where you prance around a rocky, verdant meadow slaying or brainwashing anything that moves and indulging 2 or 3 different types of missions.

To be fair, I did enjoy myself for a large part. But it was upon staring slackjawed at the screen as the woefully anticlimactic final boss fight came and went in about 15 seconds (no, I am not exaggerating) that I realised that this game introduced one interesting game mechanic, rehashed a number of established mechanics (albeit well enough to make them functional and fun) and then offered nothing else other than a sandbox with which to exercise these abilities for as long as it took you to turn yourself to the main story. Which would be FINE if the story had a satisfying conclusion, or the sandbox didn't feel so much like a literal pit within which the developers had simply thrown some enemies leaving a lot of empty space with little else filling the gaps.

I sound confused because I am. Monolith make well-designed and fun games, and Shadow of Mordor is both those things. But given that the review that convinced me to buy it stated that 'no-one could feel short-changed with the amount of content on offer', I felt remarkably short-changed. The Nemesis system is fantastic, there is no denying that, and it offers some of the most genuinely intelligent and dynamic enemies in gaming history. It truly is a gaming milestone. However, nearly everything else about the game comes from somewhere else - the parkour was better used in Assassin's Creed, the combat is straight from the Arkham series, the mission structures are ripped from nearly every open-world game in existence, the skill trees are old, the XP system is old, and on top of all that the enemies are practically deaf and blind...And it's this lack of true depth that left me feeling like the purchase wasn't worth my money. By the time I had finished playing, I felt like I had explored everything this game had to offer, and there was no reason for me to return. I didn't DISLIKE my time, but I didn't feel compelled to play again.

I suppose I have been spoiled, because I bought Alien: Isolation at around the same time, and that's a game that left me feeling like I could play again and have an entirely different experience a second time around. I paid almost the same amount of money for this as I did that, and I don't think I'll go back again, which feels like a waste - like buying an $80 meal to find that you've eaten it before elsewhere, and cheaper.

To make a comparison, I feel that Shadow of Mordor is like the first Assassin's Creed, in that it introduces a fantastic concept (in this case, the Nemesis system), but the game itself exists only as a framework for that concept, and offers little else that the player can't get elsewhere. To make another comparison, the issues I have are the same as with Infamous: Second Son, for those of you that have played: The MEAT, the things that you are actually given to do, all fall within 2 or 3 different categories, and all those categories involve killing a bunch of enemies that are fundamentally the same, and as such the environment becomes little more than a set of boundaries within which you can kill these nameless creatures, and your character becomes little more than a tool with which to kill.

There are open-world games, and there are open world games. Games like GTA IV keep me coming back because every time I play I can turn a corner and find something new. The beauty of the first two Arkham games was that the city itself had such personality that there was always something to see for those who cared to look. Unfortunately, I feel that Shadow of Mordor falls into an increasingly large pile of games that have a lot of style and little substance. Which is a shame because there is so much right about the game - the characters are great, the animations are wonderful, the voice acting is excellent, the action is gory and adult, the Nemesis system is truly a step forward, and the LOTR lore is explored in a really engaging way. However, after a short time the game feels repetitious, the environments feel big and empty, and the story ends as if the writer fell off a cliff mid-sentence and someone had to smash together what they thought the ending was supposed to be.

I'd love to recommend this game, especially as it is evident a lot of money and hard work went into its creation, and for a cheaper price I absolutely would. But for the good of the consumer, I can't recommend it for full price - if this game were a bag of chips, the product would be delicious, but the bag would be mostly air.
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66 人之中有 57 人(86%)認為這篇評論值得參考
20.8 記錄時數
張貼於:2014 年 11 月 24 日
This is not a review, but I highly recommend this action role-playing game for the following reasons.

1. A beautiful open world environment set in middle earth.
2. Very fluid and stylised combat system, with impressive stealth mechanics.
3. Dazzling and highly polished cut scenes carry the story along.
4. The main quest shows some of the events which lead to the creation of the..
5. Excellent voice acting and epic sounding music.
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