Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
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發售日: 2014 年 09 月 30 日

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注意: This version of Shadow of Mordor does not support the Japanese Language.

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包含 2 個項目: Middle-earth: Shadow of Mordor - Season Pass, Middle-earth™: Shadow of Mordor™

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由多名鑑賞家所推薦

"Would be a competent but unremarkable Arkham-style open world game about killing orcs but made special with the Nemesis system and excellent voice work."
點此閱讀完整評論。

最近更新 檢視全部(4)

12 月 15 日

Update: Build v1808.18

New Features:

  • Lord of the Hunt DLC Support Added
  • Note: Lord of the Hunt requires slightly higher system specs. If you’re noticing a loss in performance, please lower system settings.

PC Specific Bug Fixes:
  • Stability (Crash Fixes): Fixed a crash caused when the user has multiple video adapters, and the first adapter is not DX11 compatible but the second adapter is.
  • Performance: Fixed issue where screen tearing was noticeable when maxFPS is set to 60 and Vsync is enabled. Vsync no longer causes the framerate to cap at 30
  • UI: Added option to disable FXAA and improved associated help text. When running Shadow of Mordor on a laptop, a new battery display appears over the in-game UI.
  • SLI: Fixed flickering on Uruk skin when SLI is enabled.

Gameplay Specific Fixes:
  • Fixed game state issue where Power Struggles in Udûn were no longer spawning.
  • Fixed scenario where access to Sauron’s Army screen is lost after completing the game.
  • Prevented issued caused by loading save data that was created on the base game, after patch 1.05 is installed, causing loss of functionality.
  • Fixed issue caused by dying then restarting Lithariel’s Challenge, which caused most Audio to no longer play.
  • Fixed issue where Invert Aim Game Setting in Photo Mode inverts the mouse's Camera Offset.
  • Runes Exploits: The player can no longer receive duplicate Epic Runes if the Captains are killed using Dispatch. Canceling a GP mission will no longer duplicate all Runes on the map.

ːShowdownː

105 則回應 繼續閱讀

11 月 19 日

Update: Build v1636.37

New Features:

  • Lithariel Skin available.
  • Lithariel’s Trials of War “Test of Defiance” available. (Main Objective: Kill 6 Warchiefs and 15 captains. Lithariel has only one life. Death results in failure. Lithariel does more melee damage, but has less armor. You cannot save during this challenge. Quitting results in failure.)
  • New Epic rune granted to player’s inventory “Defiant to the End”. (Additional last chance given to player when equipped.)

PC Specific Features:
  • Nvidia SLI support.

Bug Fixes for all platforms:
  • Photo Mode: The controller drain/brand SFX persists when Photo Mode is up. Brand SFX no longer persist when pausing through photo mode during a drain or brand sequence.
  • Power of Shadow: The hood of the Black Hand's cloak in the front end appears covering half his face. Eye FX issue fixed for the Black Hand skin in the front end menu. Glowing eyes effect misplaced on Black Hand's face when dismissing title screen.
  • UI/VFX still show Talion as poisoned when One With Nature (Epic) Dagger Rune is equipped.
  • Player can receive duplicate Epic Runes by killing multiple captains with dispatch.
  • MOTD is not cycling after one rotation.

PC Specific Bug Fixes:
  • Improved messaging when game fails to launch.
  • Fixed issue with incorrect aspect ratio being used when changing resolution through the video options in windowed mode.
  • Added an option to expose FXAA as part of the motion blur settings.
  • Fixed issues with native resolution detection. The game will now use Windows “recommended” resolution.
  • Fixed issues with custom resolutions specified in Windows. Users no longer have to delete them.
  • Fixed in game benchmark starting too early.
  • Fixed not being able to skip benchmark load screen.
  • Improved benchmark output files located in “My Documents\WB Games\Shadow of Mordor\*.csv”.
  • In game VSync will now use NVIDIA’s adaptive sync when turned on. It will use NVIDIA’s Control Panel settings when turned off.
  • Fixed save game issue where starting new game on top of existing data didn’t clear skills purchased.
  • Fixed issue with WB Play where entering age under 18 on accident prevented player from ever accessing WB Play.

ːShowdownː

78 則回應 繼續閱讀

評論

“AMAZING”
9.3/10 – IGN

“Revolutionary”
5/5 – Joystiq

“Remarkable”
4.5/5 – VideoGamer

關於此遊戲

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

系統需求

    Minimum:
    • OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 25 GB available space
    Recommended:
    • OS: 64-bit: Win 7 SP1, Win 8.1
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 40 GB available space
具參考價值的用戶評論
131 人之中有 113 人(86%)認為這篇評論有參考價值
24.1 記錄時數
張貼於:12 月 7 日
Took me 24 hours to 100% the game. I'll be brief: the gameplay is pretty solid, fast-paced and brutal, the graphcs is top-class, nemesis system is innovation in game design and I totally fell in love with it, the plot is mature and the final scenes are just masterpiece with no happy-end and no final kiss. For me Shadow of Mordor is among BEST 3rd-person action games of all times. A solid 9/10 and I strongly recommend buying it.
Keep up the good work, Monolith!
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49 人之中有 43 人(88%)認為這篇評論有參考價值
20.8 記錄時數
張貼於:11 月 24 日
This is not a review, but I highly recommend this action role-playing game for the following reasons.

1. A beautiful open world environment set in middle earth.
2. Very fluid and stylised combat system, with impressive stealth mechanics.
3. Dazzling and highly polished cut scenes carry the story along.
4. The main quest shows some of the events which lead to the creation of the..
5. Excellent voice acting and epic sounding music.
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36 人之中有 30 人(83%)認為這篇評論有參考價值
17.3 記錄時數
張貼於:12 月 7 日
It's like Batman arkham asylum and Assassin's creed had a baby.
If you are a fan of those games, and the Tolkien universe.
Then this is the game for you.

I personally feel like this game lived up to my expectations.
I was a little sceptical at first, because it looked too much like Assassin's creed.
But when you actually play the game, you forget all about it.

Pros:
+ Astonishing graphics
+ Counter Combat system
+ Stealth mode
+ Gollum... Do i need to say more?
+ Detailed environment
+ Wraith mode
+ Photo mode
+ Cape Physics
+ Nemesis system
+ Look mom, i can make a frontflip!

Cons:
- An Uruk threw his spear into a cliff and it killed me, apparently
- I insta killed a warchief with stealth
- Boss fights are way too easy

It's easy to say that this game has slowly become one of my favorite games of 2014.
Apart from the random spear kill, i really loved this game.
I give this title a 8/10 (9/10 if that spear didn't hit me)

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38 人之中有 31 人(82%)認為這篇評論有參考價值
16.8 記錄時數
張貼於:11 月 29 日
Monolith’s first adventure in Middle-earth, Guardians of Middle-earth, was less than stellar, but the developer has rediscovered its mojo. Shadow of Mordor is an excellent game, and it shows.

You take the role of Talion, a Ranger that’s soon thrust into the harsh reality that Mordor and Sauron’s forces aren’t quite as dormant and broken as Gondor has been led to believe all these years. After witnessing the deaths of his son and wife, Talion himself is then slain...only to reawaken later to discover that he is for the most part immortal, and now bound to a particular Elven wraith. The opening moments of the game are, as you’d expect, a tutorial in the guise of introducing you to the Shadow of Mordor. We get a crash course in sneaking, basic combat and are then thrown into the open world of this pre-Lord of the Rings slice of Middle-Earth.

The fairly basic set-up is elevated immensely by some superb performances. Talion’s mission for revenge never feels forced, and the slow revelation of his elven companion's identity and past is genuinely engaging. Even the addition of Gollum fits neatly within the narrative, and gives Shadow of Mordor a solid link to the film adaptations without forcing it and smacking players like they were a fish on a rock.

Never before I have played an open world third-person action game that involved so much running away, but Shadow of Mordor is full of ‘tactical retreat’ moments you’ll be facing, otherwise you’ll just be whisked back up one of the few towers spread throughout the game world for fast travel. Combat itself is inspired by the close-up brawls and acrobatics from the likes of Rocksteady’s Batman: Arkham series, and Ubisoft’s Assassin’s Creed. That’s not exactly a problem although Shadow of Mordor can at times become a little unwieldy with enough foes and obstacles surrounding you. Counters to enemy attacks are generally easy to do with a single button, but dodging can run into trouble and those sharp pikes hurt – a lot.

As you keep slaying orcs and uruks in your travels you’ll be accumulating experience which you can eventually spend on new abilities, or some that unlock during specific story missions, so you can begin to see some unique flavours emerge. One of the Wraith abilities will let you use our bow to teleport to a target for instance, helping you get out of a tight spot. Then there’s always covering ground riding a Caragor, or even a mighty Rancor-like Gruag. Talion has multiple upgrade paths available to him. Not only can he upgrade his martial skills, and his ranged and stealth based wraith abilities, he also can modify each of three weapons with runes, which alter their effects when used. Coupled with unlockable skills and combat moves, Shadow of Mordor provides more depth in combat alone than practically any game on the market, and it's all in service of the wholesale slaughter of orcs.

But where Shadow of Mordor really shines...is the Nemesis System. Enemies are for the most part a generic horde you’ll be swinging a blade through or firing an arrow at, but that’s where Monolith’s Nemesis system plays its part. Sure you’ll be wading through the grunts of Mordor but very quickly you’ll find yourself being introduced to the higher echelons of orc and uruk society. Captains aren’t your average grunt as they’re much tougher with greater strengths, and early on they’ll have some debilitating weaknesses to exploit like a crippling fear of being burned.

Each of the captains – all the way to warchief – have their own name and ‘motivations’ to give a sense of what they’re thinking. The more interesting part about this system is how easily the deck can be reshuffled. As you start picking them off lesser uruks and orcs will rise to take their place. This means there’ll always be a command structure for Sauron’s army but it also provides an endless array of more challenging foes, as Monolith attempt to make them ‘unique’. It’s a façade to be sure as they end up spouting the same insults eventually, and the models are recycled with variations, but it’s a neat little trick that does try to keep things appearing fresh. To help the Nemesis feature more is the ‘memory’ these captains will have of previous encounters with Talion, so much so that they could be all bandaged up, their eyes turned milky white, or gloating you’ve yet to beat them at all and instead died by their hands many times. If you think it’s easy to take these guys out then you’ll be rudely awakened. Just because you're a Ranger doesn’t mean battles will be easy. As soon as those uruks start swarming around things get heated fast.

In the latter half of the game things switch up as you no longer have to just slice and dice your way through the uruk hierarchy, but can instead brand them as puppets that’ll do your bidding. It’s definitely a welcome change of pace, tactics and fun than just butchering a load more generated captains. It allows for some pretty interesting power struggles as you effectively ‘gain control’ to a degree.

Exploring the land of Mordor is where the game really shows its quality, and is highly recommended. Collectables, upgrades, side quests, weapon upgrade quests, artefacts, and hunting missions are littered throughout the world. They're a completionist's dream, adding more flavour and some interesting rewards.

Middle-Earth: Shadow of Mordor is a strong foray into the Tolkien universe, backed up by popular combat from other major action series, with its own free-running style to boot. The Nemisis system does keep things a little fresh even if after a while it’s illusion of orc and uruk society does start to break down. The fact these captains are going about their business just as we are helps it feel more chaotic. It is without a doubt the best experience set in Middle-Earth, but also stacks up against any action fantasy adventure, whether with a cape and cowl or haystack diving.

10/10 - MUST PLAY - Highly Recommended!

Be sure to check out Nerd House Gaming for more reviews!
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22 人之中有 19 人(86%)認為這篇評論有參考價值
17.9 記錄時數
張貼於:12 月 15 日
Absolutely incredible game. The game play, visuals, story, artwork, atmosphere, everything! is just so immersive and well done. 10/10
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15 人之中有 15 人(100%)認為這篇評論有參考價值
22.2 記錄時數
張貼於:12 月 15 日
Shadow of Mordor is an open world third person action game based on the Lord of the Rings franchise. The events take place after the Hobbit but before Fellowship, and the player controls Talion, a ranger of Gondor. Talion and his family are killed by Sauron's Orcs, but instead of dying, Talion joins with the spirit of an ancient Elf, gains magical powers, and swears revenge.

The combat system is fantastic, and its very similar to the Batman Arkham series. You have normal sword attacks, counters, stuns and ground finishers, and when you get a hit streak you can perform an instant kill melee execution or a radial magic attack. You also have a bow that can instant kill with a headshot (it can be used effectively at close range because time slows down while you aim). The bow also allows you to teleport to the enemy's location instead of firing an arrow. The action is fast and fluid, and when you get into a good rhythm, chaining together all these moves feels badass. Its easily as good as, perhaps even better than, the Batman combat.

There's also a pretty good stealth system. The level design allows plenty of opportunities to sneak up close and kill with the dagger, or climb up tall buildings and use the bow. There are usually a few ways to use the environment to your advantage, such as using your bow to shoot an exploding barrel, free a Caragor (an animal similar to a Warg) from its cage to attack nearby Orcs, or drop a hornet's nest to make them swarm the Orcs. You can ride Caragors into battle, and in the second half of the game you gain the ability to "brand" Orcs which forces them to fight for you against other Orcs.

The other key gameplay mechanic is the nemesis system. There are dozens of Orc captains spread around the map, and each time you encounter them they have a couple of lines of dialogue before you fight. They'll taunt you if they killed you before, or they might call you a coward if you've used alot of stealth or ranged attacks, which gives these captains alot of personality.

As you would expect, they're tougher to kill in direct combat than regular Orcs, but if you interrogate a minion first you can learn a captain's strengths and weaknesses, which will then allow you to plan how to fight them. I especially enjoyed taking advantage of any opportunity for an instant kill. Sneaking into an Orc stronghold, locating the captain and positioning myself for a backstab or a headshot, all while remaining unseen, made me feel more like a master assassin than I ever did in Assassins Creed.

The player has alot of freedom to devise their own plans. For example - how to kill a top level warchief. These Orcs usually have one or two captains as their bodyguards. If you want, you could fight them all together. Its tough, but doable. Alternatively, you could kill the bodyguards first, then fight the warchief on his own. Or, you could brand a bodyguard and order him to attack the warchief for you. This game doesn't force you to follow a script. It gives you an objective, a range of abilities, and lets you find your own solution.

The story is okay, but I always find prequels to be less exciting, because I already know what happens next. Having said that, there are some interesting characters and very good voice acting. It took me 22 hours to finish the main storyline and all the interesting side quests, so value for money is excellent.

The graphics are great and my framerate was very smooth even with lots of enemies on screen. My PC has an i7 2600k @ 3.4Ghz, 8GB Ram and a GTX 770 with 4GB VRam, and I was able to run most settings at high in 1080p. I did have an issue with screen tearing even when Vsync was on, and the solution I found from the forums was to disable Vsync and run in borderless windowed mode. After making that change I had no problems whatsoever. I used my Xbox 360 gamepad because of the similarity to Batman/AC, and this worked perfectly.

Shadow of Mordor is one of the best games I've played in 2014 and I definitely recommend it as a full price purchase. The gameplay is so good that I don't think you need to be a fan of LOTR to enjoy it.
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24 人之中有 19 人(79%)認為這篇評論有參考價值
15.1 記錄時數
張貼於:11 月 26 日
Great game easily best lord of the rings game ever created. Reminds me alot of the batman arkham in terms of combat. Highly Recommended this.
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23 人之中有 18 人(78%)認為這篇評論有參考價值
22.6 記錄時數
張貼於:11 月 28 日
Well damn... First 5 hours i was sitting in my chair from 1am to 6am... Only reason why i stopped was total exhaustion.


This is an amazingly fun game and would purchase it at full price if i had to. 9/10
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10 人之中有 9 人(90%)認為這篇評論有參考價值
21.2 記錄時數
張貼於:12 月 10 日
A really Challenging game which contains movement like the assasins creed series and combat from the Batman Arkham Series.

It also has a very awesome Story

(10/10)
Legendary
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10 人之中有 9 人(90%)認為這篇評論有參考價值
50.8 記錄時數
張貼於:12 月 7 日
Let's be honest, the storyline is a bit tedious, and the open world map isn't anything thrilling to navigate.

But, if you like Arkham series style combat and you've always dreamt of a game in which you'd be swinging and twirling a sword while zooming through dozen enemies at a time like Mad Martigan from the movie "Willow", this is definetly the game for you.

Also the Nemesis system does a great job of making these fights feel personal.
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10 人之中有 8 人(80%)認為這篇評論有參考價值
13.1 記錄時數
張貼於:12 月 7 日
Shadow of Mordor feels similar to the Assassins Creed and Batman games in the way that it plays. I enjoyed this more than both of those games however, mostly due to the excellent fluid sword combat. The Orc hierarchy system, in which Orcs who kill you rise through the ranks becoming increasingly powerful, is also unique and interesting. The world at first felt somewhat sparse, but plenty going on once you start exploring. Be warned, the game has a steep learning curve at times, but you can find a way to progress without too much difficult if you think laterally. For example, whilst I never really got stuck, I did encounter a particular Orc Captain who was practically invincible. Luckily none of the actual War Chiefs were quite so tough, so it didn't prevent me from progressing to the second greener setting in the game. Overall it's a fun experience with an okay story, pleasing graphics and presentation, that you will certainly enjoy if you are looking for an open world game of this type.
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5 人之中有 5 人(100%)認為這篇評論有參考價值
37.1 記錄時數
張貼於:11 月 23 日
This game is intricate, complex, and all around really fun. Its a great experience. The gameplay is lots of fun, really exciting, and it doesnt get boring. On the outside it may seem repetetive, but it never feels that way. Every fight you get into, and just any action in general always feels like you are fighting for something. Its like you have a greater purpose and every ork you kill or brand or interrogate is all going towards your cause to liberate Mordor. The story isn't very complex, its simple. This is good though, because its just simple enough to still be very interesting and engaging without taking away from the rest of the game. I just played Assassin's Creed Unity and I found its story to be very lacking, making it hard to enjoy the game because the whoe time I didn't know what was going on. This is not the case in Mordor. On that same note, this has been accused of being an Assassin's Creed clone, it is not in any way. It may look similar due to the parkour and assassination style missions, but after playing ACU and every single other Assassin's Creed I can confidently say these games are all diverse and different.
Bottom Line: This game is worth your money and your time, it is a fun, interesting, and fresh experience. I loved every moment of it.
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7 人之中有 6 人(86%)認為這篇評論有參考價值
22.0 記錄時數
張貼於:11 月 27 日
It seems one simply does walk through Mordor.
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9 人之中有 7 人(78%)認為這篇評論有參考價值
17.4 記錄時數
張貼於:12 月 8 日
Shadow of Mordor is a 3rd person Action-Adventure game from Monolith Productions, previously known for the excellent F.E.A.R. and the underrated Tron 2.0. In Shadow of Mordor, you play as Talion, a Ranger of Gondor stationed at the Black Gate.

For those looking for comparable games, one of the easiest comparisons would be the Arkham series also published by WB. The combat sticks closely to that model, using a combination of strikes, parries and dodges to help you get the edge on your enemies. Those that have played all the Arkham games may find the combat to be too easy due to their familiarity, however there is the option to turn off button indicators which can make things a little more difficult. Another close comparison would be the Assassin's Creed games, which the overall map stucture and parkour system borrows heavily from. Shadow of Mordor manages to blend a lot of the good aspects from these two game series to create an enjoyable new adventure.

The main innovation of Shadow of Mordor, and one we will most definitely be seeing in other game series in the future, is the Nemesis system. The majority of side missions in the game involves attacks on Uruk, and the subsequest consequences on their social structure. Regular Uruk are ruled by captains, who are ruled by chiefs. Every enemy captain you encounter is unique, with their own name, strenghts and weakness. They will remember their encounters with you, will remind you of any times they have defeated you in battle, and may even return from defeat to fight you another time. These can lead to some fun conflicts with Uruks who just can't stop coming back for more, each time showing new scars from previous battles. If a Uruk manages to defeat you, they increase in power and become more difficult to defeat the next time.

The story is very enjoyable, especially for a licensed game. The developers did themselves a favor by mostly using characters and a time period not explored in previous work. They were free to thell their own story, which they did well. In addition, the events in this game tie in nicely to all of the other Lord of the Rings material. You will get more background on how certain events before the films happened, and you will also see some set up for things that you do witness in the movies and books.

The graphics in Shadow of Mordor are remarkable. While I began the game with computer hardware that was beginning to show its age, the game scaled well so I could still have a usuable framerate while enjoying some of what the graphics had to offer. Upon upgrading my computer about halfway through my time with the game, I was treated to some amazing visuals and incredibly detailed characters. The landscape of Mordor is a little more varied than I was expecting after reading the books and watching the movies, but I am grateful that it wasn't all desolate wasteland.

The controls don't stray far from the usual 3rd person action formula. I found them very responsive, and never did I feel like it was difficult to pull off a button combination. This game could use a few less QTEs, but sometimes it is the only way to show off a particular set piece.

The music and voice acting is top notch. Fantasy voice work can get corny at times, but this game never felt that way.

Overall, I completely recommend Shadow of Mordor, not only for fans of Lord of the Rings, but for everyone. While the gameplay does borrow heavily from the Arkham and Assassin's Creed franchises, it uses the best from each. Shadow of Mordor also adds a new innovation to the genre, the Nemesis system, which is sure to show up in other franchises in the future. The story is enjoyable, the combat is smooth, and the graphics are great. Play this game.

Score: A
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4 人之中有 4 人(100%)認為這篇評論有參考價值
2.3 記錄時數
張貼於:12 月 21 日
Amazing game great graphics, combat, environemt. Enjoying playing i do recommend to buy this.

One does not simply rock into mordor
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6 人之中有 5 人(83%)認為這篇評論有參考價值
32.1 記錄時數
張貼於:12 月 20 日
Having bought Middle-Earth: Shadow of Mordor on the strength of reviews comparing its gameplay to that of the Batman series (games which I've all enjoyed and recommend, even Batman: Origins), I can definitely say that although not on such level of quality, this game does produce enough enjoyable mechanics on its own so as to justify purchase.

You should recognize most of the traditional Batman combat features: hit streaks, counter prompts, vault over an opponent to evade, beatdown attacks and Executions instead of Batman's instant takedowns. What's new is the addition of a bow. You whip your bow out, use Focus to slow the game down, do a headshot and that's an instant kill. So why bother with fighting orcs in the first place? Because midway throughout the game, the focus becomes less about killing orcs than it is about using orcs to achieve various goals; whether it's replenishing your stock of arrows and Focus, gathering information, sending out Death Threats or even to dominate them.

Instead of the strategic approach to combat developed in the Batman series (disable guns and gunboxes, batarangs to temporarily reduce number of opponents, comedy smokebomb in dense room of foes), Middle-Earth: Shadow of Mordor, treats enemies as a means to an end, even if that end is to kill more enemies. Strategic fighting comes from hunting the various orc Captains and Warchiefs, who have their own hidden information sheets listing strengths, weaknesses and special attacks to discover. Thinking up a plan of attack is where the funs at, and taking advantage of the orc's weaknesses is a necessary part of getting higher level weapon runes, which are special bonuses for your weapons. This game rewards proper planning, at the cost of treating random encounters as pest-clearing chores.

Sadly, a slew of randomly generated orc chieftans is no substitute for a true end-level boss. The writing is the weakest aspect as you're aimlessly wandering about an open map with a whole bunch of mission icons strewn everywhere. You're Talion; your family is dead, you're somehow undead but looking fleshy, you have an amnesiac ghost elf haunting you and you're wandering around Mordor trying to figure things out and making orcs pay. Meanwhile this game is well-padded with weapon missions, human rescue missions, sigil and artifact collection and even the odd fantasy wildlife hunt with your new found dwarven friend! It's the Assassin's Creed world map device right down to the guard tower/quick travel unlocks, but with even less story structure.

Not having level structures means you're as likely to get bum-rushed by the same 20 orcs early on as you would later but without any of the tools to help dispose of 'em properly. If the Batman series can be chided for too much hand-holding, what with Batman constantly telling you what and how to do everything, Middle-Earth: Shadow of Mordor undeniably has too little. I didn't learn about interrogations until searching for it on the internet. The grab options, similar story. Which missions to prioritize? Hell, if an encounter was too hard I just did something else.

Sometimes you uncover some neat synergy. Brutalize is a stealth takedown variant in which you deliver five fatal blows upon an unlucky victim instead of one. Five is the magic number that unlocks special moves (at least midgame), so you can shoot a special flaming arrow into a fire for a huge explosion kill. Killed five? Use another special move: crowd stun, combat brand, takedowns on fallen foes... your pick! Talion has access to a lot of end game goodies: chain executions, twenty seconds of invisibility, multiple arrow-based teleport-executions! Ride a giant troll-like monster and assault an orc fort Godzilla style! Turn high-level orc bodyguards against their master in the middle of combat! Suffer through the early parts and you'll have no end of fun terrorizing orc chieftains!

Just because a game isn't as good as Batman doesn't mean it's bad, even if it does borrow a ton of mechanics from the Batman series. I bought this on Humble Bundle, maybe got overcharged but no regrets. Play the game, start by doing a bunch of non-essential non-story white missions and if you have any questions about anything, check the internet! You should be having fun about two to three hours in.
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10 人之中有 7 人(70%)認為這篇評論有參考價值
31.4 記錄時數
張貼於:12 月 1 日
I enjoyed my time with Shadow of Mordor. The combat is "Arkham-esque" in a good way. The feeling of being powerful is a lot of fun. The nemesis system has to be experienced to be appreciated but it adds a interesting element of love/hate to the enemies who would be otherwise nameless grunts being mowed down under your sword. If you don't already know the nemesis system is the hierarchy of the Uruks (orcs) and as you defeat a higher ranking soldier, or if they defeat you, they will rise in the ranks of the army gaining power. Later in the game you obtain the ability to brand Uruks and they will join you in your fight and you will protect them as they go through challenges to become more powerfull.

I do have some criticism to the game. It is an open world game but the world feels mostly empty of everything but enemies and an occasional NPC. There was a fair amount of button prompt kills which are overplayed. The story is interesting but without giving anything away....I felt the ending was somewhat hollow. The graphics are wonderful, but the color pallate is somehat bland. Enemy AI is acceptable, if a little lackluster and although I still had fun with the sneak kills, it was perhaps overly generous with stealth detection.

All that being said, I had a lot of fun and I would certainly recomend it if you like the fast over the top combat of Arkham Asylum but with swords, gory executions, and orcs.
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10 人之中有 7 人(70%)認為這篇評論有參考價值
32.8 記錄時數
張貼於:12 月 1 日
This basically takes the best parts of Batman: Arkham City/Origins, Assassins Creed, and Tomb Raider, throws a Lord of the Rings skin on it, and lets you loose. I got 100% playthrough and all achievements and kept opening it just to murder more orcs.

1 ring out of 1 ring, would stealthily give flower to.
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11 人之中有 7 人(64%)認為這篇評論有參考價值
18.4 記錄時數
張貼於:11 月 22 日
I can only recommend this game.

It feels like a really well-done mash-up of Assassin's Creed and the Batman Arkham series, offering an addictive combat system, many sidequests, an encouraging story and interesting gameplay twists, all presented in a solid and quite beautiful open world full of creatures, collectibles and other activities.

Additionaly if you're into the LotR-verse, you can learn quite a lot about geography, species and other Middle-Earth things. Nonetheless it isn't 100% lore-friendly.
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2 人之中有 2 人(100%)認為這篇評論有參考價值
22.1 記錄時數
張貼於:11 月 29 日
Excellent voice acting, interesting settings & clever combat make this a very enjoyable game, if but a little too easy.
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