Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
用户评测: 特别好评 (15,868 篇评测)
发行日期: 2014年9月30日

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注意: This version of Shadow of Mordor does not support the Japanese Language.

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由鉴赏家推荐

"Would be a competent but unremarkable Arkham-style open world game about killing orcs but made special with the Nemesis system and excellent voice work."
点击这里阅读完整评测。

最近更新 查看所有(5)

1月9日

Update: Build v1808.19

PC Specific Bug Fixes:

  • Fixed issue where non-English Keyboards couldn’t rotate artifacts or select Captains in Army Screen.
  • Fixed issue where motion blur was not being applied on Camera and Objects setting.
  • Fixed mismatched help-text on Video Screens (Display Adapter and Max FPS were incorrect).
  • Added additional messaging to FXAA help text.

    ːShowdownː

65 条评论 了解更多

2014年12月15日

Update: Build v1808.18

New Features:

  • Lord of the Hunt DLC Support Added
  • Note: Lord of the Hunt requires slightly higher system specs. If you’re noticing a loss in performance, please lower system settings.

PC Specific Bug Fixes:
  • Stability (Crash Fixes): Fixed a crash caused when the user has multiple video adapters, and the first adapter is not DX11 compatible but the second adapter is.
  • Performance: Fixed issue where screen tearing was noticeable when maxFPS is set to 60 and Vsync is enabled. Vsync no longer causes the framerate to cap at 30
  • UI: Added option to disable FXAA and improved associated help text. When running Shadow of Mordor on a laptop, a new battery display appears over the in-game UI.
  • SLI: Fixed flickering on Uruk skin when SLI is enabled.

Gameplay Specific Fixes:
  • Fixed game state issue where Power Struggles in Udûn were no longer spawning.
  • Fixed scenario where access to Sauron’s Army screen is lost after completing the game.
  • Prevented issued caused by loading save data that was created on the base game, after patch 1.05 is installed, causing loss of functionality.
  • Fixed issue caused by dying then restarting Lithariel’s Challenge, which caused most Audio to no longer play.
  • Fixed issue where Invert Aim Game Setting in Photo Mode inverts the mouse's Camera Offset.
  • Runes Exploits: The player can no longer receive duplicate Epic Runes if the Captains are killed using Dispatch. Canceling a GP mission will no longer duplicate all Runes on the map.

ːShowdownː

125 条评论 了解更多

评测

“AMAZING”
9.3/10 – IGN

“Revolutionary”
5/5 – Joystiq

“Remarkable”
4.5/5 – VideoGamer

关于这款游戏

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

系统需求

    Minimum:
    • OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 25 GB available space
    Recommended:
    • OS: 64-bit: Win 7 SP1, Win 8.1
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 40 GB available space
有价值的用户评测
89 人中有 82 人(92%)觉得这篇评测有价值
54.7 小时(记录在案的)
发布于:2014年9月30日
已经打了31个小时,成就完成了45%,写下心得体会吧,本作剧情是电影《霍比特人》和《指环王》中间的那部分,属于原创,托尔金根本没有写过,剧情是平淡无奇(因为要忠于原著,编的太邪乎了电影没人看了)。但关键是要推荐的游戏中独创的复仇女神系统,光原创系统就能得3分(因为确实是首创)。游戏本身优化的很好,比丧尸围城3要强太多,画面也算3A级的。男主角虽然不是很帅,但也过得去。动作流畅,砍杀很爽,还能给其他好友报仇。总体来说对得起9分的评价。等全成就后再来补全。P.S.下面的评论是抄的IGN的,目的是为了抢沙发,但是丹壕领先了===================================================================玩《中土世界:魔多阴影》让人觉得最爽的就是玩家感觉自己超牛逼,但同时还依然害怕被打败。游戏的战斗非常流畅,游戏世界面积庞大,景色秀丽,隐藏着许多《魔戒》背景知识等待玩家探索,但最让它脱颖而出的当属游戏背后的系统架构:索隆大军的位阶系统,玩家每一次胜利或者失败都有着不同的意义。

  简洁震撼的开场视频立刻奠定了黑暗血腥的基调,Talion曾是钢锋的游侠,但和他的家人一起被杀害于一种神秘黑暗仪式中。Talion的灵魂与一个精灵的灵魂绑定到了一起,然后重新降临在中土世界,向索隆寻仇。对于《魔戒》迷来说,这部游戏的剧情纯属胡扯,但整个故事是非常具有动感的。咕噜姆在本作中有重要表现,此外游戏还推出了几个原创人物,帮助玩家潜入敌军后方。

  玩到游戏后期的时候,笔者对剧情的探索热情就退散了,不过剧情交代了为什么Talion会有这种超能力。他装备了长剑,匕首和弓箭,有点像《蝙蝠侠:阿卡姆》系列,你可以选择悄悄潜入,逐个暗杀,也可以选择冲入敌阵,以一敌百,用流畅的攻击动作和躲闪反击装牛逼。当然,和蝙蝠侠不一样的是,Talion绝不会手下留情,断肢斩首什么的都是家常便饭。除了故事主线任务以外地图上还有许多单独的战斗地区,可以让玩家自由前去找麻烦。
这篇评测是否有价值? 有趣
45 人中有 43 人(96%)觉得这篇评测有价值
39.3 小时(记录在案的)
发布于:2014年10月19日
首先说,这是少数不多的几个让我觉得预购的值得的游戏,75刀用的一点也不后悔。
剧情表现没得说,不愧是电影公司,我几乎是连着30小时完成的游戏。开头的惨剧深深的印在我的脑海里,整个游戏过程我都仿佛化身主角,苦苦追寻的复仇,而打斗中的各种斩首,我一点都不怜悯!游戏最后妻子的歌声再次响起时,真的有点崩溃了,放弃吧,中土是谁的又怎样,死了算了。
再说战斗,真是取众家之长发扬光大,可以玩出你自己的各种风格,我走的路线是来格拉斯的那种模式,符文加的是杀人回箭,砍翻几个人然后回身拉弓射倒从背后扑上来的跌人,被自己帅蒙了。
再说RPG元素,技能树虽然没有什么分支,但是足够吸引你盼望升级了。地图是小了点,毕竟大家都是59刀的游戏,你不能各方面都是最强,几个镜头几个CG的成本,也够老滚5好大一块图了。
最后说一下跟指环王的关系,有人说剧情扩展不够,其实这不怪华纳,西方的版权规定很严,很细,老金家的后代对指环王的版权捏的尤其紧,要求非常严格,就算你租下了版权,但是老金笔头没切实写出来的东西,你就不允许出现,指环王OL这个网游也是受了这样的牵制。你想加一种怪物都是不行的。
总之,这是非常值得原价购买的。我现在只希望90刀预购的大革命能有这个一般好,我就满足了
这篇评测是否有价值? 有趣
43 人中有 33 人(77%)觉得这篇评测有价值
26.4 小时(记录在案的)
发布于:2014年10月10日
暗影摩多总体来说是一款比较成功的游戏
===========
收集品方面:
收集品不多,支线分类多样,任务重复性一般,收集任务也分作了药草,狩猎,以及普通的道具收集

任务方面:
主线方面一共20个任务,感觉很少,基本没咋做主线,大部分时间在做收集和支线
我通关后还剩11个支线任务没做,7个救人,1个狩猎,3个武器升级,全收集做完
其中药草的任务可以没事做做,狩猎也是,前期比较容易忽略的是射蝙蝠的任务,随便找个山洞就可以找到
救人质的任务很多都是在兽人要塞里面,要多潜行,比较费时间,而且有24个之多,我做的很没耐心

人物方面:
让我想吐槽的就是人物的衣服,季票送的那套衣服只能在游戏时候才能看到,CG过场的时候依旧是默认的衣服
最终boss战也是吐槽点超级多,QTE解决,2次A 躲避,2次LS移动+按键伤害,BOSS挂掉,还能再简单点么?!

动作方面:
让我有点眼前一亮的感觉,传统的潜入,背刺都设计的很不错,比较新颖的就是兽人控制,还有瞬移击杀,让我觉得非常实用并且好玩
骑兽系统也做的很棒,不论是狗还是那个大怪兽,一开始我都费了点精力才搞懂

本作比较出彩的就是兽人系统,通过击杀或者控制兽人,间接或直接的掌控5个酋长,非常过瘾

===============
总结,摩多是我今年自黑魂2以后,玩的最爽的一款游戏,无论是画面还是优化,都很不错
这篇评测是否有价值? 有趣
20 人中有 19 人(95%)觉得这篇评测有价值
15.9 小时(记录在案的)
发布于:2014年10月2日
这款游戏背后电影我的确没看过,但开门见山剧情焕然一新,很有代入感,请允我在做个简单测评
+游戏操作容易快速上手
+优化亲民、非常好
+CG过场动画真实细腻
+结合刺客信条和蝙蝠侠风格很不错
+开门见山的剧情
-地面细节略差
-有些过场动画表现不太出色

总结:非常推荐入手这一款游戏,当时看见IGN测评,对着游戏评分半信半疑,当下完这款游戏细致玩了一下感觉非常不错,对得起这样价格。
这篇评测是否有价值? 有趣
1,895 人中有 1,787 人(94%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
33.4 小时(记录在案的)
发布于:2014年10月2日
Shadow of Mordor is an excellent third person action game that takes the best parts of the Batman Arkham games, places it in Mordor, throws in a little (of the best of) Assassin's Creed and some outstanding voice work and out comes an excellent game.

Here's the tl;dr Pros/Cons:

Pros
+ Looks great. Sounds great.
+ Exceptionally optimized. Don't be fearful of the requirements. I came across no bugs whatsoever.
+ Takes one of the best combat systems in recent gaming history and applies it to a world that it really excels in. Combat animations are brutal (in a good way). Sneaking up on orcs and/or mauling a large pack of orcs is fun throughout the entire game. Some awesome "orc death" animations. The sight of an orc head flying away never gets old.
+ Strong story in a world that is teeming with stories.
+ A TON of stuff to do. Sidequests, hunting, collectibles, challenge modes. Nemesis system essentially creates a neverending enemy hierarchy.
+ Encourages further reading of Tolkien.
+ Stealth is fun and easy to get the hang of.
+ Fun with Carigors! When you hear an orc say "It's a carigor!" Climb up high, and have fun siccing them on orcs.

Cons
- Story can be finished quickly unless you take your time.
- An absolute fart of a final boss fight. Total copout in terms of design.
- A smattering of quicktime events that are annoying and take you out of the immersion.
- Some forgettable supporting characters. Lack of Middle Earth races represented. Mostly just men and orcs.
- Respawning of enemies in areas cleared prior happen almost immediately and is another immersion killer.
- Game map (there are two sections, one opens later in the game) seems small for a game that is a 35 gigabyte download.
- A bit easy. Lack of a choice of skill level hurts replayability.

I'm writing this review shortly after completing the story. According to Steam, I have 20.3 hours invested into it. I did not do everything there is to do and I imagine had I taken more time I could easily have gotten 50 hours into it. However, I found myself into the story and enjoyed the missions a lot, so I kept at it especially after gaining one particular ability. I won't spoil it, but it starts with a "B" and you get it roughly 60-70% of the way into the story and can totally change how you approach any skirmish in the game, big or small. Needless to say "B" is awesome and plays a key role in the lead up to the final confrontations. I am on the fence as to returning to the game to finish the plethora of side missions and I am probably going to wait until story DLC before I do so.

Without going into too much detail of the story, the game is one that grabs you immediately. Put simply, the Shadow of Mordor is a story of revenge and the opening is done so exceptionally well that I was immediately engaged and wanting to destroy orcs within minutes of taking control of the main character, Talion. While the game does a decent job of keeping this interest, I do feel there were some shortcuts taken in almost every respect. The story is not immediately predictable, but does run into some typical cliches that may have been unavoidable. The big bad guys that are your true "targets" (they're not orcs) are more fearful in terms of their look than their bite once you fight them.

One of the most remarkable aspects of the game is what's being termed as "the nemesis system". What this means is that when you are defeated in battle, the orc that defeats you grows in power, remembers you, and you are encouraged to seek him out to exact your revenge. There is almost a neverending limit to orcs that get promoted, so as you kill one, another will take his place in the power hierarchy in essence creating a constant power struggle amongst the orcs of Mordor. They will even fight themselves, plot against one another, and you can essentially push this one way or another by the choices you make. Unfortunately, this system does not have an effect on the story and could almost be considered a meta game as the story missions are mostly unaffected by this system until nearer the end. Despite this, the nemesis system is one that I imagine will be copied and perfected by other games. I am already imagining something like this in a game of political intrigue, or with a terrorist mastermind who becomes stronger via the choices you make. This is an excellent mechanic that deserves to be explored more fully.

QuickTip: Focus on Ranger abilities first. They are integral to strengthening Talion.

Most of the enemies in this game are run of the mill orcs. Some are stronger than others (i.e. Captains) and require some aspect of a mission (kill X number of guys a certain way) before they appear. It is very Arkham-esque in certain respects as most of the foot soldiers are complete pushovers. That said, I found most of this game entirely too easy. The only times I felt truly challenged by my enemies was when they were completely overwhelming or I was stuck in a chokepoint unable to defend myself. You will die, but I guarantee you will feel "cheated" at times regarding your manner of death. The lack of a skill level selection hurts this game's replayability.

QuickTip: Run a benchmark when you first launch the game and experiment with the settings from there. I was able to Ultra everything even if the benchmark put me at high on everything!

All in all, I am extremely impressed by Shadow of Mordor. It's an engaging and fun third person action game in a familar world with great mechanics and some new ones that should be staples in future games. It's technologically sound, and while I felt extremely let down by the final boss "fight", the journey was worth it. I wanted Talion to succeed and that is half the battle in a game like this. When the player cares about the "avatar", you've got yourself a great starting point. If you are at all a fan of this world, you owe it yourself to play this game.

Overall: 8/10
这篇评测是否有价值? 有趣
19 人中有 17 人(89%)觉得这篇评测有价值
49.1 小时(记录在案的)
发布于:2014年10月3日
不是写评测的料,那就来一些心得吧,想到什么说什么。有什么问题可以留言我看看能不能解决=w=

这游戏怎么说呢,优化确实好,进可当显卡杀手退可成亲民游戏,跟当年三位一体一样牛逼的优化。

这类act游戏其实都是考验反应速度,看准了按y和a就能避免大多伤害,不过尽量不要被围,被围了半天打不死一只,还是先逃跑再说,慢慢潜行暗杀。

尽快学会 wraith stun 和 wraith finisher 之后就有正面扛兽人的资本了。

学了帅到没朋友的 shadow strike 和 lethal shadow strike 就能灰常酷炫的远程闪现秒兽人,杀人越货七进七出兽人基地的首选,不过需要大量 focus 和 elf-shot ,用完就没辙了,所以要合理搭配符文快速恢复 focus 和 elf-shot 。

地图虽然有两个,但是不大,不到十分钟就能激活全部传送点,搜集要素很简单,地点提示很方便没什么难度。

其实游戏中的史诗符文也是有限的,搜集齐了就不会再给重复的,只有卖了以后刷还会再给,但就是不会给已有的,以后只会给蓝色符文。放符文的包袱数量应该是没限制不用担心放不下。 但是很奇怪3dm攻略里面有个 flame of anor 的史诗符文一直打不出来,知道原因的筒子说一下谢谢。 还有一些专有的史诗符文比如 Amazon 预购的 Flame of Anor 或者 GameStop 预购的 Hidden Blade 等。大概剑的史诗符文有一页多一个,弓的史诗符文不到10个,匕首的史诗符文半页多。

那几个挑战也比较简单,不过狩猎挑战后期要的稀有怪比较看脸吧。

所以很轻松就能存档进度100%了,稍微努力一下也全成就了,顺便史诗符文也刷齐了,反正应该是齐了吧养了半天兽人都再不出了。

至于亮点的军团系统么。。。。。。路边抓个小兵精神控制后有两个选项,得知某个队长的详细信息或者给某个队长发送死亡威胁(增加兽人队长的等级,同时增加史诗符文掉落概率,并且会有一群小兵保护),但不能针对 warchief , warchief 的需要通过精神控制头顶绿色标记的信使或者兽人队长才行。

如果打不过 warchief 可以先在别的地方找到其近身护卫也就是兽人队长并精神控制之,然后正面肛 warchief 的时候近身护卫倒戈就好打很多。顺便一提 warchief 出场的时候有一种声效,就是很多人齐声大喊 warchief 的名字(对没错每个兽人都有其自己的名字),加上背景音乐和慢镜头特写简直热血沸腾。

如果兽人队长也打不过,那就先精神控制一些小喽啰来帮忙吧。

其实上面都是废话,关键还是要看其弱点,不要近身a了半天都不死后来才发现可以潜行秒杀或者可以无视生命值高低直接搂脖子捅。

如果碰到免疫远程、免疫暗杀、hard to kill、还tm是 combat master 的,弱点的条件又不科学的话就别肛了,细软跑吧,精神控制别的队长过来跟他打还比较好玩lol。

掌握这些诀窍之后就能比较轻松一点地跟兽人蜀黍愉快玩耍,嫌军团兽人数少可以在传送点按y的 advance time 空位会刷新新的兽人队长,或者直接去送人头帮助兽人蜀黍刷经验也行,主角的经验很丰富的,兽人蜀黍打死主角一次就能升级队长了。到现在已经打了两批兽人军团,没什么动力玩下去了。

游戏流程不长,定价稍微高了一点,大概是崭新创意的军团系统给了wb定价50刀的底气吧。季票也要25刀希望接着会出一些好玩的dlc
这篇评测是否有价值? 有趣
13 人中有 13 人(100%)觉得这篇评测有价值
21.8 小时(记录在案的)
发布于:2014年12月2日
这游戏最大的亮点应该就是兽人养成了吧。。。不过不知道华纳怎么想的,把这么好玩的一个系统放到中后期才能解锁,挺无语。

个人说说兽人养成的经验,想培养成酋长级的兽人,看准带毒,带火,带流血这三个属性中任意一个武器优势,穿重甲。拿盾,双刀的都行,有快速回复,攻击连段属性的更好,最好有一个不会被打晕倒地直接被终结秒杀的属性最好。(个人建议别用弓箭手,投矛兵。。。真心容易死)其他的兽人就看喜好了。

游戏的打击系统真心棒,堪称蝙蝠侠血腥版,各种割草,断肢断头。年度割草养成游戏吧

不过这结局是怎么回事,我还以为有一场惊天动地的决战等我打,结果,几个QTE完事了,半天说不出一句话。。。。。。。。。

剧情。。。剧情没什么好说的。
这篇评测是否有价值? 有趣
17 人中有 15 人(88%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:2014年9月30日
初步体验了一下

可能这个题材是个粉丝向吧,不过游戏是一个好游戏,怎么说呢,至少我觉得比育婊的年货信条好玩,上手就很惊艳

总体来讲我觉得是个剧情比开放世界重要的游戏

还是可以一入的

战斗系统很有创意,应该说你是很厉害的,但是如果你被打败了的话。。。打败你的那个兽人会变强,所以务必不要作死,被打败还会导致你已经杀掉的兽人军的军官复活,总之死了游戏难度会变高QAQ

马上回去继续玩先。。。这个慢慢写
这篇评测是否有价值? 有趣
46 人中有 30 人(65%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:2014年9月30日
画面还是阔仪的,操作神马的有刺客信条即视感,我开最低才能25帧我也是蛮拼的了。。。
这篇评测是否有价值? 有趣
10 人中有 10 人(100%)觉得这篇评测有价值
73.4 小时(记录在案的)
发布于:1月5日
操作爽利,手感上乘,画面良心,优化到位,没有严重影响游戏的大bug,剧情嘛就无存在感了,主要玩时太痛快所以根本没心思去看……完全动态的兽人军团系统是这个游戏最大的亮点,但话说回来这游戏里有太多其他游戏的影子在了,权且当其是新系列开山作的学习过程吧。另外,任务系统重复度太高,完成任务的方式主要就是三种:匕首暗杀,弓箭爆头,长剑正面砍……虽然也有强制潜行但比重不大,感觉在任务系统上有些浅尝辄止,所以耐玩性不强。一周目佳作吧,推荐指数(四星/五星):★★★★☆。
这篇评测是否有价值? 有趣
25 人中有 18 人(72%)觉得这篇评测有价值
11.4 小时(记录在案的)
发布于:2014年10月1日
中土版猴子信条,各种直视。
V键鹰眼,开局信仰之越,攻击招架反击。。躲草丛。。。balabalabala
这篇评测是否有价值? 有趣
11 人中有 10 人(91%)觉得这篇评测有价值
6.9 小时(记录在案的)
发布于:2014年10月1日
撸点颇高,仿佛专为titan优化的超高清材质也很流畅。
动作类手残画面党表示撸得颇欢乐。
是近期一部值得一入的佳作。
这篇评测是否有价值? 有趣
13 人中有 11 人(85%)觉得这篇评测有价值
37.5 小时(记录在案的)
发布于:2014年10月1日
几个小时的游戏,简单说一下对这个游戏的体验
魔戒系列几部游戏其实做的都不让玩家满意,北方战争就是做的马马虎虎,本来是可以一看和远征不想仲伯的故事的,结果只是把故事做的不错,操作虽然也算流畅,但是可玩度偏低,个人会买全是因为有巨魔的模型,本作的感觉剧情偏弱,大概算是霍比特和魔戒远征之间的复仇小插曲,具体有待继续体会。战斗设计相当不错,背刺,格挡,翻滚该有的都有了,配合技能升级,动作丰富流畅,刺探情报算亮点,拥有收集品设置,地图也有标示方便我们这些懒人了;武器有升级槽,需要符石升级,地图开放虽然偏小,不过考虑到只是魔多一处,倒是符合实际,游戏中巨魔半兽人和座狼都是重复刷新的,刷经验倒是方便了,但是其实不是掉落装备的游戏没必要如此设计。
鉴于游戏时间不长,也就先这些了,总体来说如果你是个魔戒迷或者是RPG或者轻度动作游戏爱好者,本游戏还是很不错的,高清包也能满足画面控,虽然要6G显存^^,如果你有这个游戏,赶快进游戏去看咕噜姆吧!!
这篇评测是否有价值? 有趣
17 人中有 13 人(76%)觉得这篇评测有价值
33.4 小时(记录在案的)
发布于:2014年10月1日
刺客信条那一套外加了技能符文啥的,打的还是蛮带感的
这篇评测是否有价值? 有趣
8 人中有 8 人(100%)觉得这篇评测有价值
21.5 小时(记录在案的)
发布于:2014年10月14日
指环王自从第一部拍成电影以来电影大受好评,因此也推动了衍生出众多相关游戏的商机,从RTS到ACT,从EA伴随三部曲出的游戏到对于三部曲总结以及有着前传性质的中土大战1和2素质都还不错。原本指环王系列(包括精灵宝钻、胡灵的兄妹、霍比特人在内)作为西方现代魔幻著作的先驱者,因为其宏大的背景、悠远的历史(创世以来三个纪元)、无数的人物和故事穿插其中,作为游戏对于原著的再创作应该并不困难,可是十多年过去,虽有几部优秀的作品(比如中土大战1、2及中世纪2的玩家MOD),但是仍然缺少杰出的作品。关于杰出的作品,半条命、C&C、阿甘、FALLOUT、马里奥、GTA等等各自杰出之处各有不同,可惜指环王的各类作品中除了借助托尔金的故事和世界背景外,似乎缺少鲜明原创性的机制,换言之,当下除了画面、剧情、音乐、文本、宣传等等;创新,能使作为消费者的玩家眼前一亮,是让作品脱颖而出的最重要特点,这些是过去指环王作品的中所欠缺的。

这一点拿到本次的《莫多阴影》来看,似乎不够典型,因为它有着大家都能看到的蝙蝠侠的连击防反影子、刺客的爬墙及动作姿势(这一点是否有使用代码还真不好说,至少笔者觉得走路姿势,那销魂的摇摆,配上帽兜,背影很像君士坦丁堡的EZIO),再加上远近武器、潜行机制、符文等等,这些前辈们成熟的机制被应用过来,至少不值得被称道。况且三十多GB的容量和与之不匹配的主线时间长度,很容易让人望而却步,这一点颇有当年马克思佩恩3出来时的感觉。但是,作为华纳发行的另一部指环王作品(现在看蛮可能出续作)这就像是在茫茫奥克斯杂兵中见到了一个之前把主角灭掉的叫嚣队长一般,《莫多阴影》最为人称道的地方,便是其自创的复仇机制:玩家和这个世界的互动性上升到了一个有趣的角度——从A到B一路杀杀杀是编剧的思路,转换成了先去B复仇再去C做任务的是带着玩家带入性情感的思路。这一点复仇机制和随机生成的千万不同奥克斯的样貌、姓名、性格等等的组合,让莫多门前热闹了不少:天天都有叫嚣着要复仇的奥克斯头头,也有到处猥琐摸人头寻仇家的Talion,如此反复后之前那些成熟机制的套用也就不显得那么生硬和无趣了。虽然操作瑕疵和地图小的问题不能忽视,但是这至少让ACT+自由地图+RPG这类混搭趋势在指环王作品中也找到了发芽的土壤。中土世界那么多故事可以重述,欠缺的是合适机制的组合和创新以及制作组、发行商的良心。

下面关于剧情谈一谈:30GB大致内容便是因为五军之战后索隆希望重返力量而寻找魔戒铸造者凯鹏布里安的不息灵魂为其出山,所以血祭了Talion及一家,故事就围绕被铸戒者附身的游侠复仇三位索隆爪牙的故事展开。故事的原创性值得肯定,创作中很多地方体现出了原著宏达背景的丝丝细微之处,不会使你觉得这不是中土世界的内容,比如经常会有铸戒者和Talion简短的问答交流,铸戒者提到过第二纪元末的精灵王吉尔格拉德的事迹。很多挖掘的小故事从各种种族的视角对于莫多周边的往事进行了补充,甚至还提到了努美诺尔人(阿拉贡的先辈)的末代皇帝阿法拉宗穷兵黩武的故事……可以肯定,本作的文案工作还是蛮用心的,读过原著的玩家会找到不一样的乐趣。另外关于原创性中,仍然能使玩家有亲和感的原因在于几位指环王中常客的客串(咕噜、萨茹曼、索隆),却不违背原著的故事。可以说是很好的同人创作。关于剧情的结尾,Talion决定在索隆卷土重来之际,继续作战,这应该是为续作铺垫。

笔者觉得结尾有两点值得注意:
1.铸戒者希望Talion解脱时,Talion拒绝之后,镜头转到其眼中发出了索隆之眼的火焰,似乎暗示着索隆之手的未完待续,或者游侠实际已经被两个灵魂(蓝色的铸戒者和红色的索隆之手)附体了?如果有续作,大概会有更进一步的解释。
2.关于最终敌人索隆之手,在最后的QTE交战中,实际是变成了索隆的形象,这与一段对其描述的文本材料很像,有人说他来自东方并且带来了两位巫师的头(这个细节令人称道,因为原著的附注中提及当时派往中土大陆的五位巫师是白袍萨茹曼,灰袍刚多尔夫、褐衣达拉盖斯特、以及两位前往东方的不知名蓝袍巫师),有人说他就是索隆本人。或许这也就暗示着游戏中设定索隆之手可能一部分精神来源便是索隆本体,或者索隆有着类似黑客帝国中的特工史密斯附身功能。续作说不定仍会看到索隆以新面貌出现。
这篇评测是否有价值? 有趣
8 人中有 8 人(100%)觉得这篇评测有价值
19.9 小时(记录在案的)
发布于:2014年10月6日
Pros
* 砍砍砍
* 复仇
* 指挥兽人自相残杀快感满点
* 剧情有亮点,期待dlc任务

Cons
* 主线流程短
* 地图场景小
* 高度的重复性,容易厌倦

7/10
这篇评测是否有价值? 有趣
8 人中有 8 人(100%)觉得这篇评测有价值
62.9 小时(记录在案的)
发布于:2014年10月17日
断断续续玩了十几天,总算全成就、附录全收集了,对这款游戏也算有了一个全方位的了解。
剧情:跟魔戒有关,很多牵连魔戒的游戏细节内容不会让魔戒迷失望,毕竟华纳。通关之后很期待季票和下一代的游戏内容
系统:天赋+武器符文+兽人军团的设定让游戏可玩性很高
画面:优化感人6G显存是要吃人,达不到最高配,但在画面设置较高的情况下,环境、烟尘、光照看上去都很细腻
战斗:每次出剑都会有停顿时间留给玩家对周围环境进行即时反应,割喉、翻越、背刺、灌顶等终结动作相当酷炫,连续影袭瞬移、潜行刺杀、近战远程AOE齐备、骑乘、刻印将兽人收为己用等等技能也让游戏的观赏性和爽快度获得了极大提升。
奈何只有一周目,游戏通关后的内容跟游戏的价格一样感人,不建议直接入,说不定圣诞会打折呢~
有关成就方面的问题可以随便问我,想要视频通关的同学看这里~http://www.acfun.tv/v/ac1456149
这篇评测是否有价值? 有趣
971 人中有 900 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
32.9 小时(记录在案的)
发布于:2014年10月3日
The experience that stands out most for me was encountering an Orc named Zakadush The Warrior. This ♥♥♥♥♥♥♥ showed up everywhere. He was also immensely terrifying. Not just because of his insane strength, but because of his personality. You see, Zakadush never spoke. He would only breathe heavily, giggle, and scream. There were many times I found myself with the upper hand in an intense combat situation, only to hear heavy breathing from behind -- and BAM -- Mr. Giggles (Zakadush) would ambush me, fling me around (literally), and beat me to a pulp. When I finally bested him during one of his many ambushes, I felt sweet relief and satisfaction. I was finally done with that psychopath.
NOPE.JPEG.
Zakadush somehow found his way back from beyond the grave and hunted me down again. This time, scars covered his face and gave him the look of an all-familiar clown villain from another series we're all familiar with. Mr. Giggles continued to be a pain in the ♥♥♥ for the rest of my game. I finally threw him off a cliff about an hour ago. Since I didn't cut off his head, there's no way to know for sure if that's the last I'll see of him. I want to believe he's dead, but I've learned that this game is cruel.


Middle-earth: Shadow of Mordor may be one of the most surprising games of the year. My expectations were hugely surpassed by this gem -- and a shiny gem at that, the game is gorgeous and smooth. The main storyline is alright. The overall plot is interesting, but it feels disconnected between missions and has odd pacing. You can tell it isn't the main focus of the game, which is fine as I spent all 32 some-odd hours crafting my own story.


The combat flows smoothly and is incredibly brutal. There is weight behind every sword swing, stab, leap, throw -- you see where I'm going, it feels good to control. The combat is heavily borrowed from the Batman: Arkham games, but I feel it adds its own flavor to it as well. The animations are amazing through and through and make the combat, movement, and just about everything else feel very immersive and smooth.


The open world exploration is heavily reminiscent of the Assassin's Creed franchise and a bit of the Far Cry series. Movement feels good and climbing is nowhere near as clunky as it is in Assassin's Creed. Climbing isn't without its faults though, there are a few hang ups with the parkouring system, though they aren't big issues and are hardly worth commenting on. The stealth system is a nice mix between what is found in the Batman and Assassin's Creed games -- overall, there is a bit to be desired, but the mechanic is satisfying nonetheless.


I have beaten my enemies and have been bested brutally many times. The game isn't a cakewalk and rewards quick-thinking as well as slow tactic. You can be easily overwhelmed if you're not careful and sometimes you can't bounce back. As you get used to the controls and systems at play, the game naturally gets a bit easier -- especially when leveling up. As a difficulty junkie, I was still experiencing death in the late game, though significantly less often.


Death is satisfying in Mordor -- it's the main way you build stories with your many enemies. The Orcs who slay you will grow in power, they'll taunt you the next time you meet, and they remember every meeting. They'll recall their defeats and your demise. You develop an enemy -- a nemesis. The system is dense.


The nemesis system is probably one of the most dynamic, deep, and satisfying AI tech I've seen in quite awhile. The stories that unfold through the gameplay are amazing -- they're also unique, in that they're YOUR stories and experiences. The replay value is absurd. It's incredibly hard to stress just how great this game is, but it may be one of my all-time favorites now. The potential this game has met, and the systems it has introduced, are immense. I very much look forward to experiencing more of Middle-earth and I'm going to be playing in this world for quite some time.
这篇评测是否有价值? 有趣
12 人中有 10 人(83%)觉得这篇评测有价值
10.9 小时(记录在案的)
发布于:2014年10月4日
看了CG就把持不住了
这篇评测是否有价值? 有趣
16 人中有 12 人(75%)觉得这篇评测有价值
27.0 小时(记录在案的)
发布于:2014年10月5日
游戏还不错
这篇评测是否有价值? 有趣