Combatti a Mordor e svela l'essenza dello spirito che ti guida, scopri le origini degli Anelli del Potere, crea la tua leggenda e infine confronta la malvagità di Sauron in questa nuova cronaca della Terra di Mezzo.
Valutazione degli utenti: Molto positiva (13,748 recensioni)
Data di rilascio: 30 set 2014

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Nota: This version of Shadow of Mordor does not support the Japanese Language.

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Consigliati dai curatori

"Would be a competent but unremarkable Arkham-style open world game about killing orcs but made special with the Nemesis system and excellent voice work."
Guarda la recensione completa qui.

Aggiornamenti recenti Visualizza tutti (4)

15 dicembre

Update: Build v1808.18

New Features:

  • Lord of the Hunt DLC Support Added
  • Note: Lord of the Hunt requires slightly higher system specs. If you’re noticing a loss in performance, please lower system settings.

PC Specific Bug Fixes:
  • Stability (Crash Fixes): Fixed a crash caused when the user has multiple video adapters, and the first adapter is not DX11 compatible but the second adapter is.
  • Performance: Fixed issue where screen tearing was noticeable when maxFPS is set to 60 and Vsync is enabled. Vsync no longer causes the framerate to cap at 30
  • UI: Added option to disable FXAA and improved associated help text. When running Shadow of Mordor on a laptop, a new battery display appears over the in-game UI.
  • SLI: Fixed flickering on Uruk skin when SLI is enabled.

Gameplay Specific Fixes:
  • Fixed game state issue where Power Struggles in Udûn were no longer spawning.
  • Fixed scenario where access to Sauron’s Army screen is lost after completing the game.
  • Prevented issued caused by loading save data that was created on the base game, after patch 1.05 is installed, causing loss of functionality.
  • Fixed issue caused by dying then restarting Lithariel’s Challenge, which caused most Audio to no longer play.
  • Fixed issue where Invert Aim Game Setting in Photo Mode inverts the mouse's Camera Offset.
  • Runes Exploits: The player can no longer receive duplicate Epic Runes if the Captains are killed using Dispatch. Canceling a GP mission will no longer duplicate all Runes on the map.

ːShowdownː

112 commenti Ulteriori informazioni

19 novembre

Update: Build v1636.37

New Features:

  • Lithariel Skin available.
  • Lithariel’s Trials of War “Test of Defiance” available. (Main Objective: Kill 6 Warchiefs and 15 captains. Lithariel has only one life. Death results in failure. Lithariel does more melee damage, but has less armor. You cannot save during this challenge. Quitting results in failure.)
  • New Epic rune granted to player’s inventory “Defiant to the End”. (Additional last chance given to player when equipped.)

PC Specific Features:
  • Nvidia SLI support.

Bug Fixes for all platforms:
  • Photo Mode: The controller drain/brand SFX persists when Photo Mode is up. Brand SFX no longer persist when pausing through photo mode during a drain or brand sequence.
  • Power of Shadow: The hood of the Black Hand's cloak in the front end appears covering half his face. Eye FX issue fixed for the Black Hand skin in the front end menu. Glowing eyes effect misplaced on Black Hand's face when dismissing title screen.
  • UI/VFX still show Talion as poisoned when One With Nature (Epic) Dagger Rune is equipped.
  • Player can receive duplicate Epic Runes by killing multiple captains with dispatch.
  • MOTD is not cycling after one rotation.

PC Specific Bug Fixes:
  • Improved messaging when game fails to launch.
  • Fixed issue with incorrect aspect ratio being used when changing resolution through the video options in windowed mode.
  • Added an option to expose FXAA as part of the motion blur settings.
  • Fixed issues with native resolution detection. The game will now use Windows “recommended” resolution.
  • Fixed issues with custom resolutions specified in Windows. Users no longer have to delete them.
  • Fixed in game benchmark starting too early.
  • Fixed not being able to skip benchmark load screen.
  • Improved benchmark output files located in “My Documents\WB Games\Shadow of Mordor\*.csv”.
  • In game VSync will now use NVIDIA’s adaptive sync when turned on. It will use NVIDIA’s Control Panel settings when turned off.
  • Fixed save game issue where starting new game on top of existing data didn’t clear skills purchased.
  • Fixed issue with WB Play where entering age under 18 on accident prevented player from ever accessing WB Play.

ːShowdownː

78 commenti Ulteriori informazioni

Recensioni

“AMAZING”
9.3/10 – IGN

“Revolutionary”
5/5 – Joystiq

“Remarkable”
4.5/5 – VideoGamer

Riguardo questo gioco

Combatti a Mordor e svela l'essenza dello spirito che ti guida, scopri le origini degli Anelli del Potere, crea la tua leggenda e infine confronta la malvagità di Sauron in questa nuova cronaca della Terra di Mezzo.

Requisiti di sistema

    Minimum:
    • OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 25 GB available space
    Recommended:
    • OS: 64-bit: Win 7 SP1, Win 8.1
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 40 GB available space
Recensioni utili dai clienti
6 persone su 6 (100%) hanno trovato questa recensione utile
35.3 ore in totale
Pubblicata: 16 dicembre
Prende le parti migliori di altri titoli e le unisce per creare qualcosa di stupendo. La grafica è molto curata, il gamplay è scorrevole e non da l'idea di ripetere sempre le stesse cose. Unica pecca è la durata... cercando di andare più lentamente possibile ed esplorando l'intera mappa, in 30 ore si completa tutto.
Questa recensione ti è stata utile? No
4 persone su 4 (100%) hanno trovato questa recensione utile
33.9 ore in totale
Pubblicata: 19 dicembre
Probabilmente uno dei migliori giochi usciti durante il 2014, se non addirittura il migliore, uno dei primi a sfruttare a pieno l'onda della "next-gen".
Lontano comunque dall'essere perfetto, SoM ha come difetto principale la longevità: le mie 30 ore e passa lo possono testimoniare, avendolo concluso al 100% con tutte le quest secondarie, calcolando che solo la storyline dura intorno alle 15/20 ore (approssivatimavente). Davvero poco per un gioco del genere. Altri difetti riscontrati: -Pochi personaggi secondari e per giunta mal sviluppati. -La difficoltà è mal calibrata: anche a livello di difficoltà massimo non ho riscontrato particolari problemi nell'avanzare nelle quest.
Detto ciò, SoM è bellissimo da vedere. Il motore grafico costruito da zero da Monolith fa la sua bella figura, con texture da far strabuzzare gli occhi e un framerate stabile. Vederlo girare su un pc aggiornato insomma è una goduria.
La storia che fa da prologo si sposa perfettamente con l'universo creato da Tolkien, le ambientazioni in particolare sono perfette e riescono a ricreare in modo fedele le atmosfere dei 3 film.
Il sistema nemesi è qualcosa di mai visto invece: Quando ad esempio si combatte con un orco e si resta uccisi, quest'ultimo da orco semplice viene promosso di grado, guagagnando livello e potere.
Il sistema di combattimento è invece lo stesso dei Batman di Rocksteady, il che non può essere che un bene essendo uno dei migliori in circolazione. Le animazioni (le stesse di AC) risultano fluide e naturali.
In conclusione, gioco consigliato sicuramente a chi ama come me i Batman Arkham e l'universo del Sda, ma anche a chi vuole un action ignorante, nudo e crudo e senza fronzoli.
Voto 8/10
Questa recensione ti è stata utile? No
4 persone su 4 (100%) hanno trovato questa recensione utile
33.5 ore in totale
Pubblicata: 19 dicembre
Sebbene molti lo abbiano marchiato come una mera copia/minestrone di diversi giochi messi insieme(Assassin's creed, Batman..), Shadow of Mordor è qualcosa di meglio, anzi di molto meglio. L'ottima grafica, gli intuitivi comandi, la longeva e divertente esperienza di gioco ne fanno un titolo innovativo. Il titolo può essere riassunto in un'espressione eloquente: BILANCIATA ALCHIMIA.
Questa recensione ti è stata utile? No
2 persone su 2 (100%) hanno trovato questa recensione utile
20.0 ore in totale
Pubblicata: 23 dicembre
One of the best games i ever played

10/10
Questa recensione ti è stata utile? No
3 persone su 4 (75%) hanno trovato questa recensione utile
16.1 ore in totale
Pubblicata: 25 dicembre
Compratelo solo per le animazioni.
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
21.6 ore in totale
Pubblicata: 13 dicembre
Decisamente un titolo interessante e divertente soprattutto per quanto concerne gli scenari della terra di mezzo, cio che può minare l'esperienza di gioco problabilmente è la longevità del titolo che a mio avviso risulta davvero troppo ristretta rispetto ad un mondo molto vasto e pieno di potenzialità sotto ogni punto di vista in attesa di nuovi dlc che possano prolungare appunto un titolo così interessante
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
13.8 ore in totale
Pubblicata: 28 dicembre
Overpowered
Questa recensione ti è stata utile? No
289 persone su 342 (85%) hanno trovato questa recensione utile
24.1 ore in totale
Pubblicata: 7 dicembre
Took me 24 hours to 100% the game. I'll be brief: the gameplay is pretty solid, fast-paced and brutal, the graphcs is top-class, nemesis system is innovation in game design and I totally fell in love with it, the plot is mature and the final scenes are just masterpiece with no happy-end and no final kiss. For me Shadow of Mordor is among BEST 3rd-person action games of all times. A solid 9/10 and I strongly recommend buying it.
Keep up the good work, Monolith!
Questa recensione ti è stata utile? No
120 persone su 135 (89%) hanno trovato questa recensione utile
16.8 ore in totale
Pubblicata: 29 novembre
Monolith’s first adventure in Middle-earth, Guardians of Middle-earth, was less than stellar, but the developer has rediscovered its mojo. Shadow of Mordor is an excellent game, and it shows.

You take the role of Talion, a Ranger that’s soon thrust into the harsh reality that Mordor and Sauron’s forces aren’t quite as dormant and broken as Gondor has been led to believe all these years. After witnessing the deaths of his son and wife, Talion himself is then slain...only to reawaken later to discover that he is for the most part immortal, and now bound to a particular Elven wraith. The opening moments of the game are, as you’d expect, a tutorial in the guise of introducing you to the Shadow of Mordor. We get a crash course in sneaking, basic combat and are then thrown into the open world of this pre-Lord of the Rings slice of Middle-Earth.

The fairly basic set-up is elevated immensely by some superb performances. Talion’s mission for revenge never feels forced, and the slow revelation of his elven companion's identity and past is genuinely engaging. Even the addition of Gollum fits neatly within the narrative, and gives Shadow of Mordor a solid link to the film adaptations without forcing it and smacking players like they were a fish on a rock.

Never before I have played an open world third-person action game that involved so much running away, but Shadow of Mordor is full of ‘tactical retreat’ moments you’ll be facing, otherwise you’ll just be whisked back up one of the few towers spread throughout the game world for fast travel. Combat itself is inspired by the close-up brawls and acrobatics from the likes of Rocksteady’s Batman: Arkham series, and Ubisoft’s Assassin’s Creed. That’s not exactly a problem although Shadow of Mordor can at times become a little unwieldy with enough foes and obstacles surrounding you. Counters to enemy attacks are generally easy to do with a single button, but dodging can run into trouble and those sharp pikes hurt – a lot.

As you keep slaying orcs and uruks in your travels you’ll be accumulating experience which you can eventually spend on new abilities, or some that unlock during specific story missions, so you can begin to see some unique flavours emerge. One of the Wraith abilities will let you use our bow to teleport to a target for instance, helping you get out of a tight spot. Then there’s always covering ground riding a Caragor, or even a mighty Rancor-like Gruag. Talion has multiple upgrade paths available to him. Not only can he upgrade his martial skills, and his ranged and stealth based wraith abilities, he also can modify each of three weapons with runes, which alter their effects when used. Coupled with unlockable skills and combat moves, Shadow of Mordor provides more depth in combat alone than practically any game on the market, and it's all in service of the wholesale slaughter of orcs.

But where Shadow of Mordor really shines...is the Nemesis System. Enemies are for the most part a generic horde you’ll be swinging a blade through or firing an arrow at, but that’s where Monolith’s Nemesis system plays its part. Sure you’ll be wading through the grunts of Mordor but very quickly you’ll find yourself being introduced to the higher echelons of orc and uruk society. Captains aren’t your average grunt as they’re much tougher with greater strengths, and early on they’ll have some debilitating weaknesses to exploit like a crippling fear of being burned.

Each of the captains – all the way to warchief – have their own name and ‘motivations’ to give a sense of what they’re thinking. The more interesting part about this system is how easily the deck can be reshuffled. As you start picking them off lesser uruks and orcs will rise to take their place. This means there’ll always be a command structure for Sauron’s army but it also provides an endless array of more challenging foes, as Monolith attempt to make them ‘unique’. It’s a façade to be sure as they end up spouting the same insults eventually, and the models are recycled with variations, but it’s a neat little trick that does try to keep things appearing fresh. To help the Nemesis feature more is the ‘memory’ these captains will have of previous encounters with Talion, so much so that they could be all bandaged up, their eyes turned milky white, or gloating you’ve yet to beat them at all and instead died by their hands many times. If you think it’s easy to take these guys out then you’ll be rudely awakened. Just because you're a Ranger doesn’t mean battles will be easy. As soon as those uruks start swarming around things get heated fast.

In the latter half of the game things switch up as you no longer have to just slice and dice your way through the uruk hierarchy, but can instead brand them as puppets that’ll do your bidding. It’s definitely a welcome change of pace, tactics and fun than just butchering a load more generated captains. It allows for some pretty interesting power struggles as you effectively ‘gain control’ to a degree.

Exploring the land of Mordor is where the game really shows its quality, and is highly recommended. Collectables, upgrades, side quests, weapon upgrade quests, artefacts, and hunting missions are littered throughout the world. They're a completionist's dream, adding more flavour and some interesting rewards.

Middle-Earth: Shadow of Mordor is a strong foray into the Tolkien universe, backed up by popular combat from other major action series, with its own free-running style to boot. The Nemesis system does keep things a little fresh even if after a while it’s illusion of orc and uruk society does start to break down. The fact these captains are going about their business just as we are helps it feel more chaotic. It is without a doubt the best experience set in Middle-Earth, but also stacks up against any action fantasy adventure, whether with a cape and cowl or haystack diving.

10/10 - MUST PLAY - Highly Recommended!

Be sure to check out Nerd House Gaming for more reviews!
Questa recensione ti è stata utile? No
124 persone su 160 (78%) hanno trovato questa recensione utile
19.7 ore in totale
Pubblicata: 7 dicembre
It's like Batman arkham asylum and Assassin's creed had a baby.
If you are a fan of those games, and the Tolkien universe.
Then this is the game for you.

I personally feel like this game lived up to my expectations.
I was a little sceptical at first, because it looked too much like Assassin's creed.
But when you actually play the game, you forget all about it.

Pros:
+ Astonishing graphics
+ Counter Combat system
+ Stealth mode
+ Gollum... Do i need to say more?
+ Detailed environment
+ Wraith mode
+ Photo mode
+ Cape Physics
+ Nemesis system
+ Look mom, i can make a frontflip!

Cons:
- An Uruk threw his spear into a cliff and it killed me, apparently
- I insta killed a warchief with stealth
- Boss fights are way too easy

It's easy to say that this game has slowly become one of my favorite games of 2014.
Apart from the random spear kill, i really loved this game.
I give this title a 8/10 (9/10 if that spear didn't hit me)

Questa recensione ti è stata utile? No
65 persone su 73 (89%) hanno trovato questa recensione utile
23.6 ore in totale
Pubblicata: 22 dicembre
Positives
+ Excellent graphics
+ Combat is fluid and extremely fun, with lots of options
+ Open World
+ Interesting story in the LotR environment
+ Nemesis system is innovative and fun
+ Stealth
+ Very well optimized - I was worried about this, as my graphics card is at the very low end of the system requirements, but the game looked great and game play was extremely smooth

Negatives:
- A few of the side characters could have been fleshed out more
- Melee combat is extremely fun, but I found ranged a bit underwhelming and difficult to use
- While the combat is excellent, it gets a little repetitive after a while
- Caragors are annoying!

Overall:
An extremely fun and enjoyable game. This is my personal game of the year, and one of the best games I've played recently. Highly recommended.

Rating: 9/10
Questa recensione ti è stata utile? No
43 persone su 51 (84%) hanno trovato questa recensione utile
22.2 ore in totale
Pubblicata: 15 dicembre
Shadow of Mordor is an open world third person action game based on the Lord of the Rings franchise. The events take place after the Hobbit but before Fellowship, and the player controls Talion, a ranger of Gondor. Talion and his family are killed by Sauron's Orcs, but instead of dying, Talion joins with the spirit of an ancient Elf, gains magical powers, and swears revenge.

The combat system is fantastic, and its very similar to the Batman Arkham series. You have normal sword attacks, counters, stuns and ground finishers, and when you get a hit streak you can perform an instant kill melee execution or a radial magic attack. You also have a bow that can instant kill with a headshot (it can be used effectively at close range because time slows down while you aim). The bow also allows you to teleport to the enemy's location instead of firing an arrow. The action is fast and fluid, and when you get into a good rhythm, chaining together all these moves feels badass. Its easily as good as, perhaps even better than, the Batman combat.

There's also a pretty good stealth system. The level design allows plenty of opportunities to sneak up close and kill with the dagger, or climb up tall buildings and use the bow. There are usually a few ways to use the environment to your advantage, such as using your bow to shoot an exploding barrel, free a Caragor (an animal similar to a Warg) from its cage to attack nearby Orcs, or drop a hornet's nest to make them swarm the Orcs. You can ride Caragors into battle, and in the second half of the game you gain the ability to "brand" Orcs which forces them to fight for you against other Orcs.

The other key gameplay mechanic is the nemesis system. There are dozens of Orc captains spread around the map, and each time you encounter them they have a couple of lines of dialogue before you fight. They'll taunt you if they killed you before, or they might call you a coward if you've used alot of stealth or ranged attacks, which gives these captains alot of personality.

As you would expect, they're tougher to kill in direct combat than regular Orcs, but if you interrogate a minion first you can learn a captain's strengths and weaknesses, which will then allow you to plan how to fight them. I especially enjoyed taking advantage of any opportunity for an instant kill. Sneaking into an Orc stronghold, locating the captain and positioning myself for a backstab or a headshot, all while remaining unseen, made me feel more like a master assassin than I ever did in Assassins Creed.

The player has alot of freedom to devise their own plans. For example - how to kill a top level warchief. These Orcs usually have one or two captains as their bodyguards. If you want, you could fight them all together. Its tough, but doable. Alternatively, you could kill the bodyguards first, then fight the warchief on his own. Or, you could brand a bodyguard and order him to attack the warchief for you. This game doesn't force you to follow a script. It gives you an objective, a range of abilities, and lets you find your own solution.

The story is okay, but I always find prequels to be less exciting, because I already know what happens next. Having said that, there are some interesting characters and very good voice acting. It took me 22 hours to finish the main storyline and all the interesting side quests, so value for money is excellent.

The graphics are great and my framerate was very smooth even with lots of enemies on screen. My PC has an i7 2600k @ 3.4Ghz, 8GB Ram and a GTX 770 with 4GB VRam, and I was able to run most settings at high in 1080p. I did have an issue with screen tearing even when Vsync was on, and the solution I found from the forums was to disable Vsync and run in borderless windowed mode. After making that change I had no problems whatsoever. I used my Xbox 360 gamepad because of the similarity to Batman/AC, and this worked perfectly.

Shadow of Mordor is one of the best games I've played in 2014 and I definitely recommend it as a full price purchase. The gameplay is so good that I don't think you need to be a fan of LOTR to enjoy it.
Questa recensione ti è stata utile? No
27 persone su 36 (75%) hanno trovato questa recensione utile
34.4 ore in totale
Pubblicata: 20 dicembre
Having bought Middle-Earth: Shadow of Mordor on the strength of reviews comparing its gameplay to that of the Batman series (games which I've all enjoyed and recommend, even Batman: Origins), I can definitely say that although not on such level of quality, this game does produce enough enjoyable mechanics on its own so as to justify purchase.

You should recognize most of the traditional Batman combat features: hit streaks, counter prompts, vault over an opponent to evade, beatdown attacks and Executions instead of Batman's instant takedowns. What's new is the addition of a bow. You whip your bow out, use Focus to slow the game down, do a headshot and that's an instant kill. So why bother with fighting orcs in the first place? Because midway throughout the game, the focus becomes less about killing orcs than it is about using orcs to achieve various goals; whether it's replenishing your stock of arrows and Focus, gathering information, sending out Death Threats or even to dominate them.

Instead of the strategic approach to combat developed in the Batman series (disable guns and gunboxes, batarangs to temporarily reduce number of opponents, comedy smokebomb in dense room of foes), Middle-Earth: Shadow of Mordor, treats enemies as a means to an end, even if that end is to kill more enemies. Strategic fighting comes from hunting the various orc Captains and Warchiefs, who have their own hidden information sheets listing strengths, weaknesses and special attacks to discover. Thinking up a plan of attack is where the funs at, and taking advantage of the orc's weaknesses is a necessary part of getting higher level weapon runes, which are special bonuses for your weapons. This game rewards proper planning, at the cost of treating random encounters as pest-clearing chores.

Sadly, a slew of randomly generated orc chieftans is no substitute for a true end-level boss. The writing is the weakest aspect as you're aimlessly wandering about an open map with a whole bunch of mission icons strewn everywhere. You're Talion; your family is dead, you're somehow undead but looking fleshy, you have an amnesiac ghost elf haunting you and you're wandering around Mordor trying to figure things out and making orcs pay. Meanwhile this game is well-padded with weapon missions, human rescue missions, sigil and artifact collection and even the odd fantasy wildlife hunt with your new found dwarven friend! It's the Assassin's Creed world map device right down to the guard tower/quick travel unlocks, but with even less story structure.

Not having level structures means you're as likely to get bum-rushed by the same 20 orcs early on as you would later but without any of the tools to help dispose of 'em properly. If the Batman series can be chided for too much hand-holding, what with Batman constantly telling you what and how to do everything, Middle-Earth: Shadow of Mordor undeniably has too little. I didn't learn about interrogations until searching for it on the internet. The grab options, similar story. Which missions to prioritize? Hell, if an encounter was too hard I just did something else.

Sometimes you uncover some neat synergy. Brutalize is a stealth takedown variant in which you deliver five fatal blows upon an unlucky victim instead of one. Five is the magic number that unlocks special moves (at least midgame), so you can shoot a special flaming arrow into a fire for a huge explosion kill. Killed five? Use another special move: crowd stun, combat brand, takedowns on fallen foes... your pick! Talion has access to a lot of end game goodies: chain executions, twenty seconds of invisibility, multiple arrow-based teleport-executions! Ride a giant troll-like monster and assault an orc fort Godzilla style! Turn high-level orc bodyguards against their master in the middle of combat! Suffer through the early parts and you'll have no end of fun terrorizing orc chieftains!

Just because a game isn't as good as Batman doesn't mean it's bad, even if it does borrow a ton of mechanics from the Batman series. I bought this on Humble Bundle, maybe got overcharged but no regrets. Play the game, start by doing a bunch of non-essential non-story white missions and if you have any questions about anything, check the internet! You should be having fun about two to three hours in.
Questa recensione ti è stata utile? No
36 persone su 52 (69%) hanno trovato questa recensione utile
19.3 ore in totale
Pubblicata: 15 dicembre
Absolutely incredible game. The game play, visuals, story, artwork, atmosphere, everything! is just so immersive and well done. 10/10
Questa recensione ti è stata utile? No
17 persone su 22 (77%) hanno trovato questa recensione utile
53.4 ore in totale
Pubblicata: 18 dicembre
You're a Ranger. You're Dead. So, you're a spirit. A shadow. Trapped in Mordor, with an Elf. A dead Elf. A wraith Elf. So there's you, a dead Ranger, and your Wraith Elf, and thousands upon thousands or Orcs, Uruks, Uruk-Hai and other nasty beasties. You don't know why you're trapped in Mordor as a walking undead. Your Wraith Elf friend doesn't know why He is trapped their either. You have to do stuff to find out why you and your elf are stuck here, neither alive nor dead.

The combat is more fluid that any of the Batman Arkham whatsits, and the animations are incredible. The graphics are fantastic too. I'm, running this on a GTX980 and it's sensational, and the benchmarks show betweek 65 and 95 FPS, which is awesome!

It's a fantastic looking, fantastic sounding and fantastic to play, hack and slash and THINK game. A real RPG epic!
Questa recensione ti è stata utile? No
11 persone su 14 (79%) hanno trovato questa recensione utile
7.9 ore in totale
Pubblicata: 26 dicembre
Some dead elf had me climbing towers like my name was Enzo. Then I rode a supercharged tiger into a group of fugly orcs while decapitating their boss after a 30 hit combo.

No walking around with a ring for 6 hours or learning a dozen metrosexual elf names and their 40 pages backstory. Just straight up murdering the crap out of everyone.





Questa recensione ti è stata utile? No
19 persone su 29 (66%) hanno trovato questa recensione utile
50.9 ore in totale
Pubblicata: 7 dicembre
Let's be honest, the storyline is a bit tedious, and the open world map isn't anything thrilling to navigate.

But, if you like Arkham series style combat and you've always dreamt of a game in which you'd be swinging and twirling a sword while zooming through dozen enemies at a time like Mad Martigan from the movie "Willow", this is definetly the game for you.

Also the Nemesis system does a great job of making these fights feel personal.
Questa recensione ti è stata utile? No
7 persone su 8 (88%) hanno trovato questa recensione utile
35.9 ore in totale
Pubblicata: 23 dicembre
Great mix between Batman and Assassins Creed.If you enjoyed them you will enjoy this game
Questa recensione ti è stata utile? No
20 persone su 33 (61%) hanno trovato questa recensione utile
24.0 ore in totale
Pubblicata: 10 dicembre
A really Challenging game which contains movement like the assasins creed series and combat from the Batman Arkham Series.

It also has a very awesome Story

(10/10)
Legendary
Questa recensione ti è stata utile? No
5 persone su 5 (100%) hanno trovato questa recensione utile
24.7 ore in totale
Pubblicata: 27 dicembre
They "over-hype" the nemesis system in the trailer, but I felt i fell short, on the other hand the game is still one of the best I have played in a while and the overall atmosphere and graphics are really good and I highly suggest you give this game a try. Warner Brothers spin on Middle Earth was not as bad as I thought it would be, but if you studied the movies and books you can easily find their changes from J. R. R. Tolkien's timeline.
Questa recensione ti è stata utile? No