Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Uživatelské recenze: Velmi kladné (9,769 recenzí)
Datum vydání: 30. zář. 2014

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"Would be a competent but unremarkable Arkham-style open world game about killing orcs but made special with the Nemesis system and excellent voice work."
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16. října

Update: Build v1636.29

Middle-earth: Shadow of Mordor, build v1636.29
Photo Mode:

  • Photo Mode added to Shadow of Mordor. For more information, check here.
Updates:
  • Various bug fixes and improvements

ːShowdownː

140 komentářů Zjistit více

10. října

Update: Build v1426.21

Middle-earth: Shadow of Mordor, build v1426.21
Stability:

  • Fixed a source of the game failing to launch due to a corrupt VCRedist installation.
  • Fixed the issue with error message box being destroyed upon shutdown, allowing more detailed information to some players when game crashes during launch.
  • Fix for most common crash when partner of a sync-action is removed.
Graphics:
  • SLI profile for Shadow of Mordor is on the way. More information as it’s available.
Investigating:
  • We are looking in to the source of our save file loss issue. If this is happening to you, please contact Customer Support at http://support.wbgames.com/.

ːShowdownː

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Recenze

“AMAZING”
9.3/10 – IGN

“Revolutionary”
5/5 – Joystiq

“Remarkable”
4.5/5 – VideoGamer

Informace o hře

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

Systémové požadavky

    Minimum:
    • OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 25 GB available space
    Recommended:
    • OS: 64-bit: Win 7 SP1, Win 8.1
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 40 GB available space
Užitečné recenze od zákazníků
22 z 23 osob (96%) ohodnotilo tuto recenzi jako užitečnou
29.8 hodin celkem
Přidáno: 4. října
Všetky veci, ktoré majú v názve Midle-Earth (Stredozem), majú zákonite prívlastok epické. Či už sú to pôvodné knihy, filmy, alebo aj hry. Nová hra z dielne štúdia Monolith neostáva nič dlžná povesti a prináša epický príbeh o tom, ako všetko vzniklo. Dávno predtým ako pán Frodo vstal z postele a zjedol prvé a druhé raňajky. Hra sleduje osud rangera (hraničiara) Taliona naprieč jeho ♥♥♥♥vaním na hraniciach Mordoru a Gondoru. V otvorenom svete je mu sprievodcom jeho doppelganger (spirutálny dvojník), ktorý sám seba necháva oslovovať Bright Master (Žiarivý pán). V podstate tu by som aj mohol skončiť s písaním ohľadom príbehu, ak sa chcem vyhnúť spoilerom. Príbehových misií je 20 a zaberú určite viac ako 15 hodín čistého herného času. Každá príbehová misia má svoju vlastné CGI animačku, ktorá je spravené s vysokou kvalitou. Či už mám namysli kvalitu príbehovú/hereckú, alebo dialógovú, či remeselne urobené. Niektorým misiám nechýba vtip, poprípade dráma a dôjde aj na povestné príbehové zvraty. Myslím, že nič nepokazím, ak prezradím, že Ork menom Ratbag bol veľmi príjemným spestrením hry a vlastne mojou najobľúbenejšou NPC postavou.
Ak ste sledovali hru už pred jej vydaním, tak viete, že sa odohráva v otvorenom svete. To znamená, že okrem príbehových misií čakajú na hráča rôzne iné aktivity. Tak ako to už býva dobrým zvykom, tak v otvorenom svete treba niečo hľadať. V prípade hry Shadow of Mordor sú to stratené artefakty, ktoré odhaľuje pohľadom vášho doppelgangera, alebo nápisy na stene, ktoré sú súčasťou jednej mozaiky. Oceňujem, že na konci si môžete nechať prehrať celé znenie legendy v elfštine. Priznávam sa, že som si túto legendu púšťal dvakrát a na niektorých slovách by som si zlomil jazyk. Tým chcem povedať, že čo zvuková stránka hry, či už nadabovanie, alebo celkovo zvuky, je na špičkovej úrovni. Ťažko hľadať vyššiu kvalitu. Vybraní herci odviedli svoju robotu na 10/10, dokonca výber hlavne britských hercov považujem za veľmi dobrý krok. Človek si už zvykol, že trpaslíci majú škótsky prízvuk a piráti wellšskí. Je dobre počuť, že to zostalo aj v tejto hre takto.
Okrem týchto hľadacích aktivít v hre narazíte na vedľajšie misie, tie predstavujú úlohy ktoré vám zadávajú otroci, ktorých oslobodíte počas behania mapou a tri druhy misií, ktoré Vám majú pomôcť ukovať legendárne zbrane. Konkrétne sa jedná o misie s mečom, lukom a dýkou. Inými slovami, zabavíte sa dosť a ak sa rozhodnete splniť všetky tieto bočné misie, môžete si vyhradiť na 30 hodín herného času.
To, že sa oplatí neignorovať tieto misie, je viac-menej jasné. Teda, každý správny hráč by mal plniť aj vedľajšie misie a nie len sledovať hlavnú dejovú líniu. Za splnenie týchto vedľajších misií získavate „body“ a skúsenosti. Body sa využívajú na vylepenie zbraní, teda získaniu runového slotu do zbrane, alebo na zvýšenie života, počtu šípov, alebo „focusu“ čo predstavuje spomalenie času. Každá zbraň môže mať až 5 runových slotov. Runy padajú zo zabitých nepriateľov, teda konkrétne z minibossov, ale k tejto časti hry sa dostanem v ďalšom odstavci. Streľba z luky väčšinou prebieha počas spomaleného času, o to sa stará focus. Jeho vylepšenie výrazne napomáha presnej streľbe.
Čo sa týka skúsenosti, tak tie zvyšujú postave level. Za každý level získal jeden skillpoint, ktorý hráč môže investovať do ľubovoľnej vlastnosti Či už to budú rôzne efektne zabitia nepriateľov, rýchlejšie nabíjanie komba, väčšia rýchlosť, poprípade rôzne stun-y a iné schopnosti.
Myslím si, že teraz nastal ten správny čas. A to hru zaškatuľkovať vetou: Je to mix Batman: Arkham XY a Assassin´s Creed. Hry zo série Batman: Arkham XY (Asylum, City, Origins) pripomína svojou otvorenou mapou a hlavne súbojovým systémom. Assasin´s creed preto, lebo postava dokáže predvádzať podobný parkúr a predstaviteľ tejto hernej série. V podstate, ak by som chcel generalizovať, Talion (hraničiar) dokáže loziť všade ako Batman, akurát, že nemá vystreľovací hák a nedokáže plachtiť pomocou plášťa. Preto využíva podobné parkúrové znalosti, ako predstaviteľ spomínanej série od Ubisoft, čiže pred dopadom sa zbalí do kotúľa, alebo ak je dopad z veľkej výšky, tak sa presunie do inej dimenzie a zabráni zraneniu. V každom prípade, táto kombinácia je skvelá a hlavne skvele funguje v tejto hre. Čo je asi najpodstatnejšie, výborne sa to hrá.
Niekomu by mohlo napadnúť, že táto hra teda pripomína mix dvoch vyššie spomínaných hier, alebo vlastne, že to je Batman, ale v Stredozemi. Takéto konštatovanie by bolo priveľmi unáhleným. To, čo Shadow of Mordor robí jedinečnou hrou, je systém Nemesisov (úhlavný nepriateľ) a hlavne Sauronovej armády.
Kým v Batman hrách bolo dobrým zvykom, že do držky dostali všetci na ulici a bolo jedno, či sú to chlapci od Jokera, Two Face-a, Anarkyho, Ridlera alebo Pinguina, tu je to trochu iné. Samozrejme, aj tu dostávajú do držky Orkovia ako na bežiacom páse, ale sem-tam sa stane, že narazíte na Kapitána. Kapitán je prvý z minibossov. Je to Ork/Urug, ktorého povýšili, tým pádom má svoje silné a slabé stránky. Niektorí sa boja ohňa alebo múch, niektorí sú zraniteľní na útoky zo zálohy, alebo na nečakané prepady. Poprípade dokážu odraziť všetky šípy a podobne. V každom prípade, Kapitán ešte nie je nič, čo by stálo za reč. Je ich 5. Nad Kapitánmi sa nachádzajú ich elitné verzie. Sú to buď veteráni – Orkovia ošľahaní bitkou, poprípade Elitní Kapitáni, čiže tí, ktorí sa nejako preslávili. Zabili rôzne príšeri a podobne. Tých môže byť až 15. Z toho niektorí robia Bodyguardov (ochranku) pre svojich Warchiefov (Generálov). Warchief je najvyššia hodnosť v armáde Orkov a je ich vždy 5. Sú silní a ostreľaní. Zabiť ich nie je jednoduché a treba rátať s ich ochrankou a stým, že za zvyčajne nevyskytujú na mape. Hráč musí splniť určitú úlohu aby prišli do kempu. Väčšinou sa jedná o zabitie špecifickou cestou rôznych, dopredu určených, nepriateľov. Myslím, že nič nepokazím, ak prezradím, že zabitie nie je jediná cesta ako sa zbaviť Kapitána alebo Warchiefa. Všetko podstatené prezradí famózny Ratbag.
Na záver dodám, že táto hra ma veľmi príjemne prekvapila. Vôbec som ju nesledoval a ak mi prišla niekde pod ruku, tak som čakal, že to bude nejaká obyčajná sekačka a tým to končí. Presvedčilo ma až jej „zaškatuľkovanie“ že je to vlastne Batman v Stredozemi. Síce nie tak úplne, pretože táto hra je lepšia. Prejsť ju na 96% mi trvalo 25 hodín. Je celkom ľahká, teda nie prehnane náročná. Ak sa aj vyskytne úloha, ktorá je časovo limitovaná, ten limit je veľmi štedrý. Čo sa týka súboja, tak nie je problém dať 50ku kombo. Talion skvele reaguje na obranné pokyny a aj v polke animačky popravy dokáže zareagovať na blok. Chválim hlavne pestrosť sveta, vynikajúce animácie pohybu a dabing. Grafika je na špičkovej úrovni. Porovnávačky medzi high a ultra sú smiešne. Hra na high beží 60 FPS bez jediného trhnutia a vyzerá naozaj skvele. Pre tých čo váhajú, či kúpiť, alebo nie, je hodnotenie na záver: 9.5.
Byla tato recenze užitečná? Ano Ne
1,488 z 1,575 osob (94%) ohodnotilo tuto recenzi jako užitečnou
31.9 hodin celkem
Přidáno: 2. října
Shadow of Mordor is an excellent third person action game that takes the best parts of the Batman Arkham games, places it in Mordor, throws in a little (of the best of) Assassin's Creed and some outstanding voice work and out comes an excellent game.

Here's the tl;dr Pros/Cons:

Pros
+ Looks great. Sounds great.
+ Exceptionally optimized. Don't be fearful of the requirements. I came across no bugs whatsoever.
+ Takes one of the best combat systems in recent gaming history and applies it to a world that it really excels in. Combat animations are brutal (in a good way). Sneaking up on orcs and/or mauling a large pack of orcs is fun throughout the entire game. Some awesome "orc death" animations. The sight of an orc head flying away never gets old.
+ Strong story in a world that is teeming with stories.
+ A TON of stuff to do. Sidequests, hunting, collectibles, challenge modes. Nemesis system essentially creates a neverending enemy hierarchy.
+ Encourages further reading of Tolkien.
+ Stealth is fun and easy to get the hang of.
+ Fun with Carigors! When you hear an orc say "It's a carigor!" Climb up high, and have fun siccing them on orcs.

Cons
- Story can be finished quickly unless you take your time.
- An absolute fart of a final boss fight. Total copout in terms of design.
- A smattering of quicktime events that are annoying and take you out of the immersion.
- Some forgettable supporting characters. Lack of Middle Earth races represented. Mostly just men and orcs.
- Respawning of enemies in areas cleared prior happen almost immediately and is another immersion killer.
- Game map (there are two sections, one opens later in the game) seems small for a game that is a 35 gigabyte download.
- A bit easy. Lack of a choice of skill level hurts replayability.

I'm writing this review shortly after completing the story. According to Steam, I have 20.3 hours invested into it. I did not do everything there is to do and I imagine had I taken more time I could easily have gotten 50 hours into it. However, I found myself into the story and enjoyed the missions a lot, so I kept at it especially after gaining one particular ability. I won't spoil it, but it starts with a "B" and you get it roughly 60-70% of the way into the story and can totally change how you approach any skirmish in the game, big or small. Needless to say "B" is awesome and plays a key role in the lead up to the final confrontations. I am on the fence as to returning to the game to finish the plethora of side missions and I am probably going to wait until story DLC before I do so.

Without going into too much detail of the story, the game is one that grabs you immediately. Put simply, the Shadow of Mordor is a story of revenge and the opening is done so exceptionally well that I was immediately engaged and wanting to destroy orcs within minutes of taking control of the main character, Talion. While the game does a decent job of keeping this interest, I do feel there were some shortcuts taken in almost every respect. The story is not immediately predictable, but does run into some typical cliches that may have been unavoidable. The big bad guys that are your true "targets" (they're not orcs) are more fearful in terms of their look than their bite once you fight them.

One of the most remarkable aspects of the game is what's being termed as "the nemesis system". What this means is that when you are defeated in battle, the orc that defeats you grows in power, remembers you, and you are encouraged to seek him out to exact your revenge. There is almost a neverending limit to orcs that get promoted, so as you kill one, another will take his place in the power hierarchy in essence creating a constant power struggle amongst the orcs of Mordor. They will even fight themselves, plot against one another, and you can essentially push this one way or another by the choices you make. Unfortunately, this system does not have an effect on the story and could almost be considered a meta game as the story missions are mostly unaffected by this system until nearer the end. Despite this, the nemesis system is one that I imagine will be copied and perfected by other games. I am already imagining something like this in a game of political intrigue, or with a terrorist mastermind who becomes stronger via the choices you make. This is an excellent mechanic that deserves to be explored more fully.

QuickTip: Focus on Ranger abilities first. They are integral to strengthening Talion.

Most of the enemies in this game are run of the mill orcs. Some are stronger than others (i.e. Captains) and require some aspect of a mission (kill X number of guys a certain way) before they appear. It is very Arkham-esque in certain respects as most of the foot soldiers are complete pushovers. That said, I found most of this game entirely too easy. The only times I felt truly challenged by my enemies was when they were completely overwhelming or I was stuck in a chokepoint unable to defend myself. You will die, but I guarantee you will feel "cheated" at times regarding your manner of death. The lack of a skill level selection hurts this game's replayability.

QuickTip: Run a benchmark when you first launch the game and experiment with the settings from there. I was able to Ultra everything even if the benchmark put me at high on everything!

All in all, I am extremely impressed by Shadow of Mordor. It's an engaging and fun third person action game in a familar world with great mechanics and some new ones that should be staples in future games. It's technologically sound, and while I felt extremely let down by the final boss "fight", the journey was worth it. I wanted Talion to succeed and that is half the battle in a game like this. When the player cares about the "avatar", you've got yourself a great starting point. If you are at all a fan of this world, you owe it yourself to play this game.

Overall: 8/10
Byla tato recenze užitečná? Ano Ne
11 z 11 osob (100%) ohodnotilo tuto recenzi jako užitečnou
21.4 hodin celkem
Přidáno: 11. října
Návrat do hernej Stredozeme sa prekvapivo veľmi vydaril.

Vývojári na to išli tentokrát z inej strany a herný príbeh si ide svojou cestou. Nejaké udalosti či postavy sú s knihou a filmami síce totožné, nie je ich však veľa. Hra ponúka svieži pohľad do Stredozeme plnej nových postáv.

Ak sa vám páčili hry zo série Assassin's Creed alebo Batman, budete tu ako doma. Podobný je hlavne súbojový systém a pohyb hlavného hrdinu (šplhanie, odhalovanie vyhliadkových veží...). Shadow of Mordor však pridáva aj svoje vlastné nápady. Tým hlavným je Sauronova armáda orkov, ktorá má svojich velitelov. Môžete ich zabíjať alebo v neskorších fázach hry pridať na svoju stranu a vytvoriť si vlastnú armádu. Môžete získavať od niektorých orkov alebo kapitánov aj informácie o polohe, sile a slabinách iných velitelov. Ak vás však niektorý ork zabije, rady v Sauronovej armáde sa preskupia, pár orkov dostane vačšu silu a postavenie atď... Každopádne je tento systém vymyslený veľmi zaujímavo.

V hre som nahral 20 hodín (nesplnil som úplne všetky bočné misie, niektoré sa už opakovali).

+ súboje boli celú hru veľmi zábavné, graficky pekné, príbehovo nie najhoršie, dobre spracovaný systém Sauronovej armády, rôznorodé ksichty orkov :)
- niektoré bočné misie sa opakujú, prostredie hry mohlo byť rôznorodejšie

85%
Byla tato recenze užitečná? Ano Ne
14 z 17 osob (82%) ohodnotilo tuto recenzi jako užitečnou
44.7 hodin celkem
Přidáno: 8. října
výborná rubačka přesně na toto sem čekal
Byla tato recenze užitečná? Ano Ne
753 z 816 osob (92%) ohodnotilo tuto recenzi jako užitečnou
32.9 hodin celkem
Přidáno: 3. října
The experience that stands out most for me was encountering an Orc named Zakadush The Warrior. This ♥♥♥♥♥♥♥ showed up everywhere. He was also immensely terrifying. Not just because of his insane strength, but because of his personality. You see, Zakadush never spoke. He would only breathe heavily, giggle, and scream. There were many times I found myself with the upper hand in an intense combat situation, only to hear heavy breathing from behind -- and BAM -- Mr. Giggles (Zakadush) would ambush me, fling me around (literally), and beat me to a pulp. When I finally bested him during one of his many ambushes, I felt sweet relief and satisfaction. I was finally done with that psychopath.
NOPE.JPEG.
Zakadush somehow found his way back from beyond the grave and hunted me down again. This time, scars covered his face and gave him the look of an all-familiar clown villain from another series we're all familiar with. Mr. Giggles continued to be a pain in the ♥♥♥ for the rest of my game. I finally threw him off a cliff about an hour ago. Since I didn't cut off his head, there's no way to know for sure if that's the last I'll see of him. I want to believe he's dead, but I've learned that this game is cruel.


Middle-earth: Shadow of Mordor may be one of the most surprising games of the year. My expectations were hugely surpassed by this gem -- and a shiny gem at that, the game is gorgeous and smooth. The main storyline is alright. The overall plot is interesting, but it feels disconnected between missions and has odd pacing. You can tell it isn't the main focus of the game, which is fine as I spent all 32 some-odd hours crafting my own story.


The combat flows smoothly and is incredibly brutal. There is weight behind every sword swing, stab, leap, throw -- you see where I'm going, it feels good to control. The combat is heavily borrowed from the Batman: Arkham games, but I feel it adds its own flavor to it as well. The animations are amazing through and through and make the combat, movement, and just about everything else feel very immersive and smooth.


The open world exploration is heavily reminiscent of the Assassin's Creed franchise and a bit of the Far Cry series. Movement feels good and climbing is nowhere near as clunky as it is in Assassin's Creed. Climbing isn't without its faults though, there are a few hang ups with the parkouring system, though they aren't big issues and are hardly worth commenting on. The stealth system is a nice mix between what is found in the Batman and Assassin's Creed games -- overall, there is a bit to be desired, but the mechanic is satisfying nonetheless.


I have beaten my enemies and have been bested brutally many times. The game isn't a cakewalk and rewards quick-thinking as well as slow tactic. You can be easily overwhelmed if you're not careful and sometimes you can't bounce back. As you get used to the controls and systems at play, the game naturally gets a bit easier -- especially when leveling up. As a difficulty junkie, I was still experiencing death in the late game, though significantly less often.


Death is satisfying in Mordor -- it's the main way you build stories with your many enemies. The Orcs who slay you will grow in power, they'll taunt you the next time you meet, and they remember every meeting. They'll recall their defeats and your demise. You develop an enemy -- a nemesis. The system is dense.


The nemesis system is probably one of the most dynamic, deep, and satisfying AI tech I've seen in quite awhile. The stories that unfold through the gameplay are amazing -- they're also unique, in that they're YOUR stories and experiences. The replay value is absurd. It's incredibly hard to stress just how great this game is, but it may be one of my all-time favorites now. The potential this game has met, and the systems it has introduced, are immense. I very much look forward to experiencing more of Middle-earth and I'm going to be playing in this world for quite some time.
Byla tato recenze užitečná? Ano Ne
4 z 4 osob (100%) ohodnotilo tuto recenzi jako užitečnou
53.3 hodin celkem
Přidáno: 21. října
Tuto hru jsem měl v plánu kupovat, až vyjde čeština, ale po zhlédnutí pár gameplay videí, jsem si ji koupil hned. To, co jsem dostal, mě uchvátilo. Ano, příběh by tam snad ani nemusel být, ale to ostatní je pecka. Bojový systém, nemesis systém, otevřený svět, tuny orků, monster atd, dělá z Middle-earth™: Shadow of Mordor™ skvělý počin a horkého kandidáta na hru roku.
Ponořte se do Mordoru v době, kdy tu byla ještě vegetace a život, zachraňujte lidské otroky, vybíjejte orkské kapitány a warchiefy, osedlejte si caragorny a obrovité graugy a nakopejte zadek pár tisíc orkům. Je to neskutečně návykové a i jen bezhlavé pobíhání po dvou mapách a vraždění všeho, co se hýbe, vás bude prostě neskutečně bavit a to ani nemluvě o perfektně zvládnutém stealth.
Žádná hra mě už dlouho tak nebavila. 10/10
Byla tato recenze užitečná? Ano Ne
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
12.8 hodin celkem
Přidáno: 26. října
užasná hra v momente ako som zistil že má vísť takáto pecka tak som si povedal že časom si ju kúpim ale keď som sa pozeral na videa screeny atď. tak som si to musel kúpiť fakt vaaauu táto hra je mega mega mega rubačka skvelý stealth občas sprostý alebo až moc OP orkovia a urukovia ale fakt úžasná hra :3
Byla tato recenze užitečná? Ano Ne
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
31.9 hodin celkem
Přidáno: 3. října
Tahle hra je teď jednou z mých nejoblíbenějších her. Už hned od začátku oznámení jsem na to byl natěšenej jak sviňa a hru jsem si předobjednal hned jak to šlo. A teda, stálo to za to čekání. Ze začátku to pro mě bylo docela těžkký. Jakmile jsem si ale odemčel více schopností, naučil se jezdit na Catagorách (Později na Graugovi), naučil se ovládat Uruky (orky) a velet jejich kapitánům (dávání příkazů na útočení ostatních kapitánů, lov, exekuce atd.), tak to bylo lehčí a o mnohem větší legrace. Bojový styl je podobný Arkham City a Stealth Mod spíše Assassin's Creed série. Nevím co dál kromě hodinového chválení bych o této hře řekl a proto přejdu na hlavní hodnocení

+ Skvělá rubačka Uruků (orků)
+ Hit Combo, jeho bonusy a svítící meč (Rozsvítí se, jakmile uděláte Hit Combo)
+ Ovládání Uruků a jejich kapitánů
+ Ježdění na obludách (např. Graug)
+ skvělý příběh
+ vtipné části v příběhu
+ eventy (Urukové se vyzývají na souboj, chodí na lov a vy jim to musíte překazit atd.)
+ schopnosti
+ Stealth mod
+ Vymakanej luk
+ lehké ovládání
+ Urukové mají myšlenky
+ Můžete vidět, čeho se kapitáni a Warchiefové Uruků bojí nebo jaké mají slabiny aby jste měli výhodu v boji. Můžete také zjistit co je posílí a nebo co všechno mají za schopnosti (jako např. odolnost proti šípům).
+ postavy
+ Otevřený svět

-------------------------------------------------------------------------------------------------------------------------------

- Slabší konec



Hře dávám 10/10. Rubačka orků omluvila konec :D
Byla tato recenze užitečná? Ano Ne
534 z 610 osob (88%) ohodnotilo tuto recenzi jako užitečnou
18.7 hodin celkem
Přidáno: 2. října
Disclaimer: At this point, I have finished the main story and have dabbled into much of the sidequests.

This review will be split into 4 parts and each will be rated out of 10, with a final average score at the end:
-Story
-Gameplay/Mechanics
-Visuals
-Sound

[STORY]
The story is full of cliches and tropes, such as but not limited to a badass ranger having his family killed in front of him, but survived and goes on a roaring rampage of revenge. Nothing new in particular, but I believe it can be excused by the fact that it was Tolkien who kickstarted much of these tropes and trends.

The writing takes creative liberty of gutting the lore often. While it is a subjective as of what it does to the story, I believe that the bending and breaking of the lore (i.e. elves cannot be wraiths) works to the strength of the game, giving it a more interesting story. To sum it up, the story is a good story, yet lacking in originality. The worst part is probably how rushed it is towards the end, but nevertheless it is a memorable plot anyways.

Conclusion: 7/10

[GAMEPLAY]

The gameplay can be viewed as something of a cross of Arkham games with a smidge of Assassin's Creed thrown into the mix. I personally view the criticism of it being an "Assassin's Creed ripoff" as invalid, largely because of the fact that the only thing that is a rip-off of AC is the free-running mechanic, which is smooth for the most part. It does have stealth kills, as does the AC franchise, but nowadays stealth kills/takedowns are so common in gaming that it can hardly be considered a rip-off, and even if it is, it is a very well done rip-off. It is also published by WB, so I don't believe it to be wrong to rip-off another game under the same producer. (Batman Arkham Asylum/City/Origins)

The combat is much more challenging than either AC or Batman, in my opinion. While it is still relatively simple to completely obliterate orcs, there are usually huge numbers, especially in strongholds, and berserkers and shields make it quite difficult to just breeze through. While there are instant kills in the form of stealth kills and finishers, higher level captains/warchiefs are much more resistant and immune to this, making it a real challenge to figure out the weaknesses of certain uruks, meaning that it is challenging, but not unfair.

This brings us to the nemesis system. It is very well designed and gets rid of a bit of the repetitiveness of the game. This system means that all the captains and warchiefs are unique. Some are strong, some are weak, and if one kicks your butt a few too many times he might even become your arch-nemesis, meaning that he will keep coming back! My personal nemesis was Ratlug the brave, who was immune to everything but explosions and ranged attacks, forcing my to turn him into a pincushion every time I face him. What's worse is he has the Ambush trait, meaning that he keeps showing up in the worst of situations, such as when I'm fighting another captain or warchief, or when I'm running for my life from a horde of ghuls, poisoned and heavily injured. I would not like to divulge much as it would spoil the game for you.

The lack of bugs and glitches is also amazing. In my 15 hours of playtime, I have not run into a single bug and only one glitch one time, where I tried to drop assassinate a captain but was stuck frozen mid-air above the ground for a few seconds, before the game teleported me to the spot next to my target, who was unharmed.

Conclusion: 8/10

[VISUALS]

I was unable to run this game in Ultra, as it requires an absurd amount of Video RAM (6 GB, holy moly!). However, the texture quality, while not ground breaking, is still rather decent most of the time with the occasional terribly textures, but nothing immersion killing

The cutscene quality is reasonably high, and weaves itself seamlessly into the in-game visuals. I believe a good amount of it is pre-rendered, but it is very hard to see the difference. Overall, the visuals are not hugely amazing, but it isn't too shabby either, and the landscape and map design in general is beautiful.

Conclusion: 7/10

[SOUND]

I have had some audio cutoffs and stutters in cutscenes, but I believe that is most likely a framerate issue instead of a sound issue. The sound effects are top-notch, you can feel immersed with every single sword blow, arrow shot or explosion as you shoot a barrel full of putrid uruk grog, really making the gameplay feel very smooth or impactful when it needs to. The soundtrack is also quite a fine tune.

The voice acting is flawless, as I can't find a single thing wrong with it. Every single line of dialogue was delievered with clarity and emotion, and the voice actors have done a very good job. From the protagonist and the antagonist, the supporting cast in the main quest to the idle musings of random uruk grunts or the complaints of the human slaves littered around Mordor, not a single line of dialogue struck me as strange or not well-delievered.

Conclusion: 10/10

[OVERALL]
Middle Earth: Shadow of Mordor is a great game. While it lacks a lot of originality, it makes up for it by using the right ideas from the right places and implementing them very well. While the story is nothing to write home about, the way it is delivered to the player through the visuals and the sounds makes it a memorable one, with a host of memorable supporting casts, especially a certain dwarf!

The gameplay is smooth and it is very satisfying to hack at an uruk and send its limp body flying or to decapitate a warchief, but here lies the problem; the gameplay is good, but it is also repetitive. It means that you will most likely not get to do much else in this game but run to a place, kill some uruk, rinse and repeat. Nevertheless, it is an enjoyable experience.

[FINAL VERDICT: 9/10]
Byla tato recenze užitečná? Ano Ne
3 z 28 osob (11%) ohodnotilo tuto recenzi jako užitečnou
16.5 hodin celkem
Přidáno: 4. října
0,00001/10 NO STORY, NO CHALLENGES, NO FUTURE.....
Byla tato recenze užitečná? Ano Ne
285 z 354 osob (81%) ohodnotilo tuto recenzi jako užitečnou
88.8 hodin celkem
Přidáno: 2. října
If Batman - Arkham City, Assassins Creed 2 and The Witcher 2 had a hot, crazy night together, ME-SoM would be their spawn.
Byla tato recenze užitečná? Ano Ne
93 z 102 osob (91%) ohodnotilo tuto recenzi jako užitečnou
47.9 hodin celkem
Přidáno: 20. října
First things first.Middle-earth: Shadow of Mordor will NOT evade comparisions with Ubisoft's heavyweight Assassin's Creed games and even WB's own Batman Arkham series.
After a fairly long 40hour hands-on with this game,I can say its one of the bests this year.
While the game itself draws inspiration from a handful of popular games,Middle-Earth: Shadow of Mordor has not failed to create its own identity.

[TL;DR Version,Down below]

PRESENTATION:
Starting from the protagonist(s),Talion certainly seems like a good fit for Tolkien's universe,with his stringy shoulder-length hair,his stoic manner,and his three-syllable moniker.The story bits and indentity of a particular "wraith" have been disclosed pre-release and I prefer not to discuss it here,a story that doesn’t make total sense for hardcore Tolkien scholars,but it’s brillantly-acted and paced!
In any case,the Talion/wraith dichotomy leads to some Shadow of Mordor's slickest moments.The ghostly wraith slides out of Talion's body from time to time to talk with him and then dissipates in a vaporous sigh.When the wraith's anger becomes all-consuming,Talion's face melts away to reveal the apparition underneath.
Mordor itself is an engaging open world with a vibrant and grim setting.The burnt orange-brown cliffs and pastures of Nurn are some of the best vistas you will appreciate.They say that the devil is in the details,but in Mordor,the devil is plain to see.It is in the details that you find the glimmers of light,even though you know that no happy ending is nigh.To sum the voice performance,Troy Baker and Alastair Duncan have done an exemplary job bringing Talion and the "Wraith" to life.

GAMEPLAY:
The reason this game stands apart from other adventure games is the Nemesis System,which works suprisingly well just as advertised!Think of it as a dynamic AI that puts you in epic encounters with orcs who have studied your behavior and will react accordingly,making each battle personal.If you flee from battling an enemy captain, you’ll hear about your cowardice the next time two of you tango.If you’re defeated by one,you’ll really get raked over the coals at a followup clash.Its a particularly phenomenal concept without which the game could be terribly boring.
Mordor’s close combat involves great,gory decapitation and stabbing animations,and outside of the scripted story missions,there are few distinctly separated stealth and combat areas.
What sets the feel of Mordor’s combat apart from the Batman games is that it’s really easy to get into trouble,especially early on.If you let the uruks raise the alarm in one of their strongholds,or just happen across a few large wandering groups on the densely populated map,you can quickly become overwhelmed by more enemies than you can hope to handle.Picking out the shield bearers and berserkers who are immune to frontal attacks and killing them first becomes tough to do when you’re completely surrounded and it goes downhill from there.

[ONLY FOR TL;DR SPAMMERS]

PROS:
+Well-realised open world with great art style
+Great characters complete with top-notch voice acting
+Surprisingly challenging combat
+Loads of references for Tolkien scholars.
+Nemesis system
+Storyline seems intriguing,BUT...

CONS:
-...the narrative just feels dull at times.
-An utterly disappointing finale.

VERDICT:
If you've been burned by one of those big-budget massively hyped games that released recently,come to Mordor and you won't walk away disappointed.
Sure,it isn't a perfect game by all means,it has its share of flaws but it's strengths overweighs those.
A far better and impressive game than many would’ve imagined,not just in terms of its action and LotR authenticity – but in bringing a genuinely new idea to gaming.
Byla tato recenze užitečná? Ano Ne
135 z 166 osob (81%) ohodnotilo tuto recenzi jako užitečnou
26.3 hodin celkem
Přidáno: 4. října
Mordor is very similar to a ac/arkham style combat action game with new mechanics thrown into the twist along with gorgeous graphics, action, gore and plenty of orcs to kill.

The game starts off with you playing as the ranger Talion a ranger from Gondor that guards the gates of Mordor and due to a certain event is now cursed and partnered with a wraith. Together they take on the army of Sauron to exact vengeance while discovering the identity of the wraith himself and to break the curse.

The voice acting is done with care to the characters to bring them to life in this game. From Talion and the Wraith along with all other characters that will is met during the quest to the various evils whom roam the land which includes orcs and creatures alike all have voices that represented them really well as if one was watching them from a lotr movie. The effects and the ambience sounds bring immersion to the game. Weapons, and sound effects were all done skillfully well to the point where you cannot get bored with hearing the sound of clashing swords and orc heads chopped off. The music playing the whole game is expected from this type of game with an epic war feeling to it along with some really adrenaline pumping pieces composed.

The graphics in this gamel looks incredible and absolutely gorgeous. The background aesthetic, the armors and weapons, characters, orcs, and everything else including the mucky grounds itself was very detailed and done really craftully to show an immersive battlefield environment which truly breathes life into the game. There will be ruins, orc buildings and cages throughout the map which takes place in Mordor to give it that very morbid environment. There are also interactable objects in the environment such as explosive pots, explodable campfires, breakable walls, hives, and hanging baits.

The map of the game is decently sized with in two locations. Udun and the Sea of nurnen both full lof orcs of all types of other evils. Ghouls that roam the land when a body is gathers, and rideable caradors and graugs. The maps shows icons in a very organize legend packed with main missions, side missions along with Missions ranging from human rescue missions, kill missions, power struggles, hunting captains, accomplishing timed tasks, Vendetta against captains to avenge other players who died in their game and finding hidden mirian points and bonus items. It was fun when it started thenll feels repetitive after a while and lacking variety.

The game play battle system is similar to the game Arkham and has a nostalgic Ac feel to it. The controls' option menu includes the ability for players to also key bind. Players will be taught how to attack, block, jump, dodge and stealth to dispatch enemies as the basic. As the game progresses Talion will be able to invest in abilities making him stronger. Players will need to master all these down to fight against variety of evil on the battlefield. Some of the skills becomes ridiculously overpowered later.

As Talion levels up he is able to invest point's abilities and acquire a plethora of skills that will aid him such as faster finishes, flurry attacks, dashes, and more all revolving around three weapons, which are the bow, daggers, and sword. There is a total of forty abilities he can invest in. Most of them can only be unlocked by leveling, doing the main quest, or power struggle quests.

The Attributes menu requires mirian points, which had to be invested in order to upgrade health, weapons and rune slots for them. They are divided into resources and weapon's branch, which totals up to 30 total abilities of upgrades. Talion is able to place a divergence of runes into the weapons to upgrade their stats to improve thier function ranging from stronger hits vs certain units in percentage value based on its level for more attack hits, and regenerative functions. There are also epic rated runes. Each weapon can only take a total of five runes once they are upgraded, and runes can range in levels. If extra runes are acquired, they can be destroyed and converted to Mirian's points.

The real meat of the game lies in the nemesis systems in hunting of enemy captains. Enemy captain's fight is a very dynamic system in the game and really adds an interesting fresh mechanic to the game. When meeting a captain, players is greeted by a dialogue if the captain knew Talion or heard of him, including having fought him before. He'll spout all kinds of verbal attacks on Talion some, which are great and other times creepy. They are usually specially ranked orc units in the game that are uncovered when Talion interrogates and kills grunts in the battlefields which can be scouted out to be marked and observed for weaknesses which can aid him in dispatching them quicker or used to call out the war chiefs which is the toughest of the hierarchy.

There are also sub ranks such as veteran, elite, and legendary ranked. They are much harder to kill and usually reside all over the battlefield, including strongholds where the enemies are concentrated. Once they are killed the chain of captains is switched about, and orcs falls around in ranking. The enemies themselves battle each other in a power struggle and rank around by themselves so as time goes along during gameplay or if manually forced they will become harder and level up in power. IF Talion is killed himself, the chain of command is also dynamically changed causing them to get even stronger.

The orcs themselves are dynamic and can be dealt with in a variety of ways, usually when killing one, players can choose to drain them for power or interrogate them to find the captains. By doing so players can work their way up to the chain from hunting down grunts to captains and then to war chiefs, which are the most powerful. Players are also able to kill an orc to use him to scout other orcs in the heiarchy, threaten them so that he increases thier levels, or even take control of them through branding in which he is able to pull out any ranked orcs to the field and there is no way they can counter it therefore breaking orcs difficulty.

The grunts themselves are very dynamic in the field with the dialogue, looks and spout among each other showing interaction on the battlefield. Orcs Ai also can fear the player when low on health or show anger depending on what type of weakness is exposed. In dialogues when players clashes with ranked orcs they will always spout previous encounters and different phrases depending on the events that gives players the immersive feeling the orcs knows them.
Healing is only regenerative in this game through rune skills, leveling up and herbs. Some of the other features such as qte are also unique. The only times you'll see them is when you try to jump on mounts, on the verge of death, or finishing off certain enemies where it'll require certain mouse movements along with button presses which sometimes breaks immersion.
Multiplayer available so far is only avenging players from other games who dies to orc captains and a trial game play and leadership board ranking. No other mode seen thus far. Loses replaybility because offers not much else.

Pros
+ superb graphic
+ Adrenaline pumping music scores
+ Dynamic nemesis system gameplay and battlefield giving orcs variety
+ Variety of pleasing skills
+ Incredible voice acting
+ Ai Interaction on battlefield
+ Solid Stealthplay

Cons -
- Only multiplayer is the trial gameplay where players are scored on a timed based event.
- Battlegrounds is decently sized over 2 maps, feels like many things missing.
- Last boss qte? WTF!
- No difficulty slider.
- Mostly orcs, caradors, ghouls and graugs. No other enemies



Curator search - Stream
YT/Twitch - Kenuty
Youtube Review- https://www.youtube.com/watch?v=1gvokBodK_g&list=PL6GtmLrh3QgEyyl6_Jn08_p
Montage -https://www.youtube.com/watch?v=UGb1fhCs-b4&list=PLDD373318EF5C9420
Byla tato recenze užitečná? Ano Ne
101 z 119 osob (85%) ohodnotilo tuto recenzi jako užitečnou
26.0 hodin celkem
Přidáno: 2. října
+ Perfect for fans of Arkham-based combat.
+ All about killing orcs.
+ Nemesis system that encourages personal vendettas vs orcs that simply wont die, or "feeding" yourself to a certain Orc to grow his power until you brand him and take over, play orcs vs orcs in power struggles, being the shadow that controls it all...
+ High production values, excellent voice-acting, expansive character and art direction for the orcs.
+ Properly difficult, for once.
+ Very well optimized, and even on "Medium" settings its a jaw-dropper.

- Those who dislike Arkham's combat wont like this game.
- all about killing orcs, and nothing else.
- Story is "okay", with an almost-forced references to LOTR in places.
- Difficult enough that it can turn off many folk who simply hate dying to orcs, even when its a valid part of the game
- Overblown displayed system requirements for "Ultra" have negatively impacted the perception of the game, even when Medium and High is more than enough even for graphical fidelity afficionados.

IN SHORT: A Lord Of The Rings game that not only does not suck, but is a GOTY 2014 contender. Worth the asking price and then some :D
Byla tato recenze užitečná? Ano Ne
58 z 61 osob (95%) ohodnotilo tuto recenzi jako užitečnou
34.8 hodin celkem
Přidáno: 16. října
After a neck slit, a direct death accompanies a person. The same doesn't take place with the captain as he finds himself banished from the very existence of death. Greeted by an unknown wraith like, the memories of his wife and boy dying in front of him rush into him. Spirited with revenge, the thought of killing the Uruks who happen to be a higher strata in the class of orcs add to his ethos.

Talion, the ranger, jumps off a forge tower. Mutiple events taking place around him, the Uruks enslaving humans, caragors feasting on Uruks, graugs smashing caragors, captains getting promoted, and suddenly he finds a group of Uruks to test his sword on. Approaching them, he finds his blade swings quite well until he discovers an Uruk trying to flee. Using his ability to shadow strike, he travels half a mile to the Uruk as the second hand moves by an unit. Delivering some slashes, Talion thinks of doing something new. Using his ability to brand, he dominates the Uruk to fight alongside with him against its own kind. This is Middle Earth: Shadow of Mordor. A worthy addition to open-world action games.

What Shadow of Mordor does very good :
  • An agape world potraying the rawness of Udun and the beauty of Sea of Lithurin.
  • Nemesis system flawlessy built which makes prioritizes every victory equally as it does to death.
  • Side missions while being fun, add to the strength of the protagonist.
  • The tone of the story stays true to its fiction.
  • A bunch of easter eggs which give you a delight on its relation with LoTR and the Hobbit.
  • Memorable soundtracks which add to the esque.
  • A 25-30 hour experience which leaves you with a great lasting appeal.

What Shadow of Mordor doesn't do very good :
  • Lacks autheticity as it borrows various gameplay elements from its fellow action games.
  • Hardly will you find strong moments in the main story, making it occasionally interesting.
  • The real vigour of the combat system is unlocked in the later part of the story.
  • Boss fights are often archaic, sundering the game to anticlimax.

Middle Earth: Shadow of Mordor delivers an excellent gameplay, a ravishing open world while gets inadequate in its ingenuity. It is not by far a bad game but it isn't one of the best games either. Shadow of Mordor is something which you must play but after doing so, it does leave you with a lasting appeal of enjoyment and fun but falls short in delivering something that'll stay close to your heart.

My Rating - "Very good"
Traditional Rating - 8 on 10.
Byla tato recenze užitečná? Ano Ne
107 z 137 osob (78%) ohodnotilo tuto recenzi jako užitečnou
19.1 hodin celkem
Přidáno: 2. října
I played the game for ten hours so I know what it's like. Anyway the game is a great mix of the Batman Arkham games with Assassin's Creed climbing and campaign mission mechanics, which I wish were a little more varied than just following someone. The music is great, the nemesis system is awesome, haven't seen this much innovation in years, also haven't seen Monolith make a game of this Quality since Fear. So welcome back Monolith. Buy this game if you like Lord Of The Rings and if you like Arkham combat.
Byla tato recenze užitečná? Ano Ne
90 z 114 osob (79%) ohodnotilo tuto recenzi jako užitečnou
10.0 hodin celkem
Přidáno: 27. října
This new installation of Assassin's Creed really brings a new atmosphere. Ezio has gone into witness protection and changed his name to Talion. As a measure of self defense, he trained with Batman to expand his knowledge of combat and martial arts. Occasionally throughout the game, Ezio does an assortment of drugs, causing him to think that he has wraith abilities, such as jumping from extremely high heights and not dying, which in reality, is because of the wagon full of hay that he falls into. Thankfully, we don't have any of the "present day" ♥♥♥♥♥♥♥♥ story that nobody really cares about, so the game does have some improvements on its predecessors.
Byla tato recenze užitečná? Ano Ne
48 z 52 osob (92%) ohodnotilo tuto recenzi jako užitečnou
20.1 hodin celkem
Přidáno: 12. října
(TLDR? This review is also available in video format for your convenience below.)

Middle Earth is a world with no shortage of lore but surprisingly enough hasn't always translated well to video games. It's ironic given the number of high fantasy games that have been strongly influenced by Tolkien's world. Monolith has stepped up to the plate to give us Shadow of Mordor, combining open world action with a few original game mechanics in hopes of giving Middle Earth fans the game experience they have always wanted.

Set entirely in the dark land of Mordor and taking place between the events of The Hobbit and Lord of the Rings, it acts as a much needed bridge between the two. You play as Talion, a ranger from Gondor who's in charge of defending the black gate. He's killed along with his family in a sudden attack lead by the hand of Sauron but instead of dying, his body is possessed by an elven wraith. This wraith grants him power over death bestowing him with a plethora of different abilities to use, like the ability to fire magical arrows, lightning speed, and increased resilience among others.

The world is a typical sandbox design, feeling very similar to games like Assassin's Creed. There's a relatively small map to wander around in, along with towers that help to reveal the immediate vicinity as well as acting as checkpoints and fast travel stations. These towers are pretty much identical to those you'd find in an Ubisoft game.

Despite having a strong and interesting narrative, there aren't many story quests and there isn't as much content as you’d expect from a game of this genre. It doesn’t take very long to walk from one end of the map to the other, featuring a miniscule sized world compared to Grand Theft Auto V or Assassin’s Creed Black Flag. There are optional missions and challenges to be found though which can provide you with new runes and abilities, however these don’t add much to the gameplay experience.

The saving grace of Shadow of Mordor and the main thing that sets it apart from being just a generic mediocre sandbox game is the nemesis system. This one feature is innovative, addictive and extremely well executed. It single handedly makes the game worth playing. The basis of it is whenever Talion is killed by one of the many Uruk Hai orcs, that orc becomes your rival and is promoted in Sauron’s army. They'll gain access to new weapons and abilities making them all the more formidable when you run into them a second time. Even specific dialogue will play out between Talion and the orc as they will recognize him from last time. If you're killed by just the average orc, he will immediately be promoted to captain and can have a posse of followers the next time you see him. If you're killed by a captain, they will continue to rise in strength and influence as they'll use Talion’s death as a stepping stone on their path to warchief. Each of your nemeses will have their own unique personality along with strengths and weaknesses which can be revealed by interrogating other orcs. For example, a captain could be immune to ranged attacks or become significantly stronger if you kill one of his friends. On the other hand, he could have certain weaknesses such as being afraid of fire or certain beasts. This allows for elements of strategy and planning prior to hunting down one of Talion’s nemeses.

Events will also happen without your intervention, orcs will fight amongst themselves, often killing one another, leaving openings in the army. They will also seek to raise their strength and standing with various trials. The warchiefs can be particularly difficult to hunt since they will often have multiple captains defending them, and sometimes it’ll be better to pick them off one at a time prior. I had so much fun with the nemesis system that I found myself dying on purpose on more than one occasion just to watch an orc rise to power.

The combat in Shadow of Mordor is similar to games like Assassin's Creed and most particularly the Batman Arkham titles. It favors countering your assailants while maintaining a high hit chain with the odd special move thrown in. It's not overly challenging and the game can be completed rather easily with only the odd nemesis being difficult based on the combination of passive abilities he possesses.

The bosses aren't noteworthy, being fairly easy, with the conclusion of the game coming about rather abruptly. Shadow of Mordor could have really benefited from another ten or so hours of content. The DLC from the season pass seems to promise more but I would have definitely preferred if this was included from the get-go.

The game does have RPG elements however they're not really in-depth. There's no Bioware or Witcher style dialogue either if you were hoping for that. The game shouldn't be advertised as an RPG and should have just been marketed as a sandbox game. It has a fairly straight forward talent tree that doesn't add much of anything significant aside from passive bonuses while each of the abilities are usually unlocked as a result of completing a mission. There’s also a rune system where runes can be added to each of Talion’s weapons. These runes give different buffs and are obtained primarily from killing your nemeses, the higher their level, the better the rune generally.

The visuals are well done but I noticed some inconsistencies in the textures and between the orcs. Some orcs are highly detailed, while others appear to be ripped right out of the original xbox title; Call of Cthulhu. I also experienced quite a few bugs, primarily Talion getting stuck somewhere with fast-travel being the only option to rectify the issue. The voice acting is noteworthy with fan favorite Troy Baker voicing Talion among a host of other industry veterans for the supporting cast. The soundtrack is solid and fits the theme but it isn’t nearly as memorable as Howard Shore’s score from the motion pictures.

Ultimately Shadow of Mordor would feel like just another typical sandbox game if not for the nemesis system. This one feature is the game’s saving grace and along with the story are the main reasons to play it. The Nemesis system is most likely a sign of things to come for what we expect games of the future to have. It adds elements of re-playability and does wonders on holding one’s attention and creating an immersive environment. I’m sure it will be improved upon in future releases and that Shadow of Mordor will be remembered as its progenitor.

TLDR? This review is also available in video format:

https://www.youtube.com/watch?v=bvrwn_zAk74

Pros:
+ Excellent Narrative
+ Innovative Nemesis System
+ Solid Soundtrack & Voice Acting

Cons:
-Short Length & Small World
-Basic Combat
-Lack of in-depth RPG elements
-A bit buggy at times


If you enjoyed this review, please follow me as a Steam Curator, I'd appreciate it :)

http://steamcommunity.com/groups/AnalogReviewsOfficial#curation
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54 z 62 osob (87%) ohodnotilo tuto recenzi jako užitečnou
21.0 hodin celkem
Přidáno: 2. října
Where to start with this one?

Middle Earth: Shadow of Mordor follows a ranger named Talion stationed at the Black Gate, which soon becomes overrun with orcs as Sauron makes his return. Talion dies in the conflict, but due to a blood ritual is unable to pass on and instead merges with a wraith named Celebrimbor. This "brings him back to life", so to speak, and sets him on a path of vengeance to kill The Black Hand of Sauron for reasons I won't spoil. (It happens right at the beginning, but still!)

The story is not the game's strong point. In fact, Tolkien purists will be mostly upset with it, especially with any events relating to the Second Age, due to the developers taking some ridiculous dramatic liberties with the source material. Gollum is also randomly squeezed in and plays a surprisingly sizeable part in the story. Even Saruman is briefly up to no good with yet another possession of a monarch, though he does not ever appear directly. Both of these sort of scream 'fan service' to me, but whatever, I rolled with it. It's still an enjoyable story, just not as much as it could be.

This is fine, however. Not every game needs a good story if it has the game mechanics to back it up, and Shadow of Mordor has those in spades.

First of all: the Nemesis system. Never have I seen something quite like the Nemesis system in a game of this genre. It is absolutely fantastically designed. It is a dynamic AI system that populates the world with a hierarchy of orc war chiefs and captains who freely roam around the map taking part in their own missions to gain power, and in the case of captains, move further up the hierarchy. Each of them comes with a long list of strengths and weaknesses that change how you fight them completely every single time. One might be resistant to all forms of attack, but has a fear of mounted beasts. So, you mount up atop a caragor beast, which you can find trapped within cages or freely roaming the wilds, and chase that cowardly orc captain down as he runs from you in abject terror. Others require that you kill them with stealth takedowns or combat finishers or any other of the dozen or so options due to most of them having immunities and strengths to counter you.

As you progress further in the game and unlock more abilities, you will find more and more ways to fight your enemy and mess with the system, such as branding war chiefs and captains, commanding them to betray each other or aid you in the assassination of other captains, or instead you can send them death threats which will dramatically increase their power ratings, reducing their weaknesses and increasing their strengths for the chance of better loot. This is almost essential as war chiefs recruit captains to be their personal bodyguards, which will often turn a one on one fight into a one on five, unless you use the Nemesis system to your advantage. You can even brand captains mid-combat to turn them against their war chiefs right in the thick of it, which is something that can quickly turn the tide of a battle that is proving overwhelming (and many of them will).

The war chiefs and captains are captivating. They are ALL fully voiced with their own personalities, names and unique appearances. There is an endless supply of them due to the random generation, but it is so well designed. Every time you run into one, a small cutscene plays as they howl some insult at you or personal challenge in their grotesque yet strangely loveable accents. They also react to and remember past events. If you beat one to near death and he escapes, he will remember the next time you meet and angrily comment on it or any facial scars you gave him.

Another cool feature is the way death is handled. Because you’re a wraith, you can’t truly die, you just revive at a nearby tower. However, if an orc kills you, he will be promoted. This includes the lowly grunts, who will receive promotions to captain if they succeed at finishing you off. This means that with every death, your enemy gets stronger. If you run into a captain or war chief who is too difficult for you, he is just going to keep getting stronger and stronger. This can also turn certain orcs into your nemesis (can also happen if you beat a captain and they survive their injuries), which will power them up even further. They will also actively hunt you down while you’re minding your own business and attempt to kill you. This can be used to your advantage however, as the more power an enemy has, the better and higher level the loot they drop will be.

The combat. It is an identical system to what the Arkham games have, BUT I found it to be an even more satisfying and seamless experience when going from move to move (mostly thanks to being able to cancel any animation at any time), and also better animated, if you can believe that. There are a variety of executions and takedowns that, though I saw them repeating often, I never tired of. Some of these are things of gory beauty. Orc heads flinging all over the place as you blink around with Shadow Strike (a move that allows you to aim your bow and teleport next to your target) executing enemy after enemy, with most of them running in horror before your terrifying wraith powers, becomes a very common and satisfying sight. You are equipped with a sword, a bow and another sword, but with a broken blade which Talion uses as a dagger for stealth kills, and each of them can be upgraded with runes, which provide decent and varied buffs to your attacks. You eventually also unlock throwing knives, which can be used to keep an attack chain going, but are also surprisingly deadly at times. Outside of weapons, there are a surprising number of ways to distract your enemies. You can drop fly nests on top of them which will send them fleeing, explode campfires or barrels, poison containers of grog to kill them or fight amongst themselves, free caragor beasts (wargs) to wreak havoc (and even brand and mount them), stealthily brand enemies and then order them to turn on the others, and more. All of this combined with the fact that there are often dozens upon dozens of enemies on screen at once, with the chance of other wild animals jumping into the action at any time, results in dynamic, chaotic and thrilling battles.

There are a decent number of missions here. The ones related to the story are interesting, but nothing special and the side missions are more like challenges than anything else. However, they all mix in with the Nemesis system in some way or another, which is enough to keep them exciting and worth doing. There are also missions called Power Struggles, which involve orc captains attempting to increase their own power and get promoted, whether it be challenging other captains to duels, finding new recruits for themselves, holding a feast in celebration of their accomplishments or a variety of other things. You have the choice of helping them succeed, to make them more powerful or to help an orc under your control gain a promotion, or intervene to prevent them from becoming a powerful enemy.

Overall, I’d say the game will last you roughly 15 – 20 hours or maybe even 30 hours if you do everything and mess around with the Nemesis system. If you just rush the story and consider yourself done, then it’ll only last 6-10 hours, but I don’t recommend this.

Even without the Nemesis system this would be a great game of mashed up ideas from other franchises, but with it, it becomes something special. Everything is built around this AI system and tied together so well and it provides a near endless cycle of content. Expect to see something similar to it popping up in future titles. It is without a doubt an innovative idea.

For the time being, Shadow of Mordor is my favourite game of the year. I was very sceptical of it at first, but I’m so glad I bought it. It was a crazy ride.

Score: 9/10
Byla tato recenze užitečná? Ano Ne
71 z 90 osob (79%) ohodnotilo tuto recenzi jako užitečnou
26.9 hodin celkem
Přidáno: 5. října
This game is probably the most underrated game of 2014. Is it like Batman Arkham and Assassins Creed? Yes, but those are not bad things at all and the game still manages to keep its identity.

You play as Talion, a ranger of the black gate guarding Mordor, when your wife and child are tragically murderd (not a spoiler, since its the very first thing that happens in the game). Talion is left for dead but is strangely revived and bonded to a powerful wraith spirit. The two try to find out the past memory of the wraith (who has lost it) and gain revenge on those who killed thier familes and denied them death. The story (which I havent finished yet) is very very good so far. Its not a Bioschock or Last of Us story, but it will definitly keep your attention.

My favorite part of the game, however, is the combat. At first its actually very difficult to fully grasp, but in about 2-3 hours of play you will have it down. The combat is like Batman, but much more bloody and violent (which I love) The Uruks (or Orcs) are all procedurally generated, meaning each one has a name, a personality and a list of strengths and weaknesses. Think Watch Dogs and the citizens in that game. The cool part however is the nemesis system which is something I've never really seen before.

OK, imagine you are in battle and you begin to lose the fight, and you are killed by a random NPC. In most games nothing would happen, but in this that random NPC will now level up and become a captain. When you are revived you can try to exact revenge, but if you are killed again, then he rises in the ranks again and so on and so forth. You will eventually find yourself building personal vendetta's and rivalies with different Uruks. The Uruks will even remember you the last time and with sometimes have scars that you gave them in a past encouter. This system is unique, fun and challeging and will certainly get you addicted to killing Uruks fast.

The Open world is not the biggest, but you wont really mind all that much. The game is split up into two seperate maps, one being the "ugly" dead looking part of Mordor. And the other being the much greener and brighter side of Mordor. The graphics are absolutly stunning and the architecture of the Uruk strongholds is really something to marvel at.

I havent even really scratched the surface of this game and I could tell you much more, but I'm currently suffering withdrawls from not playing the game right now, so I must go. But seriously, buy this game now, like RIGHT NOW, im not kidding.

9.4/10
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