Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Análises de utilizadores: Muito positivas (17,463 análises)
Data de lançamento: 30 Set, 2014

Inicia a sessão para adicionares este artigo à tua lista de desejos, seguí-lo ou dispensá-lo.

Aviso: This version of Shadow of Mordor does not support the Japanese Language.

Comprar Middle-earth: Shadow of Mordor

Pacotes que incluem este jogo

Comprar Middle-earth: Shadow of Mordor Premium Edition

Inclui 2 itens: Middle-earth: Shadow of Mordor - Season Pass, Middle-earth™: Shadow of Mordor™

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Recomendações de Curadores

"Would be a competent but unremarkable Arkham-style open world game about killing orcs but made special with the Nemesis system and excellent voice work."
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Atualizações recentes Ver todas (7)

23 Março

Update: Build v1951.11

Stability Fixes:
  • Fixed memory leak when SLI is enabled that could lead to “out of memory” crashes.
  • Fixed crash that could occur when saving if user had >200 uncollected Runes on the map. (Game now only saves 32 best uncollected Runes left on map.)
  • Fixed crash that could occur when closing game on skin selection window.

General Fixes:
  • Fixed an edge-case where Uruks were not re-populating empty spaces in the hierarchy, leading to extremely empty hierarchies.
  • Leaderboards now navigate properly.
  • Improved detection of monitor native resolution.

ːShowdownː

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17 Fevereiro

Update: Build v1951.6

New Features:
  • Bright Lord DLC support added. (Note: Bright Lord DLC requires slightly higher system specs than Main Game Campaign. If you’re noticing a loss in performance, please lower system settings.)

Continued PC Improvements:
Stability:
  • Fixed rare crash encountered when going into Skills Menu.
  • Fixed a crash that could occur if blood failed to render.
  • Fixed issue where game would crash after a video card driver crash.
  • Fixed crash related to physics.

Performance:
  • Improved rendering on domination FX to improve framerate.

Save/Load:
  • Fixed issue where users save progress could be lost after watching benchmark to completion.

UI:
  • Added ability to skip Splash Screens after first launch.

General:
  • Steam Achievements not being awarded properly. (Issue 1: Occasionally Achievement wasn’t awarded even though game criteria satisfied. Game now verifies again whether Achievement criteria has already been met and will re-pop. In some cases, it may be required to perform unlock a 2nd time. Issue 2: Some Achievements weren’t being awarded in Challenge Mode even though they should have. This issue should now be resolved.)
  • Fixed issue where player would lose Orc Hunter Rune when restarting Lord of the Hunt DLC.

ːShowdownː

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Análises

“AMAZING”
9.3/10 – IGN

“Revolutionary”
5/5 – Joystiq

“Remarkable”
4.5/5 – VideoGamer

Coming to SteamOS/Linux

Middle-earth™: Shadow of Mordor™ will be available on SteamOS and Linux in Spring 2015.

Acerca deste jogo

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

Requisitos do Sistema

    Minimum:
    • OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 25 GB available space
    Recommended:
    • OS: 64-bit: Win 7 SP1, Win 8.1
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 40 GB available space
Análises úteis de clientes
21 de 21 pessoas (100%) acharam esta análise útil
31.7 hrs em registo
Publicada: 17 de Outubro de 2014
Sem dúvida um dos jogos mais bacanas que joguei esse ano, e recomendo ele à todos que gostam de um bom jogo de ação. Deixo aqui minhas impressões finais.

O QUE MAIS GOSTEI:

- A ação e mecânicas do jogo são TÃO BOAS, que basta pouco tempo de jogo para você nem querer se importar com a história dele e se divertir MUITO com o game. É o ponto alto do jogo pra mim;

- O jogo se parece bastante com AC sim, mas acho que no quesito "colecionismo" ele consegue se sair melhor: ao invés do mapa ser uma "caça aos ícones" como em AC, aqui você pode fazer a maioria das side quests DURANTE as missões principais, deixando o game mais dinâmico e bem menos enjoativo. É daquele tipo de jogo que lhe deixa ocupado o tempo inteiro, e te faz querer pegar tudo que existe pelo cenário;


- O combate é um dos mais sólidos que já pude experimentar em um game desse estilo, e matar Orcs nunca foi tão prazeroso! Além de ser extremamente satisfatório e divertido, ele faz com que você se sinta parte daquele mundo pelo fato de você poder interagir com o cenário e usar o ambiente das mais diversas formas. Sim, não é nada de novo, mas raramente visto em jogos de mundo aberto. Espero que isso seja uma regra daqui pra frente nesse tipo de jogo.

- A excelente adaptação do jogo para o nosso idioma. Não só nas falas dubladas, mas também no texto. O audio e as músicas do jogo são muito bem feitos também, dando clima à cada situação.

O QUE NÃO GOSTEI TANTO...

- A história não é grande coisa, e em nenhum momento eu me reamente me importei com ela. Apesar de respeitar o universo criado por Tolkien, tudo ali parece "frio" ou fora de contexto, tanto seus personagens quanto suas motivações. Algumas "aparições especiais" são engessadas e forçadas, e definitivamente nem precisavam estar ali. Achei o final bem decepcionante também. Discordo quando dizem que o jogo se chama "Terra Média" por não ter relação com a franquia SdA, e basta jogarpra perceber que a todo momento eles jogam alguma referência pra você.

Como viram, o roteiro e como ele é conduzido foram as únicas coisas realmente frustrantes do jogo a meu ver, mas que, como um todo, não estragaram em nada a diversão do jogo. Recomendadíssimo!


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2,037 de 2,158 pessoas (94%) acharam esta análise útil
1 pessoa achou esta análise engraçada
33.9 hrs em registo
Publicada: 2 de Outubro de 2014
Shadow of Mordor is an excellent third person action game that takes the best parts of the Batman Arkham games, places it in Mordor, throws in a little (of the best of) Assassin's Creed and some outstanding voice work and out comes an excellent game.

Here's the tl;dr Pros/Cons:

Pros
+ Looks great. Sounds great.
+ Exceptionally optimized. Don't be fearful of the requirements. I came across no bugs whatsoever.
+ Takes one of the best combat systems in recent gaming history and applies it to a world that it really excels in. Combat animations are brutal (in a good way). Sneaking up on orcs and/or mauling a large pack of orcs is fun throughout the entire game. Some awesome "orc death" animations. The sight of an orc head flying away never gets old.
+ Strong story in a world that is teeming with stories.
+ A TON of stuff to do. Sidequests, hunting, collectibles, challenge modes. Nemesis system essentially creates a neverending enemy hierarchy.
+ Encourages further reading of Tolkien.
+ Stealth is fun and easy to get the hang of.
+ Fun with Carigors! When you hear an orc say "It's a carigor!" Climb up high, and have fun siccing them on orcs.

Cons
- Story can be finished quickly unless you take your time.
- An absolute fart of a final boss fight. Total copout in terms of design.
- A smattering of quicktime events that are annoying and take you out of the immersion.
- Some forgettable supporting characters. Lack of Middle Earth races represented. Mostly just men and orcs.
- Respawning of enemies in areas cleared prior happen almost immediately and is another immersion killer.
- Game map (there are two sections, one opens later in the game) seems small for a game that is a 35 gigabyte download.
- A bit easy. Lack of a choice of skill level hurts replayability.

I'm writing this review shortly after completing the story. According to Steam, I have 20.3 hours invested into it. I did not do everything there is to do and I imagine had I taken more time I could easily have gotten 50 hours into it. However, I found myself into the story and enjoyed the missions a lot, so I kept at it especially after gaining one particular ability. I won't spoil it, but it starts with a "B" and you get it roughly 60-70% of the way into the story and can totally change how you approach any skirmish in the game, big or small. Needless to say "B" is awesome and plays a key role in the lead up to the final confrontations. I am on the fence as to returning to the game to finish the plethora of side missions and I am probably going to wait until story DLC before I do so.

Without going into too much detail of the story, the game is one that grabs you immediately. Put simply, the Shadow of Mordor is a story of revenge and the opening is done so exceptionally well that I was immediately engaged and wanting to destroy orcs within minutes of taking control of the main character, Talion. While the game does a decent job of keeping this interest, I do feel there were some shortcuts taken in almost every respect. The story is not immediately predictable, but does run into some typical cliches that may have been unavoidable. The big bad guys that are your true "targets" (they're not orcs) are more fearful in terms of their look than their bite once you fight them.

One of the most remarkable aspects of the game is what's being termed as "the nemesis system". What this means is that when you are defeated in battle, the orc that defeats you grows in power, remembers you, and you are encouraged to seek him out to exact your revenge. There is almost a neverending limit to orcs that get promoted, so as you kill one, another will take his place in the power hierarchy in essence creating a constant power struggle amongst the orcs of Mordor. They will even fight themselves, plot against one another, and you can essentially push this one way or another by the choices you make. Unfortunately, this system does not have an effect on the story and could almost be considered a meta game as the story missions are mostly unaffected by this system until nearer the end. Despite this, the nemesis system is one that I imagine will be copied and perfected by other games. I am already imagining something like this in a game of political intrigue, or with a terrorist mastermind who becomes stronger via the choices you make. This is an excellent mechanic that deserves to be explored more fully.

QuickTip: Focus on Ranger abilities first. They are integral to strengthening Talion.

Most of the enemies in this game are run of the mill orcs. Some are stronger than others (i.e. Captains) and require some aspect of a mission (kill X number of guys a certain way) before they appear. It is very Arkham-esque in certain respects as most of the foot soldiers are complete pushovers. That said, I found most of this game entirely too easy. The only times I felt truly challenged by my enemies was when they were completely overwhelming or I was stuck in a chokepoint unable to defend myself. You will die, but I guarantee you will feel "cheated" at times regarding your manner of death. The lack of a skill level selection hurts this game's replayability.

QuickTip: Run a benchmark when you first launch the game and experiment with the settings from there. I was able to Ultra everything even if the benchmark put me at high on everything!

All in all, I am extremely impressed by Shadow of Mordor. It's an engaging and fun third person action game in a familar world with great mechanics and some new ones that should be staples in future games. It's technologically sound, and while I felt extremely let down by the final boss "fight", the journey was worth it. I wanted Talion to succeed and that is half the battle in a game like this. When the player cares about the "avatar", you've got yourself a great starting point. If you are at all a fan of this world, you owe it yourself to play this game.

Overall: 8/10
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18 de 23 pessoas (78%) acharam esta análise útil
7.5 hrs em registo
Publicada: 30 de Setembro de 2014
Uma mega produção digna de cinema e da franquia em que pertence. Gráficos muito bonitos, combate muito bom e fluido que lembra um pouco do Batman AC, liberdade de movimento que lembra Assassins Creed, mas melhor. Destaque para a dublagem brasileira muito boa, para verem como está cliquem no vídeo abaixo....vale a pena. Jogasso.
https://www.youtube.com/watch?v=JsABmQMgP1o&list=UUnIz6lZrvcxCtDnM4c-dRBg
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1,003 de 1,082 pessoas (93%) acharam esta análise útil
1 pessoa achou esta análise engraçada
32.9 hrs em registo
Publicada: 3 de Outubro de 2014
The experience that stands out most for me was encountering an Orc named Zakadush The Warrior. This ♥♥♥♥♥♥♥ showed up everywhere. He was also immensely terrifying. Not just because of his insane strength, but because of his personality. You see, Zakadush never spoke. He would only breathe heavily, giggle, and scream. There were many times I found myself with the upper hand in an intense combat situation, only to hear heavy breathing from behind -- and BAM -- Mr. Giggles (Zakadush) would ambush me, fling me around (literally), and beat me to a pulp. When I finally bested him during one of his many ambushes, I felt sweet relief and satisfaction. I was finally done with that psychopath.
NOPE.JPEG.
Zakadush somehow found his way back from beyond the grave and hunted me down again. This time, scars covered his face and gave him the look of an all-familiar clown villain from another series we're all familiar with. Mr. Giggles continued to be a pain in the ♥♥♥ for the rest of my game. I finally threw him off a cliff about an hour ago. Since I didn't cut off his head, there's no way to know for sure if that's the last I'll see of him. I want to believe he's dead, but I've learned that this game is cruel.


Middle-earth: Shadow of Mordor may be one of the most surprising games of the year. My expectations were hugely surpassed by this gem -- and a shiny gem at that, the game is gorgeous and smooth. The main storyline is alright. The overall plot is interesting, but it feels disconnected between missions and has odd pacing. You can tell it isn't the main focus of the game, which is fine as I spent all 32 some-odd hours crafting my own story.


The combat flows smoothly and is incredibly brutal. There is weight behind every sword swing, stab, leap, throw -- you see where I'm going, it feels good to control. The combat is heavily borrowed from the Batman: Arkham games, but I feel it adds its own flavor to it as well. The animations are amazing through and through and make the combat, movement, and just about everything else feel very immersive and smooth.


The open world exploration is heavily reminiscent of the Assassin's Creed franchise and a bit of the Far Cry series. Movement feels good and climbing is nowhere near as clunky as it is in Assassin's Creed. Climbing isn't without its faults though, there are a few hang ups with the parkouring system, though they aren't big issues and are hardly worth commenting on. The stealth system is a nice mix between what is found in the Batman and Assassin's Creed games -- overall, there is a bit to be desired, but the mechanic is satisfying nonetheless.


I have beaten my enemies and have been bested brutally many times. The game isn't a cakewalk and rewards quick-thinking as well as slow tactic. You can be easily overwhelmed if you're not careful and sometimes you can't bounce back. As you get used to the controls and systems at play, the game naturally gets a bit easier -- especially when leveling up. As a difficulty junkie, I was still experiencing death in the late game, though significantly less often.


Death is satisfying in Mordor -- it's the main way you build stories with your many enemies. The Orcs who slay you will grow in power, they'll taunt you the next time you meet, and they remember every meeting. They'll recall their defeats and your demise. You develop an enemy -- a nemesis. The system is dense.


The nemesis system is probably one of the most dynamic, deep, and satisfying AI tech I've seen in quite awhile. The stories that unfold through the gameplay are amazing -- they're also unique, in that they're YOUR stories and experiences. The replay value is absurd. It's incredibly hard to stress just how great this game is, but it may be one of my all-time favorites now. The potential this game has met, and the systems it has introduced, are immense. I very much look forward to experiencing more of Middle-earth and I'm going to be playing in this world for quite some time.
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10 de 12 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
13.2 hrs em registo
Publicada: 1 de Outubro de 2014
Que delicia de jogo cara, aiiiiiiiii......
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8 de 9 pessoas (89%) acharam esta análise útil
21.0 hrs em registo
Publicada: 4 de Outubro de 2014
Apesar do jogo ter sido feito porcamente para o PC não explorando todo o potencial da Master Race. o jogo ganha pelo outro lado, e acredito que o mais importante, a diversão. se vc gosta dos jogos Batman e Assassins Creed , esse jogo surpreende a todos mesclando com perfeição . O jogo vale a pena a compra em uma promocao .
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6 de 6 pessoas (100%) acharam esta análise útil
31.4 hrs em registo
Publicada: 20 de Novembro de 2014
Muito ♥♥♥♥ !!!
Quanto mais vc joga mais quer continuar jogando
Recomendo xD
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7 de 8 pessoas (88%) acharam esta análise útil
42.0 hrs em registo
Publicada: 21 de Outubro de 2014
Épico. Assim como outros jogos que utilizaram esta franquia, impossível não gostar deste. Não vou comparar ao AC ou Batman, tanto pq muitos jogos acabam tendo suas características copiadas. O que leva SoM ser original é o ambiente no qual se passa. O vasto universo criado pelo Mestre Tolkien. O jogo traz ligação a um personagem visto apenas no livro O Silmarillion, no entanto, este que com suas proezas afetou todo o universo desta saga. O gameplay é ótimo, visto q a história base não afeta nenhuma obra da saga do Anel, mas sim, corrobora no âmbito do mundo aberto deixado pelo mestre. De tudo feito no jogo, critico negativamente apenas a falta (ainda) de DLCs interessantes, do contrário, critico positivamente a jogabilidade, o sistema de combate, gráficos, poder de decisões no jogo, entre outras, que são fantásticas. A realção Obra/Personagens/Jogo é estreita, pra quem leu os livros, fácil identifica. Para leigos, aparentemente não sofreu tanto efeito, mas nota-se o número de "likes" que o jogo já tem. A série infinita de posições hierárquicas surtiu efeito, isso mostra que você pode se situar no mapa tanto quanto para tarefas pequenas, quanto para as que você sente medo, mas acaba por fazer. A interação de morte/respawn é genial, isso te dá a sensação de que necessariamente é melhor se manter vivo, do que se entregar a qualquer Orc/Uruk que apareça. De certa forma, sinto que o jogo rola em modo easy, por assim dizer, o que não tirar sequer o brilho deste lançamento. Está no meu hall dos AAA. Sou suspeito pra falar sobre lançamentos ligados a obra do Tolkien, no entanto, este vejo que faço parte do vasto grupo que sentiu que este jogo é definitivamente o melhor de 2014. Apesar de não ter jogado em português, a dublagem em inglês é sensacional, completamente imersivo. Impossível reclamar, vou deixar os contras ao longo do tempo, que no atual momento não se pode criticar, já que o lançamento não tem 1 mês. Vamos aguardar, pois por hora, e talvez eternamente, eu vou de 10/10.
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4 de 4 pessoas (100%) acharam esta análise útil
62.9 hrs em registo
Publicada: 10 de Outubro de 2014
Muito bom um dos melhores jogos que ja joguei , sistema de batalha muito dahora , historia também , acho que nunca vou esquece esse jogo , pois além dele ser bom me fez reassistir a trilogia do senhor do aneis huahuahua unica coisa chata dele é que a história é muito curta , mas se vc for faze todas as sides missions vc vai ter muita coisa pra faze , e ainda tem dlc's para vir então que venham de uma vez minha nota 10/10 .
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4 de 4 pessoas (100%) acharam esta análise útil
17.3 hrs em registo
Publicada: 1 Fevereiro
è um jogaço,com uma história incrivel e uma jogabilidad maravilhosa!!
Pra quem gosta desse tipo de jogo,ele é realmente muito bom e vale cada centavo.
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3 de 3 pessoas (100%) acharam esta análise útil
3.8 hrs em registo
Publicada: 10 de Novembro de 2014
It's Arkham Series on Middle-Earth.
It just could never be anything but great.
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3 de 3 pessoas (100%) acharam esta análise útil
26.8 hrs em registo
Publicada: 2 de Outubro de 2014
Um jogo diferente e ao mesmo tempo parecido com outros grandes jogos. Então isso é uma coisa ruim? Na verdade não!
O jogo é bem legal, tem muitas coisas pra se fazer.
Tem gente falando que o jogo é repetitivo. Mas, me fala qual jogo não é? Se a pessoa pega e fica 10 horas jogando direto um jogo, qual jogo não vai se tornar chato e repetitivo?
Na verdade, acho o jogo muito grande e com muitas coisas a se fazer.
Vale a pena cada centavo investido nesse grande jogo e grande surpresa do ano.
Acho que vai ganhar o Goty do ano. Agora é esperar pra ver.
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1 de 1 pessoas (100%) acharam esta análise útil
26.0 hrs em registo
Publicada: 12 de Dezembro de 2014
Muito Bom o jogo
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345 de 374 pessoas (92%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
14.2 hrs em registo
Publicada: 21 de Novembro de 2014
Play this game if you enjoy:
Killing Orcs
Stabbing Orcs
Burning Orcs
Cutting of the Heads of Orcs
Gutting Orcs
Jumping on an Orc from a 20ft high rooftop, pinning him to the ground, then ruthlessly evicerating his thrashing body with a broken sword shank, spraying Orc blood to the wind, and hearing the lamentation of his Orc friends as they flee like cowards.
...
Shooting Orcs in the back as they run from you.
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1,260 de 1,474 pessoas (85%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.4 hrs em registo
Publicada: 29 de Setembro de 2014
Having played for hours now, I've been extremely surprised by the quality of Shadow of Mordor. Great story and characters, visuals, environments, etc. What I really love is how much personality the developers lend to the actual Orcs, it's very unique in a game like this. Highly recommended, I forsee Shadow of Mordor going on several top 10 / GOTY lists this year.

http://youtu.be/RR-nxPYP7TM
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612 de 696 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.5 hrs em registo
Publicada: 15 de Novembro de 2014
-
Click for Gameplay Trailer - Review
-
Graphics:
+ detailed game world
+ high foresight
+ good cutscenes
+ usually sharp textures
- muddy ground textures

Atmosphere:
+ dynamic and lively world
+ flowing day and night cycles
+ gollum!

Sound:
+ very good speakers
+ good sound effects
+ quiet atmospheric music

Balance:
+ easy for beginners
+ no overpowering counter
+ some tricky missions
- but in the story missions a bit too easy

Level Design:
+ different approaches possible
+ short distances
+ flowing exchange between crawl and climb, good stealth missions

Weapons & Extras:
+ three main weapons can be upgraded
+ more than 30 unlockable skills
- not all skills useful

Story:
+ principally interesting revenge story
+ exciting spirit-figure
+ some interesting minor characters
- hardly highlights
- open end

Game Size:
+ two large sections
+ many side missions
+ upgrade system
+ around 30 hours playtime

The action takes place between the events of the Hobbit and the Lord of the Rings trilogy. The focus is Talion, a Ranger of Gondor. His family is slaughtered at the beginning of the match. Talion survived the bloody ritual of initially unexplained reasons, his body must be shared with an ancient spirit. Both - spirit and Talion - muse for vengeance.
The story (so far) seems really good and sad.
The only thing that throws me off is that I can walk in the middle of the map and not a single orc can see me. The other thing that might be a pain later is the constant respawning of enemies. I clear an entire area and 5 seconds later it is infested again.

It is an outstanding action game, offering a satisfying mix of stealth and melee combat that series like Assassin's Creed or Batman: Arkham have perfected.
But the Nemesis system, which cleverly makes enemies grow and evolve along with the player, is what elevates Shadow of Mordor into the upper echelons of open-world excellence.

The intricacies of combat could've simply consisted of fights against plain grunts using your supernatural abilities, and Mordor would still be a ton of aggressive fun. But the Nemesis system turns every duel to the death into so much more, giving the villains just as much personality as your hero.
You can get this free range, easy and fun battle system that allows you to take on multiple enemies at once, while protection against attacks.
The 20-to-1 scenario really never gets tired of this kind of flexible attack mechanics.
As you start leveling up in Shadow of Mordor, you gain both human and wraith special attacks. For example, you can wraith punch an enemy, which knocks them for a loop, then press the attack button multiple times to charge up to a life ending attack that has the enemy’s head explode right off their body.
The leveling system in this game is a bit deeper than what you might expect. For typical third-person action games I expect some sort of upgrades, be it in the form of purchasing upgrades or with gradual, simple leveling up. The abilities tree is split in two to accommodate both characters. Talion’s abilities include delivering massive death blows to characters, throwing daggers, dealing a decisive blow at the end of a fight, as well as poisoning the drink of orcs (yes, you read that right).
There are a lot more abilities to gain in this tree for our ranger, but you get the drift. The wraith has the abilities to to pin people in place, deliver a wraith flash and do a stealth drain.
These are neat items that you attach to your weapons (initially the sword, bow and dagger). They are modifiers that you can collect as you dispatch mini-bosses, significant characters and/or bosses. These modifiers have a certain numerical level attached to them that can be mixed and matched to create a cornucopia of powerful ranges for your weaponry.

Charging through the decent but less-exciting story missions would probably take around 10 hours, but the goal of killing or dominating the Warchiefs is much more time-consuming and interesting. The sidequests like stealth challenges that task the player with killing a certain amount of enemies undetected, ranged exercises or combat skirmishes, the rewards are great.

Middle-Earth: Shadow of Mordor is a beautiful third-person action title that has deep role-playing game elements embedded firmly into it. This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. The savage combat and satisfying stealth are just the means to exacting your ultimate revenge.

Score: 84 / 100
gamestar.de

Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

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584 de 675 pessoas (87%) acharam esta análise útil
1 pessoa achou esta análise engraçada
18.7 hrs em registo
Publicada: 2 de Outubro de 2014
Disclaimer: At this point, I have finished the main story and have dabbled into much of the sidequests.

This review will be split into 4 parts and each will be rated out of 10, with a final average score at the end:
-Story
-Gameplay/Mechanics
-Visuals
-Sound

[STORY]
The story is full of cliches and tropes, such as but not limited to a badass ranger having his family killed in front of him, but survived and goes on a roaring rampage of revenge. Nothing new in particular, but I believe it can be excused by the fact that it was Tolkien who kickstarted much of these tropes and trends.

The writing takes creative liberty of gutting the lore often. While it is a subjective as of what it does to the story, I believe that the bending and breaking of the lore (i.e. elves cannot be wraiths) works to the strength of the game, giving it a more interesting story. To sum it up, the story is a good story, yet lacking in originality. The worst part is probably how rushed it is towards the end, but nevertheless it is a memorable plot anyways.

Conclusion: 7/10

[GAMEPLAY]

The gameplay can be viewed as something of a cross of Arkham games with a smidge of Assassin's Creed thrown into the mix. I personally view the criticism of it being an "Assassin's Creed ripoff" as invalid, largely because of the fact that the only thing that is a rip-off of AC is the free-running mechanic, which is smooth for the most part. It does have stealth kills, as does the AC franchise, but nowadays stealth kills/takedowns are so common in gaming that it can hardly be considered a rip-off, and even if it is, it is a very well done rip-off. It is also published by WB, so I don't believe it to be wrong to rip-off another game under the same producer. (Batman Arkham Asylum/City/Origins)

The combat is much more challenging than either AC or Batman, in my opinion. While it is still relatively simple to completely obliterate orcs, there are usually huge numbers, especially in strongholds, and berserkers and shields make it quite difficult to just breeze through. While there are instant kills in the form of stealth kills and finishers, higher level captains/warchiefs are much more resistant and immune to this, making it a real challenge to figure out the weaknesses of certain uruks, meaning that it is challenging, but not unfair.

This brings us to the nemesis system. It is very well designed and gets rid of a bit of the repetitiveness of the game. This system means that all the captains and warchiefs are unique. Some are strong, some are weak, and if one kicks your butt a few too many times he might even become your arch-nemesis, meaning that he will keep coming back! My personal nemesis was Ratlug the brave, who was immune to everything but explosions and ranged attacks, forcing my to turn him into a pincushion every time I face him. What's worse is he has the Ambush trait, meaning that he keeps showing up in the worst of situations, such as when I'm fighting another captain or warchief, or when I'm running for my life from a horde of ghuls, poisoned and heavily injured. I would not like to divulge much as it would spoil the game for you.

The lack of bugs and glitches is also amazing. In my 15 hours of playtime, I have not run into a single bug and only one glitch one time, where I tried to drop assassinate a captain but was stuck frozen mid-air above the ground for a few seconds, before the game teleported me to the spot next to my target, who was unharmed.

Conclusion: 8/10

[VISUALS]

I was unable to run this game in Ultra, as it requires an absurd amount of Video RAM (6 GB, holy moly!). However, the texture quality, while not ground breaking, is still rather decent most of the time with the occasional terribly textures, but nothing immersion killing

The cutscene quality is reasonably high, and weaves itself seamlessly into the in-game visuals. I believe a good amount of it is pre-rendered, but it is very hard to see the difference. Overall, the visuals are not hugely amazing, but it isn't too shabby either, and the landscape and map design in general is beautiful.

Conclusion: 7/10

[SOUND]

I have had some audio cutoffs and stutters in cutscenes, but I believe that is most likely a framerate issue instead of a sound issue. The sound effects are top-notch, you can feel immersed with every single sword blow, arrow shot or explosion as you shoot a barrel full of putrid uruk grog, really making the gameplay feel very smooth or impactful when it needs to. The soundtrack is also quite a fine tune.

The voice acting is flawless, as I can't find a single thing wrong with it. Every single line of dialogue was delievered with clarity and emotion, and the voice actors have done a very good job. From the protagonist and the antagonist, the supporting cast in the main quest to the idle musings of random uruk grunts or the complaints of the human slaves littered around Mordor, not a single line of dialogue struck me as strange or not well-delievered.

Conclusion: 10/10

[OVERALL]
Middle Earth: Shadow of Mordor is a great game. While it lacks a lot of originality, it makes up for it by using the right ideas from the right places and implementing them very well. While the story is nothing to write home about, the way it is delivered to the player through the visuals and the sounds makes it a memorable one, with a host of memorable supporting casts, especially a certain dwarf!

The gameplay is smooth and it is very satisfying to hack at an uruk and send its limp body flying or to decapitate a warchief, but here lies the problem; the gameplay is good, but it is also repetitive. It means that you will most likely not get to do much else in this game but run to a place, kill some uruk, rinse and repeat. Nevertheless, it is an enjoyable experience.

[FINAL VERDICT: 9/10]
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299 de 329 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
47.9 hrs em registo
Publicada: 20 de Outubro de 2014
First things first.Middle-earth: Shadow of Mordor will NOT evade comparisions with Ubisoft's heavyweight Assassin's Creed games and even WB's own Batman Arkham series.
After a fairly long 40hour hands-on with this game,I can say its one of the bests this year.
While the game itself draws inspiration from a handful of popular games,Middle-Earth: Shadow of Mordor has not failed to create its own identity.

[TL;DR Version,Down below]

PRESENTATION:
Starting from the protagonist(s),Talion certainly seems like a good fit for Tolkien's universe,with his stringy shoulder-length hair,his stoic manner,and his three-syllable moniker.The story bits and indentity of a particular "wraith" have been disclosed pre-release and I prefer not to discuss it here,a story that doesn’t make total sense for hardcore Tolkien scholars,but it’s brillantly-acted and paced!
In any case,the Talion/wraith dichotomy leads to some Shadow of Mordor's slickest moments.The ghostly wraith slides out of Talion's body from time to time to talk with him and then dissipates in a vaporous sigh.When the wraith's anger becomes all-consuming,Talion's face melts away to reveal the apparition underneath.
Mordor itself is an engaging open world with a vibrant and grim setting.The burnt orange-brown cliffs and pastures of Nurn are some of the best vistas you will appreciate.They say that the devil is in the details,but in Mordor,the devil is plain to see.It is in the details that you find the glimmers of light,even though you know that no happy ending is nigh.To sum the voice performance,Troy Baker and Alastair Duncan have done an exemplary job bringing Talion and the "Wraith" to life.

GAMEPLAY:
The reason this game stands apart from other adventure games is the Nemesis System,which works suprisingly well just as advertised!Think of it as a dynamic AI that puts you in epic encounters with orcs who have studied your behavior and will react accordingly,making each battle personal.If you flee from battling an enemy captain, you’ll hear about your cowardice the next time two of you tango.If you’re defeated by one,you’ll really get raked over the coals at a followup clash.Its a particularly phenomenal concept without which the game could be terribly boring.
Mordor’s close combat involves great,gory decapitation and stabbing animations,and outside of the scripted story missions,there are few distinctly separated stealth and combat areas.
What sets the feel of Mordor’s combat apart from the Batman games is that it’s really easy to get into trouble,especially early on.If you let the uruks raise the alarm in one of their strongholds,or just happen across a few large wandering groups on the densely populated map,you can quickly become overwhelmed by more enemies than you can hope to handle.Picking out the shield bearers and berserkers who are immune to frontal attacks and killing them first becomes tough to do when you’re completely surrounded and it goes downhill from there.

[ONLY FOR TL;DR SPAMMERS]

PROS:
+Well-realised open world with great art style
+Great characters complete with top-notch voice acting
+Surprisingly challenging combat
+Loads of references for Tolkien scholars.
+Nemesis system
+Storyline seems intriguing,BUT...

CONS:
-...the narrative just feels dull at times.
-An utterly disappointing finale.

VERDICT:
If you've been burned by one of those big-budget massively hyped games that released recently,come to Mordor and you won't walk away disappointed.
Sure,it isn't a perfect game by all means,it has its share of flaws but it's strengths overweighs those.
A far better and impressive game than many would’ve imagined,not just in terms of its action and LotR authenticity – but in bringing a genuinely new idea to gaming.
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358 de 425 pessoas (84%) acharam esta análise útil
1 pessoa achou esta análise engraçada
20.4 hrs em registo
Publicada: 1 de Outubro de 2014
Middle-earth Shadow of Mordor is an action packed RPG that has a bunch of lore and content from the loved lord of the ring and hobbit franchise . It is an absolutely awesome game with reasonably good storyline. The graphics are very next gen with a beautiful landscape that is full of detail, amazing lighting effects and interesting characters both new and old characters to the J.R.R. Tolkien's lore.

The combat is very similar to the Assassins creed franchise and even more to the Batman games. With swift, immersive gameplay that will make every kill feel beautiful but it can be quite challenging when you face more than a dozen enemies at once. With three different weapons, the Sword, Dagger, and Bow. There are plenty of ways to take out you enemies , going silent with a knife or bow or just rushing head long into a pack on Orcs. You can then use your wrath powers to stun enemies and unleash a fury of attacks, or shoot an arrow to teleport to your enemy and take him on one on one.

The game takes place open world of Mordor, in which you are trying to kill off Orcs and their Captains to get to the top of the tree. Killing Captains will give you runes that you can put on your weapons and skill points which can be used to unlock exciting new skills.

If you are a fan of Lord of the Rings or Hobbit franchise and enjoyed the combat from the batman games, then you will love this game from the start to the end, therefore I highly recommend this game for you. Even if you aren't into the franchise of LOTR or The Hobbit, the game is still an amazing game with its appealing graphics, very fun combat and a smooth and beautiful open world.
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322 de 384 pessoas (84%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
26.1 hrs em registo
Publicada: 7 de Dezembro de 2014
Took me 24 hours to 100% the game. I'll be brief: the gameplay is pretty solid, fast-paced and brutal, the graphcs is top-class, nemesis system is innovation in game design and I totally fell in love with it, the plot is mature and the final scenes are just masterpiece with no happy-end and no final kiss. For me Shadow of Mordor is among BEST 3rd-person action games of all times. A solid 9/10 and I strongly recommend buying it.
Keep up the good work, Monolith!
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