Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Análises de utilizadores: Muito positivas (17,865 análises)
Data de lançamento: 30 Set, 2014

Inicia a sessão para adicionares este artigo à tua lista de desejos, seguí-lo ou dispensá-lo.

Aviso: This version of Shadow of Mordor does not support the Japanese Language.

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Inclui 2 itens: Middle-earth: Shadow of Mordor - Season Pass, Middle-earth™: Shadow of Mordor™

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Recomendações de Curadores

"Would be a competent but unremarkable Arkham-style open world game about killing orcs but made special with the Nemesis system and excellent voice work."
Vê a análise completa aqui.

Atualizações recentes Ver todas (7)

23 Março

Update: Build v1951.11

Stability Fixes:
  • Fixed memory leak when SLI is enabled that could lead to “out of memory” crashes.
  • Fixed crash that could occur when saving if user had >200 uncollected Runes on the map. (Game now only saves 32 best uncollected Runes left on map.)
  • Fixed crash that could occur when closing game on skin selection window.

General Fixes:
  • Fixed an edge-case where Uruks were not re-populating empty spaces in the hierarchy, leading to extremely empty hierarchies.
  • Leaderboards now navigate properly.
  • Improved detection of monitor native resolution.

ːShowdownː

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17 Fevereiro

Update: Build v1951.6

New Features:
  • Bright Lord DLC support added. (Note: Bright Lord DLC requires slightly higher system specs than Main Game Campaign. If you’re noticing a loss in performance, please lower system settings.)

Continued PC Improvements:
Stability:
  • Fixed rare crash encountered when going into Skills Menu.
  • Fixed a crash that could occur if blood failed to render.
  • Fixed issue where game would crash after a video card driver crash.
  • Fixed crash related to physics.

Performance:
  • Improved rendering on domination FX to improve framerate.

Save/Load:
  • Fixed issue where users save progress could be lost after watching benchmark to completion.

UI:
  • Added ability to skip Splash Screens after first launch.

General:
  • Steam Achievements not being awarded properly. (Issue 1: Occasionally Achievement wasn’t awarded even though game criteria satisfied. Game now verifies again whether Achievement criteria has already been met and will re-pop. In some cases, it may be required to perform unlock a 2nd time. Issue 2: Some Achievements weren’t being awarded in Challenge Mode even though they should have. This issue should now be resolved.)
  • Fixed issue where player would lose Orc Hunter Rune when restarting Lord of the Hunt DLC.

ːShowdownː

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Análises

“AMAZING”
9.3/10 – IGN

“Revolutionary”
5/5 – Joystiq

“Remarkable”
4.5/5 – VideoGamer

Coming to SteamOS/Linux

Middle-earth™: Shadow of Mordor™ will be available on SteamOS and Linux in Spring 2015.

Acerca deste jogo

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.

Requisitos do Sistema

    Minimum:
    • OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 25 GB available space
    Recommended:
    • OS: 64-bit: Win 7 SP1, Win 8.1
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 40 GB available space
Análises úteis de clientes
6 de 6 pessoas (100%) acharam esta análise útil
31.4 hrs em registo
Publicada: 20 de Novembro de 2014
Muito ♥♥♥♥ !!!
Quanto mais vc joga mais quer continuar jogando
Recomendo xD
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7 de 8 pessoas (88%) acharam esta análise útil
42.0 hrs em registo
Publicada: 21 de Outubro de 2014
Épico. Assim como outros jogos que utilizaram esta franquia, impossível não gostar deste. Não vou comparar ao AC ou Batman, tanto pq muitos jogos acabam tendo suas características copiadas. O que leva SoM ser original é o ambiente no qual se passa. O vasto universo criado pelo Mestre Tolkien. O jogo traz ligação a um personagem visto apenas no livro O Silmarillion, no entanto, este que com suas proezas afetou todo o universo desta saga. O gameplay é ótimo, visto q a história base não afeta nenhuma obra da saga do Anel, mas sim, corrobora no âmbito do mundo aberto deixado pelo mestre. De tudo feito no jogo, critico negativamente apenas a falta (ainda) de DLCs interessantes, do contrário, critico positivamente a jogabilidade, o sistema de combate, gráficos, poder de decisões no jogo, entre outras, que são fantásticas. A realção Obra/Personagens/Jogo é estreita, pra quem leu os livros, fácil identifica. Para leigos, aparentemente não sofreu tanto efeito, mas nota-se o número de "likes" que o jogo já tem. A série infinita de posições hierárquicas surtiu efeito, isso mostra que você pode se situar no mapa tanto quanto para tarefas pequenas, quanto para as que você sente medo, mas acaba por fazer. A interação de morte/respawn é genial, isso te dá a sensação de que necessariamente é melhor se manter vivo, do que se entregar a qualquer Orc/Uruk que apareça. De certa forma, sinto que o jogo rola em modo easy, por assim dizer, o que não tirar sequer o brilho deste lançamento. Está no meu hall dos AAA. Sou suspeito pra falar sobre lançamentos ligados a obra do Tolkien, no entanto, este vejo que faço parte do vasto grupo que sentiu que este jogo é definitivamente o melhor de 2014. Apesar de não ter jogado em português, a dublagem em inglês é sensacional, completamente imersivo. Impossível reclamar, vou deixar os contras ao longo do tempo, que no atual momento não se pode criticar, já que o lançamento não tem 1 mês. Vamos aguardar, pois por hora, e talvez eternamente, eu vou de 10/10.
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4 de 4 pessoas (100%) acharam esta análise útil
17.3 hrs em registo
Publicada: 1 Fevereiro
è um jogaço,com uma história incrivel e uma jogabilidad maravilhosa!!
Pra quem gosta desse tipo de jogo,ele é realmente muito bom e vale cada centavo.
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3 de 3 pessoas (100%) acharam esta análise útil
3.8 hrs em registo
Publicada: 10 de Novembro de 2014
It's Arkham Series on Middle-Earth.
It just could never be anything but great.
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1 de 1 pessoas (100%) acharam esta análise útil
26.0 hrs em registo
Publicada: 12 de Dezembro de 2014
Muito Bom o jogo
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424 de 464 pessoas (91%) acharam esta análise útil
21 pessoas acharam esta análise engraçada
14.2 hrs em registo
Publicada: 21 de Novembro de 2014
Play this game if you enjoy:
Killing Orcs
Stabbing Orcs
Burning Orcs
Cutting of the Heads of Orcs
Gutting Orcs
Jumping on an Orc from a 20ft high rooftop, pinning him to the ground, then ruthlessly evicerating his thrashing body with a broken sword shank, spraying Orc blood to the wind, and hearing the lamentation of his Orc friends as they flee like cowards.
...
Shooting Orcs in the back as they run from you.
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336 de 401 pessoas (84%) acharam esta análise útil
1 pessoa achou esta análise engraçada
26.1 hrs em registo
Publicada: 7 de Dezembro de 2014
Took me 24 hours to 100% the game. I'll be brief: the gameplay is pretty solid, fast-paced and brutal, the graphcs is top-class, nemesis system is innovation in game design and I totally fell in love with it, the plot is mature and the final scenes are just masterpiece with no happy-end and no final kiss. For me Shadow of Mordor is among BEST 3rd-person action games of all times. A solid 9/10 and I strongly recommend buying it.
Keep up the good work, Monolith!
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124 de 130 pessoas (95%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
43.8 hrs em registo
Publicada: 30 de Dezembro de 2014
A no-nonsense fantasy action game where you play a dead man possessed by a dead elf and on a mission to create as many dead orcs as is inhumanly possible.

See my full review here: https://www.youtube.com/watch?v=fL_2Q1mmPxI
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200 de 232 pessoas (86%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
38.6 hrs em registo
Publicada: 23 de Outubro de 2014
Orc Murder Simulator 2014 is a game that's centered around killing orcs. That's the vast majority of Orc Murder Simulator 2014, and pretty much everything revolves around the Murder of Orcs in this Simulator from 2014.

Jokes aside, this game wound up being surprisingly good. The nemesis system, despite sounding like a gimmick, wound up being an extremely impressive, and occasionally downright personal, part of gameplay. I can tell vast tales of the clashes I've had with other orcs, the battles and attacks that I've suffered and caused, but that would take time away from the review.

Let's just say it's a system that uses randomized orcs, gives them interesting characteristics and has the orcs give you lines depending on how you've interacted with them in the past, how you meet them in the present, and how they expect you in the future. I've had many orcs mock the sheer absurd number of times I've died. There was one who asked if my brains were scrambled, since, and I quote, "Every time you've fought me, you've died!" It's an incredibly deep and impressive system, and one I'd love to see in more games.

Combat-wise, this game is essentially ArkhamAslysassin's Creed, but it does that well, too. The combat is responsive, the bouncing between orcs mid-fight feels incredibly good, the animations are top-notch in quality, and the brutality of the combat lends itself a kind of weight to the fights. It's all really smooth and fun.

In terms of challenge, the game also requires the player not just rush in and fight. It's certainly possible, it's just not a very good idea, and the player WILL be overwhelmed if they don't retreat when he or she needs to. It necessitates proper planning, stealth and scouting. The player can look over the landscape, see if there's a more powerful orc in the midst, and make sure they finish their objective/grab their collectibles/do whatever without being terribly murdered.

Actually, that's something else to discuss. When you die, the game doesn't just reset your progress. The orc that murdered you, if it's a grunt, will get promoted to a captain, and the side-missions will progress without you. It's a great way to give a price to death, and an even better way to have the orcs remember you when you die. Just makes me love the game that much more.

The story is essentially "Middle Fanfiction: Shadow of Headcanon". It's not super-great. The voice-acting and production values are high, but I didn't care too much about Gruffy McGravellyvoice and his Elven Stand. I cared much more about Ratbag (Who was funny up until his face was rearranged) and Torvin, and the ending was kind of garbage. But in the end if you're playing this game for the written-story you're missing the point.

On the technical side of things, I've experienced a few slowdowns but that's probably because my CPU is getting old and needs better cooling. It will set your game to some settings that are optimal for your machine, and I had zero problems running it at 60. There shouldn't be too many issues.

Overall, the game is great. It plays great, it runs pretty damn well, and it has one of the most impressive mission-framing-mechanics I've witnessed. I want more games like this.
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477 de 644 pessoas (74%) acharam esta análise útil
13 pessoas acharam esta análise engraçada
10.8 hrs em registo
Publicada: 27 de Outubro de 2014
This new installation of Assassin's Creed really brings a new atmosphere. Ezio has gone into witness protection and changed his name to Talion. As a measure of self defense, he trained with Batman to expand his knowledge of combat and martial arts. Occasionally throughout the game, Ezio does an assortment of drugs, causing him to think that he has wraith abilities, such as jumping from extremely high heights and not dying, which in reality, is because of the wagon full of hay that he falls into. Thankfully, we don't have any of the "present day" ♥♥♥♥♥♥♥♥ story that nobody really cares about, so the game does have some improvements on its predecessors.
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133 de 159 pessoas (84%) acharam esta análise útil
29.0 hrs em registo
Publicada: 29 de Novembro de 2014
Monolith’s first adventure in Middle-earth, Guardians of Middle-earth, was less than stellar, but the developer has rediscovered its mojo. Shadow of Mordor is an excellent game, and it shows.

You take the role of Talion, a Ranger that’s soon thrust into the harsh reality that Mordor and Sauron’s forces aren’t quite as dormant and broken as Gondor has been led to believe all these years. After witnessing the deaths of his son and wife, Talion himself is then slain...only to reawaken later to discover that he is for the most part immortal, and now bound to a particular Elven wraith. The opening moments of the game are, as you’d expect, a tutorial in the guise of introducing you to the Shadow of Mordor. We get a crash course in sneaking, basic combat and are then thrown into the open world of this pre-Lord of the Rings slice of Middle-Earth.

The fairly basic set-up is elevated immensely by some superb performances. Talion’s mission for revenge never feels forced, and the slow revelation of his elven companion's identity and past is genuinely engaging. Even the addition of Gollum fits neatly within the narrative, and gives Shadow of Mordor a solid link to the film adaptations without forcing it and smacking players like they were a fish on a rock.

Never before I have played an open world third-person action game that involved so much running away, but Shadow of Mordor is full of ‘tactical retreat’ moments you’ll be facing, otherwise you’ll just be whisked back up one of the few towers spread throughout the game world for fast travel. Combat itself is inspired by the close-up brawls and acrobatics from the likes of Rocksteady’s Batman: Arkham series, and Ubisoft’s Assassin’s Creed. That’s not exactly a problem although Shadow of Mordor can at times become a little unwieldy with enough foes and obstacles surrounding you. Counters to enemy attacks are generally easy to do with a single button, but dodging can run into trouble and those sharp pikes hurt – a lot.

As you keep slaying orcs and uruks in your travels you’ll be accumulating experience which you can eventually spend on new abilities, or some that unlock during specific story missions, so you can begin to see some unique flavours emerge. One of the Wraith abilities will let you use our bow to teleport to a target for instance, helping you get out of a tight spot. Then there’s always covering ground riding a Caragor, or even a mighty Rancor-like Gruag. Talion has multiple upgrade paths available to him. Not only can he upgrade his martial skills, and his ranged and stealth based wraith abilities, he also can modify each of three weapons with runes, which alter their effects when used. Coupled with unlockable skills and combat moves, Shadow of Mordor provides more depth in combat alone than practically any game on the market, and it's all in service of the wholesale slaughter of orcs.

But where Shadow of Mordor really shines...is the Nemesis System. Enemies are for the most part a generic horde you’ll be swinging a blade through or firing an arrow at, but that’s where Monolith’s Nemesis system plays its part. Sure you’ll be wading through the grunts of Mordor but very quickly you’ll find yourself being introduced to the higher echelons of orc and uruk society. Captains aren’t your average grunt as they’re much tougher with greater strengths, and early on they’ll have some debilitating weaknesses to exploit like a crippling fear of being burned.

Each of the captains – all the way to warchief – have their own name and ‘motivations’ to give a sense of what they’re thinking. The more interesting part about this system is how easily the deck can be reshuffled. As you start picking them off lesser uruks and orcs will rise to take their place. This means there’ll always be a command structure for Sauron’s army but it also provides an endless array of more challenging foes, as Monolith attempt to make them ‘unique’. It’s a façade to be sure as they end up spouting the same insults eventually, and the models are recycled with variations, but it’s a neat little trick that does try to keep things appearing fresh. To help the Nemesis feature more is the ‘memory’ these captains will have of previous encounters with Talion, so much so that they could be all bandaged up, their eyes turned milky white, or gloating you’ve yet to beat them at all and instead died by their hands many times. If you think it’s easy to take these guys out then you’ll be rudely awakened. Just because you're a Ranger doesn’t mean battles will be easy. As soon as those uruks start swarming around things get heated fast.

In the latter half of the game things switch up as you no longer have to just slice and dice your way through the uruk hierarchy, but can instead brand them as puppets that’ll do your bidding. It’s definitely a welcome change of pace, tactics and fun than just butchering a load more generated captains. It allows for some pretty interesting power struggles as you effectively ‘gain control’ to a degree.

Exploring the land of Mordor is where the game really shows its quality, and is highly recommended. Collectables, upgrades, side quests, weapon upgrade quests, artefacts, and hunting missions are littered throughout the world. They're a completionist's dream, adding more flavour and some interesting rewards.

Middle-Earth: Shadow of Mordor is a strong foray into the Tolkien universe, backed up by popular combat from other major action series, with its own free-running style to boot. The Nemesis system does keep things a little fresh even if after a while it’s illusion of orc and uruk society does start to break down. The fact these captains are going about their business just as we are helps it feel more chaotic. It is without a doubt the best experience set in Middle-Earth, but also stacks up against any action fantasy adventure, whether with a cape and cowl or haystack diving.

A Must Play

Be sure to check out Nerd House Gaming for more reviews!
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110 de 128 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
35.7 hrs em registo
Publicada: 6 de Novembro de 2014
Despite its initial detractors, J. R. R. Tolkien's novel, The Lord of the Rings, is revered by many fans and is one of the best-selling novels of all time. It's an extraordinary story that has spawned three extraordinary movies, but managed only a few ordinary videogames. Until now.

On the surface, Middle-earth: Shadow of Mordor owes a lot of its gameplay to the inspiration derived from the successful Batman: Arkham and Assassin's Creed series of games. Players are given an open world setting within Mordor to explore, and innumerable Orcs and Uruk-hai to battle, and it’s these battles that set Shadow of Mordor apart from its influences.

The combat mechanism is a familiar combination of hit and counter, but with an added “last stand” mini-game that allows the character to parry a deathblow to remain in the fight. Winning the mini-game and surviving feels truly epic.

What’s more, Mordor introduces a fascinating "Nemesis" system for players to contend with. Enemy combatants stand to gain promotion (and effectively level up) from defeating you, or from the death of one of their rivals. If you flee from combat, which is a perfectly valid option when faced against a dozen enemies, you will also be taunted should you face the same foes again.

While not perfect--dead Orcs should remain dead--it can be enthralling, especially as more abilities become available.

Outside of the gameplay, there’s also something for the screenshot enthusiasts out there. The most recent update has added a Photo Mode, which is quite fun in and of itself with the options available to tweak shots. Check out the Community Hub for some great examples of the shots being produced from within the game.

It seems like the gaming industry has turned a corner with respect to licensed products. The Batman series is exceptional, and from what I understand, there’s even an Alien game that’s actually very good.

And now, at long last, we’ve got the one Lord of the RIngs game to rule them all.
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75 de 86 pessoas (87%) acharam esta análise útil
23.6 hrs em registo
Publicada: 22 de Dezembro de 2014
Positives
+ Excellent graphics
+ Combat is fluid and extremely fun, with lots of options
+ Open World
+ Interesting story in the LotR environment
+ Nemesis system is innovative and fun
+ Stealth
+ Very well optimized - I was worried about this, as my graphics card is at the very low end of the system requirements, but the game looked great and game play was extremely smooth

Negatives:
- A few of the side characters could have been fleshed out more
- Melee combat is extremely fun, but I found ranged a bit underwhelming and difficult to use
- While the combat is excellent, it gets a little repetitive after a while
- Caragors are annoying!

Overall:
An extremely fun and enjoyable game. This is my personal game of the year, and one of the best games I've played recently. Highly recommended.

Rating: 9/10
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133 de 173 pessoas (77%) acharam esta análise útil
19.7 hrs em registo
Publicada: 7 de Dezembro de 2014
It's like Batman arkham asylum and Assassin's creed had a baby.
If you are a fan of those games, and the Tolkien universe.
Then this is the game for you.

I personally feel like this game lived up to my expectations.
I was a little sceptical at first, because it looked too much like Assassin's creed.
But when you actually play the game, you forget all about it.

Pros:
+ Astonishing graphics
+ Counter Combat system
+ Stealth mode
+ Gollum... Do i need to say more?
+ Detailed environment
+ Wraith mode
+ Photo mode
+ Cape Physics
+ Nemesis system
+ Look mom, i can make a frontflip!

Cons:
- An Uruk threw his spear into a cliff and it killed me, apparently
- I insta killed a warchief with stealth
- Boss fights are way too easy

It's easy to say that this game has slowly become one of my favorite games of 2014.
Apart from the random spear kill, i really loved this game.
I give this title a 8/10 (9/10 if that spear didn't hit me)

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80 de 96 pessoas (83%) acharam esta análise útil
27.5 hrs em registo
Publicada: 20 de Novembro de 2014
This game does not bring a lot of new things to the table, except for the Nemesis system, which makes it really stand out.
All in all, this is a really good action/adventure game and beneficiates from the LOTR Universe.
Feels like an Assassin's Creed game but not as boring in my opinion.

Unfortunately the game is a bit too short and sometimes repetitive, but it's a good game if you want to enjoy some epic action from time to time.

I do not regret buying this game in the slightest, but try to buy it for cheaper than it is right now, because the game is really too short for my tastes.
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174 de 238 pessoas (73%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
81.2 hrs em registo
Publicada: 24 de Outubro de 2014
I met an orc. He said no matter what, even if it cost him his life, he would kill me. I then rode a monster and ate him.


12/10 Would buy again
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117 de 153 pessoas (76%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
43.5 hrs em registo
Publicada: 27 de Novembro de 2014
It seems one simply does walk through Mordor.
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65 de 77 pessoas (84%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
91.9 hrs em registo
Publicada: 7 de Novembro de 2014
If Batman ever decided to take up arms and kill people. He'd nickname himself Talion. I dropped poison in uruks beverages, threw knives like Batarangs, even made 4 uruks out of a group of 5 turn around and beat the hell out of the 1 remaining uruk then I walked away without looking back like a boss. 10/10
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52 de 61 pessoas (85%) acharam esta análise útil
20.8 hrs em registo
Publicada: 24 de Novembro de 2014
This is not a review, but I highly recommend this action role-playing game for the following reasons.

1. A beautiful open world environment set in middle earth.
2. Very fluid and stylised combat system, with impressive stealth mechanics.
3. Dazzling and highly polished cut scenes carry the story along.
4. The main quest shows some of the events which lead to the creation of the..
5. Excellent voice acting and epic sounding music.
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342 de 534 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
16.7 hrs em registo
Publicada: 10 de Novembro de 2014
I don't really know what to say about this game. I played for nearly 20 hours, and it certainly didn't feel like 20 hours, but I'm not sure whether that's because I was having so much fun, or because there's not actually that much to do before you find yourself rinsing, repeating, and killing killing killing your way to the end.

There's really 2 halves to the game - the half where you grasp the controls and prance around a rocky, muddy wasteland slaying anything that moves and indulging 2 or 3 types of missions; and the half where you prance around a rocky, verdant meadow slaying or brainwashing anything that moves and indulging 2 or 3 different types of missions.

To be fair, I did enjoy myself for a large part. But it was upon staring slackjawed at the screen as the woefully anticlimactic boss fights came and went in about 15 seconds (no, I am not exaggerating) that I realised that this game introduced one interesting game mechanic, rehashed a number of established mechanics (albeit well enough to make them functional and fun) and then offered nothing else other than a sandbox with which to exercise these abilities for as long as it took you to turn yourself to the main story. Which would be FINE if the story had a satisfying conclusion, or the sandbox didn't feel so much like a literal pit within which the developers had simply thrown some enemies leaving a lot of empty space with little else filling the gaps.

I sound confused because I am. Monolith make well-designed and fun games, and Shadow of Mordor is both those things. But given that the review that convinced me to buy it stated that 'no-one could feel short-changed with the amount of content on offer', I felt remarkably short-changed. The Nemesis system is fantastic, there is no denying that, and it offers some of the most genuinely intelligent and dynamic enemies in gaming history. It truly is a gaming milestone. However, nearly everything else about the game comes from somewhere else - the parkour was better used in Assassin's Creed, the combat is straight from the Arkham series, the mission structures are ripped from nearly every open-world game in existence, the skill trees are old, the XP system is old, and on top of all that the enemies are practically deaf and blind...And it's this lack of true depth that left me feeling like the purchase wasn't worth my money. By the time I had finished playing, I felt like I had explored everything this game had to offer, and there was no reason for me to return. I didn't DISLIKE my time, but I didn't feel compelled to play again.

I suppose I have been spoiled, because I bought Alien: Isolation at around the same time, and that's a game that left me feeling like I could play again and have an entirely different experience a second time around. I paid almost the same amount of money for this as I did that, and I don't think I'll go back again, which feels like a waste - like buying an $80 meal to find that you've eaten it before elsewhere, and cheaper.

To make a comparison, I feel that Shadow of Mordor is like the first Assassin's Creed, in that it introduces a fantastic concept (in this case, the Nemesis system), but the game itself exists only as a framework for that concept, and offers little else that the player can't get elsewhere. To make another comparison, the issues I have are the same as with Infamous: Second Son, for those of you that have played: The MEAT, the things that you are actually given to do, all fall within 2 or 3 different categories, and all those categories involve killing a bunch of enemies that are fundamentally the same, and as such the environment becomes little more than a set of boundaries within which you can kill these nameless creatures, and your character becomes little more than a tool with which to kill.

There are open-world games, and there are open world games. Games like GTA IV keep me coming back because every time I play I can turn a corner and find something new. The beauty of the first two Arkham games was that the city itself had such personality that there was always something to see for those who cared to look. Unfortunately, I feel that Shadow of Mordor falls into an increasingly large pile of games that have a lot of style and little substance. Which is a shame because there is so much right about the game - the characters are great, the animations are wonderful, the voice acting is excellent, the action is gory and adult, the Nemesis system is truly a step forward, and the LOTR lore is explored in a really engaging way. However, after a short time the game feels repetitious, the environments feel big and empty, and the story ends as if the writer fell off a cliff mid-sentence and someone had to smash together what they thought the ending was supposed to be.

I'd love to recommend this game, especially as it is evident a lot of money and hard work went into its creation, and for a cheaper price I absolutely would. But for the good of the consumer, I can't recommend it for full price - if this game were a bag of chips, the product would be delicious, but the bag would be mostly air.
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