Click for Gameplay Trailer - Review
+ detailed game world
+ high foresight
+ good cutscenes
+ usually sharp textures
- muddy ground textures
+ dynamic and lively world
+ flowing day and night cycles
+ very good speakers
+ good sound effects
+ quiet atmospheric music
+ easy for beginners
+ no overpowering counter
+ some tricky missions
- but in the story missions a bit too easy
+ different approaches possible
+ short distances
+ flowing exchange between crawl and climb, good stealth missions
Weapons & Extras:
+ three main weapons can be upgraded
+ more than 30 unlockable skills
- not all skills useful
+ principally interesting revenge story
+ exciting spirit-figure
+ some interesting minor characters
- hardly highlights
- open end
+ two large sections
+ many side missions
+ upgrade system
+ around 30 hours playtime
The action takes place between the events of the Hobbit and the Lord of the Rings trilogy. The focus is Talion, a Ranger of Gondor. His family is slaughtered at the beginning of the match. Talion survived the bloody ritual of initially unexplained reasons, his body must be shared with an ancient spirit. Both - spirit and Talion - muse for vengeance.
The story (so far) seems really good and sad.
The only thing that throws me off is that I can walk in the middle of the map and not a single orc can see me. The other thing that might be a pain later is the constant respawning of enemies. I clear an entire area and 5 seconds later it is infested again.
It is an outstanding action game, offering a satisfying mix of stealth and melee combat that series like Assassin's Creed or Batman: Arkham have perfected.
But the Nemesis system, which cleverly makes enemies grow and evolve along with the player, is what elevates Shadow of Mordor into the upper echelons of open-world excellence.
The intricacies of combat could've simply consisted of fights against plain grunts using your supernatural abilities, and Mordor would still be a ton of aggressive fun. But the Nemesis system turns every duel to the death into so much more, giving the villains just as much personality as your hero.
You can get this free range, easy and fun battle system that allows you to take on multiple enemies at once, while protection against attacks.
The 20-to-1 scenario really never gets tired of this kind of flexible attack mechanics.
As you start leveling up in Shadow of Mordor, you gain both human and wraith special attacks. For example, you can wraith punch an enemy, which knocks them for a loop, then press the attack button multiple times to charge up to a life ending attack that has the enemy’s head explode right off their body.
The leveling system in this game is a bit deeper than what you might expect. For typical third-person action games I expect some sort of upgrades, be it in the form of purchasing upgrades or with gradual, simple leveling up. The abilities tree is split in two to accommodate both characters. Talion’s abilities include delivering massive death blows to characters, throwing daggers, dealing a decisive blow at the end of a fight, as well as poisoning the drink of orcs (yes, you read that right).
There are a lot more abilities to gain in this tree for our ranger, but you get the drift. The wraith has the abilities to to pin people in place, deliver a wraith flash and do a stealth drain.
These are neat items that you attach to your weapons (initially the sword, bow and dagger). They are modifiers that you can collect as you dispatch mini-bosses, significant characters and/or bosses. These modifiers have a certain numerical level attached to them that can be mixed and matched to create a cornucopia of powerful ranges for your weaponry.
Charging through the decent but less-exciting story missions would probably take around 10 hours, but the goal of killing or dominating the Warchiefs is much more time-consuming and interesting. The sidequests like stealth challenges that task the player with killing a certain amount of enemies undetected, ranged exercises or combat skirmishes, the rewards are great.
Middle-Earth: Shadow of Mordor is a beautiful third-person action title that has deep role-playing game elements embedded firmly into it. This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. The savage combat and satisfying stealth are just the means to exacting your ultimate revenge.
Score: 84 / 100
Sorry for my bad english. This is my review account, because the low playtime.
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