Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Brugeranmeldelser: Meget positive (18,140 anmeldelser)
Udgivelsesdato: 30. sep 2014

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Bemærk: This version of Shadow of Mordor does not support the Japanese Language.

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Anbefalet af kuratorer

"Would be a competent but unremarkable Arkham-style open world game about killing orcs but made special with the Nemesis system and excellent voice work."
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Seneste opdateringer Vis alle (7)

23. marts

Update: Build v1951.11

Stability Fixes:
  • Fixed memory leak when SLI is enabled that could lead to “out of memory” crashes.
  • Fixed crash that could occur when saving if user had >200 uncollected Runes on the map. (Game now only saves 32 best uncollected Runes left on map.)
  • Fixed crash that could occur when closing game on skin selection window.

General Fixes:
  • Fixed an edge-case where Uruks were not re-populating empty spaces in the hierarchy, leading to extremely empty hierarchies.
  • Leaderboards now navigate properly.
  • Improved detection of monitor native resolution.


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17. februar

Update: Build v1951.6

New Features:
  • Bright Lord DLC support added. (Note: Bright Lord DLC requires slightly higher system specs than Main Game Campaign. If you’re noticing a loss in performance, please lower system settings.)

Continued PC Improvements:
  • Fixed rare crash encountered when going into Skills Menu.
  • Fixed a crash that could occur if blood failed to render.
  • Fixed issue where game would crash after a video card driver crash.
  • Fixed crash related to physics.

  • Improved rendering on domination FX to improve framerate.

  • Fixed issue where users save progress could be lost after watching benchmark to completion.

  • Added ability to skip Splash Screens after first launch.

  • Steam Achievements not being awarded properly. (Issue 1: Occasionally Achievement wasn’t awarded even though game criteria satisfied. Game now verifies again whether Achievement criteria has already been met and will re-pop. In some cases, it may be required to perform unlock a 2nd time. Issue 2: Some Achievements weren’t being awarded in Challenge Mode even though they should have. This issue should now be resolved.)
  • Fixed issue where player would lose Orc Hunter Rune when restarting Lord of the Hunt DLC.


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9.3/10 – IGN

5/5 – Joystiq

4.5/5 – VideoGamer

Coming to SteamOS/Linux

Middle-earth™: Shadow of Mordor™ will be available on SteamOS and Linux in Spring 2015.

Om dette spil

Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.


    • OS: 64-bit: Vista SP2, Win 7 SP1, Win 8.1
    • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 25 GB available space
    • OS: 64-bit: Win 7 SP1, Win 8.1
    • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 40 GB available space
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695 af 764 brugere (91%) fandt denne anmeldelse brugbar
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14.2 timer bogført
Indsendt: 21. november 2014
Play this game if you enjoy:
Killing Orcs
Stabbing Orcs
Burning Orcs
Cutting of the Heads of Orcs
Gutting Orcs
Jumping on an Orc from a 20ft high rooftop, pinning him to the ground, then ruthlessly evicerating his thrashing body with a broken sword shank, spraying Orc blood to the wind, and hearing the lamentation of his Orc friends as they flee like cowards.
Shooting Orcs in the back as they run from you.
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26.0 timer bogført
Indsendt: 14. november 2014
This game is one of the best games i have ever played!
- So much to do, So much action and the graphics is just insane!
- Thanks for making this available to buy and play steam! Thumps up!
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9.4 timer bogført
Indsendt: 4. februar
shadow of mordor is ok but its has som cons like

: there counter attacks and the more animated part of youre attack leaves to get killed if you didnt want to use like if you use and se that you gonna die by and enemy killing ya you cant do ♥♥♥♥ if you already used the attack because youre play cant run when he uses the counter attacks or if i just dont want to use it i cant just stop and move no, and this has killed alot and made me rage a lot because its super annoying,.

: also every god damn time you attack any thing there is a mini boss or a bigger boss and you would think that you would have a chance against him no, he has like 40 to 50 orcs stabbing you and shooting you while youre ♥♥♥♥ing trying to take him out and its ♥♥♥♥ig sucks he feel like a normal npc whit extra health and some times god danm annoying special ability

then there are the campaign its feels a little dull for me and its to short its feels like a really god looking mmorpg theres offline and i hate that there are only humans and orcs i get sick of it really fast it gets repetitive and the npcs are having the same conversations alot its ok but not enough for me to little lord of the rings over it.

but it haves potential just need some changes to the combat between orcs they spawn all the time its freaking annoying
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38.5 timer bogført
Indsendt: 15. november 2014
The hardcore LoTR fans will find plotholes in the story, faults and so on. However the game treats you to an epic story and the lore that does fit, which is a lot, is woven into the game perfectly. Gameplay wise I will start with the good stuff.

Bas Rutten touches me in my dreams.

Combat is incredibly gorgeous, these guys took a look at combat systems from different franchises, selected the best and integreated that in this game. There's good free-form fighting, finishers and gore all around and some strategic thinking is required.

I hear the voice of Edward Richtofen.

Characters are very well crafted but some lack a little depth. We spend the game getting acquainted with Talion and progressively Celebrimbor. But what about Talions family? I took on a revenge quest for some strangers. Some side characters just need to fleshed out properly. Talion however is a great hero, a bit tragic but he does remind me of John Marston from Red Dead Redemption, and he [Talion] is portrayed expertly by Troy Baker. Orcs are critizised for being shallow and stupid, but I think that works well for their nature.

I ♥♥♥♥♥ a goat in Far Cry 576, which a tender love story starring Stone Cold Steve Austin.

The setting is Mordor before it becomes a barren wasteland and it is beautiful, detailed and well populated. There's just one snag: size. It is too small. I would have loved the opportunity to explore more, too small maps are what you get, and frankly, there could have been more quests. Hopefully we will see more as the ending greatly teases a follow-up.

I named my 'gentlemans sausage' Terminator.

Some bad stuff includes: A little more prolugue, as mentioned, I felt I was taking my revenge for people I barely knew existed. More interaction with Loreth and Dirhael, perhaps some quests could have solved that problem.

Loreth reminds me of a buttcrack seen in Borderlands 2.

Character development is good for Talion and Celebrimbor but for other side characters and those, who help you on your journey, they feel hollow and you don't really get to know them.

I trained Batman.

The world of Mordor IS gorgeous no mistake about it. But for an open-world game it's too small and feels narrow. They may have centered the game around the Nemesis system, which is perfectly crafted, but this is considered open-world. So let's have that. Towns, settlements, random encounters, this is where they should have looked closer at Red Dead and Grand Theft Auto, Skyrim would have made a good template. I felt trapped in Mordor and the only activity I could do was: maim, torture, kill, boost my weapons legends, collect souvenirs and so on, but I couldn't go to a town for a mug of mead if I so wished. I would love to be able to go to a town and gather allies by helping them or simply go weapon shopping if I wanted, which brings me to my last point.

Taylor Swift is a very pretty man.

Customization. I was getting tired of seeing Talion using a broken sword as a dagger and I wanted to be able to buy a new one. Or a new set of armor 'cos mine was soaked in blood. Customization, an economic system, and free side activities like fishing or hunting for food and maybe some tournaments to earn money. They should look at Skyrim and use that as inspiration.

Double the medicine.

Overall this game is epic. Despite its shortcomings, it's worth every penny, and no playthrough is the same thanks to the Nemesis system, but next time it should be far more immersive. I recommend this with a rating of 9/10 simply for awesome combat, enemies, blood and gore, story and general gameplay.

Dempsey has made a crawler, now everyone can do it.
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46.5 timer bogført
Indsendt: 8. april
First of all ME:SoM is a good and solid game with both pros and cons and just some things that could have been done different.
-The combat is fun, easy and very brutal (as i like it)
-The combat system seems to come/is similar to the Batman series.
-The Boss system is awesome and the brand functions make it even better.
-lots of side missions, yet not a giant selection of different once.
-An okay story line not the best, yet not the worst i have seen
-Lots of DLC content for further playing, Season Pass is worth the while.
-soundtrack is good, epic music at times
-A good selection of Characters and a lot of references to other Characters. (The two blue wizards)
- a good stealth mechanic, with a lot of different ways to kill.
- Free run system is okay not the best.
- rideable creatures

-As a big LOTR and in general Tolkien fan this lore is nice to see explained in video, and there is enough of it. Many might not see this as a pro, but i love lore and it gives a nice story to how the ring came to be.

- Even though the combat system is good it becomes repetetive after a while and you find yourself doing the same thing over and over.
- The "Major" boss battle (main storyline) is a little dull. (why see lowest for spoiler)
- After a while you thin out in "SAURONS ARMY" and the captains become weaker and weaker.
- Pathfinding can sometimes ♥♥♥♥ you over
- targeting while in combat is sometimes weird trying to avoid attacking the units which counterattacks.
- Main storyline is rushed in the end.
- The variety of normal enemy units isn't many, 5 in total, normal unit (nothing special) beserker, defender, archer, spear thrower. the general units are not hard to kill and seems boring at times.
- very predictable combat patern.
- see second spoiler
- leaves little to no replayability, unless speedrunners and stuff like that.
Final verdict:
7/10 it's not a bad game and many times the errors are overlooked, you feel awesome and badass when you play Talion/Celebrimbor. The games repetitive nature lowers it, and at times it feels like they tried to copy Batman and Assasins creed into this title. yet the game feels smoth and has no larger bugs.

-The last boss battle is 4 Quick time events.... and the battle before the boss battle was very good but it just felt wrong, i felt this way about all main mission bosses.
- The Gollum storyline ends out of nowhere, it feels too sudden.
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43.8 timer bogført
Indsendt: 30. december 2014
A no-nonsense fantasy action game where you play a dead man possessed by a dead elf and on a mission to create as many dead orcs as is inhumanly possible.

See my full review here:
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26.1 timer bogført
Indsendt: 7. december 2014
Took me 24 hours to 100% the game. I'll be brief: the gameplay is pretty solid, fast-paced and brutal, the graphcs is top-class, nemesis system is innovation in game design and I totally fell in love with it, the plot is mature and the final scenes are just masterpiece with no happy-end and no final kiss. For me Shadow of Mordor is among BEST 3rd-person action games of all times. A solid 9/10 and I strongly recommend buying it.
Keep up the good work, Monolith!
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48.7 timer bogført
Indsendt: 27. november 2014
It seems one simply does walk through Mordor.
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29.0 timer bogført
Indsendt: 29. november 2014
Monolith’s first adventure in Middle-earth, Guardians of Middle-earth, was less than stellar, but the developer has rediscovered its mojo. Shadow of Mordor is an excellent game, and it shows.

You take the role of Talion, a Ranger that’s soon thrust into the harsh reality that Mordor and Sauron’s forces aren’t quite as dormant and broken as Gondor has been led to believe all these years. After witnessing the deaths of his son and wife, Talion himself is then slain...only to reawaken later to discover that he is for the most part immortal, and now bound to a particular Elven wraith. The opening moments of the game are, as you’d expect, a tutorial in the guise of introducing you to the Shadow of Mordor. We get a crash course in sneaking, basic combat and are then thrown into the open world of this pre-Lord of the Rings slice of Middle-Earth.

The fairly basic set-up is elevated immensely by some superb performances. Talion’s mission for revenge never feels forced, and the slow revelation of his elven companion's identity and past is genuinely engaging. Even the addition of Gollum fits neatly within the narrative, and gives Shadow of Mordor a solid link to the film adaptations without forcing it and smacking players like they were a fish on a rock.

Never before I have played an open world third-person action game that involved so much running away, but Shadow of Mordor is full of ‘tactical retreat’ moments you’ll be facing, otherwise you’ll just be whisked back up one of the few towers spread throughout the game world for fast travel. Combat itself is inspired by the close-up brawls and acrobatics from the likes of Rocksteady’s Batman: Arkham series, and Ubisoft’s Assassin’s Creed. That’s not exactly a problem although Shadow of Mordor can at times become a little unwieldy with enough foes and obstacles surrounding you. Counters to enemy attacks are generally easy to do with a single button, but dodging can run into trouble and those sharp pikes hurt – a lot.

As you keep slaying orcs and uruks in your travels you’ll be accumulating experience which you can eventually spend on new abilities, or some that unlock during specific story missions, so you can begin to see some unique flavours emerge. One of the Wraith abilities will let you use our bow to teleport to a target for instance, helping you get out of a tight spot. Then there’s always covering ground riding a Caragor, or even a mighty Rancor-like Gruag. Talion has multiple upgrade paths available to him. Not only can he upgrade his martial skills, and his ranged and stealth based wraith abilities, he also can modify each of three weapons with runes, which alter their effects when used. Coupled with unlockable skills and combat moves, Shadow of Mordor provides more depth in combat alone than practically any game on the market, and it's all in service of the wholesale slaughter of orcs.

But where Shadow of Mordor really the Nemesis System. Enemies are for the most part a generic horde you’ll be swinging a blade through or firing an arrow at, but that’s where Monolith’s Nemesis system plays its part. Sure you’ll be wading through the grunts of Mordor but very quickly you’ll find yourself being introduced to the higher echelons of orc and uruk society. Captains aren’t your average grunt as they’re much tougher with greater strengths, and early on they’ll have some debilitating weaknesses to exploit like a crippling fear of being burned.

Each of the captains – all the way to warchief – have their own name and ‘motivations’ to give a sense of what they’re thinking. The more interesting part about this system is how easily the deck can be reshuffled. As you start picking them off lesser uruks and orcs will rise to take their place. This means there’ll always be a command structure for Sauron’s army but it also provides an endless array of more challenging foes, as Monolith attempt to make them ‘unique’. It’s a façade to be sure as they end up spouting the same insults eventually, and the models are recycled with variations, but it’s a neat little trick that does try to keep things appearing fresh. To help the Nemesis feature more is the ‘memory’ these captains will have of previous encounters with Talion, so much so that they could be all bandaged up, their eyes turned milky white, or gloating you’ve yet to beat them at all and instead died by their hands many times. If you think it’s easy to take these guys out then you’ll be rudely awakened. Just because you're a Ranger doesn’t mean battles will be easy. As soon as those uruks start swarming around things get heated fast.

In the latter half of the game things switch up as you no longer have to just slice and dice your way through the uruk hierarchy, but can instead brand them as puppets that’ll do your bidding. It’s definitely a welcome change of pace, tactics and fun than just butchering a load more generated captains. It allows for some pretty interesting power struggles as you effectively ‘gain control’ to a degree.

Exploring the land of Mordor is where the game really shows its quality, and is highly recommended. Collectables, upgrades, side quests, weapon upgrade quests, artefacts, and hunting missions are littered throughout the world. They're a completionist's dream, adding more flavour and some interesting rewards.

Middle-Earth: Shadow of Mordor is a strong foray into the Tolkien universe, backed up by popular combat from other major action series, with its own free-running style to boot. The Nemesis system does keep things a little fresh even if after a while it’s illusion of orc and uruk society does start to break down. The fact these captains are going about their business just as we are helps it feel more chaotic. It is without a doubt the best experience set in Middle-Earth, but also stacks up against any action fantasy adventure, whether with a cape and cowl or haystack diving.

A Must Play

Be sure to check out Nerd House Gaming for more reviews!
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35.7 timer bogført
Indsendt: 6. november 2014
Despite its initial detractors, J. R. R. Tolkien's novel, The Lord of the Rings, is revered by many fans and is one of the best-selling novels of all time. It's an extraordinary story that has spawned three extraordinary movies, but managed only a few ordinary videogames. Until now.

On the surface, Middle-earth: Shadow of Mordor owes a lot of its gameplay to the inspiration derived from the successful Batman: Arkham and Assassin's Creed series of games. Players are given an open world setting within Mordor to explore, and innumerable Orcs and Uruk-hai to battle, and it’s these battles that set Shadow of Mordor apart from its influences.

The combat mechanism is a familiar combination of hit and counter, but with an added “last stand” mini-game that allows the character to parry a deathblow to remain in the fight. Winning the mini-game and surviving feels truly epic.

What’s more, Mordor introduces a fascinating "Nemesis" system for players to contend with. Enemy combatants stand to gain promotion (and effectively level up) from defeating you, or from the death of one of their rivals. If you flee from combat, which is a perfectly valid option when faced against a dozen enemies, you will also be taunted should you face the same foes again.

While not perfect--dead Orcs should remain dead--it can be enthralling, especially as more abilities become available.

Outside of the gameplay, there’s also something for the screenshot enthusiasts out there. The most recent update has added a Photo Mode, which is quite fun in and of itself with the options available to tweak shots. Check out the Community Hub for some great examples of the shots being produced from within the game.

It seems like the gaming industry has turned a corner with respect to licensed products. The Batman series is exceptional, and from what I understand, there’s even an Alien game that’s actually very good.

And now, at long last, we’ve got the one Lord of the RIngs game to rule them all.
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23.6 timer bogført
Indsendt: 22. december 2014
+ Excellent graphics
+ Combat is fluid and extremely fun, with lots of options
+ Open World
+ Interesting story in the LotR environment
+ Nemesis system is innovative and fun
+ Stealth
+ Very well optimized - I was worried about this, as my graphics card is at the very low end of the system requirements, but the game looked great and game play was extremely smooth

- A few of the side characters could have been fleshed out more
- Melee combat is extremely fun, but I found ranged a bit underwhelming and difficult to use
- While the combat is excellent, it gets a little repetitive after a while
- Caragors are annoying!

An extremely fun and enjoyable game. This is my personal game of the year, and one of the best games I've played recently. Highly recommended.

Rating: 9/10
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19.7 timer bogført
Indsendt: 7. december 2014
It's like Batman arkham asylum and Assassin's creed had a baby.
If you are a fan of those games, and the Tolkien universe.
Then this is the game for you.

I personally feel like this game lived up to my expectations.
I was a little sceptical at first, because it looked too much like Assassin's creed.
But when you actually play the game, you forget all about it.

+ Astonishing graphics
+ Counter Combat system
+ Stealth mode
+ Gollum... Do i need to say more?
+ Detailed environment
+ Wraith mode
+ Photo mode
+ Cape Physics
+ Nemesis system
+ Look mom, i can make a frontflip!

- An Uruk threw his spear into a cliff and it killed me, apparently
- I insta killed a warchief with stealth
- Boss fights are way too easy

It's easy to say that this game has slowly become one of my favorite games of 2014.
Apart from the random spear kill, i really loved this game.
I give this title a 8/10 (9/10 if that spear didn't hit me)

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27.5 timer bogført
Indsendt: 20. november 2014
This game does not bring a lot of new things to the table, except for the Nemesis system, which makes it really stand out.
All in all, this is a really good action/adventure game and beneficiates from the LOTR Universe.
Feels like an Assassin's Creed game but not as boring in my opinion.

Unfortunately the game is a bit too short and sometimes repetitive, but it's a good game if you want to enjoy some epic action from time to time.

I do not regret buying this game in the slightest, but try to buy it for cheaper than it is right now, because the game is really too short for my tastes.
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91.9 timer bogført
Indsendt: 7. november 2014
If Batman ever decided to take up arms and kill people. He'd nickname himself Talion. I dropped poison in uruks beverages, threw knives like Batarangs, even made 4 uruks out of a group of 5 turn around and beat the hell out of the 1 remaining uruk then I walked away without looking back like a boss. 10/10
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16.7 timer bogført
Indsendt: 10. november 2014
I don't really know what to say about this game. I played for nearly 20 hours, and it certainly didn't feel like 20 hours, but I'm not sure whether that's because I was having so much fun, or because there's not actually that much to do before you find yourself rinsing, repeating, and killing killing killing your way to the end.

There's really 2 halves to the game - the half where you grasp the controls and prance around a rocky, muddy wasteland slaying anything that moves and indulging 2 or 3 types of missions; and the half where you prance around a rocky, verdant meadow slaying or brainwashing anything that moves and indulging 2 or 3 different types of missions.

To be fair, I did enjoy myself for a large part. But it was upon staring slackjawed at the screen as the woefully anticlimactic final boss fight came and went in about 15 seconds (no, I am not exaggerating) that I realised that this game introduced one interesting game mechanic, rehashed a number of established mechanics (albeit well enough to make them functional and fun) and then offered nothing else other than a sandbox with which to exercise these abilities for as long as it took you to turn yourself to the main story. Which would be FINE if the story had a satisfying conclusion, or the sandbox didn't feel so much like a literal pit within which the developers had simply thrown some enemies leaving a lot of empty space with little else filling the gaps.

I sound confused because I am. Monolith make well-designed and fun games, and Shadow of Mordor is both those things. But given that the review that convinced me to buy it stated that 'no-one could feel short-changed with the amount of content on offer', I felt remarkably short-changed. The Nemesis system is fantastic, there is no denying that, and it offers some of the most genuinely intelligent and dynamic enemies in gaming history. It truly is a gaming milestone. However, nearly everything else about the game comes from somewhere else - the parkour was better used in Assassin's Creed, the combat is straight from the Arkham series, the mission structures are ripped from nearly every open-world game in existence, the skill trees are old, the XP system is old, and on top of all that the enemies are practically deaf and blind...And it's this lack of true depth that left me feeling like the purchase wasn't worth my money. By the time I had finished playing, I felt like I had explored everything this game had to offer, and there was no reason for me to return. I didn't DISLIKE my time, but I didn't feel compelled to play again.

I suppose I have been spoiled, because I bought Alien: Isolation at around the same time, and that's a game that left me feeling like I could play again and have an entirely different experience a second time around. I paid almost the same amount of money for this as I did that, and I don't think I'll go back again, which feels like a waste - like buying an $80 meal to find that you've eaten it before elsewhere, and cheaper.

To make a comparison, I feel that Shadow of Mordor is like the first Assassin's Creed, in that it introduces a fantastic concept (in this case, the Nemesis system), but the game itself exists only as a framework for that concept, and offers little else that the player can't get elsewhere. To make another comparison, the issues I have are the same as with Infamous: Second Son, for those of you that have played: The MEAT, the things that you are actually given to do, all fall within 2 or 3 different categories, and all those categories involve killing a bunch of enemies that are fundamentally the same, and as such the environment becomes little more than a set of boundaries within which you can kill these nameless creatures, and your character becomes little more than a tool with which to kill.

There are open-world games, and there are open world games. Games like GTA IV keep me coming back because every time I play I can turn a corner and find something new. The beauty of the first two Arkham games was that the city itself had such personality that there was always something to see for those who cared to look. Unfortunately, I feel that Shadow of Mordor falls into an increasingly large pile of games that have a lot of style and little substance. Which is a shame because there is so much right about the game - the characters are great, the animations are wonderful, the voice acting is excellent, the action is gory and adult, the Nemesis system is truly a step forward, and the LOTR lore is explored in a really engaging way. However, after a short time the game feels repetitious, the environments feel big and empty, and the story ends as if the writer fell off a cliff mid-sentence and someone had to smash together what they thought the ending was supposed to be.

I'd love to recommend this game, especially as it is evident a lot of money and hard work went into its creation, and for a cheaper price I absolutely would. But for the good of the consumer, I can't recommend it for full price - if this game were a bag of chips, the product would be delicious, but the bag would be mostly air.
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57 af 66 brugere (86%) fandt denne anmeldelse brugbar
20.8 timer bogført
Indsendt: 24. november 2014
This is not a review, but I highly recommend this action role-playing game for the following reasons.

1. A beautiful open world environment set in middle earth.
2. Very fluid and stylised combat system, with impressive stealth mechanics.
3. Dazzling and highly polished cut scenes carry the story along.
4. The main quest shows some of the events which lead to the creation of the..
5. Excellent voice acting and epic sounding music.
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51 af 62 brugere (82%) fandt denne anmeldelse brugbar
22.2 timer bogført
Indsendt: 15. december 2014
Shadow of Mordor is an open world third person action game based on the Lord of the Rings franchise. The events take place after the Hobbit but before Fellowship, and the player controls Talion, a ranger of Gondor. Talion and his family are killed by Sauron's Orcs, but instead of dying, Talion joins with the spirit of an ancient Elf, gains magical powers, and swears revenge.

The combat system is fantastic, and its very similar to the Batman Arkham series. You have normal sword attacks, counters, stuns and ground finishers, and when you get a hit streak you can perform an instant kill melee execution or a radial magic attack. You also have a bow that can instant kill with a headshot (it can be used effectively at close range because time slows down while you aim). The bow also allows you to teleport to the enemy's location instead of firing an arrow. The action is fast and fluid, and when you get into a good rhythm, chaining together all these moves feels badass. Its easily as good as, perhaps even better than, the Batman combat.

There's also a pretty good stealth system. The level design allows plenty of opportunities to sneak up close and kill with the dagger, or climb up tall buildings and use the bow. There are usually a few ways to use the environment to your advantage, such as using your bow to shoot an exploding barrel, free a Caragor (an animal similar to a Warg) from its cage to attack nearby Orcs, or drop a hornet's nest to make them swarm the Orcs. You can ride Caragors into battle, and in the second half of the game you gain the ability to "brand" Orcs which forces them to fight for you against other Orcs.

The other key gameplay mechanic is the nemesis system. There are dozens of Orc captains spread around the map, and each time you encounter them they have a couple of lines of dialogue before you fight. They'll taunt you if they killed you before, or they might call you a coward if you've used alot of stealth or ranged attacks, which gives these captains alot of personality.

As you would expect, they're tougher to kill in direct combat than regular Orcs, but if you interrogate a minion first you can learn a captain's strengths and weaknesses, which will then allow you to plan how to fight them. I especially enjoyed taking advantage of any opportunity for an instant kill. Sneaking into an Orc stronghold, locating the captain and positioning myself for a backstab or a headshot, all while remaining unseen, made me feel more like a master assassin than I ever did in Assassins Creed.

The player has alot of freedom to devise their own plans. For example - how to kill a top level warchief. These Orcs usually have one or two captains as their bodyguards. If you want, you could fight them all together. Its tough, but doable. Alternatively, you could kill the bodyguards first, then fight the warchief on his own. Or, you could brand a bodyguard and order him to attack the warchief for you. This game doesn't force you to follow a script. It gives you an objective, a range of abilities, and lets you find your own solution.

The story is okay, but I always find prequels to be less exciting, because I already know what happens next. Having said that, there are some interesting characters and very good voice acting. It took me 22 hours to finish the main storyline and all the interesting side quests, so value for money is excellent.

The graphics are great and my framerate was very smooth even with lots of enemies on screen. My PC has an i7 2600k @ 3.4Ghz, 8GB Ram and a GTX 770 with 4GB VRam, and I was able to run most settings at high in 1080p. I did have an issue with screen tearing even when Vsync was on, and the solution I found from the forums was to disable Vsync and run in borderless windowed mode. After making that change I had no problems whatsoever. I used my Xbox 360 gamepad because of the similarity to Batman/AC, and this worked perfectly.

Shadow of Mordor is one of the best games I've played in 2014 and I definitely recommend it as a full price purchase. The gameplay is so good that I don't think you need to be a fan of LOTR to enjoy it.
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46 af 54 brugere (85%) fandt denne anmeldelse brugbar
12 personer fandt denne anmeldelse sjov
19.5 timer bogført
Indsendt: 26. december 2014
Some dead elf had me climbing towers like my name was Enzo. Then I rode a supercharged tiger into a group of fugly orcs while decapitating their boss after a 30 hit combo.

No walking around with a ring for 6 hours or learning a dozen metrosexual elf names and their 40 pages backstory. Just straight up murdering the crap out of everyone.

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38 af 44 brugere (86%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
107.9 timer bogført
Indsendt: 2. november 2014
I'd like to start out by stating that I am NOT that into the LOTR or it's universe. I've casually watched the series (and the Hobit), but I don't know much about it's lore. This game, however, has really changed my views. I find myself more interested in the origins of the story having traversed the open world of Mordor. It's been... interesting.

The Nemesis system is what makes this game unique (in my opinion). And while the main story is relatively short, I spent hours hunting down captains while simultaneously manipulating the Orcish hierarchy. The pure satisfaction that is seeing one of your minions overthrow a Warchief is something rarely experienced in a video game. Take note: Nemesis is a success.

Mordor may be Mordor, but the game itself looks absolutely stunning - especially when you get to see the later half of the game. Ruin and destruction turn to vibrant oceans with picture perfect sunsets. Animation and sound (especially voice acting) is straight on par with my expectations... and that haunting hum from the opening moments has a way of staying in your mind.

AI has it's issues at times, but that's to be expected in any open world game. Surprisingly the game is relatively clean (bug wise), though clipping through walls and other minor annoyances do occur. It does seem to be a solid port running the game with everything maxed on an GTX 760/Win 7.

All in all I am pleasantly surprised by this game and I can't wait to see what they do with the Nemesis system. The story may be rather shallow, but there is plently to do and see in Mordor and it's well worth it's purchase price. BRING ON THE DLC!

Solid 8.5/10

On winds and waters may you cross, see mountains white and blue.
But on your road, lest not forget, the love I have for you...
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39 af 48 brugere (81%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
27.1 timer bogført
Indsendt: 1. november 2014
Shadow of Mordor repurposes ideas to create an outstanding action game set in the Middle Earth universe. It takes the melee combat from Batman and mixes it with an open-world structure of Assassin’s Creed. Two large areas are populated with hilarious Orcs that are satisfying to kill and fight. The Nemesis system presents you with random Orc captains that have varied appearances and weaknesses. Gaining intel on these captains allows you to plan ahead and engage at your own choosing. You can even assume control over captains and help them ascend to the rank of Warchief, or just watch them fight amongst each other. Fighting dozens of Orcs in a stronghold is just as exciting as sneaking through ruins under the moonlight. The breadth and execution of mechanics ensures Mordor stands out from similar games and remains entertaining for dozens of hours.
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