From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
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Смешанные (всего 51) - 47% of the 51 user reviews in the last 30 days are positive.
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Дата выхода: 10 сен. 2013

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Об этой игре

Мир - это машина! Машина для свиней, предназначенная лишь для их убоя.

От создателей игр «Амнезия: Призрак прошлого» и «Дорогая Эстер» представляем новый хоррор от первого лица, который утащит вас в пучины жадности, власти и безумия. Он вопьется в ваши ребра и сожрет ваше сердце.

На дворе 1899 год

Богатый промышленник Освальд Мандус просыпается в своей кровати в лихорадочном бреду, его преследуют кошмары о темной, дьявольской машине. После жуткой поездки в Мексику его терзают видения некой индустриальной утопии, угрызения совести и тропическая лихорадка, и он попадает в мир своих кошмаров. В доме тишина, а пол под ним шатается по воле какой-то адской машины: он знает лишь, что его дети в большой опасности, и что их спасение в его руках.

Уникальные свойства

  • Новый, свежий подход к миру «Амнезии», не отходя при этом от ее истоков.
  • Самая темная и ужасающая история, рассказанная когда-либо в компьютерной игре.
  • Потрясающий саундтрек от признанного композитора Джессики Карри.

Системные требования

Windows
Mac OS X
SteamOS + Linux
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    • ОС: Windows Vista
    • Процессор: производительности высокой Процессор Intel Core i3 / AMD A6 или аналогичный по производительности.
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Видеокарта среднего уровня NVIDIA GeForce 200 / AMD Radeon HD 5000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
    Рекомендованные:
    • ОС: Windows 7
    • Процессор: производительности высокой Процессор Intel Core i5 / AMD FX или аналогичный по производительности.
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Видеокарта высокой производительности NVIDIA GeForce 400 / AMD Radeon HD 6000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
    Минимальные:
    • ОС: OS X 10.6.8
    • Процессор: производительности высокой Процессор Intel Core i3 / AMD A6 или аналогичный по производительности.
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Видеокарта среднего уровня NVIDIA GeForce 200 / AMD Radeon HD 5000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
    Рекомендованные:
    • ОС: OS X 10.7.5
    • Процессор: производительности высокой Процессор Intel Core i5 / AMD FX или аналогичный по производительности.
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Видеокарта высокой производительности NVIDIA GeForce 400 / AMD Radeon HD 6000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
    Минимальные:
    • ОС: распространенные дистрибутивы Linux, выпущенные после 2010 г.
    • Процессор: производительности высокой Процессор Intel Core i3 / AMD A6 или аналогичный по производительности.
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Видеокарта среднего уровня NVIDIA GeForce 200 / AMD Radeon HD 5000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
    Рекомендованные:
    • ОС: распространенные дистрибутивы Linux, выпущенные после 2012 г.
    • Процессор: производительности высокой Процессор Intel Core i5 / AMD FX или аналогичный по производительности.
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Видеокарта высокой производительности NVIDIA GeForce 400 / AMD Radeon HD 6000. Интегрированная видеокарта Intel HD Graphics должна работать, но не поддерживается; как правило, неполадки устраняются путем обновления драйверов.
    • Место на диске: 5 GB
Customer reviews
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Recent:
Смешанные (всего 51)
Overall:
Смешанные (всего 3,975)
Recently Posted
Your GPA
( 6.9 ч. в игре )
Опубликовано: 27 мая
After playing the first game my friends and I decided to check out the sequel. I have to say though, this one was pretty unwhelming for a horror game that should have easily lived up to its predecessor. The game is similar to that of the original as it sets you up in a large factory-like place in what seems to be the early 20th century. The game also lives up to its title in one of many ways in such that there are pigs everywhere. But that's not all! The monsters in this game also appear in pig form as well. Um... creepy? I originally liked it better when I couldn't see them treking through the darkness early on, but once I got to see them in the light they really didn't creep me out as much. The story in the game is an improvement of the original. Still, the puzzle solving in this game was a bit more interesting than the last as I got to work with machinery and figure out how to get form one location to the next. This game does creep me out in ways that the original did but not enough that I would like to give myself another good scare. The game as a whole is okay at best, but feels more annoying knowing that they put in effort only to have a good story and not follow up gameplay-wise. Get the game if you want, but know that you are giving up $20 to play a half-baked sequel that could have been more.
Monocle
( 5.4 ч. в игре )
Опубликовано: 25 мая
Sadly I can't say I would recommend this game, it's okish.

The atmosphere in the beginning few hours is great, untill you see the "monster". The monster made me laugh when it charged at me for the first time, with a derpy look and derpy walk animation combined with horrible AI.
You can simply outrun every single enemy in the game, it requires zero tactics or skill, just run past em...

On the technical side it looks ok, but for some reason there seems to randomly occur framerate caps to 40fps. I do not know why, my pc handles this with ease and then randomly it caps to 60 again...
It's just unable to compete with games like Outlast that are actually scary, take longer to complete and have a higher technical level.
Completed this game in 5 hours, some of that probably afk so even less.
usswanker
( 1.5 ч. в игре )
Опубликовано: 23 мая
Loved Amnesia: The Dark Descent but this game failed.
Shark Sandwich
( 2.5 ч. в игре )
Опубликовано: 23 мая
If your expecting a game like the original amnesia dont look here, thats what i went i thought this was gonna be like. I dont think of this as an amnesia game, but as a standalone game because it has its own story (with a few connections to the dark descent) but not much so if your looking for a game with an intriguing story and a few scares in it you would probably like this game
Орихара Изая
( 0.1 ч. в игре )
Опубликовано: 23 мая
Product received for free
Прекрасный сюжет, и отличная атмосфера. Думаю всем любителям хорроров должно понравиться!
Paymon
( 6.1 ч. в игре )
Опубликовано: 23 мая
6hrs of easy game.
It was not to bad but realy too easy.

Soundtrack was good ^_^
Wirdjos
( 5.3 ч. в игре )
Опубликовано: 22 мая
Before starting the second installment of the Amnesia series, it is important to note that the property has been handed off from Frictional Games to The Chinese Room. The new developer's slant on the series takes everything that made Amnesia:The Dark Descent what it was and pushes it in a more narrative direction.
This is still clearly an Amnesia game - all the physical representations of the character's increasing fear are still present: the blurred screen, the panicked breathing, the random hallucinations. It just has slightly different priorities. There is a story to tell and anything that would get in the way of that has been dealt with. Death results in a respawn to the closest safe space and possibly even the removal of the threat that killed you. Puzzles are made obvious by journal entries and the solutions are never far away. The levels are designed to offer only a few directions at a time, so as easy as it is to get turned around in the dark, it's never hard to get back on track. The old oil lantern has been converted to a more modern electric model and has a near infinite charge. It only needs to be put away to rest every once in a while; there's no fuel or power to watch slowly drain out. The character is in less jeopardy than in the first game, so A Machine For Pigs ends up being less frightening most of the time. The horror now comes from the slow revelation of how appalling the state of affairs has become. This is not a game that wants to scare its players with threats or challenges; its sole focus is on the macabre tale at hand. It's a good thing then that the tale is so compelling.
skrik
( 4.0 ч. в игре )
Опубликовано: 22 мая
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AlexDergunow
( 6.7 ч. в игре )
Опубликовано: 21 мая
Честно говоря, не стоило эту игру называть Amnesia. Во-первых, её делала не Frictional Games, а Chinese Room, известная по часовой бродилке Dear Esther. Frictional Games в этот раз выступили в качестве издателя. Во-вторых, игра стала менее сложной, в отличие от предыдущей игры: вместо фонаря на масле нам дают электрический, который будет гореть всё время (что не совсем реалистично), ну за исключение приближения опасности. Стало меньше интерактива с предметами. Загадки не особо сложные. В плане графики игра похорошела. Сюжет интересный по-прежнему. Правда игра почему-то превратилась из ужастика в боевик, мне так показалось. Если вы ожидаете от игры интересного сюжета, то она вас порадует, но если вы ожидаете того, что она вас напугает, то тут, к сожалению, вас ждёт разочарование. Пройти стоит, но только, я считаю, один раз:)
Raven
( 10.3 ч. в игре )
Опубликовано: 19 мая
Amnesia: A Machine for Pigs is a psychological thriller created as the sequel to the first game, Amnesia: The Dark Descent. Although the game plays somewhat like the first installment, it is actually a very different game in terms of storytelling and jump scares. Let me just say, if you are going into this game expecting the same experience as the first, you will be disappointed.

A Machine for Pigs takes place in the late 1800’s after the industrial revolution, and the world has been modernized. Gone is the need for lantern oil, and tinderboxes, as your new lantern never runs out of battery power. Sanity is also apparently not an issue any longer and you won’t have to deal with any inventory screens either. The story itself is a long twisting tale of a tortured man who has done some pretty awful things. His journey to reclaim his troubled memories is a journey through the mind of a man driven to the brink of insanity from the overbearing weight of emotional loss. Determined to correct his mistakes and set everything right, he finds himself on the precipice of his own destruction.

As for gameplay, the traditional Amnesia style of solving puzzles shines through as the player will need to solve many throughout the game by interacting with the environment around them. The sound is, of course, another compliment to the Amnesia series, and gives the player that same sense that they are being followed continuously by something… or someone.

There are a couple chase sequences and moments where the player will be required to hide in the darkness to avoid detection, but the monsters themselves seem to be rather linear and will appear and run off in a preplanned route many times throughout the game. Most people were disappointed with the monsters as they don’t actually bust down doors and search for you like they did in the original Amnesia. Basically, if you avoid them then they will avoid you. But that does not mean it isn’t scary, the atmosphere of the game is incredibly creepy and there is barely any warning as to when a monster is in the area.

My overall score for the game: 8/10. This game is worth playing for the story alone. Go into this game as ‘A Machine for Pigs’ and not ‘Amnesia.’ As a game of its own, it is great and worth checking out. But if you are looking for the same horror experience as the original Amnesia, skip this one and try out Soma.
ravenhyena6
( 4.1 ч. в игре )
Опубликовано: 19 мая
I feel as though I would like this game more if "Amnesia" wasn't in the title. It's a sequel that tries to take a more cinematic approach to its story but forgets to be scary as it goes along.

It starts out strong, with a pretty creepy setting and environment to explore and a decent objective; find your missing sons in this giant factory plant. Even the first few scares are effective and the creatures seem like they'll be a step up from the previous ones. But once you begin to head into the factory, that's when the game starts falling apart for me...

Over time, gameplay simplifies from exploring your surroundings to a linear cinematic walk-simulator where you're literally walking forward just to progress the game. The story gets vastly confusing and far too complicated for its own good (still believing itself to be shocking by the time its over). The environments inside the factory become very one note and not interesting. Enemies rarely appear and are easy to evade. Collectables fail to add world-building/character development and become useless/tedious to read after a while. And this game constantly shoves its title in your face by literally making everything about "machines" and "pigs" with no subtlety at all.....By the end, I found myself just pushing through to get to the end, unlike the first game where I was extremely excited to witness the ending...

And the sad thing is, I still found a lot of good in the game. All the above ground scenes and areas are pretty cool and exciting to explore. The creatures are scary in these parts and there are small moments throughout where it manages to be creepy. But ultimately, it fails to keep its momentum going as the game progresses

4.5/10
ArcZero1
( 3.7 ч. в игре )
Опубликовано: 17 мая
A Machine For Pigs is a worthy successor to A Dark Descent, giving an atmospheric fear and heart pounding chases through unfamiliar places, the game tells a good story through narrative between levels and various notes and events within the levels.

While it is technically more of the same, the game felt fresh and polished compared to its predecessor.

9/10
Joki
( 14.0 ч. в игре )
Опубликовано: 16 мая
Didn't take long to beat.
Nothing like The Dark Descent.
Doesn't need to be. Not a bad game.
Theater Thug
( 57.6 ч. в игре )
Опубликовано: 16 мая
Machine for Pigs is more than a game. For me it was one of those rare pieces of media that completely changed my philosophy of human life. If you are looking for some good let's play material or more gameplay based horror like Outlast (great game, but in different ways) then this is not for you. If you are interested in story rich games and philosophy, however, you will love this game.
NOOB
( 0.2 ч. в игре )
Опубликовано: 16 мая
i really want a Refund this game i Bought or 2 keys and half a key and the game isnt Good
Hd terrible and you have to Screw around in game files to make it Non laggy and even Then still laggy
and the models are just pixels AFter IF YOU ARE READING THIS DO NOT BUY THIS GAME
Kíli
( 9.9 ч. в игре )
Опубликовано: 16 мая
So, going into this game I was expecting something just as great, if not greater than The Dark Descent, however going into it I ended up feeling it to be not just not quite as scary as The dark descent, but also a huge lot easier.. In this game, unlike the dark descent, you don't have to be sparesome with fuel for the lantern, nor do what you can to keep sane, there's no such thing really as picking items up and keeping them in your inventory, such as keys you'd find, pick up and with them unlock doors to progress, in this game, where you need to go is already open... not to mention, you can't really sidetrack because if you try, you'll find that all the doors you're not supposed to go through, will be locked.. I was expecting greatness from this game, being the sequel to the dark descent if I'm not entirely mistaken, but after playing through it, I must say it fell short... the game felt short, was not quite as scary, even if sometimes very eerie in a way, but that's more around me not being a huge fan of steaming-engine sounds basically :) To sum it up, this game feels like a reply to people who have played The Dark Descent, complaining about it being "too hard" or "too obscure".. it feels like the game is made as a very much easier version than it's prequel.. Things I felt whilst playing the game, which kept coming back for several reasons is mainly disappointment, honestly... the game could've been so much more if it only kept some of the core elements of the dark descent, such as an inventory, keys/other "ulocking" items, fuel for the light source, whichever kind you'd like, and a health+sanity tracker etc. Unlike the dark descent this game felt very linear, never really branched off where you could pick where to go, what to get first of the x number of items you needed to progress etc.. If you're looking for a good horror game, or have played the dark descent, and are thinking about getting this one aswell, I'd say you'd be better off getting/sticking to Amnesia: The Dark Descent and leave this one be, since it's more a dissapointment in comparison to TDD, than it is enjoyable in and off of itself.. Sadly that's how I'm going to have to lable this game.
DARTH DOLAN
( 3.0 ч. в игре )
Опубликовано: 16 мая
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Twirkkhu
( 7.1 ч. в игре )
Опубликовано: 15 мая
Holy cow, this game was rad.

There'll be a handy list of all the pros and cons below if you're into that sort of thing, although it is a bit concise. If you're a patient reader who can handle a crap-ton of text (or an in-depth review, you could say) I wholeheartedly recommend you to tag along.

Before we begin, I'd like to remind you that this game was not developed by Frictional Games, the developers behind the Penumbra games and The Dark Descent. This is a collaboration between Frictional and The Chinese Room. Frictional merely published this game.

The number one complaint this game got on release was that "it wasn't as scary as The Dark Descent". Heck, most even said that "it wasn't scary at all".

I completely disagree. I found this game to be scary, most definitely so. I don't know how this came to be, but this is definitely how I felt while playing the game. You might already be thinking that I'm a colossal wuss, which I humbly deny, as this is definitely not the first horror game I've played. I went into the game with the same expectations as everyone else, thinking that it's the weakest of Frictional's titles and all that. So don't be turned off by the fact that others didn't have a scary time with this game. I surely did.

Complaint number two was directed at the lack of resource management, which has been a core feature of all Frictional's past titles. This game does not feature an inventory or tinderboxes, and the lantern has infinite fuel. There is also no sanity system and health is regenerated automatically. People flipped their sh*t when they heard of this, let me tell you. I spent a good thirty minutes looking at the Metacritic user reviews for this game, and they all basically roasted the game for having "dumbed down the gameplay to oblivion" and "taken away the fear of losing light".

I can see the logic behind both of these arguments, especially the latter. The former just seems silly. I actually didn't like the resource management in The Dark Descent that much, as tinderboxes were way too common and oil was really hard to find. I felt restricted because I didn't want to waste any oil. Infinite fuel seemed like a godsend if anything. Despite this, the game wasn't too bright at all, I'd say it was the opposite.

The monsters were also a dissapointment for most people, and I actually kind of agree on this one. I'm not saying they weren't scary, because they were (they're monsters for a reason, duh). They just weren't "as scary". One of the major cons I would personally give this game is the terror meter/chase theme . Perhaps one of the most iconic pieces of audio in Frictional's games are the terror meters, which are basically the monsters' chase themes. Not only do they indicate that the monster has begun its hunt and that you should haul a**, they are a critical factor in maintaining the suspense of the chase. I'm sure everyone remembers the diabolical screeching in The Dark Descent, as it was easily distinguishable and altogether terrifying. SOMA had multiple, one for each monster type, all of which were f*cking terrifying as well. A Machine for Pigs' chase theme, when compared to the others, is a pretty big miss. It's basically machine noises. And when you take into consideration that you will be near machinery for a big part of the game, the mistake becomes clear. One time I had literally no idea that I was being hunted, just because the chase theme was so quiet and indistinguishable from the ambience. The chases were still pretty scary, but definitely lost some of the terror that the other games had.

Let's now look at some things that people actually liked, for once.

The story is definitely one of the major things A Machine for Pigs got right. The Chinese Room as a developer has their focus set on story-driven games, and it shows. The story is such an improvement from The Dark Descent's, which I found to be quite dull and it didn't catch my interest. As this is a story-driven game at heart, you absolutely must tag along with it and pay attention to the notes and dialogue. The writing is stellar, and the notes were a blast to read. I wouldn't say that the story reaches SOMA's level of excellence, but it's great nonetheless.

Frictional's titles all possess brilliant sound design, and this is no exception. The overall audio is great, especially the voice acting. The composer isn't our beloved Mikko Tarmia this time, but Jessica Curry still managed to make an epic score suitable for a horror game like this.

I haven't seen many people talking about the environments, actually. I thought that the overall milieu was certainly more interesting than in The Dark Descent. I didn't really like TDD's trite castle setting, so I eagerly awaited what this game had to offer. After my first hour with the game I was already very happy with the choice they made. As a big fan of steampunk, I found the environments quite pleasing.

I guess I've covered it all now, so here's the promised list for the impatient.

PROS

  • Story is brilliant and a huge improvement over The Dark Descent's.
  • Setting was especially pleasing to me. (Steampunk environments are fun.)
  • Overall audio is great. (Do it justice and use headphones, please.)
  • Yes, it can actually be scary. I went into it with the same expectations as everyone else, and still got scared plenty.


THE NEUTRAL STUFF, I GUESS

  • Inventory is gone. (I actually didn't mind it at all.)
  • Infinite light. (People are still flipping their sh*t over this. I actually like this change, f*ck resource management.)
  • Less objects to throw...? (I don't care, neither should you.)
  • No sanity system. (I actually don't like that you can look at the enemy all you want, but it's better than getting lasting effects from it. SOMA did this right by disrupting your vision only when you look at the damn things.)


CONS

  • The monsters aren't as scary. (They're still scary, not just as scary.)
  • The terror meter. (a.k.a the monster chase theme. It's very quiet and indistinguishable from the ambience, and not very scary at all.)
  • A tad short when compared to the other games. Took me seven hours to beat, but it can be easily beaten in five.

Summary

I still don't understand why people are so mad about this game. The things that they took away from this sequel aren't really that significant, and I found the changes to be quite good. The story is a huge improvement over the last game's. And yes, the game can still be scary, especially if you play it in a proper environment (at night, in the dark and with headphones. This is how every horror game should be played, for goodness' sake!).

I honestly thought this was a worthy sequel. Such a shame that everyone seemed to dislike it.
Blutonic
( 1.0 ч. в игре )
Опубликовано: 14 мая
It's like the Dark Descent, but with a story?

And less scary?

And more oink.
Pan!c
( 2.3 ч. в игре )
Опубликовано: 14 мая
Did you like Amnesia: The Dark Descent?

[Y] - Don't get this one.

[N] - Don't get this one.

Unless you have swinophobia you won't find it particularly scary. It lacks the atmosphere and great monster design that made TDD great. It's not that bad, but The Chinese Room really ♥♥♥♥ed up on this one. Writing and premise is kind of hackneyed and the atmosphere is nonexistant. I remember seeing the first monster in TDD and thinking, "Man that looks ♥♥♥♥ed up, I wonder what that is." In AMFP, however, I didn't feel creeped out and when I saw my first monster it was a three foot tall pig man whom I got a very clear glimpse of and felt cheated by a mere 30 min. into the game. Better luck next time.
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Рекомендую
4.7 ч. в игре
Опубликовано: 7 мая
Несмотря на указание в обзорах, что игра короткая и не страшная - не соглашусь с этим.
Другое дело, что поклонники Amnesia: The Dark Descent, ожидавшие супер-сиквел разочаровались.
Но игра по-настоящему атмосферная и пугающая. Своей пустой гнетущей атмосферой и геймплеем сильно напоминающая Пенумбру (обе части вместе). Кошмар длится и не прекращается, погружая вас в отчаяние увидеть конец.
Я проходил её более 6-ти часов (часть в оффлайне) и страшных моментов и чудовищ (прячься/беги) было достаточно.
Сюжет можно описать коротко: буржуа слетел с катушек (по семейным обстоятельствам) и проникся мизантропией, промотал на неё состояние, охренел и раскаялся. Чтобы не спойлерить опишу финал, как очень пафосную агонию в стиле стим-панк.
Моё понимание основной идеи игры:
Если ты сам - свинья, то забывание этого факта - сложный рукотворный механизм, способный дать сбой

Игру однозначно рекомендую большим поклонникам Пенумбры (обоих частей) , а также тем, кто не играл в Amnesia: The Dark Descent , но собирается (перед, внутрь, после ужина, в два захода, приблизительно по три часа, запивать успокаивающим травяным чаем).
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Опубликовано: 21 мая
Честно говоря, не стоило эту игру называть Amnesia. Во-первых, её делала не Frictional Games, а Chinese Room, известная по часовой бродилке Dear Esther. Frictional Games в этот раз выступили в качестве издателя. Во-вторых, игра стала менее сложной, в отличие от предыдущей игры: вместо фонаря на масле нам дают электрический, который будет гореть всё время (что не совсем реалистично), ну за исключение приближения опасности. Стало меньше интерактива с предметами. Загадки не особо сложные. В плане графики игра похорошела. Сюжет интересный по-прежнему. Правда игра почему-то превратилась из ужастика в боевик, мне так показалось. Если вы ожидаете от игры интересного сюжета, то она вас порадует, но если вы ожидаете того, что она вас напугает, то тут, к сожалению, вас ждёт разочарование. Пройти стоит, но только, я считаю, один раз:)
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0.1 ч. в игре
Опубликовано: 23 мая
Product received for free
Прекрасный сюжет, и отличная атмосфера. Думаю всем любителям хорроров должно понравиться!
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5.7 ч. в игре
Опубликовано: 8 мая
8 из 10, хорошая игра
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6.4 ч. в игре
Опубликовано: 1 мая
Основная проблема этой игры - она совершенно не пугает. Главного и практически единственного монстра нам много раз показывают. Часто он убегает от звука упавшей бочки или от включившегося механизма. Как-то не верится, что трусливо сматывающий удочки монстрик может быть опасным и его надо боятся.

Менеджмента ресурсов тут нет, в отличии от первой игры. Там вы должны были поддерживать низким свой "уровень безумия", не смотреть на страшное, не сидеть в темноте. Тут у фонаря бесконечный запас электричества, а значит по карте не надо бегать за топливом и бояться всех шорохов. Да и шастать тут негде - это корридорный хоррор, ответвлений путе по карте просто нет. Наибольшее разнообразие выбора - выбор подняться по левой лестрице или по правой.

Сюжетная часть довольно интересная. Правда, эффект от поворотов в повествовании несколько смазывается словом "Амнезия" в названии.
Английский текст вычурный и сильно стилизованный, в русском переводе этого нет.

Игра очень короткая - часа 4. Если бы не это, я бы не стал проходить ее до конца. Как развлечение на пару вечеров - вполне пойдет. Но не ждите многого.
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3.6 ч. в игре
Опубликовано: 6 мая
ОЦЕНКА 4\5
ПЛЮСЫ:
1-Норм сюжет
2-атмосфера
3-не очень запудренные головоломки
МИНУСЫ:
1-ебаный рычаг за картиной в ванной
2-легкий враг


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3.6 ч. в игре
Опубликовано: 2 мая
a disapointment of a game only three to four hours of gameplay ,no inventory management, lame monster design justifies it. just give your money somewhere else it isnt worth it!!!
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2.3 ч. в игре
Опубликовано: 14 мая
Did you like Amnesia: The Dark Descent?

[Y] - Don't get this one.

[N] - Don't get this one.

Unless you have swinophobia you won't find it particularly scary. It lacks the atmosphere and great monster design that made TDD great. It's not that bad, but The Chinese Room really ♥♥♥♥ed up on this one. Writing and premise is kind of hackneyed and the atmosphere is nonexistant. I remember seeing the first monster in TDD and thinking, "Man that looks ♥♥♥♥ed up, I wonder what that is." In AMFP, however, I didn't feel creeped out and when I saw my first monster it was a three foot tall pig man whom I got a very clear glimpse of and felt cheated by a mere 30 min. into the game. Better luck next time.
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7.1 ч. в игре
Опубликовано: 15 мая
Holy cow, this game was rad.

There'll be a handy list of all the pros and cons below if you're into that sort of thing, although it is a bit concise. If you're a patient reader who can handle a crap-ton of text (or an in-depth review, you could say) I wholeheartedly recommend you to tag along.

Before we begin, I'd like to remind you that this game was not developed by Frictional Games, the developers behind the Penumbra games and The Dark Descent. This is a collaboration between Frictional and The Chinese Room. Frictional merely published this game.

The number one complaint this game got on release was that "it wasn't as scary as The Dark Descent". Heck, most even said that "it wasn't scary at all".

I completely disagree. I found this game to be scary, most definitely so. I don't know how this came to be, but this is definitely how I felt while playing the game. You might already be thinking that I'm a colossal wuss, which I humbly deny, as this is definitely not the first horror game I've played. I went into the game with the same expectations as everyone else, thinking that it's the weakest of Frictional's titles and all that. So don't be turned off by the fact that others didn't have a scary time with this game. I surely did.

Complaint number two was directed at the lack of resource management, which has been a core feature of all Frictional's past titles. This game does not feature an inventory or tinderboxes, and the lantern has infinite fuel. There is also no sanity system and health is regenerated automatically. People flipped their sh*t when they heard of this, let me tell you. I spent a good thirty minutes looking at the Metacritic user reviews for this game, and they all basically roasted the game for having "dumbed down the gameplay to oblivion" and "taken away the fear of losing light".

I can see the logic behind both of these arguments, especially the latter. The former just seems silly. I actually didn't like the resource management in The Dark Descent that much, as tinderboxes were way too common and oil was really hard to find. I felt restricted because I didn't want to waste any oil. Infinite fuel seemed like a godsend if anything. Despite this, the game wasn't too bright at all, I'd say it was the opposite.

The monsters were also a dissapointment for most people, and I actually kind of agree on this one. I'm not saying they weren't scary, because they were (they're monsters for a reason, duh). They just weren't "as scary". One of the major cons I would personally give this game is the terror meter/chase theme . Perhaps one of the most iconic pieces of audio in Frictional's games are the terror meters, which are basically the monsters' chase themes. Not only do they indicate that the monster has begun its hunt and that you should haul a**, they are a critical factor in maintaining the suspense of the chase. I'm sure everyone remembers the diabolical screeching in The Dark Descent, as it was easily distinguishable and altogether terrifying. SOMA had multiple, one for each monster type, all of which were f*cking terrifying as well. A Machine for Pigs' chase theme, when compared to the others, is a pretty big miss. It's basically machine noises. And when you take into consideration that you will be near machinery for a big part of the game, the mistake becomes clear. One time I had literally no idea that I was being hunted, just because the chase theme was so quiet and indistinguishable from the ambience. The chases were still pretty scary, but definitely lost some of the terror that the other games had.

Let's now look at some things that people actually liked, for once.

The story is definitely one of the major things A Machine for Pigs got right. The Chinese Room as a developer has their focus set on story-driven games, and it shows. The story is such an improvement from The Dark Descent's, which I found to be quite dull and it didn't catch my interest. As this is a story-driven game at heart, you absolutely must tag along with it and pay attention to the notes and dialogue. The writing is stellar, and the notes were a blast to read. I wouldn't say that the story reaches SOMA's level of excellence, but it's great nonetheless.

Frictional's titles all possess brilliant sound design, and this is no exception. The overall audio is great, especially the voice acting. The composer isn't our beloved Mikko Tarmia this time, but Jessica Curry still managed to make an epic score suitable for a horror game like this.

I haven't seen many people talking about the environments, actually. I thought that the overall milieu was certainly more interesting than in The Dark Descent. I didn't really like TDD's trite castle setting, so I eagerly awaited what this game had to offer. After my first hour with the game I was already very happy with the choice they made. As a big fan of steampunk, I found the environments quite pleasing.

I guess I've covered it all now, so here's the promised list for the impatient.

PROS

  • Story is brilliant and a huge improvement over The Dark Descent's.
  • Setting was especially pleasing to me. (Steampunk environments are fun.)
  • Overall audio is great. (Do it justice and use headphones, please.)
  • Yes, it can actually be scary. I went into it with the same expectations as everyone else, and still got scared plenty.


THE NEUTRAL STUFF, I GUESS

  • Inventory is gone. (I actually didn't mind it at all.)
  • Infinite light. (People are still flipping their sh*t over this. I actually like this change, f*ck resource management.)
  • Less objects to throw...? (I don't care, neither should you.)
  • No sanity system. (I actually don't like that you can look at the enemy all you want, but it's better than getting lasting effects from it. SOMA did this right by disrupting your vision only when you look at the damn things.)


CONS

  • The monsters aren't as scary. (They're still scary, not just as scary.)
  • The terror meter. (a.k.a the monster chase theme. It's very quiet and indistinguishable from the ambience, and not very scary at all.)
  • A tad short when compared to the other games. Took me seven hours to beat, but it can be easily beaten in five.

Summary

I still don't understand why people are so mad about this game. The things that they took away from this sequel aren't really that significant, and I found the changes to be quite good. The story is a huge improvement over the last game's. And yes, the game can still be scary, especially if you play it in a proper environment (at night, in the dark and with headphones. This is how every horror game should be played, for goodness' sake!).

I honestly thought this was a worthy sequel. Such a shame that everyone seemed to dislike it.
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3.7 ч. в игре
Опубликовано: 9 мая
It's good, but it isn't amnesia...
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10.3 ч. в игре
Опубликовано: 19 мая
Amnesia: A Machine for Pigs is a psychological thriller created as the sequel to the first game, Amnesia: The Dark Descent. Although the game plays somewhat like the first installment, it is actually a very different game in terms of storytelling and jump scares. Let me just say, if you are going into this game expecting the same experience as the first, you will be disappointed.

A Machine for Pigs takes place in the late 1800’s after the industrial revolution, and the world has been modernized. Gone is the need for lantern oil, and tinderboxes, as your new lantern never runs out of battery power. Sanity is also apparently not an issue any longer and you won’t have to deal with any inventory screens either. The story itself is a long twisting tale of a tortured man who has done some pretty awful things. His journey to reclaim his troubled memories is a journey through the mind of a man driven to the brink of insanity from the overbearing weight of emotional loss. Determined to correct his mistakes and set everything right, he finds himself on the precipice of his own destruction.

As for gameplay, the traditional Amnesia style of solving puzzles shines through as the player will need to solve many throughout the game by interacting with the environment around them. The sound is, of course, another compliment to the Amnesia series, and gives the player that same sense that they are being followed continuously by something… or someone.

There are a couple chase sequences and moments where the player will be required to hide in the darkness to avoid detection, but the monsters themselves seem to be rather linear and will appear and run off in a preplanned route many times throughout the game. Most people were disappointed with the monsters as they don’t actually bust down doors and search for you like they did in the original Amnesia. Basically, if you avoid them then they will avoid you. But that does not mean it isn’t scary, the atmosphere of the game is incredibly creepy and there is barely any warning as to when a monster is in the area.

My overall score for the game: 8/10. This game is worth playing for the story alone. Go into this game as ‘A Machine for Pigs’ and not ‘Amnesia.’ As a game of its own, it is great and worth checking out. But if you are looking for the same horror experience as the original Amnesia, skip this one and try out Soma.
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9.9 ч. в игре
Опубликовано: 16 мая
So, going into this game I was expecting something just as great, if not greater than The Dark Descent, however going into it I ended up feeling it to be not just not quite as scary as The dark descent, but also a huge lot easier.. In this game, unlike the dark descent, you don't have to be sparesome with fuel for the lantern, nor do what you can to keep sane, there's no such thing really as picking items up and keeping them in your inventory, such as keys you'd find, pick up and with them unlock doors to progress, in this game, where you need to go is already open... not to mention, you can't really sidetrack because if you try, you'll find that all the doors you're not supposed to go through, will be locked.. I was expecting greatness from this game, being the sequel to the dark descent if I'm not entirely mistaken, but after playing through it, I must say it fell short... the game felt short, was not quite as scary, even if sometimes very eerie in a way, but that's more around me not being a huge fan of steaming-engine sounds basically :) To sum it up, this game feels like a reply to people who have played The Dark Descent, complaining about it being "too hard" or "too obscure".. it feels like the game is made as a very much easier version than it's prequel.. Things I felt whilst playing the game, which kept coming back for several reasons is mainly disappointment, honestly... the game could've been so much more if it only kept some of the core elements of the dark descent, such as an inventory, keys/other "ulocking" items, fuel for the light source, whichever kind you'd like, and a health+sanity tracker etc. Unlike the dark descent this game felt very linear, never really branched off where you could pick where to go, what to get first of the x number of items you needed to progress etc.. If you're looking for a good horror game, or have played the dark descent, and are thinking about getting this one aswell, I'd say you'd be better off getting/sticking to Amnesia: The Dark Descent and leave this one be, since it's more a dissapointment in comparison to TDD, than it is enjoyable in and off of itself.. Sadly that's how I'm going to have to lable this game.
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3.0 ч. в игре
Опубликовано: 29 апреля
If you have loved Amnesia and it's predecessors stay away from this. It's nothing like the previous installments with bad voice acting, unlogical story and boring level design. The developers (TCR) didn't seem to understand anything that made the last game great but used the brand to pitch their own ♥♥♥♥ spin on this installment. Based on some comments made by them they seem ♥♥♥♥ing ♥♥♥♥♥♥♥s too. Avoid, even if on sale.
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3.5 ч. в игре
Опубликовано: 8 мая
I enjoyed it.

Haven't finished the first game as of this review but I'd say it'd be better to consider this as a standalone then a sequel.

It's immersive, good atmosphere and it tells a weird Dear Esther tier story that'll leave you confused.
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5.0 ч. в игре
Опубликовано: 30 апреля
It's amazing how anyone could seriously give this a poor review. It is not meant to be a sequel. This is a completely different genre almost. It is more of a story driven game, and the story is unlike anything I have ever seen before. It is so eerie, uncomfortable, and downright eye opening, it is an experience in gaming I can't say I have had before. Almost acting as a sort of strange documentary to the things that may be going on in the world at this very moment. It is amazing. Remember friends, This world is a machine, A Machine for Pigs.
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6.2 ч. в игре
Опубликовано: 30 апреля
Play the first one. The Chinese Room is still learning how to make a game.
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6.9 ч. в игре
Опубликовано: 9 мая
I don't think the bad reviews for this are warranted. Overall it's a decent sequel to the first amnesia game. I admit it was a little less scary because of the choice of monsters, but there were still moments that had me on my toes, and the atmosphere was decent enough that I refused to play it with the lights off. Not bad altogether, recommend to any fans of the first game looking for a new experience.
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2.7 ч. в игре
Опубликовано: 30 апреля
This game has absolutely no relation to the first Amnesia save for the timezone and one mention of Brennenburg castle. The nature of the game is predatory and fed off the hype of the first one. They could have gotten away with an inferior product - and they did.

In a nutshell:
++ Killer environment. Not that it was graphically superior, but it was nice to see a variety of locations unlike the stifled old castle in the first one.
+/- The text lore is still there, but its not even text-to-speech anymore. The prose is needlessly complicated and overwrought. It adds nothing to the complexities of the characters.
- Puzzles are mind-numbingly easy
- Atmosphere is nowhere near as scary as its predecessor. Your lantern's light is infinite, most rooms are well lit
- No inventory system
- A note on enemies they are practically non-existent. They show up in 3 areas in the whole game for less than an hour of the game.
- I might have rushed through it, but there were key plot points that were not elaborated upon, like what happened to the children? What was the core relationship between the butcher and this so-called professor?

If you're looking for something that could possibly live up to the Amnesia hype (in terms of spookiness and choherent story), look elsewhere.
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5.2 ч. в игре
Опубликовано: 13 мая
Imagine playing a game thats a giant metaphor for "capitalizm is bad guyzzzzz". Because thats what you get. Now i know you were expecting a game that was spooky and scary and you know amnesia like; well too bad because instead you get this pile of garbage
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6.3 ч. в игре
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''Тот, кто превращается в животное, избавляется от боли быть человеком.''

Скажу сразу, что я являюсь поклонником творчества компании Frictional Games. Эта компания создала такие великолепные игры как Penumbra (Overture, Black Plague, Requiem) ,Amnesia: The Dark Desckent и Soma .

Amnesia: A Machine for Pigs разрабатывалась независимой студией The chinese room под издательством Frictional Games, которая известна своей замечательной и душевной игрой Dear Esther.

Давайте приступим непосредственно к самим аспектам игры:

Сюжет: Сюжет особо рассказывать не буду . Скажу лишь пару слов ... На дворе 1899 год , в мире промышленный переворот . Мы играем за некого Освальда Мандуса,богатого промышленника , который должен спасти своих детей .
В игре нас будет ждать множество головоломок , и только некий голос из телефонной трубки,будет вести нас . На протяжении игры нас будет ждать: множество тайн, непонятных, жутких, захватывающих вещей,которые раскроются по ходу игры.

Графика:Графика в игре хорошая . Она стала намного лучше,чем в первой части , хотя присутствуют "шероховатости". Но в целом графика годная .

Гемплей: Тут не особо что изменилось со времен первой Амнезии . Мы все так же ходим по игре.и выполняем головоломки . Правда игра стала намного урезанней в гемплее . Теперь вы не боитес темноты,просто потому что ваш фонарик на электричестве,никогда не сядет ,а только замигает при приближении врага . Теперь не все предметы можно взять в руки ,как это было в первой части . Головоломки стали легкими , я бы сказал даже очень .

Музыкальное сопровождение и звук-одна из самых сильных сторон игры . Начиная с музыки в главном меню, заканчивая мелкими шорохами, шепотом, хрюканьем, рыками, шагами в игре: всё создает отличную атмосферу, в которую погружаешься с начала запуска игры, и которую просто не хочется покидать, пока не дойдешь до конца.

Атмосфера-атмосфера осталась хорошей . Но пугаться как в первой части,вам не придется . Игра не такая страшная как первая часть . Даже потому что у вас теперь нет инвентаря в который вы складывали трутницы и другое добро , позволяющие победить страх . Теперь вы не боитесь темноты .

Итог-неплохая игра , в которую стоит поиграть фанатам Amnesia . В игре конечно есть и минусы . все из-за урезанного гемплея. Игра стала не такой страшной , а больше наполненна философским подтекстом.

Моя оценка 8/10 .
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