From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
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Ausgeglichen (3,946 Reviews) - 64 % der 3,946 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 10. Sep. 2013

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Enthält 2 Artikel: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Über dieses Spiel

Diese Welt ist eine Maschine. Eine Maschine für Schweine. Eine Maschine, die nur fürs Schweineschlachten gut ist.

Dieses Mal haben die Entwickler von Amnesia: The Dark Descent und Dear Esther ein Ego- Horrorspiel für Sie entwickelt, das Sie erbarmungslos in die Abgründe von Gier, Macht und Wahnsinn hineinzieht. Es wird seine Schnauze in Ihre Rippen bohren ... und es wird Ihr Herz fressen!

Wir schreiben das Jahr 1899

Vom Fieber und Träumen über eine obskure, höllische Maschine geschüttelt, erwacht der wohlhabende Unternehmer Oswald Mandus in seinem Bett ... doch er erwacht in einem Albtraum von Realität, gemartert von Traumbildern einer desaströsen Expedition nach Mexiko, gebrochen durch die platzenden Träume einer industriellen Utopie und gepeinigt durch Schuld und eine Tropenkrankheit. Im Haus ist es still, aber der Boden unter ihm vibriert nach dem Willen einer teuflischen Maschine. Sicher weiß er nur, dass seine Kinder in Todesgefahr sind ... und dass nur er sie retten kann.

Einzigartigkeiten

  • Neues Herangehen an die Amnesia-Welt, wobei aber deren Wurzeln nicht in Vergessenheit geraten.
  • Die finsterste und grausigste Geschichte, die jemals Gegenstand eines Computerspiels war.
  • Überwältigender Soundtrack der preisgekrönten Komponistin Jessica Curry.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows Vista
    • Prozessor: Intel Core i3 / AMD A6 CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: NVIDIA GeForce 200 / AMD Radeon HD 5000 des mittleren Preissegments. Integrierte Intel HD- Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: Intel Core i5 / AMD FX CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GeForce 400 / AMD Radeon HD 6000 des oberen Preissegments. Integrierte Intel HD-Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: OS X 10.6.8
    • Prozessor: Intel Core i3 / AMD A6 CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: NVIDIA GeForce 200 / AMD Radeon HD 5000 des mittleren Preissegments. Integrierte Intel HD- Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: OS X 10.7.5
    • Prozessor: Intel Core i5 / AMD FX CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GeForce 400 / AMD Radeon HD 6000 des oberen Preissegments. Integrierte Intel HD-Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: Namhafte Linux-Distribution von 2010.
    • Prozessor: Intel Core i3 / AMD A6 CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: NVIDIA GeForce 200 / AMD Radeon HD 5000 des mittleren Preissegments. Integrierte Intel HD- Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Namhafte Linux-Distribution von 2012.
    • Prozessor: Intel Core i5 / AMD FX CPU des oberen Preissegments oder Äquivalent.
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA GeForce 400 / AMD Radeon HD 6000 des oberen Preissegments. Integrierte Intel HD-Grafik sollte funktionieren, wird aber nicht unterstützt; Probleme können meist durch Treiberupdates behoben werden.
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
Hilfreiche Kundenreviews
12 von 13 Personen (92 %) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 11. November 2015
Amnesia: A Machine for Pigs

POSITIVES

+ sehr dichte und intensive Soundkulisse
+ gelungene Steuerung durch Interaktion indem wir in die Welt greifen
+ gut übersetzte deutsche Untertitel, Notizen und Tagebucheinträge
+ krasse und harte Texte die den Hintergrund erzählen
+ viele Grusel- und Schockmomente
+ verstörende aber schöne Gemälde (die sich leider zu oft wiederholen)
+ in sich zerrissener Held der verzweifelte Selbstgespräch führt
+ mal unterschwelliger, mal deutlicher Wahnsinn
+ die "Pigs"

NEGATIVES

- eher altbackene Grafik und verwaschene Texturen (wenn auch bedeutend besser als die im Vorgänger)
- keine deutsche Lokalisierung der Selbstgespräche und Telefonate
- weniger Interaktionsmöglichkeiten als in The Dark Descent
- kein Inventar, so dass wir benötigte Gegenstände über den Bildschirm rumschleppen müssen (aber aufgrund der wenigen Gegenstände die man mitnehmen könnte, fällt dieser Punkt kaum ins Gewicht)
- viele abgeschlossene Räume und Schubladen, und teils unsinnige Architektur
- kein Geisteszustand-Verlust mehr bei Dunkelheit wie im Vorgänger
- Aufgaben und Rätsel viel zu einfach
- seltsames Ende, das nur wenige Fragen beantwortet und viel mehr neue aufwirft
- geringe Spielzeit von etwa 6 Stunden (hab die meiste Zeit offline gespielt)
- kaum Wiederspielwert
- keine anderen NSC

FAZIT

Die Parallel-Geschichte zu Amnesia: The Dark Descent ist ein lineares Gruselvergnügen mit wenig Mechanik, das nicht die Panik des Vorgängers verbreitet, aber dennoch eine gelungene Horrorstimmung aufbietet. Tiefer, immer tiefer hinab steigt der Protagonist in seinem Anwesen aber auch in seinem Wahnsinn. Trotz einiger oben aufgeführten Schwächen, die das Spiel ganz klar hat, wurde ich gut unterhalten und habe mich auch des Öfteren Erschrocken. Gegen Ende lässt die Wirkung der Schockmomente dann zwar etwas nach, aber für Freunde von Horrorspielen, ist Amnesia: A Maschine for Pigs auf jeden Fall zu empfehlen, vor allem da es diversen Steamsales immer wieder vertreten ist.
War dieses Review hilfreich? Ja Nein Lustig
23 von 30 Personen (77 %) fanden dieses Review hilfreich
11.3 Std. insgesamt
Verfasst: 19. Januar
I don't understand all the hate directed at this game. People have bought this game in hopes that it would be as scary as its predecessor. Sure it's not as scary as Amnesia: The Dark Descend, but still, Amnesia: A Machine for Pigs is a brilliant game. First of all, it is story-rich and has an awesome plot, although the story might be a little difficult to understand if English isn't your first language.

Amnesia: A Machine for Pigs is a very enjoyable game that is both scary & story-rich. Sure, it's got its flaws like every other game such as being very boring in the beginning (Doing almost nothing for the first 1.5 hours) but Frictional Games, teamed up with the Chinese room have created a good game. However, the absence of the sanity mechanics somewhat makes this game "incomplete".

If you like really good stories, mixed in with some horror, then this game is for you.

I'd give it a solid 7.5/10

PS: "SPOILER" I wish we had the choice at the end of the game, of either destroying the machine, or let it do its job and "save" humanity.
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27 von 39 Personen (69 %) fanden dieses Review hilfreich
48 Personen fanden dieses Review lustig
9.6 Std. insgesamt
Verfasst: 10. November 2015
Yall think pigs aren't scary but you aint try playing while being a muslim yet
War dieses Review hilfreich? Ja Nein Lustig
9 von 9 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.0 Std. insgesamt
Verfasst: 21. April
Unfortunately nothing like its predecessor, maybe the spookiest game I’ve ever played Amnesia “The Dark Descent”. The "Machine for Pigs" is dull, uninteresting and slow paced, you don’t feel scary, you feel bored, I couldn’t bear more than 40 minutes of this game and had to uninstall it afterwards. Although I read the reviews, I really wanted to check it anyway, so yes, reviews don’t lie; it’s a poor ghost of Amnesia, nothing more to be said here… Chinese room made "A Machine For Pigs", who did a stand alone and critically acclamed 'Dear Esther', but not the Frictional Games and you can clearly see the other hand at work, "Chinese Room" is know best for athmostherical and rather emotional games, not horror ones.
War dieses Review hilfreich? Ja Nein Lustig
15 von 21 Personen (71 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.8 Std. insgesamt
Verfasst: 26. Dezember 2015
Honestly, I think people are too hard on this game.

Is it as scary as Amnesia: Dark Descent? Not necessarily, but then Dark Descent was such an unexpectedly delirious and exhilerating experience. It was a surprise. The difference with its sequel is that people have been expecting A Machine For Pigs for a while; based on those expectations, some were disappointed.

I was not. A Machine For Pigs doesn't need to be as scary as Dark Descent. Of course there are plenty of moments in that game which made my blood run cold, such as the infamous chase through the flooded Archives with a monster snapping at your heels, the damned Prison area which gave me plenty of mini heartattacks, and just the growl of those disgusting monsters. Yet I remember only a few moments from that game, which to me are not as important as the overall experience. What was the most scary for me was actually the story, and learning about Daniel. At the beginning, he's a man that drank the Amnesia potion to make himself forget the horrors the Baron had inflicted. But of course, as we descend deeper into Brennenberg, we realize the truth. Near the end, I wasn't even sure Daniel deserved to be saved (which is why the three different endings pleased me so much).

A Machine For Pigs has a story that is just as good, and in some respects, better than Dark Descent. It has its moments too, but A Machine For Pigs is all about how it leaves you feeling than the individual moments you can remember. The core element of discovering the story through notes, and the journal entries of Oswald, is still there. We learn he's a drunkard (wine is, after all, its own form of Amnesia). We learn he's a butcher. We learn he wants to be more effective at butchering through the use of technology. We learn his wife died in childbirth, which clearly has a bad affect on his sanity (like a true madman, he wants mmotality, and creates a machine to that effect). He apparently wants to save his children, and is guided by a vaguely familiar and sinister voice over the scattered telephones. His journal entries are distrubing enough, littered with contempt, hatred, anger, dispair, and revolting descriptions, all which offer a glimpse into his deranged mind.

You really need to appreciate the briliance of this, along with the other core elements that made Dark Descent amazing, which A Machine For Pigs definitely has: the sound, the constant oppressive and immersive atmosphere, the music, the voice acting, and the mystery. Despite the tension which keeps you constantly on edge, you want to keep exploring the machine. You feel compelled to descend further down, past the scraping metal, the wails of steam, the screams and groans of the machinery, the flickering lights, the thick, putrid smell as its often described, the pulsing of the engines-A Machine For Pigs does a fantastic job of creating the setting. The fact that I felt no relief when I was briefly outside is also a testament to that accomplishment. The rain slicked and gloomy London streets offered no breath of fresh air.

A Machine For Pigs is memorable for its hauntingly beautiful settings. Now, one of my complaints is that there is not really a sense of urgency. That's practically a requirement given the premise, but unlike the constant fear of having the Shadow chase you in Dark Descent, A Machine For Pigs takes its time delivering on the scares. To be sure, there are scares to be had, and there are a few jumpscares right from the very beginning. The urgency comes in bursts, mostly from being chased by the grotesque pig-men. The puzzles are mostly unnecessary (like the Sanity meter in Dark Descent, which did little more than blur the screen) and mostly frustrating.

Interestingly, while I was playing, I couldn't stop thinking of Pink Floyd's video for Another Brick In The Wall. That's totally a good thing! I also couldn't shake the eeriness, the dread. The disgust, eventually, because just as I felt ultimately repulsed by Daniel, Oswald proved to surpass even Daniel's selfishness and brutality. That's why A Machine For Pigs is so good, in my opinion: the sum of its parts is an experience worth your time and careful attention.

The blood splattered walls of the factory where the pigs are slaughtered take on an even more vile nature when you read Oswald's diary because his descriptions of people, often as "swine," sends chills down your spine. Pigs are closest to humans, biologically speaking. And Oswald's pursuit of fortune, and of leaving a legacy which survives flesh and bone is accomplished without scruples and through ruthlessness which makes Daniel seem like a saint. His creation is the machine, and the setting of Industrial Revolution era London, with all of its distinct British cruelty, child labour, capitalism, and new technology is simply perfect to tell a story that is fundamentally about greed. And the bloody path we carve to sate it.

And there are scares. Some require a bit more thinking and putting the pieces together, some require running away and hiding, some can make you yell and flinch away from the screen. It's good we don't have to gather oil for the lantern (it runs on electricity now, anyway) or that we need to gather an inventory because I think in this context, it would become tedious. Instead, we can focus on the atmosphere, story, and the scares. We can get lost in the growls and squeals, the heavy, incessant labours of the machine, and simply unravel the insanity within.

So is A Machine For Pigs scary, all in all? That depends on your definition of scary; it will scare you when and where it's supposed to, in a heart pounding, sweaty hands sort of way. Think of it as a rush, a wave of fear that crashes into you, whereas Dark Descent was a constant flood.

Yet instead of comparison, we should enjoy A Machine For Pigs rather as its own unique, interesting, and dark vision of human nature. So I think the real question should be: is A Machine For Pigs horrifying? And the answer is absolutely. That is the point, after all.


Truly, I am not a fan of horror. I was intrigued by Dark Descent because my friends wouldn't shut up about it, with good reason. Dark Descent became the game which urged me to consider some other ones, and Dark Descent quickly became my favourite horror game, with Outlast being a very close second. I've found that the genre is deeply rooted in all the sorts of sad, brutal, sick and twisted ways humans strip away their humanity (usually by trying to become more than what we are; most of the time, the sacrifices aren't worth it). This game is no exception.

A Machine For Pigs is certainly deserving of sharing the same panicked breath with Dark Descent.
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