From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Análisis de usuarios: Variados (3,004 análisis)
Fecha de lanzamiento: 10 de Sep, 2013

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Incluye 2 artículos: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Recomendado por mentores

"A Machine For Pigs is a very different game than The Dark Descent. But it is not lacking in quality."

Acerca de este juego

Este mundo es una máquina: A Machine for Pigs, creada exclusivamente para masacrar cerdos.

De la mano de los creadores de Amnesia: The Dark Descent y Dear Esther llega un nuevo juego de terror en primera persona que te arrastrará hasta lo más profundo de la codicia, el poder y la locura. Te clavará el hocico entre las costillas y te engullirá el corazón.


Estamos en el año 1899

El rico industrial Oswald Mandus se despierta en su cama, destrozado por la fiebre y acosado por sueños de un motor siniestro e infernal. Torturado por visiones de una desastrosa expedición por México, deshecho por sus sueños frustrados en busca de una utopía industrial, invadido por la culpa y aquejado de una terrible enfermedad tropical, despierta y se encuentra en medio de una pesadilla. La casa está en silencio y el suelo tiembla bajo sus pies a expensas de una máquina infernal: lo único que sabe es que sus hijos corren un grave peligro y que en sus manos está el salvarlos.

Exclusivos argumentos de venta

  • Un enfoque nuevo y fresco del mundo de Amnesia, respetando sus orígenes.
  • La historia más siniestra y espantosa jamás contada en un videojuego.
  • Impresionante banda sonora obra de la galardonada compositora Jessica Curry.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Intel Core i3 / AMD A6 CPU de gama alta o equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de gama media. Integrated Intel HD Graphics debería funcionar, pero no se incluye soporte; los problemas se suelen resolver con una actualización del controlador.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 / AMD FX CPU de gama alta o equivalente.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: Intel Core i3 / AMD A6 CPU de gama alta o equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de gama media. Integrated Intel HD Graphics debería funcionar, pero no se incluye soporte; los problemas se suelen resolver con una actualización del controlador.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: Intel Core i5 / AMD FX CPU de gama alta o equivalente.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Distribuciones principales de Linux desde 2010.
    • Processor: Intel Core i3 / AMD A6 CPU de gama alta o equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de gama media. Integrated Intel HD Graphics debería funcionar, pero no se incluye soporte; los problemas se suelen resolver con una actualización del controlador.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Distribuciones principales de Linux desde 2012.
    • Processor: Intel Core i5 / AMD FX CPU de gama alta o equivalente.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
Análisis útiles de usuarios
A 9 de 9 personas (100%) les ha sido útil este análisis
6.6 h registradas
Publicado: 1 de noviembre de 2014
Debo decir que este no es un juego para todo publico, solo para quellos que saben apreciar una historia contada de una forma literaria, si bien es un juego corto, no es del todo un juego de terror literal, es terror psicologico, es ver como la locura va haciendose el protagonista de la historia cada vez que avanzas en esta fabrica que se convierte en un castigo, si bien no se parece a la anterior entrega de el titulo "amnesia" no me atreveria a compararlas ya que cada una tiene su punto interesante ambos son muy buenos juegos, pero este se destaca por la forma literaria de contar una historia de terror, bastante recomendado.
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A 7 de 8 personas (88%) les ha sido útil este análisis
5.6 h registradas
Publicado: 26 de octubre de 2014
Gran ambientación y fantástico diseño de sonido. La historia es confusa y para enterarte decentemente hay que explorar para encontrar hojas repartidas por el escenario. Y aún así es difícil de seguir.

El juego pierde la parte terrorífica en cuanto te das cuenta de que si mueres, apareces en un checkpoint justo antes. Esto es conveniente porque evita perder el tiempo, pero entre eso y que los monstruos no son particularmente aterradores (son hombres-cerdo como el de Beyond Good & Evil) le quita bastante hierro al asunto.

El juego tiene su peor momento cuando intenta ser más juego tradicional y realmente brilla cuando se limita a dejarte andar por los escenarios escuchando los siniestros chirridos del entorno. Por la ambientación merece la pena, pero como juego de terror no tanto.
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A 1 de 1 personas (100%) les ha sido útil este análisis
2.6 h registradas
Publicado: 19 de diciembre de 2014
Cuando fue anunciado este título no pude evitar sonreir, pues el primer Amnesia había cautivado mi ser de una forma completa.
Aquí se logra volver a capturar al jugador en el ambiente, pero sin embargo se extrañan ciertas mecanicas... que fueron borradas en pos de centrar al jugador más en la historia como tal, para evitar distracciones. Desde mi punto de vista no eran distracciones, eran elementos que incorporaban un extra a la tensión y temor en el primer juego.

Quizá por ello, inclusive desde las primeras horas, el juego se vuelve muy sencillo, no tienes que gestionar recursos, sólo centrarte en resolver enigmas y evitar ser capturado.

Pese a todo, 8/10.
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A 1 de 1 personas (100%) les ha sido útil este análisis
7.7 h registradas
Publicado: 8 de enero
El juego es 1 monton de ♥♥♥♥♥♥ apestosa si l ocomparamos con el 1º Amnesia... para mi, este juego es un simple 3/10 cuando amnesia fue en su momento un 9.5/10... Logica 0 ya que no puedes ofrecer un producto de tal calidad en su 1º parte y en la 2º, hacer esta porqueria que han ecoh y quedarte tan agusto... vale que lo hizo el estudio de Dear Esther, que se ve que solo saben hacer juegos de ir de aqui para haya y vuelve... Pero au nasi, estan haciendo "algo" en tu nombre con tu "saga", y no deberian haberles dejado sacar este juego tan deficiente, para mi fue una tomadura de pelo y una grandisima decepcion.

Si disfrutaste con el 1º Amnesia como un enano... no te compres este, este juego es solo para qaquellas personas que el 1º Amnesia les parecio demasiado dificil y complicado, entonces si, este es tu "juego de terror", pero si lo que buscas es sentir lo que sentiste con Amnesia The Dark Descent elevado al cuadrado... no te lo compres, te decepcionara, porque falla en muchos aspectos.

-Aqui el farol funciona para siempre, no hay que recargarlos y lo puedes llevar encendido siempre, a no, esperar, cuando te va a salir un cerdoman para asustarte haciendo "oink oink" y correr delante de ti de un lado para otro (sin ir a por tir, solo un cutre Screamer pero que encima ni da miedo... salvo que seas un cagazas que no se paso el 1º Amensia... XDDDD) el Farol hace que se apaga y tintinea o a veces deja de funcionar... a la 2º vez que hace esto, ya sabes que va a salir un gorrinoman -oink oink- en plan "UY QUE SUSTO! UN CERDO DE 2 METROS QUE PASA DE MI!!!!! ¬.¬) Asi que lo dicho... la Atmosfera opresiva del 1º desaparece por completo en esta pseudo secuela ya que el farol, salvo como he dicho, en los cutre screamers, lo puedes llevar encendido todo el rato, y se jode la atmosfera de mala manera.

-Aqui ya no hay Yesqueros, para que? Si tenemos farol ilimitado?

-Tampoco hay que recoger llaves y llaves y llaves hasta dar con una puerta en las que usarlas (de echo, en el 1º amnesia llegabas a tener 2, 3 y hasta 4 llaves en algun ommento del juego y co nmas de 30 puertas por investigar, aqui no, tranquilos, solo puedes llevar 1 agarrada y apenas hay puertas que investigar y te desvien de tu camino casi 100% lineal... triste... muy triste...)

-Tampoco hay que recoger piezas de puzzles para resolverlos, ni piezas que al mezclarse crean otra cosa diferente para hacer algo o solventar otro puzzle... De hecoh os lo voy a confirmar ahora, no hay INVENTARIO, ni ves tu vida, ni tienes cordura, ni puedes "recoger" llaves, objetos ni nada de nada de nada...

-La atmosfera de tension y los sustos... inexistentes, salvo lo dicho, que seas un cagazas del 15, porque apenas cuenta con 10 cutre screamers y el tema del farol se carga el resto... Luego encima, no es ni el 5% de lo oscuro, gore y tetrico que fue el 1º, es muuuuucho mas light en ese sentido.

-La historia, absurda, contada a cuenta gotas e hilada en un sinsentido... totalmente olvidable una vez te lo has pasado... (Ade+, u nservidor ya se lo olia lo que iva a pasar... si es que no me jodas, Amnesia, no recuerdas nada, una maquina para cerdos... el retrasado es ete llama... en fin... >< que originalidad tan DESVORDANTE!!!!)

-El final... Si pensabais que el "jefe" final de Amensia fue 1 ♥♥♥♥♥♥... esperar a llegar al de A MAchine For Pigs... que quereis que os diga... almenos tenia varios finales, y cada 1 tenia logica... aqui solo hay 1, y no tiene ninguna logica, es 1 ♥♥♥♥♥♥ descomunal que te hace preguntarte "¿Y para que me he gastado dinero en esto?"...

Es la mayor ♥♥♥♥♥♥ que he visto en el genero de terror en mucho tiempo, si te gusta este genero, no te lo compres.
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A 1 de 1 personas (100%) les ha sido útil este análisis
8.7 h registradas
Publicado: 7 de enero
Al principio bien, luego empieza a cansar la música y los escenarios, para mi no es bueno, los gráficos son mediocres para estas fechas (jugado en enero 2015), sustos dos contados. La historia es retorcida y no lleva a ningún sitio. Es fácil de jugar. En definitiva en escala de 1-10 le doy un 3. Es mi opinión personal eh!.

Saludos,
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A 2 de 3 personas (67%) les ha sido útil este análisis
5.1 h registradas
Publicado: 6 de enero
Este juego no lo hace grande sus graficos, ni sus mecánicas, ni su ambientación, lo hace grande su magistral historia, su espectacular doblaje y su magnifica banda sonora, me a gustado mucho mas que Amnesia the dark descent, la verdad, las criticas de este juego son una basura, es un juego que puede llegar a dar pánico si lo juegas a oscuras y con cascos.
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A 186 de 207 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.7 h registradas
Publicado: 6 de noviembre de 2014
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Click for Gameplay Trailer - Review
-
Graphics:
+ detailed scenes
+ nice but not realistic light atmosphere
- simple architecture
- blurred textures

Balance:
+ notebook
+ fair checkpoints
- ridiculous tasks/puzzles

Sound:
+ good surround effects
+ impressive voice acting
+ disturbing music and unsettling sound effects

Atmosphere:
+ tense situations
+ panic and helplessness
+ some shock moments

Game Size:
+ different rooms
+ brilliantly written script
- not replayable
- short playtime
- drags over the last hour or so with repetition and story padding

Part of the reason why Amnesia: The Dark Descent is scary is because it often leaves you feeling vulnerable and lost in a foreboding world.
Its twisted narrative, creepy visuals, and disturbing enemies intensify these feelings and turn it into an enjoyable and intriguing journey into darkness. The sequel of Amnesia: The Dark Descent takes horror-movie tropes and stirs them into a meditation on the meaning of life, love, war, religion, madness, and the impact of industrialism on 19th-century England.
Put all of this into an incredibly creepy adventure that takes place almost entirely in the pitch dark, toss in some pig-men, and you have one supremely unnerving adventure that is impossible to put down.
Machine for Pigs follows the hazy journey of a wealthy industrialist named Oswald Mandus, who wakes up suffering from amnesia wondering where his children are.
Following in the original’s footsteps, you uncover more about his memories and past actions listening in on conversations he remembers throughout the game and finding diary entries that help build a mysterious backstory.

The story here is by far the strongest aspect of the game, in so much as it stands above everything else like an Olympic weight lifter competing with a classroom of eight year old children without hands (the latter of which sounds like something The Chinese Room would work into one of their games if they could).
It is so well written and genuinely interesting that it kept pulling me along through the game, despite all the nervous flutterings in my stomach that were telling me to turn the game off and go play something more fitting to my bravery level.

Gone is your item inventory and resource management, replaced with a newfound emphasis on environment exploration. Your trusty lantern no longer requires a constant supply of oil, though having it lit will still attract the various beasts which roam the world.
And I’m saddened by the absence of the signature sanity meter, one of the original Amnesia's most memorable elements. A Machine for Pigs delivers a tighter and arguably more interesting horror experience than its predecessor. Honestly, stripping down A Machine for Pigs to its bare essentials makes it a much less physically taxing game. You won't be hiding in closets, flicking your light on and off to regain your sanity, or scouring the environment for extra oil and tinderboxes.
But while it demands less of you through its mechanics, in return it asks much more in terms of unraveling its macabre, savagely poignant story.

The gameplay itself isn't quite as fraught with tension as the plot that you follow, although it comes close. There are no logic puzzles, no inventories full of junk to accumulate, no combat, or anything else that would get between you and the story.
You mostly follow a linear path through the game's many levels, figuring out how to open locked doors, spin various dials and wheels, and so forth.
There isn't a single problem to be solved that requires more than a little bit of exploration and observation.

Through the use of enigmatic diaries, wonderfully creepy audio logs, and a great sense of environmental storytelling, A Machine for Pigs makes Mandus' narrative arc a fantastic trip that culminates in one of the most satisfying final acts of 2013. It marries a deeply tragic and personal story with a terrifying look back at the dark side of the rise of technology. I'm being vague for a reason, because much of Amnesia's power lies in a series of great story reveals. Sadly, you'll have to trudge through a lot of underwhelming puzzles to extract it.

Amnesia: A Machine for Pigs may be a different kind of horror than fans are expecting, but it's an interesting and welcome experiment in gaming terror. Between the obligatory puzzles is a game that delivers a painfully personal story and some superb psychological horror.

Score: 73 / 100
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A 176 de 207 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.5 h registradas
Publicado: 29 de septiembre de 2014
There is a lot of people that hate this game, and I know why:

TDD was a fad. The game became popular because of one thing, and one thing only: it was scary. Tens of thousands, if not hundreds of thousands likely bought this game because they wanted to get scared; they wanted a joyride complete with overwhelming fear. I don't blame them. The game is pretty scary, but here's the thing:

It seems that most people do not understand that Amnesia, and the games before it, were not just haunted-house amusement park rides like they like to act like it is. No, it's a lot more than that. The game has thick atmosphere, superb pacing and storytelling backed by a very dark story that keeps you curious from beginning and even to the end. To be able to truly appreciate TDD, you need to look further than the scare factor; it is not the only thing that made the game great. Guess what the Chinese Room capitalised on? The story. They wanted to tell a story, much like TDD did. MFP was much more of a psychological experience; the game did not need to scare you with darkness or spooky monsters, all it needed was an incredibly wicked story. This was fulfilled. I expected an atmospheric, thought-provoking horror experience that would keep me on the edge and this is exactly what the game did.

But what did everyone else expect? Probably something entirely different. They probably just wanted to get scared. Most of the fanbase is filled with people that appreciated TDD for nothing more than its scare factor, and therefor this is all they had expected from MFP. They are probably the kind of people that either skipped or skimmed through most of TDD's note readings, not givng a ♥♥♥♥ about the backstory whatsoever. They just wanted to get to the next "scare." The bad reception for this game purely comes from delusioned expectations, is what I believe. Horror is a much deeper genre than you'd think. Read up.
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A 138 de 204 personas (68%) les ha sido útil este análisis
2.4 h registradas
Publicado: 30 de octubre de 2014
Oh man. This game is such a dissapointment.
If ''The Chinese Room'' didnt get involved this could've been so much better.
They didnt try to make Amnesia 2, they tried to make a sequel to Dear Esther.

I loved the story in TDD, it had the perfect balance between gameplay and story. This one is more focused on the story but I couldn't really get into it because it's so effin boring. There was not a single scary moment in this game and the 'monsters' you'll face later on are no threat to you and you can just casually walk past them. Your character is never in any actual danger. You couldn't check your sanity; tinderboxes and oil didn't exist. You don't have an inventory so don't even bother exploring. But why mention it? You can't do that anyway since every door in this game is locked unless you have to actually go through it. If you loved grabbing random sh*t in TDD and throwing it at the enemy or just against a wall - you can't do it in this one cause everything is locked in place.
The nerve wrecking atmosphere from TDD is completey lost, you don't have to worry about oil for your lantern cause it is unlimited.

I quit the game 3 times but I kept giving it a chance because I WANTED it to be good but there is really no hope for this. A Machine for Pigs is a complete let down to every The Dark Descent fan.
The fact that this game is 3-5 hours long is a joke.
So I will say this: This is one of the worst Horror Games I've ever played in my entire life.
It's not even worth a 1 out of 10 so I won't bother rating it.
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A 29 de 31 personas (94%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
9.0 h registradas
Publicado: 23 de enero
Darkly atmospheric and beautifully rendered, I thoroughly enjoyed this one, dare I say, more than the first. It abandons the point and click Hidden Object Game mechanics in favor of exploration while masterfully building tension. That's right, it's not a HOG like it's predecessor, which was innovative for it's time and we can still see it's legacy in a brillant masterpiece like Outlast. This one is much more polished and focuses on a cinematic audio that will have you taking off your headphones and turning on the lights to make sure that was from the game and not from the burning carbuncle eyes snorting in the darkness at your window. Often hiding the horrors, it knows that what you can't see will bend your mind on all fours to imagine far worse than any engine can grind up and reanimate. The porcine genius of it all is the sqealing progression of a story line that will raise the bristles down your spine as it roots around, huffing and snuffling, in the fetid mire of your psyche.
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A 46 de 60 personas (77%) les ha sido útil este análisis
5.0 h registradas
Publicado: 29 de octubre de 2014
Play for the story and the creepy atmosphere. No horror game excels Amnesia: A Machine for Pigs in those regards.

Note to anyone who has played Amnesia: The Dark Descent:

Please do not take this game as a sequel to Amnesia: The Dark Descent. What many people do wrong with this game is that they go with the mindset of the previous Amnesia - going for the horror.

Now, I'm not saying it's wrong to play horror games for the horror in them, and it definitely is not a surprise why people think of this as a sequel, what with the blaring "Amnesia" in the name. However, while the game does make an occasional reference to the original, it's significantly better to think of this as a stand-alone game.

Amnesia: The Dark Descent was made by Frictional Games. They have made a name for themselves by bringing back the horror in the horror genre. Their games have that creeping atmosphere that you can never be rid of. From Penumbra: Black Plague onwards, they took a theme of defenselessness, which definitely has been a big asset.

Amnesia: A Machine for Pigs was made by The Chinese Room. When Frictional Games thought about making a sequel to the Amnesia series, they decided to have an other company make it instead. Being impressed by Dear Esther, they approached The Chinese Room for sharing similar mindsets in their game development. Frictional Games did not want The Chinese Room to make a game that is similar to the original, they wanted them to make a game in their own way.

Two different companies make a game of the same world, with the same theme. It's obvious there'll be differences.

From Amnesia: A Machine for Pigs, you'll get to experience a creepy, gross, horrifying story of a mad man trying to redeem himself.
From Amnesia: The Dark Descent, you'll get a full-blown horror blast in your face. Scrreeeaaaam.
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A 35 de 49 personas (71%) les ha sido útil este análisis
27.9 h registradas
Publicado: 24 de octubre de 2014
I will say though, I have much more respect for bacon, now that I know where it comes from. :/

Amnesia: A Machine For Pigs is alright, but nowhere near in comparison to Dark Descent. The atmosphere, sounds and story is quite good, but it lacks enemies, real puzzles and in-depth secrets. It is basically point A to Point B with no backtracking, sidestories or mods to really boot. Basically you get chased by mechanical pigs in dark. What is groovy about it though is that the audio is incredible, the SFX is riveting, and voce acting is quite good. Only thing it lacks is the fear of shadows given to you in the older installment. Get this game when it is on sale, for sure.
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A 13 de 13 personas (100%) les ha sido útil este análisis
0.4 h registradas
Publicado: 23 de enero
If I were to compare the two Amnesia games quickly I would say that A Machine For Pigs is more horrific, The Dark Descent is more terrifying.

I prefered The Dark Descent, but A Machine for Pigs is still a superb horror game. A lot of atmosphere, horrific story and solid gameplay. It did not scare me as much as The Dark Descent, but then no other game ever has either.

See my full video review for details : https://www.youtube.com/watch?v=0uNyejlkJGI&list=PLE7DlYarj-Deq-6FHXFQQ72vz__aROZ-A&index=19
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A 37 de 58 personas (64%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
3.3 h registradas
Publicado: 13 de noviembre de 2014
About as scary as a five foot and senile man, in his late seventies, attempting to rob you with a blunt fork, in broad daylight.
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A 17 de 23 personas (74%) les ha sido útil este análisis
4.6 h registradas
Publicado: 2 de noviembre de 2014
I like it.

I do not like many games. I am ridiculously picky, but this game was good enough to get me to write a review.

It has an excellent story (read the notes you find dammit), creepy atmosphere, and keeps a good pace. It is a short, but worthwhile game to play through.
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A 49 de 83 personas (59%) les ha sido útil este análisis
5.6 h registradas
Publicado: 3 de octubre de 2014
This game disappoints on it's own and doesn't reach 1/4 up the bar set by A Dark Descent.
You're character is almost never in any actual danger.
Convoluted story that doesn't quite come together despite finding every hidden document.
Puzzels are unintuitive and the removal of inventory and health managementh makes the game that much easier.
The sanity bar removal has been debated by players, but I thought it was pretty cool. The game feels less depthful and immersive without it, to me.
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A 14 de 19 personas (74%) les ha sido útil este análisis
6.5 h registradas
Publicado: 8 de septiembre de 2014
More like Amnesia: A Machine for Piss

-No inventory

-Babby puzzles

-No lamp oil

-♥♥♥♥ING REGENERATING HEALTH ♥♥♥♥ YOU ♥♥♥♥ YOU ♥♥♥♥ YOU ♥♥♥♥ YOU

-Linear as ♥♥♥♥
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A 16 de 23 personas (70%) les ha sido útil este análisis
2.6 h registradas
Publicado: 20 de noviembre de 2014
List of things that were good in Amnesia The Dark Descent:
- you could light candles with limited supplies of matches
- you had a lantern that could go low on fuel
- you had to manage madness : stay stealthy in the dark and become mad, or get low on resources and be spotted by enemies by lighting stuff but remaining sane. It was smart and a balanced system
- enemies were threatening AND frightening, and hard to outrun

This is also the list of things that have been removed in A Machine For Pigs.
It is closer to Dear Esther than Amnesia. Don't buy if you're looking for a horror game.

Didn't finish it, I was just bored playing it. Not frightening, not involving, not entertaining. And I've seen too many valves.
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A 34 de 57 personas (60%) les ha sido útil este análisis
4.1 h registradas
Publicado: 1 de noviembre de 2014
Certainly feels like I am playing another "The Chinese Room" game. To me, it feels like Dear Esther but with the "Amnesia" name slapped on it. You have very little to no interaction with your environment. No inventory. You spend the whole time just walking. Atleast in the first Amnesia you had puzzles to complete and had to manage your lantern. The times when you would come into contact with the monster were predictable. I never really felt scared to search an area because anytime I would see the monster it would come in the form of a mini jump scare for its reveal.

Here, it is nothing like that and the AI is horrid. There is one part where you need to go down a hallway and the exit is to the right. But to the left it branches off a to a small path with which the monster does laps of. You could sneak past. OR do what I did and just run past and as soon as you go through the door the monster doesnt follow because invisible walls they can't past. It was honestly the stupidoust thing I've ever seen. It was an encounter that was absolutely pointless. I made a little picture to show below. But anyone that played it long enough and got to this part would know how stupid it was.

Excuse the horrible picture I attempted to make.

###################################
#....................................................................EXIT
#.................... ==>
#......../\.....#######
#.......| |.....#..........#.........| |...........########
#.......| |.....#..........#.........| |..........#
#...............#######.........\/..........#
#...................................................#
#...........<== MONSTER.................#
#################.................#
..................................#.................#
..................................#.................#
..................................#.................#
..................................#...YOU......#
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A 12 de 16 personas (75%) les ha sido útil este análisis
3.7 h registradas
Publicado: 23 de septiembre de 2014
Not scary.

^horror game that isnt scary = not a horror game.

Save a few dollars and skip this. TERRIBLE AI. Mediocre story. like 2 jump scares. and incredfibly short gameplay.

I'm one of thsoe people that almost never complete a game. This game I completed in one sitting. The sheer lack of content is astounding.

One can literally walk through the game feeling like this unkillable super human.
I had to restart once because I got stuck on some invisible wall while something was "chasing me.
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