From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Análises de usuários: Neutras (2,820 análises)
Data de lançamento: 10/set/2013

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Inclui 2 itens: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

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Recomendado por curadores

"A Machine For Pigs is a very different game than The Dark Descent. But it is not lacking in quality."

Sobre este jogo

O mundo é uma máquina. Uma máquina para porcos. Útil apenas para o abate de porcos.

Dos criadores de Amnesia – The Dark Descent e Dear Esther, o mundo recebe um novo jogo de terror em primeira pessoa que o apresentará às profundezas da ambição, do poder e da loucura. A Machine for Pigs não sairá da sua cabeça e devorará o seu coração.

O ano é 1899

O rico industrialista Oswald Mandus acorda em sua cama com febre e amaldiçoado pelos sonhos de um motor obscuro e infernal. Torturado por visões de uma expedição desastrosa ao México, enlouquecido pelos sonhos fracassados de uma utopia industriária, acometido por culpa e por uma doença tropical, ele acorda em um pesadelo. A casa está silenciosa, mas o chão sob ele vibra por causa de uma máquina infernal. Mandus só sabe que seus filhos estão em grave perigo e que cabe a ele salvá-los.

Principais características

  • Abordagem inovadora ao mundo de Amnesia sem renegar a origem.
  • A história mais obscura e horrenda já contada em um jogo.
  • Trilha sonora esplêndida criada pela premiada compositora Jessica Curry.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: CPU Intel Core i3 / AMD A6 de linha média ou equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de linha média. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: CPU Intel Core i5 / AMD FX de linha superior ou equivalente.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 / AMD Radeon HD 6000 de linha superior. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: CPU Intel Core i3 / AMD A6 de linha média ou equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de linha média. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: CPU Intel Core i5 / AMD FX de linha superior ou equivalente.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 / AMD Radeon HD 6000 de linha superior. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Distribuição popular do Linux de 2010.
    • Processor: CPU Intel Core i3 / AMD A6 de linha média ou equivalente.
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 200 / AMD Radeon HD 5000 de linha média. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Distribuição popular do Linux de 2012.
    • Processor: CPU Intel Core i5 / AMD FX de linha superior ou equivalente.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 / AMD Radeon HD 6000 de linha superior. A Intel HD Graphics integrada deve funcionar, mas não tem suporte. Geralmente os problemas são resolvidos ao atualizar os drivers.
    • Hard Drive: 5 GB available space
Análises úteis de usuários
16 de 17 pessoas (94%) acharam esta análise útil
3.3 hrs registradas
Publicada: 22 de junho
O jogo começa com uma historia boa que ao desenrolar você não da muita credibilidade, até porque nada é jogado na sua cara, "mastigado", você tem que correr atrás da historia procurando por notas e lendo as anotações do seu personagem e a unica coisa que ficamos sabendo logo de cara é que seus filhos estão te guiando para algo, nada além disso é explicado.

No Decorrer do jogo que por sinal é muito, muito curto. Fechei em 3 horas e meia. Ficamos sabendo das atrocidades que ocorrem na fabrica, literalmente uma fabrica de porcos, que os dão vida como pessoas comuns, brincam etc...

O Proposito de cria-los foi para "Matar" todo e qualquer "espirito impuro", que me veio na cara o "Nazismo", foi a primeira coisa que veio a minha cabeça.

Então a historia parte dali, você em busca dos seus filhos pela grande fabrica...

Dentre o Gameplay você interage com poucas coisas, cadeiras, gavetas, engrenagens, portas, pedras e seu Candeeiro.

Nada de mais, nada de inovador. Realmente o primeiro Amnesia é muito melhor, compre apenas por menos de 10 reais.

Fora os bugs que incomodam a escuridão total e sustos sem nexo, não vá pensando que é um Outlast da vida ou algo até pior, parece jogo de sessão da tarde.

Mas a historia é boa e contada de modo inteligente.

Como eu disse, compre apenas em promoção super extravagante.

Até mais.
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5 de 5 pessoas (100%) acharam esta análise útil
10.0 hrs registradas
Publicada: 29 de agosto
[1-5]

Gráfico (Graphic)....: 3
Som (Sound)..........: 5
História (History)....: 5

Single Player...........: 5
Multiplayer..............: -

###

Em comparação ao primeiro você leva menos quantidade de sustos mas os sustos estão presentes e fortes. O som é espetacular (músicas, vozes, efeitos...). O gráfico melhorou um pouquinho mas ainda é mediano porém satisfatório. A história é espetacular (o que a raça humana é capaz de fazer, demônio interior, perda, arrependimento, tristeza, redenção, apocalipse...)

###

Compared to the first you take the least amount of scares but the scares are present and strong. The sound is spectacular (songs, voices, effects ...). The chart has improved slightly but is still average but satisfactory. The story is spectacular (what the human race is capable of, inner demon, loss, regret, sadness, redemption, apocalypse ...)
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4 de 4 pessoas (100%) acharam esta análise útil
5.0 hrs registradas
Publicada: 29 de junho
Para aqueles que jogaram o primeiro jogo (Amnesia: The Dark Descent), este será fácil. Para os que não jogaram, nem tanto.
Amnesia volta para nos matar do coração novamente e tirar nosso sono. Mas será que terá sucesso novamente?
Amnesia: A Machine For Pigs é, como muito sabem, o segundo e mais recente jogo da série. Muitos elementos do primeiro jogo não estão mais presentes neste, o que facilita demais o jogo. A lanterna não gastar mais óleo, e a falta de luz não te deixar louco, acabaram com boa parte do medo. Os puzzles também são bem mais facéis de serem resolvidos no novo título.
Sem comparar com o primeiro, porém, Amnesia: A Machine for Pigs é um ótimo jogo de terror. Os puzzles não apresentam muita dficuldade, mas alguns podem te deixar preso porum tempo. A história é muito boa, e o jeito que esta nos é apresentada é perfeito. A trilha sonora e efeitos sonors são, como era de se esperar, incríveis. Os jump scares são menos frequentes, e o medo aqui é algo mais pessoal. Conforme o jogo progredia meu medo não era somente morrer de forma brutal, mas também de descobrir quem era meu personagem, e que tipo de coisa terrível eu teria feito para merecer aquele inferno.
No fim das contas, o jogo pode não ser tudo o que se espera de um jogo de terror. Apesar do queda dos jump scares desde o primeiro jogo, este novo título traz uma história terrivelmente pessoal e um terror psicológico muito bom.
Sem sombra de dúvidas, recomendo este jogo.
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4 de 4 pessoas (100%) acharam esta análise útil
8.2 hrs registradas
Publicada: 7 de julho
Para quem falou que esse jogo era fraco e etc...! está muito enganado, esse jogo e muito ♥♥♥♥ (: pode comprar sem medo :D
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2 de 2 pessoas (100%) acharam esta análise útil
3.7 hrs registradas
Publicada: 11 de novembro
Ótima História, Péssima aplicação...
Amnesia A Machine for Pigs é aquele lovecraftian horror perfeito. Suas narrativas, trilha sonora e a história é perfeita e macabra. mas a aplicação ao contexto do jogo foi muito ruim. Eu simplesmente fiquei de boca aberta no final do game com as falas do Engenheiro (antagonista do game)... uma arte em poesia macabra e muito bem trabalhada. mas não é um poema que queremos e sim um game o qual nos fizesse sentir medo a cada passo. Aamfp não é um jogo ruim. mas eu esperava mais de um game que prometia ser ''O'' survival horror. Mas acabou se tornando apenas outro survival horror qualquer e depois do lançamento do Outlast, seu brilho caiu ainda mais. Se você tem dinheiro sobrando e gosta de uma exelente história no estilo lovecraft horror AAMFP é um bom jogo. mas se você quiser gastar seus 40 reais para sentir medo, aconselho comprar outro jogo... Ainda sim Amnesia é um ótimo jogo, mas o primeiro (The Dark Descent) é superior em survival horror.
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1 de 1 pessoas (100%) acharam esta análise útil
4.9 hrs registradas
Publicada: 3 de agosto
Amnesia: A Machine for Pigs é um jogo interessante e tenso, mas, por ser uma sequência de um título que realmente surpreendeu acaba ficando com um gostinho um pouco amargo em alguns momentos.
Apesar do bom trabalho sonografico, a thechineseroom poderia ter se dedicado um pouco mais aos gráficos do game, além de encontrar uma nova maneira de contar a história de alguém sem lembranças dos últimos acontecimentos, o diferenciando um pouco do game anterior.
A Machine for Pigs não é um jogo para todo mundo e, se você não conseguiu se divertir o suficiente com Amnesia: The Dark Descent, não existem muitos motivos para você gostar de sua sequência. Caso você seja um fã do gênero de terror e suspense nos video games, você não se decepcionará ao dar uma chance ao título. Apenas fica a sensação de que ele poderia ser um pouco melhor
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1 de 1 pessoas (100%) acharam esta análise útil
4.0 hrs registradas
Publicada: 6 de dezembro
Jogo satisfatorio, mas não faz juz a seu anterior.
O grafico não mudou em nada praticamente, extremamente curto....
Mas a historia é execelente, e o modo como é contada é mt bom
Recomendo comprar em alguma promoção ><
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1 de 1 pessoas (100%) acharam esta análise útil
6.0 hrs registradas
Publicada: 7 de dezembro
Não é tão dificil quanto o primeiro, mas ainda é um bom jogo.
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106 de 117 pessoas (91%) acharam esta análise útil
4.7 hrs registradas
Publicada: 6 de novembro
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Click for Gameplay Trailer - Review
-
Graphics:
+ detailed scenes
+ nice but not realistic light atmosphere
- simple architecture
- blurred textures

Balance:
+ notebook
+ fair checkpoints
- ridiculous tasks/puzzles

Sound:
+ good surround effects
+ impressive voice acting
+ disturbing music and unsettling sound effects

Atmosphere:
+ tense situations
+ panic and helplessness
+ some shock moments

Game Size:
+ different rooms
+ brilliantly written script
- not replayable
- short playtime
- drags over the last hour or so with repetition and story padding

Part of the reason why Amnesia: The Dark Descent is scary is because it often leaves you feeling vulnerable and lost in a foreboding world.
Its twisted narrative, creepy visuals, and disturbing enemies intensify these feelings and turn it into an enjoyable and intriguing journey into darkness. The sequel of Amnesia: The Dark Descent takes horror-movie tropes and stirs them into a meditation on the meaning of life, love, war, religion, madness, and the impact of industrialism on 19th-century England.
Put all of this into an incredibly creepy adventure that takes place almost entirely in the pitch dark, toss in some pig-men, and you have one supremely unnerving adventure that is impossible to put down.
Machine for Pigs follows the hazy journey of a wealthy industrialist named Oswald Mandus, who wakes up suffering from amnesia wondering where his children are.
Following in the original’s footsteps, you uncover more about his memories and past actions listening in on conversations he remembers throughout the game and finding diary entries that help build a mysterious backstory.

The story here is by far the strongest aspect of the game, in so much as it stands above everything else like an Olympic weight lifter competing with a classroom of eight year old children without hands (the latter of which sounds like something The Chinese Room would work into one of their games if they could).
It is so well written and genuinely interesting that it kept pulling me along through the game, despite all the nervous flutterings in my stomach that were telling me to turn the game off and go play something more fitting to my bravery level.

Gone is your item inventory and resource management, replaced with a newfound emphasis on environment exploration. Your trusty lantern no longer requires a constant supply of oil, though having it lit will still attract the various beasts which roam the world.
And I’m saddened by the absence of the signature sanity meter, one of the original Amnesia's most memorable elements. A Machine for Pigs delivers a tighter and arguably more interesting horror experience than its predecessor. Honestly, stripping down A Machine for Pigs to its bare essentials makes it a much less physically taxing game. You won't be hiding in closets, flicking your light on and off to regain your sanity, or scouring the environment for extra oil and tinderboxes.
But while it demands less of you through its mechanics, in return it asks much more in terms of unraveling its macabre, savagely poignant story.

The gameplay itself isn't quite as fraught with tension as the plot that you follow, although it comes close. There are no logic puzzles, no inventories full of junk to accumulate, no combat, or anything else that would get between you and the story.
You mostly follow a linear path through the game's many levels, figuring out how to open locked doors, spin various dials and wheels, and so forth.
There isn't a single problem to be solved that requires more than a little bit of exploration and observation.

Through the use of enigmatic diaries, wonderfully creepy audio logs, and a great sense of environmental storytelling, A Machine for Pigs makes Mandus' narrative arc a fantastic trip that culminates in one of the most satisfying final acts of 2013. It marries a deeply tragic and personal story with a terrifying look back at the dark side of the rise of technology. I'm being vague for a reason, because much of Amnesia's power lies in a series of great story reveals. Sadly, you'll have to trudge through a lot of underwhelming puzzles to extract it.

Amnesia: A Machine for Pigs may be a different kind of horror than fans are expecting, but it's an interesting and welcome experiment in gaming terror. Between the obligatory puzzles is a game that delivers a painfully personal story and some superb psychological horror.

Score: 73 / 100


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
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79 de 89 pessoas (89%) acharam esta análise útil
4.5 hrs registradas
Publicada: 29 de setembro
There is a lot of people that hate this game, and I know why:

TDD was a fad. The game became popular because of one thing, and one thing only: it was scary. Tens of thousands, if not hundreds of thousands likely bought this game because they wanted to get scared; they wanted a joyride complete with overwhelming fear. I don't blame them. The game is pretty scary, but here's the thing:

It seems that most people do not understand that Amnesia, and the games before it, were not just haunted-house amusement park rides like they like to act like it is. No, it's a lot more than that. The game has thick atmosphere, superb pacing and storytelling backed by a very dark story that keeps you curious from beginning and even to the end. To be able to truly appreciate TDD, you need to look further than the scare factor; it is not the only thing that made the game great. Guess what the Chinese Room capitalised on? The story. They wanted to tell a story, much like TDD did. MFP was much more of a psychological experience; the game did not need to scare you with darkness or spooky monsters, all it needed was an incredibly wicked story. This was fulfilled. I expected an atmospheric, thought-provoking horror experience that would keep me on the edge and this is exactly what the game did.

But what did everyone else expect? Probably something entirely different. They probably just wanted to get scared. Most of the fanbase is filled with people that appreciated TDD for nothing more than its scare factor, and therefor this is all they had expected from MFP. They are probably the kind of people that either skipped or skimmed through most of TDD's note readings, not givng a ♥♥♥♥ about the backstory whatsoever. They just wanted to get to the next "scare." The bad reception for this game purely comes from delusioned expectations, is what I believe. Horror is a much deeper genre than you'd think. Read up.
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83 de 115 pessoas (72%) acharam esta análise útil
2.4 hrs registradas
Publicada: 30 de outubro
Oh man. This game is such a dissapointment.
If ''The Chinese Room'' didnt get involved this could've been so much better.
They didnt try to make Amnesia 2, they tried to make a sequel to Dear Esther.

I loved the story in TDD, it had the perfect balance between gameplay and story. This one is more focused on the story but I couldn't really get into it because it's so effin boring. There was not a single scary moment in this game and the 'monsters' you'll face later on are no threat to you and you can just casually walk past them. Your character is never in any actual danger. You couldn't check your sanity; tinderboxes and oil didn't exist. You don't have an inventory so don't even bother exploring. But why mention it? You can't do that anyway since every door in this game is locked unless you have to actually go through it. If you loved grabbing random ♥♥♥♥ in TDD and throwing it at the enemy or just against a wall - you can't do it in this one cause everything is locked in place.
The nerve wrecking atmosphere from TDD is completey lost, you don't have to worry about oil for your lantern cause it is unlimited.

I quit the game 3 times but I kept giving it a chance because I WANTED it to be good but there is really no hope for this. A Machine for Pigs is a complete let down to every The Dark Descent fan.
The fact that this game is 3-5 hours long is a joke.
So I will say this: This is one of the worst Horror Games I've ever played in my entire life.
It's not even worth a 1 out of 10 so I won't bother rating it.
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36 de 49 pessoas (73%) acharam esta análise útil
5.6 hrs registradas
Publicada: 3 de outubro
This game disappoints on it's own and doesn't reach 1/4 up the bar set by A Dark Descent.
You're character is almost never in any actual danger.
Convoluted story that doesn't quite come together despite finding every hidden document.
Puzzels are unintuitive and the removal of inventory and health managementh makes the game that much easier.
The sanity bar removal has been debated by players, but I thought it was pretty cool. The game feels less depthful and immersive without it, to me.
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28 de 38 pessoas (74%) acharam esta análise útil
27.9 hrs registradas
Publicada: 24 de outubro
I will say though, I have much more respect for bacon, now that I know where it comes from. :/

Amnesia: A Machine For Pigs is alright, but nowhere near in comparison to Dark Descent. The atmosphere, sounds and story is quite good, but it lacks enemies, real puzzles and in-depth secrets. It is basically point A to Point B with no backtracking, sidestories or mods to boot. Basically you get chased by mechanical pigs in dark. What is groovy about it though is that the audio is incredible, the SFX is riveting, and voce acting is quite good. Only thing it lacks is the fear the shadows gave you in the older installment. Get this game when it is on sale, for sure.
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47 de 72 pessoas (65%) acharam esta análise útil
3.7 hrs registradas
Publicada: 22 de junho
"I do not know how a man can **** that much blood and still live."

For such a short game, it managed to feel drawn out and unnecessary. If there is one thing that we can learn from this narrative, it is that wordy and intelligent are not synonyms. It brushes against interesting themes, but does not reach any conclusion worth noting, aside from the classic video game trope that "evil is bad." The few encounters with enemy creatures devolve from an intial tense atmosphere to an annoyance, as the player realizes they can always outrun their opponent, and will never be challenged with completing a task while an enemy is present. Heaven forbid you stumble on one of the half-dozen safe points from which you can view the underwhelming models of the creatures you have been running from. In the final hour, there is a two-part boss battle which is mind-boggling in both concept and execution, and clashes harshly with the game's established world. Then you get on the pork shuttle to watch the game play the final act through on its own - though why the final scene concludes the game as the protagonist wishes is not obvious to me. This is not a technically challenging horror game, and it is not an intellectually challenging narrative adventure. This is a drawn out and densely crowded narrative-heavy gameplay-light experience, which manages to come across as half-baked.
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25 de 34 pessoas (74%) acharam esta análise útil
5.0 hrs registradas
Publicada: 29 de outubro
Play for the story and the creepy atmosphere. No horror game excels Amnesia: A Machine for Pigs in those regards.

Note to anyone who has played Amnesia: The Dark Descent:

Please do not take this game as a sequel to Amnesia: The Dark Descent. What many people do wrong with this game is that they go with the mindset of the previous Amnesia - going for the horror.

Now, I'm not saying it's wrong to play horror games for the horror in them, and it definitely is not a surprise why people think of this as a sequel, what with the blaring "Amnesia" in the name. However, while the game does make an occasional reference to the original, it's significantly better to think of this as a stand-alone game.

Amnesia: The Dark Descent was made by Frictional Games. They have made a name for themselves by bringing back the horror in the horror genre. Their games have that creeping atmosphere that you can never be rid of. From Penumbra: Black Plague onwards, they took a theme of defenselessness, which definitely has been a big asset.

Amnesia: A Machine for Pigs was made by The Chinese Room. When Frictional Games thought about making a sequel to the Amnesia series, they decided to have an other company make it instead. Being impressed by Dear Esther, they approached The Chinese Room for sharing similar mindsets in their game development. Frictional Games did not want The Chinese Room to make a game that is similar to the original, they wanted them to make a game in their own way.

Two different companies make a game of the same world, with the same theme. It's obvious there'll be differences.

From Amnesia: A Machine for Pigs, you'll get to experience a creepy, gross, horrifying story of a mad man trying to redeem himself.
From Amnesia: The Dark Descent, you'll get a full-blown horror blast in your face. Scrreeeaaaam.
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65 de 110 pessoas (59%) acharam esta análise útil
13.7 hrs registradas
Publicada: 4 de julho
Whether or not you will like this game depends very much on what you are looking for.

This game is a polarizing one. You will likely laud it, or hate it. If you have to look up the word 'laud' in the dictionary, you should probably pass, (or better yet, buy the game and start the processes of understanding nuanced and subtle literature)

You will probaby enjoy this game if
- you appreciate enviormental atmosphere
- you enjoy literature
- you like horror that builds more on deep issues and less on 'shock' or 'camp' gimmicks
- you like Dear Esther
- you want to support developers that are pushing the boundaries on games as a literary medium
- you enjoy a game with puzzles that feel 'real-world' and don't call attention to themselves or hinder the pace of the
narrative

You will probably not enjoy this game if
- you don't like not having a gun in your video games
- you don't enjoy having to do your own critical thinking to come to conclusions concening the story or how it ends
- you think it will be very similary to The Dark Descent (the game feels much closer to Dear Esther in my opinion)
- you want something with puzzles that requires you to scratch your nogging
- you want a horror game where things jump out at you often

In short, if you value deep narrative experiences in games, and feel familiar with literature and coming to terms with your own underlying meaning, you will find an absolutely matchless gem here. Although narrative indie games are on the rise, this one is still leading the pack. If you don't value these things, or are looking for something that doesn't require you be knee deep in your mind, thoughts, beliefs and opinions, it may not suit you. Either way, consider this tale a gothic horror tale in the traditional sense, as anyone familiar with the novels Frankenstein or Dracula could tell you, the 'horror' is less about bloodshed or constantly spooking you, and more about building a sense of dread over the whole canvas.
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31 de 48 pessoas (65%) acharam esta análise útil
4.3 hrs registradas
Publicada: 4 de outubro
The more you play it the more you question the game designing of "scary" games. What are you afraid of ? The dark ? You have a lantern and a friendly blue fog. The monsters ? What monsters ? I am not kidding, they litteraly ignore you even when you run in front of them. Perhaps I just got lucky, they were eight or so anyway. The first opus left you vulnerable, this one just leaves you alone. What else is there, an unnecessary complicated story, a linear path, no items at all, infinite oil and a short lifetime, a stupid, stupid part that makes you pitty the ennemies. The environment looks great though, and some spooky scripted tricks are welcome.

In conclusion, this game fails at what it was supposed to accomplish.
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11 de 12 pessoas (92%) acharam esta análise útil
8.1 hrs registradas
Publicada: 25 de julho
First thing's first - I don't understand the angry rant about this game. People literally drown it in pig♥♥♥♥ while other really crappy titles manage to get away. Often the reason why players hate AMFP is that they beleive it's far worse than the original Amnesia. I suggest you should consider these two as completely different games. The Chinese Room (the developer I put highest hopes on and will defend) did their thing. OK, they got rid of core Amnesia gameplay elements (lantern oil, thunderboxes), but I think they did it for the good sake of the story. For story and atmosphere are the basis for Machine For Pigs. Storytelling is just plain dark, almost pitch-black and somewhat Lovecraft-ish as it's predecessor. Game is sophisticated as it is asks global and complex existential questions. Ominous atmosphere is here allright, driven by classy frightening sound desing and music. And YES, this Amnesia is scary - not too scary, but still.. Although it's hard to terrify a Survival Horror vet like me, AAMFP did that. And this what I ♥♥♥♥in' expect from a horror game! Ain't no need to throw ♥♥♥♥ at gamer's face, more of that - no need to drop them off their seats. Freeze them on the spot so they are afraid to move a finger! That's the real horror. And here's the thing some will consider DarkDescent-blasphemy: maybe removing oil tanks, thunderboxes and difficult puzzles was necessary for this particular project, like blinding a man makes his hearing sharper. Cutting the gameplay elements allowed story and setting take the spotlight. IMHO it's better than solving riddle after riddle after riddle in similar tunnels in Penumbra: Overture. Amnesia AMFP isn't an interactive movie though - you do things besides walking. I will however admit it lacks some hard puzzles. And dying. Yeah, I dropped dead TWO (!) TIMES. Anyway, it helped me to percieve the story better. Game's not short too - if you take time and won't charge your ♥♥♥ forward you'll get your healthy 8 hours as I did. To summerize, game's great, all I've expected from the sequel. Dark Descent fans should give it a fair chance, I think. Bare bones of the franchise, huh? Hell of a skeleton then. The Chinese Room FTW.
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24 de 36 pessoas (67%) acharam esta análise útil
4.1 hrs registradas
Publicada: 1 de novembro
Certainly feels like I am playing another "The Chinese Room" game. To me, it feels like Dear Esther but with the "Amnesia" name slapped on it. You have very little to no interaction with your environment. No inventory. You spend the whole time just walking. Atleast in the first Amnesia you had puzzles to complete and had to manage your lantern. The times when you would come into contact with the monster were predictable. I never really felt scared to search an area because anytime I would see the monster it would come in the form of a mini jump scare for its reveal.

Here, it is nothing like that and the AI is horrid. There is one part where you need to go down a hallway and the exit is to the right. But to the left it branches off a to a small path with which the monster does laps of. You could sneak past. OR do what I did and just run past and as soon as you go through the door the monster doesnt follow because invisible walls they can't past. It was honestly the stupidoust thing I've ever seen. It was an encounter that was absolutely pointless. I made a little picture to show below. But anyone that played it long enough and got to this part would know how stupid it was.

Excuse the horrible picture I attempted to make.

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#....................................................................EXIT
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#.......| |.....#..........#.........| |...........########
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#...........<== MONSTER.................#
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..................................#...YOU......#
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13 de 17 pessoas (76%) acharam esta análise útil
4.6 hrs registradas
Publicada: 2 de novembro
I like it.

I do not like many games. I am ridiculously picky, but this game was good enough to get me to write a review.

It has an excellent story (read the notes you find dammit), creepy atmosphere, and keeps a good pace. It is a short, but worthwhile game to play through.
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