From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
使用者評論: 褒貶不一 (3,132 篇評論)
發售日: 2013 年 09 月 10 日


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包含 2 個項目: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent



"A Machine For Pigs is a very different game than The Dark Descent. But it is not lacking in quality."


This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs.

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.

The year is 1899

Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Unique Selling Points

  • Fresh and new approach to the Amnesia world while staying true to its origins.
  • The darkest, most horrific tale ever told in a videogame.
  • Stunning soundtrack by award-winning composer Jessica Curry.


Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    • OS: Windows 7
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    • OS: OS X 10.6.8
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    • OS: OS X 10.7.5
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    • OS: Major Linux Distribution from 2010.
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    • OS: Major Linux Distribution from 2012
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
82 人之中有 68 人(83%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
5.0 記錄時數
張貼於:2014 年 10 月 29 日
Play for the story and the creepy atmosphere. No horror game excels Amnesia: A Machine for Pigs in those regards.

Note to anyone who has played Amnesia: The Dark Descent:

Please do not take this game as a sequel to Amnesia: The Dark Descent. What many people do wrong with this game is that they go with the mindset of the previous Amnesia - going for the horror.

Now, I'm not saying it's wrong to play horror games for the horror in them, and it definitely is not a surprise why people think of this as a sequel, what with the blaring "Amnesia" in the name. However, while the game does make an occasional reference to the original, it's significantly better to think of this as a stand-alone game.

Amnesia: The Dark Descent was made by Frictional Games. They have made a name for themselves by bringing back the horror in the horror genre. Their games have that creeping atmosphere that you can never be rid of. From Penumbra: Black Plague onwards, they took a theme of defenselessness, which definitely has been a big asset.

Amnesia: A Machine for Pigs was made by The Chinese Room. When Frictional Games thought about making a sequel to the Amnesia series, they decided to have an other company make it instead. Being impressed by Dear Esther, they approached The Chinese Room for sharing similar mindsets in their game development. Frictional Games did not want The Chinese Room to make a game that is similar to the original, they wanted them to make a game in their own way.

Two different companies make a game of the same world, with the same theme. It's obvious there'll be differences.

From Amnesia: A Machine for Pigs, you'll get to experience a creepy, gross, horrifying story of a mad man trying to redeem himself.
From Amnesia: The Dark Descent, you'll get a full-blown horror blast in your face. Scrreeeaaaam.
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32 人之中有 31 人(97%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.4 記錄時數
張貼於:01 月 23 日
If I were to compare the two Amnesia games quickly I would say that A Machine For Pigs is more horrific, The Dark Descent is more terrifying.

I prefered The Dark Descent, but A Machine for Pigs is still a superb horror game. A lot of atmosphere, horrific story and solid gameplay. It did not scare me as much as The Dark Descent, but then no other game ever has either.

See my full video review for details :
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45 人之中有 38 人(84%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
9.0 記錄時數
張貼於:01 月 23 日
Darkly atmospheric and beautifully rendered, I thoroughly enjoyed this one, dare I say, more than the first. It abandons the point and click Hidden Object Game mechanics in favor of exploration while masterfully building tension. That's right, it's not a HOG like it's predecessor, which was innovative for it's time and we can still see it's legacy in a brillant masterpiece like Outlast. This one is much more polished and focuses on a cinematic audio that will have you taking off your headphones and turning on the lights to make sure that was from the game and not from the burning carbuncle eyes snorting in the darkness at your window. Often hiding the horrors, it knows that what you can't see will bend your mind on all fours to imagine far worse than any engine can grind up and reanimate. The porcine genius of it all is the sqealing progression of a story line that will raise the bristles down your spine as it roots around, huffing and snuffling, in the fetid mire of your psyche.
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277 人之中有 177 人(64%)認為這篇評論值得參考
2.4 記錄時數
張貼於:2014 年 10 月 30 日
Oh man. This game is such a dissapointment.
If ''The Chinese Room'' didnt get involved this could've been so much better.
They didnt try to make Amnesia 2, they tried to make a sequel to Dear Esther.

I loved the story in TDD, it had the perfect balance between gameplay and story. This one is more focused on the story but I couldn't really get into it because it's so effin boring. There was not a single scary moment in this game and the 'monsters' you'll face later on are no threat to you and you can just casually walk past them. Your character is never in any actual danger. You couldn't check your sanity; tinderboxes and oil didn't exist. You don't have an inventory so don't even bother exploring. But why mention it? You can't do that anyway since every door in this game is locked unless you have to actually go through it. If you loved grabbing random sh*t in TDD and throwing it at the enemy or just against a wall - you can't do it in this one cause everything is locked in place.
The nerve wrecking atmosphere from TDD is completey lost, you don't have to worry about oil for your lantern cause it is unlimited.

I quit the game 3 times but I kept giving it a chance because I WANTED it to be good but there is really no hope for this. A Machine for Pigs is a complete let down to every The Dark Descent fan.
The fact that this game is 3-5 hours long is a joke.
So I will say this: This is one of the worst Horror Games I've ever played in my entire life.
It's not even worth a 1 out of 10 so I won't bother rating it.
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53 人之中有 38 人(72%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
27.9 記錄時數
張貼於:2014 年 10 月 24 日
I will say though, I have much more respect for bacon, now that I know where it comes from. :/

Amnesia: A Machine For Pigs is alright, but nowhere near in comparison to Dark Descent. The atmosphere, sounds and story is quite good, but it lacks enemies, real puzzles and in-depth secrets. It is basically point A to Point B with no backtracking, sidestories or mods to really boot. Basically you get chased by mechanical pigs in dark. What is groovy about it though is that the audio is incredible, the SFX is riveting, and voce acting is quite good. Only thing it lacks is the fear of shadows given to you in the older installment. Get this game when it is on sale, for sure.
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50 人之中有 34 人(68%)認為這篇評論值得參考
2.6 記錄時數
張貼於:2014 年 11 月 20 日
List of things that were good in Amnesia The Dark Descent:
- you could light candles with limited supplies of matches
- you had a lantern that could go low on fuel
- you had to manage madness : stay stealthy in the dark and become mad, or get low on resources and be spotted by enemies by lighting stuff but remaining sane. It was smart and a balanced system
- enemies were threatening AND frightening, and hard to outrun

This is also the list of things that have been removed in A Machine For Pigs.
It is closer to Dear Esther than Amnesia. Don't buy if you're looking for a horror game.

Didn't finish it, I was just bored playing it. Not frightening, not involving, not entertaining. And I've seen too many valves.
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98 人之中有 59 人(60%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
3.3 記錄時數
張貼於:2014 年 11 月 13 日
About as scary as a five foot and senile man, in his late seventies, attempting to rob you with a blunt fork, in broad daylight.
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29 人之中有 21 人(72%)認為這篇評論值得參考
4.6 記錄時數
張貼於:2014 年 11 月 2 日
I like it.

I do not like many games. I am ridiculously picky, but this game was good enough to get me to write a review.

It has an excellent story (read the notes you find dammit), creepy atmosphere, and keeps a good pace. It is a short, but worthwhile game to play through.
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14 人之中有 12 人(86%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
1.4 記錄時數
張貼於:02 月 4 日
I will be completely honest here, I used a walkthrough for this and played it in a fully lit room, and sped my way to the end in about two hours.

The game is no where near as scary as the original Amnesia, but I still ended up going through multiple pairs of underwear. The puzzles are decent, however I don't see how anyone could work some them out if they didn't have a guide.

The game does also have some serious performance issues, no matter what settings I changed, the frame rate dropped rapidly between 60 fps and 30 fps. Not sure why, it may just of been me, but my rig is more than powerful enough to run this.

If you haven't played an Amnesia game before, I'd definitely recommend the original over this one, however Machine for Pigs is still a good game.
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31 人之中有 21 人(68%)認為這篇評論值得參考
3.6 記錄時數
張貼於:2014 年 10 月 15 日
Without The Dark Descent's sanity mechanics, A Machine For Pigs is creepy and atmospheric, but rarely scary. I don't get the same sense of dread or terror as I did playing The Dark Descent. That said, I did still quite like the game. The environments help to emphasize the scale of the operation and the machine while also looking pretty good. It presents an intriguing story and mystery with some clever ambiguity and morbidly interesting ideas. A Machine For Pigs may not fill your expectations if you're looking for a traditional adventure or horror game, but if you play it with a mind for macabre atmosphere and story, you'll enjoy yourself.
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74 人之中有 44 人(59%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
4.1 記錄時數
張貼於:2014 年 11 月 1 日
Certainly feels like I am playing another "The Chinese Room" game. To me, it feels like Dear Esther but with the "Amnesia" name slapped on it. You have very little to no interaction with your environment. No inventory. You spend the whole time just walking. Atleast in the first Amnesia you had puzzles to complete and had to manage your lantern. The times when you would come into contact with the monster were predictable. I never really felt scared to search an area because anytime I would see the monster it would come in the form of a mini jump scare for its reveal.

Here, it is nothing like that and the AI is horrid. There is one part where you need to go down a hallway and the exit is to the right. But to the left it branches off a to a small path with which the monster does laps of. You could sneak past. OR do what I did and just run past and as soon as you go through the door the monster doesnt follow because invisible walls they can't past. It was honestly the stupidoust thing I've ever seen. It was an encounter that was absolutely pointless. I made a little picture to show below. But anyone that played it long enough and got to this part would know how stupid it was.

Excuse the horrible picture I attempted to make.

#.................... ==>
#.......| |.....#..........#.........| |...........########
#.......| |.....#..........#.........| |..........#
#...........<== MONSTER.................#
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103 人之中有 59 人(57%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
5.6 記錄時數
張貼於:2014 年 10 月 3 日
This game disappoints on it's own and doesn't reach 1/4 up the bar set by A Dark Descent.
You're character is almost never in any actual danger.
Convoluted story that doesn't quite come together despite finding every hidden document.
Puzzels are unintuitive and the removal of inventory and health managementh makes the game that much easier.
The sanity bar removal has been debated by players, but I thought it was pretty cool. The game feels less depthful and immersive without it, to me.
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71 人之中有 41 人(58%)認為這篇評論值得參考
4.3 記錄時數
張貼於:2014 年 10 月 4 日
The more you play it the more you question the game designing of "scary" games. What are you afraid of ? The dark ? You have a lantern and a friendly blue fog. The monsters ? What monsters ? I am not kidding, they litteraly ignore you even when you run in front of them. Perhaps I just got lucky, they were eight or so anyway. The first opus left you vulnerable, this one just leaves you alone. What else is there, an unnecessary complicated story, a linear path, no items at all, infinite oil and a short lifetime, a stupid, stupid part that makes you pitty the ennemies. The environment looks great though, and some spooky scripted tricks are welcome.

In conclusion, this game fails at what it was supposed to accomplish.
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26 人之中有 17 人(65%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
6.7 記錄時數
張貼於:2014 年 10 月 11 日
Although different in many ways from the original Amnesia: The Dark Descent, I find that the game stays true to its cause, fulfilling its purpose in delivering a dark, original and interesting story. At the same time, the horror element is somewhat less agravating than in the original installment, which might turn some of the original fans away. I for one was slighty disappointed at first, but steadily got to love the game for its uniqueness.
The gameplay is biased towards telling a story, rather than scare the player as was the case with the first game. Thus, there are fewer environmental interractions (aka clicking on objects) and the grueling randomness of the monsters in the first game were replaced with scripted and, most times, less difficult encounters. Furthermore, the overall time needed to finish the game is somewhere at half of the original Amnesia (not taking into account exploring and searching for certain lore items like letters and notes).
In conclusion, I can recommend Amnesia: A Machine for Pigs to most players looking for a solid story, intertwined with decent gameplay mechanics as well as a dark and gruesome, yet exceptional envinronment design.
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11 人之中有 9 人(82%)認為這篇評論值得參考
4.2 記錄時數
張貼於:2014 年 11 月 24 日
I think Machine for Pigs is a failure. But it is such an interesting, artful failure that it's nearly a success. I'm not sure how much I'd recommend it to horror fans, but I think it's a must-play for anyone interested in developing horror games. First, because it tells one of the most intelligent stories in horror gaming, and second, because it provides so many great examples of how not to make a narrative-focused horror game. Some of which aren't immediately obvious. I personally didn't realize before how important environmental interaction in a narrative-focused game was until I played A Machine for Pigs and saw how detrimental static environments could be to immersion.

Read more here
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12 人之中有 9 人(75%)認為這篇評論值得參考
14.1 記錄時數
張貼於:2014 年 11 月 9 日
It's not exactly like The Dark Descent, for sure. But too many people evaluate A Machine for Pigs on the standard of how similar it is to its predecessor, too afraid to look at it on its own merits. Indeed, there are fewer gameplay elements, such as an infinite lamp duration, easier/fewer puzzles, and an overall lower danger level. But what AMFP has, it does spectacularly. The Chinese Room took a more story-heavy approach and crafted the world around how it's told, and it's a tale well worth hearing. The environments are beautifully constructed, the voicework fits the characters perfectly, and Jessica Curry's music is spectacular. It's like a roller coaster: just because you're not pushing the carts yourself doesn't mean it's not a enjoyable, thrilling ride.

People looking for a game that will leave them petrified with fear will be more at home with The Dark Descent. But if you enjoyed the story of The Dark Descent and want to lose yourself in a tale just as gripping and harrowing, definitely give A Machine for Pigs a shot!
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38 人之中有 22 人(58%)認為這篇評論值得參考
2.6 記錄時數
張貼於:2014 年 10 月 21 日
Ater playing and thoroughly enjoying "Amnesia: The Dark Decent" I was delighted to hear that there was going to be a sequel (in spirit). The atmosphere is quickly set by the story introduction, but sadly it couldn't keep that atmosphere all the way through. The flair of Amnesia is the feeling that you can't fight whatever is after you, sneaking around and hiding are your only way to survive. In Machine for Pigs this mechanic is less pronounced. I felt like the enemies weren't that treatening, I felt like I could run, like I could beat them. This is notthe feeling that creates terror (something that I expect from a game in the horror genre). Overall I wouldn't recommend Machine for Pigs.
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6 人之中有 5 人(83%)認為這篇評論值得參考
9.2 記錄時數
張貼於:01 月 8 日
Amnesia: A Machine for Pigs - The second main game from Amnesia series. After the amazing Amnesia: The Dark Descent people wanted next Amnesia, much better than first game, but is it really better? I won't anwer that question, I'll just say that it's "Different", but mostly in positive aspects.

First you have to remember that this game wasn't created by Frictional Games like first Amnesia. It was created by The Chinese Room (You can know them if you've played Dear Esther). Ok, but let's talk about the game!

Most of the players didn't like Amnesia: A Machine for Pigs, because a few important aspects from Amnesia: The Dark Descent were cut off in this game. There wasn't any inventory, you couldn't pick up many items like chairs, boxes etc, no tinderbox to pick up and your source of light is unlimited. So the survival aspect of the game don't exist. The only items you can pickup are letters, papers and important items that you have to pickup to move on with story.

Monsters aren't that scary like in first game, but still i have to say that power of imagination in that game still works! I was scared because of simply noises and i thought there is monster nearby. Also i should note that there aren't the "warning alert" when the monster is next to you. That alert was in first Amnesia and in my opinion it's better that it's don't exist here, because if you won't be careful you can me surprised in "negative" aspect of course! Don't get me wrong, Amnesia: A Machine for Pigs is still very scary game, but you can't compare it to the first game.

Soundtrack is amazing! It was composed by Jessica Curry (Same artist like in Dear Esther). The style is again different than from the first game, but it's also amazing and it's fit with all those factory levels and London from fall of XIX century. Go ahead and try it

You could thought that i already said the most important things from that game, but nope, not yet! Now is The Story

The story in this game... I can't describe it, if i'll say it's amazing it's not enough. In this aspect Amnesia: A Machine for Pigs owning the first game, no doubt about it! It's very emotional, sad and you'll think about it after you'll finish the whole game. I won't say any spoilers, but to make you curious i'll just say that the "Pigs" in the title of the game is an ambiguous word... In my opinion one of the best stories i've ever been seeing in video games. You should play this game even only because of that story. Also i recommend read all the notes that you'll find in the game from the chronological order after you'll finish the game.

I'm really sad seeing all those negative reviews, most of these people were just looking for Amnesia: The Dark Descent 2, but I really understand them. I was also a little bit dissapointed when i realised i couldn't take chairs and other objects and throw them away, honestly I don't understand why developers removed that, but when i finished the game I was glad i pre-ordered it.

I rate this game 8/10 (Very Good), mostly because of that great story, soundtrack and the whole atmosphere. It isn't that scary like Amnesia: The Dark Descent, so if you're looking for only scary horror game and you don't care about other aspects, then you should buy other game. My english isn't perfect so I apologise for any grammar mistakes, I hope i'll be better in future!
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12 人之中有 8 人(67%)認為這篇評論值得參考
0.5 記錄時數
張貼於:2014 年 11 月 9 日
Not quite sure how I feel about this game. I mean, it's scary and all, but I don't think it's as scary as TDD. And I believe the problem lays in the fact that it was not developed by Frictional Games, but was made instead by the Chinese Room. A company that's only well known title is "Dear Esther" and very lack luster 'Adventure' game.
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28 人之中有 16 人(57%)認為這篇評論值得參考
6.6 記錄時數
張貼於:2014 年 10 月 17 日
I can see why there's mixed feeling about it. It's not a bad game, but it's not great either. It had the tools to be better, but I felt like it wasn't utilized right. Ignoring the 'Amnesia' in the title, I mean as a Psychological-Horror game it left me on the fence. I ain't no critic, but I always been a fan of horror, suspense and this just left me apathetic.

In short: Don't expect much if you're going to play it. I can recommend it for the atmosphere and theme, but if your looking for story it's aight

Long Version: Like I said before, this has the tools. And it's frustrating every time I think about it how much of BETTER game this should've been. They had the scenery, atmosphere, and MUSIC downpack but there's other stuff that could've been executed better.

What I mean is the writing. At point the buildup just stopped , and I felt I got left out on the mystery and suspense. Me thinking "What the ♥♥♥♥ is going on, Who, When, Where, etc." for too long put me out of the immersion that I didn't understand or didn't care anymore.

By the penulimate, I FELT that ♥♥♥♥ was getting real. The music was awesome and it got dramatic and passionate. I just didn't quite understand for what reason, and that sucks. It's like walking in on the middle of a movie and a bunch of stuff is happening that makes you wonder why it's happening, but the game doesn't tell you. You just wander around dark corriders hearing how nuts the main character turned out to be.

Short part 2: If you like old timey English and drama, run past 2/3 of the game and learn what NOT do if you want to want to make/write your own spooky thing.
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