This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs. From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
リリース日: 2013年9月10日
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2 アイテムを同梱: Amnesia: The Dark Descent, Amnesia: A Machine for Pigs

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This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs.

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.

The year is 1899

Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Unique Selling Points

  • Fresh and new approach to the Amnesia world while staying true to its origins.
  • The darkest, most horrific tale ever told in a videogame.
  • Stunning soundtrack by award-winning composer Jessica Curry.

システム要件 (PC)

    Minimum:
    • OS: Windows Vista
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space

システム要件 (Mac)

    Minimum:
    • OS: OS X 10.6.8
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: OS X 10.7.5
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space

システム要件 (Linux)

    Minimum:
    • OS: Major Linux Distribution from 2010.
    • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • Memory: 2 GB RAM
    • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Major Linux Distribution from 2012
    • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • Memory: 4 GB RAM
    • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • Hard Drive: 5 GB available space
役立つカスタマーレビュー
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,187
2 件のレビュー
記録時間: 8.8 時間
前作を楽しんだ人には、非常にガッカリ感を与えてしまう内容です。
前作からの変更点として、

・アイテム制度無し (使用アイテム選択とか無いです)
・照明用のランタンのオイルが無限(オイル補充とか無し)

等が有ります。
もはや別ゲーですね。
有志の日本語化も(確か)まだ出てないですし、ストーリーと演出重視と言われる本作の内容はサッパリです。

まあ、本作の追いかけキャラの”豚さん”は怖かったですし、一応”水エリア”も登場したのですけどねw
投稿日: 2014年3月8日
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327 人中 239 人 (73%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 180
7 件のレビュー
記録時間: 4.6 時間
I really don't think this game should be called "Amnesia" as it doesn't really have anything in common with the first game, except some loose distant connection through story. If you are looking for a survival horror game, there isn't really any "survival" or not even that much "horror" or "game" in this one. The first 90 minutes of this game are frightning as heck, but once you have encountered a few enemies and discovered that they aren't really much of a threat at all, the scary part is over. No feeling of being hunted, no brilliant AI, no mazes, no proper puzzles, no physics or interactivity etc, just a linear path.

However, having cleared that out of the way I'm still giving this one thumbs up. Amnesia 2 is about the atmosphere and sense of mystery. Players expecting a challenge or interesting game mechanics are going to be deeply disappointed, but those seeking a good twisted story will get some moderately creepy and disturbing experience. This story has so many levels that it would require an entire book or something to go through all the possible theories. Some claim that despite the effort put into the writing, the plot isn't really that great or sophisticated either, but although it does has some problems, I think it does at least occasionally succeed. From story or atmosphere viewpoint Amnesia 2 is still an average game and if that's your thing, I recommend it.

- 4 hours put into the game, 8 hours put into arguing (speculating) about what the story of Machine for Pigs is about
投稿日: 2013年11月28日
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881 人中 610 人 (69%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 444
103 件のレビュー
記録時間: 6.7 時間
I find this game very disappointing. Many of the interesting and intuitive gameplay elements from the previous game have been forcefully stripped away, and only the bare bones of gameplay mechanics exist.

It doesn't even come close to The Dark Descent. I don't want to say this game is downright horrible, but it's not very good either. You get some good scares and interesting moments sprinkled in, but apart from that, it's a pretty dull game with a sloppy, rushed plot.
投稿日: 2013年11月28日
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614 人中 405 人 (66%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 534
8 件のレビュー
記録時間: 4.5 時間
Amnesia: A Machine for Pigs is a dumbed down version of Amnesia: The Dark Descent (which was a dumbed down version of the Penumbra games itself).
TDD was still a good game and some of its changes were improvements over Penumbra (less clunky controls to name just one).
The same CAN NOT be said about AMfP: The developers managed to remove everything from the game that made its predecessors fun without adding anything new in return, leaving behind only an empty husk of a game.
There is no exploration in AMfP because it's extremely linear with virtually no alternative routes whatsoever.
The hand lamp burns on forever and the inventory has been removed completely, so there's no resource management throughout the game either.
The very few puzzles in the game are barely worth that name; they are almost insultingly easy and rarely more than using a picked up item at the end of linear corridor #134.
On top of the game's linearity the monster encounters are, for the most part, heavily scripted and mostly consist of monsters moving in the shadows far away from the player - there are less than a handful ares in the game with free-roaming enemies where the player can actually get hurt.

The following paragraph is about game mechanics, not AMfP's story. It can still potentially spoil the game's beginning to some degree, I guess. Therefore I put it in spoiler tags; you might want to skip it if you're planning to play the game sometime.


Monster encounters are not only rare, the lamp also begins to flicker everytime a monster is near - usually long before it can even be seen. After noticing this the game entirely lost the little tension it had to begin with for me: I always knew when a monster would appear beforehand, when they appeared they rarely posed a danger because of their scripted nature and for whatever reason the effects directly looking at a monster had in Penumbra and TDD are gone as well (or at least toned done a lot), so the horrors that were quiet effectively left to the player's imagination in the predecessors are now shown directly, thus making the game less scary in the end.


So, to sum it up: there is not much actual gameplay in Amnesia: A Machine for Pigs, it is hardly a game at all.
That doesn't necessarily has to be a bad thing. The same thing can probably be said about Telltale's The Walking Dead, but TWD makes up its lack of gameplay with a very well told story.
However AMfP isn't very good storywise either: It's full of horror-pulp stereotypes, making it very predictable, and towards the end the story gets completely lost in a pile of pretentious symbolism.

Not much is missed by skipping AMfP completely. If you liked TDD and haven't played the Penumbra games, better go for them instead - they are a lot better than this new game.
Also note that AMfP was not developed by Frictional Games (who made Penumbra and TDD) but by The Chinese Room who apparently moved towards making console games by now (figures). So waiting for Frictional's game SOMA, which is currently in devolpment, could still be worthwile if it turns out closer to the games they made themselves.
投稿日: 2013年11月25日
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427 人中 266 人 (62%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 689
52 件のレビュー
記録時間: 4.9 時間
A horror without horror. Despite this terrible contradiction, A Machine for Pigs loses nothing by getting rid of its main feature. Even being much closer to an interactive novel rather than to a horror game, it's almost as tense as before - all thanks to the cunning narration and that great setting it uses.
Although it's a bit frustrating that the game has lost a great part of its interactivity, leaving all the credits to the plot. The player is here to pull some triggers and watch the story, not to be an actual part of it. Not a big deal, but still.
So, Amnesia's choice now is to become a story-driven thriller. If it seems to be fine with you, there's nothing else to complain about. In other cases, it would be better to take a closer look at Outlast.
投稿日: 2013年11月26日
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