From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Évaluations des utilisateurs : Variable (3,080 évaluation(s))
Date de parution: 10 sept 2013

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Acheter Amnesia: A Machine for Pigs

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Acheter Amnesia Collection

Inclut les 2 articles suivants : Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Recommandé par les curateurs

"A Machine For Pigs is a very different game than The Dark Descent. But it is not lacking in quality."

À propos de ce jeu

Le monde est une machine. Une machine pour les porcs. Une machine réservée à l’abattage des porcs.

Découvrez le nouveau jeu d’horreur à la première personne des auteurs d’Amnesia: The Dark Descent et de Dear Esther, et plongez dans les profondeurs de la cupidité, du pouvoir et de la folie. Il enfouira son groin dans vos côtes et vous dévorera le cœur...

Nous sommes en 1899...

Oswald Mandus, un riche industriel, se réveille dans son lit, en proie à une terrible fièvre et hanté par les visions d’une machine infernale. Torturé par les réminiscences d’une désastreuse expédition au Mexique, brisé par l’échec de ses utopiques projets industriels, rongé par la culpabilité et la maladie, il se réveille en plein cauchemar. La maison est silencieuse, mais sous ses pieds, le sol tremble au bon vouloir d’une infernale machine... Seule certitude, ses enfants courent un grave danger et lui seul peut les sauver.

Points de vente uniques

  • Nouvelle approche de l’univers d’Amnesia tout en restant fidèle à son esprit.
  • Le scénario le plus sombre et le plus terrifiant jamais proposé dans un jeu vidéo.
  • Superbe bande son composée par la talentueuse Jessica Curry.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Processeur haut de gamme Intel Core i3 / AMD A6 ou équivalent.
    • Memory: 2 GB RAM
    • Graphics: Carte graphique milieu de gamme NVIDIA GeForce 200 / AMD Radeon HD 5000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Processeur haut de gamme Intel Core i5 / AMD FX ou équivalent.
    • Memory: 4 GB RAM
    • Graphics: Carte graphique haut de gamme NVIDIA GeForce 400 / AMD Radeon HD 6000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Mac OS X 10.6.8
    • Processor: Processeur haut de gamme Intel Core i3 / AMD A6 ou équivalent.
    • Memory: 2 GB RAM
    • Graphics: Carte graphique milieu de gamme NVIDIA GeForce 200 / AMD Radeon HD 5000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.7.5
    • Processor: Processeur haut de gamme Intel Core i5 / AMD FX ou équivalent.
    • Memory: 4 GB RAM
    • Graphics: Carte graphique haut de gamme NVIDIA GeForce 400 / AMD Radeon HD 6000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Principales distributions Linux depuis 2010.
    • Processor: Processeur haut de gamme Intel Core i3 / AMD A6 ou équivalent.
    • Memory: 2 GB RAM
    • Graphics: Carte graphique milieu de gamme NVIDIA GeForce 200 / AMD Radeon HD 5000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Principales distributions Linux depuis 2012.
    • Processor: Processeur haut de gamme Intel Core i5 / AMD FX ou équivalent.
    • Memory: 4 GB RAM
    • Graphics: Carte graphique haut de gamme NVIDIA GeForce 400 / AMD Radeon HD 6000. Les cartes Intel HD intégrées peuvent fonctionner mais ne sont pas prises en charge ; une mise à jour du pilote permet généralement de résoudre les problèmes graphiques.
    • Hard Drive: 5 GB available space
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
4.2 heures en tout
Posté le : 7 octobre 2014
Alors pour commencer, Amnesia A Machine For Pigs ... n'est pas un Amnesia. Il en porte juste le nom. En voyant la Trailer de Amnesia A Machine For Pigs, je pensais, en toute sincérité, que ce jeu était mauvais. Cependant, j'ai été agréablement surpris. Oublier tout ce que vous avez vu dans Amnesia The Dark Descent ( Plus de Laudanum, plus de boite d'amadou, plus d'huile, etc ... ), moins de frayeur également ( le fait d'avoir un lampe qui fonctionne NON-STOP enlève le coté cauchemardesque ). Pourtant, l'histoire de Machine For Pigs en elle-meme EST effrayante et je trouve que ca vaut le coup de jouer à ce jeu.

En bref : Je recommande ce jeu si vous chercher des histoires à ne plus dormir la nuit. Pour le reste : Amnesia The Dark Descent.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.1 heures en tout
Posté le : 7 février
Mettons-nous d'accord dès le départ, ce n'est pas un mauvais jeu, surtout au prix auquel il est proposé. Néanmoins, quand on a joué à Amnesia premier du nom, on ne peut être que déçu de cette suite. Commençons par les points faibles. Tout d'abord, la disparition de la gestion du stress et de l'inventaire est clairement un mauvais choix. Il n'y a plus cette angoisse de vérifier sans arrêt combien d'huile ou d'amadou il nous reste. De plus, la perte de l'interaction avec le décor enlève le plaisir de pouvoir déplacer n'importe quel objet. Au final, cela nous amène à un jeu complètement linéaire dans lequel on n'a même plus besoin de réfléchir pour résoudre une énigme, suivre le chemin étant désormais la solution au problème. Le fait d'avoir plein de portes est d'autant plus frustrant que les trois quarts d'entre elles sont fermées, nous donnant une impression de fausse liberté. Enfin, concernant la peur - puisque ce jeu est un survival, rappelons-le -, elle est bien moins présente que chez son prédécesseur. Pire encore, la dernière heure de jeu s'effectuera en sprintant, les éléments horrifiques scriptés étant prévisibles. Toutefois, ce jeu n'est pas rempli que de points faibles et présente également des atouts. D'abord au niveau de l'immersion, bien plus forte que dans TDD avec cette ambiance malsaine liée aux porcs, et des décors, forts bien réalisés même si on notera une ressemblance avec Portal 2 vers la fin. Le scénario est lui aussi à créditer du côté des points forts même s'il n'y a rien d'extraordinaire en soi.
En conclusion, pour le tarif proposé, Amnesia AMP est un jeu que je conseillerais mais attention au risque de déception pour ceux qui auraient déjà joué au premier.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 2 novembre 2014
Jeu bouclé en un peu plus de quatre heures, beaucoup plus proche du conte interactif façon Dear Esther que d'un survival horror comme pouvait l'être Amnesia : the Dark Descent.

Vous partez à la recherche de vos enfants disparus dans le Londres de la révolution industrielle, depuis votre manoir jusque dans les entrailles de votre usine d'abattage de porcs, avec quelques passages en extérieur dans les rues de la ville.

Comparé à the Dark Descent, Ce que le jeu perd en aspect horrifique, il le gagne en émotion et en puissance narrative. Les musiques sont magnifiques et les effets sonores très efficaces. L'histoire est émouvante avec une écriture remarquable. Le jeu reste néanmoins très linéaire et les énigmes ne sont jamais bien corsées. Quelques passages peuvent faire frémir mais pas à la hauteur de son prédécesseur, la faute à l'absence de santé mentale et d'inventaire (votre lanterne ne s'éteindra jamais).

Pour conclure, Amnesia : A Machine for Pigs est une aventure qui vaut largement la peine d'être vécue, plus mature mais moins horrifique que the Dark descent, à condition de ne pas s'attendre à jouer à un clone de ce dernier.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.5 heures en tout
Posté le : 24 février
Un jeu dans la lignée de Dear Esther, mais avec un gameplay qui réclame un peu plus de participation de la part du joueur, puisqu'il ne s'agit plus seulement d'avancer, mais de trouver désormais le moyen d'avancer, en déverrouillant des portes. Où donc est l'intérêt de l'oeuvre ? Dans l'ambiance mais surtout dans la narration, très complexe, intrigante, qui réclame toute l'attention du joueur, invité à comprendre ce qui se passe. La part susbtantielle du gameplay réside donc dans la lecture : c'est la grande originalité des jeux de Chinese Room que de transformer la lecture en jeu ou d'avoir inventé des jeux à lire. Par ailleurs, l'univers est sombre, torturé, et le tout ne manque pas de poésie. A Machine for Pigs est peut-être un beau plaidoyer contre le désespoir alors que l'histoire est désespérée et contre la déshumanisation de l'homme trop humain -propos sérieux, digne d'une fiction de Poe. Le seul bémol, c'est la pauvreté technique de la réalisation, qui semble confiée à Frictionnal Games : ces lacunes nuisent à l'immersion, pourtant fondamentale pour que l'expérience soit pleinement satisfaisante. L'illustration musicale, en revanche, est remarquable.
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216 personne(s) sur 242 (89%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 6 novembre 2014
-
Click for Gameplay Trailer - Review
-
Graphics:
+ detailed scenes
+ nice but not realistic light atmosphere
- simple architecture
- blurred textures

Balance:
+ notebook
+ fair checkpoints
- ridiculous tasks/puzzles

Sound:
+ good surround effects
+ impressive voice acting
+ disturbing music and unsettling sound effects

Atmosphere:
+ tense situations
+ panic and helplessness
+ some shock moments

Game Size:
+ different rooms
+ brilliantly written script
- not replayable
- short playtime
- drags over the last hour or so with repetition and story padding

Part of the reason why Amnesia: The Dark Descent is scary is because it often leaves you feeling vulnerable and lost in a foreboding world.
Its twisted narrative, creepy visuals, and disturbing enemies intensify these feelings and turn it into an enjoyable and intriguing journey into darkness. The sequel of Amnesia: The Dark Descent takes horror-movie tropes and stirs them into a meditation on the meaning of life, love, war, religion, madness, and the impact of industrialism on 19th-century England.
Put all of this into an incredibly creepy adventure that takes place almost entirely in the pitch dark, toss in some pig-men, and you have one supremely unnerving adventure that is impossible to put down.
Machine for Pigs follows the hazy journey of a wealthy industrialist named Oswald Mandus, who wakes up suffering from amnesia wondering where his children are.
Following in the original’s footsteps, you uncover more about his memories and past actions listening in on conversations he remembers throughout the game and finding diary entries that help build a mysterious backstory.

The story here is by far the strongest aspect of the game, in so much as it stands above everything else like an Olympic weight lifter competing with a classroom of eight year old children without hands (the latter of which sounds like something The Chinese Room would work into one of their games if they could).
It is so well written and genuinely interesting that it kept pulling me along through the game, despite all the nervous flutterings in my stomach that were telling me to turn the game off and go play something more fitting to my bravery level.

Gone is your item inventory and resource management, replaced with a newfound emphasis on environment exploration. Your trusty lantern no longer requires a constant supply of oil, though having it lit will still attract the various beasts which roam the world.
And I’m saddened by the absence of the signature sanity meter, one of the original Amnesia's most memorable elements. A Machine for Pigs delivers a tighter and arguably more interesting horror experience than its predecessor. Honestly, stripping down A Machine for Pigs to its bare essentials makes it a much less physically taxing game. You won't be hiding in closets, flicking your light on and off to regain your sanity, or scouring the environment for extra oil and tinderboxes.
But while it demands less of you through its mechanics, in return it asks much more in terms of unraveling its macabre, savagely poignant story.

The gameplay itself isn't quite as fraught with tension as the plot that you follow, although it comes close. There are no logic puzzles, no inventories full of junk to accumulate, no combat, or anything else that would get between you and the story.
You mostly follow a linear path through the game's many levels, figuring out how to open locked doors, spin various dials and wheels, and so forth.
There isn't a single problem to be solved that requires more than a little bit of exploration and observation.

Through the use of enigmatic diaries, wonderfully creepy audio logs, and a great sense of environmental storytelling, A Machine for Pigs makes Mandus' narrative arc a fantastic trip that culminates in one of the most satisfying final acts of 2013. It marries a deeply tragic and personal story with a terrifying look back at the dark side of the rise of technology. I'm being vague for a reason, because much of Amnesia's power lies in a series of great story reveals. Sadly, you'll have to trudge through a lot of underwhelming puzzles to extract it.

Amnesia: A Machine for Pigs may be a different kind of horror than fans are expecting, but it's an interesting and welcome experiment in gaming terror. Between the obligatory puzzles is a game that delivers a painfully personal story and some superb psychological horror.

Score: 73 / 100
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Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
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213 personne(s) sur 250 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.5 heures en tout
Posté le : 29 septembre 2014
There is a lot of people that hate this game, and I know why:

TDD was a fad. The game became popular because of one thing, and one thing only: it was scary. Tens of thousands, if not hundreds of thousands likely bought this game because they wanted to get scared; they wanted a joyride complete with overwhelming fear. I don't blame them. The game is pretty scary, but here's the thing:

It seems that most people do not understand that Amnesia, and the games before it, were not just haunted-house amusement park rides like they like to act like it is. No, it's a lot more than that. The game has thick atmosphere, superb pacing and storytelling backed by a very dark story that keeps you curious from beginning and even to the end. To be able to truly appreciate TDD, you need to look further than the scare factor; it is not the only thing that made the game great. Guess what the Chinese Room capitalised on? The story. They wanted to tell a story, much like TDD did. MFP was much more of a psychological experience; the game did not need to scare you with darkness or spooky monsters, all it needed was an incredibly wicked story. This was fulfilled. I expected an atmospheric, thought-provoking horror experience that would keep me on the edge and this is exactly what the game did.

But what did everyone else expect? Probably something entirely different. They probably just wanted to get scared. Most of the fanbase is filled with people that appreciated TDD for nothing more than its scare factor, and therefor this is all they had expected from MFP. They are probably the kind of people that either skipped or skimmed through most of TDD's note readings, not givng a ♥♥♥♥ about the backstory whatsoever. They just wanted to get to the next "scare." The bad reception for this game purely comes from delusioned expectations, is what I believe. Horror is a much deeper genre than you'd think. Read up.
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58 personne(s) sur 72 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.0 heures en tout
Posté le : 29 octobre 2014
Play for the story and the creepy atmosphere. No horror game excels Amnesia: A Machine for Pigs in those regards.

Note to anyone who has played Amnesia: The Dark Descent:

Please do not take this game as a sequel to Amnesia: The Dark Descent. What many people do wrong with this game is that they go with the mindset of the previous Amnesia - going for the horror.

Now, I'm not saying it's wrong to play horror games for the horror in them, and it definitely is not a surprise why people think of this as a sequel, what with the blaring "Amnesia" in the name. However, while the game does make an occasional reference to the original, it's significantly better to think of this as a stand-alone game.

Amnesia: The Dark Descent was made by Frictional Games. They have made a name for themselves by bringing back the horror in the horror genre. Their games have that creeping atmosphere that you can never be rid of. From Penumbra: Black Plague onwards, they took a theme of defenselessness, which definitely has been a big asset.

Amnesia: A Machine for Pigs was made by The Chinese Room. When Frictional Games thought about making a sequel to the Amnesia series, they decided to have an other company make it instead. Being impressed by Dear Esther, they approached The Chinese Room for sharing similar mindsets in their game development. Frictional Games did not want The Chinese Room to make a game that is similar to the original, they wanted them to make a game in their own way.

Two different companies make a game of the same world, with the same theme. It's obvious there'll be differences.

From Amnesia: A Machine for Pigs, you'll get to experience a creepy, gross, horrifying story of a mad man trying to redeem himself.
From Amnesia: The Dark Descent, you'll get a full-blown horror blast in your face. Scrreeeaaaam.
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167 personne(s) sur 252 (66%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.4 heures en tout
Posté le : 30 octobre 2014
Oh man. This game is such a dissapointment.
If ''The Chinese Room'' didnt get involved this could've been so much better.
They didnt try to make Amnesia 2, they tried to make a sequel to Dear Esther.

I loved the story in TDD, it had the perfect balance between gameplay and story. This one is more focused on the story but I couldn't really get into it because it's so effin boring. There was not a single scary moment in this game and the 'monsters' you'll face later on are no threat to you and you can just casually walk past them. Your character is never in any actual danger. You couldn't check your sanity; tinderboxes and oil didn't exist. You don't have an inventory so don't even bother exploring. But why mention it? You can't do that anyway since every door in this game is locked unless you have to actually go through it. If you loved grabbing random sh*t in TDD and throwing it at the enemy or just against a wall - you can't do it in this one cause everything is locked in place.
The nerve wrecking atmosphere from TDD is completey lost, you don't have to worry about oil for your lantern cause it is unlimited.

I quit the game 3 times but I kept giving it a chance because I WANTED it to be good but there is really no hope for this. A Machine for Pigs is a complete let down to every The Dark Descent fan.
The fact that this game is 3-5 hours long is a joke.
So I will say this: This is one of the worst Horror Games I've ever played in my entire life.
It's not even worth a 1 out of 10 so I won't bother rating it.
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32 personne(s) sur 38 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.0 heures en tout
Posté le : 23 janvier
Darkly atmospheric and beautifully rendered, I thoroughly enjoyed this one, dare I say, more than the first. It abandons the point and click Hidden Object Game mechanics in favor of exploration while masterfully building tension. That's right, it's not a HOG like it's predecessor, which was innovative for it's time and we can still see it's legacy in a brillant masterpiece like Outlast. This one is much more polished and focuses on a cinematic audio that will have you taking off your headphones and turning on the lights to make sure that was from the game and not from the burning carbuncle eyes snorting in the darkness at your window. Often hiding the horrors, it knows that what you can't see will bend your mind on all fours to imagine far worse than any engine can grind up and reanimate. The porcine genius of it all is the sqealing progression of a story line that will raise the bristles down your spine as it roots around, huffing and snuffling, in the fetid mire of your psyche.
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24 personne(s) sur 25 (96%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.4 heures en tout
Posté le : 23 janvier
If I were to compare the two Amnesia games quickly I would say that A Machine For Pigs is more horrific, The Dark Descent is more terrifying.

I prefered The Dark Descent, but A Machine for Pigs is still a superb horror game. A lot of atmosphere, horrific story and solid gameplay. It did not scare me as much as The Dark Descent, but then no other game ever has either.

See my full video review for details : https://www.youtube.com/watch?v=0uNyejlkJGI&list=PLE7DlYarj-Deq-6FHXFQQ72vz__aROZ-A&index=19
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36 personne(s) sur 50 (72%) ont trouvé cette évaluation utile
27.9 heures en tout
Posté le : 24 octobre 2014
I will say though, I have much more respect for bacon, now that I know where it comes from. :/

Amnesia: A Machine For Pigs is alright, but nowhere near in comparison to Dark Descent. The atmosphere, sounds and story is quite good, but it lacks enemies, real puzzles and in-depth secrets. It is basically point A to Point B with no backtracking, sidestories or mods to really boot. Basically you get chased by mechanical pigs in dark. What is groovy about it though is that the audio is incredible, the SFX is riveting, and voce acting is quite good. Only thing it lacks is the fear of shadows given to you in the older installment. Get this game when it is on sale, for sure.
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28 personne(s) sur 38 (74%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 20 novembre 2014
List of things that were good in Amnesia The Dark Descent:
- you could light candles with limited supplies of matches
- you had a lantern that could go low on fuel
- you had to manage madness : stay stealthy in the dark and become mad, or get low on resources and be spotted by enemies by lighting stuff but remaining sane. It was smart and a balanced system
- enemies were threatening AND frightening, and hard to outrun

This is also the list of things that have been removed in A Machine For Pigs.
It is closer to Dear Esther than Amnesia. Don't buy if you're looking for a horror game.

Didn't finish it, I was just bored playing it. Not frightening, not involving, not entertaining. And I've seen too many valves.
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26 personne(s) sur 35 (74%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 23 septembre 2014
Not scary.

^horror game that isnt scary = not a horror game.

Save a few dollars and skip this. TERRIBLE AI. Mediocre story. like 2 jump scares. and incredfibly short gameplay.

I'm one of thsoe people that almost never complete a game. This game I completed in one sitting. The sheer lack of content is astounding.

One can literally walk through the game feeling like this unkillable super human.
I had to restart once because I got stuck on some invisible wall while something was "chasing me.
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52 personne(s) sur 83 (63%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3.3 heures en tout
Posté le : 13 novembre 2014
About as scary as a five foot and senile man, in his late seventies, attempting to rob you with a blunt fork, in broad daylight.
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58 personne(s) sur 95 (61%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.6 heures en tout
Posté le : 3 octobre 2014
This game disappoints on it's own and doesn't reach 1/4 up the bar set by A Dark Descent.
You're character is almost never in any actual danger.
Convoluted story that doesn't quite come together despite finding every hidden document.
Puzzels are unintuitive and the removal of inventory and health managementh makes the game that much easier.
The sanity bar removal has been debated by players, but I thought it was pretty cool. The game feels less depthful and immersive without it, to me.
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41 personne(s) sur 65 (63%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 1 novembre 2014
Certainly feels like I am playing another "The Chinese Room" game. To me, it feels like Dear Esther but with the "Amnesia" name slapped on it. You have very little to no interaction with your environment. No inventory. You spend the whole time just walking. Atleast in the first Amnesia you had puzzles to complete and had to manage your lantern. The times when you would come into contact with the monster were predictable. I never really felt scared to search an area because anytime I would see the monster it would come in the form of a mini jump scare for its reveal.

Here, it is nothing like that and the AI is horrid. There is one part where you need to go down a hallway and the exit is to the right. But to the left it branches off a to a small path with which the monster does laps of. You could sneak past. OR do what I did and just run past and as soon as you go through the door the monster doesnt follow because invisible walls they can't past. It was honestly the stupidoust thing I've ever seen. It was an encounter that was absolutely pointless. I made a little picture to show below. But anyone that played it long enough and got to this part would know how stupid it was.

Excuse the horrible picture I attempted to make.

###################################
#....................................................................EXIT
#.................... ==>
#......../\.....#######
#.......| |.....#..........#.........| |...........########
#.......| |.....#..........#.........| |..........#
#...............#######.........\/..........#
#...................................................#
#...........<== MONSTER.................#
#################.................#
..................................#.................#
..................................#.................#
..................................#.................#
..................................#...YOU......#
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19 personne(s) sur 26 (73%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 2 novembre 2014
I like it.

I do not like many games. I am ridiculously picky, but this game was good enough to get me to write a review.

It has an excellent story (read the notes you find dammit), creepy atmosphere, and keeps a good pace. It is a short, but worthwhile game to play through.
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25 personne(s) sur 38 (66%) ont trouvé cette évaluation utile
10.7 heures en tout
Posté le : 25 septembre 2014
I tried really hard to like this game, but it flat out wasn't as good as I hoped it would be.

My main issues is that the game is just not scary at all. The story makes little to no sense and they don't really try all that hard to explain it to you. I could go deeper into this but I don't want to spoil the game for other who may actually want to play this (I know I hate when others do this).

If you are expecting something scary as lets say... Outlast? Don't buy it. If you are looking for a slow burner this may be for you.

4/10
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41 personne(s) sur 68 (60%) ont trouvé cette évaluation utile
4.3 heures en tout
Posté le : 4 octobre 2014
The more you play it the more you question the game designing of "scary" games. What are you afraid of ? The dark ? You have a lantern and a friendly blue fog. The monsters ? What monsters ? I am not kidding, they litteraly ignore you even when you run in front of them. Perhaps I just got lucky, they were eight or so anyway. The first opus left you vulnerable, this one just leaves you alone. What else is there, an unnecessary complicated story, a linear path, no items at all, infinite oil and a short lifetime, a stupid, stupid part that makes you pitty the ennemies. The environment looks great though, and some spooky scripted tricks are welcome.

In conclusion, this game fails at what it was supposed to accomplish.
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1.4 heures en tout
Posté le : 4 février
I will be completely honest here, I used a walkthrough for this and played it in a fully lit room, and sped my way to the end in about two hours.

The game is no where near as scary as the original Amnesia, but I still ended up going through multiple pairs of underwear. The puzzles are decent, however I don't see how anyone could work some them out if they didn't have a guide.

The game does also have some serious performance issues, no matter what settings I changed, the frame rate dropped rapidly between 60 fps and 30 fps. Not sure why, it may just of been me, but my rig is more than powerful enough to run this.

If you haven't played an Amnesia game before, I'd definitely recommend the original over this one, however Machine for Pigs is still a good game.
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