From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
用户评测:
最新:
褒贬不一 (14 篇评测) - 过去 30 天内的 14 篇用户评测中有 50% 为好评。
总体:
褒贬不一 (3,986 篇评测) - 3,986 篇用户的游戏评测中有 64% 为好评。
发行日期: 2013年9月10日

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购买 Amnesia: A Machine for Pigs

夏日特卖!7月4日 截止

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$19.99
$3.99

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购买 Amnesia Collection

包含 2 件物品: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

夏日特卖!7月4日 截止

 

关于这款游戏

This world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs.

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.

The year is 1899

Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.

Unique Selling Points

  • Fresh and new approach to the Amnesia world while staying true to its origins.
  • The darkest, most horrific tale ever told in a videogame.
  • Stunning soundtrack by award-winning composer Jessica Curry.

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows Vista
    • 处理器: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • 内存: 2 GB RAM
    • 图形: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • 存储空间: 需要 5 GB 可用空间
    推荐配置:
    • 操作系统: Windows 7
    • 处理器: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • 内存: 4 GB RAM
    • 图形: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • 存储空间: 需要 5 GB 可用空间
    最低配置:
    • 操作系统: OS X 10.6.8
    • 处理器: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • 内存: 2 GB RAM
    • 图形: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • 存储空间: 需要 5 GB 可用空间
    推荐配置:
    • 操作系统: OS X 10.7.5
    • 处理器: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • 内存: 4 GB RAM
    • 图形: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • 存储空间: 需要 5 GB 可用空间
    最低配置:
    • 操作系统: Major Linux Distribution from 2010.
    • 处理器: High-range Intel Core i3 / AMD A6 CPU or equivalent.
    • 内存: 2 GB RAM
    • 图形: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • 存储空间: 需要 5 GB 可用空间
    推荐配置:
    • 操作系统: Major Linux Distribution from 2012
    • 处理器: High-range Intel Core i5 / AMD FX CPU or equivalent.
    • 内存: 4 GB RAM
    • 图形: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
    • 存储空间: 需要 5 GB 可用空间
消费者评测
消费者评测系统更新!了解更多
最新:
褒贬不一 (14 篇评测)
总体:
褒贬不一 (3,986 篇评测)
最近发布
MrDrProfessor4
( 46.3 小时(记录在案的) )
发布于:6月25日
It's sort of a mixed bag.

The intent of the game was to move away from the puzzles and resource management so it could focus on just the horror, but these aspects were part of what made the original so terrifying. Without the need to keep an eye out for important items, we aren't paying close attention when a monster sneaks up on us. The dark isn't as scary if we don't have to fear running out of oil/tinder boxes. There is also too few monster encounters, that being less than one per hour.

Still, I found myself enjoying this game because of the scary atmosphere and a great narrative. The environment is just dripping with life and really feels evil. I liked the Dark Descent a lot more, but Machine For Pigs is still worth a play-through given how few games are in this genre.
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Sentinel Zeke
( 6.3 小时(记录在案的) )
发布于:6月23日
Spook 2
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condortheboss
( 5.5 小时(记录在案的) )
发布于:6月22日
While not as scary as the original, MfP still has an amazing atmosphere, suspenseful scenes, and a great story.

Great spiritual sequel
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Mikkeli222
( 4.2 小时(记录在案的) )
发布于:6月22日
Hey vegans - You might like this one
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Hazzar86
( 6.5 小时(记录在案的) )
发布于:6月22日
I must admit, I had the highest expectations for this game. Since it was labelled as the sequel to the brilliant (and bloody scary) Amnesia TDD. However, this was anything but a sequel to me.

With the dark descent, the sanity mechanic was a key factor in maintaining fear, as it would put you under more and more pressure, forcing you to be resourceful and managing the use of the lantern to avoid the inevitable. However, in machine for pigs, the lantern is still there but sanity is gone, and the lantern never even runs out. This causes you to feel secure as you don't have to think about the lantern ever running out, let alone even needing to use it (most areas were adequately lit). The dark descent also had a brilliant way of making you scared of nothing. Creepy sounds, unnerving ambience and groaning monsters made you believe that you were under attack, even though you weren't. Machine for pigs didn't have nearly as much of this as TDD, and at times I barely felt scared, let alone unnerved or tensioned.

The dark descent was critiscised for it's linear maps and somewhat weak storyline, which was understandable and a good story does help in a game like this. Even though this is fixed with machine for pigs, I never took the time to notice since the game wants you to focus on it's supposedly "disturbing" and "interesting" dialogue. For christ's sake, if I was at least unnerved by the atmosphere then I might have wanted to realise what was going on. No wonder this game has been said to be a "walking simulator". I mean, if you want one of those then get a treadmill.

The story was alright at best, since the vast amount of text and pitiful amount of gameplay was distracting. It's ironic that the previous little issues in the dark descent that distracted you from the horror are the ones that have been fixed, and make it worse. Yes, the story is better than the dark descent, but I was expecting a horror game. Something branded with the title "Amnesia" suggests that it will be scary. The addition of this game has done nothing but ruin the name.

I completed this game in roughly 4 hours, which was not long by any means. The odd part is that it felt as if I was flying by. The dark descent was scary, and this would often make you stop and take a break (and a poo). I was trying to progress into the game and trying to find some scares, and before I could it was over.

Then I realised, why is this game so utterly underwhelming? I read up and found out that it wasn't made by frictional games, it was made by the chinese room. There's the problem. They only know how to make these walking simulators (dear esther), so it would be obvious that they would have incorporated some aspects into machine for pigs. This does show however, that it was the worst idea ever and they should have actually tried making it scary, instead of being like glue and not adapting to the given task.

My final words are, just buy the dark descent if you haven't already and play some custom stories. Tenebris lake, The great work and Subconscious trials are all better than this game, and are all made by a couple of guys with no budget.
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All-pig-must-die
( 8.9 小时(记录在案的) )
发布于:6月18日
By now we all know this is nothing compare to the dark descent.

I force myself into this 3 time before i finaly decide to give it a go and i took about 4 hours to finish, no challenge at all, barely any encounter and it's so easy to avoid death. i literaly didn't die once. Also, they simplified it so much, no inventory, no health or sanity gauge, way less interaction with the world.

i would not even recomend it on sales , there is free stuff online that is way better!
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Crispy Tacos
( 0.5 小时(记录在案的) )
发布于:6月15日
The game really failed to bring me in. I thoroughly enjoyed the first one, but this one just seemed to lack the right atmosphere to snag my interest. The general lack of direction on what I'm supposed to do and why also contributed to that failure. This game not only fails against similar competitors like "Alien: Isolation", but it also fails to stack up against its predecessor.
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FoZe
( 1.7 小时(记录在案的) )
发布于:6月13日
免费获取的产品
First things first, if you're expecting the same type of gameplay as The Dark Descent, this isn't the place to go. The games are both Amnesia, but entail different typed of horror. I felt as though The Dark Descent made you feel a horror torwards humanity, whearas in Machine for pigs, it tried to make you afraid of pigs. I personally loved both games, and didn't necessarily favor one over the other. It's all personal preference, but if you want to give Machine for Pigs a shot, I'll definetly support you.
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Irlandskii
( 5.3 小时(记录在案的) )
发布于:6月12日
In my opinion, the Dark Descent may have been the more terrifying of the two games, but Machine for Pigs told the better story. The community following for this series seems to overlook the story of either game and instead compares the levels of how "scary" the overall experience is, which I think is a poor way to judge this game. Sure it has the name "Amnesia" in the title and we may attribute that title to a "scary game", but I think this is overlooking greater factors in what makes this series unique.

I liked the Dark Descent as the scary, immersive, and atmospheric game that it was, but I do believe it fell short on the story. A Machine for Pigs was not, as disappointing as it was for some people, not nearly as scary as it's predecessor. However, in my time with it I found the game to be just as immersive as the first and it told a much better story than Dark Descent did. This game is not flawless, keep in mind. It is made by a different team than the one behind Dark Descent, and as a result it's more likely than not they did not use the game engine to it's full potential. A Machine for Pigs is not the most well optimized game, suffering from frequent frame drops and screen tearing issues despite having Vsync enabled. I run a GTX 970 and an FX8350 and I was unable to get a stable 60FPS unless I played on the preset "medium" graphics setting.

To sum up what I liked and disliked about the game, though:
PROS:
1) Monsters patrol areas instead of teleporting in and out of the map. Sure, a majority of the encounters ARE scripted, but unlike in Dark Descent if you do happen to die the monster WILL still be there when you load back in.

2) This game has phenomenal and immersive sound design. Best played alone and with headphones.

3) The game doesn't hold your hand through the last hour of the game like the Dark Descent did with Agrippa.

4) There were no plot holes in this story that I was able to pick up on.

5) Removal of the inventory screen, Part 1. Throughout my playthrough of the first Amnesia I must have collected atleast thirty tinderboxes that I never felt the need to use.

CONS:
1) Poorly optimized, screen tearing, frame drops, and I did encounter a glitch where an object I needed for a puzzle got stuck halfway through a wall.

2) Lack of interaction with the world. There are so many locked doors that you can interact with that serve no purpose, but meanwhile the only objects that Mandus CAN interact with are chairs and items needed to solve a puzzle.

3) Removal of the inventory screen, Part 2: Mandus's lantern never shuts off and he regenerates health. Along with this, in the Dark Descent there were items you would acquire from earlier parts in the game you find uses for later on. In Machine for Pigs, there's no need for an inventory screen because any item you need for a puzzle will be in the general vicinity.

4) Removal of the sanity meter. I can understand Mandus possibly not being afraid of the dark like Daniel was, but if I saw a deformed man pig hybrid patrolling an area I would get spooked by it.

5) The game is short. Even shorter than Dark Descent. Like 4-5 hours tops.

Overall, I did like the game for it's story but was slightly put off by the lack of puzzles and the poor optimization. I would give it a 7/10, and I would only recommend buying it during a sale.
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Gamer-Dude159
( 5.3 小时(记录在案的) )
发布于:6月12日
I played it way back when it first came out and just the minimalistic way they used was not good with the amnesia title. Especially without the custom maps feature the previous title had so you could make you own adventure but that isn't in here. The main story/only story is lacluster in the department of running from magic encounters or random encounters and the atmosphere was low too it was to "bright" and the fact the mechanics were shaved to a minimum was also another kick to the nads. In total this game was a bust without custom stories paired with lacluster mechanics. a solid 30/100
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最有价值的评测  在过去的 30 天内
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
5.9 小时(记录在案的)
发布于:6月2日
Atmospheric and good experience. It lacks inventory system and puzzles aren't that great. There are almost no interactions with surroundings unless it's related to story.

Still I can't say this is a bad game. The game's overpriced for 4-5 hours playtime for the whole content and little-to-no replayability. Pick this up from sales and don't expect it to be like Amnesia: The Dark Descent.
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4 人中有 4 人(100%)觉得这篇评测有价值
推荐
4.5 小时(记录在案的)
发布于:6月4日
Not as great as it's predecessor but Amnesia: A Machine For Pigs has its moments. The story is not that fascinating but the 1899 London setting makes up for it. The enemies are kind of uninspired yet there are times when the game builds up so much tension that they can scare the living Jesus out of you. It was disappointing to see that you can't interact with anything, and the game itself is rather short. Still this game is not bad and definitely has that Amnesia atmosphere.
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3 人中有 3 人(100%)觉得这篇评测有价值
推荐
5.3 小时(记录在案的)
发布于:6月12日
In my opinion, the Dark Descent may have been the more terrifying of the two games, but Machine for Pigs told the better story. The community following for this series seems to overlook the story of either game and instead compares the levels of how "scary" the overall experience is, which I think is a poor way to judge this game. Sure it has the name "Amnesia" in the title and we may attribute that title to a "scary game", but I think this is overlooking greater factors in what makes this series unique.

I liked the Dark Descent as the scary, immersive, and atmospheric game that it was, but I do believe it fell short on the story. A Machine for Pigs was not, as disappointing as it was for some people, not nearly as scary as it's predecessor. However, in my time with it I found the game to be just as immersive as the first and it told a much better story than Dark Descent did. This game is not flawless, keep in mind. It is made by a different team than the one behind Dark Descent, and as a result it's more likely than not they did not use the game engine to it's full potential. A Machine for Pigs is not the most well optimized game, suffering from frequent frame drops and screen tearing issues despite having Vsync enabled. I run a GTX 970 and an FX8350 and I was unable to get a stable 60FPS unless I played on the preset "medium" graphics setting.

To sum up what I liked and disliked about the game, though:
PROS:
1) Monsters patrol areas instead of teleporting in and out of the map. Sure, a majority of the encounters ARE scripted, but unlike in Dark Descent if you do happen to die the monster WILL still be there when you load back in.

2) This game has phenomenal and immersive sound design. Best played alone and with headphones.

3) The game doesn't hold your hand through the last hour of the game like the Dark Descent did with Agrippa.

4) There were no plot holes in this story that I was able to pick up on.

5) Removal of the inventory screen, Part 1. Throughout my playthrough of the first Amnesia I must have collected atleast thirty tinderboxes that I never felt the need to use.

CONS:
1) Poorly optimized, screen tearing, frame drops, and I did encounter a glitch where an object I needed for a puzzle got stuck halfway through a wall.

2) Lack of interaction with the world. There are so many locked doors that you can interact with that serve no purpose, but meanwhile the only objects that Mandus CAN interact with are chairs and items needed to solve a puzzle.

3) Removal of the inventory screen, Part 2: Mandus's lantern never shuts off and he regenerates health. Along with this, in the Dark Descent there were items you would acquire from earlier parts in the game you find uses for later on. In Machine for Pigs, there's no need for an inventory screen because any item you need for a puzzle will be in the general vicinity.

4) Removal of the sanity meter. I can understand Mandus possibly not being afraid of the dark like Daniel was, but if I saw a deformed man pig hybrid patrolling an area I would get spooked by it.

5) The game is short. Even shorter than Dark Descent. Like 4-5 hours tops.

Overall, I did like the game for it's story but was slightly put off by the lack of puzzles and the poor optimization. I would give it a 7/10, and I would only recommend buying it during a sale.
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3 人中有 3 人(100%)觉得这篇评测有价值
不推荐
6.5 小时(记录在案的)
发布于:6月22日
I must admit, I had the highest expectations for this game. Since it was labelled as the sequel to the brilliant (and bloody scary) Amnesia TDD. However, this was anything but a sequel to me.

With the dark descent, the sanity mechanic was a key factor in maintaining fear, as it would put you under more and more pressure, forcing you to be resourceful and managing the use of the lantern to avoid the inevitable. However, in machine for pigs, the lantern is still there but sanity is gone, and the lantern never even runs out. This causes you to feel secure as you don't have to think about the lantern ever running out, let alone even needing to use it (most areas were adequately lit). The dark descent also had a brilliant way of making you scared of nothing. Creepy sounds, unnerving ambience and groaning monsters made you believe that you were under attack, even though you weren't. Machine for pigs didn't have nearly as much of this as TDD, and at times I barely felt scared, let alone unnerved or tensioned.

The dark descent was critiscised for it's linear maps and somewhat weak storyline, which was understandable and a good story does help in a game like this. Even though this is fixed with machine for pigs, I never took the time to notice since the game wants you to focus on it's supposedly "disturbing" and "interesting" dialogue. For christ's sake, if I was at least unnerved by the atmosphere then I might have wanted to realise what was going on. No wonder this game has been said to be a "walking simulator". I mean, if you want one of those then get a treadmill.

The story was alright at best, since the vast amount of text and pitiful amount of gameplay was distracting. It's ironic that the previous little issues in the dark descent that distracted you from the horror are the ones that have been fixed, and make it worse. Yes, the story is better than the dark descent, but I was expecting a horror game. Something branded with the title "Amnesia" suggests that it will be scary. The addition of this game has done nothing but ruin the name.

I completed this game in roughly 4 hours, which was not long by any means. The odd part is that it felt as if I was flying by. The dark descent was scary, and this would often make you stop and take a break (and a poo). I was trying to progress into the game and trying to find some scares, and before I could it was over.

Then I realised, why is this game so utterly underwhelming? I read up and found out that it wasn't made by frictional games, it was made by the chinese room. There's the problem. They only know how to make these walking simulators (dear esther), so it would be obvious that they would have incorporated some aspects into machine for pigs. This does show however, that it was the worst idea ever and they should have actually tried making it scary, instead of being like glue and not adapting to the given task.

My final words are, just buy the dark descent if you haven't already and play some custom stories. Tenebris lake, The great work and Subconscious trials are all better than this game, and are all made by a couple of guys with no budget.
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1 人中有 1 人(100%)觉得这篇评测有价值
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0.5 小时(记录在案的)
发布于:6月15日
The game really failed to bring me in. I thoroughly enjoyed the first one, but this one just seemed to lack the right atmosphere to snag my interest. The general lack of direction on what I'm supposed to do and why also contributed to that failure. This game not only fails against similar competitors like "Alien: Isolation", but it also fails to stack up against its predecessor.
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1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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4.2 小时(记录在案的)
发布于:6月22日
Hey vegans - You might like this one
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1 人中有 1 人(100%)觉得这篇评测有价值
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5.5 小时(记录在案的)
发布于:6月22日
While not as scary as the original, MfP still has an amazing atmosphere, suspenseful scenes, and a great story.

Great spiritual sequel
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最有价值的评测  总体
12 人中有 11 人(92%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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4.5 小时(记录在案的)
发布于:2015年4月1日
《失忆症:猪猡的机器》确实是一部优秀的恐怖游戏,但是相对于恐怖,解谜元素似乎要更多一些。因为没有玩过前作,所以我也不好说相对于前作有什么提高或者不足。游戏本身气氛偏黑暗,烘托了一种压抑沉闷的感觉。本作还算比较良心,在我专心解谜找线索的时候没什么Jump scare。而游戏里的敌人猪人,老实说,是我见过的最战五渣的怪物,在游戏里和主角也没打过几次照面,而且感觉追逐战也比较容易(毕竟是猪嘛2333)。游戏的剧情老实说我因为英语略渣玩了一遍没怎么懂,但是后来在网上查了一下之后,有一种“原来是这样啊”的恍然大悟的感觉。总的来说游戏本身很不错,气氛音乐什么的都很赞,恐怖也把握得恰到好处。要说有什么感想的话,英语苦手真是害死人啊.....8/10
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8 人中有 8 人(100%)觉得这篇评测有价值
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0.6 小时(记录在案的)
发布于:2015年1月28日
猪猡的机器在氛围方面还是没少下工夫的,相比于黑暗后裔,感觉没有突破,但也没有后退,恰到好处的音乐配合一些突发事件,多多少少还是会让人有一些心跳加速的感觉,在这方面,我认为失忆症的这两部都做得很到位,也是恐怖的精髓所在。
相信玩过黑暗后裔的朋友都知道,猪猡的机器少了许多重要的设定,这直接导致了两点,一是游戏难度降低,二是影响游戏体验。在黑暗后裔中,我们时时刻刻都要注意节约煤油灯,将火柴用在最恰当的地方,而且理智下降时界面的摇晃也更加强了面对未知的恐惧,而在猪猡的机器中,你无须烦恼这些问题,你只需要不断的前进,顺手捡几张日记而已。我不能说少了物品栏意味着游戏难度下降,因为我觉得两部的解密难度都基本为零,只是猪猡的机器更简单而已,我的直接感受就是一路顺顺利利的前进,像看恐怖片一样没有多少停顿……
当然,即便这样,IGN的评分也只是比前作少了0.2分,这让通关后的我感到很惊奇,究其原因,我只归咎于猪猡的机器的剧情上了,虽然翻译有点那啥,我就不多说了。猪猡的机器剧情是很不错的,至于相比于第一代,我觉得后一部更加宏大,更加深刻,也更值得思考。先来说说黑暗后裔,我在这其中的感受就是,精心营造的恐惧,虽然恐怖的刻画很到位,但是画面从头到尾除了遗迹都是一种"巷道游击”的感觉,在阴冷黑暗的地下世界中穿梭,虽然很符合剧情,也很适合制造恐惧效果,但比起第二代就少了几分宏大。而猪猡的机器感受是,为剧情而生的恐惧,游戏里面几乎所有问题的矛头都直接指向了"巨大的机器“,而在游戏中,你的确可以看到许多宏大的场景,配合BGM,能让人很好的将自己代入进剧情之中,导致主角寻找儿子的旅程甚至会让我自己感到急迫,我不得不赞一下游戏最后的对话,那种声嘶力竭,那种悔恨,那种恳求,那种愤怒,会让玩家本身都淋漓尽致地感染,确实是两位很优秀的配音人员。
我想,弄不好猪猡的机器没有那些设定的原因,也许都为了让玩家更能够好好体验一下这段剧情(不排除另外的嫌疑,比如赶工),将玩家的身心不要那么集中地放在寻找煤油和火柴上,而是了解这个比起一代更加深刻也更加优秀的剧情上。
最后,猪猡的机器里的怪物有点让人蛋疼,猪猡没出现之前,我感受到了满满的诚意,猪猡出现之后,我感受到了满满的恶意,虽然有点夸张,但猪猡比起尸兄确实弱了很大,攻击力不强,出现的频率很少很少很少,除了剧情强制出现,我敢说我遇到的在整个游戏中不超过4个,略逗的外形,没有看到时的画面摇晃,攻击性不强,可以挑衅之(黑暗后裔看到就撒丫子跑路……),虽然有个发光的BOSS,但那玩意儿几乎没威胁……
猪猡的机器就像一篇评论说的:”如果没有第一部,这一部还是很优秀的”。这款游戏我理解为剧情为主,恐怖为辅,与一代正好相反,值不值得玩我不好说,但肯定不是一部失败的作品。
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1.0 小时(记录在案的)
发布于:2014年6月22日
优点:这游戏玩的不是视觉恐怖,而是利用音效+环境营造出来令人内心恐惧的氛围,这种恐惧会让你寸步难行,甚至连回头都不敢,这款游戏的成功之处就在于此。手提灯没有了油量限制,对于强迫症玩家简直是业界良心.
缺点:画面除了色调改变了之外与前作相比基本没有进步,材质贴图一塌糊涂,不过营造的视觉效果很好,怪物从1代的尸兄变成了猪人,不过这群战五渣的智商简直太低了,恐惧感瞬间没有了,他们会在一些地方卡住狂抽,或者看不到你,恐怖程度对于1代来说简直是败笔。
但是总体来说不如1代,少了那种油灯资源稀缺,同时主角惧怕黑暗,在黑暗中会丧失理智的恐慌感,音效气氛依旧出色,好评!
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