War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in the World War II and the Korean War periods. Fight in major air, land, and sea battles, with international players in an ever developing environment.
用户评测: 特别好评 (32,242 篇评测)
发行日期: 2013年8月15日


玩 War Thunder

Free to Play

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War Thunder Steam Pack includes premium airplanes, two single-player campaigns, one month of Premium account upgrades, and 1700 Golden Eagles!



"A Free to Play combined arms multiplayer game that features tanks and aircraft. A lot of content with regular updates and the F2P model isn't obscene."

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[In Development] A new type of ground vehicle in War Thunder

Two 'Object 104' (later called ST-1) participating in field training exercises. Picture taken shortly after the first prototype trials, September 1939.

Development of the ST-1 started even before the start of World War II. The first world war, which was also called “the trench war”, showed an inefficiency in the usual infantry breakthrough and required the creation of an absolutely new type of ground vehicle - something that could cross destroyed roads and ground torn apart from explosions. This is what the ST-1 was about - the first and the only model of a walking tank.
In spite of the complexity of the task the construction bureau of the factory managed to cope with the new design and the new battle machine (object 104 in the factory numeration) reached the factory testing stage which lasted for a year. During this period a considerable number of flaws were detected, these issues were eliminated as the tests proceeded.

Central Archive of the Ministry of Defense of Russian Federation “Head armour command of the Red army Military representative’s report on the execution of order for object 104”:

"6 machines tested on the run. The following defects found:
a) Replacement of the diesel engine and the electrical generator due to overheating and low oil pressure.
b) Overheating of the main clutch mechanism.
c) Unstable operation in the power drives of the side turrets.
d) High temperature in the battle compartment.
e) Unsatisfactory performance of gyro stabilization mechanisms.“

Soviet troops on the offensive, 1941.

In September 1939 after most of the defects had been eliminated, the development prototype obj. 104, (newly designated ST-1) was delivered to Moscow to be shown to members of the Soviet government and Red Army command. The demonstration of the new battle machine highly impressed the Soviet political and military leadership, and therefore it was decided to build a series of machines for operational trials. The new vehicles went through a baptism of fire during the Soviet-Finnish war. ST-1, along with new trial tanks the SMK and the T-100 had been sent to the front. Later, the ST-1 was changed to KV in the documents for disinformation purposes.

Not only did it have an extremely high cross-country ability, the ST-1 also was almost immune to anti-tank hedgehogs and mines. Even more so, thanks to it unique looks, it would spread fear and panic in enemy infantry ranks. 152mm howitzer allowed to destroy concrete pill-boxes with a minimal ammo expenditure. Finnish 37mm cannons could not penetrate the battle compartment’s armour and Molotov cocktails were also useless due the high profile of the machine. The large “dead zone” of the main armament and limited range of vision were the main weaknesses. A successful combat deployment convinced even the most pessimistic military officials of the necessity to put ST-1 into mass production.

Forced river crossing, ST-1 in action
According to different sources by June of 1941 from 20 to 30 ST-1’s were built. All of the aforementioned vehicles were deployed in the western military districts but by the beginning of the war, the machines were not fully mastered by the crews - also there was a lack of spare parts for repairs that resulted from a large amount of electrical failures In the course of the near-border battle in summer of 1941, all completed ST-1’s were lost. But some of them were mentioned in German battle reports.

From the report of Wehrmacht’s 14th tank division:.
“... For the first time in the Eastern campaign we faced a new type of battle machine, it was hard to miss the complete superiority of a 55 ton walking tank…..”
“...Our 5cm KwK. tank cannon could penetrate the armour only in vulnerable spots and at very close distances (below 200m).”
“...our tanks’ armour cannot stop the 15cm armour piercing shells, and even close detonation of an HE shell often led to penetration of the armour by its fragmentation effect”
“... The existing facts and besides that, the impression felt that Russians know about their armoured walkers’ technical superiority, should be taken into account and thoroughly investigated to avoid the damage that is being done to our armoured troops”
“... fight against Russian armoured walkers and tanks with 8.8cm flak cannons and 10cm tank guns cannot be enough on their own. Both weapon types are cumbersome and in most cases they are already discovered, under fire and destroyed while trying to reach an optimum firing position.”

“...In order to counter Russian heavy tanks and armoured walkers the following detailed recommendations are presented for consideration:
I) To develop assault weapons to fight heavily armoured targets:
II) Besides other modernizations we should progress with the building of the 26 ton tank and use captured and undamaged 55 ton Russian armoured walkers. 1 company of which is required for each tank regiment.
III) We should design a 10 cm self-propelled anti-tank gun. At least 6 of these SPG’s are required for each tank regiment.
IV) Create new shell type with considerably higher armour-piercing capacity.
V) Create a more powerful mine, that can render a 55 ton armoured walker unserviceable. For example, simply our existing mines are not enough…”

The Germans managed to capture several trial prototypes that were abandoned without fuel and ammunition. Despite the fact that the crews followed the instructions and tried to destroy their machines with hand grenades, the Germans managed to restore several machines in a few years and they took part in incidental skirmishes.

German armoured train with captured ST-1
Due to the difficult situation at the front and the military factories’ relocation to the East, a decision had been made not to continue the production of walking tanks and concentrate on less spectacular but more efficient, easy to master and repair vehicles with traditional running gear. 3 pre-production ST-1’s were given to the US due to its technology exchange program. In Autumn of 1941 they were delivered to Aberdeen proving ground and were tested for 1.5 months.

The Russian walking tank, a vehicle of new design, difficult for mass production by semiskilled labor. The tank has good operating speeds, slight tractive resistance, insufficient ease of maintenance. Poor engine cooling limits its ability to operate in wide temperature ranges. High fuel and oil consumption. Good startup, reliable engine. Bad air filtration equipment and cooling make the tank maintenance more difficult."

German troops on the march, captured ST-1 in the background.

The developers of War Thunder have been collecting information from archives around the world to create the walking tank in the game. Different parts of the ST-1 - some turret details, for example, were discovered in later projects of some Soviet tanks: the KV-1, the T-26 and also the T-60.

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War... War Changes... Soon...


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"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."


War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.

War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.

You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!

In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.

Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.

War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.

Features include:

  • An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
  • Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
  • A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
  • The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
  • Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
  • Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
  • Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
  • Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
  • Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
  • But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.


Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Radeon X26XX / GeForce 7800 GT
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows Vista/7/8
    • Processor: Dual-Core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher, AMD Radeon 55XX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 11 GB available space
    • OS: 10.9 Mavericks
    • Processor: Dual-Core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4600
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 680M or higher
    • Network: Broadband Internet connection
    • Hard Drive: 11 GB available space
    • OS: Most modern 64bit Linux distributions, SteamOS
    • Processor: Dual-Core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 11 GB available space
    • OS: Ubuntu 14.04 64bit, SteamOS
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 660+ or similar AMD
    • Network: Broadband Internet connection
    • Hard Drive: 11 GB available space
531 人中有 507 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.3 小时(记录在案的)
中国市场给腾讯代理是个大错误 = =
这篇评测是否有价值? 欢乐
273 人中有 268 人(98%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
532.0 小时(记录在案的)





-给新手的建议:追求最大收益并快速升级你需要 ①V 想认真玩最好开个V,除了双倍研发+狮币收益之外,基本也可以保证即时你这一局光摔机没杀人也不至于赔本修飞机,另外也是4人组队的必要条件。②轰炸机 舔地的收益是狗斗不能比的,技巧要求也不算高,在街机战斗中往往还能起到主导比赛的作用。轰炸机中美苏德的都不错,英日要熬到后期;舔地别犹豫,尽量选集群目标,做好一波的准备;炸战区/机场不要放弃高度。鉴于目前盖紧三番五次的削轰炸机,导致你与拦截机拉锯的时间越来越少,所以适当的升级你的机枪手是很有必要的,偶尔可以钓到鱼。 ③护身符 看起来很贵,但是效果显著。推荐给高收益的金币机/轰炸机贴一个。④耐心。研发是个漫长的过程,尤其是4-5级的飞机。这是一个循循渐进的过程,哪怕每天只玩一会儿,日积月累也是不少的经验。⑤ 买个VPN能显著改善你的游戏体验; ⑥ 毛子莽撞,老美呆萌,国人难缠。无论对方的素质多么不堪入目,息事宁人。哦,对了,别去亚服,没人。

这篇评测是否有价值? 欢乐
40 人中有 38 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
389.8 小时(记录在案的)
这篇评测是否有价值? 欢乐
30 人中有 29 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
48.5 小时(记录在案的)
起初是被这游戏的宣传CG吸引的 就是时间缓慢的那个 MK与德军对头 轰炸机低空炸德军军舰 最让我震撼的是地面上坦克履带下的一朵小白花 还有优美的音乐在残酷的战争下充满违和感的同时却又是那么的协调 好吧 扯远了 总结游戏的几个优点:1画面和优化 试问有几个游戏能带给大家逼真的画面和良好的画质以及叼炸天的优化?起初看网上的评测视频 看到画面这么吊心里第一个想法就是:哥的9600GT估计挂了! 抱着试一试的态度下载来了 刚刚开始画面调到最低进入游戏打了一把 我去 居然有80-100多帧(一般情况不发生战斗下)其实我自认为最低画面也还是挺不错的 然后退出游戏 开到中档居然也有30帧以上 可见游戏优化堪称业界良心 2游戏性 一句话总结 能让我憋着一泡尿几个小时除了当初玩魔兽世界(团长说开荒中途上厕所害大家团灭的本周DKP清零现在想想都是泪啊)就是战雷了 激烈的空战 各式各样的战机在天空交织出雨点一样的弹幕 当我驾驶着战机将敌机击落的时候感到热血沸腾 陆战虽然现阶段还有许多缺陷 但是我相信在不久的将来一定会越做越完美 还有期待正在开发的海战 3网络 这游戏的网络给我一种孤岛危机2网战的感觉 最初在美服顶着400+ping只要不丢包一样感觉跟在100多差不多 最后一句:谁说初期不要玩德国的?出来我保证不打死你 我德国最喜欢1级的那个只有一挺20MM机炮的飞机 只要轰炸机被尾行 然后你们懂得
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37 人中有 33 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
254.2 小时(记录在案的)
这篇评测是否有价值? 欢乐
21 人中有 20 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
669.3 小时(记录在案的)
优点: 1、游戏的画面很好,而且对配置的要求也不怎么高。2、飞机的模型做的很好,细节也的做的很棒,而且可以自定义涂装,这个简直好评!!!!3、飞机的气动和控制都很真实,游戏有3种模式,分别是:街机模式、历史模式、全真模式。这些我就不一一说了!!4、游戏不需要怎么花钱!!除了金币机外,所有飞机都可用研发点来解锁。优点就说这么多吧!!
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14 人中有 14 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
20.8 小时(记录在案的)
腾迅内测后 这个游戏steam上估计就是 你所在的地区不支持此项目
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13 人中有 13 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
91.4 小时(记录在案的)
把游戏代理给腾讯真是个大错误 游戏本身是很不错的
这篇评测是否有价值? 欢乐
9 人中有 9 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
322.9 小时(记录在案的)
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
213.2 小时(记录在案的)
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
182.6 小时(记录在案的)
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
121.7 小时(记录在案的)
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13 人中有 10 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
287.6 小时(记录在案的)
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6 人中有 6 人(100%)觉得这篇评测有价值
30.2 小时(记录在案的)
很不错的游戏,第一玩的时候会有点头晕。 只是为什么给企鹅代理~
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8 人中有 7 人(88%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
56.2 小时(记录在案的)
其实一开始让我打飞机,我是拒绝的. 因为,你不能让我打,我就马上去打,第一我要试一下,因为我不愿意打完以后再加一些特技上去,飞机“duang”一下,很快、很猛,这样观众出来一定会骂我,根本没有这样的飞机,就证明上面那个是假的。后来我也经过不开vpn顶着300多ping用着笔记本自带键盘打了两把以后证实他们打飞机是有点厉害的,在打飞机之余我还会开启我亲爱的小耗子去”duang duang ”的打两把坦克,我玩了大概才一个星期左右,感觉还不错,现在呢我每天都在打飞机,我还叫我的舍(ji)友一起打飞机,来来来大家试试跟我一起打飞机, 打飞机的时候就打飞机, 飞机打完之后继续打坦克,后来我在玩的时候也要求他们不要开vpn,因为我要让观众看到,我打的时候卡成这个样子,你们玩的时候也会是这个样子!
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5 人中有 5 人(100%)觉得这篇评测有价值
1.3 小时(记录在案的)
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5 人中有 5 人(100%)觉得这篇评测有价值
31.9 小时(记录在案的)
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5 人中有 5 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
6.3 小时(记录在案的)
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9 人中有 6 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
248.8 小时(记录在案的)
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2 人中有 2 人(100%)觉得这篇评测有价值
45.0 小时(记录在案的)
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