War Thunder é um jogo MMO da próxima geração de combate dedicado à aviação, tanques e navios da WW2. Vais fazer parte das maiores batalhas, combatendo com jogadores reais de todo o mundo. War Thunder oferece uma experiência de aviação muito detalhada e personalizada, dando acesso a centenas de modelos de aviões com cockpits detalhados,...
Data de lançamento: 15 Ago 2013
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$24.99

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[Historical] Unsung Heroes – The Maintainers

22 agosto 2014

Aviation history is littered with examples of outstanding achievements occurring through the ability to adapt, improvise and overcome. However, it is a hard and fast rule that aviation cannot take place safely and efficiently without skilled ground crews and maintainers. Often the unsung heroes of any nation’s aviation community, ground crews have worked tirelessly and resolutely in the face of a multitude of dangers: whether it be within earshot of tank battles on the Eastern Front, under constant fire and bombardment from enemy aircraft in the sands of North Africa or in the cramped confines of an escort carrier’s hangar in an overnight storm in the seas of the Arctic. Whilst ‘ground crew’ is a very broad term and covers a multitude of vital tasks, the purpose of this article is to concentrate on mechanics and maintainers.

All aircraft need regular maintenance; the practices in place in the modern day military aviation environment have many striking similarities to the procedures already implemented by the time of the Second World War. Even if undamaged by the enemy, aircraft parts are ‘life-exed’: depending on the aircraft and the individual parts, certain components will be replaced after flying a certain number of hours. In addition to this, aircraft have a scheduled maintenance package. For example, a specific aircraft may be pulled from flying every 25 or 30 hours for a series of checks; a more detailed examination taking more time may occur every 100 flying hours. Only under the most extreme conditions would these maintenance procedures be neglected and even then, unless the airfield was under immediate attack, paperwork would be required to forego the normal routines.

Even more regular than this was Before and After Flight maintenance; every morning and every evening, every aircraft would be thoroughly checked in accordance with a detailed check list by ground crews. These procedures also had periodicities; if an aircraft was checked first thing in the morning but did not fly that day, the rules would specify how many days the Before Flight check was valid until another, fresh check needed to be carried out. One key difference between modern day aviation and that of the Second World War was the pilot’s pre-flight walk around. Today, a pilot has his own set of checks which are detailed and need to be carried out prior to him even switching on the aircraft’s power. For some nations during the Second World War, such a detailed walk around would have been considered insulting to the ground crews.

The most important piece of maintenance documentation for any individual British military aircraft was, and is still today, known as the Form 700. Whilst this may indeed have begun life as a single form, by the time of the Second World War each individual aircraft’s Form 700 was a thick binder consisting of dozens of pages. It detailed the aircraft’s servicing history, hours remaining on life-exed parts, records of oil consumption to pick up on trends, times and dates of scheduled and unscheduled servicing and many other vital facts. It was with this document that the pilot would sign the aircraft out under his charge before every flight, and then sign it back across to the paternal care of the maintenance organization, often with a stern rebuke from a Watch Chief or Senior NCO for damaging ‘his’ aircraft.

In terms of recruitment and training, ground crews varied as much nation by nation as any other branch of the armed forces. Beginning with the British Royal Navy’s Fleet Air Arm as an example, the RN used a two-tier approach for mechanics across all specialisations of the navy, and the Fleet Air Arm was no exception. The bulk of personnel were made up by the Naval Air Mechanic branch, whilst a higher level of qualification was provided by the Artificer branch.

Naval Air Mechanics first completed five weeks’ training which was generic to all rating (non commissioned) branches of the Royal Navy. After this, NAMs were divided into one of four further specialisations: engine, electrical, ordnance or airframes. The Fleet Air Arm copied the RAF example of referring to engine and airframe specialists as ‘fitters’ and ‘riggers’ respectively. The full training process of a NAM typically took approximately one year. No specialist training was given on specific aircraft types until later in the war; maintainers were expected to learn and adapt to whatever their squadron was equipped with.

Artificers, or ‘tiffs’ colloquially, had either served an apprenticeship, typically alongside their air force equivalents at RAF Halton, or were already part of the Royal Naval Reserve with similar trades brought across from civilian life. Exams in science and mathematics had to be passed as a pre-requisite, and promotion to Senior Rating was a much quicker process. Training was also much longer; nine months common training followed by two years trade training; this was still a year less than during peace time.

For the RAF, Lord Trenchard had initiated an apprenticeship scheme in 1920 which saw boys in between the ages of 15 and 17 ½ competing against each other in a series of exams to be accepted as air force apprentices. Training was three years in peacetime, but this was reduced to two years during the Second World War by increasing the length of the working day. Known as ‘Trenchard Brats,’ some 40% would go on to achieve commissioned rank.

On a front line unit, mechanics were normally split into watches but commanded at squadron level by an AEO – Air Engineering Officer (or simply ‘EO’ in some services and nations). Rank again varied by nation, but in the British RAF and Fleet Air Arm the AEO was typically a Lieutenant/Flight Lieutenant or Lieutenant Commander/Squadron Leader; so either held the same rank as a Flight Commander or the CO himself. Many AEOs were promoted through the ranks and had started life as a non-commissioned mechanic, and so knew exactly who they were leading and what was expected of them. Different engineering tasks required different levels of authorisation, and it could often fall on the AEO himself to make the decision, sign for, and accept the responsibilities of sending an aircraft on operations if still carrying an un-remedied fault or overdue a service.

Many post war books, movies and various multi-media products have concentrated heavily on military pilots; second to this, other aircrew branches are often featured but the vital role of the mechanic is sadly often overlooked. Without these highly trained, tireless and skilled individuals who often braved the same threats from the enemy as the aircrew they supported, aviation simply would not have been possible to sustain.

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[VIDEO] Developers Answers: Part 2

22 agosto 2014

Pilots and Tankers, the War Thunder team continues to answer your questions in the "Developers Answers" series of videos.

https://www.youtube.com/watch?v=sqX2Kq1XN5c

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Análises

“War Thunder é muito fácil de começar“
Rock, Paper, Shotgun

“A maneira histórica de destruir aviões mais educacional“
GameSpot

“Com brincadeira, combate excitante combinado com muitas costumizações e espaço para skill pessoal, este game é certamente o favorito para seus fãs.“
http://www.mmorpg.com/gamelist.cfm/game/623/view/reviews/loadReview/266/Gaijin-Strikes-Gold.html

Acerca do Jogo

War Thunder é um jogo MMO da próxima geração de combate dedicado à aviação, tanques e navios da WW2. Vais fazer parte das maiores batalhas, combatendo com jogadores reais de todo o mundo.

War Thunder oferece uma experiência de aviação muito detalhada e personalizada, dando acesso a centenas de modelos de aviões com cockpits detalhados, dezenas de armamento melhoravél, e skills de voo que podem ser afinados e melhorados em cada missão. Graças ao grande olho para detalhe, sinta-se na pele de um real piloto da World War II quando vais para batlha.

A experiência genuina da World War II não está limitada aos céus. As enormes Historical Battles reproduzinas no War Thunder não podem ser combatidas sómente por aviões, então o game expõe também o combate em terra e no mar. Agora o game está em open beta e com as funcionalidades finais ainda por sair.

Caracteristicas incluidas


  • Experiências PvP variadas em missões de combate em grande escala
  • Opões multiplas que permitem simmers e beginners desfrutar o game em conjunto
  • Conteúdo PvE rico: Campanhas dinâmicas, missões solo, editor de missões, e muito mais para jogo single-player e cooperação
  • Diversidade de imersão inclui modelos detalhadeos de aviões e os seus cockpits, e também dos tanques e navios
  • Gráficos impressionantes, sons autênticos, e lindas músicas

Requisitos de Sistema (PC)

    Minimum:
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Séries Nvidia GeForce 7XXX ou melhor; Séries AMD Radeon 1XXX ou melhor
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 ou maior
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space

Requisitos de Sistema (Mac)

    Minimum:
    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Análises úteis de clientes
4 de 5 pessoas (80%) acharam esta análise útil
77 produtos na conta
14 análises
20.4 hrs em registo
O jogo é bom pena que agora existe um sistema de pesquisas para poder desbloquear os aviões oque chega a ser enjoativo 9/10
Publicada: 11 julho 2014
Achaste esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
17 produtos na conta
4 análises
425.3 hrs em registo
So pra quem gosta de Jogos de Guerra ;)
Publicada: 18 março 2014
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1 de 1 pessoas (100%) acharam esta análise útil
8 produtos na conta
1 análise
129.4 hrs em registo
este jogo é muito giro, recomenda-se! :)
Publicada: 14 abril 2014
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1 de 1 pessoas (100%) acharam esta análise útil
46 produtos na conta
1 análise
457.2 hrs em registo
Brutal !
Publicada: 26 junho 2014
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1 de 1 pessoas (100%) acharam esta análise útil
15 produtos na conta
2 análises
75.1 hrs em registo
The best Air Combat multiplayer game... and its free!
Publicada: 26 junho 2014
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17 de 19 pessoas (89%) acharam esta análise útil
7 produtos na conta
1 análise
42.3 hrs em registo
O melhor mmo de aeronaves no momentos. É um pouco enjoativo para aqueles que não possuem uma paixão pela aviação, mais para aqueles apaixonados por aeronaves e por história da 2º guerra, certamente vai se encantar com este jogo. O realismo para pilotar a aeronave é excepcional, vai desde fatores simples como ligar o motor, até excesso de velocidade, perca de sustentação, sendo um modo para jogadores mais experientes no ramo do game, para os novatos existem modos que vão progredindo com suas habilidades com o decorrer do seu nível.
Publicada: 9 janeiro 2014
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